There have been so many great anime songs this year. That is why I thought it’d be a great idea to compile a list of the very best of the best in anime music for 2011. Each song in this list, excels in providing a great companion to the series it’s from as well as being just a great song in general. While this list does order them from 10 to 1, these songs are all great in their own right with this list’s order being based solely upon my personal preference. Without any further delay, I present to you the Top 10 Anime Songs of 2011:
10.Deadman Wonderland OP – One Reason One Reason is a brilliant song, that perfectly encapsulated the mood and atmosphere of Deadman Wonderland, with the ominous tone and lyrics that reflect the despair of the series.
9.Tiger and Bunny ED 2 – Mind Game
This is a song that went under the radar of many fans of Tiger and Bunny, with many preferring the opening theme over Mind Game. However Mind Game succeeds as one of the most unique ending themes to come out of 2011, through it’s cool beat and vibe.
8.Kore wa Zombie Desu Ka OP – Ma-Ka-Se-Te Tonight
No other song this year, came out this year that matched the gleeful darkness of Ma-Ke-Se-Te Tonight. It basks in the fiendish glory of the thundering roar of guitars and provides a kick-start to each an every episode of Kore wa Zombie Desu Ka.
7. Phi Brain OP – Brain Diver
If there was a prize for most adrenlaine pumping anime theme of 2011, this would take it out in a heartbeat. This song is a fist-pumping anthem that will without a doubt leave you ready for the intensity that is on it’s way with each episode.
6.Beelzebub OP 3 – Hey!
This is without a doubt only second to our number 1 pick when it comes to a song with a killer hook. This song is so catchy, you will find yourself humming the chorus subconsciously afterwards, I know I did. “Hey, come on! My baby!” just doesn’t grow old.
5.Bleach OP 15 – Harukaze Scandal Harukaze Scandal signifies a change for Bleach. Not only does is it a farewell chorus to the Bleach of old, but it brings in the new era in a stunning fashion. Ths song just oozes new beginnings and that is exactly what Bleach needed.
4.Anohana ED – Secret Base Anohana was one of the most emotional anime series in years and it’s only natural that it feature an ending theme to match that emotion. Secret Base is that theme. It captures the heart and soul of Anohana’s core and makes magic out of it.
3.Hunter x Hunter ED – Just Awake
While the opening theme of Hunter x Hunter conveys the innocence and outlook of the series, Just Awake embodies the darkness that is looming over the future of each character. It provides a great companion and juxtaposition to the opening theme as well as being the best ending theme of 2011.
2. Steins;Gate OP – Hacking to the Gate Hacking to the Gate, is undoubtedly one of the most popular anime songs of the year. A quick search on youtube will bring up plenty of cover versions as well as remixes. It has captured the spirit of Steins;Gate and conveyed it in a symphony that transcends time itself. This is a song that will be remembered for years to come.
1. One Piece OP 14 – Fight Together
The crème de la crème of all anime music this year. Fight Together is a masterpiece of anime music. It embodies the very core of the gooey heart of One Piece. It is a rhapsody of modern times. Through an honest and touching portrayal, Fight Together tells a story of friendship and hope that stands a top all the anime music to be produced from the year we know as 2011.
So there you have it folks. What do you think of this list? What is you top 10 anime songs of 2011? Let us know in the comments section below.
Super 8
Genre: Action/Sci-fi
Directed by: J. J. Abrams
Starring: Elle Fanning, Amanda Michalka and Kyle Chandler
Classification: M
Running Time: 112 minutes
Release Date: November 17, 2011
Price: Triple Play for $49.95 or DVD for $39.95
Overview
Super 8 was first described to me as ET on steroids. Since ET was such a huge part of my childhood that made me pretty keen to see it. Super 8 (named after the short film competition) comes off as a cool sci-fi film but let’s see if there’s more to it than just that.
Plot
Is there more to it than sci-fi? Short answer, hell yes.
For entire parts of the movie it doesn’t feel like a sci-fi flick at all, it’s far more engrossing and interesting than you’d think from a glance at the film. But let me start from the beginning.
Set back in a time when sodas were only a nickel and times were simpler (not really, it’s actually set in 1979), the story starts with the death of Joe Lamb’s (Joel Courtney) mother at the plant. Already containing more heart and feeling than I was expecting, I was pleasantly surprised at this point. The film then cuts to four months later as a group of young friends (Joe, Cary, Martin and Preston) help their budding filmmaking friend Charles to make a zombie film for the short film festival, Super 8. They’ve enlisted the help of one of their classmates, Alice, and then they go to the train station to film the most important scene of the film.
There, instead of getting the production value-adding shot, they get a lot more than they bargained for. A not so wayward car derails the cargo train, and Charles’ camera captures something unexpected. After the train crashes, the town starts experiencing some very odd occurrences – like all the dogs fleeing and car engines disappearing – that have no explanation.
Cue the soldiers, confidential investigations, and the kids still trying to finish their film while all this is going on. As things start unraveling, they start finding out that there is a lot more to everything than they bargained for, and that the train was definitely not carrying normal cargo.
The film is full of heartfelt emotion, character development, and an examination of the human psyche, but don’t worry there’s some pretty awesome action scenes as well.
Characters
I kept expecting the flash-forward that would make all the pre-teens into the more popular grown actor versions of themselves. It never came. And I was actually kind of pleased about that. The actors behind the characters were amazing, especially the two mains Joe (Joel Courtney) and Alice (Elle Fanning). Both characters go through an amazing and intense emotional journey, and they both pull it off effortlessly.
The characterization is extremely strong throughout the movie; Ambram’s approach with the actors has clearly paid off very well. Each character, even the asshole father who is portrayed as a drunk, has a third dimension with guilt and redemption in store for him. You care for every character, and this is the main reason why I hesitate to classify this movie as a sci-fi movie, because there is a lot more to it than the science fiction aspect.
Visual
The graphics are mindblowing, the special effects and cinematography that goes into Super 8 is absolutely beautiful. Not only for the alien, or the incredible crash scene, or even the awesome final scene with just about everything blowing up, but the more understated shots. Even the simplest things such as the costume and set design for the late 70s context is great, and some of the humour they take from it is always appreciated.
The lighting design and structure of a lot of the shots helped to reveal the smallest and most complex character relationships with little effort. When dealing with the sensitive family issues that come in Super 8, even the subtlest cinematographic choices can make a big difference to how the audience interprets situations.
The directing of J. J. Abrams accommodates not only for the suspense of having an alien creature that isn’t revealed until the final part of the movie, but the sensitive aspect of character growth and dynamics.
Audio
It’s unsurprising for a film with Spielberg’s name attached to have an amazing soundtrack. Through the most delicate emotional scenes to the biggest action scenes, the soundtrack always keeps the film on your toes and accompanies it fantastically.
Special features
Along with commentary by writer/director J.J Abrams and producer Bryan Burk on the DVD there are two behind-the-scenes featurettes – The Dream Behind Super 8 and The Visitor Lives.
The Dream Behind Super 8 goes into the ideas and planning behind Super 8 and what it’s like the director J. J. Abrams to be working with his childhood hero Steven Spielberg. Super 8 seems to be an omage to Abrams’ beginning in filmmaking and it goes into how the characters and plot emerged at different times, explaining the way that the characters often have their own separate story which feels so whole on its own.
The Visitor Lives goes into the alien side of the movie, with the alien development and how the design of the creature was created.
For the Triple-play Blu-ray release there are seven more featurettes including The Search for New Faces, Meet Joel Courtney, Rediscovering Steel Town, Scoring Super 8, Do You Believe in Magic? and The 8mm Revolution. On top of this there is Deconstructing the Train Crash and the deleted scenes.
Conclusion
Super 8 is a really fantastic film, which breaks out of the classic sci-fi genre and gives you a really authentic story and characters that will be certain to get into your favourite films. So, the person who told me it was like ET on steroids was right, not only in terms of comparing alien size and strength, but the emotional side as well.
Nintendo released their Semi-Annual Financial Results Briefing today and among many statements, Nintendo stated that they have learnt a ‘bitter lesson’ from the 3DS launch, and are aiming to have a much more successful launch for the upcoming Wii U.
“We are also planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year. We would like to show the final format of the Wii U at the E3 show next year. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.“-Satoru Iwata, president of Nintendo.
Iwata went on to further announce something very exciting. “We would like to show the final format of the Wii U at the E3 show next year.” he said. Perhaps they plan to show off some first-party launch titles along with it, as that was something the 3DS did lack on launch. At this point, it looks like we’ll just have to wait and see.
Nintendo released their Semi-Annual Financial Results Briefing today, stating they plan to make the eShop more accessible for gamers by allowing them to get Nintendo digital downloads via PC and smartphones.
“We would like to solve this issue by making the Nintendo eShop accessible via PCs and smartphones as well. At the beginning, you will not be able to directly purchase software from your PC or smartphone. Instead, you will need to take a photo of a QR code at the Nintendo eShop by using the camera of your Nintendo 3DS. The Nintendo 3DS will then open that specific page of the Nintendo eShop. That function is already included in the upcoming system update for the Nintendo 3DS. In the future, we will make it so that you will be able to purchase software by using your PC or smartphone.-Satoru Iwata, president of Nintendo.“
So in plain english, Nintendo is planning to slowly get it’s foot into distributing their titles via PC and smartphones so even if you don’t have your 3DS on you, your still able to browse and purchase games. Keep an eye out for the upcoming update for the Nintendo 3DS soon!
Majesco are ready to have gamers take to the seas as the great white himself shortly in Jaws: Ultimate Predator for both the Nintendo 3DS and Wii. With both versions slated for a “late November” release, new screenshots have now emerged to show us just what players can expect while playing as one of the most iconic movie mascots of all time.
I remember the Playstation 2 version of Jaws that was released a few years ago, and while I certainly enjoyed that title for what it was, this new re-imagining looks to be full of everything that it’s predecessor was lacking. Eating innocent swimmers? Check. Taking on small boats? Check. What makes this release even more interesting is the rating, as the 3DS version has been given a very bold “Mature” rating, which means we should be in for a bloody good time.
Everything looks campy and satisfying so far for Jaws: Ultimate Predator, and you can see the game in action for yourself in the new Wii and 3DS screenshots below.
In case Haganai doesn’t sound familiar to you, perhaps the name Boku ha Tomodachi ga Sukunai will sound a bit better. The series can also be translated into I Don’t Have Many Friends, though FUNimation’s planning on streaming the series under the name Haganai, which they announced their ownership of the rights at New York Comic Con.
FUNimation plans on beginning the stream on 12:30AM this Friday, where they will place two episodes up on the FUNimation website here with a new episode every Friday thereafter. Haganai follows Kodaka Hasegawa, a half Japanese half American with dirty blond hair that has trouble making friends due to people believing he is a Yankee. He meets a loner named Yozora who ends up revealing to him that she has no friends but wishes to find some. In an effort to recruit friends, they form a club and slowly begin to gather up a strange batch of members all just as lonely as them.
It’s Halloween in just a week, so many of you should be looking for some nice costumes to dress up your online avatar for Xbox Live. If you are having trouble finding some of the higher quality hats and costumes, you can now look no further as new avatar items for the newly released War of the Worlds have hit the marketplace so you can bring the invasion to your own dashboard.
Items and Prices include:
War of the Worlds tripod tee shirt (80 MS Points)
Keep Calm and Carry On Tee Shirt (80 MS Points)
Tripod helmet for (160 MS Points)
A Tripod pet that will encircle and interact with your Avatar…creepy tentacles and all! (240 MS Points)
A Drone pet that searches around you and scans with its spotlight – but thankfully won’t zap you (240 MS Points)
A Spider pet that climbs around your Avatar, just like the ones from the game (240 MS Points)
While your picking some avatar swag up, you can also find War of the Worlds on the Xbox Live Arcade for just 800 points. Go get out there, avoid an invasion, and dress to impress with these brand new entries into the Xbox Live Marketplace.
Are you craving a mouthwatering, utterly delicious Virtual Console title to download this week? If so, you will be happy to know that the very addicting Burger Time Deluxe that hit the Game Boy many years ago is now available on the eShop for just $2.99. For those unfamiliar, Burger Time has players take control of chef Peter Pepper as he rushes to drop buns, patties, and toppings onto several plates while avoiding menacing eggs and sausages in the process. This is one of my all time favorite classics of all time and is well worth the low price tag.
Other releases for the eShop this week consist of a new Dreamworks’ Thriller recreation, featuring the cast of Shrek on Nintendo Video as well as the 3DS exclusive puzzle/platfomer, Pyramids, for $3.99.
Other DSiWare titles out this week include “Halloween: Trick or Treat” for $7.99 and Academy: Checkers for $4.99.
Those itching for a nice RPG like experience on their Wii are also in luck, as Anima: Ark of Sinners is also now available for 1000 Nintendo Points.
Not a bad week at all and things definitely seem to be picking up for Nintendo Downloads as a whole as we head into the holiday season. Now, back to Burger Time I go.
Hulk Hogan’s Main Event Publisher: Majesco Developer: Panic Button Platform: Xbox 360 / Kinect (reviewed) Release Date: October 11, 2011 Price: $49.99 – Available Here
Overview:
When the Kinect was first created, everyone thought that it could be an amazing experience. With your whole body becoming the controller, it was easy to imagine all of the possibly that would literally be at arm’s length. One of the biggest experiences one could ask for is a virtual fighting game, especially one that involved everyone’s favorite sport’s entertainment… wrestling. Majesco and Panic Button have teamed up and brought us a wrestling game that carries one of the biggest names of all of wrestling, the Hulkster himself, Hulk Hogan. Now whatcha ya gonna do brother, when Hulkamania run wild on you!?
Story:
Apparently, not a whole lot. The only actual piece of story here is where the player is able to take a wrestler of their very own, which needs to be created via Create A Wrestler and raise him from the backyard league to the big time. Now this means you don’t get to play as Hulk Hogan, but he does show up from time to time. Apparently Hulk Hogan is running some sort of contest where he chooses you to train to become a main event wrestler, unfortunately an evil corporate man by the name Booker (not Booker T) who runs the corporation you are wrestling for has other plans in mind.
Unfortunately the story is just so poorly presented and done that it just reeks of superfluity. The player will advance through various matches, often making their way up to the next venue after competing a couple of times in each area. The matches are played out in a very simple format and while the first few fights are somewhat interesting because they introduce new “Stunts” to perform, but afterward simply become tedious as they follow the same standard formula.
Any storyline progression is shown through comic book visuals… literally. Speech bubbles appear to tell you what characters are saying, which is usually something entirely predictable and occasionally out of place. As you advance you at least unlock additional quick game modes and special gear, though nearly everything, if not everything, is unlocked one time through the career which is certainly a thankful thing considering how dreadful it is.
The career mode itself can last around three hours tops, and that is with failing a few times here and there and having to retry a certain Stunt. More often than not players may find themselves taking a break simply to avoid the repetitiveness of it all.
Graphics:
As you can see from the screenshots throughout this review, the visuals you see in the game are very strange. They have a certain theme about themselves, but unfortunately this theme is just terrible in motion. The crowd you are wrestling in front of look absolutely terrible, like something one would expect from a last-gen title and appear to be something like a claymation character. The wrestling rings themselves are decently varied at least which makes it nice and refreshing whenever you have the opportunity.
Unfortunately the wrestlers themselves have the texture of plastic action figures. Not even the new action figures you see in stores nowadays for children, but the type that we used to see around ten or fifteen years ago. Thankfully there is a decent amount of variety available in the Create A Wrestler option, though the fact that the only hairstyles are bald and head nearly shaved bald, it goes to show that the title has difficulty even rendering long hair, let alone anything that doesn’t cling to the wrestler’s body like it’s part of their plastic skin.
Audio:
There is some rather generic music used for the game, with a few interesting pieces of music that slowly grow to be annoying as they are repeated ad nauseum. To make things even worse, the song at the end of the game, which sounds similar to “Real American” the song that was Hulk Hogan’s entrance music while he was wrestling with WWF but unfortunately it is simply a rip off version.
Hulk Hogan himself usually throws out random catchphrases, most of the time they match the action going on in the ring but sometimes they simply do not fit what is going on. Still it is nice to at least hear Hulk call people a brother again, too bad the number of his phrases is so small that you’ll often hear the same thing over and over again.
There is a rather unique option in the Create A Wrestler mode, and it is the Voice one. It allows the player to record their own voice in response to a couple of interview text questions. This is interesting in theory, but it is poorly implemented as the player’s voice recordings are then played over and over again every time they go through an Entrance segment, so make sure that you don’t record anything annoying.
Gameplay:
Now pretty much everything up until this point has been pretty bad, but how does Hulk Hogan’s Main Event handle it’s gameplay? Players will not actually be performing wrestling moves themselves, but rather performing specific actions that are shown in the corner via Hulk Hogan cue cards. Players then complete a certain “stunt” in a series of “stunts” to finish a match off, or just play a simple one in Quick Play.
Now each full match you perform in the Career Mode for Hulk Hogan’s Main Event follows a rather standard system that involves the character performing an Entrance mode. The Entrance Stunt features the player performing certain motions that show up in the corner and the faster you perform these the more points you receive. Now entrances are something we’ve always seen in wrestling, but I believe that even The Undertaker makes quicker entrances than this game allows.
The player will have to perform at least four or five poses as they make their way down the ramp, but these are interrupted by fans of your opponent throwing trash at your wrestler. Yes… trash. I’m not entirely sure what wrestling league would even allow this to happen, especially four times in one entrance but the player must then dodge the trash or lose points as they get hit by them. Though you get extra laughs from watching the wrestler get nailed with multiple glass bottles and his plastic skin not showing a single flaw.
From there you perform a number of stunts that will involve you fighting your opponent in a variety of ways. There are modes where you will be able to throw and block punches, whip them into the ropes and clothesline them and even chair battles. These are usually varied enough from match to match so they help break up the monotony a little bit.
Unfortunately, since Hulk Hogan’s Main Event is indeed a Kinect game, you must do all of these cue cards with your body. The reason I say it is unfortunate is the fact that the game has very dodgy motion recognition. There are a lot of times that the system will work just fine, for example the Bodyslam Stunt will usually go off without a hitch, though blocking attacks in Trading Blows is usually just complete luck due to the fact that the sensor often doesn’t pick up blocks properly, let alone some attacks.
To make matters worse, there seems to be absolutely no flow to the matches. You will beat your opponent down, then suddenly they will be just fine and able to get a chair, or Irish Whip you without a care in the world. Sure this happens in real wrestling all the time where wrestlers simply don’t sell their damage properly, but it is always the case here. Plus, every fight ends in a pinning stunt where you have to perform a number of motions to stomp your enemy into the ground, then finally pin them. Though I’d love to know where the referee is considering with all of the leaning side to side you have to do to deplete the guys stamina, the count should be up to 15 by the end.
Now this would all be forgiven if it wasn’t for the fact that the game itself can be completely broken at times. There are a few opponents who have their stamina and health regenerate so quickly that you will need to literally perform move after move after move, occasionally never beating them simply due to the fact that their health will never diminish lower despite following what the little Hulk Hogan Cue Cards.
Overall:
Now Hulk Hogan’s Main Event really tries to be a good game, and there are a few stunts that work well enough with the Kinect, but these are few and far between from the constant repetitiveness of the actual game as a whole. The Create a Character at least provides a decent amount of customization, but the characters themselves look so below standard that the graphics are just not what you should see today, even on a Kinect title.
It would have at least helped to see Hulk Hogan more, but his scant appearances make it strange to even have the title named after him, if not a simple cash-in. Unfortunately Hulk Hogan’s Main Event fails to make any impact, besides show how not to make a Kinect title.
The character Anthousa Mona is a powerful figure in the Rift lore. Come with us as we take a look at the lore behind the character who led the Kelari exodus during the Ember-Isle Pykari revolution.
Now that the Guardians have their sights set on the island she is now returning to take back her home from these invaders.
A powerful cleric and uncompromising leader, Anthousa Mona orchestrated the Kelari exodus out of Ember Isle after the plane-corrupted Pykari revolted. Now as the Guardians and Defiant take steps to reclaim the resource-rich island, Anthousa prepares to lead her people back to the ancestral homeland they unwillingly abandoned to the dragon cults.
The story follows Anthousa as she, and a few other companions, lead the Kelari people out of the danger and into safety. The lore piece has been reproduced below.
Anthousa Mona
He charged like a wild bull, this once-great priest and scholar, bony spikes sprouting between his knuckles. Anthousa raised two fingers in warding, and her spell deflected his jagged fist. Around them, Kelari clashed in the streets of Atia.
“Kelari blood runs in the gutters because you cling to old, stupid ways!” sneered Karris, a wave of heat from his open palm melting her ward away.
The High Priestess made no sign of discomfort even as the dregs of Karris’s spell singed her eyebrows away. He’d become obscenely powerful; Anthousa had to keep him talking. Anthousa found her most imperious tone, always close at hand. “Kelari blood need not concern you, Karris. All I see is another gibbering Wanton.”
Karris grabbed Anthousa’s throat as a ray of sunlight shot from the end of her staff and into his breast. Maelforge is not the only source of flame. Karris screamed, blood boiling in his veins, and in his agony, hurled her against a wall.
Anthousa slumped like a ragdoll, shards of shattered bone swimming inside her, struggling to whisper healing words as Karris stalked closer.
“Not Kelari, Eminence? Then we shall be Pyrkari, and sear away those who will not kneel to a greater power!”
At once, Anthousa rose into the air over him. Her skirts flickered like candle flame. “You shall be ash and memory. And then only ash.”
“Jace!” Anthousa sat against his chamber door, hands in her lap. “I’m sorry for saying that, but you know Karris can’t be trusted.”
“You’re just mad because you can’t prove him wrong!” cried Jace, loudly pacing within. “He says you want to hold us back!”
###
Akios fluttered by, the pale white wisp making his usual compassionate twinkling noises. She passed her fingers through his hazy light.
“If we march down Maelforge’s gullet, yes. I want to hold us back from that. If you would only study the spirit paths instead of seeking easy power, you—”
“I DON’T CARE!” Jace yelled, tossing his practice scroll against the door.
“About the spirits? About your people?” Anthousa said. “I know you better—“
She heard him mutter into his pillow: “About you.”
Anthousa hung her head a moment, perhaps for the first time in years, and then rose and smoothed her robes. “Yes, well. Your priorities are your own. Come and eat once you’ve calmed down.”
Anthousa sank to one knee as the next crowd approached. Her fingers burned from the magic. Refugees swarmed toward the docks, weeping and stumbling as they fled the rampaging Pyrkari.
“High Priestess, save your strength. We have other Clerics healing the crowds,” said Thesios, wringing his hands over her.
Anthousa downed a mana potion in gasping gulps, wiping the bright blue trickle from her chin. “None like me.” She immediately began chanting over the next group of huddled Kelari, watching with satisfaction as their wounds closed and their pace quickened toward the boats.
“If the Pyrkari break through our rear guard and find you exhausted…” Thesios said, “Karris nearly killed
you last time!”
“And I nearly killed him,” she said, beginning to chant again.
He stepped closer, flashing an ingratiating smile. “Perhaps if we were to reconsider this exodus and stayed to fight? Many Kelari resent you for making them flee.”
She stopped and stared at him, her dark eyes hard as teak. “Many Kelari, or just you? We will leave, Thesios. We will live. Question me again, and you may stay.”
###
She sat upon her father’s knee, reading from the scroll he held open in one hand. Akios fluttered impatiently about their heads, waiting for her to come play.
“‘…came upon this isle of ancient spirits, who remember the secrets of creation, who are the last embers of truth in the world. So we called our home Ember Isle. We treat with the spirits as friends and equals, and will never again bend the knee, as once we did to Tavril. It is not Kelari ever to kneel.’” The little girl yawned, tugging at her elaborate braid. “Poppa, I’m tiiiired.”
“Just a bit more, coconut,” her father said, the smile striking on his stern face. “You’re doing well.”
“Momma says I’m too little, that this is stuff for acolytes.”
“Your mother is kind,” he said. “But she fears your destiny. One day, you will be High Priestess. And our people’s hope will rest on your shoulders. And hope is very big and fragile.”
“Well, I’m small but I’m tough!” she declared, immediately throwing herself back into the text.
“And more besides, Anthousa,” her father said.
Be sure to check out the official website for more information and lore.