Slaughter: Bloody Sticks Slayer is just about the most awesome name for a game that I have ever heard. Just the overall goriness is what I believe truly won my heart. Slaughter: Bloody Sticks Slayer is a new casual arcade game from Mass Creation, where the player has to get rid of all sticks by flicking them with saws, spikes, bayonets, and so on. There are multiple levels and also a challenging NeverEnding mode which provides hours of fun gameplay.
Slaughter: Bloody Sticks Slayer demands a certain level of sadism. But it’s against sticks so that’s okay. With two modes, peculiar and interesting graphics, simple and fun game mechanics, and hours of additive gameplay, Slaughter: Bloody Sticks Slayer is sure to be a hit!
Slaughter: Bloody Sticks Slayer is available NOW for FREE on iPhone, iTouch and iPad. Get it HERE
Off the back of several videos released over the beginning of the month in Japan, Sony has once again shown off several Playstation Vita games, with the target being Western gamers this time around. For this round of videos, they are much shorter and not a walkthrough with someone related to the game’s development discussing it. Instead, the videos take a quick glimpse of what each particular game shall do with the various features of the Playstation Vita. Games such as Uncharted: Golden Abyss, Gravity Rush, WipEout 2048 and other first party games. Twelve games are featured.
All of the videos are found at the Playstation Youtube channel. However, listed below is a few selective videos that you might enjoy:
Did you think all the DVD releases were over? Not at all! Been seeing all the coming soon DVDs and thinking that none of them were catching your fancy? Well that’s cool because Madman have got a whole other line-up from the SBS range to keep you entertained!
To start it off we have The Family, a documentary about an ordinary Australian family who have decided to let 35 remote controlled cameras follow their every move 24-7 for three months. Exploring the dynamics of family life, the audience gets to experience the highs and lows, emotions and tensions, that shape the way we all behave.
The Family is available on January 11, 2012 for the price of $29.95. Get it HERE
Next up there is James May’s Toy Stories Special: The Great Train Race. James May has decided that the original series defeat is not enough to hold him down, now he’s decided to run a Hornby model railway between Bideford and Barnstaple, in a best out of three race against the Germans.
The race is an action packed nail biting race with explosions, crashes, and a battle of wit and technology. Can James defeat the Germans with his star drive Oz Clarke, or will they reign supreme?
James May’s Toy Stories Special: The Great Train Race is available on January 11, 2012 for the price of $24.95. Get it HERE
Town is a new series by The Open University and BBC in which host Nicholas Crane explores the growing phenomena of our residential homes, too big to be a village and yet too small to be a city. Nicholas Crane aims to put towns back on the map and refocus them as sustainable communities, since it is predicted that by 2030 a staggering 92% of the population will be living in urban areas.
Town is available on January 11, 2012 for the price of $29.95. Get it HERE
After 60 years of being considered to have been reduced to BBC approved scrap metal, two long lost episodes of Doctor Who have surfaced after a film collector, Terry Burnett, whom had purchased the episodes in the 80’s, decided to reveal their existence to the BBC, to which they gladly bought them back from him for an undisclosed price.
Both episodes were thought to have been destroyed during the BBC mass extermination of all Doctor Who episodes, because they thought space was required in their archives for such great shows as Mrs. Biggles Can Ave’ Em’ and Wot? You’re The Prime Minister?
The episodes in question are “Air Lock” (A First Doctor episode) and “The Underwater Menace” (A Second Doctor episode). Both of which hold great significance to Doctor Who fans, with “Air Lock” being the only surviving episode to feature ‘The Rills’ an alien life-form that has not returned since “Air Lock”, and with “The Underwater Menace” being the earliest surviving episode of the Second Doctor.
This is definitely a great day for Doctor Who fans. BBC has confirmed that the episodes are set to be released some time next year on DVD. What are you thoughts on this real life time-travelling incident? Let us know in the shoutbox and comments section.
With the Playstation vita sporting touch screen capabilities, it would make no sense for companies to not take advantage of these new control schemes for a Sony handheld. In the case of Ultimate Marvel vs Capcom 3, the game will allow full touch control of fights if one decides that the game may be easier or have a better experience than the use of traditional buttons.
Within the game, this is how the touch control can be used, according to Andriasang:
Move forward/backward by dragging forward/backward
Dash forward/backward by flicking forward/backward
Duck by dragging down
Jump by flicking up
Change characters by tapping and holding the icon of the new character
Call on assist character by tapping the icon of the assist character
Attack by tapping anywhere but the icons
Execute your Hyper Combo by tapping the Hyper Combo Gauge
In addition to touch controls within fights, one can actually use the Vita as a Playstation 3 controller, which Capcom dubs “Ultimate Controller.” It will also allow players to assign special attacks and execute them with the simple touch of a panel on the Vita. This is what was implemented for Super Street Fighter IV 3D, released for the Nintendo 3DS at its launch this year. You can see how it will look like on the Vita end below:
In other Ultimate Marvel vs Capcom 3 Vita news, it has been announced that the game will be a second choice for those who choose to get the First Edition bundle, which comes out on February 15 for North American markets only, one week before the official release on February 22. This is also the release date of the game, so, if you decide to purchase a Vita, there might be a game waiting for you to play… after the battery is charged, of course.
The first downloadable content pack for Assassin’s Creed Revelations has revealed itself earlier today and is now available for purchase at the price of 320 Microsoft points. Yes, it is that cheap.
The new DLC, known as the Ancestor Characters Pack, features brand new characters – one of which is a bloody freaking Pirate! You can now swashbuckle about with a scimitar or something of that liking and assassinate, creed style.
You can pick up the DLC now. Be sure to check out the Ancestors Characters Pack trailer below and let us know what you think in the shoutbox and comments section. Pirates rule!
Mario Kart 7 Developer: Nintendo Publisher: Nintendo Platform: Nintendo 3DS (reviewed) Release Date: December 3, 2011 Price: $39.99
Overview:
You already know what Mario Kart 7 is like: every other Mario Kart game, refined and expanded, making good use of the platform’s features, with a few new characters, tracks and weapons thrown in. Sure, Nintendo have been accused of milking the Mario cash-cow, but honestly, when the formula is this good, does anyone care?
Gameplay:
Mario Kart 7 contains exactly the kind of gameplay you expect: racing around the Mushroom Kingdom, using bizarre items to help you or hinder your opponents. It’s more than your standard racing game, as the items and environmental hazards make the experience more hectic, while remaining very balanced.
The game tries hard to keep all the racers as close as possible, tweaking the likelihood of weapons proportionate to a player’s current placing – i.e, those in lead are dropping bananas, those in back get the Bullet Bills and blue shells. It may not seem “fair” to purists, but it keeps races exciting for everyone, as a come-from-behind victory is never out of the question, and final scores almost always comes down to the tense home stretch.
Some of the best driving techniques have been cherry-picked from previous versions. The drifting system is easier and more effective than ever, you can still perform a trick off a jump for a boost (with a tap of a button rather than an awkward shake of the Wii remote), and my favourite, the clever slipstream boost, also returns. It presents an interesting risk/reward system, by coaxing you into driving right behind a kart for a decent boost, in the process risking a banana in the face.
As usual, the game offers a lot of stuff for a single player to complete (even if a lot of it is very similar), but the true experience is to be had with friends. Or, increasingly, random people online.
Mario Kart 7 continues the tradition of its Wii and DS predecessors of offering a massive 32 tracks – 16 brand new ones, and 16 classic tracks from the franchise’s previous six games. Grand Prix mode alone will keep you going for a while, with eight Cups to win, then win again for each class (50cc, 100cc and 150cc, plus an unlockable “mirror mode”), then you can try to get a three-star rating for your driving on each.
The new features that Nintendo are promoting as game changers are the ability to take to the skies and seas; karts can now glide and drive underwater. This opens up more varied alternate pathways, as strategic advantages could be found from dropping through a hole in the ice to drive on the lake bed, or hitting a ramp to launch into the sky.
I’m not fully sold on how useful these additions are though. Soaring through the air can be fun, and gliding physics change up the game somewhat. They can also add a hazard of sorts: an opponent’s weapon or bumping into something mid-air can cause you to plummet and drop a few ranks.
But the underwater sections seem rather unnecessary and more of a cosmetic change than anything. Besides being an alternate path, the only connection to gameplay I’ve suspected is that heavy karts handle underwater driving better than light ones, while light characters are better equipped to glide. It would add a strategic element to choosing your character, path and play style, but if it is in place, its effects are minor enough to not notice them.
It also seems like these features are tacked onto every course, whether they fit or not. Some of the classic courses appear to have been chosen for their ability to seamlessly integrate these sections, but in others they feel pointless, making you glide for a short section over a straight stretch. When it’s done right (which is a lot of the time), it works, but the urge to tack it onto everything should have been resisted.
The most important new feature is the deeper customization. Players can now put together their own kart by choosing a frame, wheels and glider, all of which adds or subtracts stats like max speed, weight, handling, etc. The character affects these as well, meaning that experimenting with combinations of characters and kart-parts is necessary to find what suits your play style. If you prefer cutting corners, beef up your Off-Road stats. If you’re more into building up speed and powering ahead, you might trade off acceleration for raw speed.
This deeper system adds a lot to the game, and it’s weird to remember previous games lacked it. Obviously you could always choose a vehicle geared more towards speed or power or whatever, but this is much more personal.
Another returning feature, which hasn’t been seen since the original Super Mario Kart back on the Super NES, are the collectable coins scattered around the tracks. Coins are as Mario as moustaches, but their return to the Kart series is dubious. Essentially, they act as a kind of power-up, whereby each one collected will increase your speed and weapon power, up to a maximum of ten. In practice though it’s so minor as to be rather pointless.
Crash Bandicoot’s kart-racing clone, Crash Team Racing, used a similar system, to a much more defined end: collecting fruit noticeably increased your speed, and when you hit the target ten, your weapons were upgraded – the time-delay TNT became instant-sploding Nitro, the leader-seeking energy ball would hit every other racer on its way to the front, that kinda thing. Mario Kart 7’s coins hint at this kind of system, but it seems to be another missed opportunity for a game-deepening mechanic.
There’s a couple of new-but-old additions to the zany arsenal. The iconic Fire Flower lets you spam out heaps of fireballs within a short time, potentially spinning out opponents multiple times. Tying in with Super Mario 3D Land, the Tanooki Tail will let you whack anything within a short range, useful for slowing enemies or deflecting incoming shells and the Super 7 summons seven weapons at once, which circle around you and can be fired in any order.
The new characters display some odd choices. I won’t give them all away, but the two who were announced prior to launch are Lakitu and Metal Mario. You may not know Lakitu by name, but he’s that guy who flies around on a cloud and throws spiky vermin at you, before adopting the more peaceful tasks in Mario Kart as the guy who holds the starter lights and rescues you when you drive off a cliff.
Metal Mario was a power-up in Mario 64 and a mini-boss in Smash Bros, and now takes his place alongside his fleshy doppelganger as a kart driver.
Sadly, my favourite, Waluigi, was removed from the roster to make room! That purple-clad beanpole villain of the damsel-distressing variety wasn’t popular among my friends, but dammit I love him. He is sorely missed by me, and no one else.
Madman have released two insightful documentaries recently, Pom Wonderful: The Greatest Movie Ever Sold and Page One: Inside The New York Times. These documentaries may be quite different in their approaches and subject matter, but they both hold the common thread of examining the linked worlds of media and advertising.
From Oscar-nominated filmmaker Morgan Spurlock (Supersize Me), comes Pom Wonderful: The Greatest Movie Ever Sold. Pom Wonderful is a feature length documentary that has been fully financed through product placement, marketing and advertising.
Inviting us into the world of movie marketing, Spurlock takes the audience on a journey through pitch meetings and product placement presentations that inform our everyday entertainment decisions. He offers each brand the chance to have a movie made about their brand, the catch is he has to juggle quite a few different brands at the same time and dodge the legal issues at the same time.
On the other hand Page One: Inside the New York Times, a story about the struggle of trying to keep newspaper journalism relevant. In the world of online publishing (ironic that you are reading this digitally), newspapers have to try and make sure that the printed word is still seen as important.
The audience is allowed to see the inner workings of the media desk as they struggle with challenges such as Wikileaks, new platforms in Twitter and tablet computers, and readers’ expectations that online news sources should be free.
Pom Wonderful: The Greatest Movie Ever Sold and Page One: Inside the New York Times are available on DVD NOW. Pom Wonderful is available for $34.95 HERE, Page One is available for $29.95 HERE
The darkest hour of the planet Cybertron is coming, with Transformers: Fall of Cybertron due for release on PS3 and Xbox 360 in fall 2012. Fall is the follow up to War for Cybertron, which was actually recieved very well, scoring an impressive 8.5 here at Capsule Computers (that makes it approximately 300% better than the last Michael Bay movie!).
Fall of Cybertron promises the final hours of the apocalyptic battle between the Autobots and the Decepticons, giving players the chance to step into the giant shiny shoes of a variety of Transformers including Grimlock (and his T-rex form, which you can spot in the trailer) and the Bruticus forming Combaticons. Developers High Moon Studios have promised a darker, improved game, aiming to provide a successor to War for Cybertron rather than just another cash in sequel…
…the best Transformers game yet? It definitely has the potential, so stay tuned for more Fall of Cybertron news as it lands.
Who doesn’t love the Mario soundtrack? Well now you have a reason to dance to it apart from it’s damn catchy self – Ubisoft are releasing the DLC for Just Dance 3 where you get to dance along with Mario. Not only do you get to get down and funky with Mario dancing around on your screen but you’ll also recognise some of the settings you go through, as well as some damn catchy tunes that I’m sure most of us spent our childhood listening to.
The new track joins seven other DLC additons: Anja’s Baby Don’t Stop Now, Studio Allstars’ Jump, Olé Orquesta’s JamboMambo, The Girly Team’s TwistShakeIt, U Can’t Touch This and Soul Searchin by Groove Century and In the Style of Irene Cara’s Fame, all priced at 250 Wii Points each.
The Mario DLC is available NOW exclusively on the Wii version of Just Dance 3 for 250 Wii Points.