Two Tribes have sent out invitations for their 10th birthday party. This weekend the developers will be turning 10 years old. But don’t worry, there’s no need to get a gift. Instead, Two Tribes are giving us all a gift with a range of discounts. To celebrate the occasion, all of their games will be on sale. So head over to the Mac App Store, App Store and Steam to wish Two Tribes a happy birthday and join in the party.
Two Tribes also invite you to share your favourite Two Tribes moment with them, which can be done here.
Enjoy the discounts, the celebrations and congratulations and happy birthday to our friends over at Two Tribes!
Click here for a list of all the games Two Tribe have to offer. Alternatively you can visit Two Tribes on Steam or search for Two Tribes on the iTunes Store or Mac App Store.
When one plays an RPG or any narrative, they play through a thoughtfully constructed story that would have been typed in Word or handwritten for quite some time. Then that would be translated into the game. It may contain branching paths as well. The interactivity of the game could allow players to experience narrative in a unique way.
Now, would you believe me when I mention that there isn’t any dedicated software to map out the story? Well there is now. Articy Draft is the name of the software, created by Nevigo. The purpose of this software is to map out the narrative of the game. Users can map out plots, write dialogue, help design character and even the locations of the game’s setting. All of this can be exported in XML.
However, the software is in a closed beta, so selection will be limited. Nevigo released two videos explaining the software and divulging into its features. The first video is below, which is an overview of what to expect from the software. The second video, which goes into character creation, can be found here. There will be more to come. If you want to apply for the closed beta, go to Nevigo’s official website.
I am very impressed that someone has taken a stab in the dark with game narrative software. Checking out the videos, I do have to say that this has the potential to become a successful piece of software. Although it is targeted at computer games, this has the potential to expand into other forms, such as film and television. As an aspiring writer, I will say that this will be very useful for creating a grand narrative that I can share with the world.
Hey folks! It’s been a while since I’ve posted one of my top 10 lists. But now they’re back yet again, and this time with a bit of a twist! As many of you might be aware, our website caters to fandoms, both gaming and anime. So I figured why restrict the love to just one facet? We here at Capsule Computers enjoy our anime just as much as we do gaming. So to kick start this first ANIME top 10 list, I thought it would be good to start by counting down a list of characters that tend to be the most loved in their own respective series. Besides the main hero characters themselves, anime fans have always had an affinity for the anti-hero character type because they are different, and challenge the classic notions of good vs. evil. And here will count down the top 10 of them!
10) Crona from Soul Eater
Crona is without doubt the most tortured character in the entire Soul Eater anime. Never mind Soul and Maka’s personal troubles with demonic forces, Crona’s mother is a sadistic psycho who experimented on her from a young age, manipulated her, played on her fears and turned her into a living weapon, fused with the demon sword Ragnarok. To Medusa, that is all she ever was, simply a tool to be used for her own evil ends. It should be noted that Crona’s actual gender is never actually disclosed to viewers, but many fans interpret the character as female. When first introduced to her, she is seen hunting down and killing civilians on Medusa’s say-so, simply to build Ragnarok’s strength for a later plan in the works. It is not until after facing Maka in combat a second time that Crona develops her own free will and chooses to reject her mother and the destructive path intended for her. From that point on, her allegiances swing to and fro in both manga and anime adaptations as she is pulled in virtually every direction possible, between friends, kinship, fear and duty.
9) Gary Oak from Pokémon
The anime adaptation of Blue, the rival from the 1st generation Pokémon games. Even all these years later, Gary Oak still presents himself (albeit less frequently) as a rival to the anime hero Ash Ketchum. It is particularly interesting to see how his character has evolved over the years from being an uptight arrogant ass to a goal-driven individualistic and mature trainer. When he started out, he only showed up during the anime to give Ash and company a difficult time, showing off the number of Pokémon he had already caught and being followed around by his own harem of cheerleaders. Later he decides to devote himself to Pokémon research like his grandfather, but he still appears every now and then to keep Ash’s ego in check. He’s never really considered a villain, but the two have clashed on multiple occasions either in the Pokémon league, or in a casual battle.
8 ) Seto Kaiba from Yu Gi Oh
Seto Kaiba is a classic case of a character who starts out as an enemy and evolves into a not-so-friendly rival. He has an unrelenting obsession with defeating his rival Yugi Moto in a card game, but his plans to defeat him are often undermined by his brother being kidnapped or through some act of villainy where the two must work together to save the world. As one of the most popular characters in the series, many of the story aspect revolve around not only his origins, but also events that occur as a direct result of his rivalry (such as planning a whole tournament to fight 1 particular person). Kaiba flaunts his own material wealth, and is portrayed as a ruthless businessman and strategist. He is also unmatched in terms of pride and raw arrogance. Although his attitude to aspects of everyday life are cold and appear to be self-centred, at the core he is a good person with a strict moral compass. Though he would never admit it.
7) Graham Aker from Gundam 00
Graham Aker, who also takes on the name of Mr Bushido in the Gundam 00 series is the main rival character to the protagonist Setsuna F Seiei. Despite the fact that he is often placed in a story position where he fights against the Gundam Pilots of Celestial Being, this is a role that is more so required of him due to his station as a Union Soldier. He simply follows his orders, regardless of whether or not the action is good or evil. Despite this, he also holds a strict moral compass to do what is right, which is shown in scenes like when he allowed the Gundam Exia to escape after it single handedly stopped a war, despite his orders to capture it. At one point in the second season, he also refuses to finish off Setsuna’s downed 00 Gundam because of the Gundam’s own mechanical failure. The manga adaptation even shows Graham coming to Setsuna’s aid when the Gundam pilot was being attacked in the streets by locals, describing their actions as shameful for ganging up on a kid. Like Seto Kaiba, Graham is also a man bound by an obsession to defeat the protagonist rather than kill him. His obsession with this rivalry passes through phases of” love, hatred and destiny”, as he describes it. While characters like Char Aznable and Zechs Marquise may be more iconic rivals, both were portrayed primarily as villains as opposed to anti-heroes. Because unlike either of them, Graham never tried to drop a gigantic space station on the Earth for the purposes of mass murder.
6) Captain Smoker from One Piece
Captain Smoker is a force that constantly hounds the Straw Hat pirate crew. As a Captain in the Navy, he is widely respected among his peers for being a relentless pirate hunter, and he is considered one of the strongest men in all of East Blue, courtesy of his Smoke powers that he obtained from eating a devil’s fruit. His original mission when first introduced to viewers was to capture the protagonist character Luffy in Loguetown. After escaping his grasp, Smoker makes it his mission to hunt down Luffy and his crew and to have them arrested, rather than killed. Unlike many members of the Marine Corps, he believes in his own sense of justice, which would have pirates judged accordingly based on what action’s they have taken and what crimes they have committed, as opposed to the traditional zero tolerance policy to piracy. Like Graham, he is a man bound by duty, but he is also willing to compromise, such as when he allows Luffy to escape after the Straw Hat pirates saved his life. With the Saga of One piece still ongoing, Smoker’s place in the grand scheme of things is still yet to be determined.
5) Father Alexander Anderson from Hellsing
Throw together a hardcore faith following in Catholicism, a raging bloodlust, unnatural regeneration abilities, brutal blade skills and an Irish accent, and you have the anti-hero character of Hellsing: Father Alexander Anderson, ‘The Paladin’. As a member of Organisation XIII Iscariot, Father Anderson’s duties, besides spreading the word of God and peace and love type stuff is to hunt down and brutally main, slash and kill all things occult in the world, whether they be werewolves, zombies, demons or vampires. Naturally, when the main character of an anime is a sarcastic honour bound vampire, this makes for a volatile clash of heads. More than once, we see Anderson cross paths violently with Alucard, particularly when the objectives of Iscariot and the Hellsing organisation conflict. Both act as the trump card of their respective organisations. However, despite a treaty designed to minimise conflict between the two, both have, on numerous occasions clashed with one another either due to conflicting mission objectives, or simply on principle. However, through their multiple clashes with one another, both eventually develop a respect for the other, as their objectives begin to align further and further, and when the real enemy comes into view.
4) Scar from Full Metal Alchemist
A survivor of the Ishval war that tore his home country asunder, Scar is presented to viewers of both Full Metal Alchemist animes as the first real “super villain”, bent on murdering every state alchemist he can find as part of his own particular brand of revenge. It was state alchemists like Roy Mustang who destroyed his homeland through means which are heretical in his eyes. He believes that using alchemy is an affront to God and all that is natural, and as such, he desires to stamp out the corruption that such a power can cause in people. More than once, Scar is found to be at odds with the Elric brothers, especially when Edward finds out that Scar was responsible for the deaths of Winry’s parents. However, as the series progresses, both the Elrics and the viewers learn about Scar’s origins and the motivations behind Scar’s actions. Scar eventually learns that his destructive power can be put to better use against people who corrupt and spread war around the world, just as was done to his country. He is one of the few individuals powerful enough to stand up to a Homunculus in a 1 on 1 fight.
3) Raven from Zoids: Chaotic Century/Guardian Force
For a majority of the Zoids Chaotic Century and Guardian Force series, Raven was portrayed as a primary villain, piloting machines only intended for mass destruction. His back story is never explored until the last few episodes of the show, where it is shown that he was kidnapped and brainwashed at a young age to become an assassin for an imperial minister. Raven is shown to have an intense hatred for “weaklings”, and he genuinely believes everyone else to be below him in terms of ability. He proves to be more than a match for the series protagonist Van. Like Van, Raven introduces another Organoid machine named Shadow, contrasting Van’s ownership of his own Organoid Zeke. However, unlike Van, Raven is shown to be a degree more destructive and brutal in nature. It is not until Shadow is destroyed that Raven begins to change his attitude to life, swearing revenge on the people that destroyed him. His heart eventually opens up, and he decides that his old attitudes were twisted and wrong. He eventually develops a strong respect for Van and the two enter the final battle as allies against a monstrous Death Saurer.
2) Viral from Gurren Lagann
Viral started out as the commander of a small brigade of beastmen tasked with the removal of human beings from the surface of the world. In a world were humans are forced to live in underground caves and forbidden from venturing to the surface, Viral acts as the enforcers to that law. He initially clashes with the two series protagonists Kamina and Simon, but is eventually defeated each time in combat. No matter how good he is at being a Ganmen pilot, he cannot match the strength of the combined Gurren Lagann. Initially, it seems that Viral is utterly convinced in the superiority of Beastmen as a race compared to the humans. He is eventually artificially imbued with agelessness by the Helix King, and thus never ages throughout the series. In the second half of the series, Viral is captured by human forces and imprisoned, where he and Simon both clash with one another, but the two eventually set aside their differences for the greater good when they realise that both of their races are in jeopardy. Without Kamina or Roshiu to act as a second pilot, Simon offers Viral to become the pilot of Gurren, which he accepts. Viral eventually becomes a member of the Gurren Brigade and a full time ally of the humans. His changes in attitude towards his former enemies, as well as bringing his own unique brand of brutality to the battlefield wins Viral the number 2 spot on the anti-hero list.
And as for number 1:
1) Vegeta from Dragonball Z
When you think “anti-hero” or “rival”, Prince Vegeta stands out as the quintessential anti-hero and rival to Goku as the protagonist of Dragonball Z. While Vegeta was first introduced as an ambitious Saiyan warrior determined to gain immortality for himself, through a series of shared goals and battles, Vegeta eventually becomes an ally of the Z fighters of Earth, though his grouchy attitude and reluctance to take part in social events still persist. Despite his supposed alliance with Goku, he never lets him forget that he will be the one to defeat him in battle. His refusal to let go of this obsession drives him to save Goku from several near-death situations, such as the battles against Cooler and the Androids. He is also clearly a man weighed down by his “Saiyan Pride”, shown in his refusal to deny a challenge as well as his insistence in calling Goku by his Saiyan name: Kakarot. Being of royal blood, he still continues to refer to himself as the Prince of Saiyans, as though it were some form of justification for his level of power. However, it is in this pride where we see his greatest character flaws. Even after starting his own family on Earth, in the Majin Buu saga, the audience sees Vegeta revert to his evil ways in a bid to take down Goku and prove himself as the strongest fighter in the universe. In the final episodes of Dragonball Z, we see Vegeta finally come to the realisation that Goku will always be better than him, and he gives him his respect for it. It is clear throughout the entire series that it is more than just obsession that drives him. It is a combination of many things, ambition, pride, power, responsibility, love, control and even survival that pushes Vegeta to be the strongest fighter around.
If you know of an anti-hero or anime rival worth mentioning too, please comment below!
Just because Binary Domain isn’t coming out until next year, there isn’t any reason to wait for a company until the last minute to announce the pre-order content that you can obtain. With Binary Domain’s case however, you have two different flavors of pre-order content however. There is a multiplayer aspect of pre-order content as well as single player.
If you prefer single player content, then perhaps you should look for the pre-order bonus known as Dan Marshall Pack which will unlock a number of new weapons and skills for the main character in Binary Domain, Sergeant Dan Marshall. He will receive a new assault rifle named the ‘SOWSAR-17 SBMOD type G’ and a number of bionic upgrades including Assault: Physical Enhancement I, Assault: Protective Coating and Assault: Quick Prompt.
Those more interested in the multiplayer aspect should keep an eye out for the Multiplayer Pack which provides the exclusive online map ‘Outside High-rise, Upper City’ as well as a new playable class known as the Ninja which you can see above. Plus players will gain access to two new weapons in multiplayer, the Yamato-0 handgun and the Hoga Type 69 Sniper Rifle.
Platform: PC, Xbox 360, PS3 Genre: FPS Release date: 2007 Nominated by: Roger Ma
Back in 2007, I remember the first time I saw Call of Duty 4: Modern Warfare. I was casually browsing through my local newsagency as you do until something quite literally caught the attention my eyes. It was the cover of Xbox 360 Magazine with Call of Duty 4: Modern Warfare splashed across the front page and I have to say, I was quite literally lost for words.
Here was a video game franchise that surprised almost everyone. Call of Duty, a video game franchise that had been built around World War Two, was now stepping up into the modern warfare of today. As I flicked through the pages of that magazine I was absolutely astonished, not just on how the game looked but more importantly where the game was going to be based around the current ongoing conflict in the Middle East, or so I thought… of cause this was not the case.
Call of Duty 4: Modern Warfare brought to gamers the gritty feel of conflict in the Middle East (although fictionalized greatly) with a plot that could boldly stand on its two feet, with its fair share of very memorable moments. I will never forget that mission where you sneak through Chernobyl on an assassination mission with Captain MacMillan in ghillie suits. The game brought with it a breath of fresh air into the stale first person shooter genre of 2007. It single handily revolutionised competitive multiplayer where players could kit out exactly how they wanted to play beforehand with perks, weapon attachments and upgrades along with a in-game kill streak reward system.
As it turned out, Call of Duty 4: Modern Warfare proved to be one of the biggest games of 2007 – rivalling that the fabled and much-hyped Halo 3. ‘CoD 4’ as it soon became to be known as by fans worldwide, proved not only that modern shooters could be done but they could be done in such a polished, well crafted and presented in such a realistic way. Remember that this was a time when most first person shooters where either bogged down in the been-there-done-that of the World War Two genre or cheesy futuristic sci-fi territory. Which is why I suppose Call of Duty 4: Modern Warfare was just so successful because it completely smashed this established mould.
52. Age of Empires
Platform: PC Genre: RTS Release date: 1997 Nominated by: Mike Irving
Many might argue that during the 90s, Blizzard held a monopoly on the RTS genre, with the crazily popular StarCraft and WarCraft, but Ensemble Studios took the genre and grounded it in history with Age of Empires. The game is a fairly archetypal strategy game, keeping balance by basically reskinning the same types of units across each civilization.
After the first game’s release in 1997, many strategy games responded by turning to the historical theme as well. Age of Empires was praised for its historical content, although it’s appropriated and simplified, so it doesn’t bog the game down into a history lesson. It was divided into twelve playable civilizations, and play involved progressing through four technological ages, gaining access to newer abilities, units and upgrades.
With a stronger focus on resource management and a sophisticated yet accessible setting, Age of Empires is an RTS even my high school English teacher used to encourage us to play.
53. L.A. Noire
Platform: PS3, Xbox 360 Genre: Action-adventure Release date: 2011 Nominated by: Kelly Teng
I will never forget when I first saw the trailer for L.A. Noire. Having been a huge film buff all my life, I was both intrigued and terrified at the notion that Team Bondi and Rockstar were translating the iconic silver screen noir era into a new style for gaming.
Needless to say, the game nailed every single aspect and proved that video games can be art forms. L.A. Noire is aesthetically beautiful, with cinematics so realistic it puts Square Enix to shame. It’s engaging, with moments of interrogation which require a skillful eye and attention to detail. And lastly, the narrative is filled with intriguing characters, sub-plots, deception, murder, war, love, and everything else you could hope for – and it’s all bundled into one title.
Team Bondi and Rockstar really created a game that would change other games. L.A. Noire is worth playing for its cinematic qualities, its brilliant and engaging tale, and – above all else – because it is so different from anything we’ve played before.
Bloodwych is a dungeon role-playing video game developed for the Amiga, Atari ST and MS-DOS. It was developed by Image Works from 1989 and is very similar to games of the time such as Eye of the Beholder and Dungeon Master. Bloodwynch had me hooked for hours on end, I honestly can say that this game was one of the first RPG’s that consumed my life. Bloodwych was absolutely remarkable for a game released in 1989, just the sheer scale of its maps had me getting out the old D&D map grid paper to ensure I wasn’t getting lost because it didn’t have an auto map feature that most RPG’s have today, making Bloodwynch even harder to play as you’d really need remember where you were going or you’d end up lost resulting in lots of cursing and yelling at the computer screen.
I was quite young when I ventured into the dungeons with my four champions. I must say Bloodwynch took me what seemed to be an eternity to complete. I honestly believe it took me close to a year to finish as I’d take huge breaks and go off and play some other game then when I was ready to take on the next maze / puzzle I’d get stuck into it again. The plot to Bloodywnych isn’t too complicated, you get to pick champion of Trazere then what you do is wander the halls in search another three worthy champions all with their own strengths and weaknesses (I must admit I did start the game over a few times to find the perfect blend of champions, which if memory serves me correctly, I finished the game with a fighter, a thief and two magic users both from different magic classes and spells) After recruiting your three fellow champions, the journey begins and you embark on your adventure traveling through dungeons and mazes fighting creatures along the way till you reach the “Towers” where fun really begins. Here you given the task of collecting crystals that will be used to destroy the evil Zendick and his associates and banish the Lord of Entropy for eternity.
Bloodywynch was available on a number of different platforms. It’s now near impossible to get unless you pick it up on eBay, best bet would be to obtaining a copy on PC and hope to the gods that you can play it in MS-DOS compatibility mode. If you have the time to sit down and draw maps and take on puzzles that will challenge you to no end, then Bloodwynch is a game you should play. If you enjoyed Dungeon Master and Eye Of The Beholder, then give Bloodwynch a go as this game is as good or if not better than both of those other two titles.
55. Soul Calibur II
Platform: Arcade, PS2, Gamecube, Xbox Genre: Fighting Release date: 2002 Nominated by: Matt Vella
The original Soul Calibur revolutionised the fighting game genre with it’s 8-way run, and Soul Calibur II features everything that made the original so amazing, from its insanely epic soundtrack and impressive graphics, to its remarkable presentation and polish, to it’s intense depth…that goes even deeper. Soul Calibur II allows players to be as devastating as they can be with it’s focus on playing aggressively defensive with a guard impact system, step and avoid systems, guard break attacks and the clash system, while new players could feel like pros straight away with it’s easy pick up and play combos and fast-paced gameplay. However these are present in most Soul Calibur games, so what makes this one so special?
Soul Calibur II was the title that arguably popularised the idea of making console exclusive characters in fighting games. Xbox players got Spawn from the DC comic book series, PlayStation 2 owners got Heihachi Mishima from Tekken, but it was Gamecube players who got the winning fighter-Link from the Legend of Zelda. Still to this date I’ve never seen Link look or feel better, and he truly brought a unique aspect the game and arguably stole the show. I know it sounds biased, but as a loyal Nintendo fan it blew me away and felt like the greatest fan service ever. If your a fighting game fan, you need to play a Soul Calibur game at least once, and if your a Nintendo fan, you need to play as Link in Soul Calibur II at least once. Why can’t Nintendo just make a Smash Bros like this?!
The Legend of Zelda: The Wind Waker is a perfect example of Nintendo at it’s finest. They took many risks with this game and it all turned out splendidly. After spending 2 revolutionary games establishing him as an adult, Link is once again a child, now travels by sea rather than by horse, and most importantly is now cell shaded. Nintendo fans were shocked, many upset with this controversial decision at first, but upon playing it became clear that Nintendo had constructed one of the most beautiful virtual worlds in video game history. Almost a decade down the track, still very few titles have been released that can rival the innovation of art style, the detail of the world and level design, and remarkable character and charisma as The Wind Waker. It’s true genius when you think about it-Nintendo took the control scheme and concept of The Ocarina of Time, the predecessor considered to be one of the most revolutionary, innovative and greatest games ever made, polished it further, improved on almost every aspect and gave it a innovative art style that was seldom, almost never seen before in video games to blow people away….again!
Developed by the now defunct Pandemic Studios, Battlefront 2 had everything that made Star Wars great: Jedi, epic battles and a great story. Even today, many people still play this game online and offline because it had some of the best arena battles this side of Endor. Battlefront 2 was and is the only game where you can actually feel like you are a Clone Trooper or Storm Trooper as you kill all the weakling rebels. And unlocking a Sith or Jedi is not just some lame powerup. It can turn the tide of battle and make you feel a like a total badass. Overall, this Star Wars game rates up there with the best of them as one of the most finely tuned and most beloved Star Wars game out there. As a matter of fact, I just played about 10 hours of it last week on an aging PS2. This game is a classic and will always be remembered. Please, please LucasArts: bring out Battlefront 3 and bring out a HD remake of Battlefront 2.
58. Mega Man 2
Platform: NES Genre: 2D Platformer / Rock Paper Scissors with Robots Release date: 1988 Nominated by: Alexis Ayala
If we use the way back machine and go all the way to 1989 we’d find a young version of myself obsessed with Mega Man 2. Talk about a life changing experience, I was so entranced with it I would run through the entire game several times a week. To this day you can still randomly find me humming the tune to the Metal Man stage. It’s hard to explain how much of an impact this game had on me, my friends and the industry as a whole. Mega Man is the character he is today because of Mega Man 2. The first entry in the series was not very successful and Capcom wasn’t immediately in love with the idea of Keiji Inafune, the series producer/creator going into development of a sequel so he and his team basically had to work on their own time to get it done. What we have is a pure passion project that holds to the test of time. Mega Man doesn’t just shoot plasma with his mega buster. He shoots love.
59. Jump Ultimate Stars
Platform: Nintendo DS Genre: Fighting Release date: 2006 Nominated by: Luke Halliday
Jump Ultimate Stars is one of those niche titles that while only appealing to a certain fanbase can actually be enjoyed by anyone. The game is heavily aimed at anime fans. Which is obvious in the fact that it takes hundreds of the most popular anime and manga characters and throws them together in all out brawls. But it’s not the fact that it revolutionized anime games – it revolutionized handheld fighter games. With it’s unique approach to fighting that wasn’t reliant on button combinations but instead upon card combinations (a method replicated many times since in other games), that feels both fresh still to this day and absolutely streamlined. There is so much fun to be had here and a cast of hundreds of characters to unlock, with each being upgradable. It is indeed a game to play before you die.
60. Assassin’s Creed: Brotherhood
Platform: PS3, Xbox 360, PC Genre: Action-adventure Release date: 2010 Nominated by: Dustin Spencer
Although I enjoyed Assassin’s Creed 1 & 2, Brotherhood was truly the defining title in the series. The narrative within gave us yet another glimpse into the life of Ezio and stayed strong until the very end, but story almost didn’t even matter compared to the newly added multiplayer features. Brotherhood‘s online mode allowed for players to track down each other among hundreds of identical NPCs. Once you received a contract, it was then your job to make the hit on the correct target without killing an innocent. Think Where’s Waldo, but with lots of blood and no annoying man in glasses.
The experience as a whole felt fresh to the usual shooter brand of multiplayer, and the risk Ubisoft took has now paved the way for developers to think different when it comes to crafting a satisfying online experience, which is a huge achievement in itself.
Today Blizzard did much more than just announce a collector’s edition of Diablo III, they have also released a new trailer which they are calling the Black Soulstone trailer. If you have to give Blizzard credit for anything, they can certainly make amazing looking cinematic trailers as you can see below.
In the video we see Deckard Cain’s niece, Leah, struggle to make sense of her uncle’s writings and warnings. But suddenly she is struck with a dark vision of destruction and terror as Azmodan, the Lord of Sin swears that his army will soon pour forth from the depths of Hell to tear apart the world and that there is nothing that can be done to stop it. Powerful stuff.
WIN: One of three awesome prize packs including acopy of Assassin’s Creed: Revelations AND The Official Strategy Guide!
Want your chance to win a copy of Assassin’s Creed: Revelations? How about an strategy guide to go with it? Capsule Computers has partnered up with Bluemouth Interactive so you can WIN an Assassin’s Creed: Revelations prize pack which includes a copy of the game (winners get the choice of either a Xbox 360 or PlayStation 3 version) AND a copy of the Official Strategy Guide! We have three prize packs to give away so don’t be afraid to try your luck!
So how do you win? It’s easy! Just follow these simple steps:
The competition ends on the 21st of November! Bluemouth Interactive will then select 3 lucky winners who can choose between a Xbox 360 or PlayStation 3 copy.
Don’t forget-youNEED to post the Assassin’s motto on Bluemouth Interactive’s Facebook page in order for your entry to be considered. The motto is:
One of the first games we saw when the Kinect was first announced, that wasn’t a child simulation game or a kid game, was Project Draco. It was a game that was supposed to allow players to control a dragon flying through the air with the use of the Kinect. The game was being produced by the people who made Panzer Dragoon, but unfortunately the game has seen almost zero press.
Until now, when it was announced by the creators Grounding, that they have licensed Epic’s Unreal Engine 3 to create Project Draco. Yukio Futatsugi, director at Grounding said that “because this is Grounding’s first high-definition game, we looked at many technology options and picked Unreal Engine 3 as the best solution.”
He went on to say that the team had begun development back “in September 2010 when Microsoft first announced the title. While our team size is only 15 people and we had merely one year from the start of the project, the productive tools and efficient processes of Unreal Engine 3 meant we could come up with a high-quality playable demo in a very short time.” You can check out the screenshots below, which certainly enforces the hope that Project Draco will indeed be released next year on the XBLA.
There are many faces of Max Payne and it seems in the next game you’ll be playing as him both pre-baldness and post attack with a shaver. The screenshots below show Max doing his famous bullet time maneuvers of jumping sideways while shooting bullets through the air and even kicking some bad guy in the face.
Also there is an image of a bald Max with his head in his hands, looking like a completely broken man. Perhaps Max Payne 3 could be called Max Payne: Midlife Crisis. I suppose that wouldn’t be as appealing though it seems that the next title in the Max Payne series will at least be as emotional as the first two.
It appears that Valve, the creators of the extremely popular and well selling Portal 2 is currently working on a new piece of DLC for the title. The DLC is set for release sometime early next year and will contain a huge update that will ensure that people never grow bored of the title.
The DLC will add in a major update that adds in a supposedly easy to use in-game map editor that will let players design and build their own single player and co-op test chambers to share with the community who can then rate and vote for their favorite ones. Unfortunately Valve did not announce how the editing would work exactly nor did they say if we can expect to see this DLC arriving on any other platforms besides the PC and Mac.