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BloomKeeper Launches Today On Steam

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Guide the Pouics, push back the corruption, and restore the island of Hedera in a real-time tactical adventure!

Montpellier, France, September 16, 2026 – Resonance Interactive today announced that BloomKeeper, its real-time tactical adventure is available on Steam. To celebrate the release, the studio has also unveiled a brand-new Launch Trailer, giving players a new look at the tactical challenges, environmental transformation, and growing dangers that await across the island of Hedera.

In BloomKeeper, players become the Guardian, responsible for leading a colony of small, curious creatures called Pouics through a world devastated by fire and corruption. Wherever the colony travels, nature begins to return, transforming scorched ground into living landscapes. Keeping that progress alive, however, requires careful planning, quick reactions, and constant attention to the Pouics under your protection.

Combining exploration, colony guidance, environmental restoration, and real-time tactical decision-making, BloomKeeper challenges players to balance forward momentum with the need to secure the ground they have already reclaimed. The game can be played solo or cooperatively with up to four players.

ABOUT THE GAME

Restore Hedera, One Region at a Time
Hedera has been consumed by ashes, leaving the Pouics with an immense task ahead of them. Guided by the player, the colony brings color and vegetation back to the island as it travels deeper into each region.

But restoration comes with challenge. Scorched zones continue to spread throughout each region, becoming increasingly dangerous as players approach the source of the corruption. Moving quickly can create opportunities, but pushing too far without protecting the land behind you can allow the ashes to take hold once again. Each journey therefore becomes a constant balance between progress, protection, and control.

Protect a Colony That Depends on You
Pouics are central to everything players do in BloomKeeper. Gathering more of them can open new paths and help the colony move through the world more efficiently, but larger groups also become increasingly difficult to manage.

Natural hazards, cliffs, lakes, environmental obstacles, and forces capable of scattering the colony all influence how players navigate Hedera. Reading the terrain and reacting at the right moment can mean the difference between keeping the group together and watching a carefully planned route unravel.

The environment itself can also become part of the solution. Choosing the right path and making smart use of the terrain can help contain the spread of corruption and preserve areas that have already been restored.

When Pouics Fall, the World Pushes Back
Losing a Pouic can have consequences beyond the colony itself. Pouics claimed by corruption can become Malpouics, hostile creatures that accelerate the spread of scorched zones and make an already difficult situation increasingly dangerous. A mistake can therefore change the state of the level, forcing players to adapt their approach as the threat grows.

Protecting the colony, preserving restored territory, and containing corruption are all interconnected parts of BloomKeeper’s tactical challenge.

Play Alone or Restore the World Together
BloomKeeper offers two distinct ways to explore Hedera. In solo play, players can approach each region at their own pace, carefully managing the colony and responding to the changing environment.

In co-op for up to four players, communication and coordination become part of the challenge. Players must keep track of one another, work together to manage the Pouics, and react collectively when the journey takes an unexpected turn.

A World That Responds to How You Play
The spread of corruption evolves according to player progress, meaning the same region can create different priorities from one run to another.

Route choices, the size and safety of the colony, the areas players choose to secure, and the way they manage regrowth all influence how a journey across Hedera develops. BloomKeeper brings these systems together with the visual satisfaction of seeing a devastated landscape gradually return to life.

Key Features

  • Real-time tactical adventure combining exploration, colony guidance, and environmental restoration
  • Guide and protect the fragile Pouics across the island of Hedera
  • Dynamic corruption that spreads and intensifies as players progress
  • Use terrain and environmental features to protect restored areas
  • Lost Pouics can become Malpouics, making corruption even harder to contain
  • Play solo or in online co-op for up to four players
  • Changing conditions and player decisions reshape the priorities of each run
  • Watch scorched landscapes transform as nature gradually returns to Hedera

“With BloomKeeper, we wanted restoration to feel like an active part of the challenge, where bringing nature back and protecting the Pouics are directly tied to the decisions players make,” said Valentin Livi, Creative Director at Resonance Interactive. “After years of building Hedera and its inhabitants, we’re incredibly excited to finally open the island to players and see how they choose to bring it back to life.”

BloomKeeper is available now on Steam: https://store.steampowered.com/app/3034650/BloomKeeper/

ABOUT RESONANCE INTERACTIVE
At Resonance Interactive, we believe games can open doors to wonder. We are an independent studio devoted to creating evocative worlds, distinctive characters, and experiences that resonate beyond the screen. Shaped by curiosity, persistence, and a love of storytelling, our work is guided by a simple ambition: to create something meaningful, and to give players a place where imagination can bloom.

Sniper Dan – Gameplay

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Sniper rifles and child friendly gaming usually don’t mix well together unless it happens to be a colorful puzzle game about tracking down hidden objects and missions. Watch as we shoot away people’s problems and make more across a few stages in PQube’s Sniper Dan.

Sniper Dan – Gameplay

Sniper Dan puts an unusual spin on the hidden-object genre by handing handyman Dan a high-powered sniper rifle and sending him across Clumsy County to solve everyday problems from a very long distance. Rather than hunting enemies, you’ll study colourful 3D environments through your scope, decipher clues, identify what’s gone wrong and take the perfect shot to fix everything from rusty taps and malfunctioning machinery to troublesome signs, balloons and even a thieving pelican. Nobody gets hurt—Dan is here to make everyone’s day a little better.

Explore villages, farms, parks, airports, cities and more while completing hundreds of ridiculous jobs, optional challenges and secret objectives. Earn cash and reputation to upgrade Dan’s rifle, customise his appearance, decorate his office and expand his problem-solving business, or take a break with mini-games and additional modes including Time Attack, Ammo Hunt and Photo Mode. With dynamic solutions that can change jobs between playthroughs, Sniper Dan combines precision shooting, observation and puzzle-solving with plenty of lighthearted humour.

Sniper Dan
Developer: Denki
Publisher: PQube
Platform: Xbox Series X/S, PlayStation 5, Switch, PC/Steam
Release Date: 17th September, 2026

Available here – https://pqube.co.uk/games/sniper-dan/

Summary:

Recommended – “Sniper Dan delivers a unique sniper‑themed hidden‑object experience with great replay value, even if some later content feels repetitive and bosses can feel cheap.”

Check out our review for Sniper Dan here!

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Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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Anraga Studios and The Farm 51 announce Rescue Drone Simulator: Second Chance

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Step into the middle of fires, disasters, and crises. Search for the missing, deliver aid to the injured, and reach places too dangerous to send a person. 

Warsaw, 16.09.2026 – Anraga Studios and The Farm 51 announce Rescue Drone Simulator: Second Chance – a story-driven rescue action simulator set in the near future, in which the drone becomes the player’s primary tool.

Fires, explosions, natural disasters, infrastructure failures, missing people, and extreme weather events – during the campaign, the player is sent wherever a situation spirals out of control. They must assess the threat, decide how to respond, choose the right machine, and carry out the operation under time pressure.

Alongside the announcement, the game’s first reveal trailer is being published along with its store page on Steam [STEAM LINK], where players can already add the game to their wishlist.

When a person can’t go in, you send a drone

The drone in Rescue Drone Simulator: Second Chance is not a flying camera, but a physical machine the player has to learn to control.

Mass, inertia, thrust, aerodynamics, battery, damage, and weather conditions all affect how the drone behaves. Wind can push the machine off course, extra weight will change how it responds to controls, and a configuration prepared earlier in the workshop can make a real difference during an operation.

The game will offer two control models. Simulator will be an experience closer to real drone piloting, while Arcade will use additional assistance, letting players with no drone experience jump in quickly too.

Between operations, the player will upgrade and modify their machines, choosing parts that affect their performance, durability, and flight character.

Second Chance

The title Second Chance refers not only to the people rescued during missions. The unit is made up of experienced specialists who, due to accidents, illness, age, or traumatic experiences, can no longer do their former jobs in the traditional way. Technology gives them a way back.

It doesn’t replace their knowledge, experience, or instinct. It lets them use it again – to lead an operation from a safe distance, to reach places a person can’t enter, and to keep doing what once defined their lives: saving others. That is their second chance.

A near future with analog DNA

Although the game takes place in the near future, Rescue Drone Simulator: Second Chance deliberately moves away from a sterile science-fiction vision. Its audiovisual layer draws on the character of the ’80s and ’90s – industrial spaces, analog electronics, physical control panels, and equipment designed above all to work.

The project’s art direction is led by Wojciech Pazdur, CEO and co-founder of The Farm 51, previously associated with People Can Fly and co-creator of Painkiller. In Rescue Drone Simulator: Second Chance he also serves as art director and composes the game’s music, inspired by the sounds of the ’80s and ’90s.

“Rescue Drone Simulator gives us the chance to collide very modern drone technology with the aesthetics and musical sensibility I grew up with in the ’80s and ’90s. We don’t want to make a retro game. We want to create a believable near future with an analog soul – something more physical, industrial, and human. That’s why, beyond art direction, I’m also composing the game’s music myself. I want the visuals, the sound, and the atmosphere to speak the same language.”

– Wojciech Pazdur, CEO of The Farm 51, Art Director of Rescue Drone Simulator: Second Chance

Disasters are the backdrop. People are the story.

The game’s story is written by Artur Fojcik, Game Director at The Farm 51, known for his work on Chernobylite and Get Even, a game nominated for the BAFTA Games Award.

The campaign begins with rescue operations, but subsequent disasters, climate anomalies, and infrastructure failures start to add up to a larger crisis. Alongside it, the story of the team and the title theme of a second chance unfolds.

“A disaster becomes more than a spectacle once the player understands who they’re trying to save and who’s helping them on the other end of the radio. We want the characters’ stories to emerge from what the player does during missions, not just serve as breaks between them. Second Chance is the shared theme of these characters – each of them has lost something important, and each is trying to find a new role for themselves.”

– Artur Fojcik, The Farm 51, Game Director of Rescue Drone Simulator: Second Chance

Technology can also give people back their abilities

“What matters most to us is the fantasy of being the person sent into the middle of a disaster – wherever someone has gone missing, a fire has broken out, or traditional rescuers can’t safely reach – and the awareness that the outcome of that operation depends on your decisions and skill.

Second Chance has another layer for me personally. We’re entering a world where AI, robotics, and automation will change many jobs people do today. We talk a lot about what possibilities technology might take away from us. I’m also interested in the opposite question: what can it give back?

In our story, technology doesn’t replace people. It lets them make use again of experience and skills that, for various reasons, seemed already lost. We want to combine spectacular disasters and the pressure of rescue operations with the satisfaction of mastering a drone and a very human story. That is the foundation of Rescue Drone Simulator: Second Chance.”

– Radosław Kalisz, CEO of Anraga Studios

Rescue Drone Simulator: Second Chance is set to debut in Q1 2027 on PC (Steam), PlayStation 5, and Xbox Series X|S. Anraga Studios plans a simultaneous release on all three platforms.

Key game features:

Four drones, four ways to save a life

Each drone in the player’s arsenal has a different role and offers a completely different way to play:

  • Rescue Drone – tracks the cell signals of missing civilians, drops medical kits, and marks targets from the air.
  • Firefighting Drone – puts out fires with a powder extinguisher operated from a safe distance or water balloons dropped from height, clearing the way for the rest of the team.
  • Police Drone – issues voice commands through a megaphone and uses smoke grenades and a taser, keeping situations under control without putting people at risk.
  • Interceptor Drone – intercepts and neutralizes hostile drones with a net launcher, securing the airspace above the operation zone.

Workshop and campaign

  • Full fleet customization in the workshop – motors, propellers, batteries, arms, wiring, and cooling systems have a real effect on the drone’s speed, thrust, flight time, and durability.
  • The story-driven campaign is divided into four acts, in which rescue operations inspired by real-life disasters and accidents gradually come together to form a thriller about people seeking a second chance through their work. Missions take place in a variety of locations – from forest trails and the coast, through the city center, to industrial districts – and changing weather, including winter, can completely alter the course of an otherwise familiar operation. The campaign takes about 10–15 hours to complete.
  • Two control modes, designed to appeal to experienced drone pilots and complete newcomers alike – Simulator faithfully replicates real drone control, with realistic stick mapping and unforgiving flight physics, while Arcade makes it easier to get started with flight assistance that forgives small mistakes. The game supports both controller and keyboard-and-mouse, offering first- and third-person views along with speed and wind indicators.

About Anraga Studios

Anraga Studios is an independent video game publisher based in Warsaw, Poland, focused on drone-themed titles – from FPV games to UAV simulators and dual-use titles built on Unreal Engine 5. More information: www.anraga.pl.

About The Farm 51

The Farm 51 is a Gliwice-based development studio operating since 2005, founded by former developers of People Can Fly. Its portfolio includes the Chernobylite series, as well as NecroVisioN, Get Even, and World War 3.

Pre-Orders Now Open for RATATAN! Content for PC 1.0 and Console Launch Revealed!

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September 16th, 2026— Digital pre-orders for the console versions (Nintendo Switch™ 2 / PlayStation®5 / Xbox Series X|S) of RATATAN, the rhythm-roguelike action game developed by Ratata Arts and published by Game Source Entertainment, officially open today! Players who pre-order before the official release can enjoy a special 10% discount.

At the same time, details regarding the booth for Tokyo Game Show 2026 (September 17-21) are also revealed.

The Adventure of RATATAN Reaches Its Climax! Highly Anticipated Chapters 3 & 4 Coming With 1.0 Launch (October 15th)

RATATAN‘s story finally approaches its conclusion for 1.0 launch this October! This update introduces the final world and the ultimate boss at the end of the journey. 

Furthermore, all the “Dark Ratatans” that have appeared so far will assemble. After its Early Access phase, RATATAN is reaching its final, complete form. For more information about what is in 1.0, please see the Steam community announcement here.

Fulfilling the Promise to Players—Live Orchestral Recording Now In-Game!

Fulfilling the promise made to fans, the team has completed a live orchestral recording session and will officially integrate these tracks into the game for 1.0 launch. Discover where this grand musical piece plays by experiencing them directly in the game!

*Detailed update notes, including numerous new features and quality-of-life improvements, are scheduled to be released the day before launch.

Console Digital Pre-Orders Now Available!

Starting today, digital pre-orders are live across Nintendo Switch™ 2, PlayStation®5, and Xbox Series X|S. A 10% discount applies to all pre-orders until the official release.

Standard Edition

  • Pre-order Discount Price: USD 34.99 → USD 31.49
  • Discount Period: From now until official release (October 15, 2026)
  • Contents: The Game
  • Early Purchase Bonus :Legendary weapon “Spirit Sword Banbansord”

Deluxe Edition

  • Pre-order Discount Price: USD 39.99 → USD 35.99
  • Discount Period: From now until official release (October 15, 2026)
  • Contents:
  • The Game
  • Early Purchase Bonus: Legendary weapon “Spirit Sword Banbansord”
  • Special Weapon & Accessory Pack
  • Cobun Pack
  • Supplies Set

For Steam Early Access Players:

  • Early Purchase Bonus: Automatically added to the game upon official launch.
  • Deluxe Edition DLC: Available for separate purchase starting on official release day.

RATATAN Returns to Tokyo Game Show!

RATATAN will be exhibiting at the GSE booth (Hall 2 / Booth: 02-N02) during Tokyo Game Show 2026!

The booth will feature demo stations where visitors can be among the first to experience the game, along with exclusive novelties given away after playing. In addition, players who complete specific “conditions” at the booth will receive a randomized “Limited Edition RATATAN ID Card” (multiple designs available). Come visit the booth at TGS and take on the challenge!

Event Details

  • Event: Tokyo Game Show 2026
  • Exhibitor: Game Source Entertainment
  • Booth Number: 02-N02 (Hall 2)

*Novelties are available in limited quantities and distributed while supplies last. 

*Numbered tickets (queue tickets) may be distributed for game trials and novelty claims depending on venue congestion.

About Game Source Entertainment

Game Source Entertainment is a Hong Kong-based game publisher and distributor of over 100 titles for the PlayStation®4,  PlayStation®5, Nintendo Switch™, Xbox One and previous generation console platforms.

RETURN TO THE DEMON-INFESTED WORLD OF THE THREE KINGDOMS IN WO LONG 2: WINGS OF EMBER ON 4TH MARCH 2027!

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Fans can have a taste of the challenges that await them in the Alpha Demo, playable until 30th September 2026!

Hertfordshire, 16th September 2026 – Today, KOEI TECMO Europe and developer Team NINJA are proud to announce that Wo Long 2: Wings of Ember, the latest instalment in their dark Three Kingdoms action RPG series, will be released worldwide on 4th March 2027, on XBOX Series X|S, PlayStation®5, Nintendo Switch™2, XBOX on PC, Steam®, and with XBOX Game Pass. To celebrate the start of pre-orders, an epic trailer has been unveiled alongside new information about the story, the key characters, and gameplay systems that await players. Lastly, fans can already catch a glimpse of this upcoming journey with the limited-time Alpha Demo, available from today on XBOX Series X|S, PlayStation®5, XBOX on PC, and Steam®.

Wo Long 2: Wings of Ember takes players to China in 208 AD, after the events of Wo Long: Fallen Dynasty, when the village of the protagonist and their friend, Pang Tong, is devastated by Cao Cao’s forces as they march to invade Jing Province, plunging the land into war with demons roaming freely. Seeking revenge, the protagonist will clear the way for Liu Bei in his fight against Cao Cao’s forces, before joining Sun Quan in Jiangdong where they meet again with Pang Tong to devise a plan to repel Cao Cao as he sets his sights on the Red Cliffs.

These two fledging talents, endowed with intelligence and courage, will soar through the skies above the decisive battle, taking on demons on the battlefield with an enhanced combat system. Players will rediscover the fast-paced combat of Wo Long, which combines attack and defence with evolved actions exclusive to this sequel. Using Insight Skills, they will be able to evade enemy attacks and use the terrain to their advantage to launch counterattacks, or even shift the momentum when outnumbered, making the fights even more acrobatic, exhilarating, and deadly than ever before.

Wo Long 2: Wings of Ember will offer fans greater freedom through dynamic open fields that recreate iconic battles from the Three Kingdoms era, such as the Battle of Changban and the Battle of the Red Cliffs. Players will be able to freely explore these new environments – from fortresses carved into the mountains to strongholds hidden deep in the valleys-whilst overcoming overwhelming obstacles. More than ever before, players will need to raise their morale if they are to survive in this demon-infested world. Enemy officers can be recruited to their cause, thereby weakening opposing forces, and players will need to employ various strategies on the battlefield to turn the tide of battle.

Ahead of the planned release on 4th March 2027, players can anticipate the tough battles that await them by downloading the Alpha Demo, playable from today until 30th September 2026, on XBOX Series X|S, PlayStation®5, XBOX on PC, and Steam®*. This free demo provides an early look at the game, including an in-progress character creation system, and online multiplayer for up to three players. Fans can explore the open field of Changban, join forces with Liu Bei’s army in fierce battles against the pursuing forces of Cao Cao, and encounter demons inspired by legendary Chinese classics. Upon finishing the demo, players will receive the Fledgling Phoenix Helmet as a bonus to be used in the full game. A survey will also be conducted in order to help facilitate feedback upon completion.

In addition to the standard edition of Wo Long 2: Wings of Ember, players can pre-order the Digital Deluxe Edition, which includes the base game, Season Pass, and Season Pass Bonus: Creator God Armor Set. The Digital Deluxe Edition also comes with three exclusive bonuses: Digital Artbook, Digital Mini Soundtrack, and Shitieshou Hat.

Everyone who purchases the game in any physical or digital format will receive the Harvest God Armor Set as an early purchase bonus**. Everyone who pre-orders any digital format by 4th March 2027 will receive the Creator Goddess Garb set as a digital pre-order bonus***.

Wo Long 2: Wings of Ember is currently in development and is scheduled for release on 4th March 2027, on XBOX Series X|S, PlayStation®5, Nintendo Switch™2, XBOX on PC, and Steam®, and will be available from day one with XBOX Game Pass. The game will include Japanese and English voices with texts in English, French, Italian, German, and Spanish.

* The Alpha Demo will not be available on Nintendo Switch™ 2 or XBOX Cloud.

** The early purchase bonus will be available to those who purchase the digital version for PlayStation®5, Nintendo Switch™ 2, or Xbox Series X|S by 0:00 on March 18, 2027, and to those who purchase the digital version for Steam® by 3:00 (UTC) on March 19, 2027. This content is not included in the XBOX Game Pass version.

For those buying the physical version, the content must be downloaded by customers from the digital storefronts by March 17, 2027. *** This content is not included in the XBOX Game Pass version.

ABOUT WO LONG 2: WINGS OF EMBER

Developed by Team NINJA, Wo Long 2: Wings of Ember is the latest title following Wo Long: Fallen Dynasty, which has surpassed 7 million players worldwide*.

The Wo Long series is a dark Three Kingdoms action RPG featuring Chinese martial arts combat built around the seamless interplay of offense and defence through deflect, which allows players to counter enemy attacks; battlefields from the Three Kingdoms era overrun by monstrous demons; and encounters with legendary heroes who left their mark on history.

* Includes digital downloads, physical units sold, and plays via subscription services.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO is best known for their signature ‘one versus thousands’ WARRIORS series, the fan-favourite NINJA GAIDEN and fighting entertainment series DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), KOEI TECMO has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD. and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. Team NINJA is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

©2026 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Nintendo Switch is a trademark of Nintendo.

SYSTEM 3 REIMAGINES A PLATFORMING CLASSIC WITH PUTTY WORLD

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An early playable technology and graphics demonstration at Tokyo Game Show offers a first look at System 3’s new “What If?” approach to retro gaming

TOKYO, JAPAN — Sept. 15, 2026 — System 3 today revealed a new look at Putty World, an ambitious reimagining of its classic Putty series for Nintendo Switch 2, scheduled for release in Q2 2027.

Retro gaming is more popular than ever, but much of the conversation continues to focus on the pixel art and games of the 1980s. System 3 believes the next wave of retro appreciation will look toward the mid-1990s, an important transitional period when developers began using rendered animation frames to give 2D characters greater depth, detail and expression, shortly before real-time polygonal graphics became the new industry standard.

Putty World is built around a simple question:

What if Nintendo Switch 2 hardware had existed in the mid-1990s?

What would the Putty series have looked and played like if its original creators had access to modern processing power, higher frame rates, greater memory, improved resolution and today’s dual-stick, multi-button controllers?

This concept forms the foundation of System 3’s new “What If?” series, which will explore how classic games could have looked, felt and played if today’s technology had been available when they were originally created.

“With Putty World, we are not simply asking how we can reproduce a game from the past, we are asking what we might have created in the mid-1990s if we had access to the technology available today,” said Mark Cale, founder and CEO of System 3. “The original Putty games were shaped by the imagination of their creators and the capabilities of the hardware at the time. Our ‘What If?’ concept allows us to revisit that same creative vision without those technical limitations, combining the character, humour and personality of the originals with the fluidity, responsiveness and visual detail now possible on Nintendo Switch 2.”

The version being shown at Tokyo Game Show is a very early playable technology and graphics demonstration, created to showcase the evolving controls, recreated visuals, richer animation, improved playability and greater fluidity of Putty World. It is not the finished game and does not represent the final content or complete playable experience. System 3 continues to recreate and update the game’s graphics while developing new enemies, levels, bosses and additional content ahead of its Q2 2027 release. 

Three Putty Worlds Connected in One Game

Putty World brings together the worlds of Putty, Super Putty and Putty Squad in one connected experience. As players progress, they will unlock recreated and updated levels inspired by other games from across the series.

The game is planned to include 75 new or extensively updated levels, with more than 45 new enemies already added. Players will encounter new opponents, expanded enemy behaviours and new ways in which enemies react, attack and fight. Additional surprises are being introduced throughout development, including end-of-level bosses and dedicated boss battles.

Putty himself has also been given considerably more personality and expression. The updated character features more than 50 facial-expression combinations, helping him react dynamically to the world and events around him.

From Nintendo Switch to Nintendo Switch 2

At gamescom, System 3 demonstrated the scale of the transformation by comparing the Nintendo Switch version of Putty Squad directly with Putty World running on Nintendo Switch 2.

The comparison highlighted the completely recreated graphics, more detailed character renders, richer animation, modernised controls, improved playability and substantially greater fluidity made possible by the new hardware.

System 3’s goal is for Putty World to capture the imagination and distinctive character of a special platform game from the mid-1990s, reimagined without the technical restrictions of the era and made possible by Nintendo Switch 2.

The game is being developed with a stable 60 frames-per-second target and is designed to support 1080p resolution in handheld mode and up to 4K when played on a TV.

Putty World is scheduled for release for Nintendo Switch 2 in Q2 2027. Further gameplay, development updates and details about the game’s content will be revealed as production continues.

Community Decoding ARG Ahead Of ‘Dupery: A Game Of Solo Deduction’ Launch

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Detective hopefuls can decipher clues to earn a 20% launch discount by uncovering the mystery behind whoarethesyndicate.com – with six clues already solved and the Discord soaring past 1,600 members!

Bristol, UK – September 16, 2026 – Independent developer Gilded Rune Games and publisher Yogscast Games have launched an interactive Alternate Reality Game (ARG) for their upcoming single-player social deduction roguelite, Dupery: A Game of Solo Deduction.

Hosted at whoarethesyndicate.com, the Dupery ARG invites players to test their sleuthing skills ahead of the game’s October 15 launch. The community investigates together, earning an increasing launch discount for every puzzle solved, culminating in a 20% launch discount on Steam if all clues are uncovered before release.

Since going live on September 3, the community has already successfully cracked six clues(!), unraveling pieces of the shadowy criminal network that players will face in the main game. Additional clues will be revealed as the October release date approaches so keep your eyes peeled, detectives….

The ARG has sparked a surge in detective recruitment, with Discord membership rapidly climbing past 1,600 sleuths collaborating in real-time to decipher the remaining secrets. The community that solves cases together, stays together! 

In Dupery, players take on the role of a lone detective up against a shadowy criminal syndicate. Piecing together grid-based procedural cases, detectives must cross-reference statements, identify fatal contradictions and use an in-game investigation toolkit to map out your suspicions. With over 200 handcrafted roles spanning Innocents, Meddlers, Underlings and Traitors, no two cases play out the same way.

Key Features of Dupery: A Game of Solo Deduction:

  • Solo deduction roguelite with 200+ handcrafted roles
  • A reputation meter for you to protect as you make your arrests
  • 3 regions with their own unique mechanics and roles
  • Procedurally generated cases so no two runs play the same
  • Different roles, quirks and modifiers to choose from between missions
  • Notation toolkit to build your own in-game crime board

Dupery: A Game of Solo Deduction is available to wishlist now on Steam and an updated demo will be available on September 17. Players can also join over 1,600 detectives in the official Discord community.

Find out more about Dupery: A Game Of Solo Deduction HERE

New demo available on Steam on Thursday September 17! 

About Yogscast Games

Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over three million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.

About Gilded Rune Games

Gilded Rune Games is an independent game development studio run by a group of three – Matt, Luke and Lydia – producing small 2D indie games in Bristol, UK. Games with unique mechanics and rich story elements are their favourite, and being able to make them is a dream come true.

Marvel’s Wolverine Review

Marvel’s Wolverine

Developer: Insomniac Games
Publisher: Sony
Platform: PlayStation 5 (Reviewed)
Release Date: Available Now
Price: $69.99 USD – Available Here

Overview

When it comes to super hero games, there were many hit and miss titles throughout the years as they were generally tied into rushed movie tie-ins. In fact, the last time we saw a Wolverine game was to help push X-Men Origins: Wolverine movie back in 2009. Since then though movie tie-ins have died off and super hero games have thrived as a result, seeing countless exceptional games released over the past decade and now one of the best developers has had their hand on bringing Logan back in all his rage-filled glory. After a few successful Spiderman games, Insomniac Games has been challenged to deliver a satisfying action game with a far different hero beneath the cowl in Marvel’s Wolverine and while it manages to deliver in most aspects, it falls short in others.

Story

Set in a different world from what many fans know, Marvel’s Wolverine starts off with Logan living as a near feral beast in the Canadian wilderness only to be discovered by a psychic mutant that offers him a hand and a place to belong. Thirty years later, we find that Logan, Wolverine, has been part of this man’s team since. Team X as they are called have spent decades trying to find and protect mutants that would be hunted down by others simply because they were different and while they have lost allies along the way, the last major loss made Wolverine leave the team. It isn’t until he learns that the leader of the organization and the man that saved him, Nathaniel Essex, has been taken captive by human-supremacist tech billionaire Bolivar Trask, that he returns to the team consisting of Mystique and Sabretooth to rescue him.

Upon taking down Trask’s forces and learning that he is working on something far more sinister than simply kidnapping the leader of the mutant protectors, Wolverine and the rest of Team X start looking for answers and soon stumble upon a group of other mutants living in hiding, including Jean Gray, only for them to be captured by the Reavers hired by Trask and brought to his facility. In an effort to save these mutants Wolverine soon learns that not only is the fate of mutant kind at risk, but the danger spans far beyond Trask and involves even the enigmatic Hand.

Marvel’s Wolverine is a bit of an… interesting take on everyone’s favorite raging ball of claws. Insomniac plays with the player’s expectations by having Essex and Team X replace what many would expect to be Professor Xavier and the X-Men while also tempering and tamping down the general simmering anger that always is below Logan’s surface. It’s an odd move and one that clashes often with how he acts from moment to moment but it does let him show a bit more emotional depth when something sad happens, even if it doesn’t fit the character. Similarly, Logan’s interactions with most other characters such as Sabretooth are a far cry from anything longtime fans of the character will recognize, though at least how he handles Jean Gray and Mystique are familiar.

While we won’t go into anything here, it is worth noting that the overarching storyline of Marvel’s Wolverine is not only extremely predictable from the moment players see who Essex is but largely unimpressive. Watching Wolverine and Team X battle through Trask’s security forces, the Reavers, the Hand, and so on are all familiar beats that anyone familiar with mutant storylines have seen countless times before and even late game “twists” are telegraphed so far in advance that it makes me wonder if they were meant to be predictable or trying to lampshade a reveal for newcomers to Wolverine in his entirety. Even the final boss and cliffhanging “stinger” are as predictable as they come, making the title far more enjoyable perhaps for someone completely unfamiliar with Wolverine or the X-Men in general.

It doesn’t help that the game is entirely linear to the point that narrative collectables are unmissable but also feel like an afterthought. Notes and voice logs provide a bit of background to some character actions but they are, as said before, predictable. Whiskey bottles in stages can give little memories about Logan’s past with Team X but are mostly flavor text, and even the “Nightmare Doors” that make players complete a challenge to unlock part of Logan’s buried memories are given the bare minimum of presentation. Showing a carved object significant to the memory as Wolverine narrates it against a blank screen. Despite their importance to the story, the presentation is terrible, making us wonder if there were supposed to be cutscenes at some point that instead were left on the cutting room floor. One nice thing that is worth noting is that players with a keen eye will often catch plenty of references to other mutants through objects in the environment during slow moments in the story which is a nice touch.

Gameplay

When it comes to combat Marvel’s Wolverine is as straightforward as a brawler action game can be. Quite literally in fact. Combat is fast and fluid with players being able to chain together powerful light attacks into heavy finishers, kick enemies to break blocks or send them into hazards or off ledges, pounce at enemies marked at a distance to tear apart at them, all without missing a beat and absorbing any damage coming Wolverine’s way. As one would expect, Wolverine will regenerate health slowly throughout a battle unless enemies have deployed “mutant inhibitor” devices nearby which prevent his healing from activating. Alongside standard combo strings players can parry enemy attacks to stun them, letting Wolverine unleash a barrage of stabs and an execution on them, yellow critical attacks that when parried can insta-kill the attacker, and red unblockable attacks that must be dodged. 

As players progress through the game they will level up and gain various skill points in a very generic list of abilities that range from passives to active abilities with active abilities having a cooldown. These can range from a spinning claw attack that devastates foes in an area around Wolverine and shatters guards when fully upgraded to hyper-focusing his healing factor for a moment of time, restoring his health rapidly during a fight. Other elements include things such as increased stealth take down range and the like, but stealth never feels like it is properly handled here, even if he can see enemy movements by following their steps or heartbeat. Wolverine’s stealth kills are about as subtle as a piercing scream and tend to reveal his location, especially long-distance stealth kills. Plus there’s never really an incentive to actually be stealthy, making it feel like a shoe-horned mechanic rather than anything fleshed out.

The most unique aspect of Wolverine’s brawling style is not only the aforementioned regeneration but also his rage meter. The rage meter has three different tiers, with the first tier providing slow regenertion, second tier unlocking harder hits, combo finishers, and the ability to trigger Wolverine’s “Last Stand” mode that will revive him to full health at the cost of the entire meter for a short time. Finally in the third rage state Wolverine enters his berserker state, plunging the world into darkness and red bodies where he deals massive damage to enemies and can often trigger one hit kills that can be chained together into a brutal and visceral slaughter that’ll leave the area stained red with blood and severed limbs when battle ends.

Various other gimmicks come into play as well such as sinking his claws into fire and turning them into “Hot Claws” that deal more damage for a short time, having Wolverine’s max health reduced while he’s impaled by a weapon, and things like that to try and keep things feeling a little fresh but for the most part once players have seen most of what Wolverine’s fighting style consists of in the first few hours, that’s pretty much exactly how he will fight for the rest of the game. It is also worth noting that any time a “quick time event” is displayed either in combat against a boss or during traversal, there is literally no timer or even fail state. Players can ignore the event or press an entirely different button and succeed either way, making them glorified pauses to try and add superficial immersion.

Thankfully, at least for the most part, the boss battles are absolutely exceptional throughout Marvel’s Wolverine and are often quite the challenge. While we won’t spoil who players will be facing off against, despite their predictable nature, these multi-stage boss fights and gimmicks are a blast to fight against and make Wolverine’s combat feel like it is actually impactful most of the time. That is with one exception being a giant enemy boss that ends up making use of the same tired formula of all giant enemies in video games, swinging its arms down to attack only to leave them there to be sliced up and repeating the process until it dies.

Despite being an entirely linear experience, Insomniac Games has taken an extremely patronizing approach with players here. While many elements of “assistance” can be turned off, players will find that they are often guided to their next objective with a direct line, often down a straight hallway, while Wolverine repeats what he should do next if the player happens to look around a little. In fact, every major collectable has a notification of some kind. Whiskey bottles will develop their own glowing scent lines when the player is close, leading them slightly off the proper path, chests containing outfit materials beep and radiate giant glowing blue circles, and the aforementioned Nightmare doors that provide players with challenges to unlock Wolverine’s memories are literally guided to with purple roots springing up from the ground and guiding players to them. Even traversal is as simple as can be thanks to the fact that any way forward is marked with white paint, cloth, or even flashing lights making it impossible to get lost or even make players feel like exploring a little.

Visuals & Audio

It must be said that Insomniac Games has crafted an absolutely gorgeous game here with Marvel’s Wolverine, showing some of the most gruesome looking combat that fans of Wolverine can expect. Not only does Wolverine suffer physical damage from incoming attacks that shred his suit in places or tear open his flesh and expose the adamantium skeleton beneath but his claws will slice through enemies in similar fashion. Enemies will have their uniforms destroyed in devastating combos before being finished off with a brutal stab to the face, neck, or straight up being decapitated or having their arms sliced clean off. When Wolverine enters his full rage mode is where things take an even more stylish gruesome tone with the screen turning black and white minus the red enemies Wolverine will execute using instant kill moves that are his most brutal. 

The cutscenes themselves and character models are also extremely impressive looking and players can choose to have Wolverine’s cowl up or down to better see his reactions in some scenes if they so wish. It’s also nice to note that there are a large collection of outfits and uniforms that Logan can wear during missions and all of these are destructible to varying degrees and happen to look great, minus the cel-shaded cartoonish ones that instead look incredibly out of place.

The voice work throughout the game is handled exceptionally well by the English voice cast with the new actor handling Wolverine’s voice fitting the character quite well, including his signature “bub” lines being mixed in here and there. As for the soundtrack the game features some impressive background music throughout the title including some special music for boss fights and there is even a streamer mode for those who want to stream the game to others.

Overall

Marvel’s Wolverine is a bombastic brawler that is as brutal as they come and is easily the best Wolverine game that we have seen hit the market, delivering visceral combat and a gorgeous presentation all in one package. Unfortunately despite how good the actual combat feels and the impressive visuals, the storyline itself is as predictable as possible and has been done before for anyone familiar with the X-Men storylines. Combine that with the lack of replayability and just how basic some elements outside of the combat are, and Marvel’s Wolverine finds itself lacking in many regards, though it still delivers the type of action that fans of the character love.

Capsule Computers review guidelines can be found here.

Magic: The Gathering Reality Fracture transforms PAX Australia with star-studded Commander Showdown 

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Magic: The Gathering creators clash & Reality Fracture takes over the PAX Australia Show Floor

Sydney, Australia – September 16, 2026 – Today, Wizards of the Coast has announced its lineup of mind-bending activities set for PAX Australia 2026. From a must-see Commander Showdown taking place in the Main Theatre on Saturday, October 10, to a massive show floor presence across the event, there’s plenty for new fans and veterans alike to enjoy.

Magic: The Gathering’s PAX Australia lineup:

  • Star-studded Commander Showdown event at 5PM AEST on Sat, Oct 10 in the Main Theatre featuring Good Games Morley, MaldHound, ZMainCharacter, and hosts RubeePlays & Steph Panecasio
  • MTG booth in the tabletop area where newcomers can Learn to Play, and experienced players can duke it out in organised play events 
  • Special event Pauper tournament, held at the booth on the night of Fri, Oct 9
  • Guest artist signing sessions & creator meet & greets 
  • MTG store packed with Reality Fracture and other Magic: The Gathering sets

Magic: The Gathering Reality Fracture will be highlighted over the course of the event, bringing the return of iconic characters and spells, but twisting and turning them in unexpected ways. It’s an excellent opportunity for seasoned fans to experience some of their all-time favourite cards with unique twists, and a perfect entry point for beginners, with staff on-hand at our booth all weekend to help in Learn to Play areas. 

The Main Theatre of PAX Australia will be host to a star-studded Commander Showdown, featuring international and local talent. Warp over on Saturday, October 10 at 5PM to watch as Magic creators MaldHound and ZMainCharacter take to the stage alongside local legends from Good Games Morley, hosted by RubeePlays and Stephanie Panecasio. They’ll be duking it out on stage with commander decks showcasing the latest legends from Reality Fracture, all while attendees help steer the match and win prizes for participating. 

The Magic: The Gathering booth will also have organised play running all event long for players of all experience levels. Check the schedule at the booth each day to see what sets will be available to draft, and when, while spots last. 

On Friday night from 6PM, the Magic: The Gathering booth sees the return of Pauper Bash, following last year’s successful event hosted by Gavin Verhey. This year, players will bring their favourite Pauper decks to battle it out for bragging rights and booster prizing. Get to work on those decklists and prepare for a fun night with the local community celebrating this unique and accessible format.

The booth will also be host to guest artists Benjamin Ee, Alex Stone, Rovina Cai, and April Prime, with sessions all weekend long to have them sign your favourite cards.  Creator sessions, including Maldhound, ZMainCharacter, and Good Games Morley, will be held off-booth in dedicated Meet & Greet rooms; please check PAX AUS schedules for more information.

There’s also a Magic: The Gathering store which will be loaded with Reality Fracture and other recent sets, including The Hobbit and Marvel Super Heroes. From Play and Collector Boosters to preconstructed Commander Decks and accessories, the store has you covered, while stock lasts. 

For more information on Reality Fracture, visit: https://magic.wizards.com/en/products/reality-fracture

About Magic: The Gathering
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.    

About Wizards of the Coast 
Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and Dungeons & Dragons, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.

Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.

About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.      

Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including Magic: The Gathering, Dungeons & Dragons, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.      

For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or Hasbro on LinkedIn.  

BATTLEFIELD 6 SEASON 4 TIDAL STRIKE – DEEP SIX COLLECTION EVENT LIVE NOW

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Today, Battlefield 6 and Battlefield REDSEC launched Tidal Strike, rounding out the final phase of Season 4, bringing an all-new Deep Six Collection Event and the much-anticipated addition of Proximity Chat now being tested for REDSEC.

From September 15 to October 12, the Deep Six Collection Event will challenge players in a series of tactical missions to earn in-game items which will allow you to upgrade your arsenal. Complete the full event to unlock the bonus final reward: the Royal Navy Dive Knife, a vicious handheld melee weapon built for power and durability in tight range naval combat. Read more about the collection event and how to earn your rewards here.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

About Battlefield
Battlefield is a storied franchise renowned for uncompromising combat gameplay, and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.