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Mighty Morphin Power Rangers: Rita’s Rewind Review

Mighty Morphin Power Rangers: Rita’s Rewind

Developer: Digital Eclipse
Publisher: Digital Eclipse
Platforms: Switch, Xbox One, Playstation 4, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $34.99 USD – Available Here

Overview

The Power Rangers have a long if not bumpy road in history when it comes to gaming. Sure, there have been some true winners years ago, but mostly – the franchise has limped along with middling releases every few years that do little to push any boundaries. Mighty Morphin Power Rangers: Rita’s Revenge wants to correct that by creating new out of the old, acting as a tribute to the franchise and its past video game hits with an all-original title. Can this retro beat-em-up deliver, or is this one lineup that falls before it gets out of the command center? Let’s find out.

Story

Mighty Morphin Power Rangers: Rita’s Revenge is an arcade brawler, and it’s not easy to tell a compelling story with that genre as the focus is on the pick-up and play nature of the game. That said, there has been some great attempts in the last decade, which is why I went into Rita’s Rewind so hopeful. This story has Robo Rita return to cause havoc on the current team of rangers in 2023. If you haven’t seen the special on Netflix “Once and Always“, I advise you to get caught up there as this acts as an alternate version of that. If Robo Rita went to the past, how would the younger rangers handle her and the original Rita?

It’s a great concept and that television special was awesome, so why not have an extension of that? Well, what we get here is a bit of a mixed bag in terms of story. There is a lot to love as a longtime fan of Power Rangers, like several little callbacks to the show, with references dabbling in the most obscure. Digital Eclipse did their homework, and it shows. This world feels like Angel Grove until it doesn’t. Maybe I am just a cynic, but there are a lot of shoved-in plotlines here, and the stages don’t really make sense other than the guess that the timeline is all sorts of wonky. You have the original team right after they get their powers, completely understanding their zords, Rita, and even putties – with other random foes from the first season scattered in a three-hour journey. 

I get it, Power Rangers does this thing where the plot is laid out and viewers just take it because why not? It’s cheesy and most of the time, even enjoyable to see unfold here. That said, as someone who has played every Power Rangers game I could get my hands on for the last thirty years, the pacing and plot holes in Rita’s Rewind make it feel like stuff was cut or left out, as some stages just feel pasted together outside of minor cutscenes. Forgivable? Of course! It’s still Power Rangers, but it does lose a little bit of lustre when you think of how good it could have been with a little more cohesion. 

Gameplay

This is what makes or breaks a brawler. The gameplay here is thankfully solid and lacking any glitches or other bugs, as while very basic, the fighting here is fluid and fast. In normal “ranger” stages, players fight their way through putties and other henchman until they reach a boss. Yep, just like most other beat-em-ups. The issue here is the lack of variety. There are no differences outside of suit colour that separate how the game feels. No weapons to show off distinct personalities from the show (who are all featured in likeness, by the way), and no special fighting styles. Just punches and kicks that all look the same. 

It’s still a solid beat-em-up, but one that kind of gets old due to the lack of variety. As a comparison, even the old SNES and Genesis games of the same genre had variances and special weapons, and while we do get one special attack that looks unique, the effect has the exact same outcome – making it feel dated and vanilla out of the gate. To add more variety, stages change concepts quite a bit, and that does work at times. The carnival stage has you riding on a coaster, shooting down putties with your blasters, while there is also a neat cycle stage that is a great callback to other older racers of the era. There is a mix, but there are also some major problems with how one concept was executed.

Zord battles are not fun. Think of Space Harrier mixed with a little bit of Star Fox. You get in your Zord, and run on a forward path until the end of the stage. Cool, right? Well, not here. The zords all only have the same attack, and that is shooting. The reticle is a pain to move however and has issues with certain targets. This mainly comes in when you have to shoot targets to move to the next area, and you can only really move left or right to get the target lined up with your attack. It’s a pain because these stages are chaotic. At first, everything is overloaded and exciting to see everything coming your way, but soon it becomes a chore to navigate it all as if you die, you go back to the start of the level. The whole thing is a frustrating mess that already feels out of place with the show, and that is followed by a first-person punch fest in the Megazord that never feels like a satisfying climax. 

Megazord battles in Power Rangers games have always been a bit off. The older ones were handled as a skin for your character, keeping it as a brawler. Fun, but basic. More modern ones have always had this same odd path to get to the sword slash, and that’s what we have here. Maybe if the checkpoint and continue system were revamped, this would be less tedious, but it still isn’t really that fun. We finally get to play as individual Dino Zords, and they are subjected to a loud battle of patience. 

That’s my main problem with Rita’s Rewind as a whole. Sometimes you never know you’re in a boss battle until it’s over. The Megazord battles are not awful by default, but the lead-in stage is, making it feel less impactful to deliver that final blow. When boss battles are in standard brawler mode, they can be decent, but the game throws so many extra activities at you for those sections that it also can be a bit tiring and grindy. I get it, it is hard to balance a beat-em-up when it comes to Power Rangers as you want to show off how crazy the universe is and let players have a taste of everything. The identity here suffers due to the execution. It just feels like all of these stages were rushed, developed separately, and then pasted together. Adding the word “episode” to try to resolve the disjointed state created even more break from what this game wanted to be, and made it feel less connected as the player moves forward. 

Audio

There is something good out of all of this. The soundtrack is fantastic! The music really is reminiscent of the SNES Mighty Morphin title that this one seems inspired by. Each song is a stand-out, and you can tell a lot of love went into trying to capture the essence and theme of each area. Then we get to the theme song, which I get Ron Wasserman isn’t exactly working with the Power Rangers these days, but that newer version of the theme that has been featured in a lot of recent content for this era just doesn’t fit there, and it doesn’t fit here either. Just make it an instrumental, as it’s a bit polarizing to hear a dorky, more poppy version of one of the most iconic theme songs on television while we are celebrating a major battle in the game. There is voice acting – which is decent on its own, but the usage of the same phrases like “CAN I GET SOME ASSISTANCE!?” can be a bit gnawing after the hundredth time.

Visuals

The visuals are great. We get that 16-bit flare, and the details show as all of the chaos moves together. This team did a good job with the presentation. It’s a shame we don’t get to feel that with more move variation, but alas – you are going to get a good dose of dopamine when you see the colours hit the filtered screen. Stages are mostly good as well, but sometimes lack a lot of background activity and animation that more modern brawlers have incorporated, making a few areas far less interesting than others.

Overall

This is a difficult game to review for a lot of reasons. I wanted to love this so much as Power Rangers holds a piece of my heart that will never fade. Mighty Morphin Power Rangers: Rita’s Rewind is by no means a bad game, but it is sloppy, and that is a shame as you can see moments of brilliance quite often on this journey. The game’s pacing and stages are disjointed with the narrative, and somehow the spirit of the show gets lost in all the clutter. It’s too chaotic to be something so simple, yet not detailed enough to fit within the source material. It’s as if all of these great ideas to build this project were on a board, and due to time constraints, were blended up and pasted together. Longtime fans starving for a new adaptation will find stuff here to appreciate, but Rita’s Rewind ultimately is too bogged down by its own weight to recommend at the current entry fee. 

Capsule Computers review guidelines can be found here.

New MultiVersus Trailer Reveals First Gameplay for Adventure Time’s Marceline the Vampire Queen; Available Today

Turn up the music! Warner Bros. Games today released a new MultiVersus trailer revealing the first look at gameplay for Adventure Time’s Marceline, the fun-loving 1,000-year-old vampire queen, who will join the roster as the latest playable character today as part of Season 4: Midnight Misfits.

Armed with her trusty bass guitar axe, Marceline is a Bruiser class fighter who will shred through any challenge that comes her way. In the new trailer, Marceline’s combo-heavy moveset is on full display, including her unique talent to leverage the power of rhythm to amplify attacks and ability to morph into a vampire bat to bash, grab, and elbow opponents. The video also provides a first look at the Sun Hat Marceline and Distant Lands Marceline character variants. For information on how to access the Marceline playable character and other Season 4 in-game content, visit our FAQ.

Additionally, the new Candy Kingdom map based on the iconic locale from the Adventure Time series will arrive on Dec. 17 alongside Marceline’s release, followed by the debut of Rogue Rifts, a new twist on Rifts mode where players must complete a gauntlet of five nodes with a limited number of daily attempts. The first Rogue Rift will be available from Jan. 15 – Feb. 4, and players will have the chance to earn the Abominable Mountaineer Jason character variant upon each completion of the challenge.

Developed by Player First Games, MultiVersus is available now as a free download for PlayStation 5 and PlayStation 4 consoles, Xbox Series X|S, Xbox One consoles, and PC (Steam and Epic Games Store), with full cross-play and cross-progression support.

The free-to-play platform fighter features an ever-expanding roster of popular characters based on Warner Bros. Discovery franchises. The announced roster of characters includes Batman, Superman, Wonder Woman, Harley Quinn, Black Adam, The Joker, Nubia, and Raven (DC); Shaggy and Velma (Scooby-Doo); Bugs Bunny, Tasmanian Devil a.k.a. Taz, and Marvin the Martian (Looney Tunes); Arya Stark (Game of Thrones); Tom & Jerry; Finn the Human, Jake the Dog, Banana Guard, and Marceline the Vampire Queen (Adventure Time); Steven Universe and Garnet (Steven Universe); Iron Giant; LeBron James (Space Jam: A New Legacy); Rick Sanchez and Morty Smith (Rick and Morty); Gizmo and Stripe (Gremlins); Jason Voorhees (Friday the 13th); Agent Smith (The Matrix); Samurai Jack; Beetlejuice; The Powerpuff Girls; and an extraordinary original creature namedReindog.

For additional information, visit MultiVersus.com or join the community conversation on Twitter/X (@MultiVersus), YouTube (MultiVersus), TikTok (MultiVersusGame), Instagram (MultiVersusGame), Facebook (MultiVersus), and Discord (MultiVersus).

MULTIVERSUS © 2024 Warner Bros. Entertainment Inc. Developed by Player First Games. All DC characters and related elements are trademarks of DC © 2024. THE POWERPUFF GIRLS, SAMURAI JACK ADVENTURE TIME, STEVEN UNIVERSE, RICK AND MORTY and all related characters and elements © & ™ Cartoon Network. TOM AND JERRY and all related characters and elements © & ™ Turner Entertainment Co. and Warner Bros. Entertainment Inc. SCOOBY-DOO and all related characters and elements © & ™ Hanna-Barbera Productions, Inc. GAME OF THRONES and all related characters and elements © & ™ Home Box Office, Inc. JASON and all related characters and elements © & ™ New Line Productions, Inc. BEETLEJUICE, MATRIX, GREMLINS, LOONEY TUNES, SPACE JAM: A NEW LEGACY, THE IRON GIANT and all related characters and elements © & ™ Warner Bros. Entertainment Inc.

AHOY! This is it, mateys! Flint: Treasure of Oblivion is now available

Sydney, Australia, 18 December 2024Microids and Savage Level are excited to celebrate the release of Flint: Treasure of Oblivion on PlayStation 5, Xbox Series X|S and PC with a launch trailer. This tactical RPG combining exploration, strategic combat and unique visual storytelling will immerse players in the heart of an epic where pirates, mysteries and priceless treasures await them.

About Flint: Treasure of Oblivion:

Prepare to embark alongside Captain Flint, his second-in-command Billy Bones and his crew of old salts in search of a legendary treasure promising freedom and fortune. With its original narrative using traditional comic strips as a narrative medium, Flint: Treasure of Oblivion invites players to immerse themselves in a historically accurate pirate adventure spiced up with fantasy.

Flint: Treasure of Oblivion delivers adventure, but also strategic depth thanks to its turn-based combat mechanics, refreshing the genre’s foundations by drawing on mechanics from role-playing and board games, notably through dice rolls. When players build their crew, each member brings unique skills to use, allowing them to adapt their strategy to their style of gameplay. During the tactical phases, players can use skill and attribute cards to improve their crew members and gain an advantage over their opponents. Hoist the mainsail and set off to discover the secrets buried in the distant lands of Flint: Treasure of Oblivion.

Flint: Treasure of Oblivion features:

  • TURN-BASED TACTICAL COMBAT: Good preparation is key! Choose your crew members with unique abilities, obtain new skills, improve your dices. During the tactical phases, use cards to trigger skills and attributes and influence the fight with dice throws.
  • COMIC-BOOK NARRATIVE: Enjoy a narrative which, beyond the usual codes of comics (onomatopoeia, speech bubbles), offers players original and dynamic comic strips.
  • EXPLORATION: Discover a magnificent world, from the French city of Saint-Malo to the exotic landscapes of central America. Visit diverse environments (cities, camps, jungle, caves…) powered by Unreal Engine 5.
  • HISTORICALLY INSPIRED PIRACY WORLD: The game faithfully recreates a world of piracy, incorporating historical elements (language, costumes, weapons) making the experience even more immersive.

Flint: Treasure of Oblivion is now available on PC, PlayStation 5 and Xbox Series X|S

About Microids

Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Savage Level

Founded by two brothers Aurélien and Maxime Josse, seasoned veterans in the video game industry, Savage Level develops games that focus on immersing players in rich universes with profound but accessible gameplays while emphasizing on artistic direction deeply rooted in traditional arts.

Survival Action Game RailGods of Hysterra Showcases Lovecraftian Landscapes in New Trailer

RailGods of Hysterra, a cooperative base-building survival action game set in a twisted Lovecraftian dreamscape from developer Troglobytes Games and publisher Digital Vortex Entertainment, previews the first biome of the procedurally generated and desolate world of the RailGods, based on Lovecraft’s “The Shadow over Innsmouth” in a new trailer. 

Enter a decaying dimension overrun with ghoulish entities wrought by the Great Old Ones: ancient cosmic beings that have overtaken the world.  Survive nightmarish environments and cultivate a bond with the RailGod – a roaming fortress composed of steel and flesh forged through obscure arcane rituals.

Battle otherworldly creatures and cultists, feeding their remains to the RailGod to continue the journey through this dark realm. Accrue and manage ever-growing madness through perilous endeavors to unlock powerful GodKeeper skills.   Craft additional train cars for storage, loot, and workbenches. Scavenge for supplies to create powerful new gear and weapons to enhance character abilities.

Choose from various skill sets for distinct playstyles and see which synergistic combos work best on the battlefield. Conquer cruel and unforgiving hellscapes alone or with up to four friends via online co-op.RailGods of Hysterra is coming to Early Access on PC via Steam in 2025. It will support English, French, German, Russian, Spanish – Spain, Portuguese – Brazil, Simplified Chinese, Italian, Japanese, Korean, Polish, and Turkish languages.

Wishlist on Steam and stay up-to-date by visiting the RailGods of Hysterra official site and following the game on X/Twitter and Facebook. Steam Playtests will soon be available for participation, join the official Discord for notifications and to give the developers feedback.

About Digital Vortex Entertainment

Digital Vortex is a new publisher made up of game industry veterans who have worked on titles such as Atomic Heart, Lost Ark, PUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play.

About Troglobytes Games

Troglobytes Games is a small development studio founded by Luciano Iurino (Art Director), Saverio Caporusso (CEO, Lead Designer), and Matteo Alessandrini (Lead Programmer) in 2015. The team’s main objective is to create games as they were in previous generations, focusing on unconventional gameplay mechanics and aesthetics while utilizing modern technology. They’ve worked on many indie titles including popular hits Hyper Parasyte and Blind Fate: Edo no Yami, with RailGods of Hysterra being the latest title in their portfolio.

ESO players to perform in-game theatrical retelling of A Christmas Carol

Vanquish, a player-guild established in ESO in 2014, are performing an in-game stage show inspired by Charles Dickens’ “A Christmas Carol” this Holiday season. 

Adaptations based on the classic tale have become a tradition for Vanquish, and this year will be the fifth anniversary of the social guild’s festive stage plays. This year’s show is titled “Investigator Vale: An Entangled Carol”, and features a cast and crew of 8 people, complete with a stage built using 700 items from ESO’s housing system and run-time of over 2 hours. The production also features original music as well as full sound effects.

In-game front row seats are all taken, so Bethesda’s Twitch channel will be broadcasting a live performance on December 20 at 8:30pm ET. More information about the performance can be found on the ESO blog and ESO forums.

For more information head over to the Bethesda News site.

‘Attack on Titan VR: Unbreakable’ Breaches the Wall in Part 2 on Meta Quest Today

Soar to new heights and topple Titans in new co-op mode as Unbreakable exits Early Access

TOKYO, JapanDec. 17, 2024Attack on Titan VR: Unbreakable, the first-person action-adventure VR platformer based on the highly-acclaimed manga circulated around the world to more than 140 million fans, rises from Early Access to 1.0 with the launch of Part 2 on Meta Quest 2, 3/3S, and Pro via the Meta Quest Store today.

Fight alongside the Scout Regiment in Unbreakable’s final two chapters in this colossal conclusion. Coordinate with a friend to face off against Titans in the new two-player Co-op Mode alongside the new Survival Mode where Scouts are tasked with eliminating 100 Titans without dying, from normals, to abnormal, and even the Armored Tian. Soon, a limited-time Global Challenge event will rally Scouts worldwide to work together and unlock a new weapon, the “Thunder Spear.” 

Join the frontline and repel the Titan invasion in dynamic aerial battles. Fly across the cityscape with Omni-Directional Mobility (ODM) Gear and confront oncoming threats between territories. Choose from several distinct blade variants and prepare for combat. Race against time, dodging enemy strikes while collecting supply drops and defending soldier outposts. Rack up points to earn stars and unlock enhanced weapons with game-changing buffs.

Become a Scout and feel the exhilarating rush of diving into action and soaring above the district’s rooftops. Slice through the limbs of terrorizing Titans, aim for the napes of their neck to take them down swiftly. Join forces with iconic Attack on Titan characters, voiced by the original English and Japanese cast, and fight for humanity’s survival.

“We want to thank all the passionate players in our Discord community for helping us improve Attack on Titan VR: Unbreakable with their feedback and suggestions,” said Keigo Fujikawa, CEO of UNIVRS. “We are thrilled to welcome new and returning series fans to enjoy the ultimate Titan fighting experience.”

Attack on Titan VR: Unbreakable Part 1 and Part 2 are now available for $7.99 and $12.00, as well as the Complete Edition for $19.99 (both Parts) on Meta Quest 2, 3/3S, and Pro via the Meta Quest Store. It supports Japanese and English voice acting alongside subtitles for both languages. 

To learn more, follow Attack on Titan VR: Unbreakable’s official website and X, as well as UNIVRS’s official website, YouTube, and X. The UNIVRS team values your input and asks fans to join the official Discord, providing feedback to help perfect and maintain the ultimate Titan slaying experience.

About UNIVRS, Inc.

Founded by Keigo Fujikawa and Shun Fujikawa, known as the VR brothers in Japan, UNIVRS aims to create immersive worlds for audiences to experience. After the booming success of Little Witch Academia: VR Broom Racing, the UNIVRS team is eager to release more thrilling VR titles, with Attack on Titan VR: Unbreakable being the next major project in their catalog. 

Crush Kill It With Fire 2’s Sinister Spiders in Today’s Sci-Fi Cybercore Update

A new explorable level brings all-new minigames, weapons, arachnids, and more

SEATTLE — 17 December, 2024 — Kill It With Fire 2, the sci-fi-inspired sequel to the first-person spider-hunter from developer Casey Donnellan Games and publisher tinyBuild, warps into cyberspace to face off against new spider-kind in the “Cybercore” update, available now on PC via Steam.

Cross into an all-new dimensional level filled with the craftiest creepy crawlies lurking in every nook and cranny. This latest update brings spider-slaying vets into “Cybercore,” a once-human space fleet training program turned spider-infested playground. Leap through platforming puzzles with the help of jump packs, and obtain tokens to play a variety of minigames to earn tickets and win fabulous prizes.

The cyberspace comes loaded with two new spider types for players to exterminate. The minigame spiders net exterminators various ticket quantities depending on their color. Meanwhile, glitch spiders duplicate into smaller, speedier variants every time they get squashed but offer far more tickets upon each kill.

Cybercore introduces a host of new weapons, and exterminators should feast their eyes on the Decompiler. This shiny, spidey-killing machine breaks down spiders and objects into teeny, tiny bits. Switch the weapon into compiler mode to craft the collected bits into ammo, exploding barrels, and even a creepy crawler of your own.

Drones return from the original Kill It With Fire, now able to unleash bullet-hell on those arachnid freaks. Put those robot driving skills to the test with the new drone racing minigames. Return to past levels to race against time, and improve previous records.

Get a taste of Chaos Theory with the innovative butterfly effect. Encounter and catch butterflies to shoot them out as they seek out and gobble up spiders. Cosmetic additions allow exterminators to swap their suits in different colors. Soak in this lively new pocket realm, brimming with tons to do and plenty of spiders to kill.

Kill It With Fire 2 is available now on PC via Steam Early Access for USD 14.99. Spider-hunters around the globe can play with English, French, German, Spanish (Spain), Russian, Brazilian Portuguese, Japanese, Korean, and Simplified Chinese language support.

To stay up to date with the latest updates, visit Kill It With Fire’s official website and follow @tinyBuild and @KIWF_Game on X (formerly known as Twitter).

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.

About Casey Donnellan Games

Casey Donnellan is an independent game developer and former AAA developer. After graduating from SMU Guildhall in 2012, he spent several years as an engineer at Certain Affinity before helping to found Rooster Teeth Games. Shipped titles include DOOM (2016), RWBY: Grimm Eclipse, Vicious Circle, and Age of Booty: Tactics. Casey lives with his wife, daughter, dog, and cat in Knoxville, Tennessee. He does not like spiders.

Devolver Releases Free Sandbox Playground Demo for Tentacular VR

Devolver Digital and Firepunchd Games have released a new sandbox mode – Playgrounds – for Tentacular VR, which allows players to create their own islands, and is available now on Steam.

Playgrounds adds the option for players to create their own Islands from scratch, now with 400 types of objects – the skies are the limits to what you can make with your own two tentacles! With the Creation Glove you can build structures, clone objects, paint buildings, and lay down roads, then use the human waypoint tool to populate your creations. You can choose to be benevolent rulers, or wreak havoc on your newly formed civilizations – it’s all your choice!

STEAM PAGE: https://store.steampowered.com/app/1220100/Tentacular/

Need some inspiration when building your own islands with all the new features? Not to worry as the demo includes 9 islands created using only the features available in Playgrounds. Play a tourist in the LaKalma Tour and experience what you can also apply to your own creations.

Tentacular Playgrounds is available for free on Steam now! Tentacular itself is available at 60% off on Steam through the holidays.

KICKSTARTER MILESTONE: ASHES OF MANKIND: CITADELS SHOWCASEs INTEL’S XESS 2 TECH AND OPENS BETA APPLICATIONS

Closed Beta Set for Early 2025; Players Invited to Apply Now on the Official Website 

Montreal, Quebec – December 17, 2024 – Ultra Corporation and Black Ice Studios today announced an official tech partnership with Intel Gaming to support their immersive tactical FPS, Ashes of Mankind: Citadels, as it reaches the halfway mark of its Kickstarter campaign. Through this partnership, Ashes of Mankind: Citadels serves as one of the first titles to fully integrate Intel’s cutting edge XeSS 2 technology, delivering unparalleled graphical performance and responsiveness for players at launch.

The tactical shooter’s public closed beta is scheduled for early next year and interested players can now join the beta waitlist via the new website at www.AshesofMankind.com. The game will launch across multiple platforms, including Ultra, Epic Game Store, GeForce Now, and Razer Cortex with more to be announced. 

Ashes of Mankind: Citadels’ Kickstarter campaign has surpassed $60,000, unlocking quality-of-life enhancements to elevate the player launch experience. Backers can claim exciting rewards, including exclusive RAZER peripherals, Discord roles, beta access, the game’s official soundtrack, and even the opportunity to name in-game weapons and armor. For a full list of rewards and stretch goals visit the Kickstarter campaign page.

Set in the post-apocalyptic world of Ortus, Ashes of Mankind: Citadels is an ultra-realistic tactical FPS/extraction shooter that prioritizes teamwork and situational preparation. Players form squads to battle human and AI enemies, scavenging for meticulously designed weapons and gear needed to ascend the Citadel. With its modular armor system, the game offers deep customization for players to optimize loadouts for maximum protection and key tactical advantages.

The Kickstarter campaign is slated to end December 31st. A ton of backer rewards are planned for the campaign, along with spectacular Stretch Goal gifts that are detailed on the campaign page. Here are just some of the supporter gifts planned: 

  • Special Discord Roles 
  • AoM Wallpapers
  • Closed Beta Access
  • Digital Original Soundtrack & Artbook 
  • Game Access Invitations
  • Season & Lifetime Battle Passes 
  • AoM Branded Razer Headset
  • Weapon & Armor Naming Rights 

About Ashes of Mankind: Citadels 

Created by gamers and an ex-military professional, Ashes of Mankind: Citadels blends intense realism with fast-paced tactical gameplay. Featuring innovations like a modular armor system for customizable protection, it offers a unique mix of depth and action designed to captivate hardcore players.  

Starship Troopers: Continuum out now on PlayStation VR2

Los Angeles – December 17, 2024 – Sony Pictures Virtual Reality (SPVR) and XR Games are proud to announce that Starship Troopers: Continuum is out now for PlayStation VR2 for $19.99 / £14.99 / €17.99.

BUY STARSHIP TROOPERS: CONTINUUM FOR PS VR2
BUY STARSHIP TROOPERS: CONTINUUM FOR META QUEST

Featuring Casper Van Dien reprising his role as the legendary ‘Johnny Rico’, Starship Troopers: Continuum is set 25 years after the Battle of Klendathu. The war between the Federation and the Arachnid is deadlocked, but the planet Janus-4 holds a secret that threatens to tip the balance of the war: The Continuum.

Key features:

  • 2-3 player online squad-based combat – team up to survive!
  • Single-player campaign – take on the bugs alone to earn weapon and trooper upgrades, perks, customisation options, and more!
  • 20+ weapons – aim well and reload quickly if you want to live!
  • The classic bugs return and bring new friends – all mean, all hungry, all lethal!
  • Boss battles against Tankers and Plasmas – plus something new!
  • Immersive weapon reloading with perks – players can choose manual reloading for a faster, more immersive experience, earning a buff with each successful reload, or select automatic reloading for convenience, tailoring gameplay to their preferred pace and style!
  • Epic missions in both familiar and unexplored terrain – bugs can come from anywhere!

In The Continuum you are an experiment, a PsyCommander, with advanced psychic powers!

  • Control troopers, rank them up, and try to keep them alive!
  • Promote them to citizenship for big bonuses and advance your own powers faster!
  • Addp sychic perks with powerful effects and build the perfect trooper!
  • They will fight, die, and fight again – and they will win!

Team up and fight the war of the future against the most lethal enemy imaginable, with the life of every living human being at stake in Starship Troopers: Continuum!

Starship Troopers: Continuum is available now on PlayStation VR2, Meta Quest 2, Meta Quest 3 and Meta Quest 3S.

About XR Games

XR Games is an award-winning virtual reality game development studio based in Leeds, UK. The team behind the hugely successful Zombieland: Headshot Fever, XR Games works closely with AAA game studios, movie studios, and IP holders to bring licences to life in VR. XR Games also works with theworld’s largest publishers and hardware manufacturers such as Meta, PlayStation & Microsoft.

About Sony Pictures Virtual Reality

Sony Pictures Virtual Reality (SPVR) is the award-winning virtual reality (VR) division of Sony Pictures Entertainment (SPE). SPVR is dedicatedto growing the business of immersive entertainment through the production anddistribution of VR games and experiences globally, across all consumer channelsincluding in-home and location-based entertainment. SPVR has published severalpopular VR games including Zombieland:Headshot Fever, Spider-Man: Homecoming VR, Spider-Man: Far From Home VR,Groundhog Day: Like Father Like Son, Can You Walk The Walk, Jumanji: ReverseThe Curse and Ghostbusters: Dimension in collaboration with The Void, MenIn Black: First Assignment in collaboration with Dreamscape, and, mostrecently, co-published Ghostbusters: Riseof the Ghost Lord.

Starship Troopers™ & © 2024 TriStar Pictures, Inc. All RightsReserved.
Starship Troopers™ & © 2024 TPI. All Rights Reserved.