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Indiana Jones and the Great Circle Review

Indiana Jones and the Great Circle

Developer: MachineGames
Publisher: Bethesda
Platforms: Xbox Series X, PC, PlayStation 5
Release Date: Available Now (Xbox Series X, PC), TBA (PlayStation 5)
Price: $69.99 USD – Available Here $119.95 AUD – Available Here

Overview

When it comes to video games created off of already existing properties, there is always some level of trepidation involved. Many have experienced their favorite franchise receive a video game adaptation or brand new entry only to discover it to be a soulless cash grab. This feeling has shifted in recent memory as the standard cycle for game development has seen many of these attempts dwindle and actual effort be put into creating great stories off of beloved properties. Still, this concern remained. Then, when Bethesda and MachineGames announced a brand new story for Indiana Jones, many wondered if they could hope for a new great entry following a few less than well-received movies. With MachineGames’ skilled Nazi slaying devs at the wheel hopes were high for Indiana Jones and the Great Circle, but have they pulled it off? 

Story

Set between Raiders of the Lost Ark and The Last Crusade in the year 1936, Jones is slumbering at his office at Marshall College when he hears a commotion in the museum area. Upon investigating the noise, he finds that a giant of a man has broken into the college and, despite his best efforts to stop him, escapes after stealing a recently obtained artifact. With Indiana doing a bit of investigation, he learns that the stolen artifact was, oddly enough, a mummified cat and that his assailant was perhaps just a bit too big to get away scot free as the man left a pendant with the Vatican Secret Archive’s emblem on it.

With the help of an old friend in the Vatican, Indiana begins to investigate despite the place being populated by Mussolini’s Blackshirts and finds that there is far more to that cat mummy than meets the eye. In fact, it is shockingly important as Indiana learns that it is tied into a globe-spanning religious mystery called the Great Circle, with various religious locations forming a perfect circle and containing mysterious stones that could lead to untapped power. With the help of a reporter named Gina Lombardi, who is searching for her kidnapped sister, Indiana must track down the other sacred sites and what they contain before their mysterious power is gathered by Hitler’s allies and potentially dooming the world.

MachineGames makes it quite clear from the very minute players press start that they know exactly what fans of the franchise want and how to deliver it. This is done by giving players a brief run through of the famous opening moments from Raiders of the Lost Ark complete with avoiding traps, solving puzzles, and even running away from a giant boulder. Of course, this is all quickly revealed to be a flashback dream of Indy’s when he awakes at the real start of the game but using this iconic moment as a tutorial of sorts is perfect for fans. From then on Indiana Jones and the Great Circle feels like a proper Indiana Jones adventure, complete with mysteries that need to be solved, many of which are tied to religious artifacts or locations, secret societies to uncover, and of course plenty of Nazis to take down or avoid along the way all while trying to prevent a possibly world ending artifact fall into the hands of the Third Reich.

It’s not just the plot that feels right at home in the Indiana Jones franchise but all of the characters that players meet will feel like natural fits for the series, be it Indy’s often eclectic allies, the spunky sidekick that is Gina, and of course the dastardly villains that are countered by Indy’s quick wit and quicker whip. These interactions between characters feel as natural to the franchise as a fan could hope for and it helps create an engaging story from beginning to end, with some excellent pacing throughout. Sure, the story can slow a bit when players are navigating through the open locations in the game, but this is also where players can often undertake most of the title’s side-quests or, as the game calls them, “field work.”

Calling field work side-quests in Indiana Jones and the Great Circle almost does them a disservice since they are actually full-fledged questlines. Nearly all of them feature cutscenes, expand upon the lore of the location or current events where Indy is at or perhaps even historical elements, and brand new characters that players would miss otherwise. These side-quests vary in type and quality a bit, with some being a bit less than others but even then they are generally always a bonus to the already stellar storytelling. Combine this with the generous “Adventure Points” they reward among the occasional extra bonuses along the way and they are always worthwhile.

Gameplay

One of the first things that raised eyebrows with Indiana Jones and the Great Circle was the fact that MachineGames was taking an iconic character like Indy and putting players not in a third-person action adventure, but into a first person game instead. Ironically however, this has worked out quite well as the majority of the game will be played in first-person, giving players an up close and personal look with various puzzles and traps that they will need to solve and avoid, brutes and guards that they need to beatdown, and of course a great view at the various wonderful vistas Indy will be traveling to. The game will shift to third-person view whenever Indy is climbing around the environment, be it using his whip to pull himself up to a new vantage point or lower himself down safely or sliding around on ledges to navigate everything from the rooftops of the Vatican to ancient crumbling ruins of a nearly forgotten religion. This creates an impressive blend for an adventure game, and one that works so well thanks to nearly all of its elements being refined perfectly.

Another interesting aspect of Indiana Jones and the Great Circle is the way it paces out its exploration. The game is linear in nature but as players progress through the storyline they will find themselves in standard straightforward missions that have an objective to complete, or a ruin to navigate to reach a certain destination, and between these missions they will often be either brought back or brought into a new largely open location that encourages a massive amount of exploration. this can range from exploring the Vatican, parts of Egypt, and more. These open areas feature the aforementioned “Field Work,” a store to buy things, and a ton of optional things players can track down ranging from simple collectable postcards or magazines to documents containing lore, hints towards mysteries that can then be solved, and even photo opportunities to take pictures using Indy’s camera for documentation. 

All of these little activities and finding things award players with small amounts of Adventure Points. These adventure points are used as the primary way to upgrade Indy’s various abilities as, during his travels, Indy will acquire various books either from finding them in the world or buying them and these books all add various effects and have an Adventure Point cost to unlock that ranges depending on the usefulness of the book. Some of these books provide simple bonuses such as increasing Indy’s health and stamina or giving him a second chance in a fight if he falls in combat. Others are more unique and a bit more situational, such as increasing Indy’s climbing speed and various other bonuses. It is interesting to note that as players explore and progress the story in these open areas, players will generally also be able to purchase books or locate books that pinpoint the positions of various collectables as well, making it easier for those who want to aim for a full completion.

Traveling around levels is an interesting aspect in Indiana Jones and the Great Circle as the game’s level design is fantastic in the way it will keep players on their toes. Thanks to Indy’s whip, there is a lot more vertical exploration than one would expect for a first person title and the whip comes into play quite often as players can use it to swing across gaps or use it as a makeshift rope to climb up or slide down to a location. Alongside this players can also find various, often hinted at with white rubbings, ledges or climbable objects to shimmy around or navigate a location in third-person by climbing. Surprisingly, the first-person viewpoint doesn’t hinder exploration in any way, in fact it makes some elements more exciting such as swinging between areas and the shift from first-person to third-person is incredibly smooth to ensure players can quickly move if needed.

There is a certain level of stealth available in the game but it isn’t quite the best for a few reasons. Indy can sneak around and avoid detection from guards and even use disguises to blend in with the regular populace of a location, though trained officers can see through these disguises. Eliminating guards stealthily is a limited option, requiring one of the many melee weapons scattered in the level to knock out a guard from behind or, if they are near a cliff, simply shoving them off. Players can also pick up and move bodies to hide them from being discovered. The iffy part with stealth comes from the inconsistency of guard awareness. Often Indy can sneak right by a guard in a way that would likely have him discovered only to get by scot free while other times might see guards starting to notice and come to investigate him even when he’s in cover or at a far distance, making for some inconsistent stealth.

Thankfully, stealth is optional. Indy’s always been a skilled brawler and that remains true here. Players will almost always find themselves in melee combat of sorts when fighting enemies as firearms are few and far between and even Indy’s own revolver has a limited amount of ammo and is hard to come by. Shooting enemies with firearms, be it Indy’s revolver or an acquired gun, is an effective way to take down an enemy but will also alert everyone to Indy’s location. The title does offer a fun and unique way to use guns though, as players can swap their hold on a firearm and use it as a melee weapon instead, useful if players are out of ammo. The guns, just like any other picked up melee item be it a hammer, lute, or even a fly swatter have pips of durability that deplete when used and will break after they are gone, leaving Indy to fight with his fists and whip.

Fisticuffs is an intuitive and fluid combat mechanic. Players can guard and dodge incoming blows from an enemy to directly attack a weakpoint or even counterattack if they block at the proper time. It is worth noting that Indy’s stamina meter will deplete with every punch thrown and blocking slows his recovery time. Chaining together left and right swings using the triggers feels visceral and weighty, with enemies even having facial bruising and damage from being beaten up. Indy’s whip can also be used in fights in various ways. Using the whip to smack an enemy holding a weapon can force them to drop it, aiming at their head can temporarily stun an opponent, or wrapping up a leg and tugging can pull them from their feet, leaving them wide open for punishment. There are various types of thugs Indy will battle against and the whip wont work on some of them. Along these same lines it is worth noting that while getting in a firefight might be exciting and the guns do control well, if Indy is shot he is almost always going to instantly die, meaning guns should always be a last resort or, if an enemy has a gun, must be the first one targeted. In a bit of a unique approach to a certain enemy type, dogs cannot be killed by Indy and he will instead either shoot his gun away from the canine or players can use the whip to scare them into submission. Dog enemies are ruthless though so players will need to be vigilant for them and not turn their back even if they seem subdued as it is entirely possible for the dog to start attacking again.

As for the puzzles throughout the game, they will come in all shapes and sizes and can even vary a bit if the player feels like they need a bit of help. Players can select the “puzzle difficulty” when starting their game to make things more accessible and even if they don’t Indy can use his camera to unlock clues to solving a puzzle faster. The puzzles themselves range from simply solving a riddle or hunting down clues using the environment to deciphering elements that are far more complicated and can actually be quite challenging. This is especially true in the latter half of the game where some of the puzzles become real head-scratchers and given the nature of Indiana Jones, this is a good thing, especially since none of the solutions are obtuse and can be figured out naturally if players put their mind to it.

Audio & Visuals

It must be said that MachineGames has gone above and beyond to recreating Indiana Jones in this title as well as the locations that players will be exploring. The character models are incredible, especially in cut-scenes to the point that they are borderline movie quality with their facial expressions and reactions to conversations. As mentioned before, enemy faces will even bruise and deform slightly as they are beaten up, adding an extra level of weight to the already hefty feeling of combat. The environments are heavily detailed with plenty of unique aspects to discover and explore and that doesn’t even cover the specific set-pieces designed into the more linear levels.

While the developers were able to make use of Indy’s signature appearance with permission from Harrison Ford, the voice actor for Indy here is Troy Baker. Despite not being the man himself, Troy Baker does an exceptional job sounding just like fans remember, with only a few occasional words sounding a bit off. Alongside Troy Baker the rest of the English voice cast, and foreign voice cast as well that speaks up during the English dub, handle their characters perfectly here. The sound effects are nice and crisp, especially in terms of whip cracks and the meaty thunking of punching out an enemy or breaking a mop over their head. As for the background music the title features some of the classic theme songs reworked to fit the game better and they all sound incredible as those who love the Indiana Jones franchise will adore the soundtrack, especially certain tracks that play during key moments.

Overall

There was some concern with how MachineGames was going to handle Indiana Jones, especially with their choice of first-person perspective but it must be said that the developers have created perhaps the most interesting and engaging Indiana Jones storyline since Indiana Jones and the Last Crusade. With such an enjoyable storyline and some exceptional gameplay mechanics that all work amazingly well outside of some issues with stealth mechanics, any fan of Indy or even a fan of adventure games in general must check out Indiana Jones and the Great Circle.

Capsule Computers review guidelines can be found here.

THE BATTLE ON JEJU ISLAND BEGINS TODAY IN SOLO LEVELING: ARISE!

LOS ANGELES DECEMBER 19, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, announced that the long-awaited Jeju Island Raid in the new Ver 3.0 update has arrived in Solo Leveling: ARISE. Starting today, players can experience the brand-new Jeju Island Raid story, a new SSR hunter, holiday-themed events, and lots more.

Players can now join the fight in Chapter 21 – 23 of the Main Story on both Normal and Hard difficulties. The new chapters feature Sung Jinwoo, a group of Hunters, and the Army of Shadows joining forces to fight the Ant King, a formidable magic beast that has suddenly appeared on Jeju Island.

The newest SSR Hunter, Shimizu Akari, is a light-type healer. Shimizu fearlessly charges into battle and cuts through her opponents, wielding a burning axe to strike her enemies down. Her special skill, Ring of Fire, gathers the Power of the Sun to temporarily create an annular eclipse that splits the world.

The new update also brings fresh content to the Shadow system. The newest Shadow, Beru, has a Shadow’s Authority that increases the entire team’s attack and damage. Shadows can be promoted to the new General rank, and a diverse array of new skills are now at their disposal. In addition, players can now change Sung Jinwoo’s job to the new Master of the Abyss, utilize a new exclusive SSR weapon for Sung Jinwoo called the Gold-tailed Fox, and increase Sung Jinwoo’s max level to Lv. 100.

In Ver 3.0, there is a new way for players to showcase their achievements in high-difficulty scenarios through the brand-new Challenge Medals. Other updates include the Multiplay function for the Workshop of Brilliant Light and five newly-added Blessing Stones.

With the holiday season upon us, Solo Leveling: ARISE players can join the festivities with multiple limited-time events. The Holiday Party! Check-In Gift event runs through January 1, offering players a chance to obtain Sung Jinwoo’s new weapon, Gold-tailed Fox. A series of Holiday Party events are also available during the same period, where players can complete in Holiday Party! Daily Missions, play mini-games like Match Isla’s Card!! And Take care of the Tree!, and much more to obtain Gold-tailed Fox, Essence Stones, Gold, and other rewards.

The festivities continue into 2025 via the Make a New Year’s Wish! events that ring in the new year on January 1. Players can receive Alicia Blanche’s Authoritative costume and New Year’s Celebration Hunter & Hunter Weapon Selection Tickets, among other rewards.

Solo Leveling: ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

“StageTime” Executes Stellar Virtual Performances via Meta Quest on January 16, 2025

Foster real connections in free-to-play virtual social app

MANCHESTER, UKDecember 19, 2024 StageTime, the virtual social app for connecting and sharing the joy of performing, makes its grand debut on the virtual Meta Quest stage on Thursday, January 16, 2025. 

Hop into a lively cyberspace primed for singalongs, social interactions, and epic performances envisioned by an ex-software engineer from a top social VR platform, and creator of the leading VR karaoke space. Create memories and lasting connections in this immersive, virtual venue. Invite up to 10 friends into a bustling performance room and put on a rockin’ gig, funny standup act, or a heartfelt poetry recital. 

Aspiring entertainers can quickly and easily get the party started. StageTime offers a zero friction process, placing players in public rooms without the need to set up an account, eliminating pesky barriers and allowing partygoers to immediately dive into the festivities. This seamless integration is one of many key features that sets StageTime apart from other social apps in the VR space. Customize an avatar fit for a superstar with multiple options for hair colors and styles, skin tones, accessories, and more. 

Stage all-out performances, complete with full-body avatar representation. Vocal animations sync to each person’s voice, creating a seamless and captivating experience. Every twirl, tap, and move is rendered in VR. Take the spotlight for all to see, or sit back, enjoy others’ performances, and cheer them on along the way! 

Using YouTube connectivity, StageTime allows users to sync their favorite videos to share with others in real time. Become the life of the party and pick any video to share with friends. StageTime allows seamless sync for each user, so there are no pesky delays or lag to drag down the party. The in-game LIV creator kit also offers a camera for recording and selfie options in first, third, and landscape perspectives. 

“My goal is to present StageTime as a new way to connect with people through shared experiences in a live, virtual setting,” said Hamza Qureshi, Founder of Virtuware. “By blending performance and connection, StageTime invites people everywhere to celebrate creativity, share their talent, and forge meaningful moments together.”

The party continues following StageTime’s launch, as Virtuware’s vision is to continue providing support in the long-term. Fans of the social platform can look forward to a robust content roadmap, with plans to integrate new venues and environments, additional customization options for stellar avatar designs, and monetization with the ability to purchase avatar emotes, cosmetics, and more. 

StageTime launches for free worldwide on the Meta store on Thursday, January 16, 2025. For more information on the game, please visit the official website, follow StageTime on TikTok, and join the community Discord

About Virtuware 

Virtuware is a development studio based out of Manchester, UK. With several years of experience in the VR space, Virtuware aims to create fun and engaging experiences for users through social connections. 

Festive Activity in GTA Online: December 19, 2024 – January 1, 2025

It’s the most wonderful time of the year in GTA Online – Los Santos is covered in snow and filled with opportunities for Holiday hijinks ranging from a Yeti Hunt to evading The Gooch.

Plus, GTA Online: Agents of Sabotage introduces two more decommissioned law enforcement vehicles available to purchase: the Invetero Coquette D10 Pursuit and the Willard Outreach Faction. 

Full details from today’s update include:

  • Returning Seasonal Events: The Gooch, Weazel Plaza Shootout, and Yeti Hunt
  • New Law Enforcement Vehicles: The Invetero Coquette D10 Pursuit and Willard Outreach Faction
  • New Vehicle: The Taco Van
  • Double Garment Factory Passive Income
  • Double Rewards on Pizza Deliveries and Dispatch Work
  • Triple GTA$ and RP on Entourage (Festive Remix)
    • Complete Entourage (Festive Remix) once to receive the Snowman Finish for the Combat Pistol
    • Win five matches of Entourage (Festive Remix) to receive the Skull Santa Finish for the Special Carbine
    • Win Entourage (Festive Remix) as Santa to receive the Santa’s Helper Finish for the Heavy Sniper
  • Free holiday gift: The Winter Holidays Onesie, Reindeer Necklace, New Year’s Outfit, Firework Launcher with 20 Rockets, Snowball Launcher, Full Snacks, Armor, and Ammo
  • The Happy Holidays Hauler is cruising Los Santos dropping GTA$, RP, Snacks, Ammo, and guaranteeing either the eCola or Sprunk Holiday Sweater with each pickup
  • Holiday Bonuses:
    • Hunt down the Yeti to receive the Yeti Outfit
    • Take out The Gooch to receive The Gooch Outfit
    • Collect all 25 Snowmen to receive The Snowman Outfit
    • Neutralize the criminal masterminds in the Weazel Plaza Shootout to claim the WM 29 Pistol and the Season’s Greetings Pistol Mk II Skin
  • This Week at Simeon’s Premium Deluxe Motorsport Showroom: The Übermacht Revolter (in limited time Blue Tartan livery), Vapid Clique (in limited time Merry Cliquemas livery), Vysser Neo, Dewbauchee JB 700, and Albany Alpha
  • On Display at the Luxury Autos Showroom: The Bravado Banshee GTS and Dinka Jester RR Widebody
  • HSW Premium Test Ride: Maibatsu MonstroCiti
  • LS Car Meet Prize Ride: Place Top 5 in the LS Car Meet Series for four days in a row to win the Emperor Vectre
  • LS Car Meet Test Rides: The Pegassi Torero, Gallivanter Baller ST, and Pfister Comet Safari
  • Vehicle Discounts: 40% off Nagasaki Havok, Western Company Rogue, Gallivanter Baller ST, and Übermacht Revolter, 30% off the Karin Boor, Bravado Greenwood, Dewbauchee JB 700, and  Pegassi Torero
  • Gun Van Discounts: 30% off the Battle Rifle, Free Candy Cane, GTA+ Members get 40% off the Stun Gun and 50% off the Railgun
  • GTA+: Claim the new Bravado Banshee GTS for free alongside festive apparel, a tattoo-themed outfit, early access to the El Strickler Military Rifle at the Gun Van, and much more

Please see the Rockstar Games Newswire for more information.

Co-op Bullet Heaven Roguelike “Entropy Survivors” Delivers Festive Cheer in Holiday Auto-attack Update

Entropy Survivors, the online co-op roguelike bullet hell and Shoulders of Giants companion game from developer Moving Pieces Interactive and publisher First Break Labs, decks the halls of outer space and cleans up the chaos in the 1.1.0 Holiday Auto-attack update, available now on PlayStation 5, Xbox Series X|S, and PC via Steam.

The new 1.1.0 update delivers a sackful of quality-of-life improvements down the chimney! Enable the new auto-attack options for more classic survivors-style controls. Swap between GERM’s melee attacks and Froggie’s ranged shots at the click of a button, or turn on the option to automatically swap to ranged attacks as soon as ammo is available, skipping a button press!

Survivors playing on keyboard can now select upgrades with the 1, 2, or 3 keys for mouse-free play, and controller players can temporarily override auto-aim at any time by moving the right analog stick. Enjoy additional updates like an extra large text size option, balances to class skills and abilities, and more!

For a limited time, get in the Yuletide spirit with holiday decorations in the hub and main menu, and show off Froggie and GERM’s holiday cheer with two new unlockable dyes. Make enemies see red (and green) in the Lil’ Elf dye, and grant them a sweet release in the Candy dye.

Entropy Survivors’ Holiday Auto-attack update is now live on PlayStation 5, Xbox Series X|S, and PC via Steam, with English, Chinese, Spanish, and Brazilian Portuguese language support. To learn more about Entropy Survivors, traverse the universe to get to the official Discord server, find Moving Pieces Interactive on social media, and search the hashtag #EntropySurvivors.

About First Break Labs

First Break Labs is an innovative, independently financed collective of video game industry veterans, committed to spotlighting groundbreaking new video games. With extensive experience at SEGA, Nintendo, ATLUS, and SmileGate, First Break Labs is on a mission to provide essential funding and marketing support to like-minded indie developers.

About Moving Pieces Interactive

Moving Pieces Interactive is a small independent games studio based in Brooklyn, NY. They aim to create approachable games with stunning visuals and hidden depth. Entropy Survivors is their third title, following action roguelike Shoulders of Giants and retro platformer Dodo Peak.

TOWER OF GOD: NEW WORLD CELEBRATES THE HOLIDAY SEASON WITH BRAND-NEW UPDATES

LOS ANGELES – DECEMBER 19, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, is celebrating the holiday season with new in-game updates for its collectible card game RPG, Tower of God: New World. Players can now join multiple events and receive generous rewards. New SSR+ and SSR teammates are now available for players to experience as well.

The new update introduces SSR+ [Revolution] Twenty-Fifth Bam (Blue element, Mage, Wave Controller), who possesses a powerful orb called black shinsu and a second Thorn. He becomes invincible by summoning a Triple Orb to cast Stardust which causes a star explosion in the area where the most enemies are located. Another newly added teammate is SSR [Ice Spear] Khun Aguero (Yellow element, Assassin, Spearbearer), who acquired ice element powers during his training on the Secret Floor. He throws an Ice Spear at the farthest enemy inflicting Frost on them.

Celebrating the holiday season, Tower of God: New World is now offering various limited-time events through January 2: 

  • Holiday Story Event [Silent Night! Holy Night!]: Players can enjoy a brand-new story and stages to earn various items including SSR+ Tower’s Blessing Break Stones, Radiant Revolution Fragment, Growth Resource Selection Chests, and more. 
  • Ranker Race: Join the competition to clear as many stages as possible. Players who clear the same number of stages and the fastest completion time determines the rankings. Rankers’ Tokens and various rewards will be offered for clearing the stages.
  • Khun’s Wishing Card: Select cards to uncover 3 matching decorations to earn a gift, such as Evan’s new holiday-themed costume ‘Holiday Request’ and Growth Resources.
  • TapTap Plus: Tap the Bam Doll to earn rewards! Each tap increases the reward grade. 
  • Holiday Celebration Minigame ‘Climb the Tower’: Play the minigame with special holiday-themed decorations and obtain generous rewards.

The latest update also features the new content ‘Data Tower’ that is also available through January 2. Players can earn SSR [Ice Spear] Khun Aguero for challenging and clearing a sector of the tower. New holiday-themed costumes for Twenty-Fifth Bam (Tree Fairy on the Beach), Khun Aguero (Santa on the Beach), and Evan (Holiday Request) have been added. Players can also challenge the newly introduced Adventure Floors from 141 to 145.

Tower of God: New World is a collectible card game RPG based on “Tower of God,” a popular WEBTOON series that has surpassed 6 billion global views. In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 100 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character. 

The game is now available on Google Play and the App Store while the PC version is available to download from Google Play Games Beta. Players are encouraged to sign up on Discord and other social channels (YouTube, Instagram, X, TikTok, and Facebook) for the latest information.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

New World: Aeternum Season 7 Begins Jan. 21, Bringing Seasonal Worlds, Events, Rewards and More

Today, Amazon Games announces Season 7, Season of Conquerors, in New World: Aeternum. In this exciting new season, adventurers can join brand new Seasonal Worlds, jump into new PvP challenges, take part in fan-favorite season events, obtain exclusive rewards and much more when it goes live on January 21.

New World: Aeternum players on PC and consoles can look forward to several exciting additions with the release of Season of Conquerors, including:

  • The Debut of Seasonal Worlds – Seasonal Worlds are fresh start worlds with unique game rules, items and abilities that make the game experience exciting, new and rewarding for players in New World: Aeternum. Every season will now have new Seasonal Worlds, each releasing with a different theme, starting with the PvP-focused world for Season 7. A number of changes to the game rules and abilities have been implemented to make it easy to jump into PvP, including player flags for PvP starting at level 15 and the inclusion of powerful gear and perk that will be dropped upon death.At the end of Season 7, the Seasonal World will close and any characters you have will be able to transfer to a permanent world of your choice.
  • Legacy of Crassus Seasonal Event – Players can Take on the infamous Roman general Crassus and his monstrous cyclopean minions when the Legacy of Crassus event occurs in Aeternum. Face unique challenges as you uncover the mysteries behind this formidable invasion and emerge with top-tier loot to bolster your arsenal. Take on unique challenges and uncover the mysteries behind this formidable invasion to receive top-tier loot.
  • The Return of Rabbit’s Revenge Seasonal Event – The mischievous corrupted rabbits return for another round of chaos! This fan-favorite event tasks players with hunting down these unpredictable foes for a chance to earn exciting rewards.
  • Siege of Sulfur Season Event – Adventurers can team up with 10+ max players to defend sandwurm eggs from waves of sulfur elements.
  • New Season Pass Rewards – Season 7’s Season Pass offers both Free and Premium Tracks, packed with exclusive items. The Free Reward Track is available to all players and also contains unique cosmetic Items, while the Premium Reward Track offers the ability to earn extra rewards for 20,000 Marks of Fortune.
  • Outpost Rush Map Preview Weekend – Season 7 introduces a chance to explore the updated Outpost Rush map ahead of its full release during a special preview weekend. Adventures can explore a deep trench that runs through the battlefield and build bridges to strategize before it’s open for PvP combat.
  • Expedition M3 Upgrades – M3 Expeditions are challenging, endgame PvE content that takes place in the depths of Aeternum’s most perilous dungeons Players must overcome formidable enemies and solve intricate mechanics to earn rewards. Season 7 brings major changes to M3 Expeditions, including Unified Mutations that let players use one gear loadout across all M3 mutated expeditions, an Activity Finder Integration for quick matchmaking and enhanced rewards
  • New Artifacts – Players can equip themselves with a plethora of powerful new artifacts, including the Void Gauntlet: Fracture, Life Staff: Hecet, Ice Gauntlet: Otzi, Rapier: Dorgort’s Blade and Earring: Justice.

For additional information on the upcoming New World: AeternumSeason of Conquerors, you can check out the full blog post here.

Explore the Nineteenth Century With Two Classic Developers

Paradox and Ubisoft Team Up For New Strategy Bundle

STOCKHOLM – 19 DECEMBER 2024 – A century of trade and industrial transformation unfolds before you in Anno 1800 and Victoria 3, two great strategy games now available in one convenient bundle. Use your merchant fleets to explore islands rich in resources in the latest entry in Ubisoft’s celebrated Anno series, or lead a society through tumultuous decades of social, industrial and political revolutions, building a great power that can sway the course of history in Victoria 3 from Paradox Interactive.

In this unique bundle, Ubisoft and Paradox Interactive give you a wide range of game experiences. Your decisions will determine the future of your empire, whether that empire be  a commercial titan or a global hegemony.

The Anno 1800 & Victoria 3 Bundle includes the base game versions of:

Anno 1800: Developed by Ubisoft Mainz, this entry in the celebrated Anno series of city-building and strategy games puts you at the head of a commercial venture in the rapidly changing world of 19th century industrialization. Build a trade fleet, settle new islands, and strategically establish production chains to lead your economy to prosperity.

Victoria 3: This grand strategy game from Paradox Interactive drops you into a historically accurate and richly drawn simulation of the world at the dawn of the Victorian age. Lead any of dozens of nations through a century of technological, political and societal change. Build an industrial empire, a center of trade, or a military powerhouse – the world is yours to command.

The Anno 1800 & Victoria 3 Bundle is a dynamic bundle, with significant discounts on each included title. It is available now on Steam only from December 19th,2024, to March 20th, 2025.

For more information about Anno, please visit: https://annogame.com/
To learn more about Anno 1800 please join Anno Union: https://www.anno-union.com/
To learn more about Victoria 3, please visit: https://www.paradoxinteractive.com/games/victoria-3/about

About Paradox Interactive

Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.

The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.

For more information, please visit http://www.paradoxinteractive.com

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering Ubisoft’s biggest blockbusters. Operating from a historic city in the heartland of Germany, the studio develops genre pushing games like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good and Evil 2. More information at mainz.ubisoft.com.

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2023-24 fiscal year, Ubisoft generated net bookings of €2.32 billion. To learn more, please visit: http://www.ubisoftgroup.com

Serenity Forge brings To the Moon’s Sigmund Minisodes to PlayStation 5 Today

Coming to Xbox Series X|S and Nintendo Switch early next year

Boulder, Colo. (Dec. 19, 2024) – Serenity Forge and Freebird Games today announced that cult classic To the Moon stories Sigmund Minisode 1 and 2 are available now, just in time for the holidays, on PlayStation 5 for $2.99 with a limited time 50% launch discount. The Xbox Series X|S and Nintendo Switch versions will be launching in early 2025. The minisodes’ launch follows their original PC releases in 2013 and 2015 respectively: https://serenityforge.com/games/to-the-moon-sigmund-minisode-1

https://serenityforge.com/games/to-the-moon-sigmund-minisode-2

To the Moon’s Sigmund Minisodes follow Dr. Rosalene and Dr. Watts, giving you the chance to take a deeper look into their lives and their fascinating work to give patients a chance to relive their lives to fulfill their desires.

Minisode 1 follows a dichotomous holiday season filled with cheer alongside public protest against the Sigmund corporation – where ethical dilemmas and emotional challenges will challenge Rosalene and Watts’ perception of their own work.

Minisode 2 continues the deeper look into Rosalene and Watts’ lives and the challenges faced at the Sigmund Corporation – though there might be more to this story. Experience cryptic apparitions, secret projects and unexpected moments that hint at a larger story unfolding in the To the Moon universe.

About Serenity Forge

Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives. 

About Freebird Games

Freebird Games is an indie game studio based in Canada, founded in 2008 by Kan (Reives) Gao, to tell stories that meant something to him. Since then, the Freebird team has been growing with a cast made up of eccentric and talented characters, allowing us to do what we do today.

ALIEN: ROGUE INCURSION LAUNCHES ON PLAYSTATION VR2 AND PC TODAY

Become Zula Hendricks on a Hair-Raising Journey through an Infested Facility in the First-Ever Virtual Reality Game Set in the Alien Universe Alien: Rogue Incursion- Part One Is Available Now & The Story Continues with Alien: Rogue Incursion – Part Two, Currently in Development.

LOS ANGELES, CA – December 19, 2024 – Today, Survios, the industry-leading virtual reality studio, in collaboration with 20th Century Games, released the single-player, action-horror virtual reality game Alien: Rogue Incursion on PlayStation VR2 and PCVR via Steam.

Set in the Alien universe, Alien: Rogue Incursion allows players to step into the boots of rogue Colonial Marine Zula Hendricks on a mission to the planet Purdan (LV-354) in search of a former squadmate. After a sudden attack, Zula and her AI companion Davis 01 find themselves in Gemini Exoplanet Solutions’ hauntingly desolate Castor’s Cradle research facility.

Equipping iconic weapons and gear like the Pulse Rifle and Motion Tracker, players will explore the depths of the Xenomorph-infested facility in search of answers, quickly discovering the danger that lurks around every corner. Gather intel and supplies and learn about the Cradle’s former inhabitants on a journey to unlock the mysteries of what could possibly have gone so wrong.

“It’s an honor for the Survios team to bring the gritty and outright terrifying Alien universe to the immersive medium of VR for the first time, capturing the haunting atmosphere fans know and love,” said TQ Jefferson, Chief Product Officer at Survios. “Alien and VR could not be a more perfect match, and we’re extremely proud to add this original story to the 45 year legacy of the Alien franchise.”

“Since a Xenomorph first burst onto screens (quite literally) in 1979, Alien has perfectly evoked humanity’s deepest fears about our place in the universe,” said John Drake, GM of 20th Century Games. “Thanks to Survios, you can experience that existential dread for the very first time, fully immersed in virtual reality. We can’t lie to you about your chances – but you have our sympathies.”

Players can jump into Part One today, with Part Two -which continues Zula’s story, pitting her against deadlier enemies and more difficult challenges- currently in development.

Players can jump into Part One today, with Part Two currently in development. Alien: Rogue Incursion Standard and Deluxe Editions are out now on PlayStation VR2 and PCVR via Steam, and will be coming to Meta Quest 3 and 3S on February 13, 2025, with pre-orders available now. For more information, visit alienrogueincursion.com .

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About Survios

Survios is a leading multi-platform game development studio that produces and publishes engaging experiences across popular licensed worlds and its own critically acclaimed original properties. The LA-based company has worked with a wide range of fan-favorite IPs from The Walking Dead to Westworld, and, more recently, the Creed and Rocky franchises.