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Meridiem announces physical edition of the paw-some Cats on Duty for PlayStation 5

It’s time for the battle of the meows!

Madrid, Spain – 17 December 2024. Meridiem is pleased to announce that it will publish a physical edition of Cats of Duty, the purr-fect combination of real-time strategy, tower defense and match-3 game genres. Developed by Prikol Team and digitally published by ESDigital Games, the special physical Meow Edition of Cats on Duty will be distributed by Meridiem across European specialist stores for PlayStation 5 on 27th March, 2025.

Meridiem is responsible for designing and manufacturing the physical Meow Edition of Cats on Duty for PlayStation 5 and will include a copy of the game and a set of fun feline stickers!

Welcome to Cats on Duty, the purr-fectly hilarious and action-packed ultimate blend of real-time strategy, tower defense, and match-3 mechanics, where heavily armed battle-hardened cat veterans of rodent skirmishes and yarn tangles take charge in defending their homeland (and litter boxes) against the forces of great evil! Utilize a multitude of cat varieties to engage in combat against 50 types of fiendish creatures. Unleash the power of the whiskers and drive those zombies back to the depths of the underworld!

Tactical Tower Defense: Defend your territory with a brutal arsenal of weaponry. From powerful rifles that reach the enemy at a distance to death-defying ninjas with blades sharper than any groomer’s scissors, strategically place your feline soldiers to ensure victory on the battlefield.

Unleash the Cattitude: Prepare for epic cat fights, playful antics, and adorable meows as your feline warriors show off their unique personalities and unleash their special abilities. Brace yourself for a blend of sass and strategy that will keep you entertained throughout the battles.

Match-3 Mayhem: It’s not just tower defense; it’s tower defense with a twist of addictive match-3 gameplay! Connect gems on the resource field to receive currency and purchase cat towers. Swap and combine cats on the battlefield to create upgraded towers and unleash devastating attacks. Inspired by Plants vs Zombies and Tower Swap, Cats on Duty takes the best of the genre and enhances it with captivating match-3 mechanics.

Features

  • Customize and Improve Your Squad: Unlock and collect a variety of quirky cat characters, each with their own strengths and abilities. From snipers and assassins to shotgun-toting Rambo-like felines and even a battle version of Puss in Boots, tailor your team to your playstyle and create the ultimate squad of kitty heroes. Gather three kittens in a row and witness the birth of a SUPER BATTLE CAT!
  • Epic Battles: Face off against formidable foes that will make your whiskers tremble. Zombies, skeletons, spiders, Baba Yaga, and EPIC bosses await your tactical prowess. Sharpen your claws, load your shotguns, and show them who’s the real top cat on the battlefield!
  • Unique Environments: Explore diverse and meticulously crafted levels, from deceptively cozy suburban backyards to mysterious desert. Each environment presents unique challenges that require cunning strategy to emerge victorious.
  • Charming Pixel-Cat Graphics: Immerse yourself in a vibrant and whimsical world filled with colorful environments and adorable cat animations. It’s a visual feast that will make you feel like you’re right in the midst of a kitty adventure!

Cats on Duty Meow Edition will launch as a physical edition for PlayStation 5 on 27th March, 2025

About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format.

About ESDigital Games

ESDigital Games is a global video game publishing company specializing in premium indie and mid-core games for both PC and consoles. ESDigital Games has published and distributed original titles, including AWAKEN – Astral Blade, Unusual Findings, Cats on Duty, Deck of Ashes, and much more. The publisher’s catalog will get even richer in the coming months and years with eagerly awaited games such as Steel Seed, Sky of Tides, Island of Winds, and Memory Lost, as well as future updates of  REMEDIUM, Battlejuice Alchemist, and Scholar of the Arcane Arts.

Hollowbody – Third Person Update now live

Headware Games has now updated its survival horror short story Hollowbody, to include a much requested feature – a fully functioning Third Person Mode. Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third person iteration at will from the in-game Options menu. You can check out the new mode in action in the following video…

Hollowbody now has a THIRD PERSON MODE!

Alongside the new camera system, the update brings with it a bunch of optimisations, improvements and balances. The full patch notes can be found below.

Hollowbody Patch 9 Notes

  • Added Third Person Camera
  • Added controller rumble support
  • Added unique camera transitions for Third Person Mode
  • Added camera zoom via aim button for Third Person Mode
  • Improved camera transitions for First Person Mode
  • Improved lock-on targeting in First Person Mode
  • Improved enemy AI and player detection for all enemy types
  • Increased Lurker movement speed and detection radius
  • Improved navigation and attack logic for Hound enemy type
  • Reduced core revolver ammo pickup from 6 bullets to 4
  • Replaced second melee animation when using Makeshift Axe
  • Reduced enemy collision size when colliding with player, mitigating instances of enemies blocking player in tight corridors
  • Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning
  • Improved character movement and turning when using Classic (camera relative) controls
  • Removed targeting reticule when playing in first or third person mode
  • Removed delay and animation before restoring player control when using Repair Spray
  • Fixed persistent issue with run toggle unreliability
  • Adjusted trigger for nightmare sequence in Sewers
  • Fixed issue with cursor appearing when using keyboard or controller in menus
  • Locked mouse pointer to screen centre when game window is focussed
  • Various visual fixes and modifications to accommodate Third and First Person modes
  • Fixed issue with black image for autosave graphic in Sewers
  • Removed red overlay for save game thumbnail screenshots
  • Removed motion blur post-process effect and Quality Settings toggle due to Unity’s implementation causing performance issues for some users
  • Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices
  • Improved loading screen transitions, mitigating full black screens when loading a new scene or save file
  • Increased Sasha run speed for beach prologue
  • Increased Mica run speed slightly for exterior and interior locations

‘Exercise Your Demons!’ Brings the Heat on Meta Quest Mixed Reality Platforms

SAN FRANCISCO – Dec. 12, 2024 – Exercise Your Demons!, a devilish mixed reality fitness game by developer VYERSOFT, dials up the intensity on Meta Quest 2, 3/3s, and Pro, this past week.

Foul demons of the Netherworld terrorize the human realm, courtesy of the dreaded Demonomicon. Many would-be heroes rise to beat back the infernal hordes, but only those willing to invest time and sweat will emerge victorious. No montages here, no shortcuts to super-strength: head to the Infernal Gym, don the DeGauntlets, and fire up those forearms with the help of Ash and Zephyr, a pair of fiendish fitness instructors!

Pump it up as a warrior of the realm and explore pulse-pounding locations like Poison Blossom Park and the Ultimate Demon Derby. Learn to duck, dodge, weave, and smash past the Demonomicon’s minions with immersive, responsive mixed reality controls. Ease into the rhythm and commit to fitness: muscles aren’t grown in a day, and monstrous hordes can’t be repelled in a week!

Earn rewards for persistence and habitual exercise. Spend shiny Impcoins and Soulbars to advance through the story campaign and earn cosmetics. Show off gains and progress with an online leaderboard to claim the title of demon-punching king!

“Mixed reality gives us an incredible opportunity to reimagine fitness as entertainment,” said Matthew Conn, founder of VYERSOFT. “Exercise Your Demons! turns your space into an arcade battleground where you’re not tracking reps – you’re battling demons and dodging supernatural attacks in a game that just happens to get your heart pumping.” 

Exercise Your Demons! is available now on Meta Quest 2, 3/3s, and Pro, for $19.99 USD, and supports English, Spanish (Spain), Catalan, German, French, Japanese, and Korean languages. To learn more, follow Vyersoft’s social media on X/Twitter, Bluesky and Facebook, or visit the company website.

About Vyersoft

VYERSOFT LLC. is a new publisher made up of game industry veterans who have worked on titles such as 2064: Read Only Memories, Command & Conquer, and ToeJam and Earl: Back in the Groove! The team believes in bringing new unique gaming experiences using emerging technologies as a new, innovative medium.

Microids unveils the video game adaptation of the iconic novel, Agatha Christie – Death on the Nile

Step aboard the Karnak and check out the teaser for a gripping murder mystery set in 1970s Egypt

Sydney, Australia, 17 December 2024 – Microids and Microids Studio Lyon are pleased to announce the video game Agatha Christie – Death on the Nile. This adventure and investigation game, based on one of Agatha Christie’s most iconic masterpieces, will be available in 2025 on PC, PlayStation 5, Xbox Series and Nintendo Switch.

In 2023, Microids Studio Lyon‘s first project, Agatha Christie – Murder on the Orient Express, made its mark with its modern reinterpretation of the literary classic. The adaptation surprised gamers by enriching the original story while remaining true to its essence.

With Agatha Christie – Death on the Nile, Microids Studio Lyon is exploring a new direction by adding all-new plots, advanced gameplay mechanics and a unique setting: Egypt in the 1970s. ‘Player feedback on Murder on the Orient Express, where Hercule Poirot already shared the investigation with a second detective, Joanna Locke, was precious in guiding the development of Death on the Nile. We have raised the level of difficulty with more complex puzzles and offered more freedom in the progression of the investigation. In addition, the adventure weaves the stories of Hercule Poirot and Jane Royce, the new detective, even more closely together,’ says David Chomard, CEO of Microids Studio Lyon.

About Agatha Christie – Death on the Nile:

In Death on the Nile, a peaceful cruise on the Nile is disrupted by a terrible crime. Thankfully, Hercule Poirot is onboard. Meanwhile, another private detective Jane Royce is tracking a murderer, leading her from London to Majorca, New York, and finally to Egypt. The two investigations collide at Abu Simbel. The dynamic duo will solve a complex case full of twists and turns. But the story doesn’t end with the book and still holds many mysteries and twists, even for Agatha Christie fans.

Game features:

  • Dual protagonists: Play as both Hercule Poirot and Jane Royce, each with unique perspectives and storylines that converge in an epic finale.
  • Innovative setting: Dive into this story set in the 1970s, a decade of major social transformations. Amid feminist movements, the rise of minority rights, and the liberation of social norms, this vibrant era combines disco clubs, flared trousers, and psychedelic, where colourful characters bring a captivating plot to life.
  • Extended storyline: Discover a brand-new investigation after the events of the book, ensuring fresh surprises for fans and newcomers alike.
  • Diverse locations: Explore a variety of stunning locations, from the exotic Nile cruise to the bustling cities of Majorca, London, and Cairo.
  • Enhanced mindmap: Gather clues and establish logical connections through a dynamic mind map that enables you to draw deductions and advance the story.
  • Confrontation system: Use the evidence you have gathered to challenge suspects, expose lies and uncover hidden truths.
  • Character profiles: Complete character profiles by collecting information about them through dialogues and observations.

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About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Agatha Christie Limited

Agatha Christie Limited (ACL) has been managing the literary and media rights to Agatha Christie’s works around the world since 1955. Collaborating with the very best talents in film, television, publishing, stage and on digital platforms ACL ensures that Christie’s work continues to reach new audiences in innovative ways and to the highest standard.  The company is managed by Christie’s great grandson James Prichard.

©2024-2025 Microids SA and Agatha Christie Limited. All rights reserved. Published by Microids SA. Developed by Microids Studio Lyon. All rights reserved. Death on the Nile ©1937 Agatha Christie Limited. All rights reserved. DEATH ON THE NILE, AGATHA CHRISTIE, POIROT, the Agatha Christie Signature and the AC Monogram Logo are registered trademarks of Agatha Christie Limited in the UK and elsewhere. All rights reserved.

Visual Novel S4U: CITYPUNK 2011 AND LOVE PUNCH Searches for Meaning 9 Jan. 2025

Learn to live and love in physical and digital worlds on PC

BEIJING – 17 Dec. 2024 – S4U: CITYPUNK 2011 AND LOVE PUNCH, the text-driven visual novel about love, connection, and meaning from developer U0U Games and publisher GCORES PUBLISHING, unfolds an unforgettable story on PC via Steam on Thursday, 9 Jan. 2025.

Escape into an immersive digital world as Miki, an environmental designer working part-time as a for-hire online mouthpiece. Chat on behalf of clients, fulfill their sometimes awkward requests, and manage key architectural projects with satisfying keyboard strokes. Meet 40+ charming characters in both real and cyber-life, a new form of non-physical existence solely within computational processes. 

Make meaningful decisions on behalf of clients in a non-linear nine-day narrative, typing preferred responses and interacting with intriguing characters. Uncover secrets about Miki’s past throughout the journey and discover the hidden connections between cyber-life and Castor Yard, Miki’s home. Build romantic bonds with NPCs and experience the distinctive stories of each individual.

Unravel three different endings in Castor Yard’s stylized pixel world while relaxing to a soothing soundtrack. Interact in realistic conversations packed with joyful memes and jokes, while overcoming the challenges and sorrows of Miki’s life. Piece together the story through flashbacks and connect the dots on the final day to create a memorable finale. 

“Each conversationalist will type their own stories in S4U: CITYPUNK 2011 AND LOVE PUNCH,” said Joy Yang, Producer and Artist, U0U Games. “Explore cyber-life and Miki’s real neighborhood after work. Help them find love and connection while escaping the stress and drudgery of everyday life.”

S4U: CITYPUNK 2011 AND LOVE PUNCH will be available on PC via Steam on Thursday, 9 Jan. 2025, for $13.99 (€13.79) with a 10% discount for two weeks. It will support English, Simplified Chinese, and Japanese language. 

To learn more, follow U0U Games’ X account, join the Discord server, check the official website, and search #S4UGame on social media for the latest information.

About U0U Games

U0U Games is a passionate indie studio created by three GenZ members. Though the team was formed fairly recently, developers are dedicated to sharing their insights about life and love through their debut title – S4U: CITYPUNK 2011 AND LOVE PUNCH, the upcoming text-driven visual novel

About GCORES PUBLISHING

GCORES, one of China’s largest game media communities, launched China’s most influential biannual Game Jams event “BOOOM” in 2019. After establishing the publishing department to better support the gems created in BOOOM, GCORES PUBLISHING is committed to discovering and promoting high-quality indie games, as well as evaluating developers’ creative and artistic ideas to the wider audience they deserve. Previous successful titles include CATO and CUREOCITY which both received overwhelmingly positive reviews on Steam.  

Sink Your Teeth Into SWAPMEAT: Totally Normal Third-Person Shooter Debuts New Trailer on IGN, Launches Super Size PC Playtest from Dec. 16 to 23

Composer of Acclaimed Scores to Journey, Assassin’s Creed Syndicate, ABZU, and Others to Score SWAPMEAT

SEATTLE – Dec. 16, 2024 – SWAPMEAT, a co-op third-person shooter where you swap body parts with the alien weirdos you fight to steal their abilities, today debuted a brand-new trailer on IGN and kicked off its ‘Super Size Meat Lab’ playtest. Developers One More Game also announced that acclaimed composer Austin Wintory will be writing the game’s soundtrack.

Players can sign up to experience the game’s delightfully squishy – and surprisingly deep! – meat swapping gameplay mechanic at playSWAPMEAT.com, and if they invite three friends, their whole squad gets in. The trailer, introduces the outlandish SWAPMEAT universe, where players take on the role of a Meat Scientist for multi-galactic corporation Rangus Meats. They’re tasked with raiding the weirdest worlds in the cosmos, engaging in combat with the unfriendly locals, and harvesting their DNA samples (and the planets’ meat cores, of course). While planetside, players loot body parts that drop from vanquished enemies, appending a wide variety of heads, legs and torsos to their own bodies, gaining game-changing abilities.

“We set out to make the finest sci-fi comedy body horror co-op roguelite third-person shooter with a nostalgic 90s fast food aesthetic the world’s ever seen,” said Jamie Stormbreaker, SWAPMEAT game director and cofounder of One More Game. “With all of those keywords, we’re also super good at SEO.”

“Once I took a half second’s glance at SWAPMEAT I had to be in,” said Austin Wintory, composer of the game’s soundtrack. “Too few games afford the opportunity for something both musically interesting, but also weird and funny! It’s the sort of game which affords something genuinely experimental and anyone who knows me knows I can’t get too much of that!”

The Super Size Meat Lab playtest runs from December 16th at 11 AM PST through December 23rd at 11 AM PST. Players who refer three friends will guarantee access for their entire squad (while supplies last). New to this playtest since the game’s previous run in September:

  • Improved art and animation, including the exceptionally juicy depiction of swapping body parts featuring ‘SmartMeat’ tendrils that reach out and grab your newly acquired bits
  • New, dramatically different worlds to explore and conquer, including a planet made of mechanical meat and a crater-pocked planetoid with towering structures evocative of of coral reefs
  • SWAPMEAT’s first boss fight: Frank’N’Beans, an abhorrent amalgamation of baked beans and hot dogs that open their teeth-filled mouths (?) to shoot you with lasers (??)
  • Hunters: very normal big bads that spawn in to really ruin your day if you press your luck too long on a run

About One More Game

Founded by developers behind genre-defining franchises like Warcraft, Diablo, League of Legends and Guild Wars, One More Game is on a mission to help players have more fun. Started in 2019 by Patrick Wyatt and Jamie Stormbreaker, the Seattle-based (but fully remote) studio believes that involving players early in the development process is paramount to creating ground-breaking games. One More Game is currently developing SWAPMEAT, a roguelite third-person shooter where you raid the weirdest worlds and angriest aliens in the universe…for their meat. The title won the ‘Creative Overkill’ award at the 2024 devcom Indie Awards. To learn more, visit www.onemoregame.com.

FANTASIAN Neo Dimension Review

FANTASIAN Neo Dimension

Developer: Mistwalker Corporation
Publisher: Square Enix
Platforms: Windows (Reviewed), PlayStation 4, PlayStation 5, Xbox Series X, Switch
Release Date: 6 December 2024
Price: $49.99 USD / $74.95 AUD – Available Here

Overview

FANTASIAN is a JRPG crafted by industry legends Hironobu Sakaguchi and Nobuo Uematsu. Originally released as an Apple Arcade exclusive in 2021, this game stands as a heartfelt homage to Squaresoft’s era Final Fantasy titles. From its story and gameplay to its music and visuals, FANTASIAN feels like a deliberate celebration of the duo’s legacy. The game is now available for a slew of systems as FANTASIAN Neo Dimension. This new version brings substantial performance improvements and interesting additions.

Story

The game’s narrative is steeped in familiar tropes, evoking memories of classic Final Fantasy titles. The protagonist, Leo, wakes up in a mysterious world with amnesia. From there, the story unfolds as a blend of melodrama, hero’s journey, and existential musings.

While the overall plot is predictable, it’s sprinkled with moments of beauty. Some passages, reminiscent of Lost Odyssey’s “Thousand Years of Dreams,” offer poetic and touching insights into the lives of the characters. However, the melodrama can feel excessive at times, and the dialogue occasionally dips into outright cheesiness. Despite that, FANTASIAN’s varied cast and sprawling storyline were engaging enough to keep me playing.

Gameplay

FANTASIAN sticks closely to traditional turn-based combat, with a few twists to keep things fresh. Initially, battles feel overly simplistic with characters lacking significant ability variety. 

Thankfully, as the game progresses and new party members join, the combat evolves into something more engaging. Each new character brings unique abilities, adding layers of strategy and breaking the monotony. However, the slow buildup means the first ten hours can feel like a test of patience before the gameplay fully hits its stride.

The standout feature of FANTASIAN’s combat system is the Dimengeon device. This clever mechanic allows players to avoid random battles by “storing” enemies in a separate dimension. Players can choose when to “clean” the device but once a certain threshold is reached, you are forced to face all the stored enemies at once. 

The Dimengeon system streamlines exploration and adds layers of strategy to combat. These battles take place on a larger battlefield, allowing players to target multiple enemies simultaneously. Additionally, bonus icons that pop up in the battlefield can be hit for extra turns or increased attack power. Choosing when and how to engage these cumulative battles can significantly make the combat faster and more dynamic.

That said, regular encounters are too frequent and feel repetitive due to limited enemy variety and straightforward strategies. However, some boss battles stand out with unique gimmicks that feel like puzzles to solve, though they can be punishingly difficult due to hard-hitting attacks. Thankfully, an easier difficulty setting has been introduced in Neo Dimension, making it more accessible for players less accustomed to steep difficulty spikes.

The explorable landscapes of FANTASIAN are a visual delight. Moving your characters through these beautifully rendered settings feels like guiding toy soldiers across a miniature world, evoking a sense of nostalgia for JRPGs of yesteryear. Towns bustle with NPCs who bring a sense of life and vibrancy to the game’s world.

Unfortunately, the same cannot be said for the dungeons. They are linear and empty to a fault, with exploration often interrupted by redundant dialogues. Additionally, while character movement is swift, the controls fail to adapt to perspective shifts, leading to a bit of frustration as you navigate through the game’s environments.

Visuals

The decision to use handcrafted dioramas as the basis for the game’s visuals was inspired, and when it works, it’s breathtaking. The attention to detail in these miniature sets is astonishing, and they lend the visuals a tangible, toy-like quality. 

However, not all dioramas are created equal. Some suffer from lower resolution or excessive post-processing effects, resulting in blurry visuals that detract from the overall experience. These inconsistencies, while not game-breaking, are noticeable and can pull players out of the otherwise immersive world.

Audio

The music is, as expected, a highlight of the game. Tracks range from sweeping orchestral pieces to intimate melodies, showcasing Uematsu’s versatility. That said, while the soundtrack is undeniably excellent, it doesn’t quite reach the heights of Uematsu’s best works, such as Final Fantasy VI or Final Fantasy IX. While not groundbreaking, the soundtrack beautifully complements the game’s diorama visuals and emotional storytelling. Still, even a “safe” Uematsu score is leagues above most game soundtracks, and it’s a joy to listen to as you wander through the game’s world.

Neo Dimension offers voice-acting for story segments and some NPCs. The Japanese dub is solid; highlighting characters that originally didn’t stand out much while emphasizing the best ones. Another welcome addition is the inclusion of extra battle themes from the Final Fantasy series, which can even be switched mid-battle.

Overall

FANTASIAN Neo Dimension is a love letter to the JRPGs of the past. Its story, gameplay, and music are steeped in nostalgia, evoking a bygone era of gaming while incorporating just enough modern innovations to feel fresh.

However, the narrative’s over reliance on tropes will probably annoy older players at some points. The linearity of dungeons – which lack even basic puzzles – and the game’s overall uneven pacing prevent it from achieving true greatness.

Despite these shortcomings, FANTASIAN Neo Dimension remains a charming and endearing experience, especially for fans of classic JRPGs. Its diorama-based visuals, innovative Dimengeon system, and Uematsu’s music make it a memorable journey, even if it falls short of the classics it aims to emulate. 

Capsule Computers review guidelines can be found here.

Mighty Morphin Power Rangers: Rita’s Rewind – Gameplay

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Mighty Morphin Power Rangers: Rita’s Rewind is a throwback to our days of yore as we take control of 5 teenagers with attitude. Join us as we take control of Trini Kwan and go through the entire experience, attempting to end Robo Rita once and for all.

Mighty Morphin Power Rangers: Rita’s Rewind – Full Playthrough

In Mighty Morphin Power Rangers: Rita’s Rewind, the team faces off against a robotic reincarnation of the Power Rangers’ long-time nemesis. Robo Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self.

Mighty Morphin Power Rangers: Rita’s Rewind
Developer: Digital Eclipse
Publisher: Digital Eclipse
Platform: Windows, PlayStation 4, PlayStation 5, Nintendo Switch, and Xbox Series X|S
Release Date: 11th December, 2024
Price: $29.99 USD

Available here – https://www.digitaleclipse.com/games/mmpr

Summary:

Not Recommended – “Mighty Morphin Power Rangers: Rita’s Rewind is a welcome blast from the past in concept, but struggles to find its own identity underneath the weight of the concepts within.”

Check out our review for Mighty Morphin Power Rangers: Rita’s Rewind here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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LISA: The Painful’s 10th Anniversary Celebrated With Physical Release as Series Crosses 1 Million Sales

LISA: Decade of Joy Collection Launches on PlayStation 5 and Nintendo Switch in Spring 2025

Boulder, Colo. (Dec. 16, 2024) – Serenity Forge and Dingaling Productions today celebrated the 10-year anniversary of the cult classic, indie trendsetter LISA: The Painful with the reveal of brand-new physical editions of the game available for the first time across PlayStation 5 and Nintendo Switch. The physical editions’ reveal arrived alongside news that the series has reached 1 million sales across PC and consoles following the Definitive Edition re-release in 2023.

LISA: Definitive Edition Standard and LISA: Decade of Joy Collection are available now for pre-order ahead of their Spring 2025 release on PlayStation 5 and Nintendo Switch for $49.99 and $84.99 respectively: LINK Enter the twisted land of Olathe, where the apocalyptic “White Flash” has wiped out all women, leaving behind a ravaged land governed by warlords, imbeciles and perverts. Embark upon a relentless journey in two parts that forces you to confront yourself through tragedy, comedy and brutality–and do whatever it takes to emerge on the other side with your humanity intact.

LISA: Definitive Edition Standard includes the game on PlayStation 5 or Nintendo Switch alongside a sticker sheet and a digital soundtrack download card. The Nintendo Switch version also includes a reversible cover.

LISA: Decade of Joy Collection features the above in a collector’s box alongside:

  • Brad & Buddy Golden Pins Diorama
  • Exclusive Trading Card Set
  • Terry Hintz Print
  • Cloth Painting

Stay in the loop on all things Serenity Forge by visiting the team’s website, Twitter and Bluesky.

About Dingaling Productions

Hailing from Aurora, Colorado, Dingaling Games consistently strives to innovate and enhance the realm of self-expression through game design. They firmly believe in the artistic, cultural, and educational power of video games, valuing their potential to elicit emotional experiences. Dingaling Games takes pride in their exploration of new and subversive ideas, with the ultimate goal of opening people up to novel perspectives, encouraging self-reflection, and fostering internal exploration.

About Serenity Forge

Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.

Chernobylite 2: Exclusion Zone is going to Kickstarter

Watch the breakdown of gameplay features in the new trailer

December 16th, Gliwice, Poland. Chernobylite 2: Exclusion Zone is a sequel to Chernobylite, the game created thanks to the very successful  2019 Kickstarter campaign. Released in 2021 on PC, PlayStation, and Xbox, the original Chernobylite finally reached its last development stage by launching on Nintendo Switch a couple of days ago.

Add the game to your Steam (https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/) wishlist to follow the game’s development.

And now we’re here to bring you the next chapter, which is bigger, better, and more bad**s than the first.

It’s a post-apocalyptic action RPG, blending free exploration of a huge, extremely realistic open world with challenging combat, unique crafting, team and base management, and non-linear storytelling. 

A few months ago, we released the first teaser and trailer for Chernobylite 2. Once again, we received tons of valuable feedback from Chernobylite players and gamers who haven’t experienced the original game. While the overall reception was very positive, many people felt that something was missing—some feature that made the first part such an enjoyable experience for them.  

We’ve listened to your feedback and are here to address that issue. When so many of you, after watching the trailers, expressed concerns that our vision might be heading in a direction that wouldn’t allow you to play the way you truly want, we’re ready to adapt — as we did many times during the Early Access phase of Chernobylite.

Soon, we’ll start a brand new campaign on Kickstarter to join forces together, and if you like to check out what it’s all about, click “Notify me on launch” on our Kickstarter pre-launch page (https://www.kickstarter.com/projects/thefarm51/chernobylite-2-exclusion-zone-an-open-world-sci-fi-rpg/).

ABOUT CHERNOBYLITE 2: EXCLUSION ZONE

Chernobylite 2: Exclusion Zone is a post-apo action RPG, mixing free exploration of a huge and extremely realistic open world, challenging combat, unique crafting, and team and base management with non-linear storytelling. You’re a planeswalker who travels through parallel worlds in search of the precious, high-energy material called Chernobylite. Cut off from the world, trapped in the Zone, attacked by hordes of nightmare creatures, you must fight for survival and unite the handful of remaining survivors.

The story told in the game will make you fight to survive in the most dangerous place on Earth. Whether you become the hunted or the hunter depends on how quickly you can evolve, your ability to adapt, and the strategy you follow when exploring the open world of the Chornobyl area. In the daytime, you can see the Zone as an intriguing, exciting, or even beautiful area, but when dusk comes, the absolute terror starts and you have to face it every night.

CHERNOBYLITE 2: EXCLUSION ZONE – MAIN FEATURES

  • OPEN WORLD EXPLORATION

Explore the big and realistic open world of the real Chornobyl Exclusion Zone. Chernobylite has taken over the zone, transforming many of its elements, and people are trying to defend themselves against it using prototype technologies.

  • CHARACTER DEVELOPMENT

Create and develop your hero. Attributes and skills will affect combat effectiveness, as well as the conversation style. An arrogant muscle man with a big sword trying to intimidate everyone? Or a smart sniper who always finds the right arguments? The choice is yours.

  • DIVERSE COMBAT

Fight for survival with an advanced melee combat system or keep your enemies away with a diverse arsenal of firearms in a third-person perspective – gain complete control over your character. You can also use the stealth approach or ask others for help. When you explore the game world, you can see it from your eyes’ perspective, but whenever it comes to combat, you’ll get the third-person perspective to see all the threats around you more clearly and be able to react more accurately.

The combat system of Chernobylite 2 is a massive expansion of its predecessor. The introduction of advanced melee weapons fight and crafting system gives more diversity to the character build, strategies, and tactics you can create independently. Don’t forget that if you like to play at the pace of the original Chernobylite, you still can!

  • PLANEWALKING

Adapt your build and equipment to the situation with plane walking, which allows you to change things on the fly. You’re free to develop more than one character skill set. Are you encountering a situation that your previously prepared heavy melee build will solve better than your current ranged sniper? Planewalk and use another one.

  • TEAM BUILDING

Embark on the exciting team-building journey. Each of your mates is a potential teacher, ready to share their knowledge and skills. Assemble your team and discover the unique strengths and abilities they bring. The question is, will you earn their trust and unlock their full potential?

  • BASE DEVELOPMENT

Develop your base. There, you can create valuable items and upgrade your weapons every day. Assign your people to tasks, and they will take care of your equipment and supplies.

  • FACTIONS

Fight for domination and negotiate with factions. The Exclusion Zone is a battlefield that changes every day and reacts to your every action. Can you help them defeat the army of vicious monsters? And when old conflicts are revived, whose side will you be on?

  • COOPERATIVE MISSIONS

Experience online cooperative missions embedded in a single-player campaign allowing players to interact in various ways to achieve the goal.

Chernobylite 2: Exclusion Zone is being developed by The Farm 51 and will launch on PC, PlayStation 5, and Xbox Series X|S in 2025.

About The Farm 51

The company was established in 2005 by three game dev veterans: Kamil Bilczyński, Robert Siejka, and Wojtek Pazdur. Since then, The Farm 51 has expanded significantly and today it hires over 100 employees. Since 2012, the company has been listed on the NewConnect Stock Exchange, which allowed it to develop even further. The Farm 51 has finished many projects so far, creating or co-creating more than 10 games and VR applications. They are also a licensed developer for Microsoft, Sony, and Apple iOS. The Farm 51’s newest projects are: Get Even, World War 3, Chernobyl VR Project, Chernobylite, and Chernobylite 2: Exclusion Zonehttp://www.thefarm51.com