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5 Brilliant Boss Battles

Boss Battles are right up there with jumping, points and blank wooden crates as examples of standard video game procedure. They’re in pretty much everything, and ideally test a player’s skills and abilities that they’ve accumulated during the game, as well as ramping up the tension in both the narrative and the game’s difficulty.

They’re also hard to write or talk about: being at the end of a game, they can often contain spoilers (watch out for those below, by the way), and everyone will have their own favourites. So while those listed here are my favourites, I’m by no means declaring them the best, or the most important, or anything.
I simply find these ones particularly fun, epic, or interesting in other ways.

 

5. Bridezilla (Ms. Splosion Man)

As with most comedies (in cinema and theatre, anyway), Ms. Splosion Man ends with a wedding. Well, it starts as more of a hostage situation/shotgun wedding, before our feisty heroine crashes the party, beats up the bride and steals her groom.

Obviously inspired by Punch Out, Ms. Splosion Man must block, duck and punch back at Splosion Man’s bossy, busty, blonde bride-to-be, until it’s revealed that she’s just the tip of the iceberg. In this case, said iceberg is a huge, scaly, purple… thing, with a killer uppercut, and extra arms where its boobs should be.

Once this thing is defeated, the happy Splosion couple – who, when you think about it, have never actually met before – elope, to live a high-energy life of splodin’ unsuspecting scientists together.

Traditionally, boss battles have players use all the skills taught throughout the game, in one last high-stakes fight to the death against the main antagonist. Beating up the bride-beast here may introduce new player skills, and pit them against a character we’ve never seen before, but it maintains the game’s sense of ridiculous fun, conforms to the traditional theatrical/cinematic definition of a “comedy”, had an awesome, ominous-sounding rendition of the Bridal March as the battle music, and is just damn fun to play.

 

4. Hive Mind (Dead Space)

One thing that made Dead Space effective as a survival horror game was the ability of the enemies to absolutely ream you without warning. Some of the baddest bad guys could tear you several new orifices before you even realized you were in danger. These things care not for your cries of “But my health bar was still in orange!” Health bars are meaningless when your head is close enough to kiss your toes without needing to bend over.

By the time you reach the end of the game, you’ve earned your escape, if only through the amount of underpants you’ve ruined during your journey. But before relative safety can be reached, you have to contend with the huge amorphous blob of tentacles and glowing weak spots that is the Hive Mind.

It starts off simple enough: shoot it in the glowy bits while avoiding its whipping tentacles. But after a few hits, one of those tentacles wraps around your foot and flings you into the air, dangles you above a gaping chasm overpopulated with teeth, and slowly, suspensefully, starts lowering you into it.

You keep trying to shoot the glowy eye-bits, but it’s harder now that you’re being shaken around like a rag-doll. And again, health bars mean nothing once you’re in that cavern of unnecessary numbers of teeth.

This one’s on this list purely for its epic scale, and the manner in which it continues, and escalates, the sense of helplessness that permeates the whole game.

 

3. Kain vs Raziel (Legacy of Kain: Defiance)

The Legacy of Kain series has an interesting protagonist/antagonist balance. In the Blood Omen games you play as Kain, the vampire leader of sorts. In the Soul Reaver games, Kain is now the bad guy, and you play as Raziel, his primary underling, trying to hunt him down. And in Defiance, the fifth and final game in the series, you alternate between both, as they track each other down and try to figure out the nature of their intertwined destinies.

Towards the end of Defiance, the two finally meet again, and battle it out in the cathedral. At first you play as Raziel, and must incapacitate Kain, while he uses all the moves you the player granted him through the course of playing as him in the game.

Once you beat him, another cutscene follows with a bit more story, and as the dynamic of the dialogue changes, Kain suddenly has more of the power in the duo. As Raziel begins to get aggressive again, you play as Kain to smack some sense into him.

While the actual mechanics of the battle are nothing new, the scene is particularly interesting in a narrative sense; the showdown between these two has been built up to for the duration of the game, as well as parts of the previous ones.

Not only that, but the unique occurrence of playing a boss battle from both perspectives as the power of the scene changes sides, and neither character is clear-cut good or bad, is something I don’t remember seeing in any other game.

 

2. Kojira (Destroy All Humans 2)

Bearing no resemblance to Godzilla in any way, Kojira is a giant mutant reptilian creature that Crypto encounters in Japan, during his invasion of Earth. The battle plays out like an old monster movie, and ends with the total destruction of the city of Takoshima. Crypto has to take to the skies in his flying saucer to stand a chance against Kojira, but quickly learns that the monster can (somehow) replenish its health by destroying buildings. What ensues is a race to destroy every building in the city before the other does, while periodically stopping to do battle directly.

While you have been destroying humans and buildings for the majority of the game (and the previous one), this battle feels suitably epic, oozes Cold War-era monster movie cheesiness, and provides a strangely satisfying incentive to keep destroying all humans.

 

1. Bowser (Super Mario 64)

It may seem simple by today’s standards, but Mario’s final showdown with Bowser in the Nintendo 64 classic perfectly captured what made the game so special – namely, traversing a three-dimensional space. Previous encounters with Mario’s persistent nemesis had all occurred on a 2D plane, and usually involved jumping on him three times at certain points in a pattern.

This time the designers clearly had a good hard think about how to translate that kind of gameplay into 3D: as such, Mario needs to run around behind Bowser and grab his tail, swing him around in an arc and throw him into bombs that line the circular arena. The image of Bowser being swung around was iconic of the game, and the battle, while simple, kept in line with the series’ style, cleverly brought it into the third dimension, and perfectly capped off a truly revolutionary game.

 

 

EA Mobile Celebrates the Year of the Dragon with an iOS Sale

It’s nearly time to welcome in the Year of the Dragon, and to celebrate EA mobile have discounted the iPhone, iPad and iPod touch games that top the charts in Asia to only $0.99.

The games on offer range from arcade classics such as Tetris to simulations like Sim City Deluxe.

So if you want to celebrate the Chinese New Year in a slightly bizarre fashion then head over to the App store, where you can find the following EA games on sale:

 

FIFA 12 (iPhone, iPod Touch and iPad)

Need For Speed Hot Pursuit (iPhone, iPod Touch and iPad)

Command and Conquer (iPad)

Monopoly (iPhone, iPod Touch and iPad)

Real Racing 2 (iPhone)

Tetris (iPad)

Trenches 2 (iPhone)

SimCity Deluxe (iPad)

The sale only lasts until January 25, so if you think your Year of the Dragon needs an increased number of EA mobile games in it, best make haste.

Big debut trailer of Gundam Unicorn for the PlayStation 3

Namco Bandai and From Software have recently released the very first trailer for the Gundam Unicorn video game. The game is based on the anime and novel series of the same name. The trailer offers 5 minutes of footage, showcasing some story sequences, animated cut scenes, and some gameplay.

Gundam Unicorn originally started out as a novel and ran between 2006-2009. It received a six episode anime adaptation in 2010, and it is still on going with episode 5 scheduled to be aired sometime in May 2012.

The trailer shows off some story sequences, with the animated sequences being of the same high quality as the anime series itself, and the gameplay seems to be quite fast and frantic, completely unlike From Software’s Armored Core series and more akin to Zone of the Enders.

Gundam Unicorn is set for an early 2012 release in Japan, and will be exclusive to the PlayStation 3.

 

A Pirate Adventure with Captain Morgane and the Golden Turtle – Trailer and Screenshots

What’s that I see on the horizon? Is that some more screenshots and a trailer for Captain Morgane and the Golden Turtle? Yar! Shiver me timbers! Fetch me my hat!

I’ll stop now. Captain Morgane and the Golden Turtle is an adventure game from developers Wizarbox, previously responsible for Gray Matter and So Blonde. Working together with BAFTA nominated adventure game writer Steve Ince (Broken Sword, The Witcher), the game boasts an impressive 20 hours of gameplay set in the pirate paradise of the 1700’s Caribbean.

Adding to the game’s great credentials are more than 40 characters populating 50 environments over 5 islands – all presented in gorgeous HD. The PlayStation 3 version of the game – which will also release on Nintendo Wii, PC and DS – even has move support. The talent and the numbers involved are setting this up to be a potentially fantastic addition to the much missed adventure game genre, so make sure and check out the trailer and screenshots below if Captain Morgane tickles your fancy.

The game will launch across all platforms on February 24.

Mario & Sonic at the London Olympic Games 2012 3DS First Trailer

The real life London Olympics will kick off on July 27, but Mario, Sonic and co. will get there first. Mario and Sonic at the London Olympic Games 2012 3DS (henceforth known as MASLOG 2012 to save my fingers) is released on February 10 and has just received its very first trailer.

Coming for the first time to the 3DS, the game contains the usual mixture of mini games based on Olympic events, from swimming to shooting to, speed walking? All the events will take advantage of the 3DS’ numerous control options, including tilting the handheld to jump horses and breathing into the microphone to swim.There are over 55 mini games in total, and the title is already available on the Nintendo Wii.

Check out the very first trailer for MASLOG 2012 (3DS) below.

Take a look at the duel and create-a-character system in latest screenshots for Dynasty Warrior NEXT

With everything we have seen so far from Dynasty Warriors NEXT, the title continues to look like it will be a handheld version of everything fans love from the Dynasty Warriors series. Today Tecmo Koei has released a slew of new screenshots which show us one returning feature for Dynasty Warriors NEXT, the create-a-character system as well as the touch screen duel mode.

As you can see below these duels occur when battling against certain enemy officers. Players will need to use the PS Vita’s touch controls to fight back against the enemy and repel their attacks. Also shown is what appears to be quite a lot of option to personalize your own character to fight in the Conquest and Coalition gameplay modes.

Tiger Woods PGA Tour 13 Details Announced

EA Sports have revealed a fairly extensive amount of information regarding the upcoming release of Tiger Woods PGA Tour 13, including the integration of Xbox 360’s Kinect.

The game promises an unprecedented level of swing control, bringing the experience closer to the real thing than ever before. There is also a special Masters Collector’s edition which will include exclusive bonus features.

“Our fans asked us to deliver a new level of fidelity and authenticity to Tiger Woods PGA TOUR 13 and our team delivered with the ability to literally choose millions of shot combinations through our new swing mechanic,” said Mike Taramykin, vice president and general manager of Tiger Woods PGA TOUR. “Fans will now be able to experience unparalleled control on the virtual golf course.”

“As the first of the EA SPORTS titles to feature Kinect for Xbox 360 integration in 2012, the controller-free and voice-enabled Tiger Woods PGA Tour 13 experience will bring a whole new level of fun to fans worldwide,” said George Peckham, general manager, Global Publishing Group at Microsoft. “We look forward to continuing to work closely with EA SPORTS to deliver the most immersive and engaging sports gaming experiences, only on Xbox 360.”

Some of the new features and enhancements for the game include:

  • Total swing control – With an all new system, golfers can take full control of their tempo, swing plane and shot power along with an adjustable shot setup, creating limitless ways of hitting the ball.
  • 22 Licensed Professional Golfers including Rory McIlroy, Rickie Fowler, Bubba Watson and of course Tiger Woods.
  • Kinect Integration – exclusively for the Xbox 360, Tiger Woods PGA Tour 13 will be the first ever sports simulation title to integrate Kinect, tracking full body movements and including voice-enabled controls.
  • PlayStation Move Integration – Fans will once again be able to experience a more authentic golf swing with the PlayStation Move.
  • Relive Tiger Woods’ most memorable golf accomplishments as he swings his way from a child prodigy into a golfing legend.
  • Online Country Clubs – Gamers will be able to invite friends to joni their own exclusive country club and team up together to gain quicker access to downloadable courses as well as compete against each other for the Club Championship.

The Masters Collector’s Edition will feature exclusive access to Augusta National Golf Club’s Tournament practice facility and famous Par 3 Course, as well as five additional championship courses.

Tiger Woods PGA Tour 13 will be available on March 29th for Xbox 360 and PS3.

Resident Evil 6 detailed, new images released

Resident Evil 6 was announced yesterday and it quite obviously was very big news, so big in fact that the internet more or less exploded after seeing the trailer for the game. However there are plenty of things that people don’t know about, but a few pieces of information which were explained, and summarized by Andriasang, at Capcom’s 15th anniversary event in Japan may help out.

Leon is set to be joined by a security worker for the President named Helena Harper, however Chris Redfield’s partner has yet to receive a name. The third, yet unnamed character, will also be a main character who is being referred to “the man who’s told to save the world” but no further details were revealed. Also revealed was that very large Nemesis style monster which was shown in the trailer is called Javo. Capcom also spent some time detailing their other games, but obviously the spotlight shown upon Resident Evil 6 the brightest.

Nintendo Network support revealed by Theatrhythm Final Fantasy

It was recently said by Testuya Nomura that Theatrhythm Final Fantasy would have downloadable content after it was released. Since then nothing has been said about how it will be done, but now an image of a dummy box of Theatrhythm Final Fantasy has surfaced on Twitter, including what looks like support for a new unannounced Nintendo online service.

What isn’t shown in the image above is the back of the box which says that the game supports download content from the internet and that it will be paid download content. However one thing you can see is the “Nintendo Network” on the upper right part of the box. Obviously Nintendo has yet to make any announcement about this service but we can likely expect one now within the next few days or at least before Theatrhythm Final Fantasy is released to stores.

PlayStation Vita 3G materials cost $159 to manufacture

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It was only a matter of time before someone decided to pull apart a PlayStation Vita and check out all of the various materials and pieces that make the new handheld run. As such, UBM TechInsights have chosen to tear apart the more expensive PlayStation Vita 3G version and figure out the cost of the materials.

The cost of all of the materials inside the Vita and the casing equals out to a total of only $159.10 at current rates. This means that, at a selling point of $299. at stores, Sony is making at least $100 profit on each purchase, minus the retailers cut of the price of course. Could this mean that, depending on sales, could Sony pull a price-drop similar to what Nintendo had to do to boost 3DS sales?