It seems that Windows Phone 7 owners may be able to get a bit of an advantage from now on in Halo: Reach. Joystiq reports that during this weekend’s New York Comic Con, 343 Industries revealed that they will be releasing a new update to the Windows Phone 7 version of Halo Waypoint which will provide a new feature which is named ‘Atlas.’
This feature will provide real-time tracking of any multiplayer match you are playing in, providing a top down view of the map that shows where your teammates are at on the field. Also players will now be able to create and send challenges to friends for them to complete, similar to the daily and weekly challenges already in the game. The update will be released on November 15th so we will know more within the month.
With every company making some HD Collections of their past game series, it was only a matter of time before Capcom jumped into the mix with yet another collection. This time around it is the much hinted at Devil May Cry HD Collection which was announced today by Capcom. The collection will contain Devil May Cry, Devil May Cry 2, and Devil May Cry 3: Dante’s Awakening Special Edition all in one easy to own package.
The game’s will be given a full visual touch up and given trophy and achievement support. There will also be some sort of bonus content included but Capcom has not elaborated further on that fact yet. When it is released early next year the game will cost $39.99 in North America and be available on the Xbox 360 and PlayStation 3 consoles.
It’s almost here guys and gals! Just a few more days until Batman: Arkham City hits store shelves and we can all spend further hours trying to solve those darned Riddler puzzles! To celebrate the launch, Rocksteady and Warner Brothers Interactive have unleashed an awesome new trailer, featuring a lot more of the big baddy, Hugo Strange, than we’ve seen so far.
In a release sent out with the trailer, WB said:
Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City – five times larger than the game world in Batman: Arkham Asylum – and the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new, all-star cast of classic characters and murderous villains from theBatman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
Arkham City hits Australian store shelves on October 19th, on Xbox 360 and Playstation 3.
For anyone that wasn’t able to make it to this years EB GAMES EXPO on the Gold Coast, don’t worry we got you covered, check out all the photos from the show over the two public days. We have photos of all the publisher booths, and a fair amount of their titles along with some of the Capsule Computers Crew posing with some of the publishers, cos play characters and whole lot of other cool stuff (MasterAbbott & Kelly with the Gears Of War Lancer). There is something here for everyone, so sit back and click on the gallery below and enjoy.
Let us know what which ones are you favourite, which publisher had the best booth and what games or cos play characters you thought were the coolest at the show.
(please note that the gallery is split into multiple pages once you completed on page close and move to the next, total of approx 300 photos)
2.5D graphics-it’s like old school with a modern twist. Is this the future?
It may be hard to believe but when you think about it, video games are still in a very experimental stage and for the most part are still trying to understand the concept of using 3D graphics. Many of our favorite franchises have been through ‘trial and error’ stages, experimenting through the style. Some have been wonderful such as Nintendo’s The Legend of Zelda, some have dramatically changed the game’s original direction like Capcom’s Megaman Legends, some have seen a few hiccups and bumps along the way before finding something that actually works well such as SEGA’s Sonic The Hedgehog, whilst many other franchises have failed in translating through from 2D to 3D resulting in the franchise to die out, such as Shiny Entertainment’s Earthworm Jim and Accolade’s Bubsy. Hell when Capcom’s released their 3D graphic adaptation of Final Fight, Final Fight Streetwise, the reception was so bad it led to the demise of the developer Studio 8 was shut down. Now that’s bad!
The policy with such 2D to 3D games for most retro gamers is simple-pretend they were never made! Ah yes, ignorance really is bliss!
With time comes experience and developers have begun to learn what works and what doesn’t. Back when 3D graphics were the new and ‘hip’ thing to do, every franchise attempted to undergo a 3D transformation, and were slapped on a 3D at the end (or 64 in many Nintendo 64 exclusives) of it’s title to draw in gamers who were craving to see this new revolutionary experience in gaming-which sometimes would suck. This isn’t to say all 3D translations were bad however. Games like Nintendo’s Legend of Zelda, Rockstar Games’ Grand Theft Auto and Squaresoft/Square Enix’s Final Fantasy made the translation with ease and were arguably improved the franchise for the better. These types of games are often seen as improvements over their 2D predecessors, usually because the third dimension helps add to cinematic experiences and adventure elements among other modern features, although there will always be some diehard fans who will always prefer the originals.
How many people do you know prefer 2D GTA over 3D GTA? None? Yeah, I thought so.
Going a step further, many genres are arguably a lot better with 3D graphics and some wouldn’t exist without them. Take First-Person Shooters for example, as they require a 360 degree view of your surroundings. Can you imagine Battlefield 3 or Modern Warfare 3 in 2D? Nope, neither can I! 3D perception is a necessity for this genre, much like with flight simulation games like Namco Bandai’s Ace Combat which also benefit from this visual boost. Another great example of a genre that truly benefits from the third dimension is sport games, as multi-dimensial movement and realism greatly improves gameplay. Just ask EA Sports during their two decade-long career, who’s games arguably get better with each installment. Yet another genre that benefits from 3D graphics is the On-Rail Shooter of which Time Crisis, House of the Dead, Virtua Cop all have to thank!
This is probably what Wolfenstein 3D looked like to many gamers 20 years ago.
However a few franchises have seen some rather unfortunate translations into 3D that range from bad to just plain average. Some of which just felt too distant from the original title, some just were inferior and less fun, others were just plain crap. Other than Earthworm Jim and Bubsy as previously mentioned, but other prime examples includes the legendary Contra going 3D in Contra: Legacy of War, SNK’s Metal Slug 3D, Nintendo’s Wario in Wario World, Team 17’s Worms and Capcom’s Megaman Legends, although Megaman Legends did manage to gain a bit of a cult following. But you know what? Those three games all reverted BACK to 2D later on as popular demand from fans. Although to be fair, the Megaman Legends and the Worm‘s franchises did continue their spin off series in 3D, neither have reached the level of high popularity as their 2D counterparts which also have continued.
Calm down fan boys! I didn’t say Megaman sucks in 3D, just that it’s 2D titles have been more popular.
In one unique situation, one must make a note of the recently released Bloodrayne Betrayal. This title is unique in the way that the franchise had previously released 2 titles with 3D graphics and movement, and they received mixed criticism, and are considered to be average games. However, with the series third installment Bloodrayne Betrayal, the series took on a 2.5D approach, and has seen much kinder reviews. Could 2.5D be more suited for the Bloodrayne franchise? Based on these results, it’s easy to think so! In a similar situation however, the classic SEGA fighter Virtua Fighter 2 was famously ported to the SEGA Genesis in 2D, changing up the gameplay significantly delivering a much weaker gaming experience. This title wasn’t the first or last title to do so, much, much worse hardware ports from 3D to 2D have been seen throughout history, and there are WAY too many to name. Usually these titles were originally intended on a home console and were ported to a portable device such as a Gameboy Advance, and as a result sucked. Hard.
In most cases moving from 2D to 3D is an improvement, but from a 3D plane to 2D one is a seldom but interesting approach!
This leads us into the middle ground what appears to be Nintendo’s latest craze-2.5D! Many Nintendo heroes have been making come backs in recent years with 3D graphics on a 2D plane. Super Smash Bros, New Super Mario Bros Wii, Donkey Kong Country Returns and Kirby’s Return to Dreamland spring to mind. Nintendo isn’t the only company enjoying 2.5D graphics though, many huge titles have been released in recent years that have been huge successes from Sony’s Little Big Planet to Capcom’s Viewtiful Joe.
If you think that 2.5D means less creativity, think again!
Now let’s look at some of the biggest competitors and longest-running franchises in the video-game world. For many, the transition has not been easy. In fact many games have even been made previously to ‘test’ out audiences before working on a major release. For example, the Street Fighter EX spin-off series tested the waters of adapting 3D graphics to the Street Fighter series, and didn’t see implementation into the main series until Street Fighter IV although it adopted just 3D graphics and remained on a 2D scale. Some have theorized that Rare’s Banjoe-Kazooie was released to test a test of the consumers tastes at the time to judge whether Donkey Kong 64 was worth developing, although there is little evidence to support this.
Street Fighter EX is loved by some fans and hated by others, but most will agree that Street Fighter IV is just simply awesome.
As for some games, a bit of trial and error has been necessary, experimenting with different ideas to perfect the transition from 2D to 3D. Easily one the biggest examples is Sonic the Hedgehog, who’s been seen in many different variations of his traditional gameplay in 3D form, but by sticking through it SEGA may have just found the perfect adaptation for him recently. Take SEGA’s 1996 title, Sonic 3D Blast (also known as Sonic 3D and Sonic 3D: Flickies’ Island) for example, which featured 2.5D graphics on a Isometric viewpoint, that has been criticized as one of the hedgehog’s worst installments to date. However SEGA continued to experiment with Sonic and the third dimension, leading to Sonic Adventure and Sonic Adventure 2 on the Dreamcast only a few years later, arguably some of Sonic’s brightest highlights in his career. But SEGA didn’t stop there, they had some hit and misses (ok mostly misses) with experimenting with adapting Sonic into 3D, with the interesting Sonic Heroes in 2004, and then Sonic The Hedgehog in 2006 which while one of the weaker games of Sonic’s, showed much potential. Soon to follow was a low period for Sonic, with a few titles that weren’t as warmly received as his previous ventures, Sonic and the Secret Rings, Sonic and The Black Knight and Sonic Unleashed. These games all experimented with different styles of play and control schemes trying to see which suited Sonic best.
All of this however eventually paid off, with SEGA finally getting things right in 2011 with Sonic Colours-a game tailored after examining previous criticism of previous titles. The game featured 2.5D elements to further entertain old school Sonic fans, switching between the two styles of play to satisfy both types of fans. SEGA also released a 2.5D title, Sonic the Hedgehog 4 within the same year, and plans to continue to do so alongside releasing 3D Sonic games in the future. Things are looking even brighter for Sonic fans now, asSonic Generations will be launching next month-a title that further expands on the highlights of Sonic Colours, combining both 3D and 2.5D platform gaming.
2011 is a GREAT time to be a Sonic fan, weather you prefer playing on a 3D plane OR a 2D one!
Mortal Kombat has taken a similar, but less extreme path as Sonic the Hedgehog. Since the franchise has taken the leap into 3D in Mortal Kombat 4, it has struggled to find it’s way. The 5th, 6th and 7th installments that followed took on yet another style of gameplay with it’s grasp on the third dimension, and yet again took on another dramatic change in it’s following installment Mortal Kombat VS DC Universe, and each style (1-3, 4, 5-7 and MK VS DC) all played dramatically different from each other. The biggest flaw with the leap into 3D was a huge one-in a fighting game that focuses on projectiles rather than combos, projectiles are basically useless when they can be side-stepped in the third dimension. The most recent installment however, Mortal Kombat 9/2011 has solved many of these issues and has been considered by many the best 3D installment to date (if not for the entire series), featuring realistic 3D graphics on a 2D scale, helping to improve the combat system of the game itself.
Much like Sonic the Hedgehog, Mortal Kombat has taken a few games to find it’s place with the third dimension, and the results have been beautiful!
Nintendo’s mascot Super Mario is largely responsible for encouraging the leap from 2D to 3D for many games. The immense success of Super Mario 64 in 1996 was a major revolution in video game history. However as amazing as the game and it’s many sequels which have stuck by a similar formula but with gimmicky twists (Super Mario Sunshine, Super Mario Galaxy and Super Mario Galaxy 2), Nintendo and many of it’s fans have noticed the franchise distancing itself from what it used to originally be in the 2D era. This led to the release of New Super Mario Bros (DS, 2006) and New Super Mario Bros Wii (Wii, 2009), which were multiplayer 2.5D games much more like the original 2D games. It’s become quite clear that players get a very different experience from the 2D and 3D Mario games. This could probably be what has led to the release of Nintendo’s upcoming 3DS game,Super Mario 3D Land, which whilst still contains 3D graphics and movement follows a more straightforward path, similar to the side-scrolling 2D days, creating a style of play reminiscent of early Crash Bandicoot games. Much like Sonic the Hedgehog currently is doing in recent years, Mario’s latest adventure will combine elements of traditional side-scrolling Mario titles, such as linear-based levels with a modern open world feel found in recent Mario games, such as moving Mario in three dimensions.
I’ve been praying for this game since 1996. Thank you Nintendo!
However it’s games like Super Mario 3DLand that make gamers dreaming about the future a little confused. Does this mean all Mario games from now on will follow this structure, or is this just a spin-off, once-only thing? This is especially the case with franchises like Nintendo’s Metroid which has recently just made the jump to 3D less than a decade ago. Metroid Prime 1-3 all took place through first-person, but the following title, Metroid: Other M was viewed via third-person, although it did include occasional first-person elements. What may confuse many gamers now is-what direction will Metroid take from now on? Was the first-person view just for the Prime series, or will that continue throughout the entire Metroid series from now on? Or will it be more like Metroid: Other M as it did simulate the original experience slightly more accurately? Chances are, not even Nintendo don’t even know!
Nintendo don’t even seem to know which direction they’ll take the Metroid series at this point.
When looking back at the history of video games, it’s pretty clear that both 2D and 3D gaming have their advantages and disadvantages, and both styles suit different franchises and different genres differently. In some cases both can work well for a particular game, it’s all up to the developer. Regardless of how many dimensions a game is programmed in, the only limits are of the imagination. New concepts are being thought of everyday, and there are many more successful 2D games yet to attempt to enter the 3D world and vise-versa. Heck Icarus Uprising is coming out soon! Will Kid Icarus be a good translation into 3D? I guess we’ll just have to wait and see!
Oh, Japan! is a weekly feature in which I chronicle the wierd, wacky and just plain crazy goings on in Japan. Because we all know, Japan is prone to doing things that make us Westerners say “Oh, Japan!”.
We have covered anime in “Oh, Japan!” before, but not when Japanese animation goes wrong. This week we take aim at one episode of the Naruto Shippuden anime which almost appears that the animators were all tripping on acid while creating this.
It seems as though the animators forgot that they were Japanese and instead made everything look like an episode of Looney Tunes, in turn ruining one of the Naruto manga’s greatest fights (Naruto vs. Pain). Not only that but they completely made the once intimidating villain, Pain, into what appears to be a boneless Sonic the Hedgehog-Wiley Coyote hybrid. But it’s still good for a laugh, a sigh and an “Oh, Japan!”
Welcome to Capsule Computers’ second Monthly Member Rewards Giveaway! Every month we plan to announce a member and send them aPRIZE from our lucky dip draw, to acknowledge them an active member and thank you for making us your #1 stop for video game and pop cultures news and reviews! We love to reward members by giving away games and other cool prizes to those who stick by us! This month’sWINNER was selected for not just being a loyal member who has been with us for a long time, but earlier this week fought off a few trolls in the shoutbox. The winner is:
cellophane-girl
Congratulations! Our Editor-In-Cheif MasterAbbott will be contacting you shortly. Be sure to check your E-mail, we hope you enjoy your prize! 🙂
WANT TO WIN COOL GAMES AND STUFF LIKE cellophane-girl?
We’re giving away various X-Box 360, PlayStation 3, Wii, P.C., iPhone, X-Box Live Arcade and PlayStation Network games as well Amazon Vouchers and we can’t wait to give them away!
All you got to do is register as a member of Capsule Computers to be in the running for a chance to WIN! For hints, tips and the rules go here for more info.
Be sure to stick around on the site as we do lots of competitions and giveaways as well as the monthly rewards, and do even more on our Facebook and Twitter, so make sure you follow us there and stay tuned for more awesome prizes!
UN-GO could potentially be one of the best new anime series to come out of this season, with an opener this strong. This was an episode in which everything went right. Characters, concepts and setting are all introduced and constructed superbly. There was no low point of this episode.
“Murder at the Ball” not only gives us a taste of what is to come with this series but it also is a great story in and of itself. When a series can pull off an episode that not only works as an episode of the show itself but also as a great piece of television in general. This episode is one of those very special episodes that encompasses the spirit of the show whilst working brilliantly as it’s own story and from the looks of things, this is how UN-GO will be continuing.
There was an episode of Bleach filler during the Bount arc that as a viewer resonated more with me than the majority of the canon material. The reason for that is that it was one of those episodes in which a perfect story was told. It was episode 72, an episode that almost existed outside of the realm of the rest of the series, an episode in which we got a version of the series that actually is what I feel the entire series should’ve been, straight up horror and suspense. It was a great episode with an incredibly unique concept with real stakes. That is exactly what UN-GO has done here from the get go.
With it’s first episode, UN-GO told a complex, engaging and involving story that most series never achieve in their entire runs. The central plot of episode focusing on the mysterious murder is both meticulously constructed and paced perfectly. There was not a single bland moment. Not to mention the final reveal regarding the truth of the murder was both touching and disturbing, a mix that is nearly impossible to capture.
I was left in awe at the way things twisted and turned until it reached it’s natural conclusion with The Defeated Detective solving the mystery. It is uncommon for anime series to feature writing of this quality, it’s honestly refreshing to watch something so well plotted.
Character-wise UN-GO was a gold-mine of memorable characters, each with their own unique personality. The intrigueing thing about UN-GO is the way it handles it’s cast. We are given the bare essentials in terms of their personality, yet we are given so many hints of other sides of these characters that are still to become apparent, without giving too much away. It’s the sort of characterisation you should get in a first episode, enough to understand these people but not enough that you don’t want to know more.
The animation was brilliant as you’d expect from Bones and the art style is absolutely unique. The character designs are very angular, giving a very original look to the series. The world itself is shown briefly for the most part but what is shown is both emotive and quaint, begging the viewer to explore it, but not delivering just yet. That is still to come in future episodes.
The music like the animation was great and really helped to push the story to even greater heights, by setting the perfect mood and atmosphere for the proceedings.
All in all, UN-GO episode 1 was a brilliant episode of anime that not only is a good series opener but also a great story in itself. If the series continues down the path this episode has set for it, then we are in for one hell of a ride with UN-GO, a ride that I’ll definitely be taking.
With Batman: Arkham City‘s early release in Australia, many gamers have probably also seen some Batman controllers floating around. At EB EXPO 2011, we were lucky enough to see the Batman controller as a part of the Bluemouth booth, and then some.
You may recognize Bluemouth for their Cyberbikes that are great for exercise and fun, or their guides for various gaming titles. However, we discovered the company has so much more up their sleeve: think innovative and ergonomic controllers, and racing seats that contour to the user’s body. The Cyberbike 2 was a new product that is a fantastic way to get your heart pumping (I attracted a few stares while I was on it, though!), but our pick would have to be the Air Flo controllers. These awesome controllers look and feel great, and they also have a fan to keep your hands cool while gaming, which means no more sweaty palms!
One of our favourite booths at EB EXPO 2011 has got to be Nintendo. With a huge array of games on display (including The Legend of Zelda: Skyward Sword – yes!), Nintendo’s booth showcased exactly what the brand was all about and reminded us again why we love Mario, Link, and all of the crew.
In this video tour, Jamie from Nintendo takes us on a look around the major titles that Nintendo had displayed. Skyward Sword was fantastic and set up on a podium so everyone could see what was going on; meanwhile, the 3DS games such as Mario Kart 7 and Super Mario Bros 3D were housed across sleek white tables.
The Nintendo booth was insanely packed at all times, and we have to say that we’re very excited at the games that are being developed for late 2011/early 2012. Check out the video tour below, and click here for other EB EXPO coverage.