
For those iPad users who find that casual and puzzle games just don’t help in venting rage, perhaps you should give some thought to the newly updated Rage HD. Bethesda Softworks have updated Rage HD to version 2.0 which includes new melee combat, official support for iOS5 and enables the in-app purchase of two new episodes: Kraken and Aqueduct. The new episodes will be available for $1.99 via the Store button on the Rage HD main menu. For just $1.99 you can battle your way through the wastelands of Mutant Bash TV, a post-apocalyptic game show. Find ammo and cash, make a deal with the host J.K Stiles and see if you can survive the carnage-filled carnival of death. Get your copy of Rage HD by clicking here.
Rage HD 2.0 – Two New Episodes For Purchase
The Amazing Spiderman Coming to Sydney?
If you were down at the harbor the other day, just minding your own business around the Sydney Opera House, you may have seen this (prepare your ears for some serious wind noise!):
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=sqBDON_NRH8&feature=youtu.be[/pro-player]
Yup. That is the new logo for ‘The Amazing Spiderman’, so what’s it doing on there? The click happy/eagle eyed among you will have noticed the web address that pops up at the end of the projection – theuntoldstorybegins.com.au
Want a chance to go see something potentially Amazing Spider Man related? Well the first 150 people to send a simple e-mail will be invited to a ‘sneak peek’ of the ‘Untold Story’. Given that the posters for the new movie are awash with this kind of catchphrase it’s fairly safe to assume that there’s a bit of Amazing Spiderman footage somewhere in Sydney, all ready to go for a special screening on February 7. The film is still listed as in post production according to imdb, so exactly how much of the movie will be on show is anyone’s guess.
If you think it’s still worth a shot, click here, and if the lovely people of Supanova see fit, you might be lucky enough to see some of the brand new Spidey way before anyone else.
The film is released in Australia on July 4 2012.
Mass Effect 3 Special Forces Trailer and Screenshots
It’s fair to say that there was a tiny bit of fuss when it was announced that Bioware’s Mass Effect 3 would have multiplayer in the form of co-op. Now, months down the line and not far from the games release, EA are keeping up their steady stream of trailers with a new Special Forces video showing off the various classes available in co-op play. From Krogan to Asari and Soldier to Sentinel, nigh on every major race encountered as a companion crops up as part of this elite team. The trailer also showcases a great big handful of gameplay and gives you a good feel for what the finished product will be like – Shepherd does his/her thing then calls in these guys to clean everything up! Interestingly most of the races seem to stick to the classes you would presume from their main cast counterparts, so it’s not too big a stretch to imagine that Turian with a sniper rifle is good old Garrus.
Also recently released are a trio of new screenshots lifted from the co-op mode, so sneak a peak at the other two action shots below by clicking on the thumbnails.
Mass Effect 3 is released March 6, 2012.
Ash II: Shadows – Gold Edition Review
Ash II: Shadows – Gold Edition Review
Developer: SRRN Games
Publisher: Konami
Platform: iPhone (reviewed)/iPad
Release: 19/01/12
Price: $5.49 – Available Here
Overview
For those of you not familiar with the Ash franchise by SRRN games, this includes myself, Ash is a full length RPG designed exclusively for iOS. Ash II: Shadows follows this tradition, creating an episodic game for both iPhone and iPad. Unlike the original, this time around SRRN have had a little financial backing from heavy hitters Konami. Oddly, there are two versions of the game – gold and silver. The Gold edition (reviewed) will include all future chapters, while the Silver edition will require players to pay for the future chapters. Multiple versions aside, the game is essentially the same. Same story, same game play, just a little more costly depending which version you dish out for.
Gameplay
Ash II: Shadows plays like a typical RPG. Your band of heroes wanders a magical land, sporadically encountering enemies as you progress. Enemies and towns are signified with smaller versions on themselves, what may look like a sand castle is actually a huge fortress full of twists and turns and even more enemies. Similarly, one snake could turn out to be a giant serpent and two bears – all of which think it’s reasonable to attack your heroes. This type of gameplay takes the emphasis away from the creation of a huge sprawling world and makes you focus down on the raw mechanics. Encountering enemies calls for a battle, which in true RPG fashion is turn based and allows you to flee or fight – using magic or might. As you progress and grind your way through the game you’ll eventually level up and also encounter new weapons along the way. These gameplay elements work rather well; they aren’t anything special but will keep RPG fans playing. My one complaint would be the rather dull battle interface and probably that it is a little too easy to gain victory in the battles for my liking. But with any good RPG what keeps you playing for hours and hours is the story. With hours and HOURS of gameplay hidden deep within this small App, does Ash II: Shadows have the story to keep players engaged from start to finish?
Story
The basic plot of Ash II: Shadows follows a similar formula to a lot of RPGs. The magical world of Aghaus is in peril and can only be saved by the heroes of old. Nicholas, Damien and Yuka set out on a quest, eventually gaining new members to the party as they progress on their journey. The heroes are investigating an evil force known as the corruption, which is spreading its way across the land. The story progresses at a rather fast pace, often laced with some odd choices in humour that don’t help you in your understanding of the seemingly never-ending story. Of course, the mystery is there to keep you playing, but at times the lack of being fed information can be a little annoying. That being said, there are very few engaging and original narratives in the App store – for this Ash II: Shadows, SRRN games and Konami should all be commended.
Visuals
With the huge flux in what, I guess, can be deemed as ‘retro’ games be ported to iOS, ‘retro inspired’ games have began to spawn in an attempt to gain popularity and climb the ranks in the App store. It’s a bold move, yet one that SRRN was willing to take again on Ash II. The graphics are rather simplistic, especially when venturing across huge open spaces and enemies and cities are converted to small sprites or landmarks no bigger than your own sprite. The characters are all well crafted – a unique blend between pixelated sprites and high definition hand drawn characters. Characters are brought to life even more during moments of dialogue, featuring detailed portraits of our heroes, and other talking characters spread throughout the game. The downfall here is that they retain the same facial expressions throughout, which becomes a little odd during those scripted moments where humour is being used. A little variation between expressions would not have gone unnoticed, but given the length of the narrative and the pending release of more chapters it makes sense to take it easy on the App size in terms of visual complexity. It took a little while to warm up to the unique visual style of Ash II: Shadows, but in the end I began to appreciate it for the beautiful title that it is.
Audio
If there is one element of Ash II: Shadows to be praised, it is the audio. Orchestral scores play throughout the game – from the title screen, changing and altering with new area you enter. The sound effects range from a turning of pages when skimming through dialogue to battle sound effects when fighting off enemies. While the sound effects may be a little intrusive at times, this is only because the background sound tracks are so ambient, engaging and well composed that it’s a shame to have any distraction from them what so ever.
Overall
With an original story, despite it being a little lacking in complex information, and simplistic gameplay Ash II: Shadows is a must for any iOS wielding RPG fan. The graphics are a unique take on a popular genre – combining HD graphics for the iPad and iPhone 4 series with a ‘retro’ feeling style of modeling and level design. Held together with impeccably composed audio, this game has almost everything. However, the title can often sit on the cusp between great and mediocre, with the need to buy episodic installments in the silver edition a little off putting. Ash II: Shadows might not win new comers over to the RPG genre, but fans of this game type, and indeed fans of the original Ash will enjoy this title.

Cars 2 Review
Cars 2
Developer: Virtual Toys
Publisher: Sony Computer Entertainment
Platforms: PlayStation Portable (reviewed), PlayStation 3, Xbox 360, Wii, PC, Nintendo DS, Nintendo 3DS, Macintosh, iOS
Release Date: 24/11/2011
Price: $28.00
Overview
Cars 2 and its predecessor, Cars, have to be considered the weakest Pixar movies that have been created. It doesn’t mean it is terrible, but, compared to the Toy Story trilogy, The Incredibles and even Monsters Inc., Cars and Cars 2 didn’t have that Pixar magic or not enough of it. The only thing that Cars has is the merchandising juggernaut it seems to be pulling. With that in mind, it is no surprise that a game based on the second movie has been created for every platform out there, including the Playstation Portable, which the spotlight is shining upon. Is it a good portable outing or will it follow the mixed reactions that the franchise is receiving?
Gameplay
The gameplay is that of a typical racing game. You hit the accelerator and race around a track with three other cars, making each race a four car race. The accelerator resides on the R button and the brakes are used with the L button. However, expect your L button to gather dust as the cars will automatically turn corners, requiring no skill in actually controlling the car. The cars also have two special abilities: a shield to protect from barging and a speed boost. However, they won’t come into play all that often due to the fact that they really are not that necessary. The cars can also jump so that they may leap over obstacles. Of course, the alternative is moving to the side.
Expect five race types when you progress throughout the game: Race, Attack, Battle Race, Elimination and Against The Odds. Each of the race types is very different in terms of gameplay. Race is basic four car race, including you, while Elimination adds the stipulation where the last place car on every lap is eliminated. Although it offers different gameplay experiences, don’t expect to jump into one of them because, with the exception of Race, they will be locked. To be honest, this is a poor decision. The game is tailored to children, who would want to jump into the game. They would lose interest in the game if one type of race is only available. Then again, this is Cars and the name itself will make the biggest child fans throw a tantrum.
In Cars 2, there is no story mode, or an obvious one at that. Instead, expect a mode known as the C.H.R.O.M.E Missions. This was somewhat surprising. This is a film based game, so it would be expected to include a mode where the player will be following the film’s basic plot. But if that did occur, the game would have a focus on Mater, since he was the focus in the film. So, in a way, C.H.R.O.M.E does focus somewhat on the film’s plot. Why? Because, after some tutorial levels, the player must go through five clearance levels, each with their own missions usually based on one of the race modes. Although the children may enjoy it, overall, it was quite boring. If not the change of the type of race and the fact that you can collect medals and badges, then this would have been a big time waster.
If there is one frustrating element, then it will have to be the camera. Instead of the usual behind the car type of camera, the camera is a 3D isometric perspective. It follows the action, swinging around when the cars go around the corner. It isn’t that bad, however, this camera did take me by surprise. Granted, the cars, in both the game and the movie, look like toy cars. The problem continues to build with the abundance of obstacles littered on the track. Sometimes, the obstacle can be seen beforehand. Note that I say sometimes, because there will be times where the camera will not do its job, inevitably causing you to crash right into an obstacle you did not anticipate. This is down right frustrating when the camera does not do its job. To make matters worse, this is the only camera available, so expect a lot of frustrating playthrough.
With the audience in mind, the gameplay has to be tweaked to suite the young ones. This provides a problem for those of an older age, but I don’t see anyone above the age of eight to play this game, so they can get away with it. One particular element of the gameplay, however, which is frustrating, is the ‘rubberbanding.’ For those who don’t know what ‘rubberbanding’ is, ‘rubberbanding’ is a term where it describes the element where the AI cars will slow down for the player, allowing them to catch up, no matter the difficulty. It also works the other way, the player will never gain a great lead because the Al will suddenly speed up and cut their lead very quickly, ending with too many close calls.
Visuals and Audio
What Cars 2 have, compared to the more modern games, is that it is full of colour. All of the familiar cars that your child would recognise are here, including the main character Lightning McQueen and his faithful friend Mater. The details on these cars are finely done, considering the hardware. The environments are also visually enticing. Menus are easily to navigate as well, complete with a bland light blue backdrop. When the game is booted up and throughout the course of the game, you will encounter CGI cutscenes which are visually spectacular. Yes, I just said something is this game is spectacular. Audio is average, with limitations on the dialogue of the characters, usually only to those CGI cutscenes.
Overall
The game is not broken or unplayable. If your child is a big fan of the Cars franchise, then purchase this game for them. However, for every one else, stick with Mario Kart or something else. The gameplay is quite boring despite the variations of the same race, there is no cohesive story, the type of camera used was the wrong choice and adding ‘rubberbanding’ was a misstep. While the visuals are somewhat of a redeeming factor, Cars 2 for the PSP should only be touched by those who find the mediocre franchise good or parents who want to keep their kids quiet.

The Sims 3 Master Suite Stuff Pack Out Now

Even more additional content for The Sims 3 is now available. The Sims 3 Master Suite Stuff Pack is the 5th stuff pack released for the game and now adds luxurious bedding and bathroom décor. This new stuff pack adds a range of brand new furniture, items, clothing and hairstyles all with a romantic and luxurious twist.
Check out the very tongue-in-cheek trailer below, and yes I’m not sure if they’re trying to sell the game or “something else” entirely.
The Sims 3 Master Suite Stuff Pack is available to purchase in stores or as a digital download via EA’s online store Origin.
A new champion approaches… Ziggs
Riot Games is happy to reveal their latest champion, Ziggs – the Hexplosives Expert. Being one of the few yordles in the League of Legends, this cute little fuzzball carries some deathly explosive angst.
Abilities
- Short Fuse (Passive) – Every 12 seconds Ziggs’ next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
- Bouncing Bomb – Ziggs throws a bouncing bomb that deals magic damage.
- Satchel Charge – Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
- Hexplosive Minefield – Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
- Mega Inferno Bomb (Ultimate) – Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
Lore
Once upon a time, Ziggs started off like any normal yordle scientist working in a laboratory. The major difference between himself and others was centered around his “failed” experiments and his accidental discoveries. No, Ziggs did not find penicillin but he did stumble upon the destructiveness of his work. Proud enough to test his mettle at the Yordle Academy in Piltover, he provided a demonstration of his work within the academy’s walls. The demonstration soon became the demolition of one of the interior walls, and Ziggs was quickly escorted out the door.
Before Zigg’s return trip to Bandle City, a group of Zaunite agents kidnapped the professors of the Yordle Academy. The Piltover guards were quick to track the kidnappers to a heavily fortified Zaunite compound. Unable to breach the fortress, there was only one place to turn. Ziggs devised a plan to launch an assault of “hexplosives” at the reinforced walls. Once administered, the devastation of the walls became visible after the air cleared. The fuzzball of a yordle stormed through the compound with bombs in hand to rescue the professors. Making short work of the guards, he was safely able to return the kidnapped to safety. In return for Ziggs’ bravery, the academy donned him the title of Dean of Demolitions and asked for his continued service with a sponsor in the League of Legends. Where better to test his hexplosives than the Fields of Justice?
Return to Dead Island with this Ryder White DLC trailer
Deep Silver and Techland recently announced that they were releasing the first piece of Campaign DLC for Dead Island on January 31st on the Xbox 360 and PlayStation 3 in North America while those in Europe will have to wait until February 1st and that it would entail the story of Ryder White, a man who anyone who has finished the game will recognize.
Now Deep Silver has released a trailer explaining what the story we will be seeing in the DLC will be about. You have to hand it to the creators, because this trailer looks simply amazing as most of the trailers for the game have been. Those looking to pick up the DLC will be paying 800 MSP or $9.99 depending on the console of choice.



























