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100 Games You Must Play Before You Die – Part 8

Christmas is a time for stuffing your face and disregarding such pettiness as diets, moderation and manners, and in that spirit, our 100 Games You Must Play segment is a veritable feast this week.

We’ve got some modern  classics fresh off the vine, which are sure to leave a lingering sweetness on the back palate; a couple of rare delicacies that you may not have tried before; and a generous helping of arcade hits, aged to perfection.

So dig in!

Remember, the games are in no particular order.

To see the games 1 – 10, please click here.
To see the games 11 – 20, please click here.

To see the games 21 – 30, please click here.
To see the games 31 – 40, please click here.

To see the games 41 – 50, please click here.
To see the games 51 – 60, please click here.

To see the games 61 – 70, please click here.

71. Halo: Combat Evolved
Platform: Xbox
Genre: FPS
Release date: 2001
Nominated by: Jack Joly

The story behind the ‘Combat Evolved’ in the original Halo’s title – something that often sets people off-balance as they wonder whether it is even linked to Halo 2, 3 and Reach – is one of intriguing origin. The people at Bungie apparently resented the addition to the title, but Microsoft were convinced ‘Halo’ on its own was too short and no one would buy it. How wrong they were.

Halo is one of the most successful shooting franchises out there, for good reason. The campaigns haven’t always been the strongest, and have been in decline since this very first game set such high standards with its single-player or co-op space-age adventure, but the addictive multiplayer ensured people misspent hours upon hours slaughtering other Spartan soldiers in team games or free-for-all combat. As Halo: Anniversary has just arrived on Xbox 360, you could either play the slightly modified, modern version of the game, or go back to the old game and see what all the fuss was about.

 

72. F-Zero
Platform: Super Nintendo
Genre: Racing
Release date: 1990
Nominated by: Matt Vella

F-Zero set a standard for the racing genre and is responsible for the creation of the futuristic sub-genre. THAT is how awesome it is! Using an innovative graphical technique thingy called “Mode 7”, F-Zero featured realistic racing like never seen before and contained fast, dangerous and challenging gameplay where your vehicles can even be destroyed beyond use. To this date it can still leave you biting your lip and screaming at the screen – a testament to how well it’s aged over the years. For those looking for a more ‘modern’ experience, check out 2003’s F-Zero GX, it just highlights all the amazing features of the original.

FALCON PUNCH!!!

 

73. World of WarCraft
Platform: PC
Genre: MMO
Release date: 2004
Nominated by: Kelly Teng

If there is ever an MMO that can be defined as “the one that started it all”, it would have to be World of Warcraft. WoW is the father of raids and instances, and it’s a testament to the title that even half a decade later, it still generates as much buzz as ever. While the game may have gotten a bad rep, you still owe it to yourself to play it for the people you will come in contact with (some fantastic, some just a bit odd) and the sheer fact that every time you gain a new level item, you feel that little bit of accomplishment inside. Add in the detailed backstory, the endless quests, and battlegrounds, and you don’t have a reason not to play WoW.

 

74. Super Mario Bros 3
Platform: NES/SNES
Genre: Platformer
Release date: 1990
Nominated by: Michael Irving

The Japanese version of Super Mario Bros 2 was deemed too hard to be marketed overseas, so the West received it as that strange, vegetable-plucking, floaty-physics platformer that had little to do with the series. When Super Mario Bros 3 finally hit, the franchise had returned to its roots as a pure platformer, and is arguably considered the pinnacle of 2D Mario platforming.

SMB3 added a lot to the series, and many of the new features became standard not only for later Mario games, but the platformer genre and even video games in general. Most importantly, it’s known for injecting even more character into the Mushroom Kingdom and its inhabitants.

The bread and butter of the series’ gameplay – running and jumping – was kept intact and expanded upon expertly, granting Mario more abilities, including the iconic Tanooki Suit that provided the power of flight. It was also the first Mario game to include something we’re so used to nowadays that its absence would seem bizarre  – level selection via a world map view.

Greater diversity was apparent in the enemies, providing multiple versions of the traditional Goombas and Koopas, as well as introducing other enduring characters, like Chain Chomps and those stacked-up cacti. The environments also varied greatly, with the gameplay and physics changing accordingly. Now, Mario could slide down slopes, sink in quicksand in the desert, and skate around on icy surfaces. It really changed up the basic gameplay, and made each world a unique place, with unique challenges.

Chances are you’ve already played this one, but if not, you better keep it a secret until you sit down with a NES, or SNES, or Game Boy Advance, or your Wii’s Virtual Console, and get into it before someone finds out about your shameful oversight.

Don’t worry, I won’t tell anybody.

 

75. Galaga
Platform: Arcade (and almost every single console since then)
Genre: Shooter
Release date: 1981
Nominated by: Kyle Moore

Although it may be a sequel to the fixed shooter Galaxian, Galaga stands on its own as a fantastic game. Where other arcade shooters like Space Invaders or Galaxian provided no variation in levels, Galaga brought different formations of alien invaders down for you to blast. With the help of bonuses like an extra ship creating dual lasers, and bonus rounds to gain some extra points, Galaga is one of my all time favourite arcade games, one that I have played across a number of consoles over the years.

The most recent addition to the Galaga name is the 30th anniversary addition for iOS, featuring Galaga in all its incarnations. Thanks to names like Pac-Man and Galaga, Namco was one of the front-runners during the Golden Age of video arcade games, paving the way for the current success of Namco Bandai.

 

76. Katekyo Hitman Reborn: Flame Rumble X
Platform: Nintendo DS
Genre: Fighting
Release date: 2009
Nominated by: Luke Halliday
While there were definitely some great fighting games on the Nintendo DS, none revolutionised the DS fighter genre in the way that Katekyo Hitman Reborn: Flame Rumble X did. By taking influence from the immensely popular Jump Ultimate Stars, this took the best elements of that game and improved them tenfold, making it one of the fastest paced fighting games on the DS, with more customization than you could possibly imagine. It is definitely a game to play before you die.

 

77. Ghosts ‘n Goblins 
Platform: Arcade
Genre: Platformer
Release date: 1985
Nominated by: Phil Federico

Now what can I say about this legendary game?  Created by Capcom way back when games were starting to flourish in the arcades, not much was known about King Arthur, our  little knight/hero in shining armor. Why were he and his queen in a graveyard that dark and gloomy night? All of a sudden this big red flying demon appeared out of nowhere, snatched her up and took her off into the darkness.

And with that intro, you placed your quarters into the arcade machine and set off on a perilous journey into the unknown, demonic world full of ghosts, goblins, flying red devils, and a variety of unique and evil creatures. Players were aiming to save their beloved queen from the clutches of what could only be described as the king of the demons: a creature so scary it had two heads, one in his belly and one of course on top his shoulders.

Ghosts n’ Goblins is one of the most successful side-scrolling platform games ever created. Its originality was certainly unmatched by titles back in its day. Controlling King Arthur was very easy (only two buttons in the game were used, jump and shoot/throw weapon) so anyone could play it. Of course to the N00b starting off, I would guarantee that they would never get out of the starting graveyard level alive without throwing more quarters in.  It was easy to pick up and play and had outstanding level design, but what really made it stand out was its sheer level of difficulty. In all my years playing I’m still unable to finish this game with only one credit, and I’ve only seen one person actually accomplish this task. To do so you need great reflexes and a photographic memory, to remember where enemies and end of level bosses will be coming from, and where to find the much-needed secret items and weapons.

If you ever get the chance to try the original game on an arcade machine, please do so.  It’s a game that you need to play before you die – and die you will when you play it, over and over and over – but you’ll enjoy every minute of it.

 

78. Dofus
Platform: PC
Genre: MMO
Release date: 2004
Nominated by: Luke Halliday
While other MMORPGs mostly aim for presenting a 3D overworld with real time battles, Dofus stands amongst the crowd as genre-defying. While it does indeed fit within the MMORPG genre, it features a beautifully hand-painted art style and world, paired up with an intricate turn-based strategic combat system, setting a precedent for the genre. More so than that, the world of Dofus is fully realised and holds the claim of being the most popular RPG in France and Canada. For its bold step away from the norm of MMORPGs, Dofus deserves to be played.

 

79. Viewtiful Joe
Platform: Gamecube/PlayStation 2
Genre: Beat em’ Up
Release date: October 2004
Nominated by: Matt Vella

You know that weird small red guy from Marvel vs Capcom 3? This is that guy! Viewtiful Joe is the most refreshing and unique take on the side-scrolling beat em’ up I’ve ever personally played.

The basic premise of the game is that the game your playing is a movie, as the lead actor and director. So while the game is an epic side-scolling beat em up with intelligent puzzles and platforming elements, your also given the ability to slow down, speed up and zoom-in on the action. To make things even more exciting, when you do this it doesn’t effect the game, but rather the world. Slowing down near a platform hovering via fan will cause the fan to stop and the platform to fall, speeding up around a fire will put it out, you get the idea.

The creativity to Viewtiful Joe is endless, and with a unique B- film setting and unforgettable and loveable characters, Viewtiful Joe is easily one of Capcom’s finest and in my opinion, one of the greatest games I’ve ever played. HENSHIN-A-GO-GO BABY!

 

80. GoldenEye 007
Platform: Nintendo 64
Genre: FPS
Release date: 1997
Nominated by: Michael Irving

There are some things in games that, for whatever reason, just don’t work. At least, until a game like GoldenEye comes along and fixes everything.

It was a recipe for disaster in theory; a console first-person shooter, which rarely hold up against their more responsive PC counterparts, and a film-franchise game to boot. Unlike most licensed games, GoldenEye wasn’t rushed to coincide with the release of the film – it was out two years later, in fact, meaning the dev team could take their time to polish the game.

And polished it was, with mission and environment design that was both faithful to the source material and effective in gameplay. It hit the right balance between stealth and action, and the fantastic multiplayer mode became a staple in many households, including mine. We still pull out our Nintendo 64 from time to time, and GoldenEye is, by default, stored in the cartridge slot, ready for another round.

It’s the little game that shouldn’t-but-did. Still regarded as a classic today, it has appeared on many a “Top Games” list, and, behind first-party juggernauts Super Mario 64 and Mario Kart 64, it was the third-best-selling game on the console.

 

Vita and 3DS battery life compared

Oh and just for fun, a PlayStation Portable as well. A YouTube user who has picked up the PlayStation Vita has decided that the best way to test out the battery life of the system was to compare it to the Nintendo 3DS and Sony’s last handheld the PSP. The video for the test can be seen below and is sped up 60 times and even to 100 times at one point, but be warned it is still 9 minutes in length.

For those who like to hear about specifics, Andriasang has broken down the stats for each handheld used the PSP is a PSP-3000 Hunsters Model with an expanded 2200mAh battery. The Nintendo 3DS is a Zelda 25th anniversary system with the system’s standard 1300mAh battery. Both are playing the same title, Monster Hunter 3 respectively for each system.

The Vita is the 3G Wi-Fi model with its standard 2210mAh battery and is playing Uncharted off of the game card. The systems are all set to their highest brightness and volume with the Nintendo 3DS’ 3D setting all the way at max. Those who don’t feel like watching the video and learning how long each system lasts can simply catch the breakdown of results below.

  • 3DS dies at 2 hours 35 minutes.
  • Vita dies at 3 hours 47 minutes.
  • PSP dies at 9 hours

Dead Island hits 3 million copies sold

You see that consumer up there? Good luck holding him back from picking up a copy of Deep Silver’s Dead Island. Wait… no that is a zombie, you should probably hit him with that oar ASAP. In all seriousness, Deep Silver has announced quite an accomplishment today for Techland’s Dead Island. The title has officially sold three million copies, this news comes after the news that Dead Island had shipped two million during the first month of release.

It is always good to see titles that aren’t from the more established companies such as EA and Activision selling in the million range, but when the title sells so well that they had to ship out an extra million copies just to meet demand, bravo.

Yakuza Black Panther 2 expected in Japan March 2012

Fans of the Yakuza series in North America may currently be waiting for Yakuza Dead Souls, however Japanese fans of the series are actually looking forward to a PSP Yakuza game known as Yakuza Black Panter 2. Andriasang reports that the latest issue of Dengeki PlayStation has revealed the release date for Yakuza Black Panther 2 and that date is March 22nd.

Black Panther 2 will continue to follow the story of Ukyou Tatsuya who has returned to Japan after spending some time in America. His dream is to become a pro boxer. One of the newer features mentioned so far for the title is the fact that players will be able to call in a partner to help in fights and walk through the hazardous streets of Kamurocho alongside you.

PlayStation Vita launch issues to be addressed with new firmware

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The PlayStation Vita may not be out in the West for a few months, but it has actually been out for a couple of days in Japan. Unfortunately it seems that the PlayStation Vita suffered from a large number of issues that were causing various problems with the system, some making it completely unresponsive. So, what is the best that Sony can do? You betcha… firmware update.

Now the issues that were actually plaguing the system ranged from complete system freezing to touch screens being unresponsive. The firmware was released today and it is expected to fix a number of problems that have already been brought up by consumers. This is still some disheartening news as one would think that Sony would have at least made the effort to make sure their next generation portable would be completely polished and not breaking day one.

Kingdom Hearts 3D: Dream Drop Distance no longer a dream in US and Europe next year

We’ve heard plenty about Kingdom Hearts 3D: Dream Drop Distance from Japan, but one piece of news has been alluding us all that time. That news of course was whether or not Square Enix would be bringing the Nintendo 3DS title over to Western shores. Thankfully today that news has arrived as Square Enix announced today that they will be releasing Kingdom Hearts 3D [Dream Drop Distance] as they are calling it now, in Europe and North America sometime in 2012.

Dreap Drop Distance marks the opening chapter to the final conflict in Kingdom Hearts, so this could possibly be a prelude to Kingdom Hearts 3, the title everyone has been hoping to hear about for many years. Players will be able to play as both Sora and Riku and enter a number of “Sleeping Worlds” where they will meet new enemies and allies. They will be seeing a number of new worlds, such as The Hunchback of Notre Dame and a few others. Exciting news.

Devil May Cry HD Collection set for April 2012 in North America

While some people may not be happy with how the new Dante looks, these people can still have a taste of the old school Dante in April of next year. To be more precise, the Devil May Cry HD Collection has been confirmed for an April 3, 2012. The HD collection will include the first three games of the series in upgraded fashion for the Xbox 360 and PlayStation 3.

Besides upgraded graphics, the title will contain Trophies and Achievements depending on your platform of choice and also some unspecified bonus content. The title will run for the budget price of $39.99. Anyone interested in picking this one up? Or shall you save your money until DmC is released later this year?

First Medaka Box anime promo released

Today Media Factory has released the first promotional video for the upcoming anime adaptation for Medaka Box. This is not the first time that the video has been shown however, as it also was shown to those in attendance at Jump Festa. This is however, the first time we have been able to see the video in full HD quality.

The video itself can be seen below and doesn’t provide much information besides the way the characters will look in this adaptation. The video also gives us a small clue as to how far the anime will take the plot as we are treated to artwork of each of the student council members minus a certain minus known as Kumagawa… so could the anime end before the appearance of Class -13?

Arkham City’s Batman Inc. skin shall be free

While some people have been more than content enough buying extra skins for Batman in Batman: Arkham City, those who have abstained from buying any DLC from the title will be glad to hear that Rocksteady is actually going to be releasing a Batman skin for the price of nothing. The Batman Inc. costume which can be seen above will be free on December 21st on Xbox Live and PSN.

Plus if you want to wear any costume early before you end up beating the game, you can now enter in this code to wear any costumes you own. Players must enter the code after they select their save file and press Left, Left, Down, Down, Left, Left, Right, Up, Up, Down.

Elf Rescue Out Now

Special news from Article Circle, Finland, Lapland Studios is happy to announce that Elf Rescue is available for iPhone and iPad. Being the world’s first mobile game that has been approved by Santa Claus himself, Elf Rescue is available for £0.69 GBP, €0.79 EUR, and $0.99 USD.

With only a few hours before Christmas, Santa’s sleigh crashes into the wilderness. With presents missing and reindeer running amok, Aava – the dedicated elf – takes matters into her own hands. Aava must track down the presents and all of the reindeer in order to bring children everyone the wonderful gift of Christmas. But she only has a few hours to spare…

Lapland Studios’ CEO, Ilkka Immonen, comments:

We’re proud that Santa has given his seal of approval to Elf Rescue! It’s tremendously exciting, and we’re looking forward to releasing further episodes that continue the story of Santa’s journey in the very near future.

With Santa’s stamp of approval it is hard to pass up on this holiday themed game. Take a look at Elf Rescue gameplay trailer below, and see further information in the App Store. Get Elf Rescue, and save Christmas!