An early playable technology and graphics demonstration at Tokyo Game Show offers a first look at System 3’s new “What If?” approach to retro gaming
TOKYO, JAPAN — Sept. 15, 2026 — System 3 today revealed a new look at Putty World, an ambitious reimagining of its classic Putty series for Nintendo Switch 2, scheduled for release in Q2 2027.
Retro gaming is more popular than ever, but much of the conversation continues to focus on the pixel art and games of the 1980s. System 3 believes the next wave of retro appreciation will look toward the mid-1990s, an important transitional period when developers began using rendered animation frames to give 2D characters greater depth, detail and expression, shortly before real-time polygonal graphics became the new industry standard.
Putty World is built around a simple question:
What if Nintendo Switch 2 hardware had existed in the mid-1990s?
What would the Putty series have looked and played like if its original creators had access to modern processing power, higher frame rates, greater memory, improved resolution and today’s dual-stick, multi-button controllers?
This concept forms the foundation of System 3’s new “What If?” series, which will explore how classic games could have looked, felt and played if today’s technology had been available when they were originally created.
“With Putty World, we are not simply asking how we can reproduce a game from the past, we are asking what we might have created in the mid-1990s if we had access to the technology available today,” said Mark Cale, founder and CEO of System 3. “The original Putty games were shaped by the imagination of their creators and the capabilities of the hardware at the time. Our ‘What If?’ concept allows us to revisit that same creative vision without those technical limitations, combining the character, humour and personality of the originals with the fluidity, responsiveness and visual detail now possible on Nintendo Switch 2.”
The version being shown at Tokyo Game Show is a very early playable technology and graphics demonstration, created to showcase the evolving controls, recreated visuals, richer animation, improved playability and greater fluidity of Putty World. It is not the finished game and does not represent the final content or complete playable experience. System 3 continues to recreate and update the game’s graphics while developing new enemies, levels, bosses and additional content ahead of its Q2 2027 release.
Three Putty Worlds Connected in One Game
Putty World brings together the worlds of Putty, Super Putty and Putty Squad in one connected experience. As players progress, they will unlock recreated and updated levels inspired by other games from across the series.
The game is planned to include 75 new or extensively updated levels, with more than 45 new enemies already added. Players will encounter new opponents, expanded enemy behaviours and new ways in which enemies react, attack and fight. Additional surprises are being introduced throughout development, including end-of-level bosses and dedicated boss battles.
Putty himself has also been given considerably more personality and expression. The updated character features more than 50 facial-expression combinations, helping him react dynamically to the world and events around him.
From Nintendo Switch to Nintendo Switch 2
At gamescom, System 3 demonstrated the scale of the transformation by comparing the Nintendo Switch version of Putty Squad directly with Putty World running on Nintendo Switch 2.
The comparison highlighted the completely recreated graphics, more detailed character renders, richer animation, modernised controls, improved playability and substantially greater fluidity made possible by the new hardware.
System 3’s goal is for Putty World to capture the imagination and distinctive character of a special platform game from the mid-1990s, reimagined without the technical restrictions of the era and made possible by Nintendo Switch 2.
The game is being developed with a stable 60 frames-per-second target and is designed to support 1080p resolution in handheld mode and up to 4K when played on a TV.
Putty World is scheduled for release for Nintendo Switch 2 in Q2 2027. Further gameplay, development updates and details about the game’s content will be revealed as production continues.
Detective hopefuls can decipher clues to earn a 20% launch discount by uncovering the mystery behindwhoarethesyndicate.com– with six clues already solved and the Discord soaring past 1,600 members!
Bristol, UK – September 16, 2026 – Independent developer Gilded Rune Games and publisher Yogscast Games have launched an interactive Alternate Reality Game (ARG) for their upcoming single-player social deduction roguelite, Dupery: A Game of Solo Deduction.
Hosted at whoarethesyndicate.com, the Dupery ARG invites players to test their sleuthing skills ahead of the game’s October 15 launch. The community investigates together, earning an increasing launch discount for every puzzle solved, culminating in a 20% launch discount on Steam if all clues are uncovered before release.
Since going live on September 3, the community has already successfully cracked six clues(!), unraveling pieces of the shadowy criminal network that players will face in the main game. Additional clues will be revealed as the October release date approaches so keep your eyes peeled, detectives….
The ARG has sparked a surge in detective recruitment, with Discord membership rapidly climbing past 1,600 sleuths collaborating in real-time to decipher the remaining secrets. The community that solves cases together, stays together!
In Dupery, players take on the role of a lone detective up against a shadowy criminal syndicate. Piecing together grid-based procedural cases, detectives must cross-reference statements, identify fatal contradictions and use an in-game investigation toolkit to map out your suspicions. With over 200 handcrafted roles spanning Innocents, Meddlers, Underlings and Traitors, no two cases play out the same way.
Key Features of Dupery: A Game of Solo Deduction:
Solo deduction roguelite with 200+ handcrafted roles
A reputation meter for you to protect as you make your arrests
3 regions with their own unique mechanics and roles
Procedurally generated cases so no two runs play the same
Different roles, quirks and modifiers to choose from between missions
Notation toolkit to build your own in-game crime board
Dupery: A Game of Solo Deduction is available to wishlist now on Steam and an updated demo will be available on September 17. Players can also join over 1,600 detectives in the official Discord community.
Find out more about Dupery: A Game Of Solo DeductionHERE
New demo available on Steam on Thursday September 17!
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over three million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.
About Gilded Rune Games
Gilded Rune Games is an independent game development studio run by a group of three – Matt, Luke and Lydia – producing small 2D indie games in Bristol, UK. Games with unique mechanics and rich story elements are their favourite, and being able to make them is a dream come true.
When it comes to super hero games, there were many hit and miss titles throughout the years as they were generally tied into rushed movie tie-ins. In fact, the last time we saw a Wolverine game was to help push X-Men Origins: Wolverine movie back in 2009. Since then though movie tie-ins have died off and super hero games have thrived as a result, seeing countless exceptional games released over the past decade and now one of the best developers has had their hand on bringing Logan back in all his rage-filled glory. After a few successful Spiderman games, Insomniac Games has been challenged to deliver a satisfying action game with a far different hero beneath the cowl in Marvel’s Wolverine and while it manages to deliver in most aspects, it falls short in others.
Story
Set in a different world from what many fans know, Marvel’s Wolverine starts off with Logan living as a near feral beast in the Canadian wilderness only to be discovered by a psychic mutant that offers him a hand and a place to belong. Thirty years later, we find that Logan, Wolverine, has been part of this man’s team since. Team X as they are called have spent decades trying to find and protect mutants that would be hunted down by others simply because they were different and while they have lost allies along the way, the last major loss made Wolverine leave the team. It isn’t until he learns that the leader of the organization and the man that saved him, Nathaniel Essex, has been taken captive by human-supremacist tech billionaire Bolivar Trask, that he returns to the team consisting of Mystique and Sabretooth to rescue him.
Upon taking down Trask’s forces and learning that he is working on something far more sinister than simply kidnapping the leader of the mutant protectors, Wolverine and the rest of Team X start looking for answers and soon stumble upon a group of other mutants living in hiding, including Jean Gray, only for them to be captured by the Reavers hired by Trask and brought to his facility. In an effort to save these mutants Wolverine soon learns that not only is the fate of mutant kind at risk, but the danger spans far beyond Trask and involves even the enigmatic Hand.
Marvel’s Wolverine is a bit of an… interesting take on everyone’s favorite raging ball of claws. Insomniac plays with the player’s expectations by having Essex and Team X replace what many would expect to be Professor Xavier and the X-Men while also tempering and tamping down the general simmering anger that always is below Logan’s surface. It’s an odd move and one that clashes often with how he acts from moment to moment but it does let him show a bit more emotional depth when something sad happens, even if it doesn’t fit the character. Similarly, Logan’s interactions with most other characters such as Sabretooth are a far cry from anything longtime fans of the character will recognize, though at least how he handles Jean Gray and Mystique are familiar.
While we won’t go into anything here, it is worth noting that the overarching storyline of Marvel’s Wolverine is not only extremely predictable from the moment players see who Essex is but largely unimpressive. Watching Wolverine and Team X battle through Trask’s security forces, the Reavers, the Hand, and so on are all familiar beats that anyone familiar with mutant storylines have seen countless times before and even late game “twists” are telegraphed so far in advance that it makes me wonder if they were meant to be predictable or trying to lampshade a reveal for newcomers to Wolverine in his entirety. Even the final boss and cliffhanging “stinger” are as predictable as they come, making the title far more enjoyable perhaps for someone completely unfamiliar with Wolverine or the X-Men in general.
It doesn’t help that the game is entirely linear to the point that narrative collectables are unmissable but also feel like an afterthought. Notes and voice logs provide a bit of background to some character actions but they are, as said before, predictable. Whiskey bottles in stages can give little memories about Logan’s past with Team X but are mostly flavor text, and even the “Nightmare Doors” that make players complete a challenge to unlock part of Logan’s buried memories are given the bare minimum of presentation. Showing a carved object significant to the memory as Wolverine narrates it against a blank screen. Despite their importance to the story, the presentation is terrible, making us wonder if there were supposed to be cutscenes at some point that instead were left on the cutting room floor. One nice thing that is worth noting is that players with a keen eye will often catch plenty of references to other mutants through objects in the environment during slow moments in the story which is a nice touch.
Gameplay
When it comes to combat Marvel’s Wolverine is as straightforward as a brawler action game can be. Quite literally in fact. Combat is fast and fluid with players being able to chain together powerful light attacks into heavy finishers, kick enemies to break blocks or send them into hazards or off ledges, pounce at enemies marked at a distance to tear apart at them, all without missing a beat and absorbing any damage coming Wolverine’s way. As one would expect, Wolverine will regenerate health slowly throughout a battle unless enemies have deployed “mutant inhibitor” devices nearby which prevent his healing from activating. Alongside standard combo strings players can parry enemy attacks to stun them, letting Wolverine unleash a barrage of stabs and an execution on them, yellow critical attacks that when parried can insta-kill the attacker, and red unblockable attacks that must be dodged.
As players progress through the game they will level up and gain various skill points in a very generic list of abilities that range from passives to active abilities with active abilities having a cooldown. These can range from a spinning claw attack that devastates foes in an area around Wolverine and shatters guards when fully upgraded to hyper-focusing his healing factor for a moment of time, restoring his health rapidly during a fight. Other elements include things such as increased stealth take down range and the like, but stealth never feels like it is properly handled here, even if he can see enemy movements by following their steps or heartbeat. Wolverine’s stealth kills are about as subtle as a piercing scream and tend to reveal his location, especially long-distance stealth kills. Plus there’s never really an incentive to actually be stealthy, making it feel like a shoe-horned mechanic rather than anything fleshed out.
The most unique aspect of Wolverine’s brawling style is not only the aforementioned regeneration but also his rage meter. The rage meter has three different tiers, with the first tier providing slow regenertion, second tier unlocking harder hits, combo finishers, and the ability to trigger Wolverine’s “Last Stand” mode that will revive him to full health at the cost of the entire meter for a short time. Finally in the third rage state Wolverine enters his berserker state, plunging the world into darkness and red bodies where he deals massive damage to enemies and can often trigger one hit kills that can be chained together into a brutal and visceral slaughter that’ll leave the area stained red with blood and severed limbs when battle ends.
Various other gimmicks come into play as well such as sinking his claws into fire and turning them into “Hot Claws” that deal more damage for a short time, having Wolverine’s max health reduced while he’s impaled by a weapon, and things like that to try and keep things feeling a little fresh but for the most part once players have seen most of what Wolverine’s fighting style consists of in the first few hours, that’s pretty much exactly how he will fight for the rest of the game. It is also worth noting that any time a “quick time event” is displayed either in combat against a boss or during traversal, there is literally no timer or even fail state. Players can ignore the event or press an entirely different button and succeed either way, making them glorified pauses to try and add superficial immersion.
Thankfully, at least for the most part, the boss battles are absolutely exceptional throughout Marvel’s Wolverine and are often quite the challenge. While we won’t spoil who players will be facing off against, despite their predictable nature, these multi-stage boss fights and gimmicks are a blast to fight against and make Wolverine’s combat feel like it is actually impactful most of the time. That is with one exception being a giant enemy boss that ends up making use of the same tired formula of all giant enemies in video games, swinging its arms down to attack only to leave them there to be sliced up and repeating the process until it dies.
Despite being an entirely linear experience, Insomniac Games has taken an extremely patronizing approach with players here. While many elements of “assistance” can be turned off, players will find that they are often guided to their next objective with a direct line, often down a straight hallway, while Wolverine repeats what he should do next if the player happens to look around a little. In fact, every major collectable has a notification of some kind. Whiskey bottles will develop their own glowing scent lines when the player is close, leading them slightly off the proper path, chests containing outfit materials beep and radiate giant glowing blue circles, and the aforementioned Nightmare doors that provide players with challenges to unlock Wolverine’s memories are literally guided to with purple roots springing up from the ground and guiding players to them. Even traversal is as simple as can be thanks to the fact that any way forward is marked with white paint, cloth, or even flashing lights making it impossible to get lost or even make players feel like exploring a little.
Visuals & Audio
It must be said that Insomniac Games has crafted an absolutely gorgeous game here with Marvel’s Wolverine, showing some of the most gruesome looking combat that fans of Wolverine can expect. Not only does Wolverine suffer physical damage from incoming attacks that shred his suit in places or tear open his flesh and expose the adamantium skeleton beneath but his claws will slice through enemies in similar fashion. Enemies will have their uniforms destroyed in devastating combos before being finished off with a brutal stab to the face, neck, or straight up being decapitated or having their arms sliced clean off. When Wolverine enters his full rage mode is where things take an even more stylish gruesome tone with the screen turning black and white minus the red enemies Wolverine will execute using instant kill moves that are his most brutal.
The cutscenes themselves and character models are also extremely impressive looking and players can choose to have Wolverine’s cowl up or down to better see his reactions in some scenes if they so wish. It’s also nice to note that there are a large collection of outfits and uniforms that Logan can wear during missions and all of these are destructible to varying degrees and happen to look great, minus the cel-shaded cartoonish ones that instead look incredibly out of place.
The voice work throughout the game is handled exceptionally well by the English voice cast with the new actor handling Wolverine’s voice fitting the character quite well, including his signature “bub” lines being mixed in here and there. As for the soundtrack the game features some impressive background music throughout the title including some special music for boss fights and there is even a streamer mode for those who want to stream the game to others.
Overall
Marvel’s Wolverine is a bombastic brawler that is as brutal as they come and is easily the best Wolverine game that we have seen hit the market, delivering visceral combat and a gorgeous presentation all in one package. Unfortunately despite how good the actual combat feels and the impressive visuals, the storyline itself is as predictable as possible and has been done before for anyone familiar with the X-Men storylines. Combine that with the lack of replayability and just how basic some elements outside of the combat are, and Marvel’s Wolverine finds itself lacking in many regards, though it still delivers the type of action that fans of the character love.
Capsule Computers review guidelines can be found here.
Magic: The Gathering creators clash & Reality Fracture takes over the PAX Australia Show Floor
Sydney, Australia – September 16, 2026 – Today, Wizards of the Coast has announced its lineup of mind-bending activities set for PAX Australia 2026. From a must-see Commander Showdown taking place in the Main Theatre on Saturday, October 10, to a massive show floor presence across the event, there’s plenty for new fans and veterans alike to enjoy.
Magic: The Gathering’s PAX Australia lineup:
Star-studded Commander Showdown event at 5PM AEST on Sat, Oct 10 in the Main Theatre featuring Good Games Morley, MaldHound, ZMainCharacter, and hosts RubeePlays & Steph Panecasio
MTG booth in the tabletop area where newcomers can Learn to Play, and experienced players can duke it out in organised play events
Special event Pauper tournament, held at the booth on the night of Fri, Oct 9
Guest artist signing sessions & creator meet & greets
MTG store packed with Reality Fracture and other Magic: The Gathering sets
Magic: The Gathering Reality Fracture will be highlighted over the course of the event, bringing the return of iconic characters and spells, but twisting and turning them in unexpected ways. It’s an excellent opportunity for seasoned fans to experience some of their all-time favourite cards with unique twists, and a perfect entry point for beginners, with staff on-hand at our booth all weekend to help in Learn to Play areas.
The Main Theatre of PAX Australia will be host to a star-studded Commander Showdown, featuring international and local talent. Warp over on Saturday, October 10 at 5PM to watch as Magic creators MaldHound and ZMainCharacter take to the stage alongside local legends from Good Games Morley, hosted by RubeePlays and Stephanie Panecasio. They’ll be duking it out on stage with commander decks showcasing the latest legends from Reality Fracture, all while attendees help steer the match and win prizes for participating.
The Magic: The Gathering booth will also have organised play running all event long for players of all experience levels. Check the schedule at the booth each day to see what sets will be available to draft, and when, while spots last.
On Friday night from 6PM, the Magic: The Gathering booth sees the return of Pauper Bash, following last year’s successful event hosted by Gavin Verhey. This year, players will bring their favourite Pauper decks to battle it out for bragging rights and booster prizing. Get to work on those decklists and prepare for a fun night with the local community celebrating this unique and accessible format.
The booth will also be host to guest artists Benjamin Ee, Alex Stone, Rovina Cai, and April Prime, with sessions all weekend long to have them sign your favourite cards. Creator sessions, including Maldhound, ZMainCharacter, and Good Games Morley, will be held off-booth in dedicated Meet & Greet rooms; please check PAX AUS schedules for more information.
There’s also a Magic: The Gathering store which will be loaded with Reality Fracture and other recent sets, including The Hobbit and Marvel Super Heroes. From Play and Collector Boosters to preconstructed Commander Decks and accessories, the store has you covered, while stock lasts.
About Magic: The Gathering Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.
About Wizards of the Coast Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and Dungeons & Dragons, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.
Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.
About Hasbro Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.
Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including Magic: The Gathering, Dungeons & Dragons, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.
For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or Hasbro on LinkedIn.
Today, Battlefield 6 and Battlefield REDSEC launched Tidal Strike, rounding out the final phase of Season 4, bringing an all-new Deep Six Collection Event and the much-anticipated addition of Proximity Chat now being tested for REDSEC.
From September 15 to October 12, the Deep Six Collection Event will challenge players in a series of tactical missions to earn in-game items which will allow you to upgrade your arsenal. Complete the full event to unlock the bonus final reward: the Royal Navy Dive Knife, a vicious handheld melee weapon built for power and durability in tight range naval combat. Read more about the collection event and how to earn your rewards here.
About Battlefield Battlefield is a storied franchise renowned for uncompromising combat gameplay, and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
When cognitive disorders can distort crime scenes and twist testimony, even truth itself is impossible to trust
BEIJING — 15 September 2026 —Psycho-Sleuth, a psychological mystery visual novel from developer PHOSEPO and publishers Thermite Games and Smilegate STOVE, will launch on Thursday, 5 November 2026 on Steam and STOVE.
A mysterious cult known as Li has seized control of a gothic cathedral, and thirteen “Afflicted Ones” have been summoned into its trial: kill without getting caught, and ascend to godhood.
Each Afflicted carries a rare cognitive disorder, and each capable of bending reality in a different way. One participant’s OCD makes lying physically impossible for anyone near them. Another’s spatial neglect erases evidence from an entire side of a room. A third’s prosopagnosia blurs every face into anonymity, witness and killer alike.
Beyond defining each character, these Disease Abilities directly alter what players see and how they experience the investigation, distorting crime scenes and casting doubt on every testimony. Cut through the noise in Debate Mode, judging statements on the fly and striking back with the right clue at the right moment. Since its unveiling, Psycho-Sleuth’s demo has drawn strong praise at international showcases including Busan Indie Connect Festival and gamescom 2026, and will return to the show floor at the Smilegate STOVE booth during Tokyo Game Show 2026.
Key Features
Solvea Mystery Shaped by Perception: Cognitive disorders can distort investigations in real time, turning perception itself into a variable players can never fully trust.
Cross Paths with13 Afflicted Characters: Each with a unique ability tied to their condition, from erased evidence to faces no one can recognize.
Enter a World of Murder and Suspense: Every trial ends in a punishment shaped by the culprit’s own twisted mind.
Immerse in High Production Values, From Story to Sound: Over 500,000 characters of script, fully voiced key scenes, 40+ CGs, dozens of 3D backgrounds, expressive Live2D animation, and more than 50 original compositions bring the investigation to life.
“I’ve always loved mystery games like Danganronpa and Ace Attorney, and I always wanted to make one of our own,” says Xiaolu, Producer, PHOSEPO. “But with Psycho-Sleuth, we didn’t want to simply follow the traditional formula, so we built cognitive disorder directly into the mystery itself. Players aren’t just asking who’s lying anymore. They have to ask whether anything they’ve seen or heard can be trusted at all.”Psycho-Sleuth will launch on 5 November with support for English, Simplified Chinese, Traditional Chinese, Japanese, and Korean languages. For more information, visit the Steam Store Page and follow @PHOSEPO_INC on X. Wishlist it now, and get ready to enter a world where perception itself is the murder weapon.
About PHOSEPO
PHOSEPO is a five-person independent development team behind Rail of Möbius. Psycho-Sleuth is their latest title, continuing their focus on richly performed narrative and character-driven mystery.
About Smilegate STOVE
Smilegate is a global game development and publishing company headquartered in South Korea with regional offices in the United States, Canada, China, and Europe. Its flagship franchise ‘CROSSFIRE’ is one of the largest and most successful franchises in gaming history with more than 1 billion registered PC and mobile users to-date and over 8 million concurrent players and 20 million monthly active users across 80 countries. Learn more by visiting Smilegate.com.
About Thermite Games
Thermite Games is a publishing company behind hit titles such as Tales of the Neon Sea, LONESTAR, House of Legacy and more. Founded in 2020, Thermite Games consists of young, passionate gamers and industry professionals.
Discover Train Sim World’s biggest and most ambitious release yet, bringing new ways to play, major graphical improvements and an experience built for newcomers and long-time fans alike
KENT, England– Sept. 15, 2026 – Today, UK-based publisher and developer Dovetail Games launched Train Sim World 7, the biggest entry to the Train Sim World series and its most approachable for newcomers yet! Players can expect brand-new, highly-requested routes, locomotives and modes of play. Train Sim World 7 is available now on PlayStation 5, Xbox Series X|S, PC, and playable via Steam Deck!
As revealed in the Opening Night Live pre-show and detailed in the Dovetail Direct, Train Sim World 7 marks a new era for the franchise. Launching today across Standard, Deluxe and Ultimate editions are routes across the quaint English countryside, verdant Bavarian mountainscapes, and the sun-drenched state of Florida (route availability dependent on edition, please see below visual for more information).
Cruise through the Airedale & Wharfedale Network on the Northern BR Class 331 and 333 EMU, or race through the Bahnstrecke Nürnberg – Würzburg route at speeds of up to 265km/h in the ICE 4 EMU, or the DB BR CLASS 440 and 412. If you’re looking for even more heat, take the BL36-PH or Tri-Rail GP49H-3 Loco through the Sunshine State on Florida’s Tri-Rail, Train Sim World’s first foray into Florida!
All editions come with brand-new gameplay modes and controls, including:
Freight Hauler Mode – Take control of powerful freight trains and locate and transport different types of cargo across your favorite routes, with your performance scored on how quickly and efficiently you complete each job.
Live Weather Mode – Bring what’s happening live in the route’s location straight into the game for the ultimate immersion. Experience real Miami sun from your driver’s window, or the grey skies of England from anywhere in the world.
Pick Up and Play – Players can now use Beginner controls to jump in and operate their favorite trains on Timetable and Free Roam modes. Sit back, enjoy the views, and coast along the tracks using only your accelerator and brake – no need to set up the train!
That’s not all! There’s a coachload of even more features, with graphical updates (via an EPIC mode graphic update for PC), faster loading times, Steam Deck support, new conductor settings, and further QOL improvements adding to the player experience!
Train Sim World 7 brings the franchise’s most ambitious roadmap yet! Discover first-of-their-kind international routes in Japan, Romania and Portugal, as well as a return to the Netherlands. Alongside this, the sought-after ECML King’s Cross Route will be coming soon in upcoming add-ons!
“Train Sim World 7 represents a huge step forward for the series,” said Rob O’Farrell, Co-CEO at Dovetail Games. “We’ve brought together some of the most requested routes and trains from our community, while introducing new features and improvements designed to make the experience more approachable than ever for new players. Whether you’re stepping into the cab for the first time or you’ve been with Train Sim World for years, there’s more to discover, more ways to play, and an exciting roadmap of new experiences still to come.”
A Free Starter Pack is also now available for those looking to try Train Sim World 7 for the first time! The Free Starter Pack gives players access to the Training Center and in-game tools such as Free Roam and Livery Designer. Players can use the Free Starter Edition to try out a whole host of locomotives in the Training Center before they buy a full Edition, or upgrade from a previous version of Train Sim World, bringing their whole add-on collection with them.
Train Sim World 7 is out NOW! Order it on PlayStation 5, Xbox Series X|S, PC, and Steam Deck, available for $49.99 (Standard) / $79.99 (Deluxe) / $129.99 (Ultimate).
About Dovetail Games
RailSimulator.com Ltd, was founded in 2009 and rebranded as Dovetail Games in 2013 before the studio was acquired by PulluP Entertainment in 2023. Today Dovetail Games develops and publishes exceptional rail, transport & digital tabletop video game simulations for leading PC and console platforms, as well as publishing content for other developers. For additional information, visit www.dovetailgames.com
Developer Fatshark has announced a loaded free update for its brutal co-op action shooter, arriving September 29th on Steam, PC, PlayStation 5 and Xbox Series X|S, featuring a new mission, new weapons and a formidable new boss lurking within uncharted Hive territory.
Stockholm Sweden, September 15th, 2026 – The Depths of the Damned update introduces Spillway, a new mission which sends players into the deep and dangerous recesses of an unseen area of the Hive. The notorious domain of Tertiums Water Cartel is a sprawling labyrinth of tunnels, waterways and forgotten passages, crawling with chaos, decay and threats best left undisturbed. Spillway’s journey is far from straightforward. Strike teams must choose their paths wisely, some routes are more perilous than others. One thing is certain, all lead to the Prophet of Decay – a twisted Psyker boss encounter. The Spillway campaign is only the beginning, Depths of the Damned also introduces an array of new content! The Update will be available from September 29th on Steam, PC, PlayStation 5 and Xbox Series X|S.
Expanded Arsenal: The warband is expanding their armory against Chaos with six new weapons coming to Darktide! Players will be able to unleash a mix of both new weapon marks and weapon families accessible to a range of in-game classes.The new weapon marks include the Crusher Krourk MK VII, Double-Barrelled Shotgun Krouk Mk IV, Gromm Mk I Battle Maul and Mk V Slab Shield. For the new weapon families Darktide is introducing the Ogryn Cruncher, Huntsman’s Shotgun and the Ogryn Thugshot. For a more in depth breakdown of the weapons check out Fatsharks forums for an upcoming Feature Highlight.
Face The Prophet of Decay: Deep within the Hive, something has taken root. Little is yet known about the Prophet of Decay, save for one grim certainty…they are no ordinary spawn of Chaos. A powerful Psyker, the Prophet has made the depths its domain and what awaits the Strike Teams in the dark remains to be seen. More information on the Prophet of Decay will be revealed in the weeks ahead.
Other Transmissions from the Hive: Alongside the above the Depths of the Damned update will also feature additional content, such as a new live event, store rotation and quality of life improvements.
About Fatshark
Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses. For more information, visit www.fatsharkgames.com
About Games Workshop
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 573 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.
The countdown is on. Roadhouse Simulator, the latest chapter in the Gas Station Simulator universe, hits full release in just seven days, launching September 21 on Steam, and GOG.
Set along a sun-bleached stretch of highway dotted with vintage cars, rumbling motorcycles, and the kind of dusty small-town charm only a roadside bar can offer, Roadhouse Simulator drops players behind the taps of a run-down watering hole with big potential — if they can keep it standing.
What players will be doing at launch:
From Bouncer to Boss — start at the bottom keeping the peace and watching the door, then work your way up to running the whole Road House
Every Drink Has Consequences — different brews hit customers differently, and serving the wrong person at the wrong time gets messy fast
Distill Your Own Liquor — process, improve, and bottle your own alcohol
Work Out the Back — stash, package, and deliver “questionable” cargo
Draw a Crowd — pig races, gambling, slots, Hype Girls, and an underground Fight Club (don’t talk about that one)
Build a Crew — hire bartenders, servers, cleaners, and bouncers so you’re not doing everything yourself
Deal With the Law — manage inspections, fines, and bribes; crime leaves evidence, and every mess is your problem
Grow the Business — expand the Road House and turn it into the wildest stop on Route 66
The Prologue and Demo, already live on Steam, have given players an early taste of the gameplay loop and the game’s scrappy, lived-in world — setting the stage for the full launch.
About DRAGO entertainment
DRAGO entertainment began operations in 1998 in Krakow, Poland. The company initially focused on creating innovative projects for international video publishers as an external contractor while strengthening internal competencies and creating a friendly and professional team to develop their own titles. Since adopting a new strategy in 2018, their goal is to deliver high-quality productions on an international level.
The studio’s flagship title is Gas Station Simulator, which released on September 15, 2021 and immediately became a best seller on Steam. DRAGO entertainment is currently broadening their horizons with new projects, including the Gas Station Simulator universe expansions Roadhouse Simulator and Road Diner Simulator, while continuing to support their current titles. Learn more about DRAGO entertainment on the official website.
Squad up together to coordinate the perfect heist, secure the battlefield, play epic games of hide-and-seek, and much more!
MALMÖ, Sweden – Sept. 15, 2026 – Tuxedo Labs is thrilled to release Teardown’s online multiplayer update on PlayStation 5 and Xbox Series X|S today, giving console players the chance to experience the game’s fully destructible world together for the first time! Team up to tackle the original base game’s campaign in co-op, go head-to-head in multiplayer game modes, or simply create chaos in Sandbox Mode.
Mod Pack 6 also launches today, bringing 30 brand-new multiplayer-compatible mods to consoles, including popular game modes like Battle Royale and Prop Hunt! In addition, today’s update introduces multiplayer support for dozens of favorites from previous Mod Packs.
The new online multiplayer update gives up to 12 players the freedom to experience the fully destructible, voxel-simulated world and realistic physics of Teardown together in nearly endless ways, including:
Sandbox Mode: Get creative (or destructive!) with unlimited resources in Sandbox Mode.
Co-op Campaign: Play the base game’s campaign with 40 missions in co-op, discovering unique and emergent gameplay possibilities together.
Competitive Multiplayer: Battle it out with multiplayer classics like Deathmatch, Team Deathmatch, and Capture the Flag.
Two New Official Maps: Discover new arenas for chaos and destruction on Splitfield Estate (featuring the built-in game mode Treasure Thieves) and Cratertown, designed to be mirrored for team-based game modes.
Dozens of Mod Adventures: Explore a curated library of multiplayer community mods, including over 40 updated mods from Mod Packs 1-4 as well as the newly released Mod Pack 6, introducing 30 multiplayer-friendly mods like Battle Royale, Vehicle Sumo, and Prop Hunt!
With so many ways to play, Teardown’s multiplayer update turns every heist, arena, and destructible playground into an opportunity for epic teamwork… or total mayhem. Whether you’re coordinating the perfect getaway or competing to cause the most destruction, there’s no shortage of things to tear up together!
About Teardown
Winner of multiple awards, including Excellence in Design at the Independent Games Festival, Teardown’s realistic physics and fully destructible, voxel-simulated world give players total freedom to discover unique and emergent gameplay solutions to almost any challenge. Plan and pull off the perfect heists nearly any way you can dream of with an expanding arsenal of tools and vehicles, plus anything else you can get your hands on.
Tuxedo Labs is a tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on new technologies. Our mission is to push the limits in both game technology, interactivity and gameplay. To achieve that, we create our own tools and game engines, like it used to be. Our first game, Teardown, is based on groundbreaking voxel technology combined with destruction physics and ray tracing. www.TuxedoLabs.com