Home Blog Page 5403

Monster Burner out now on iOS… again!

Did you know that Monster Burner has been revamped for the iOS and is now available for you to download thanks to our good friends at Ubisoft? You didn’t? Well you know now!

The revamped Monster Burner updates the not revamped Monster Burner as one would imagine. The update makes for faster gameplay and more precise fireball controls. The game itself is a pretty hectic puzzle game that would be a delightful addition to any iOS users library of iOS puzzle games that people seem to love so much.

Oh that’s right, one last thing! There is also a super special relaunch trailer to commemorate the game’s revamped relaunch on the iOS platform. You can check out the trailer below. It’s quite a delightful little trailer, so be sure to view it you crazy little reader you! Sound off in the comments section letting us know what you think of Monster Burner, or not, not like we are begging you or anything… We aren’t.

You can also download Monster Burner here right now in the iTunes Store, it’s delightful I tell ya!

Gumball: Suburban Karate Master Review


Gumball: Suburban Karate Master

Developer: Cartoon Network
Publisher: Cartoon Network
Price: FREE – Play Game Online Here

Overview:
Flash games are a dime a dozen, but the entire medium itself is a decidedly mixed bag. Some of them are addictive, some of them are monotonous, some are fun, some are good and some are bad. It’s one hell of a mixed bag. You can dip your hand into the plethora of options available and you would never know what you might get.

Suburban Karate Master is a game that doesn’t aim for much more than being a simple time killer. It’s fun and would definitely excite the younger audience it is targeted towards, but it does little more and it doesn’t need to. It’s just a straight forward game that lacks ambition to be something more.


Story:
This is all in all a very simple game, it is based upon the Gumball cartoon series which of course airs on Cartoon Network. The game follows the titular character as he busts out his Karate skills against on coming obstacles and enemies. There is no storyline and no real tie in to the cartoon itself other than the characters it features.

Gameplay:
Suburban Karate Master’s main focus is upon it’s gameplay. Things are relatively straight forward, you play the game with the space bar and up and down keys, the space bar being your attack button and up and down performing a jump and slide respectively. Gumball walks automatically which simplifies things to a simple button presser.

The major focus is on pressing the right key at the right time. For instance if a fire ball is hurtling towards you, you slide underneath it, if a fire hydrant is in your path you jump over it or if a ninja approaches you you attack him. If Gumball gets hit three times by one of the many obstacles that confront him it results in a game over. However if you last long enough to fill up your charge bar, Gumball summons one of his friends that boosts him past many obstacles. It’s all to the point and uncomplicated, which is of course absolutely perfect for Gumball’s target audience, the younger audience.

There is no complication in this game, it is just simple easy to understand fun. It may grow somewhat tiresome after a while, but for the most part it enjoyable and proves to be a nice little game to waste some time with. It aims low and lands neatly upon that goal.


Visuals and Audio:
From a graphical stand point, Suburban Karate Master is a throw back to old school 8-bit beat em up games. It definitely harkens back memories of NES side scrolling beat em up games with it’s simplified pixelated visuals. It is both vibrant and restrained, it is quite a bright game but also one that holds a lot back visually. For a franchise such as Gumball it definitely could have been more visually striking, it however was quite simple and somewhat droll.

The game does feature a nice soundtrack, although it appears to only comprise of one track, which in itself is a generic chip tune romp that feels incredibly familiar. Regardless, this is simply a flash game and as long as that one song sounds good then it doesn’t particularly matter. The audio matches the visuals and that is the bare minimum that Suburban Karate Master required. It doesn’t go above and beyond, instead it chooses to just sit satisfied with just doing the job it had to do.


Overall:
At the end of the day, Gumball: Suburban Karate Master is an enjoyable time killer that offers fleeting fun. It will not get you addicted and it will not leave any real lasting impression upon you, but it will definitely provide you with some fun despite however vapid that fun may be. It succeeds, but it didn’t aim for much more than that.

For an online flash game, Suburban Karate Master is good but not great. It’s worth a look if you are a fan of the cartoon and it is certainly something to give the kids a go at. Just don’t expect much more than a few minutes of play before you have reached the limitations of this simple game.

6-5-capsules-out-of-10

New Details Emege for Pokemon Conquest

Pokemon Conquest is now just a little over a month away from release, but if the new details revealed are any indication, this will be one worthy spin-off that should quench the thirst of Pokefans until Black and White 2 are released sometime later this year.

Taking place in the region of Ransei, players will take the role of a young Warlord who is linked with his Pokemon. Together, they must set out to recruit Warriors and strengthen the kingdom. Sound refreshing? Well, you should gawk at the new details below for even more insight of what’s inside.

Story: To save the Ransei region from Nobunaga, a powerful Warlord who is trying to take over Ransei, players must conquer different kingdoms to strengthen and grow their own kingdom. There are 17 kingdoms in total to conquer. Conquering all 17 kingdoms and ultimately uniting the kingdom will awaken the Legendary Pokémon and save the land from destruction. Story mode is organized by episodes. Players unlock episodes as they progress and each episode features a different playable Warlord and victory conditions.

Army Mechanics: Players can grow their army by recruiting defeated Warlords and their Pokémon. After a kingdom is conquered, players will also have access to the kingdom facilities such as training grounds, shops to buy items and mines for money. Players can also strengthen their army by linking with Pokémon. Warlords can have various linked Pokémon and switch between them before battle to strategically prepare for the type of battle they are about to engage in.

Battle Mechanics: Players will encounter a wide range of battlefields as they progress through the game. Each of the 17 kingdoms has a different type-themed battlefield. For example, in the fire-themed kingdom of Ignis, players can battle around lava flows, lava beds and fire spouts. Strategically using water-type Pokémon to navigate through this battlefield will help players conquer this kingdom. Additionally, players can use the kingdom training grounds to train their army or find wild Pokémon and link with them. After battling with a Warlord, the game automatically registers them. Using the built-in local wireless features of Nintendo DS, players can use their registered armies to battle with friends who also own the game.

Warlords and Pokémon: Each Warlord has a special ability that can change the tide of battle. For example, Warlord Oichi has the ability to heal all the Pokémon in a player’s army. Also, like Pokémon, Warlords have types that will determine how well they link to particular Pokémon. Some Warlords will have the ability to choose from and link with several different kinds of Pokémon.

Pokemon Conquest has to be the most unique title for the franchise to date, and this kingdom-conquering strategy game looks to target the older group of fans, while still remaining accessible to all involved. June 18th marks the release for Conquest on the Nintendo DS, so stay tuned, as there is sure to be even more details and trailers released as that date grows closer.

Bird Mania 3D Glides on to the eShop

If you happen to have a low balance in your eShop account, you are in luck as this week’s Nintendo Downloads features the lowest priced eShop title yet. Bird Mania 3D has you steer a small bird to Africa. Along the way, this specimen can dash, soar, and glide to his goal, while collecting bonuses and stars, with 3D hand-drawn graphics in full display. Not a bad deal at all for just $1.99.

Next up is a RTS by the name of Amoebattle, where players have to stop a mysterious infection by getting microscopic. All single-celled troops can be controlled with the touch-screen, with plenty of amoebas ready to go to war. Amoebattle can be found on the eShop and DSiWare for $4.99.

Finally, after a good wait, Super Hang-On is the latest title to hit the Wii Virtual Console for 900 Nintendo Points. Super Hang-On has been ported time and time again throughout the years by Sega, and it seems these bikes are gassed up again for Nintendo and those looking for yet another arcade classic should take notice.

That wraps up this week’s downloads for the first week of May. So which title are you capturing this time?

Prototype 2 Review


Prototype 2

Developer:
Radical Entertainment
Publisher:
Activision
Platforms:
PlayStation 3, PC, Xbox 360 (Reviewed)
Release Date:
April 24, 2012
Price:
$59.99 – Available Here

Overview:
Open world action games used to be a rarity, however two years ago not one, but two, brand new franchises were established featuring open world action. In what can only be seen as an odd coincidence, the PlayStation 3 exclusive inFAMOUS by Sucker Punch was released only a month before the multiplatform Prototype was released to stores.

Both of these games featured intense action with main characters that developed super human powers allowing them to dominate any force they came across. However while inFAMOUS offered powers based on electricity, Prototype raised the bar with outlandish transforming abilities, plenty of violence and multiple other features we’ve never seen before. Now Radical Entertainment has brought us the sequel to 2009’s dominate open world action game. Is Prototype 2 even better than the first? We shall see.

Story:
In the first Prototype we followed the journey of Alex Mercer, a man who woke up in a morgue with no memories of his  past life but in possession of superhuman abilities. From thereon was a story of mystery as players unlocked more information on what happened to Alex and about the nefarious Blackwatch Company who engineered the virus which changed his life forever. Now while Alex Mercer was never a saint in Prototype 1, he has become quite the sinner in Prototype 2 as he has become the primary villain of the series.

While the first outbreak of the newly named “Mercer Virus” happened during Alex’s death throes, this second outbreak of the virus was purely intentional. However was Alex himself the source of the outbreak or has Blackwatch returned simply to test their next batch of genetic mutations? Could Alex Mercer simply be a good guy still after all this time? That is the players’ job to find out because you will no longer be taking control of Mercer anymore, but one of his victims named James Heller.

James Heller is a Sergeant in the army who lost his family due to the outbreak of the virus and only thinks of one thing, the death of Alex Mercer. However despite his burning hatred for the man, upon confrontation Alex easily handles James and infects him with a strain of the disease that gives him the same abilities that Alex himself possesses. With super human abilities and deadly powers at his disposal, each faction begins to move slowly as the player must not only find out what Blackwatch is planning to do to the NYZ but also what Alex himself is up to.

With James’ loss of his family still weighing heavily on his mind and his world turned upside down, we are presented with an unwilling protagonist who has been thrown into a terrible situation that shattered everything he previously knew. James Heller as a whole is more likable and well developed than Mercer ever was in the first game and by the end of the story many gamers will find themselves invested in seeing how Heller’s story will end up.

This is also helped by the fact that Mercer’s full antagonist swing has given him a tad more personality than before, offering up a formidable foe more dangerous than anything Blackwatch could ever muster up. With plenty of twists and turns Prototype 2’s storyline never feels dull and gamers will be eager to slice and dice their way through the game’s decently long storyline.

Visuals & Audio:
One of the interesting aspects of Prototype 2 is the way that New York is split up into three different zones. The yellow zone, green zone and red zone which each have their own unique atmosphere and design. These zones all are designed to look like New York City of course, but they are all in various levels of infection which gives them a life of their own. For example the yellow zone is an area held under tight control by Blackwatch with people being used as test subjects for various monsters, the green zone appearing relatively peaceful minus the occasional mutant attacks and ever present military and the red zone that is like a complete war zone where mutant monsters roam the streets alongside countless infected and the military rolls through the streets armed to the teeth.

As for the rest of the game, players can expect Prototype 2 to be even more brutal than the first as enemies are torn limb from limb, sliced apart and more. The character models on generic characters aren’t the best looking but are suitable enough. Interestingly enough Prototype 2 features stylized cutscenes where they are mostly in grayscale except for specific objects they wish to highlight.

Smashing your way through military vehicles and tearing apart bodies has never sounded better as the sound effects presented in Prototype 2 are great to listen to. The characters themselves seem adequately voiced with James Heller’s voice actor providing a suitable voice for the anguished father. On the other hand, generic enemies tend to be a bit repetitive in their dialogue when you are tearing through their ranks.

Gameplay:
Considering Alex Mercer himself infected Heller, it only makes sense that Heller has the same potential to acquire all of the abilities that the former Prototype protagonist has. This means players can take James Heller all over New York, whether it is running along the ground at super speed, jumping eight stories in the air, running straight up the side of a building, gliding through the air with the greatest ease and even hitting the ground like a meteor and leaving giant cracks in the pavement where you land.

Heller also can acquire a number of viscous weapon transformations as the story progresses. This includes a number of returning morphing abilities such as claws, blades, whip arms and hammerfists. One new ability is the ability to use tendrils that can tie larger opponents up, allowing players to perform special maneuvers that will weaken said enemy significantly. When you don’t feel like getting physical yourself, you can even pick up a car or any other number of debris and throw them ridiculously far distances to splatter your enemies.

Besides being able to morph his arms into deadly weapons capable of tearing humans and monstrosities alike limb from limb Heller also eventually obtains the ability to drive tanks, pilot helicopters, use firearms dropped from enemies and even rip the missiles or turrets right off of the armored vehicles and use them himself. The level of insanity that the combat can reach at times is absolutely amazing. Radical Entertainment seems to have found a nice balance between making the chaotic combat not only enjoyable but also challenging at the same time.

Heller can easily still die as the only way he can recover health is either to consume humans/monsters or, at later levels, run away from combat to heal. This balance only raises the enjoy ability of the combat further as enemies are enemies are torn apart, bullets fly through the air and explosions occur all around you.

There are still a few problems with the game’s combat system, though a number of the past issues have been addressed. For example there are multiple infected creatures, super soldiers and even others who have received Mercer’s gift to mix things up and the combat is always very fluid and varied, especially absorptions with various abilities.

On the other hand the controls themselves tend to be a bit awkward at times with Heller sometimes randomly aiming for enemies you want nothing to do with, or even locking onto a passing civilian instead of a large infected creature ready to take you out.  While this doesn’t make too much of a difference in combat, it is a significant problem when Heller chooses to grab the nearby car rather than the nearby soldier you want to consume and recover from near death.

This is also an issue when players try to navigate the city as Heller’s movement across the city streets and buildings is usually situational, meaning he will do various things depending on the obstacle in his path. This means that there will be plenty of times he will simply do a backflip off of a tiny ledge he encounters on a building or begin hopping awkwardly on the ground over the slightest bump in the road.

As the player finishes story missions, runs around killing people or consuming certain special targets they will receive EP (Evolution points). This EP is basically experience points that help them level up to the next level, or shall we say “evolve.” As the player evolves he can place a single point into various attributes such as increased health, better regeneration, shapeshifting, mass and more.  He can also level up various weapon abilities such as machine gun, tanks and even his own arm powers by consuming specially marked targets. This means that there are plenty of skills to level up and eventually create an unstoppable killing machine of epic proportions.

As the player makes his way around the city there are a few “collectibles” that are scattered throughout each of the three zones in New York. These collectibles range from black boxes with audio on them, lairs to destroy and squads of scientists to kill. Whenever the player finds a certain amount of these they will receive a special mutation. These mutations are split into different categories such as Locomotion, Power, Defensive and more. These will add some special characteristics to your skills or allow for wider attack range and more.

Another way to accumulate these mutation points is to complete optional side missions which are called //BLACKNET missions. These side missions involve Heller hunting down a key member of Blackwatch and consuming them to learn of Blackwatch’s plans. Hunting is controlled via clicking the left stick which sends out a “hunting pulse” which will resonate out and return in the direction of the target.  The hunting pulse is also useful for seeing what enemies are being watched by others and which of them can be stealth consumed.

Once these plans are learned, the player will then be tasked with disrupting these plans either by collecting objects in a sort of checkpoint race, or destroying everything in sight. These tend to be repetitious in nature but are fun enough distractions from the main storyline and provide a small bit of background information as well.

Heller retains the ability to transform into the latest person he consumed and this is used for a variety of stealth based missions where the player must sneak into an area without alerting the base or remain undercover among other soldiers. This still remains an interesting feature and now players have a new weapon in their stealth arsenal… the bio bomb.

When the player uses the bio bomb they will “infect” their target with a virus which will cause that person to start acting sick. Their body will then burst with multiple tentacles latching onto nearby people and objects which will then be dragged at a fast pace into the infected person, killing everyone caught by the tentacles in a gruesome fashion. Obviously this is a great way to distract enemies and cause a panic which is the best time to sneak around of course.

Despite offering plenty of amazing combat and an intriguing storyline, there is one problem with Prototype 2’s gameplay and that is the fact we have seen nearly everything that the game has to offer already, with only a few minor improvements and new abilities added to the mix. While this is far from a bad thing, it also means that the game can become a bit stale as you continue slicing and consuming hundreds of enemies again and again.

Overall:
Prototype 2 brings with it everything we loved from the last game and more. With a more refined combat system and more powers to unleash on enemies the destruction players can wreak in the world of Prototype 2 is more satisfying than ever. James Heller may not be the first prototype ever but the sheer power players will be able to unleash on the masses is unlike anything we’ve seen before.

Unfortunately there are still plenty of things we have seen before which return in Prototype 2 and the lock on system is still difficult to master, but those looking for a lengthy open world action game full of blood and mayhem with an interesting story packed in need look no further than Prototype 2.

9-0-capsules-out-of-10

New Rurouni Kenshin Manga Launches

Remember that guy Himura Kenshin? Yeah that red haired rurouni with a dark past. Well turns out he is back after more than a decade, in the rebooted manga of Rurouni Kenshin. Pretty cool right? Glad you agree.

The reboot of Rurouni Kenshin launched in Jump Square Magazine recently but it’s not quite what most would expect. The reboot doesn’t follow the same plot continuity of the old series, instead it focuses on the storyline of the upcoming live-action movie based on the series you have probably heard about. Or not? Regardless, it is all pretty badass and it goes without saying that it is a very good time to be a Rurouni Kenshin fan.

Sound off in the comments section below what you think of the rebooted Rurouni Kenshin manga that just launched.

Mutant Mudds Review

Mutant Mudds
Developer: Renegade Kid
Platform: Nintendo 3DS eShop
Release Date: January 26, 2012
Price: $8.99 DOWNLOAD NOW!

Overview
Over the past few years, the indie scene has brought the 2D platformer back to life. Super Meat Boy, Fez, and several other throwback games have definitely aided the revival, delivering challenge and gimmickry to keep the modern gamer invested in a dated concept. Renegade Kid’s Mutant Mudds is a bit of an oddball by today’s standards, however. The only gimmickry included is very light, and the worlds are so simply crafted that the challenge is medium at best. With that said though, there is something truly special about the entire experience as right from the start, you can tell that love has been injected into every pixel. What do I mean? Here is my review for Mutant Mudds.

Story
Remember the days when your main objective in a video game was simply to make it to the end? Well, much like Mario, Kirby, and several other classics, Mutant Mudds is almost the same by those standards. Players take the role of a young, blonde protagonist by the name of Max who hears about an mud-tastic alien invasion on television. In just a few seconds time, Max goes from average kid to superhero and sets out with his trusty water gun to save the world from these dirty foes.

As you can tell, there isn’t a whole lot of narrative within Mutant Mudds. That’s honestly what makes the game so appealing, though. At no time does Mutant Mudds try to pull the player into some deep adventure or even attempt to get you to fall in love with the main character. This title let’s it’s 8-bit charms to all the talking, and that alone goes miles in making everything so enjoyable. Letting the player have enough room to use their imagination is what made each and every one of Nintendo’s main mascots a star, and due to the same execution used here, it’s a shame we didn’t see this title released 20 years ago as there is no doubt Max would be standing beside the greats.

Gameplay
When it comes to 2D platformers, you really can’t get more basic than Mutant Mudds’ main gameplay mechanics. Players traverse a good number of stages jumping from platform to platform, simply trying to make it to the end. Instead of coins, Max has to collect a set number of diamonds that are scattered about while avoiding dangerous obstacles such as enemies, spikes, and steaming hot lava pools. Max can pop a shot off at a foe with his water gun by hitting X or Y, and has a small jump that can be executed by tapping the A or B buttons. Yeah, it can’t get more simple, but there are a few tricks up this small hero’s sleeve that enhance the platforming stylings within greatly.

Max has a water pack equipped on his back that lets him hover for short distances. This can be done by just double tapping the jump button, and works well to cross longer gaps with greater ease. Nearly every stage is built for this mechanic, and the clever placement of platforms apply a nice layer of challenge without ever making an obstacle feel impossible. Some of the water pack’s usage comes down to perfect timing as well, as there are many areas where high platforms can switch on and off. Unless you hit a batch of spikes, you must then go back up and give it another try. It’s trial and error at it’s finest, and thankfully there is very little room for frustration due to the naturally low difficulty to the game itself.

Another nice mechanic included are pads found on the floor of stages, which can let max leap to and from the foreground and background. This doesn’t change any mechanics really as the effect is mainly a visual one, but it does make each level feel longer and more substantial due to all of the new diamonds to collect and muddy enemies to destroy. For those who may need more insight, think of Shantae, but instead of having the camera follow the protagonist (Max, in this case), it stays put and has the player either get a far-away view, or a more close-up perspective. This also boosts the challenge, as you must determine if close up platforms are a part of your current area, or if they are a piece of the foreground. It’s such a small idea, but was executed with so much polish that these shifting perspectives make the 3D worthy of keeping on while Max scuttles about, giving the whole experience a distinctive trait that sets it apart from all other titles on the platform.

For a 2D platformer on the eShop, Mutant Mudds is certainly worthy of returning to again and again as well. Hidden doors can be found in each stage that let the player visit the Game Boy inspired G-Land and the Virtual Boy inspired V-Land. Appearance isn’t all these areas take on either, as the challenge is much greater and even finding the doors will require heavy hunting and a few upgrades purchased from your beloved Grannie. Of course there are the diamonds, that literally demand to be required in order to get that short boost for your water pack and boosted techniques, but there are enough levels already to keep most going for hours at a time, making this under $10 title one of pure nostalgic value.

Visuals/Audio
Much like everything within Mutant Mudds, the visuals are also very simplistic. Most backgrounds are just one color, and enemies were given just enough detail to be bursting at the seams with personality. Max himself is a very unique hero with his large bifocals and bouncy hair, and it’s hard to not enjoy watching him attempt to save this oddball little world from a muddy fate. If I could credit to anything within the graphical design though, it would have to be the 3D. Due to the sprites having a very solid and bold appearance, Max and every moving enemy within the game “pop” right out of the screen, which is enhanced even further with the shifting perspectives. As I mentioned, this is a game that you go into with that slider pushed all the way up, as the result is one of the most relaxing and retro-fan satisfying settings I have personally seen in years.

As far as the soundtrack goes, expect 8-16 bit chiptunes that will take you back to being tethered to a console with a 2 button controller in hand, humming along to songs that have just been introduced minutes before. Honestly, the music seen within creates a magical little atmosphere that could even rival the Kirby series for the amount of joy it adds to the game, tying together the themed environments and sprites into a perfect little package. The sound effects were done superbly as well, with Max’s jumps, shots, and general movement seeing a bit of attention to push along that classic feel.

Overall
Mutant Mudds doesn’t ever strive to blow the player away with exciting gameplay elements or fancy aesthetics, but that’s really the point of the entire experience. The game controls wonderfully and never becomes a chore, no matter how great the challenge is at hand. Yes, you will die. You will burn in lava and meet the spikes more than once. That doesn’t matter though, as Renegade Kid perfected nearly every element within Mudds by putting the focus on clean and polished gameplay and in my opinion, gave birth to a franchise that should have been introduced 20 years ago while still making it feel relevant by today’s demanding standards. Mutant Mudds is one of the finest gems on the eShop service at the moment, and one that all 3DS owners should put on their large glasses for to give an extra look.

9-5-capsules-out-of-10

Worms Revolution to Feature Classes

Team 17 have revealed what makes Worms Revolution so revolutionary. It originally seemed that the upcoming game was little more than a graphical update, but Team 17 announced this week that Worms Revolution will contain a class system.

It was hinted at in the logo for the game, and we finally have more details: players will be able to build their teams out of a set of four types of worms, each with their own strengths and weaknesses.

The Soldier is your garden-variety worm. He’s decent at attacking and traversing the landscape, but not outstanding at anything specific. Essentially, he’s the kind of worm you’ve been battling with in previous Worms games.

 

The Scout is a smaller, more agile worm. He’s better suited to getting around, meaning he can move faster, jump higher and further, and can fall further without taking damage. But, as expected, he packs less firepower than the standard Soldier, and his lightweight means he’ll fly further when hit by explosives or melee attacks.

 

The Heavy is the powerhouse of the Worms battlefield. His attack power is second to none, and his bulk means explosions are a lot less likely to send him to the watery depths. This reluctance to travel has its disadvantages though: Heavies move quite slowly around the landscape, and won’t be able to get to the high ledges or narrow nooks the other classes take for granted. He can still use utilities like the Ninja Rope and Jet Pack to get around, but don’t expect to be going very fast or far.

 

Lastly, the Scientist is a support class. He won’t deal much damage, and is a little sluggish moving around, but for each turn he takes, the health of your whole team will go up. He’s also quite proficient with the more technical weapons, so he can build sentry guns and electromagnets to protect your team.

Worms has always been known as a strategy game, and this class system opens up some interesting tactics. Do you make your whole team out of just Scouts and run circles round the opponents? Do you dig a Scientist into the ground to heal your team each turn, while using your other worms to defend him?

My mind is reeling off possibilities and strategies already. I was somewhat sceptical of the game’s “revolutionary” self-proclamation, but this looks like it could be the refresher that the franchise needs.

Indie Royale May Day Bundle Released

Indie Royale’s latest pay what you want bundle was released today, entitled the May Day Bundle. The May Day Bundle features five indie games. Headlining the bundle is Trendy Entertainment’s Dungeon Defenders. Originally released for iOS, Dungeon Defenders seamlessly melds intense tower defence game play with Diablo and packages it nicely in a cartoon style presentation. Digital Eel’s Weird Worlds: Return to Infinite Space is a randomly generated epic space opera featuring worlds to explore and aliens to meet. Also by Digital Eel are Data Jammers: Fast Forward and Brainpipe: A Plunge to Unhumanity.  Boot Snake Game’s Containment: The Zombie Puzzler puts a new spin on the zombie genre, providing a branching campaign and survival mode. All games are available as a Desura or Steam key. Weird Worlds is not available on Steam and is limited to Desura only.

Like all Indie Royale bundles, a moving minimum price for the bundle is set, those who pay the bare minimum drive the price up for other buyers while those who pay more than the minimum will lower the price for other buyers. Those who spend more than $7.00 will receive Starscream’s album “Future, Toward the Edge of Forever”.

The King of Fighters-i 2012 Now Available

SNK Playmore has released the second installment of the King of Fighters-i series for iPhone and iPod Touch. King of Fighters-i 2012 is a fighting game featuring special moves and combos. Changes from the original KoF-i is the addition of fight rules which were an exclusive to the PS3/Xbox 360 versions of the game. Also the original roster containing 20 fighters from KoF-i is expanded with four new teams of fighters. The additions of Team ART OF FIGHTING, PSYCHO SOLDIER, KIM, and IKARI raises the number of available fighters to 32. King of Fighters-i 2012 supports multiplayer battles over Bluetooth and Game Center. KoF-i 2012 is available on iTunes for $6.99 USD with additional characters available for $1.99 as an in app purchase.