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Ball on a Wall Pocket Review


Ball On A Wall Pocket
Developer: SmallGreenHill
Publisher: SmallGreenHill
Platforms: iPhone (reviewed), iTouch, iPad
Release Date: April 5, 2012
Price: $0.99 – Available Here

Overview

Simple arcade puzzlers are a great and popular type of app, with a huge range available on the Apple store. Ball on a wall pocket is a new version of one of these arcade puzzlers, so the question is, how does it far in comparison to those already on the market? And does it set itself apart?

Gameplay

Ball on wall is, funnily enough, about a ball. There is a perpetually moving ball that you have to direct around using your power to make blocks appear, and your goal is to pick up as many bonuses as possible from pickups, cogs, special coloured boxes, and coins.

There are 10 levels with 5 stages to each level. The end of each stage comes with the collection of a final pickup, which are full of cogs that explode all over the stage when you hit the pickup. As you finish each stage you are given a score out of five stars depending on how many bonuses you’ve grabbed in the level. This depends on if you are willing to take your time in the stage, grabbing everything you can, or just racing towards the finish line and not risking the possible mistake which could send you back to the beginning of the level. Don’t worry too much though, you do get three lives and if you fall you’re reminded back to where you were before, heading in the same direction, and given a couple of seconds to get your bearings.

The ball continually moves around, changing direction when it hits a block, so to successfully navigate the wall you have to strategically place blocks. You can also make the ball bounce higher by touching the ball, up to three times after the ball touches a block. This is something you’ll find very useful for the higher, hard to reach bonuses.

Getting good control of the ball is something that requires some practice, given that you have to get a feel for the momentum of the ball and how to react under pressure. However, unless you do try to get all five stars you’ll find that the challenge isn’t huge once you get a feel for how to successfully direct the ball.

There are a few things thrown in there, with certain blocks getting locked in or being unable to build blocks in certain places. These offer a little extra challenge, and can be quite annoying if they appear at wrong times, but with the three lives and the unlimited blocks ability, it didn’t phase me too much.

Visuals

Visually, Ball on a Wall is a fairly simple game. There’s the ball, the wall, the blocks, and the bonuses. There is a nice 3D element to the graphics, but there isn’t really anything super flash to it. Not that that’s a negative, after all, that is the kind of thing you’d expect from a game belonging to this genre.

Audio

The menu soundtrack to Ball on a Wall sounds like something you’d hear in an elevator, or maybe at a jazz bar, with a bit of a synth twist. Fortunately the music does change within the game, since I don’t know if I’d be able to cope with jazz music while trying to navigate the bouncy ball. It turns into something that is reminiscent of an arcade game, complete with the sound effects when you bounce the ball or collect a bonus. There aren’t a lot of games that have a suitable soundtrack that I feel comfortable listening to while playing the game, but this is one of those where they’ve managed to pick it just right.

Overall

One of the main issues that faced the game in development was producing a version of Ball on a Wall that worked well on the smaller screen of the iPhone and iTouch. If I hadn’t already been aware that this game had spawned from a bigger predecessor I would not have noticed it at all. The game works perfectly well on the smaller device, and once you get a feel for how to control the ball smoothly, it is quite fun. However, the learning curve does peter out once you have learned ball control, and this means that rather than offer a challenge, after a couple of levels the game is simply just a fun way to pass the time.

Ball on a Wall Pocket is definitely a game to look at getting, especially if you love your old school-style arcade games.

7-0-capsules-out-of-10

Midnight Mysteries: Haunted Houdini Released for iPad

MumboJumbo has released the fourth iteration of their Midnight Mysteries series, Midnight Mysteries: Haunted Houdini for the iPad today. The Midnight Mysteries series is a hidden-object adventure game series that has spanned multiple platforms and won the hearts of millions of players world wide. Haunted Houdini revolves around the mystery of the life and death of Harry Houdini, as you help the spirit of Houdini’s wife Bess reunite with her husband Harry.

The game features three difficulty levels to accommodate players of all skill levels and boasts a entrancing storyline, high quality visuals, and top notch sound.  The standard version can be purchased for $6.99 with extra content in the form of a collector’s edition purchasable as in app purchase.

Project X Zone – A Strategy RPG By Three Gaming Companies

Sega, Capcom and Namco are hard at work creating a new Strategy RPG together called Project X Zone. So far there are not that many details about the game, but what we do know is that the title will be featuring popular characters from all three companies. It is also quite likely that these characters will be adventuring and battling with and maybe even against each other.

According to sources (dothackers.com and famitsu) the game is going to be appearing on the 3DS in Japan at a later date. Much like the Super Robot Wars series of games, it looks unlikely that the game will be released overseas due to licensing issues, but if the companies can work together in Japan, I don’t see why they can’t over here.

Phantom Breaker delayed until May to fix multiplayer bugs

Even though Phantom Breaker has never had a concrete release date, 7sixty has been saying that it would be released sometime this month at least, however that won’t be happening anymore as the game has been pushed back to a tentative May 8th release date.

News of this delay comes from a series of emails between Siliconera and 7sixty where it was revealed that “During testing on the English version of the game we ran across a few issues with Xbox Live play which resulted in being unable to re-invite friends into matches, and also potential long stalls while joining a match if the other player disconnected. We passed those issues back to 5pb and they’ve done a great job patching up the minor things we’ve found.”

While this is disappointing news for those who want to get their hands on the anime styled shooter, it is great to see developers trying to make sure their title is 100% bug free when the game is launched instead of working on patches post-release.

Source: Siliconera

Aksys Games to distribute on behalf of Rising Star Games in US

European-based publisher Rising Star Games has announced that Aksys Games, a North American interactive entertainment software publisher, will exclusively distribute the company’s complete 2012 North American line-up.

The first game of the collaboration will be Akai Katana, a side-scrolling bullet hell adventure for the Xbox 360 that will be Rising Star Games’ first US title. Akai Katana will be releasing later this spring, and places players in a parallel world resembling Japan’s Taisho period. Utilizing the power behind the world’s Blood Swords for leverage, schmup (shoot ’em up) fans will fight alongside their rebel warrior kin as they seek to regain peace and order by taking on a fierce empire of tyranny.

Amy patch fixes fan criticisms and feedback

In recent memory there are only a few games that have been universally panned by critics and the most recent of these was VectorCell’s Amy. Amy was seen as a bit of a mess and nearly unplayable by much of the gaming community but don’t worry, VectorCell is taking the harsh criticisms to heart.

They are releasing a patch that they say fixes the game’s save system which now allows for saving at every checkpoint rather than an immediate level restart. Also, health items and powers will not be removed after death. Gamers who purchased Amy may be able to play the game a bit more now, though just barely.

Rockstar has no plans for a Max Payne 3 demo

While demos are a great way to show fans that you love them and give them a chance to try out a game before they drop $60 of their hard earned money on it, it seems that Rockstar has no plans on releasing a Max Payne 3 demo before the game is released, or even afterwords for those who still can’t make up their minds.

In response to fans’ questions, Rockstar’s official Twitter stated “There are no plans for a demo of Max Payne 3.” Looks like fans will have to trust their gut instinct on this one and just buy it when it is released next month so they can get another taste of Max Payne’s bullet-time.

Fez Review

Fez
Publisher: Polytron
Developer: Polytron
Platform(s): XBLA (Reviewed)
Release Date: April 13, 2012
Price: 800 Microsoft Points – Available Here

Overview
‘Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way. ‘ (Xbox.com)

Fez has been highly visible in the media for the past two years. Many articles have been written about it, and it has already won many awards. Now, after many delays and pushed back release dates, Fez has finally made its way to the Xbox 360. Is it really deserving of all those awards? Should you play it? Keep reading to find out.

Story
Gomez lives in a house in a neighborhood full of nice people who consider him as their friend.  One day, he gets a letter revealing that it is a special day, and he should go meet one of his friends to find out why.  Once he meets his friend, he is warped into another dimension.  After he gets back, he finds that he was gone for a long time.  In addition, a new character has joined him in his world.

Dot is a being from another dimension.  Dot says that Gomez is special, and that something went horribly wrong when he was transported.  As a result, cubes of matter are scattered everywhere.  Unless Gomez can find them, the world will rip itself apart.  Dot then shows Gomez that he is actually living in 2 dimensions: 2D and 3D.  He can traverse the 2D space as normal, but he can also rotate his world to see the other side.  This is how he’ll be able to find the cubes that can save the world.

All in all, the story sounds simple enough.  However, Polytron has managed to make the characters so compelling that I was emotionally attached to them. Although the dialogue is written in a very simplistic style, I found myself actually caring about the story, derivative as it might be.

Gameplay
As mentioned, Gomez has just discovered that he lives in a 3-dimensional world. Thus, the gameplay is based on looking at the world in a different way. You can run, jump and climb on the 2D plane, but you can also rotate the world so that the way objects are looked at changes. For example, if Gomez is climbing across a building on a window sill and then comes to a large gap, you can rotate the world so the large gap is hidden by ledge on the other side of the building. Thus, for all intents and purposes, the gap no longer exists, and Gomez is able to climb onto the other side of the building with no trouble.

Fez is unquestionably a great puzzle game. Although this perspective shifting type of gameplay has been explored in other games like Echochrome, Fez’s interpretation of it is so much better. You’ll be going in and out of multiple worlds, and using multiple ways to solve puzzles. Most of the time, you’ll enter a door, go into another world, enter another world and repeat the process, sometimes up 8 worlds deep. Each world has multiple cubes and secrets to be found, and traversing each one requires much thought, but each one is very unique and extremely fun to explore. The game is so mesmerizing, trippy and complex that it feels more like you are drawn into a beautiful painting of time and space. Polytron did an excellent job of setting the atmosphere, and the game will really make you rely on your complex thinking skills.

Although I found Fez to be extremely unique and wonderful, I did get lost for about an hour. I wish Polytron would have seen fit to add in a few more navigational aids. Although I understand that the lack of such aids is exaclty why Fez is able to maintain its atmosphere, it does get frustrating when you are traversing multiple dimensions but have no way of knowing that a particular door takes you to a different world than the one which you wanted to go. Nevertheless, I suppose that actually navigating different dimensions would be extremely confusing, and this game definitnely makes you feel like you are doing exactly that. I wouldn’t trade that experience for anything, even if it does mean that I will get lost occasionally while playing the game.

As stated above, you can go up to at least 8 worlds deep. However, once you are that deep and you want to go back to a ‘home world,’ it often requires a lot of backtracking. In addition to the risk of being lost while backtracking, you also have to solve the puzzles backwards. Although the game does have warp gates, you don’t know where they lead until you actually use them, and they only work one way. In the beginning especially, you may have to do a lot of backtracking depending on how you play the game. And the warp gates increase the probability of getting lost. Nevertheless, while you’re lost or attempting to go back, you’ll undoubtedly stumble across a secret or ANOTHER world and be glad you didn’t make it back. All in all, the fear of getting lost, and indeed the actual action of getting lost, lends to the atmosphere and makes the time and space elements even more relevant.

Audio and Visuals
Every world in the game has a unique soundtrack, and each one perfectly adds to the atmosphere which Polytron created. Although they are all fairly simple musical tracks, they never got boring, and they added so much to the game.

Each world is also completely different. Bright and vibrant colors make each world stand out, and each world also has different textures and themes. There is a good reason why Fez won a lot of awards for its graphical design. It is outstanding. I highly recommend downloading the demo, if just to check out the visuals. Words don’t do them justice. Fez truly exemplifies the saying, “A picture is worth a 1,000 words.”

Overall
In conclusion, Fez is probably the most original game since Portal. Even when it shows weaknesses, those turn into strengths because, while they detract from the experience, they also add to it.  The only reason I give this game less than a 10 is for its minor flaws.  Also, I was super angry after the first 45 minutes of being lost, but that was just my personal experience.  However, you should definitely give it a try. You will not regret it. Although it is extremely complex, there is no death element, and you will enjoy experimenting with all the possibilities that this game offers.

9-5-capsules-out-of-10

Japanese gamers can buy Leon’s Resident Evil 6 jacket for $1,300

Fans will buy just about anything when they love a game enough, and this fact is all the more prevalent in Japan where some gamers will be willing to spend $200+ on limited edition versions of games just to receive a few extra bonuses. This time however, gamers may need to break the bank to pick up the Resident Evil 6 premium edition in Japan.

The cost of the premium edition is ¥105,000, about $1,300 which makes it godawfully expensive. However those who purchase this expensive limited edition will receive a copy of the game, a set of four tablet case covers (one for Chris, Leon, Jake aka Wesker Jr., and a secret one), and Leon Kennedy’s leather jacket. No images have been released for the jacket so far but why not drop over a thousand dollars on a game?

Crysis 3 revealed by Origin

There must be a small crisis happening at EA at the moment because they seem to have accidentally revealed Crysis 3 a bit earlier than they would have liked to. Information for the game as well as a listing for a limited edition version appeared on Origin earlier today and has subsequently been taken down, but not before NeoGAF users kept all the information themselves.

It seems that Crysis 3 was originally meant to be revealed in Game Reactor magazine, but obviously that big reveal has been blown. It also appears that Crysis 3 will still happen inside of New York or at least a city like it, as the box art for the game features our main hero with a fancy bow with a city building in the backdrop.