First of three FIFAe World Cup™ tournaments at FIFAe Finals 2024
Next up are the FIFAe World Cup featuring eFootball™ on mobile and console
The first-ever FIFAe World Cup™ featuring Rocket League concluded with Saudi Arabia being crowned world champions after four days of intense competition from December 5 to 8.
As players represented their national teams for the first time on the Rocket League scene, Saudi Arabia triumphed over France in a fiercely contested final to claim the prestigious FIFAe World Cup title and lift the trophy in Riyadh, Saudi Arabia.
The winning team, consisting of Rw9, Kiileerrz, trk511 and d7oom-24, demonstrated incredible skill, teamwork and resilience throughout this historic tournament. Their journey to the top saw them overcome some of the world’s best players and national teams, representing Saudi Arabiawith pride on the global stage.
With 16 nations competing in this inaugural edition, Rocket League fans were treated to some electrifying matches across the group stage and through to the final at the spectacular Saudi Esports Federation Arena at Boulevard City. The event was live-streamed across a variety of channels, including by co-streamers from around the globe. All detailed results and more information are available on FIFA.GG.
The FIFAe Finals 2024 are a milestone event for football esports, with multiple titles featuring under the FIFAe banner for the first time. As one of the most popular esports titles globally, Rocket League’s inclusion in FIFAe marked a new chapter in the convergence of traditional sports and esports. During the course of the event, a total of USD 450,000 will be distributed in prize money across the three FIFAe World Cup tournaments.
As the champions of the first competition celebrate, fans can look forward to more exciting action at the FIFAe World Cups featuring eFootball™ on mobile and console from 9 to 12 December.
All upcoming FIFAe action will be available on FIFA.GG and Twitch.tv/FIFAe. The official hashtag for the forthcoming competitions is #FeWCeFootball.
Launching alongside PlayStation version of Needy Streamer Overload and a Deluxe Edition
TOKYO — Dec. 7th, 2024 —Needy Streamer Overload: Typing of The Net, the internet lingo typing game developed by WSS Playground and spinoff of Needy Streamer Overload (with more than 39,000 “overwhelmingly positive” Steam reviews), clacks a path to chat-based brain rot on PC via Steam on Monday, Jan. 21st, 2025. On that same day, psych-horror visual novel Needy Streamer Overloadlauncheson PlayStation 5|4.
OMG! OMG! OMGkawaiiAngel is about to go live! Step into the role of an overly-obsessed fan of a famed content creator. Push the boundaries of parasocial relationships, where commenting in a favorite creator’s chat might just lead to life fulfillment. I hope she notices me! Maybe she’ll shout me out!
Nothing builds typing speed like urgent messages that need acknowledgement right meow. Type out quippy, slang-filled messages to catch OMGkawaiiAngel’s attention in hopes of earning a shoutout during her livestream. Experiment with more than 200 slang terms, with full explanations of each colloquialism mid-game for accurate (arguably educational) etymology.
I know how to get her attention! ‘VERY DEMURE, VERY MINDFUL! *send*. Hmm, that meme only lasted a week…what about… ‘Haha, literally can’t even!’…IT’S NOT WORKING!” Find out what memes, trends, and jargon resonate with KAngel the most. Type out internet lingo of old (from what, like, five years ago?) in nostalgic wayback-machine-style messages reminiscent of early internet eras, or reference the latest trends of 2024’s fast-paced social media landscape.
In addition to the new frantic typing adventure, WSS Playgroundannounced the Needy Streamer OverloadDigital Deluxe Edition “Internet Angel Pack” featuring both games, a digital artbook with 300+ pages of illustrations, two soundtracks (which includes all-new tracks from Typing of The Net), and access to the spinoff Petit Game Collection Vol. 1.
Founded in October 2019, WSS Playground is a development studio that takes “play” seriously, with notable titles in their portfolio including All in Abyss: Judge the Fake, The Great Vililanness: Strategy of Lily, DRAINUS, EDEN.schemata();, Touhou Luna Nights, and NEEDY STREAMER OVERLOAD.
Self-proclaimed “genius gambler” Asuha seeks new challenges…and trickery-filled Texas Hold ‘em tournaments might be just what she’s looking for. See if this Mahjong master, Chinchirorin champ, and Pachinko pro can add “Poker prodigy” to her slate of titles. Conjure up courage and crush the conniving conjurers and the card-counting tricks up their sleeves.
Wager against witches in one-on-one card battles bolstered by both deceptive dealing and sleight of hand shenanigans. Stack chips and go all-in against slick sorceresses like Ulu, the witch with mysterious powers and a penchant for sweets, and Yuragi, the menacing yet motherly enchantress.
Tilt the odds in Asuha’s favor by deploying an array of special skills like special vision powers to view opponents’ cards, or utter silver-tongued comments that rile up opponents into uncharacteristic behavior. Strategically up the ante in decisive moments to force foes to fold or bow out when a weaker hand remains.
Between poker battles, explore the gambling district. Strike up conversations with fellow high rollers in the gambling district’s luxurious yet dystopian surroundings. Unveil the witches’ trickery brewing in secrecy, and hit the ultimate jackpot of exposing their fraud to the public.
“All In Abyss: Judge the Fake uses the deceptive nature of card games to explore a twisting narrative,” says Alliance Arts. “We’re grateful for the feedback we’ve received so far and cannot wait for the community to get their hands on the 1.0 release this coming April!”
Founded in October 2019, WSS Playground is a development studio that takes “play” seriously, with notable titles in their portfolio including The Great Vilianness: Strategy of Lily, DRAINUS, EDEN.schemata();, Touhou Luna Nights, and NEEDY STREAMER OVERLOAD.
About ACQUIRE Corp.
ACQUIRE is the game company known for titles such as the Tenchu and Way of the Samurai series, as well as the What Did I Do to Deserve This, My Lord? series, and they are also responsible for developing the Octopath Traveler series.
About Alliance Arts Inc.
Alliance Arts is an indie game publisher dedicated to creating a platform where independent creators can collaborate and bring exciting games to the world.
Test communication and the boundaries of friendship in BOKURA: planet, a collaborative planetary journey requiring two human players. While both astronauts physically inhabit the same space, their environments manifest differently on their respective screens. Solve bi-dimensional puzzles requiring clear communication via voice chat. Adventure together on PC via Steam on Thursday, April 24th, 2025, and play the demo on Thursday, January 16th, 2025.
Solo developer yona (In His Time)just debuted his second title: and Roger, a point-and-click visual novel adventure. Investigate the mysterious disappearance of a young woman’s father, who was suddenly and inexplicably replaced by a man she has never met. Awkward conversation results in him offering a strange medicine. Will she take it? Who is he? Where is her father? Find answers to every unsolved question on PC via Steam in Spring 2025.
Counsel children with paranormal abilities in developer 6th Sense Games’ branching narrative adventure, Pararecords. Document their behaviors, soothe their troubles, and discover the source of their powers. Help each one open up by practicing careful communication and astutely observing their reactions, or risk pushing away jaded juveniles who might go missing out of frustration. Guide gifted youth on PC via Steam in Summer 2025.
BOKURA, the prequel to BOKURA: planet, celebrates the sales milestone of 700,000+ units sold and travels hand-in-hand onto PlayStation 5|4 on Friday, April 18th, 2025. Steam and Nintendo Switch owners can enjoy a limited-time 50%-off sale on both platforms. Visit the game’s respective Steam and Nintendo eShop store pages for participating regions and sale end dates.
Established in 2021, Kodansha Game Creator’s Lab is the fourth department of the prestigious entertainment publishing company Kodansha Ltd., founded in 1909. Its motto is “Everything for the creator,” reflecting the company’s goal to support young talents and introduce indie creators to the wider public.
Manage a bountiful garden, customize your shop, meet new characters, and master alchemy with new sets of talents, a new potion base and even more challenges in this free update
SEATTLE – Dec. 6, 2024 – Publisher tinyBuild and developer niceplay games’ medieval-inspired crafting game, Potion Craft: Alchemist Simulator,is releasing thefree Enchanted Garden 2.0 update on PC today, available on Steam, the Epic Games Store and GOG! Tend a bountiful garden with new unlockable sections, discover a new talent system with over 50 new talents, customize your shop like never before, choose new difficulty modes, and more. Embrace your inner alchemist and concoct various potions for the townsfolk, roleplaying as a noble artisan, greedy weasel, or dark occult master.
Potion Craft: Alchemist Simulator’s Enchanted Garden 2.0 update introduces new characters, potion features, and more to help your humble shop thrive! Discover Build Mode, a new way to transmute the old house and make it your own. Rearrange stuff, add shelves to display items, and place various types of furniture and decor to enhance the coziness of your shop.
Update Features
Enchanted Garden 2.0: Unlock new sections of the garden (Pond, Cave, Crystal Grotto) to move your plants to! Plant and replant your herbs, and don’t forget to water them!
Talents 2.0: A whole-new talent system, including over 50 new talents, each with progression levels ranging from 1 to 20. There’s also a new talent that can be leveled indefinitely. Experience has also been rebalanced, with more experience given for new actions, and each talent now always costs one talent point. You now can reset talents for gold, as well.
Wine Map: Sometimes a potion calls for something a little stronger than water as the base. When a glass of merlot is the only solution, Enchanted Garden 2.0 introduces a new alchemical map with unique mechanics that will have you making new boozy potions in no time!
Game Difficulty Selection: Regardless of skill level, there’s a difficulty for you to enjoy Potion Craft. Choose from the casual Explorer experience, the balanced Classic setting, or Grandmaster for alchemical masters. True prodigies are invited to try Suffering difficulty, just keep in mind it isn’t for the lighthearted!
Gameplay Improvements & Rebalancing: Including new potion requirements, new ways to haggle, and more.
A selection of new characters and merchants to add more gameplay variety, including an appearance from everyone’s favorite deep-sea fisherman, Dave the Diver!
Potion Craft: Alchemist Simulator’s Enchanted Garden 2.0 update is available now on PC via Steam, the Epic Games Store and GOG. The update will come to consoles at a future date. To learn more about the game, visit PotionCraft.com, follow the team on Twitter/X and join the official Discord.
About tinyBuild
tinyBuild is a Seattle-based video game label behind the Hello Neighbor franchise and over 30 other renowned titles, including Potion Craft, Graveyard Keeper and Streets ofRogue. With additional offices in Amsterdam, Riga and Boise, ID, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.
About niceplay games
Potion Craft is developed by niceplay games, a small independent studio with team members based around the globe. The game first launched in Early Access in 2021, where it received widespread acclaim from players and critics alike. The full version was released in 2022, with tinyBuild as its publisher, and is available now on PC and consoles.
Perhaps one of the most common narratives that is used in stories, whether they are books, video games, or even plays, tends to be about rescuing a princess. Either the princess has been kidnapped and is being held by an evil monster or perhaps never had freedom to begin with and it is up to the noble knight to rescue her. Throughout the countless iterations of this trope we’ve seen various twists, turns, role-reversals, and much more as a simple premise leaves plenty of room for variations, but few, if any, have handled in the way that Black Tabby Games did last year with the release of Slay the Princess. Now, with Slay the Princess – The Pristine Cut refining the cult classic and expanding on the visual novel with a slew of new content on consoles, is this unique take on a classic story a must play?
Story
You’re on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You’re here to slay her. If you don’t it will be the end of the world. Who are you? It doesn’t matter. How will she do it? Doesn’t matter. Just know that she will do everything she can to stop you, be it deceit, charm, or force. Or at least, that’s what The Narrator tells players upon beginning the game for he is their only ally in this fated encounter. Or is he? Could she be? Or is the best option not an option at all?
It is somewhat of a challenge to discuss the storyline of Slay the Princess because it is both simple but at the same time incredibly complex and going too far into detail about some of these complexities would spoil the many twists and revelations that players will have throughout the game. That being said there will be some spoilers in the following should players truly want to experience everything as blind as possible, though things will still be described as vaguely as they can be. At its heart Slay the Princess is a horror story and a love story twisted together in a way that few could possibly think of let alone expect and it is only through the incredible writing of the developers combined with outstanding performances by two highly skilled voice actors as well as hauntingly beautiful hand-drawn artwork that ties the entire package together.
The storyline for Slay the Princess involves making choices. Some of these are simply probing for information while others are direct lines of action, but even asking a question can be seen as an action at times. Everything that players do in the woods or in the cabin, all before reaching the basement containing the princess, can play a role in how an encounter can play out. Taking one specific item will lock away an entire version of the princess until that route is seen through one way or the many, many others. All the while through the initial chapter players will find themselves accompanied by The Narrator and The Voice of the Hero who will comment and question the player’s choices and interactions with the princess who, herself, will react accordingly to how players are treating her, be it with cold hostility, a warm guiding hand towards potential safety, or a cautious observer, or even any combination of these as that is just how many encounters and routes are there for players to stumble upon.
After completing the first chapter is where things go from strange to any number of places. They could simply be stranger, or more horrific, more hostile, twisted, romantic, any number of routes that are unveiled all with a new voice joining the player’s head depending on how their previous chapter concluded. Aggression can bring out The Hunter, the questioner can trigger The Contrarian, the defeated may summon The Broken to chime in along as players witness the results of their actions and the new form that the Princess possesses now.
The princess herself is an always changing being, but one that also has some set personality traits that remain consistent even throughout the myriad of forms that the player may encounter and it is through the writing of the princess’ changes and her voicework that really makes these experiences memorable. Combine this with the writing of The Narrator and the many voices that players will be joined by along with the myriad of choices available at nearly every turn and the title rarely fails to surprise. Interactions had me chuckling as the voices bickered with The Narrator or the blunt responses from the princess, others saw me as tense as possible, not sure what move to make next that might derail a plan, and even more turned out to be as heartbreaking as they could have been heartwarming. This is a game of many sides and the title ensures that players will see at least a number of these throughout their first playthrough.
An initial completion of the game will take roughly three or four hours, depending on the routes taken as some are far longer than others and even others can be cut quite short depending on the actions taken and it is here that players will find that the game’s gallery system serves as not only a way to revisit some of the gorgeous artwork, but also gain hints as to routes yet unseen, encounters and endings yet to be unlocked. Slay the Princess – The Pristine Cut is a title that revolves around replayability and thrives on it, especially since this version added new endings, new forms of the princess, and also expanded on some previously available routes. Even as we saw our first ending come to a conclusion that felt as natural as can be, a glance showed that there was far more to obtain and that tracking down some of these encounters and endings would be far more difficult than they may seem, especially some of the more meta ones. Combine this level of replayability with some of the best writing a horror visual novel with tinges of romance can have and you have an excellent story that will have players hunting for missing routes long after their first completion.
Gameplay
Being a visual novel, the actual player interaction is quite slim. The title is designed to appear to be similar to “choose your own adventure” style of novel where players can have questions that can be, usually, asked without consequence displayed as (Explore), though be wary as some of these do have consequences, while direct choices will spirit players along their current route or change it altogether depending on their selection. It is worth noting that the game does feature a handy “Skip Previously Read Text” option that can be triggered with RB. This can make some of the early repeatable scenes far easier to zip through to see what new routes await these three characters and the voices in your head. It is interesting to note as well that, at least throughout a single playthrough, the title also will begin to lock out certain choices to avert players from running down the same route they have already completed for that playthrough. This is incredibly useful, though it is worth noting that any subsequent playthroughs won’t feature this option unless they repeat a route once more.
One thing that is a bit of an annoyance is the game’s user interface when it comes to the extra options. While players will generally only be making choices on the dialogue tree, the cursor will occasionally appear out of place on the tree until it is moved and should players tap to the left they can easily find themselves on the settings, save, auto, or log options instead. This is a minor nitpick but one that happened frequently enough to be a bit annoying.
Audio & Visuals
We’ve already mentioned before how critical the presentation of Slay the Princess – The Pristine Cut is to its storyline and this is thanks to the truly striking art style that the developers have chosen to go with for the game. Every background, character, and other element is completely hand-drawn and in almost entirely monochrome black-and-white with an extensive level of detail provided thanks to impressive use of shading and shadow techniques. There are splashes of color though these are reserved for only the horrific moments that can occur, be it a sudden appearance of blood red or a truly brutal looking drawing accompanying an especially brutal event, with more than a few of these being outstandingly gross in nature and easily unsettling for those without a stronger stomach. Combine this with some truly unique looking takes on the princess’ countless forms, including the hauntingly beautiful look of her eyes in nearly every form and players will find themselves in for a truly splendid visual treat.
Another mentioned aspect that makes Slay the Princess – The Pristine Cut so outstanding is the game’s voice work. Most impressive is that there are only two voice actors for the entire game, Jonathan Sims, who pulls countless duties as The Narrator as well as the numerous Voices that accompany the player, and Nichole Goodnight who voices the princess in all of her unique and horrible forms. Both of these voice actors show incredible range providing unique sounding voice work here, with Sims providing unique voices for each of the emotions the Voices represent and Goodnight masterfully handling the constantly swinging emotions of the Princess, with one route being loving, the other a sadistic monster, another completely detached, and many more. This voice work really drives home the game’s writing and does wonders when accompanied by the game’s simple but effective soundtrack. The soundtrack for the game is simple in nature but used to great effect, with a general track played more often than not but either silenced completely for tense effect or swapping to other tracks, a few brand new to this version of the game, to show how truly far the players have wound themselves into the current route with the princess.
Overall
Slay the Princess – The Pristine Cut is an outstanding visual novel with such a fantastic presentation that it elevates the already impressive writing that players will experience through the myriad of routes available. There are some minor quibbles with the user interface, but other than that players will find themselves in for a real treat throughout the entirety of the game as they never know what route their next choice might bring them down and the emotions they’ll experience. Combine this with the now expanded and added routes in this enhanced version of the visual novel and Slay the Princess – The Pristine Cut is a must play for any fan of visual novels or even those who like subversions of the genre.
Capsule Computers review guidelines can be found here.
SHANGHAI – [Insert Date] – HoYoverse is excited to announce the release of Zenless Zone Zero Version 1.4, “A Storm of Falling Stars”, arriving on December 18, 2024 (UTC+8). This thrilling update introduces groundbreaking features, compelling characters, and immersive experiences on PS5 Pro, PS5, PC, and mobile platforms.
Major Storyline Updates with New Characters
Version 1.4 brings a complete overhaul of the TV mode in main storylines, blending immersive combat and exploration to elevate gameplay. Proxies will meet Hoshimi Miyabi and Asaba Harumasa, elite agents from Section 6, as they unravel the culminating chapter of the year.
Hoshimi Miyabi: A sharp tactician specializing in precision combat.
Asaba Harumasa: A resilient defender with crowd-control expertise, available as a free S-level character for all players during the update.
Explore New Areas and Features
Version 1.4 expands the world of New Eridu, introducing new regions and exciting gameplay updates:
Hollow Zero: A major update enhances this iconic feature with dynamic events and challenges.
Port Elpis: A bustling area for combat missions and social encounters.
Reverb Arena: A futuristic battleground offering high-stakes, competitive gameplay.
Now Available on PS5 Pro with Enhanced Visuals
With the launch of Version 1.4, Zenless Zone Zero debuts on PS5 Pro, delivering enhanced performance and visuals, including Ray Tracing technology, to immerse players deeper into the world of New Eridu.
Introducing Free Roam Mode
Players can now explore New Eridu in Free Roam Mode, allowing Proxies to interact with their agents in meaningful ways. Take a leisurely stroll through the city and build bonds with your favorite characters, adding a layer of connection and depth to your adventures.
Experience “A Storm of Falling Stars”
Mark your calendars for December 18, 2024, and dive into this transformative update, packed with new content, gameplay enhancements, and the culminating chapter of the year.
Zenless Zone Zero is an urban fantasy action RPG by HoYoverse. Set in the bustling metropolis of New Eridu, the game blends dynamic combat, rich storytelling, and innovative gameplay to deliver a captivating experience.
Escape false murder accusations as Scarlet, a hedonistic duchess guilty only of disobeying the aristocracy’s tiresome customs. Flee the imperial armies eager to see Scarlet’s head roll and buy time until she can clear her name. Conspire with Lily, a time-traveling livestreamer, and convince the opposing generals of Scarlet’s innocence, win their loyalty…and perhaps even form a rebellion.
In an era without the internet, leverage the power of media to outwit enemy forces. Hop aboard an imperial airship, spread (occasionally fake) news from above, and sway public opinion to increase the odds of victory during every battle.
Strengthen Scarlet’s army with her winsome ways: capture prisoners of war, then sway them with propaganda.Plant seeds of doubt into the minds of opposing commanders to cut off supply chains, divert troops away from battlegrounds, and flank distracted squadrons to thin out their ranks.
“The Great Villainess explores an alternate reality where mass media could be perceived as mystical powers,” says Daichi Saito, CEO of WSS Playground. “We encourage all who test the demo to lend their voice to development, we look forward to your feedback!”
The Great Villainess: Strategy of Lily is coming to PC in 2025 with language options in English, Japanese, Chinese (Simplified and Traditional) and Korean. For more information, Visit the Alliance Arts official website, follow Alliance Arts on Twitter and YouTube.
About One or Eight
One or Eight is a Japan-based game development studio with a focus on creating obsession-worthy titles, with various Touhou Titles under their belt including Marisa of Liartop Mountain and Touhou Danmaku Kagura: Phantasia Lost, as well as other iconic releases like LOST EPIC, EARTH WARS, VTuber Baseball, and many more.
About WSS Playground
Founded in October 2019, WSS Playground is a development studio that takes “play” seriously, with notable titles in their portfolio including The Great Vilianness: Strategy of Lily, DRAINUS, EDEN.schemata();, Touhou Luna Nights, and NEEDY STREAMER OVERLOAD.
About Alliance Arts
Creating interesting games and delivering them to a large audience is a difficult task for a single company. Alliance Arts is a confluence of independent people joining forces to create a system that delivers interesting games to a large audience.
Critically Acclaimed Remake Available Now On All Major Platforms
SYDNEY (Dec. 6, 2024)– SQUARE ENIX® announced today that DRAGON QUEST III HD-2D Remake, the RPG that IGN called “a shining example of how to remake a classic RPG,” has surpassed 2 million units in worldwide shipments and digital downloads. The game is currently available for Nintendo Switch™, PlayStation®5, Xbox Series X|S, and PC via Steam® and Microsoft Store on Windows.
Acclaimed by critics all over the world, DRAGON QUEST III HD-2D Remake is a complete remake of DRAGON QUEST III (originally released in 1988), now featuring the HD-2D graphic style, a unique blend of pixel art and 3D graphics. The story and the series’ familiar turn-based command battles remain true to the original, but DRAGON QUEST III HD-2D Remake also includes a variety of additional elements, including voiced event scenes, orchestral music, a new “Monster Wrangler” vocation, the “Monster Arena” feature for extra challenges and new story episodes featuring Ortega, the protagonist’s father.
Additionally, the classic DRAGON QUEST III story fans know and love, which is chronologically first in the “Erdrick Trilogy,” has been refined to better tie-in to the events of DRAGON QUEST I & II HD-2D Remake. DRAGON QUEST I & II HD-2D Remake is planned for release next year.
DRAGON QUEST III HD-2D Remake is perfect for anyone who thoroughly enjoyed the previous versions, newcomers to the DRAGON QUEST franchise and gamers of all ages – even those who don’t typically play RPGs.
DRAGON QUEST is a legendary series of role-playing games created by Yuji Horii and beloved by millions both in Japan and around the world. The first DRAGON QUEST was released in 1986, and the game made its US debut in 1989 as DRAGON WARRIOR. The critically acclaimed series has shipped more than 91 million units worldwide, spanning 11 main series titles, many spin-off games, as well as films, anime, novels, manga, merchandise and more. Celebrating its 38th anniversary this year, the wildly popular DRAGON QUEST franchise holds various Guinness World Records including “Longest-Running Japanese RPG Series.”
The visionaries behind the series, Creator and Game Designer Yuji Horii, Character Designer Akira Toriyama (creator of Dragon Ball) and composer Koichi Sugiyama, have long enchanted newcomers and long-time fans alike, with each new entry in the franchise comprising charming visuals, enthralling storylines, and captivating music. The latest instalment, DRAGON QUEST XI S: Echoes of An Elusive Age, was released to much critical acclaim, winning the Metacritic Must-Play game award and becoming Metacritic’s “#2 Best Switch Game of 2019” and “#3 Best PS4 Game of 2020.” It has shipped over 7 million units globally to date.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including FINAL FANTASY™, which has sold over 195 million units worldwide; DRAGON QUEST®, which has sold over 91 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
AN EPIC TRAILER FOR AN EPIC STORY – 1,000,000 Wishlists Can’t Be Wrong
SYDNEY, AUSTRALIA, 6 DECEMBER 2024 – Warhorse Studios and PLAION have revealed the official story trailer for Kingdom Come: Deliverance II.
The latest trailer delves into the chaos, brutality and intrigue of a realistic late Middle Ages world. It follows Henry, a young man seeking justice for his murdered parents, as he embarks on an epic journey where his morality and integrity are tested. With blood feuds and political conspiracies unravelling, Henry’s choices will ultimately shape his destiny.
The story trailer comes hot on the heels of the news that Kingdom Come: Deliverance II has achieved over 1 million wishlists on Steam and will be launching a week earlier than originally announced: players can now get their hands on the title on 5 February, 2025.
In addition, there’s more good news: Kingdom Come: Deliverance II has officially Gone Gold. The game is now in the final stages of optimisation and on track for its 5 February launch.
Lastly the team at Warhorse studios also revealed the final PC and console specifications. allowing players to configure and optimise their gameplay experience as they choose. Full details below.
About the game
Kingdom Come: Deliverance II is a true sequel to its predecessor but developed and written in such a way that it is perfect for newcomers and longtime fans alike.
Diving back into the heart-pounding world of 15th Century Bohemia (Central Europe), Kingdom Come: Deliverance II picks up where its predecessor left off, thrusting players into the shoes of Henry, the steadfast son of a blacksmith, embroiled in a tumultuous tale of vengeance, betrayal, and self-discovery.
In this gripping sequel, players will traverse a meticulously crafted medieval landscape, from the humble confines of a blacksmith’s forge to the grandeur of royal courts, all while navigating the treacherous currents of a kingdom torn apart by civil war.
Gamers can choose one of the following editions:
Kingdom Come: Deliverance II Standard Edition. This is the full game. Pre-order now to get the Lion’s Crest bonus items.
Kingdom Come: Deliverance II Gold Edition. The crown jewel of every noble’s chest with everything for an aficionado or newcomer to the series. It contains the standard edition, Expansion Pass and the Gallant Huntsman’s Kit:
Gallant Huntsman’s Kit Whether you’re sporting St. Hubert’s hunting cap, firing bolts at your quarry with Artemis’ crossbow or looking dapper in Nimrod’s famous hunting coat, this full costume hunting garb is a ‘must have’ for an aspiring ranger.
Kingdom Come: Deliverance II Expansion Pass The Kingdom Come: Deliverance II Expansion Pass includes three upcoming expansions as well as the bonus unlockable content: Shields of Seasons Passing. Available day one, this allows you to customise your shields with one of these four unique designs.
Kingdom Come: Deliverance II Collector’s Edition. The ultimate in Kingdom Come: Deliverance II goodness. You’ll get everything that’s found in the Gold Edition, along a fantastic statue of Henry and his trusty steed, Pebbles; the exclusive cloth map Alleys of Kuttenberg; the enamel pin set Coats of Valor; the iconic Letter of Hope – which Sir Hans Capon was entrusted with; and the King’s Rebels collectable cards set.
Join Henry on his quest for redemption and revenge in 1403 Bohemia and remember: “Audentes fortuna iuvat!”
Kingdom Come: Deliverance II will release on PC, PlayStation 5 and Xbox Series S|X on 5 February 2025.
About Warhorse Studio
Warhorse was founded in 2011 by industry veterans Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR. Combined creativity of the experienced team gave birth to the Kingdom Come: Deliverance Saga – an open world, realistic, single player RPG set in medieval Czech Kingdom. Kingdom Come: Deliverance successfully released on 13 February 2018 for PC, PlayStation 4 and Xbox One and sold over 6 million copies.
Warhorse Studios is a PLAION company.
About PLAION
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe.
Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences.
PLAION is an Embracer Group company.
About Deep Silver
Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com