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Charming Platform Adventure Bubble Ghost Remake Launching 27th March! 

‘Frightfully’ exciting digital and physical releases coming to PC and Nintendo Switch

Barcelona, Spain – 10th February 2025. Get ready to be transported back to the golden age of platformers as publisher SelectaPlay and developer Nakama Game Studio are thrilled to announce that Bubble Ghost Remake will launch for PC via Steam and Nintendo Switch on 27th March

Bubble Ghost Remake will launch digitally worldwide for PC via Steam and Nintendo Switch and as a physical Standard (NA and EU) and Collector’s Edition (EU only) for Nintendo Switch via European specialist retailers.  Fans can Wishlist the game on Steam and Nintendo Switch now. 

Inspired by classic Nintendo Gameboy and Commodore 64 platformers, Bubble Ghost Remake will offer fans a reimagined, visually captivating game experience which tells the whimsical story of a ghost and his bubble as he explores an enchanted mansion filled with adventure and challenges! 

Watch the Release Date Announcement trailer

For fans looking to add a splash of nostalgia to their physical collections, SelectaPlay’s Collector’s Edition is a must-have title! Included in the special oversized collector’s box with exclusive artwork will be a physical edition of the game for Nintendo Switch, a printed original prequel comic illustrated by the dev team, the joyful soundtrack on CD by Fran Romguer, a selection of stickers and a special Bubble Ghost Remake acrylic standee. 

About Bubble Ghost Remake 

Guide a little ghost and his bubble through an enchanted mansion filled with dangers and thrilling challenges in this incredible remake of Bubble Ghost. Master levels of skill and clever puzzles as you unveil the story hidden behind the spirit of Heinrich Von Schinker. This remake of the game features a fresh new look and a myriad of new features (like new game modes, fierce bosses, collectibles, and many more surprises) that will captivate you for hours. Get ready to protect your bubble through the rooms of this mysterious castle… Will you uncover all its hidden secrets?

  • Enjoy an adventure with over 40 skilful levels and clever puzzles that promise hours of entertainment and challenge.
  • Dive into Story, Arcade, Challenge and Speed Run game modes or prove your worth and compete for a spot in the pantheon of “Bubble Ghost Remake” legends in the Hall of Fame. 
  • Fully revamped graphics and sound bring the magical world of the castle to life.
  • Unlock in-game achievements and compare your scores with the world’s best players.
  • Discover new hidden game modes, collectables, and secrets for an even more thrilling gameplay experience.

Bubble Ghost Remake fans can Wishlist the game on Steam and Nintendo Switch and pre-order the Standard and Collector’s physical editions from specialist retailers. Check local retailers for pricing and availability!  

About SelectaPlay

SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats in Europe and worldwide.

About SelectaVisión

SelectaVisión is a video publishing company founded in 1984. Based in Spain, SelectaVisión’s catalog includes anime and live-action feature films, TV shows, and movies. Publishing both anime classics and the latest Japanese productions since 1997, SelectaVisión has built a long relationship with fan-favorite Japanese producers and distributors, becoming the major publisher of anime content for Spanish audiences. 

About Nakama Game Studio

Nakama is a game development studio and interactive experiences for companies and publishers. Their team of passionate developers, designers, and artists brings a wealth of industry experience, fueled by a genuine love for video games.

Play the demo for side-scrolling survival and base-building sci-fi game KENTUM

Can you survive the first few hours of being the last man on earth in 10,000 AD?

Buenos Aires, Argentina, February 10th, 2024 – Tlön Industries, developers of the acclaimed terraforming game Per Aspera, have today released a rather generous demo for their upcoming 2D side-scrolling base-building survival game KENTUM on Steam. Revealed in December at the Latin American Games Showcase at The Game Awards, KENTUM is coming to PC, PS5, and Xbox Series consoles in 2025.

KENTUM places players in the role of a man awakening from a very, very long nap. After 7,000 years in suspended animation, he awakens to find himself seemingly the last man on earth. With no one else to rely on, you must scour for resources and use advanced technology to create your own home base to sustain your survival.

This demo lets players go through the opening hours of KENTUM, exploring its first region. While the demo contains plenty of machines to craft and base decorations, far more awaits in the full game, which includes fauna machines, drones and advanced optimization options.

KENTUM lets players explore post-post-apocalyptic landscapes with dynamically changing climates and seasons full of unknown forms of flora and fauna. From trash mountains to desolate ruins, each area is filled with secrets to discover and challenges to overcome – like extreme weather and low gravity. Gather resources, fight newly evolved predators, harvest life-forms, and adapt to the hazardous, ever-changing world of 10,000 AD!

With no civilization you need to ensure that your house is more than a home; it must also be a factory. You’ll have to craft new automatization machinery and creatively combine your findings to optimize your own self-regulating habitat. Create your own farms, craft coal and ingots, build claws and conveyor belts. And don’t forget to decorate the place, as increasingly complex pipelines could be an eyesore. After all, this is the one environment you have control over, so you might as well make it personal to you!

KENTUM is a complex, systems-heavy game, so we wanted to ensure that the demo is hefty enough to let players really get a sense of the KENTUM’s scope,” said Roque Rey, game director at Tlön Industries. “Of course, the final game will contain A LOT more content, with new regions to explore, creatures to encounter, modules to expand your base, and gear to wear. KENTUM is a very expressionistic, open-ended game, so we want to ensure players can survive the post apocalypse their own way!”

For more information on KENTUM

Wishlist on Steam: https://store.steampowered.com/app/2165140/Kentum/
Tlön Industries website: https://tlon.vg/

About Tlön Industries

Tlön Industries is a game development company focused on bringing deep narrative experiences to dynamic system-oriented games. With our main offices in Buenos Aires, Argentina, we aim at creating world class games for players like us. Our debut game, Per Aspera, was nominated for the Best Simulation/Strategy Game in the DICE Awards 2021.

The Legend of Heroes: Trails through Daybreak II Review

The Legend of Heroes: Trails through Daybreak II

Developer: Nihon Falcom
Publisher: NIS America
Platforms: Switch, PC, PlayStation 4, PlayStation 5 (Reviewed)
Release Date: February 14, 2025
Price: $59.99 USD – Available Here

Overview

While far from a mainstream JRPG franchise, one that has always been an easy recommendation for those looking to delve into a storied franchise has been The Legend of Heroes games. Spanning across nearly two decades of releases on numerous platforms, there have always been consistent story arcs seeing longtime characters often returning in later entries. What finally made the franchise a bit more approachable was the fact that, while still set in the same world and featuring the same lore, The Legend of Heroes: Trails Through Daybreak a bit over six months ago placed the franchise in a nearly completely fresh starting point. 

This allowed newcomers a chance to enter this storied franchise without too much concern for the lore, and even then an extensive glossary was provided in-game. So now that The Legend of Heroes: Trails Through Daybreak II has arrived to continue the journey of Arkride Solutions’ members as well as implement elements from Reverie, is this a worthwhile continuation to Van an company’s story?

Story

A few months have passed since the events of the first game that saw Van Arkride and his allies take down the terrorist group Almata all while searching for the powerful Oct-Genesis orbments created by Van’s former client now turned secretary/apprentice Agnes Claudel’s great-grandfather, one of which happened to reveal a dangerous power and threat that had laid dormant for ages. Since these events, the various members of Arkride Solutions have gone back to their daily lives, scattering apart and leaving Van to mostly sleep away his days while taking on small jobs to feed the Spriggan’s love for sweets. That is until his friend Elaine enters his office with an alarming request. Not only has there been a series of horrific murders throughout the city, the culprit appears to bear a striking resemblance to Van’s Grendel form.

With Van choosing to leave his assistant behind in order to investigate the serial killer with the powerful Elaine, the pair manage to track it down only to find that not only is it true that this Crimson Grendel exists, but has a fairy similar to Mare as well leading its bloodthirsty charge. Despite their best efforts, Elaine is slain by a powerful attack only for Van to fall to a similarly powerful blow, killing both just as Agnes arrived on the scene, her despair triggering a hidden mechanism within the Oct-Genesis that somehow manages to turn back time to a few hours before. Despite having an odd sense of déjà vu, the pair resume their investigation only to find that Agnes and accompanying guard are also there this time and a pair of familiar faces in the form of Nadia and Swin dive into the battle when things start to once again take a turn for the worse, driving the Crimson Grendel and Red Fairy back. With familiar faces from past entries in the franchise popping up left and right and a strange new threat that mimics Van’s own Grendel form and fairy assistant Mare, it will be up to this Spriggan and his group of allies both new and old to try and get down to the truth behind these mysteries.

One thing that The Legend of Heroes: Trails Through Daybreak II does that few games in the franchise have done is make it feel like players are almost instantly being thrown into the primary threat of the title instead of beating around the bush. Not only are the stakes instantly established when the power of the Crimson Grendel is unveiled but the constant twists, turns, and revelations that keep players on their toes means that Daybreak II isn’t afraid to put the pedal to the metal and keep up the pressure all while delivering a satisfying pay-off to the numerous plot points brought up through this lengthy adventure. Sure, things do slow down past the initial rush of events but even then players will still be treated to quite a number of interesting developments thanks to how strongly written even the side-content in the title remains. Though it would have been nice if a certain “morality system” felt like it had more impact but more on this later. 

Another element that feels unfortunately wasted is the time-leap mechanic. Rather than having players make drastic choices that could either pay off greatly or see their party suffer from horrific death, almost every time the Genesis device is triggered and the Arkride Team finds themselves sent back before their impending doom, it is completely scripted. In fact, some characters are even portrayed completely out of character in order to have them stumble into a dead end and result in time rewinding. This means that players can’t even make specific choices and see just how bad things can end up going for the team on their own, rather just follow the pre-set paths to properly guide the crew past their otherwise inexplicable demise.

One element that remains one of the best highlights of the game is just how strongly written the characters and their interactions with one another are. Not only does this sequel give almost every returning character some room to shine, including a few that were overshadowed in the first entry, but even returning characters are given a chance to grow and develop, something that was desperately needed considering how overly packed Reverie was with its cast. Thankfully, even with the large cast of characters that make up Daybreak II, it never comes close to Reverie. That being said, the story writers did take inspiration from Reverie’s story telling being split between characters and have refined it a bit, though it still remains a bit annoying as a result. 

For those unfamiliar, Tales of Reverie featured multiple storylines happening at once and often players could swap between these storylines and their respective characters at any given time. In fact, there would often be occasions when players would finish a battle or major development in one storyline only to find that they could no longer continue until they caught up with another characters’ story. This was annoying back then and has been revised slightly but still is troublesome. In Daybreak II rather than having to abruptly jump between groups of characters, the storyline will instead simply be split into two groups, basically boiling down to Ark and those that are traveling with him at the time and then the rest of the gang as the investigate something else, both likely culminating in an event that will result in them joining up, meaning that players will complete one act with one set of characters and then have to jump to the next set of characters and play catch-up, something that, while not as bad as it was in Reverie, is still an annoying way to split the storyline.

Gameplay

In many ways Daybreak II plays similar to the first release with its unique take on combat that offers both a blend of real time action and turn-based RPG depending on what players want to use on any specific enemy. Many of the improvements come in the real-time combat system as a number of new elements and moves have been added to the player’s arsenal besides standard attack combos and break attacks. As before, players can still swap between controllable party members while exploring the field and each character will have unique attacks on enemies and while standard enemies can be “broken” and stunned, they can also be slain outright in action combat. Now along with the aforementioned attacks players can cast pre-set “Quick Art” attacks to heavily damage enemy’s weak to Art or elemental attacks an even perform narrow dodges to  trigger a powerful cross-combo that automatically swaps characters and deals tons of damage to a target.

If the player doesn’t want to slay an enemy outright in action combat and simply wants to “stun” it or enters a battle against a boss or superior foe then the characters will “deploy shards” which will trigger the game’s turn-based combat that the franchise has long been known for. Surprisingly, players have been limited a bit more on S-Crafts as it is no longer possible to spam these outright should the rest of the party have enough “CP” to trigger them. This prevents players from downright dominating foes by stocking up on “CP” and encourages the use of crafts more in standard combat. Along these same lines it makes using shard boosts feel more powerful. Alongside this things like stun damage has been increased, making it easier to stun enemies and proper positioning of your allies can allow for them to perform follow-up attacks and even Ex Attacks with the use of Shard Boosts.This allows for players to really build their team how they want, especially when it comes to equipping their Orbments with useful elements and spells, making the game as customizable as ever while encouraging a bit more in the way of tactics.

Another element that makes something of a return from Reverie is a mostly optional side-dungeon called Marchen Garten. This is a randomized dungeon similar to that found in Reverie and once again allows players to use any characters that they have obtained at will and without restraint as they fight through the mostly randomized floors of the dungeon. Each floor will offer a small objective that players will need to complete before moving on to the next floor and, depending on how well players do in the dungeon, they can then obtain special equipment and even buff items for their party for use in the rest of the game. This generally makes this dungeon feel like padding but one that works well enough, especially since players can use it to get a feel as to how certain party members might work together without risking things in an actual story dungeon or dangerous side-mission.

In-between taking on primary story missions players will also have the option to once again take on numerous side-quests and, as mentioned before, they are mostly all well-written and worth the effort to explore. These 4SPG quests can vary from simplistic to incredibly complicated and have quite a lot of variety between them, going far above and beyond the usual side-quest affair of delivering an item or slaying a certain number of enemies. Interestingly enough, many of these side-quests can also end in a choice that Van can make which will affect the moral standing of Arkride Solutions. Unfortunately, the actual pay-off to the morality system is very bare-bones with players having a “Law” choice, “Gray” choice, and “Chaos” option. Despite playing mostly lawful throughout our time making choices, it didn’t seem to make any notable difference in how Van and his allies were perceived nor what actions party members would take, seemingly having no point other than to have a morality system to balance player choice against.

Audio & Visuals

Considering The Legend of Heroes: Trails Through Daybreak II is a direct sequel along the same series of console releases it is clear that the development team has grown more comfortable with the world they are crafting as character models are a bit more detailed this time around and special animations for more powerful attacks are as wonderful looking as ever. There are plenty of small details added to make the world feel a bit more lived in as well but nothing too extensive. It also must be said that unfortunately the game heavily recycles content both from itself and the first release, meaning players will be seeing a lot of the same familiar surroundings as they spend their time with the game which is disappointing. 

As for the voice work, NIS America has provided their freshly recorded English voice track that appears to have all of the major voice actors reprise their roles for the main cast and the Japanese voice track is also included and readily available for those who prefer that option. It must be noted though that the use of the dub, at least in the English voice track, is incredibly odd as there will sometimes be one or two lines of voice dialogue mixed in with complete silence from the rest of the cast or only one character speaking aloud while everyone else is subtitled only, making for a strange experience. The soundtrack features a great collection of background music that fans will have come to expect from the franchise.

Overall

The Legend of Heroes: Trails Through Daybreak II finds itself in a bit of a strange place. While the first release in this story arc could mostly be enjoyed standalone, this entry brings numerous elements from Reverie with it in the form of both characters, plot elements, and odd gameplay padding that feels a bit out of place. Combine this with some pacing issues thanks to the aforementioned story structure and it hinders what still remains an engrossing and enjoyable storyline filled with a cast of characters that continue to evolve and grow even in their second, or many cases third and fourth, games. The Legend of Heroes: Trails Through Daybreak II keeps the revamped combat and refines it enough to feel fresh but also retreads far too much old ground to feel new at times, making this second release feel far less enjoyable than fans of the franchise, especially newer ones, would hope for.

Capsule Computers review guidelines can be found here.

Time to Morp hurtling out of early access at morp speed this March!

Listen up Astroneer and Slime Rancher fans – the time to morp is nigh

Bristol, United Kingdom —  February 10, 2025 | After a year of Early Access patches, the cozy game Time to Morp, filled with charming creatures, is preparing to launch into version 1.0 on March 6, 2025. Whether alone or with friends, players can anticipate plenty more food to cook, fish to catch, cities to build and more lore to explore in the upcoming full release!

Following a ‘very positive’ reception to early access on Steam, Time to Morp’s 1.0 release will see players returning to its colourful universe of delightful critters. Morps of all shapes and sizes inhabit the planet, from burrowing Morps digging underground to flying Morps soaring through the sky, and they have far more to offer than just being cute (though they take that role very seriously). These sweet little beasties are keen to help players gather resources for crafting, building, and decorating their growing base.

A combination of creature collector and sandbox-style colony sim, Time to Morp employs players as brand-new interns tasked with solving the dangers threatening their new adorable companions. Joined by a trusty crew of colourful characters, players can team up with up to three friends to build up and decorate their base, automate resource gathering, and just one tiny other thing… save the planet! 

Whether they’re Morp Masters or completely unfamiliar with this new world, players will find acres of diverse biomes and unique creatures to discover. In addition to bug fixes and general quality-of-life updates, the full release is bursting with fresh content to explore, new recipes to discover, as well as quests, activities, and updated visuals – giving the game a whole new look! There’s never been a better time to morp!

Mark your calendars as adorable adventures await this March 6, only on Steam.

About Yogscast Games

Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its most recent releases have included poker-powered deckbuilding game ‘Aces & Adventures’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.

About Team HalfBeard 

Team HalfBeard are young enthusiasts from Latvia who successfully created “Dude, Stop” and decided not to stop! We are growing and developing, and Time to Morp is our new beloved project we are passionate about.

The Legend of Heroes: Trails through Daybreak II – Gameplay

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We rejoin the adventures of Van Arkride as the Spriggan is hired to investigate a series of strange murders that seem to involve a culprit eerily similar to his own transformation. As he and his allies face down this overwhelming foe, their fate is altered by a strange new power in NIS America’s The Legend of Heroes: Trails through Daybreak II.

The Legend of Heroes: Trails through Daybreak II – Gameplay

Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

The Legend of Heroes: Trails through Daybreak II
Developer: Nihon Falcom, PH3 GmbH
Publisher: NIS America, Inc.
Platform: Windows, PlayStation 4|5, Nintendo Switch
Release Date: 15 Feb, 2025

Available here – https://store.nisamerica.com/products/the-legend-of-heroes-trails-through-daybreak-ii-limited-edition

Summary:

Recommended – “The Legend of Heroes: Trails Through Daybreak II refines its unique combat while telling an engrossing story that can’t help but stumble due to odd writing choices and poorly utilized plot elements.”

Check out our review for The Legend of Heroes: Trails through Daybreak II here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Thrilling Demo Released for Innovative Tactical RPG Valor of Man

Lead your party of heroes and outsmart your enemies!

Bucharest, Romania – February 10, 2025. Indie developer and publisher Legacy Forge is excited to announce the release of a playable PC demo for their upcoming tactical RPG with roguelike mechanics Valor of Man. Available to download now PC via Steam, the Valor of Man demo is your first chance to immerse yourself in the tactical action you can expect when the game launches via Steam Early Access later in 2025. 

The Valor of Man demo unleashes the first chapter of this action-packed tactical RPG and introduces some key features from the upcoming Early Access release. Get ready to experience Valor of Man’s unique reaction system, emergent tactical combat, distinctive enemy behaviours, roguelike elements and progression and a dynamic map. 

As well as being feature-packed, this demo is no lightweight when it comes to content! As you delve into the demo gameplay, you can experience the full first chapter of the game with 4 hero classes (there will be 12 in the full version). As you battle through the chapter, you will discover 120 hero abilities, 85 items, 70 artefacts, 16 regular fights, 6 elites and 3 bosses to defeat, all packed into this free demo!

Watch the Valor of Man demo announcement trailer

About Valor of Man

Valor of Man is a roguelike tactical RPG where enemies react to your actions. Lead your party of heroes as you anticipate and outsmart your enemies. Make careful decisions as you forge your path to victory.

Death is tired of reaping souls all day, and enlists you, Alistair, as his avatar of destruction. Explore an intriguing narrative as you throw the world into chaos in your quest to stop the Perpetual Cycle.

Enemies respond to your attacks with original Reactions. Use your wits and arsenal to best over 60 foes including elites and bosses, each with distinctive behaviour and mechanics.

Features: 

  • Unleash devastating critical hits that uniquely affect each enemy by disabling their special behaviours, buffs or abilities.
  • Choose your party from 12 hero classes across 4 archetypes. Set up deadly combos, discover powerful synergies and wreak havoc on your enemies with 250+ hero abilities, 250+ items and 150+ game-changing artifacts.
  • Experience a Roguelike adventure where, after each win or loss, you unlock new gear and abilities to empower your heroes in future runs.
  • Enhanced by dynamic map generation, a 3 Chapter story, and varied enemies, each run is shaped by your choices.
  • Adjustable difficulty spans across 10 Valor Levels, progressively unlocking new story chapters while intensifying the challenge.

Valor of Man will launch for PC via Steam Early Access later in 2025. Fans can download the free demo and add the game to their Wishlists now.  

About Legacy Forge

We are Traian and Florian Cazacu, 2 brothers, who love playing and making games, and together we have created Legacy Forge Studio. Driven by passion to craft innovative gameplay experiences with unique mechanics, we take elements from different mediums (ex: board games) and implement them in video games.

Delve into Rhulk’s Pyramid Ship in New Destiny 2 Dungeon, Sundered Doctrine

An official Dungeon Race challenged fireteams on Contest Mode for special rewards

At the weekend, Destiny 2 launched its newest dungeon, Sundered Doctrine, in which Savathûn guides Guardians through a Dread-filled Pyramid ship. An official Dungeon Race took place alongside the launch, challenging fireteams to complete the activity with Contest Mode enabled. The first verified team to finish the dungeon, ‘Biggz’, ‘Mariomonkey’ and ‘luigistyle’, received a customised trophy, and all those who completed Contest Mode within the first 48 hours earned a special emblem and guaranteed Exotic weapon. Normal Mode is now unlocked.

For those who wanted to watch the action, official race coverage was streamed alongside the event in partnership with The Zone Team’s cbgray and evanf1997 in their DungeonZone stream. The hosts followed players from around the globe competing to emerge victorious in the dungeon, with drops available on Twitch. Viewers could tune in here:
Twitch: https://twitch.tv/evanf1997  
YouTube: https://youtube.com/@cbgray  
TikTok: https://tiktok.com/@cbgrayYT

Completing the dungeon by 2:59 AM AEST / 4:59 AM NZST on May 7, 2025 will earn the Bungie Rewards offer to purchase the Sundered Doctrine assortment, including a new work shirt, dungeon bracelet, and pin. Guardians who complete the Delver Title by 2:59 AM AEST / 4:59 AM NZST on May 7, 2025 will earn the Bungie Rewards offer to purchase the Sundered Doctrine Title Pin.

Destiny 2: Heresy launched this week, bringing Guardians back to Oryx’s flagship, the Dreadnaught. Alongside new weapons, gear, subclass Aspects, and artifact mods, The Nether debuts as a three-player activity where players harness the power of the Taken to disrupt Anchors and halt the Taken invasion. Inspired by Shattered Realm and The Coil, this mode features randomized encounters, unique challenges, and opportunities to enhance builds with powerful boons.

FINAL FANTASY XIV ONLINE PATCH 7.2: SEEKERS OF ETERNITY REVEALED DURING LATEST LETTER FROM THE PRODUCER LIVE BROADCAST

Limited Time Subscription Discount Campaign for FINAL FANTASY XI Also Announced

10 February, 2025 – At the weekend, SQUARE ENIX® revealed the next major patch for FINAL FANTASY™ XIV Online following the release of its fifth expansion, Dawntrail™. Details of Patch 7.2, titled “Seekers of Eternity,” were shared alongside a late March 2025 release as part of the latest Letter from the Producer LIVE broadcast.

During the broadcast, Producer and Director Naoki Yoshida revealed a number of additions that will release with Patch 7.2, including the continuation of the main scenario, the next tier of the Arcadion raid series, a new Unreal trial, and more.

An archive of the stream (Japanese audio only) can be viewed here: https://www.twitch.tv/videos/2374740443

Yoshida also outlined upcoming content set to arrive during the Patch 7.2 series, including Cosmic Exploration, a new activity designed for crafters and gatherers, and new field operations, the Occult Crescent.

The Patch 7.2 series update includes: 

  • New Main Scenario Quests
  • New Dungeon – The Underkeep
  • New Raid – The Arcadion: Cruiserweight Tier 
  • New Trial – Recollection (Normal/Extreme)
  • New Unreal Trial – Hells’ Kier (Unreal): Take on Suzaku, one of the Four Lords, at level 100
  • Cosmic Exploration – Collaborate with players from your World as you explore uncharted stars in this new activity designed for crafters and gatherers!
  • New Large-scale Battle-oriented Duty – Occult Crescent: In the treacherous waters of Shades’ Triangle lies the Occult Crescent, an isle shrouded in mystery. Should you wish to unveil its secrets, you must explore the unmapped terrain, and battle against the isle’s inhabitants.
  • New Allied Society Quests – Players will be able to participate in new allied society quests for the Mamool Ja that are designed for gathering classes
  • New Hildibrand Quests
  • Duty Support Additions – Support for the Sunken Temple of Qarn will be added
  • PvP Updates – The start of PvP Series 8, the addition of several new actions for large-scale PvP encounters, existing action adjustments, and Frontline (Secure) returns with map improvements

Additionally, for a limited time, active FINAL FANTASY XIV subscribers who subscribe to FINAL FANTASY XI for the first time, or reactivate an existing account subscription, will receive a discount on their FINAL FANTASY XI basic service fee for 30 days. Alongside enjoying the latest version updates and campaigns in FINAL FANTASY XI, this is an amazing chance to score a great deal while exploring the wealth of content that serves as the inspiration for the recent FINAL FANTASY XIV Echoes of Vana’diel alliance raid. The campaign period will run from Wednesday, 12 February, 2025, at 7:00 p.m. (AEDT) to Tuesday, 11 March, 2025, at 7:00 p.m. (AEDT). 

More information on the campaign can be found at: http://www.playonline.com/ff11eu/campaign/eov_discount/

FINAL FANTASY XIV has teamed up with renowned fashion brand BlackMilk to create a unique collection of printed and designer pieces drawing on locales, jobs and creatures celebrating the world of FINAL FANTASY XIV.

Available now, the collection features 12 pieces, including a unique flocked maxi dress featuring job icons, a head-turning trench coat, and a Cactuar knit set. The wide variety of designs are sure to excite die-hard FINAL FANTASY XIV fans, but BlackMilk’s signature unique twist on licensed clothing means that many pieces in the collection can also be enjoyed by those who are less familiar with the game.

For more information and to view the collection, please visit the BlackMilk website: https://sqex.to/PQfvg

Also announced was the upcoming FINAL FANTASY XIV collaboration with instax™, the instant camera from FUJIFILM, to bring you an all-new in-game emote! For all who demand photographic perfection without delay, this instant camera-toting emote will be implemented in Patch 7.18, due for release on Tuesday, 25th February 2025.  More information on the collaboration will be released at a later date.

With more than 30 million total registered accounts, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The Free Trial includes all content from A Realm Reborn™, the Heavensward™ and Stormblood™expansions (and updates through Patch 4.58). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to three full FINAL FANTASY titles, without limit on playtime. More information can be found at: https://sqex.to/FFXIVFreeTrial

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY™, which has sold over 195 million units worldwide; DRAGON QUEST®, which has sold over 91 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

Xbox and Minecraft Empower Families to Stay Safe This Safer Internet Day with “Top 5 Tips for Safe Gaming”

Sydney, Australia, February 10th – In celebration of Safer Internet Day on February 11, Minecraft is sharing its “Top 5 Tips for Safe Gaming,” aimed at helping families across Australia and New Zealand navigate online spaces with confidence.

Recent research from the Office of the eSafety Commissioner in Australia reveals that 89% of individuals aged 8-17 have engaged in playing games online. Among these young gamers, 40% have interacted with people they did not know offline. Furthermore, 40% of children aged 8-12 and 44% of teens aged 13-17 reported negative experiences while gaming, including instances of bullying and hate speech. Additionally, over half (51%) of teen gamers encountered potentially harmful content.

Similarly, in New Zealand, Netsafe found that 80% of children aged 8-17 engage in online gaming, but half of teenagers reported conflicts with friends due to time spent online.

These statistics emphasize the ongoing need for effective safety measures and parental guidance in the ever-evolving digital landscape. As digital platforms increasingly influence both entertainment and education, this year’s Safer Internet Day theme, “Together for a Better Internet,” serves as a reminder of the importance of collaboration in creating a safer online environment.

To equip young gamers and their parents with the tools needed for a safer online experience, Minecraft has developed its “Top 5 Tips for Safe Gaming.” These tips are designed to empower parents and ensure a safe gaming environment for their children:

  1. Understand Online Interactions:
  • Teach children not to share personal information like their real name or address.
  • Familiarize them with Minecraft’s reporting tools for inappropriate behaviour.
  • Encourage open communication about any uncomfortable interactions.
  • Adjust chat settings to control who can contact your child.
  • This guide can help you and your child understand how to use Minecraft’s reporting tools
  1. Set Up A Child Account:
  • Use the Xbox Family Settings App to create child accounts with age restrictions.
  • Customize content settings to block unsuitable games and apps.
  • Enable weekly activity reports to monitor gaming habits.
  • Activate the “Ask to Buy” feature for in-game purchase approvals.
  • Check out this page on setting up a child account
  1. Recognise In-Game Purchases:
  • Explain the difference between virtual currency and real money.
  • Set spending limits on your child’s account.
  • Review purchase requests together to align with family rules.
  • See here to understand how to set up approval needed for purchases
  1. Balance Screen Time:
  • Create a schedule that includes designated times for gaming, homework, and outdoor activities.
  • Use tools within the Xbox Family Settings app to set playtime limits.
  • Promote regular breaks during gaming sessions.
  • Model balanced screen habits by engaging in non-screen activities as a family.
  • Check out this guide on setting screen time limits in the Xbox Family Settings App
  1. Build a Safe Online World:
  • Help your child set up private servers to play with friends they know in real life.
  • Teach them how to use moderation tools to manage player interactions.
  • Organize supervised group activities within the game.
  • Stay informed about the latest updates and safety features in Minecraft.
  • See here for how to set up a private server

“As a leader in the gaming industry, Xbox is committed to fostering a safe and positive environment for players of all ages,” said [Spokesperson’s Name], [Title] at Xbox. “By leveraging the educational potential of Minecraft, we aim to provide families with practical guidance to enhance their gaming experiences while prioritizing safety.”

Xbox’s Trust and Safety team is dedicated to ensuring peace of mind for players and families while gaming and adopt a comprehensive approach to safety, privacy, and community health, empowering parents, children, and caregivers with the necessary tools and education for safer gaming experiences.

If you’re looking for more resources and tips for family gaming, visit xbox.com/family. You can learn more about what Xbox offers for families, including information about privacy and access to privacy tools, the Xbox Family Settings app and Community Standards.

Kingdom Come: Deliverance II – Gameplay

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In Kingdom Come: Deliverance II, players continue the journey of Henry and Sir Hans Capon in 15th-century Bohemia. The game begins with an intense sequence where our protagonists must escape an ambush, setting the stage for an epic adventure filled with political intrigue, realistic combat, and immersive storytelling. The first two hours introduce players to refined combat mechanics, including the use of crossbows and early firearms, as well as enhanced dialogue options that influence the narrative. The expansive open world offers a historically accurate and visually stunning environment, providing a deeply engaging medieval experience.

Kingdom Come: Deliverance II – Gameplay

Kingdom Come: Deliverance II is an action role-playing game developed by Warhorse Studios and published by Deep Silver. Released on February 4, 2025, for PlayStation 5, Windows, and Xbox Series X/S, the game continues the journey of Henry, a blacksmith’s son, in 15th-century Bohemia. Players navigate a richly detailed open world, engaging in realistic combat, intricate storytelling, and immersive historical settings. The game introduces new weapons, including crossbows and early firearms, and expands dialogue options with skills like Appearance, Coercion, and Dominate. With enhanced graphics and refined mechanics, it offers an authentic medieval experience.

Kingdom Come: Deliverance II
Developer: Warhorse Studios
Publisher: Deep Silver
Platform: Windows, Xbox Series X/S, PlayStation 5
Release Date: 5th Febraury, 2025
Price: $59.99 USD

Available here – https://kingdomcomerpg.com/

Summary:

Recommended – “Kingdom Come: Deliverance II is a marvel with its intelligent mechanics and engrossing plot. While it isn’t perfect, most will find plenty to love in this esteemed follow-up.”

Check out our review for Kingdom Come: Deliverance II here!

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