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Total War: Shogun 2 – Fall of the Samurai Review


Total War: Shogun 2 – Fall of the Samurai
Publisher: SEGA
Developer: The Creative Assembly
Platforms: PC
Release Date: March 22, 2012
Price: (Download) $26.99 – Here; (Limited Edition) $23.99 – Here

Overview
Total War in itself has become a widely popular strategy franchise that envelops historic battlegrounds and the stories that have been ingrained there. However, the most intriguing sense of these titles is that players can forge their own futures by conquering or allying with groups of their choosing. Rewriting history the way the player deems fitting offers loaded choices that many leaders have faced before. Is total war the answer? Let’s take a trip down dictator alley to find out.

Story
Land of the Rising Sun has kept its gates shut from the outer world long enough. The year is 1865, and foreigners appear at Japan’s borders discussing trade and military expertise. Modernizing seems essential to the Emperor, but many clans view this as an imposing threat to their heritage and beliefs. While the Emperor is instilling techniques and weaponry gained from the West, the Shogun followers are less than happy to oblige.

A civil war is brewing, and the Westerners know it. As the voice of the Emperor shifts to modernization, will the Shogunate assemble to defend their ancient beliefs? There will come a time to draw the line between pride and honor – will you cross it?

Gameplay
One of the very first choices that a player will have to make is deciding between the Shogunate or Imperial armies. While this determines your starting point and allowable combat units, the differences can be seen in the bonuses that each clan carry. While some Shoguns are exceptional at guerrilla warfare, other Imperials can prove devastating at sea. Faced by the advantages and discontent of modernization, it is ultimately the players choice in clan development.

No matter the campaign difficulty you choose, opposing factions and even uprising rebels will stop at nothing to delay your progress. There are a few ways to deter such incidences: gather strong alliances, monitor taxation, uphold honor in invasions. Acquiring alliances for trade is important, but gaining strong allies in war speaks volumes. Requesting a “Join War” will allow you to walk across allied land to attack a warring faction. However, this alliance could be limited on a number of turns or as strong as indefinite military access. Such allegiances should be sought after to promote prosperity through the rest of your towns.

As the seasons begin to change, taxation will weigh heavily on your controlled townships. Proper attention is necessary in order to maintain positive income, but a rebellion can be unavoidable at times. As a revolt is mounting, you can administer several techniques to lower resistance such as disbanding armies, promoting inner town growth, and expanding trade. However, lowering taxes might not be necessary if you are a fan of brute force. Cutting down rebels with your own army will relieve some tension without having to worry about taxes.

Longevity is Fall of the Samurai’s lasting quality. Even though there is a choice between automated and user controlled battles, armies can be manipulated by a player in ways automation does not consider. Players add in an option of unpredictability that can result in an underdog victory or even an overwhelming defeat. By playing out each battle, a campaign can last an extensive amount of time. To add even further longevity, I found myself reloading from previous saves to replay close battles. I cannot be the only one that hates admitting defeat.

Connecting with a single character becomes hard in strategy games because they usually die quickly as more soldiers replace the fodder. Yet developing an army’s general in this installment shows involvement and progression as you can allocate specific traits and add bonuses to combat. Sending your commander into gunfire is reckless and will cause fellow units to retreat upon his death. Losing such as valuable member can cripple the greatest clans, so protecting this asset immerses you into the general’s character with an outside consciousness.

Updates in weaponry become increasingly noticeable as time progresses. Starting with basic Spear Levy troops that are mostly effective against cavalry, you can acquire naval fleets with torpedoes and ground troops with Gatling guns. Modernization has drastically changed the way of war in Japan, and battling such troops with bow and katana becomes fruitless. Even land battles are no longer safe from the clutches of naval gunships as explosive shells can be cast upon the ground with a short delay of impact.

A personal favorite addition to Fall of the Samurai that must be mentioned is the ability to drop into third person mode on selected units. Whether you are actually controlling a torpedo from your naval ship or behind the turret of the Gatling gun, the experience changes the intensity of combat as you fully take control. There are two emotions that I feel conjointly during this experience: gleeful exhilaration and empathy. Enemies running right through your gunfire is a heated mix with both emotions that leaves you an excited mess. Moments of “The Last Samurai” flash through my mind as the Shoguns charge willingly forward – ready to die.

Beyond the normal campaign, players can enjoy two types of multiplayer which are Avatar Conquest and Multiplayer Campaign. Creation of a personal avatar takes customization further providing bonuses and traits by player preferences. With limited spending power you are able to choose units to your liking to battle against your upcoming foe. Avatar Conquest works more like a play as you go focusing more on battles than building up a community. Opposing the one-and-done philosophy, this version of the campaign provides the same experience as the normal campaign but with players – not CPUs – in control of other clan territories.

Visual/Audio
The soundtrack associated with this standalone edition represents a strong distinction in traditional Japanese folk music. Listeners can identify the Japanese flute (Shakuhachi) and stringed instrument (Koto) that were often used to express traditional values of Japanese life. Having these instruments involved in the creation of the game shows that the developers took the time to understand the culture of Japan’s past.

Visual effects can be noticed quite regularly and are quite pleasant to watch. Upon zooming into the devastation of a battlefield, you can discover the outstanding visuals that the destruction has to offer. As cannonballs reach their mark, gulfs of flame will overcome those nearby and send them flying from the targeted center. Brilliant lights make for a glorious death.

Overall
What does a strategy genre set out to accomplish? Is it to engage an audience at multiple intervals or provide ongoing challenges? Fall of the Samurai meets these expectations by delivering several difficulties and presenting many obstacles during the campaign that will frustrate and challenge the player. A necessary frustration required to internalize strategies that build on a player’s commanding prowess and luck.

In addition, the offered visuals impose a sense of harsh reality as the repetition of gunfire and explosions have drastic effects on your army. Whether it be a cannon or Gatling gun, you will enjoy the slaughter or be horrified by the onslaught of your clan.

To those who that think they would need to purchase the original Total War: Shogun 2, do not fret. Fall of the Samurai can be played as a stand-alone version not requiring the original to play. If you are looking for a strategy game with a historical background, look no further.

8-0-capsules-out-of-10

Release date for UFO Hunters Season 3 and Ancient Aliens Season 2 DVD collections confirmed

Beyond Home Entertainment has confirmed that they will be releasing two DVD collections on 2 May 2012. Both these collections will be of interest to those who are interested in the science and theories surrounding extraterrestrial beings.

The first is UFO Hunters: The Complete Season 3 collection, where the editorial team behind the UFO magazine search for documentation and hard evidence on reported and rumored UFO sightings. The second collection, Ancient Aliens: Season Two, offers similar content except that the focus is on theories surrounding the idea that extraterrestrial beings have visited and inhabited our planet in the past,

Both collections have a RRP of $39.95 and will be released on DVD format for now.

SpeedThru: Potzol’s Puzzle arriving on the eShop in April

Fans of puzzle video games should keep an eye out for the upcoming SpeedThru: Potzol’s Puzzle, which will be arriving as a digital download on the Nintendo eShop on 5 April 2012, and will be exclusive to the Nintendo 3DS platform.

This unique puzzle title takes place in mysterious 3D world called Kaotl, where players will get to explore three different lands with over 90 stages, each presenting a unique puzzle challenge. The main twist to this puzzle title comes in the form of its gameplay mechanic, where players control these 3D blocks and navigate them through each stage by fitting through narrow spaces while collecting items. The game will also have multiplayer support in the form of local wireless and even allowing two people to go against each other on one Nintendo 3DS console.

A 3D trailer for the title can now be downloaded from the eShop.

Rhythm Thief & the Emperor’s Treasure gets a release date

Sega and Nintendo have announced today that their upcoming rhythm action adventure tile, Rhythm Thief and the Emperor’s Treasure, will be getting a Western release and has been confirmed to happen on 12 April 2012 exclusively for the Nintendo 3DS handheld.

Rhythm Thief and the Emperor’s Treasure  will attempt to combine the traditional rhythm mini-game collection format with a proper adventure story to deliver a unique portable gaming experience. The game will feature over 50 rhythm based challenges and take place in a 3D anime style Paris where you play as Raphael, a performance criminal with the goal to rob artifacts from famous museums…only to return them later.

Not only will the title feature a single player story mode, but it will also allow players to challenge other players in a variety of rhythm based puzzle challenges.

A playable demo can now be downloaded from the eShop.

Gust’s Proiject A14 is Atelier Ayesha

It was revealed today via Dengeki PlayStation that the official name for Gust’s Project A14 is now being called Atelier Ayesha. In this reveal we see two characters introduced to readers in the form of main character Ayesha Artool and Nio Artool, the main character’s sister. This game will also feature a new character designer known as Hidari, who handled the character designs for the Fractal anime.

The plot of the game will follow Ayesha who goes on a journey to search for her little sister Nio who has gone missing. In the image above, Ayesha is the blond female. One of the new features that will be included in this Atelier game will be a system that is being called “Connect the Memories.” Expect more details as time goes on as Atelier Ayesha is set to be released in Japan on June 28th with a hopeful localization announcement for the West coming sometime after that.

Source: Andriasang

Kingdom Hearts 3D’s first Japanese commercial Rolls out

Kingdom Hearts 3D still has a ways to go before seeing a western release, but those in Japan are just days away from seeing the highly anticipated entry hit shelves. Of course with all upcoming blockbuster titles, commercials have been released to show off the game, and the latest from Square is short but oh so sweet.

In this clip, players get to hear the melodic tunes of Utada Hikaru, as footage from the game is shown off, showing the cast of characters in the worlds of Tron, Pinocchio, The Three Musketeers, and several other Disney franchises that Sora has yet to explore. Check out the clip below, and for all you importers, keep in mind that Dream Drop Distance lands on March 29th.

Gamestop soon to sell 3D Classics: Kid Icarus

Pit has been making quite the comeback lately, as I’m sure many of you 3DS owners are playing uprising until your hands cramp with joy. Now, if you pre-ordered the game, you should already have your code for 3D Classics: Kid Icarus, and be pretty content about this monumental re-release. Those who missed out on buying early though can still have more of the heroic angel as Gamestop are set to sell stand alone codes for the classic at $5.99.

Kid Icarus will join the likes of Pushmo and Super Mario Land 2, which have already hit all Gamestop locations. At the moment though, there isn’t an exact date for this 3D classic to release though, but stay tuned as once that day is called, we will be sure to bring you an update.

Phantasy Star Online 2 will be Free to Play

Here is some awesome news for all of you PSO fans. Phantasy Star Online 2, which will launch later this spring for the PC, has now been given the free to play treatment. After years of monthly fees, this will mark a first for the franchise that truly started the console MMO, but those expecting a free ride completely might want to open their wallets a bit, as an “item transaction system” will be utilized to rid the game of it’s monthly fees and assist in keeping the servers open.

PSO2 will also be seeing a release on the iOS and Android, which will be smaller but more social versions of the main game, and is expected to launch this fall. Vita owners still have the longest wait, with a 2013 release date listed for Sony’s latest handheld. Thankfully, that time should be made up entirely with the PC/Vita cross platform play that both releases will offer.

Tales of Xillia trademarked in North America

Everyone may have expected it but it seems that Tales of Xillia may be getting localized for release in North America. Siliconera has discovered another listing from Namco Bandai which registers the Tales of Xillia name for use in video game software and other games.

Now at the moment this is currently just a rumor as Namco Bandai has never made an official announcement about the game being released in the West, though there is a very high chance of this as there are plenty of fans of the Tales series waiting for this release to come overseas. It is worth noting that the localization chances of this game may depend on how well the recently released Tales of Graces F does in sales.

Source: Siliconera

The making of the Lollipop Chainsaw tour bus

While we wait for the highly anticipated June release of Lollipop Chainsaw, the team behind this crazy looking game has decided to start a rather interesting promotion campaign.  What they have done is transform an old run down school bus into an awesome tour bus with console set ups, beautiful interior design, and above all a cool Lollipop Chainsaw themed paint job complete with blood splatter.

In much similar vein to how Sega once promoted Sonic the Hedgehog by doing a nationwide bus tour for the title, the Lollipop Chainsaw school bus will be doing a nationwide tour in North America. You can check out the making of this cool bus below and keep an eye out for when it passes by your city.