There’s only two more weeks until The Witcher 2: Assassins of KingsEnhanced Edition hits store shelves for Xbox 360, but CD Projekt have announced that copies of the “Dark Edition” (Collector’s Edition to you and me) have already sold out in the United States.
Michael Nowakowski, a member of CD Projekt’s board said:
It’s great news for us, that the Dark Edition was such a success worldwide. I hope players will appreciate the gadgets we prepared for them. We’d like to remind you that there are still remaining copies of The Enhanced Edition of The Witcher 2. By buying this version of the game you still get more than you would expect from a standard Xbox game. Apart from the manual and the game itself it contains an official soundtrack CD, a quest handbook and a world map.
The Enhanced Edition of The Witcher 2 provides four hours of additional content from the original PC release and features clearer, more-fleshed out endings for the game. So if hunting monsters, hardcore games, or things that put the “Mature” in M-Rated are your thing, then be sure to mark your calendars for the game’s release on April 17th.
Oh, and if you’re a PC gamer, don’t fret, you’ll be getting these Enhanced Edition updates as a free DLC on the same day.
Cubemen Developer: 3 Sprockets Platforms: PC (Steam, reviewed), Mac (AppStore), iPad 2+ Release Date: 16 March (out now on above platforms) Price: $3.99 (Steam, Mac App Store, iPad App Store)
Overview
Cubemen is a strategy game crossing the RTS (Real Time Strategy) and Tower Defence genres. This game does away with the trappings of graphics and animations and goes for pure strategy; treading just this side of the line between abstract and realism.
Story
You’re blue; he’s red. Have at it!
Gameplay
This game is all about the strategy. You create men by spending points, and gain points by taking down the opposition. As time goes on, and you accrue more points, you’ll be able to send out more powerful units to defend your base from the oncoming waves of enemies.
There are a total of 7 different units at your disposal, costing progressively more, and becoming equally more powerful.
Grill (10 points) is your basic pistol-toting unit, with a limited range, but useful for cannon fodder, or drawing away the enemy’s attention.
Flint (20 points) wields a flamethrower, and features a substantial range increase from the Grill unit. Spraying bursts of fire at the enemy lets him hit many units at once, good for crowd control.
Moty (30 points) fires mortar rounds at the enemy, working pretty much like a grenade launcher, exploding after a time and doing damage to any surrounding units.
Fred (40 points) holds a freeze gun, working pretty much like Flint’s flamethrower, but slowing down enemies instead of damaging them.
Ricky (50 points) holds a rocket launcher, packing a mean punch. He also has the best range, making him perhaps the best unit in numbers.
Lazlo (60 points) hefts a beefy laser rifle, letting him do massive damage in short bursts.
Mike (100 points) is the field medic of your army, and roams around the battlefield healing your soldiers as they take damage.
Each unit has a numer key associated with it, letting you quickly and easily deploy your men onto the battlefield. Once you select which unit you want to place, any tile he can access will be indicated by a blue square in it’s centre. Select the destination by clicking one of these tiles. While the path-finding AI of the game is usually fine, there are some levels with a particularly tricky layout, causing units to attempt to scale unscalable walls or the like.
As soon as the unit is created, he will move to this target position, and fire upon any enemy within range. You can select him by clicking on the tile he is currently on. This will show you his health, as well as his range (as a circle) and current direction he is facing. While selected, you can then tell him to move to a new position, or, using the controls shown on the bottom-left of the screen, switch between “furthest enemy” and “nearest enemy” targeting modes. There are times when it looks like a unit is just about in range of an enemy unit, but doesn’t fire, which can be a little annoying.
A total of 20 waves of enemies will assault your base, sometimes from more than one spawning position on a map. Each wave’s units will increase in their ability to defend themselves, staring with helpless little guys, and ramping up to giants who call down a rain of fire on your units. Once you’ve got the basics down, however, these will become no match for your tactics.
The levels are varied, and numerous, each posing a new challenge to work around; a new type of enemy, a problematic layout, or just more enemy units to defeat with each wave. They are ordered in ascending difficulty, and are marked from “Easy” to “Insane” as you progress. This ordering, however, is a little off at times. Certain levels, while they may seem more complex and challenging, end up being easier than others in the same difficulty category. There are also one or two levels in the “Easy” category that I found impossible until I’d played through some of the harder levels, and figured out the basic strategy of the game.
Some maps are also simply too slow, or too hard, to have the patience to beat. When it takes you half an hour to figure out that you’re going to lose, it can be hard to give it another go. At the same time, most of the other levels, once you’ve got into the groove of the game, are just too easy.
There is also a “Skirmish” mode, in which you play against an AI bot, or player online, as equals, both sending out units, and at the same time, automatically sending out waves to attack your opponent’s base. There is a key difference here, however. You may only place units at certain positions. This leads to a certain amount of line-drawing, you pushing to take a position here, and falling back in retreat there.
Unfortunately, because you are both so equally matched, games can get very even, leaving you playing for quite a while without any meaningful progress. That, paired with seemingly no one else actually playing online for you to play with, makes for quite a dry experience in this mode. Now, I have heard talk about player-created maps, and I’m sure as the game picks up popularity the lobbies will start filling up with people ready to take you on.
While playing, you can rotate the camera around the level as well as zoom in, which is useful. Playing the windows version at least, I found I had to tweak the settings to let me do this with any speed, however. Also, at times the zoom feature wouldn’t let me get any closer to the action, even though I was still a ways out. At times, this made it difficult to select a particular unit I needed to move.
Audio & Visual
The art style of this game is simple and to the point. It’s called “Cubemen” for a reason. Everything, from the level and units, even down to the particles and projectiles, there’s a lot of cubes in this game. Everything has a classy, soft, yet precise style, keeping everything clear, but looking nice. The particle effects look great, and the way every fired projectile is a translucent cube shows a nice attention to detail, and committal to the style.
The music was passable, but very quiet, and with no way of turning it up. The sound effects were simple and got the job done. They can both be muted on the main game screen using two simple buttons.
You can also switch views using a simple button press, toggling “top-down” mode on or off. There’s also a button for increasing and decreasing game speed. I always moved it up to top speed, though; on some levels, the waves take a long time to get anywhere near your units, and speeding up the gae took away some of this tedium.
Overall
It’s hard to rate this game. On the one hand, the gameplay itself was pretty fun. The mechanics worked well, and the strategy element was well realised. The game also has a lot of problems, however. With more than a few bugs, as well as some odd control and design choices, make it hard to wholeheartedly recommend this game.
It was originally created for a competition, and it feels like it lacks the polish of a fully-realised (and finished) game. If you like your strategy, and are interested by the cross-genre mix of RTS and Tower Defence, then by all means, pick this one up. But if you’re looking for something to suck your time away, then you might be looking for something a little more… complete.
A new real-time strategy has come out on the App Store, called Amoebattle. So you RTS fans out there better strap in, this is going to be an interesting addition to your App collection.
Amoebattle takes you into the microscopic world, as you lead your group of amoebas against a fast spreading infection that you have to do battle with, or risk losing everything. There are nine types of creatures to play with, beautiful graphics and stages, and an awesome art style to boot.
There are twelve mission campaigns, each one unique and intense, and each carrying the allure of a Game Center Achievement. With a range of amoebas, as well as Probes, which can turn the power balance of the battle at the touch of a finger, this is certainly an app that will keep you on your toes.
Keep an eye out on the site for a review soon!
Amoebattle is available NOW on the iPhone, iTouch and iPad for $5.49 – Grab it HERE
WWE Wrestlemania 28 Company: World Wrestling Entertainment Location:Miami, Florida Arena:Sun Life Stadium Date:01/04/2012 Price:$54.95Order Here
*All photographs featured in this article are a property of World Wrestling Entertainment and can be found on their official site.
Overview:
The biggest pro wrestling event of year, Wrestlemania 28, has finally wrapped up and the Capsule Computers staff will be sharing their thoughts on the event in the upcoming episode of the CC Powerslam podcast. In the meantime, you can have a read of our formal review of the event where each match is individuality evaluated and given a score out of 5, followed by an overall score for the event.
Wrestlemania 28 took place in Miami and was built around the feud between The Rock and John Cena, with their match being booked a year in advance. The other iconic match that was on the card was the Hell in a Cell match between Triple H and The Undertaker, with Shawn Michaels serving as the special guest referee. The main theme of that match was around Undertaker’s undefeated Wrestlemania streak and how the match marked ‘An End of an Era’. More on those matches later, so without further ado, let’s get ready to rumble!
WWE World Heavyweight Championship Match: Daniel Bryan (c) vs. Sheamus
This simply was not a match, it was 18 seconds long and had Sheamus squash Daniel Bryan with his signature Brough Kick for an instant win. It’s unfathomable as to why a World Title match played out this way, and why Daniel Bryan and Sheamus were booked so poorly.
Last year at Wrestlemania 27, Sheamus and Bryan were supposed to have a US title match on the main card but were then demoted to a dark match and not even featured in the main broadcast. However, this Wrestlemania 28 encounter, a World Title ‘Main Event’, made both stars look like an absolute joke.
They got air time at Wrestlemania, but at a heavy price. The time they wasted on pointless backstage segments and that embarrassing Brodus Clay moment should have been used for this match instead.
Overall: 0/5
Randy Orton vs. Kane
This match served as a continuation to the really solid rivalry between Randy Orton and Kane during the summer of 2011. It was a bit hard to enjoy this match right after the abysmal opening World Title match, but it was nicely worked, nothing extraordinary but it had a nice pace and some good back and forth action. What was really good about this match was that Orton was not able to land a single RKO finisher, while Kane came out strong with an impressive top rope chokeslam for a huge win. Kane needed this win after a pointless feud with John Cena during the start of 2012, and a huge Wrestlemania victory over Orton puts Kane’s career back on the right track.
Overall: 3.5/5
WWE Intercontinental Title Match: Cody Rhodes (c) vs. Big Show
This match had a really good build up, thanks to Cody Rhodes and his entertaining promos. However, the actual match itself was just poor. Going for just five minutes, it hardly showcased what Cody Rhodes was capable of and all it really did was give Big Show an easy and dominating victory. No thrill, no excitement, it was a disappointing showing and Big Show’s emotional celebration was hardly a Wrestlemania moment. If WWE wanted to do a quick squash match, it should have been this one and not the World Heavyweight title match.
Overall: 1.5/5
Kelly Kelly and Maria Menounos vs. Beth Phoenix and Eve Torres
It’s no secret that the women’s division has been buried by the WWE in the last five years or so, as we haven’t seen a decent women’s Wrestlemania match since Trish Stratus and Mickie James at Wrestlemania 22. The past few Wrestlemania events have not done the women’s division any justice, but this tag team match in this year’s Wrestlemania featuring Maria Menounos was a bit of an improvement, but not by much. Kelly Kelly pulled off some decent moves and Maria did alright considering she was suffering from injuries, but she sold the offense poorly in terms of expression/emotion. It was your typical celebrity mania match with the celebrity coming out strong. It could have been a lot worse.
Overall: 1/5
Hell in a Cell Match: The Undertaker vs. Triple H. Shawn Michaels (special guest referee)
A lot of people felt that this match was overbooked and that it had too many unnecessary elements, in particular Shawn Michaels who ended up taking the spotlight away from the feud, and the Undertaker came out looking almost weak and irrelevant during the build-up. Thankfully, this match put all doubts and fears to rest as soon as it started, because it delivered.
Jim Ross joined in on the commentary for this match, and that alone was a pretty good move because no one could call a match like that any better than him. The match was billed as ‘The End of an Era’, and that moniker succeeded in creating an epic and chilling atmosphere.
The match was nicely worked and paced, and it became clear early on that the year off did well for the Undertaker as he looked in top shape and form, and his new look was actually pretty awesome. It got pretty brutal as this match had more chair shots than The Rock vs. Stone Cold (Wrestlemania X7) and Bret Hart vs. Vince McMahon (Wrestlemania 26) combined. At some point I lost count as Triple H assaulted Undertaker with chair after chair. The sledgehammer and steel steps came into play too, with the Triple H’s spinebuster to the Undertaker on the steel steps being a pretty sick spot. There was also one moment where Triple H lifted Undertaker in a way that I thought he couldn’t do anymore, with just one arm! So that was a pretty impressive display of strength.
Shawn Michaels played a vital role in adding much drama and emotion to the match, there were moments where he would contemplate ending the match and those were nicely done. There was a lot of dialogue exchanged between all three participants and it felt very genuine.
There was a spot where Undertaker locked Shawn Michaels into his Hell’s Gate submission to prevent him from stopping the match and what followed after that was the biggest shocker. Shawn Michaels landed a Sweet Chin Music on Undertaker out of nowhere, which was immediately followed by a Pedigree from Triple H, at that point I truly felt that Undertaker was beat and that the streak was going to end as a screw job. The match didn’t end there, but that pinfall was extremely intense.
The match ended on a powerful note, in a much similar fashion to how Shawn Michaels lost to Undertaker at Wrestlemania 26. Triple H did a DX chop as one final hurrah before getting hit with the sledgehammer and a powerful tombstone. It was an emotional and symbolic ending to what was a very powerful match that demonstrated a lot of passion, heart, and great storytelling.
What followed after the match was also really cool, as Triple H, Shawn Michaels, and Undertaker, all stood together shoulder to shoulder at the entrance ramp, and even shared an embrace. A truly unforgettable Wrestlemania moment.
This match was phenomenal, and the only criticism that comes to mind is that the Cell did not play a major role. It was used briefly in the opening minutes but otherwise it was like any no holds barred contest. The Cell could have been used better, but still it had some symbolic value and given the age of Undertaker and Triple H, they did the best job they could.
Ball on a Wall, a previously iPad exclusive app, has been redesigned for the smaller screens of the iPhone and iTouch. It’s not often that apps are re-designed for the smaller screens, usually going the other way around with HD apps to make them all spiffy for the larger iPad screens, but given the precise and picky nature of this app it’s no surprise that adapting it for smaller screens is more effort.
Ball on a Wall Pocket challenges your wits and reactions by making you tap blocks in the wall to form platforms to guide a constantly moving ball to collect things and avoid hazards. Because who needs an avatar when you have a ball instead?
Not only does the Pocket edition include the redesign for the small screens, but also has 50 all new levels. So what are you waiting for? Boasting unique gameplay, 50 levels across ten worlds, five challenges per level, and dynamic pickup placement, which ensures high replay value, Ball on a Wall is definitely a great app to grab.
Check out the trailer for the app below!
Ball on a Wall Pocket is available on April 5, 2012 for $0.99. The original iPad Ball on a Wall app is available NOW for $0.99 – Grab it HERE
The Dictator has released a new trailer featuring the hilarious Sacha Baron Cohen in somewhat less military garb. Showing more of the film that includes less dictator-y stuff, and more the stuff that will make up the middle chunk of the movie, and probably cause the dictator to come to somewhat of an epiphany about life, women and America. Still, this trailer shows another dimension to the movie, and Baron Cohen’s character, and the possibility for a sad song-montage.
I have to say, the trailer has far more of a journey than the other trailers for the film, and that makes it kind of more interesting. Instead of just being a comment on the state of politics and the Middle East conflict, it manages to also seem a little like a Romantic comedy, and possible Drama. Either way, I’m intrigued, and kind of curious as to how this could all play out.
Check out the trailer below and let us know in the comment section what you think of this new development.
The Tribez, a new app from Game Insight, has had an iPad version released. The Tribez is the perfect way to test all your building skills, strategy and reflexes while playing a fun, free, and fast-paced adventure.
The Tribez follows a wayward time traveler who manages to get himself stuck in the stone age, which is inhabited by primitive tribes of people. There are multiple worlds to explore, each offering different environments, quests and buried treasures to discover. There are a few different modes you can play with, including city-building strategy, resource harvesting, hidden item collection, and timed challenges which put your reflexes to the test.
Boasting lush, colorful graphics, a good sountrrack, and some wit The Tribez is definitely an app to look at picking up. With more than 27 levels across the three separate islands, more than 100 quests, 50 different types of buildings, and 10 awesome and unique characters, The Tribez is a full-fledged app with some great gameplay to it.
Check out the trailer below!
The Tribez is available NOW for the iPad for FREE – Get it HERE
Focus Home Interactive and Cyanide Studio have launched the official Confrontation Trailer to coincide with the launch of the game. Confrontation is an adaptation of a tabletop roleplaying game of the same name and features multiple factions duking out for supremacy.
This new trailer celebrates the launch of the game and features many exciting elements, such as the world, the games factions and more. Here’s a quote from the trailer –
Today’s video immerses the player in the universe of Confrontation, Aarklash. While the Rag’narok, the end of times, is inexorably approaching, the Path of Light (the Griffin), Path of Destiny (the Wolfen and Orcs), and Path of Darkness (the Scorpion) are preparing for battle. At the heart of the Syhar desert, an elite squad of the Griffin is preparing to complete an important quest, which could turn the Rag’narok in their favor…
Take command of these valorous Griffin warriors, and face Orcs, the Wolfen, and the fearsome creatures of the Scorpion in battle!
The game officially launches on the 5th of April, 2012. Be sure to check out the embedded trailer below and the Official Website for more info.
If Risen 2: Dark Waters isn’t on your radar yet then I suggest you get that wonky bit of tech fixed. Coming after an original that was banned in certain countries (hi Australia) for copious swearing and the use of alcohol as a bargaining tool, Risen 2 is a pirate RPG that isn’t afraid to give you a bit of a kicking. Full of drunken NPC’s, attack parrots and coconut throwing, players take on the role of the Nameless Hero in a bid to save the world from rampaging Titans. With skills to learn ranging from swordplay to voodoo, it’s a bit of a different package with a difficulty level that will keep you firmly on your booted and buckled toes.
So, to the videos.There are FOUR brand new clips from the folks over at Deep Silver,showcasing various snippets of gameplay. We see Patty, one of the Hero’s companions, meet up with her estranged father, The Nameless Hero takes his pirate oath, learns a bit of voodoo from a priestess and makes use of his new skills on a tipsy pirate. There’s also plenty of the games combat system to be seen, a good handful of tropical locations and some ever so slightly out of sync voice acting.
Capsule Computers brought you a big preview of the game back in February, and whilst the game certainly had it’s problems at that stage, there was also a lot of promise.You can check out the full preview for Risen 2 : Dark Waters here. The full game should hit PC on April 27, with a console version following for PS3 and Xbox 360 on May 22 for North America and May 25 for Europe.
The Jak and Daxter Trilogy Developer: Naughty Dog Publisher: Sony Platform: PlayStation 3 Release Date: February 7, 2012 Price: $38.98 (available here)
Overview:
Being on the Nintendo side of the fence during the last generation has left me without any prior experience of the Jak and Daxter universe. Having nonetheless grown up on cartoony platformers like Spyro the Dragon and Crash Bandicoot I was excited to see what I had missed during my time on the slowly sinking Gamecube boat. Games like these are hard to come by these days, with the platformer having fallen out of style in favour of shoot em ups and RPGS.
Naughty Dogs PlayStation 2 franchise currently stands at six games, with a couple of those entries made on the PSP. This collection features the first three: Jak and Daxter: The Precursor Legacy, Jak II: Renegade and Jak 3. All three games have been given an HD makeover, although don’t expect any other new additions on disc (stereoscopic 3D does make an appearance).
Story:
The set up for the Precursor Legacy is fairly simple – two young boys are somewhere they shouldn’t be, see something they shouldn’t see, then try and leg it. In the escape one of the boys – Daxter- is thrown into a pit of Dark Eco and turned into an otsel (that’s otter + weasel folks). The two return to their village sage shamefaced, only to discover that they must collect a truckload of Power Cells (Power Star equivalent) to get him turned back. What they’re actually trying to do is get to the Sage of Dark Eco, but things are kept to a rather vague minimum. For a good chunk of the game you’ll just be collecting Power Cells because the game told you to -and there’s no villain present for quite some time.
The characters in this first installment are clearly still finding their feet. The silent Jak could be anybody and Daxter is an in your face, annoying little mammal. Things do stay pretty lighthearted and supporting characters are a plus – but there were a few moments when I just wanted to throw Daxter off a cliff.
Thankfully Jak II : Renegade ups the ante and provides a lot more drive to the action – taking the series out for the inevitable ‘darker sequel’. Having traveled through a mysterious stargate like portal and spent 2 years being tortured by a dictator, Jak reteams with Daxter to take down the regime and install the rightful ruler to the sci fi world he finds himself in. In addition he must try and control his new found darkside, which likes to growl, rip enemies to bits and generally vibe out some evilness. Torture? Dictatorships? Dark alter egos? Wow. It’s a huge difference from the first game but one that makes all the difference, motive is established from the off and there’s a clear villain to the piece. Jak finally gets a voice (another surprise there) and Daxter is a little bit toned down compared to Precursor.
Jak 3 toes a similar line to Renegade, seeing Jak and co cast out of the city they travel through in the second game. After a bit of a sojourn in the desert wasteland they must return to civilisation and try to save the city, and the world, from the evil that has been haunting them for two games. THe plot is quite dependent on having played the previous two titles, but hey, you’ve got the collection, so it’s all good. Overall the light hearted and comical tone of the series is something that has all but disappeared from today’s blockbuster titles, and it’s great to play something that sets out to be funny and endearing rather than grandiose or philosophical.
Audio & Visuals:
As you would expect from a trilogy that released over the entire lifetime of the PS2, the HD upgrades of the Jak and Daxter collection vary in quality simply because of the varying ages in the base games. Whilst Precursor Legacy certainly looks modern enough, there is a certain something lacking in the textures and the detail – it cannot hope to compete with Jak II and Jak 3, which both shine in this new HD release.
The character models are the ones to watch throughout the trilogy, graduating from fairly simple, blocky cartoons in Precursor to highly detailed and expressive characters by the time Jak 3 rolls around. The level design in Precursor Legacy is perhaps more varied than in the other two games, and the original colour pallet certainly sits a few shades cheerier than the rest. Taken as a whole the HD upgrage is very well executed, a good thing given that it is the sole reason for owners of the originals to splash out on the collection.
The games go fairly light with the music, relying instead on a riot of cartoon-esque sound effects and high energy performances from the voice actors of it’s lead characters. Yes, Daxter can be annoying but that’s all part of his charm – there’s a personality there for sure. Jak – although a mute in the first game – acquires a surprisingly gruff sound in the sequels, ageing him appropriately as the series goes on. It struck me as an odd choice at first, but when you bear in mind Daxter it all suddenly makes sense!
Gameplay:
Gameplay across the series is a huge mix of platforming, shooting, racing, collecting, dying and screaming at the horrible, horrible checkpoints of Jak II. Each game has numerous areas to explore, and the one massive, awesome point that must be taken into account for the whole collection is this: there are no loading times. Take that modern gaming!
The first game has most of the collecting and platforming going on, with thousands of items to pick up and many a tricky jump. The world is divided into themed sections, sporting a lava pit, steampunk elephant graveyard and tropical villages. Jak has a basic spin attack, punch and ground slam and occasionally takes a ride on a vehicle or two. The controls feel tight but the camera’s a bit sluggish – there’s clearly a solid framework here to be built upon for the next two games.
The second game takes a GTA twist featuring an open city filled with horrendously sluggish hoverbikes, crushable pedestrians and twitchy guards. It ups the emphasis on weaponry, handing out a gun to Jak pretty much instantly. Platforming features a little less and collecting certainly takes a back seat, but the balance struck is for the most part a good one. Jak’s moveset is expanded on by adding a dark alter ego and numerous guns, and thankfully a fairly usable map is introduced. Combat is fun and exciting thanks to the fairly high difficulty, and is broken up by nifty chunks of platforming and plot progression.
Unfortunately the check points are rather few in number, combining with the aforementioned difficulty level to make Jak II an oft frustrating experience. You can fight your way through dozens of enemies, pass several seemingly checkable points, only to have to go through it all again if you mistime one jump. RAGE. Traveling between missions is also a bit of a slog, and the novelty of the large bustling city quickly wears off when you have to weave through the traffic on a hoverbike/car that steers like it’s flying through mud.
Jak 3 is a lot more streamlined and does away with much of the pointless travel time that mars Jak II. The same basics are still in place, but the emphasis moves even further away from the original Precursor Legacy’s platforming. Driving is a much more pleasurable experience, and Jak gets even more moves and more guns with an additional Light form and modifiable weapons. In short the collection is a perfect showcase of series evolution, and whilst there is certainly an obvious technical winner each game still has it’s own charm and sits well within the series. Great action like this is tough to come by, and given the 30+ hours on offer here the Jak and Daxter Collection is certainly something to add to your shelf – especially if you’ve never managed to play these titles before.
Overall:
The Jak and Daxter Collection offers a polished selection of PS2 classics that no gamer should be without. These games each have their own identity, all coming with major strengths and minor weaknesses. From a 2012 perspective certain gameplay mechanics may now seem like old hat, but there’s no denying that these games will hit home for anyone who is a fan of genre stablemates such as Ratchet and Clank or Crash Bandicoot. The lack of any additional features may put off those who still have easy access to the originals, but luckily the HD upgrade is a pretty one indeed. Grab this if you want a challenge (that would be Jak II), a blast from the past or maybe, just maybe, a shot at getting Jak 4.