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Lost Planet 3 Preview

The Lost Planet franchise has always had the ability to bring the awesome monsters to the screen for you to take out. Capsule Computers was given the great opportunity to try out the third game of the franchise, Lost Planet 3, which is a prequel to the first game. It involved a whole bunch of wandering around frozen terrain, an ambitious mining crew, and some giant icy crabs.

The gameplay we tried out involved exploring some of the forbidding terrain, scoping out some of the areas, and recovering ourselves a Mech and using its melee attacks. The gameplay involved quicktime events when taking on some of the creatures, which you’ll hate if you dislike these events, but shouldn’t find too difficult to take on either. It also involves a lot of ‘shoot the glowing part of the creature’, and ‘quick, dodge!’.

In the sampled gameplay there weren’t a whole bunch of tactics required, or cover that you could duck behind (which is kind of to be expected in a snow-storm heavy terrain). But there was certainly some interesting looking stuff in the preview game, and this is definitely a game to watch in the future, especially if you like your third-person monster-hunter shooters.

Lost Planet 3 is due for release on Xbox 360, Playstation 3 and PC in 2013. Keep tuned to Capsule Computers for more information on the game as it comes out!

World of Warplanes Moving Out of Alpha

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After 3 months in global alpha testing, Wargaming.net’s World of Warplanes has had 600,000 requests for an invite, but now on May 31st, it’s prepping for takeoff for closed beta.  Following the success of World of Tanks, and looking to follow it up with World of Battleships next year, Wargaming.net is hoping to finish off World of Warplanes for official release this year, so they need plenty of players for the closed beta.

World of Warplanes is set to feature three main classes in terms of planes; aerial dogfighters, heavy fighters, and strafe fighters.  Plus, plenty of customization for each plane in terms of engine, ammo, and more, which players will have a chance to better explore in the closed beta.  Competition for spots in the beta will be fierce though, as those that applied for alpha get priority, but aspiring pilots can check out contest details for a chance to win access at their website HERE.

Ridge Racer Unbounded Demo Released

Ridge Racer Unbounded may have released back in March, but now players that are curious about the newest installment of Namco Bandai’s racing series can try out a demo of the single player campaign.  The demo released today for the PSN and is set for release tomorrow for Xbox LIVE, while the demo on Steam was already available.

The demo features two races from the campaign as players race to destroy everything from the environment, to rivals, to regular traffic and prove themselves worthy of being part of The Unbounded.  The demo also allows players the chance to get a feel for both street class vehicles, through the Wolfseye GT, and super class vehicles, through the Hurricana CX.  Now players have the chance to get a feel for what the game has waiting.

Groupees Build a Bundle Released

 

Groupees has pushed out their latest pay what you want games bundle in support of the charity Polar Bear International. For every dollar spent on the Groupees Build A Bundle, 20 cents will go to Polar Bear International. In a twist to the traditional pay what you want format, the Groupees team has laid out 12 games for the bundle. Choose a minimum of three and a maximum of all 12 games to purchase. Each game added to the bundle will raise the minimum price for the bundle, but buyers can skip out on any game they aren’t interested in or already own. The games are all available as DRM free downloads and most games are available as Steam keys as well.

Games available

  • Nikopol: Secrets of the Immortals
  • Sideway New York
  • Caster
  • The Ball
  • Necrovision
  • LightFish
  • PAM: Post Apocalyptic Mayhem
  • Xotic
  • BEEP
  • Ubersoldier 2
  • Dark Fall: Lost Souls
  • Diamond Dan

Company of Heroes 2 Reveal Interview

Capsule Computers recently got the chance to interview Simon Watts, Creative Manager on Company of Heroes 2, at a THQ pre-E3 event. The event also featured the first hands-off demo of the game ever to be shown to the press.

Company of Heroes 2 is a real time strategy game that takes place on the Eastern Front of World War II, with the player controlling the new-to-the-series, Russian faction. Queue “in Soviet Russia” jokes.

Though talk of a sequel has been rife through Relic, the developers of the series, for a long time, Watts says that the studio had been waiting for “technology to evolve for the sequel. We really wanted to do the first game justice.”

That being said, he went on to affirm that Relic were not out to change the formula, but rather to “give it new life”. The first step in doing this was the setting.

“The Eastern Front of the war is one that’s been rarely reported,” he says, “but it’s also the theatre in which Germany lost 80% of its troops.”

I then raised the question that, since the Eastern Front involved gargantuan amounts of troops, if the number of units we’d be controlling will have been increased in comparison with the first Company of Heroes.

“The focus of Company of Heroes, the thing people loved about it, was the close-up, tactical combat,” he replied, “The player still has front-line control over a small number of squads, though we have increased the number of units in each squad… There’ll be plenty of heroic moments.”

When the demo kicked off, it became apparent that terrain would play a tremendously important role in the game. Units travelling in snow move far slower than those who travel on the roads; of course this does also mean that they are less exposed. Artillery can flatten snow to reduce the movement penalties, soldiers can now vault over fences instead of having to annoyingly run around them, and the cover available in the environments is dynamic and destructible. Observant players can even notice enemy tracks in the snow, giving them the key advantage of knowing their movements. In short, Relic have upped the ante on realism and tactics over the past few years.

In a similar vein, the game features a line-of-sight system unlike anything in past real time strategy games, called True Sight. Watts talked at length about this feature: ” We wanted to do something that had never been done before and create realistic line of sight.”

Buildings and cover will block line of sight, so that rather than having a 360 degree view surrounding your units, the map will only unveil what they can actually see on the battlefield, as if the little three-dimensional soldiers each had his own pair of eyes. Squads of infantry will, of course, be far more useful at seeing things around their position, while vehicles will have a mainly linear field of view, which balances their heavy weapons and armour.

“This will be great for setting up ambushes, and it will always keep players in suspense about what’s in the dark parts of the map,” continued Watts, “It also makes skills like the smoke grenade much more useful, as they now block line of sight.”

Last, but certainly not least, any fan of the original Company of Heroes will know that the focus on graphical fidelity that was such a staple of the first game has returned in the sequel. The game looks fantastic and Relic have been aiming for “higher levels of detail and authenticity”. Though the featured demo was running on DirectX 9, Watts assured me that there would be DirectX 11 support when the game released. The beautiful will be beautiful-er.

Company of Heroes 2 is aiming for a 2013 release, and for more on what THQ is cooking up in the near future, be sure to check right back at Capsule Computers over the next few days.

 

 

XCOM: Enemy Unknown hits stores on October 9

Today 2K Games has revealed the release date for XCOM: Enemy Unknown, not to be confused with the basic XCOM meant to be released in 2013. Those who are eager to see a more strategy oriented version of XCOM will be happy to know that XCOM: Enemy Unknown will be released on October 9 and the 13 in North America and around the world respectively. The PC version will be released the same time as the Xbox 360 and PlayStation 3 version.

Those who pre-order the game will receive the Elite Soldier Pack DLC which features a recruit based on the original XCOM and soldier decoration packs for players to customize their characters with.

Dead Island: Game of the Year Edition set for release on June 26

It seems that even an electric machete can’t keep this zombie down for long, because Techland and Deep Silver’s Dead Island is coming to stores once again but this time around, it is coming with a few special features.

Dead Island: Game of the Year Edition will be released on the PS3, 360 and PC for only $30 and it will contain the basic game as well as “Ryder White,” “Bloodbath Arena” and “The Ripper” DLC when it is released on June 26. Strangely enough, those who pre-ordered Dead Island back when it came out would have received The Ripper and Bloodbath Arena for free so this GOTY version is probably best for those who never have played the game before.

RuneScape Get Biggest Update Ever

RuneScape is the world’s most popular online free-to-play MMO. Now in it’s 10th year, RuneScape is about to launch an unlimited-access beta to it’s largest ever update on the 26th of June: The Evolution of Combat.

The Evolution of Combat Project is the biggest update in the ten year history of RuneScape, revolutionising the way players battle and interact with the game. This will offer an even more immersive and involving gameplay experience that will fundamentally change the way gamers play RuneScape.

RuneScape members will have the chance to be among the first to trial the new system with a limited access closed beta. Registration for the beta will open to all RuneScape members on 1st June in preparation for the first beta entry on 26th June. This beta will run from the 26th until September to give testers an exclusive preview of the expansion before anybody else.

Want to take part in the exclusive access beta? Just make sure you have a RuneScape membership by June 1st, and continue to be a member through the beta period.

Nob Studio’s Dragon Evolution Available Soon For iOS


Singaporean flash developers, Nob Studio, are jumping on the mobile wagon with their latest iOS release. Dragon Evolution is the 7th title to be released by the studio, and fuses their popular flash game Monster Evolution with elements of the popular mobile/facebook game Jetpack Joyride (Halfbrick Studios).

The goal of the game is to stop the evil tribal men from stealing dragon eggs. Within 9 years, you can evolve your dragon and defeat the greedy tribes. There are 8 evolution elements to choose from, 36 special skills to unlock, 9 different worlds to travel through and over 80 missions to complete. The ability to create your own unique dragon sounds promising, with elements affecting skills, stats and even the appearance of your dragon.

Dragon Evolution will be available as a universal App for the price of $1.99. Check out the official blog of Nob Studio for more information, or check out the official trailer below.

Linkedin Resume Lists Playstation All Stars Vita

The resume of Robert Krekel, an employee of Sony Computer Entertainmen America, has possibly outed a Vita version of Playstation All-Stars Battle Royale, picked up by The Gaming Liberty. It was posted on his Linkedin profile underneath the heading “Current Project.” He will be the sound designer of the game, which covers sound effects, soundtracks and more. When he listed the game, he mentions two platforms. While it is known that the Playstation 3 will be receiving the game, eyebrows were raised when he listed the Playstation Vita as the second platform.

In an interview earlier in May, Playstation All-Stars Battle Royale game director Omar Kendall hinted that a Vita version of the mascot brawler is not out of the question, saying “Maybe… stay tuned.” We have stayed tuned, although we expected to find out about the Vita version at E3, not through a resume leak. Still, Sony is known for not keeping secrets.