It’s Halloween in just a week, so many of you should be looking for some nice costumes to dress up your online avatar for Xbox Live. If you are having trouble finding some of the higher quality hats and costumes, you can now look no further as new avatar items for the newly released War of the Worlds have hit the marketplace so you can bring the invasion to your own dashboard.
Items and Prices include:
War of the Worlds tripod tee shirt (80 MS Points)
Keep Calm and Carry On Tee Shirt (80 MS Points)
Tripod helmet for (160 MS Points)
A Tripod pet that will encircle and interact with your Avatar…creepy tentacles and all! (240 MS Points)
A Drone pet that searches around you and scans with its spotlight – but thankfully won’t zap you (240 MS Points)
A Spider pet that climbs around your Avatar, just like the ones from the game (240 MS Points)
While your picking some avatar swag up, you can also find War of the Worlds on the Xbox Live Arcade for just 800 points. Go get out there, avoid an invasion, and dress to impress with these brand new entries into the Xbox Live Marketplace.
Are you craving a mouthwatering, utterly delicious Virtual Console title to download this week? If so, you will be happy to know that the very addicting Burger Time Deluxe that hit the Game Boy many years ago is now available on the eShop for just $2.99. For those unfamiliar, Burger Time has players take control of chef Peter Pepper as he rushes to drop buns, patties, and toppings onto several plates while avoiding menacing eggs and sausages in the process. This is one of my all time favorite classics of all time and is well worth the low price tag.
Other releases for the eShop this week consist of a new Dreamworks’ Thriller recreation, featuring the cast of Shrek on Nintendo Video as well as the 3DS exclusive puzzle/platfomer, Pyramids, for $3.99.
Other DSiWare titles out this week include “Halloween: Trick or Treat” for $7.99 and Academy: Checkers for $4.99.
Those itching for a nice RPG like experience on their Wii are also in luck, as Anima: Ark of Sinners is also now available for 1000 Nintendo Points.
Not a bad week at all and things definitely seem to be picking up for Nintendo Downloads as a whole as we head into the holiday season. Now, back to Burger Time I go.
Hulk Hogan’s Main Event Publisher: Majesco Developer: Panic Button Platform: Xbox 360 / Kinect (reviewed) Release Date: October 11, 2011 Price: $49.99 – Available Here
Overview:
When the Kinect was first created, everyone thought that it could be an amazing experience. With your whole body becoming the controller, it was easy to imagine all of the possibly that would literally be at arm’s length. One of the biggest experiences one could ask for is a virtual fighting game, especially one that involved everyone’s favorite sport’s entertainment… wrestling. Majesco and Panic Button have teamed up and brought us a wrestling game that carries one of the biggest names of all of wrestling, the Hulkster himself, Hulk Hogan. Now whatcha ya gonna do brother, when Hulkamania run wild on you!?
Story:
Apparently, not a whole lot. The only actual piece of story here is where the player is able to take a wrestler of their very own, which needs to be created via Create A Wrestler and raise him from the backyard league to the big time. Now this means you don’t get to play as Hulk Hogan, but he does show up from time to time. Apparently Hulk Hogan is running some sort of contest where he chooses you to train to become a main event wrestler, unfortunately an evil corporate man by the name Booker (not Booker T) who runs the corporation you are wrestling for has other plans in mind.
Unfortunately the story is just so poorly presented and done that it just reeks of superfluity. The player will advance through various matches, often making their way up to the next venue after competing a couple of times in each area. The matches are played out in a very simple format and while the first few fights are somewhat interesting because they introduce new “Stunts” to perform, but afterward simply become tedious as they follow the same standard formula.
Any storyline progression is shown through comic book visuals… literally. Speech bubbles appear to tell you what characters are saying, which is usually something entirely predictable and occasionally out of place. As you advance you at least unlock additional quick game modes and special gear, though nearly everything, if not everything, is unlocked one time through the career which is certainly a thankful thing considering how dreadful it is.
The career mode itself can last around three hours tops, and that is with failing a few times here and there and having to retry a certain Stunt. More often than not players may find themselves taking a break simply to avoid the repetitiveness of it all.
Graphics:
As you can see from the screenshots throughout this review, the visuals you see in the game are very strange. They have a certain theme about themselves, but unfortunately this theme is just terrible in motion. The crowd you are wrestling in front of look absolutely terrible, like something one would expect from a last-gen title and appear to be something like a claymation character. The wrestling rings themselves are decently varied at least which makes it nice and refreshing whenever you have the opportunity.
Unfortunately the wrestlers themselves have the texture of plastic action figures. Not even the new action figures you see in stores nowadays for children, but the type that we used to see around ten or fifteen years ago. Thankfully there is a decent amount of variety available in the Create A Wrestler option, though the fact that the only hairstyles are bald and head nearly shaved bald, it goes to show that the title has difficulty even rendering long hair, let alone anything that doesn’t cling to the wrestler’s body like it’s part of their plastic skin.
Audio:
There is some rather generic music used for the game, with a few interesting pieces of music that slowly grow to be annoying as they are repeated ad nauseum. To make things even worse, the song at the end of the game, which sounds similar to “Real American” the song that was Hulk Hogan’s entrance music while he was wrestling with WWF but unfortunately it is simply a rip off version.
Hulk Hogan himself usually throws out random catchphrases, most of the time they match the action going on in the ring but sometimes they simply do not fit what is going on. Still it is nice to at least hear Hulk call people a brother again, too bad the number of his phrases is so small that you’ll often hear the same thing over and over again.
There is a rather unique option in the Create A Wrestler mode, and it is the Voice one. It allows the player to record their own voice in response to a couple of interview text questions. This is interesting in theory, but it is poorly implemented as the player’s voice recordings are then played over and over again every time they go through an Entrance segment, so make sure that you don’t record anything annoying.
Gameplay:
Now pretty much everything up until this point has been pretty bad, but how does Hulk Hogan’s Main Event handle it’s gameplay? Players will not actually be performing wrestling moves themselves, but rather performing specific actions that are shown in the corner via Hulk Hogan cue cards. Players then complete a certain “stunt” in a series of “stunts” to finish a match off, or just play a simple one in Quick Play.
Now each full match you perform in the Career Mode for Hulk Hogan’s Main Event follows a rather standard system that involves the character performing an Entrance mode. The Entrance Stunt features the player performing certain motions that show up in the corner and the faster you perform these the more points you receive. Now entrances are something we’ve always seen in wrestling, but I believe that even The Undertaker makes quicker entrances than this game allows.
The player will have to perform at least four or five poses as they make their way down the ramp, but these are interrupted by fans of your opponent throwing trash at your wrestler. Yes… trash. I’m not entirely sure what wrestling league would even allow this to happen, especially four times in one entrance but the player must then dodge the trash or lose points as they get hit by them. Though you get extra laughs from watching the wrestler get nailed with multiple glass bottles and his plastic skin not showing a single flaw.
From there you perform a number of stunts that will involve you fighting your opponent in a variety of ways. There are modes where you will be able to throw and block punches, whip them into the ropes and clothesline them and even chair battles. These are usually varied enough from match to match so they help break up the monotony a little bit.
Unfortunately, since Hulk Hogan’s Main Event is indeed a Kinect game, you must do all of these cue cards with your body. The reason I say it is unfortunate is the fact that the game has very dodgy motion recognition. There are a lot of times that the system will work just fine, for example the Bodyslam Stunt will usually go off without a hitch, though blocking attacks in Trading Blows is usually just complete luck due to the fact that the sensor often doesn’t pick up blocks properly, let alone some attacks.
To make matters worse, there seems to be absolutely no flow to the matches. You will beat your opponent down, then suddenly they will be just fine and able to get a chair, or Irish Whip you without a care in the world. Sure this happens in real wrestling all the time where wrestlers simply don’t sell their damage properly, but it is always the case here. Plus, every fight ends in a pinning stunt where you have to perform a number of motions to stomp your enemy into the ground, then finally pin them. Though I’d love to know where the referee is considering with all of the leaning side to side you have to do to deplete the guys stamina, the count should be up to 15 by the end.
Now this would all be forgiven if it wasn’t for the fact that the game itself can be completely broken at times. There are a few opponents who have their stamina and health regenerate so quickly that you will need to literally perform move after move after move, occasionally never beating them simply due to the fact that their health will never diminish lower despite following what the little Hulk Hogan Cue Cards.
Overall:
Now Hulk Hogan’s Main Event really tries to be a good game, and there are a few stunts that work well enough with the Kinect, but these are few and far between from the constant repetitiveness of the actual game as a whole. The Create a Character at least provides a decent amount of customization, but the characters themselves look so below standard that the graphics are just not what you should see today, even on a Kinect title.
It would have at least helped to see Hulk Hogan more, but his scant appearances make it strange to even have the title named after him, if not a simple cash-in. Unfortunately Hulk Hogan’s Main Event fails to make any impact, besides show how not to make a Kinect title.
The character Anthousa Mona is a powerful figure in the Rift lore. Come with us as we take a look at the lore behind the character who led the Kelari exodus during the Ember-Isle Pykari revolution.
Now that the Guardians have their sights set on the island she is now returning to take back her home from these invaders.
A powerful cleric and uncompromising leader, Anthousa Mona orchestrated the Kelari exodus out of Ember Isle after the plane-corrupted Pykari revolted. Now as the Guardians and Defiant take steps to reclaim the resource-rich island, Anthousa prepares to lead her people back to the ancestral homeland they unwillingly abandoned to the dragon cults.
The story follows Anthousa as she, and a few other companions, lead the Kelari people out of the danger and into safety. The lore piece has been reproduced below.
Anthousa Mona
He charged like a wild bull, this once-great priest and scholar, bony spikes sprouting between his knuckles. Anthousa raised two fingers in warding, and her spell deflected his jagged fist. Around them, Kelari clashed in the streets of Atia.
“Kelari blood runs in the gutters because you cling to old, stupid ways!” sneered Karris, a wave of heat from his open palm melting her ward away.
The High Priestess made no sign of discomfort even as the dregs of Karris’s spell singed her eyebrows away. He’d become obscenely powerful; Anthousa had to keep him talking. Anthousa found her most imperious tone, always close at hand. “Kelari blood need not concern you, Karris. All I see is another gibbering Wanton.”
Karris grabbed Anthousa’s throat as a ray of sunlight shot from the end of her staff and into his breast. Maelforge is not the only source of flame. Karris screamed, blood boiling in his veins, and in his agony, hurled her against a wall.
Anthousa slumped like a ragdoll, shards of shattered bone swimming inside her, struggling to whisper healing words as Karris stalked closer.
“Not Kelari, Eminence? Then we shall be Pyrkari, and sear away those who will not kneel to a greater power!”
At once, Anthousa rose into the air over him. Her skirts flickered like candle flame. “You shall be ash and memory. And then only ash.”
“Jace!” Anthousa sat against his chamber door, hands in her lap. “I’m sorry for saying that, but you know Karris can’t be trusted.”
“You’re just mad because you can’t prove him wrong!” cried Jace, loudly pacing within. “He says you want to hold us back!”
###
Akios fluttered by, the pale white wisp making his usual compassionate twinkling noises. She passed her fingers through his hazy light.
“If we march down Maelforge’s gullet, yes. I want to hold us back from that. If you would only study the spirit paths instead of seeking easy power, you—”
“I DON’T CARE!” Jace yelled, tossing his practice scroll against the door.
“About the spirits? About your people?” Anthousa said. “I know you better—“
She heard him mutter into his pillow: “About you.”
Anthousa hung her head a moment, perhaps for the first time in years, and then rose and smoothed her robes. “Yes, well. Your priorities are your own. Come and eat once you’ve calmed down.”
Anthousa sank to one knee as the next crowd approached. Her fingers burned from the magic. Refugees swarmed toward the docks, weeping and stumbling as they fled the rampaging Pyrkari.
“High Priestess, save your strength. We have other Clerics healing the crowds,” said Thesios, wringing his hands over her.
Anthousa downed a mana potion in gasping gulps, wiping the bright blue trickle from her chin. “None like me.” She immediately began chanting over the next group of huddled Kelari, watching with satisfaction as their wounds closed and their pace quickened toward the boats.
“If the Pyrkari break through our rear guard and find you exhausted…” Thesios said, “Karris nearly killed
you last time!”
“And I nearly killed him,” she said, beginning to chant again.
He stepped closer, flashing an ingratiating smile. “Perhaps if we were to reconsider this exodus and stayed to fight? Many Kelari resent you for making them flee.”
She stopped and stared at him, her dark eyes hard as teak. “Many Kelari, or just you? We will leave, Thesios. We will live. Question me again, and you may stay.”
###
She sat upon her father’s knee, reading from the scroll he held open in one hand. Akios fluttered impatiently about their heads, waiting for her to come play.
“‘…came upon this isle of ancient spirits, who remember the secrets of creation, who are the last embers of truth in the world. So we called our home Ember Isle. We treat with the spirits as friends and equals, and will never again bend the knee, as once we did to Tavril. It is not Kelari ever to kneel.’” The little girl yawned, tugging at her elaborate braid. “Poppa, I’m tiiiired.”
“Just a bit more, coconut,” her father said, the smile striking on his stern face. “You’re doing well.”
“Momma says I’m too little, that this is stuff for acolytes.”
“Your mother is kind,” he said. “But she fears your destiny. One day, you will be High Priestess. And our people’s hope will rest on your shoulders. And hope is very big and fragile.”
“Well, I’m small but I’m tough!” she declared, immediately throwing herself back into the text.
“And more besides, Anthousa,” her father said.
Be sure to check out the official website for more information and lore.
Just when you thought Sentai were done with their licensing spree, they strike once again. This time they have picked up the license for Phi Brain ~ Kami no Puzzle, the puzzle battle series currently airing in Japan.
Sentai have announced that they will be streaming the series through The Anime Network. A DVD or Blu-Ray release has yet to be confirmed.
Phi Brain, has currently aired 4 episodes in Japan, to critical acclaim. Critics have called it the most inventive young adult “game” series in years, with it’s complex puzzles and emphasis on getting viewers to try and play along with the characters.
What do you think of this announcement? Let us know in the shoutbox and comments section.
THQ and ESPN have been revealing the roster, class by class, over the last two weeks, so I’ve decided to compile a complete list for you guys, as a way of having a one stop shop for the UFC Undisputed 3 roster.
Heavyweights
Antonio Rodrigo Noguiera
Ben Rothwell
Brendan Schaub
Brock Lesnar
Cain Velasquez
Cheick Kongo
Frank Mir
Gabriel Gonzaga
Junior Dos Santos
Mirko Crocop
Pat Barry
Roy Nelson
Sean McCorkle
Shane Carwin
Stefan Struve
Travis Browne
Light Heavyweights
Ryan Bader
Jason Brilz
Cyrille Diabate
Rashad Evans
Rich Franklin
Forest Griffin
Matt Hamill
Dan Henderson
Quinton “Rampage” Jackson
Jon “Bones” Jones
Chuck Liddell
Lyoto Machida
Vladmir Matyushenko
Antonio Rogerio Nogueira
Tito Ortiz
Mauricio “Shogun” Rua
Thiago Silva
Brandon Vera
Middleweights
Alan Belcher
Anderson Silva
Chael Sonnen
Chris Leben
Court McGee
Demian Maia
Jorge Rivera
Kendall Grove
Mark Munoz
Michael Bisping
Nate Marquadt
Rousimar Palhares
Wanderlei Silva
Yoshihiro Akiyama
Yushin Okami
Vitor Belfort
Brian Stann (available via pre-order
Jason Miller (available via pre-order)
Welterweights
Carlos Condit
Chris Lytle
Dan Hardy
Diego Sanchez
Dong Hyun Kim
Georges St. Pierre
Jake Shields
Jon Fitch
Josh Koscheck
Martin Kampmann
Matt Serra
Matt Hughes
Mike Swick
Nate Diaz
Nick Diaz (Gamestop Exclusive)
Paulo Thiago
Thiago Alves
Lightweights
Donald Cerrone
Evan Dunham
Frankie Edgar
Takanori Gomi
Clay Guida
Melvin Guillard
Benson Henderson
Gray Maynard
Jim Miller
Ross Pearson
B.J. Penn
Anthony Pettis
Sean Sherk
Dennis Silver
George Sotiropoulos
Joe Stevenson
Featherweights
Chad Mendes
Cub Swanson
Diego Nunes
Eric Koch
Fredson Paixao
George Roop
Javier Vazquez
Jose Aldo
Josh Grispi
Kenny Florian
Leonard Garcia
Manvel Gamburyan
Mark Horminick
Mike Brown
Raphael Assuncao
Tiequan Zhang
Bantamweights
Antonio Banuelos
Brad Pickett
Brian Bowles
Charlie Valencia
Chris Cariaso
Damacio Page
Demetrious Johnson
Dominick Cruz
Eddie Wineland
Joseph Benavidez
Miguel Angel Torres
Norifumi Yamamoto
Renan Barao
Scott Jorgensen
Takeya Mizugaki
Urijah Faber
UFC Undisputed 3 will be out on the 3rd of January. What do you think of this mega roster? Is it missing any fighters that you hoped to see? Let us know down below.
Developer:EA Play Publisher: EA Games Platform: Xbox 360 (Reviewed)/Playstation 3 Release:October 20, 2011 Price:$99
The Sims games have traditionally been a PC-only affair, with a few console spin-offs here and there over the years. The Sims 3 Pets is the latest and 2nd console spin-off in this latest generation of Sims games and brings with it what players have been bugging the EA forums with the most, pets of cause.
Story
Like all Sims games, The Sims 3 Pets does not contain an actual story mode. But that’s fine, because the joy in The Sims is creating your own story with the Sims and animals you create. There are a few winks to some elements of story in the game. For example, the town of Sugar Maple Coast is filled with plenty situations and scenarios, that range from ghost sightings, hidden treasure and a very, odd if not spooky family.
However the basic storyline of these are little more than just text boxes that appear in the top right-hand side of the screen and nothing else more. Like previous Sims games each premade household is given a mini-brief/back-story, but again overall the game’s story does not extend anymore than this unfortunately. But with that said, The Sims 3 Pets is the type of game that allows for players to create and make up their own story in their own unique way.
Gameplay
I have mix feelings when it comes to The Sims 3 Pets’ gameplay. On one hand, EA Play has created a very solid, almost arcade-like Sims 3 Pets for consoles without totally stripping away the game mechanics from its PC counterpart. The Sims 3 Pets has been modified to fit in on consoles, and the conversion here isn’t that bad. Yet on the other hand, The Sims 3 Pets is plagued by severe glitches which I’ll get to later in the review, but for now the good parts of the game.
Players will get a full Sims experience here, you can fully build and decorate a house from the ground up if you want to (Just be cautious of the fire meter which is quite restrictive) and you can fully customise both your Sims and pet. There are a total of 30 pet traits that can be mixed and matched to suit your pet, along with a wide range of different breeds of cats and dogs. You can modify their traits, looks and clothing to create a sim or pet that is truly unique. And defiantly by going for the more outrageous traits the better the gaming experience becomes, as it’s interesting if not hilarious to see a bunch of counter traits work against each other. I had a Sim that was allergic to fur but was a cat lover, and as you can imagine hilarity ensued.
As stated before, The Sims 3 Pets on consoles feels far more arcade-like than the PC version. Whilst this isn’t exactly a bad thing as I suppose an arcade feel suits this console spin-off, it takes some time to get use to. As you play through The Sims 3 Pets, you are constantly given challenges and mysteries to solve which in turn unlocks Karma Points. These grant players god-like powers that can do a variety of good things like boasting a Sims mood or transforming Sims into pets and visa versa, as well as evil things like dropping a meteor from the sky or releasing a wave of illness around your Sims. And these of cause are fun to use and they really do bring something different and fun into game.
Also adding the game’s overall arcade feel is the inclusion of the new role as ‘Mysteryologist’. As you progress through the game, you can become a Mysteryologist by applying at the Town Hall and thereby are entrusted to find and solve mysteries that plague the town of Sugar Maple Coast. These require you to bring along your furry friend to help out and solve the mysteries that range from finding buried treasure to ghost hunting. These all require your pets to be highly trained in their receptive skills: hunting for cats and digging for dogs.
While the gameplay overall functions quite well, it is unfortunately plagued by some serious technical glitches, awkward controls, loading screens and most annoyingly clusters of menus and text boxes. The worst offender of the bunch is a glitch that seriously lags a Sims’ action (usually occurring during fast-forward mode), leaving Sims frozen for a prolong period of time, staring blank into space before finally executing the task you choose them to do. Not only this, when in fast-forward mode the game suffers a massive choppy slow down.
And on top of this, are the annoying menus and text box screens which the game is too heavily bogged down in. I’m sure down the track EA will release a patch that will fix many of the technical issues that I came across. But at this point in time The Sims 3 Pets is a slow affair, with all these technical issues creating a very rough Sims experience on consoles. Much patience is needed to sit through the various loading screens. If I want to simply switching from live mode into build mode – Loading screen, queue up a few actions for my Sims to take around town – Loading screen, follow my Sim into another location –Loading screen…. I think you get the picture. Installing the game onto your hard drive may be an effective solution to this problem as it will speed up these load times, but it won’t get rid of the fact that your game will still be interrupted by a 3-5 second loading screen.
The Xbox 360 version of The Sims 3 Pets feature Kinect voice controls whilst I was unable to test these out myself as I do not own a Kinect, however the addition of voice controls is a certainly plus for gamers. The simple integration of your voice into the game is a natural progression of the game’s controls. Coming from the PC Sims’ keyboard and mouse to The Sims 3 Pets on console with a control is quite alienating at first. The game has a few awkward controls that will need some time to get use to.
Every time you select a Sim, object or anything, the game automatically pauses so you can select what you want to do with it. This means that you can’t exactly queue up multiple actions for all your Sims and pets to complete like you would on the PC. Hmmm…yes quite awkward at first but you soon get use to it as the game forces you to take a different and more slower approach to playing the game on a console.
Graphics & Audio
The Sims 3 Pets on consoles retains the cartoony stylised visuals from the PC version, if not downgraded just a tad. The overall look and feel of the console version is on part with its PC counterpart, with very little noticeable changes between the two. Audio is in the same boat here, with many if not all sound have been taken from the PC version. Overall graphics and audio are top notice, the game looks and sounds like a Sims game. The Sims game have recently become renowned for their simlish version of real life songs, and The Sims 3 Pets features a few interesting simlish versions of popular songs such as Plan B’s “Stay Too Long“, Kimbra’s “Good Intent” and Erasure’s “When I Start To (Break it all Down)” just to name a few.
Overall
The Sims 3 Pets for consoles is an interesting step for the series. While technical glitches and issues plague the overall strong gameplay foundations, The Sims 3 Pets finds its strengths in its blend of arcade style and sandbox gameplay. A fully-fledged Sims experience complete with pets can be found and played here in this game, but just make sure than your patience enough to wait through the loading screens, menus and annoying text boxes that pop-up more than they should.
I give The Sims 3: Pets for Xbox 360 and Playstation 3:
It wouldn’t be a new Call of Duty: Modern Warfare game if they didn’t at least add in a few new weapons right? Well don’t worry because Activision has certainly got your back in Modern Warfare 3. Not only have they added in a handful of new weapons that you can use to kill other people online with, but you will also have a new way to customize them as well.
In the latest behind the scenes video for Modern Warfare 3, we are given some details about the way that weapons will now level up in this title, eventually unlocking proficiencies which can be used to customize your weapon to fit multiple situations. Check out the video below and prepare to purchase another time-sink, just be prepared for people quick-knifing again…
EA has decided that the best way to win fans over with the new multiplayer mode that has been added into Mass Effect 3 is just simply to ignore complaints and release some screenshots for the new gameplay mode. Now the multiplayer isn’t anything competitive and is more focused on multiplayer co-op fun so it shouldn’t bother most people.
Plus think of all the fun you can have using various biotic powers and throwing enemies all over the place. Check out the screenshots below, which show us a little bit of what battles may look like with two human players in a squad rather than the standard one.
Today Square Enix decided to release a small handful of screenshots to try and keep people satisfied until Final Fantasy XIII-2 is released next year. Now there are only four images which you can see below, but two of them focus on the now much older and less whiny Hope. Below you can see his full character artwork as well as some cutscene footage.
Besides this we are also treated to an image of a city of sorts, as well as a slot machine which means you can spend all of your hard earned money in a casino just like in real life! Final Fantasy XIII-2 is still set for release on January 31st in North America and February 3rd elsewhere.