Due out this summer, Majesco and WayForward’s Double Dragon Neon is looking to revitalize the franchise with all of that classic flare and some brand new mechanics. Our very own MasterAbbott caught up with Majesco Project Manager Pete Rosky at E3, who was ready to show off some more gameplay from an early build of the game.
This version had four stages to choose from, and the one within is the first from the game. MasterAbbott is a HUGE fan of the original franchise, so a lot of hard-hitting questions were asked to Rosky. Double Dragon Neon will be a classic beat-em-up and star Billy and Jimmy as they aim to save Marian, who has been punched in the gut and kidnapped yet again. Among the new features shown off in the demo, we got a good look at the new abilities and techniques that Billy and Jimmy can use, which can be upgraded by collecting cash. These include projectiles, as well as several other locked power-ups that will come into play as players progress throughout the game. Cassettes have a role in which power-up is unlocked, and the dough you find throughout is then used as a currency system to pay for more power for each move.
Combos were also shown off, and MasterAbbott was quick to ask about what returning Double Dragon fans can expect to see with all of the new maneuvers in the game. You can check out the full video below to get your fix for now, and look for Double Dragon Neon as it hits the PSN and XBLA this summer at an unannounced date. Do keep in mind as well that this is indeed an early version of the game, and this title is still under development as we speak.
Are you ready to cross the line….on your iOS Device?
Something curious appeared at the Capcom booth during E3 this year: Street Fighter x Tekken on both iPhone & iPad. Reports say that while Capcom have no current plans on bringing the hit fighter to mobile and tablet devices, they were curious to see how fans would react to it at E3. A demo for the game was available at the Capcom booth with 4 playable fighters: Ryu, Kazuya, Chun-Li and Nina. Apparently it plays very similar to other Capcom fighters and retains to the visual style of the original title with a few visual downgrades.
With the success of Street Fighter IV: Volt, Street Fighter II and Marvel vs Capcom 2 on iOS devices, it’s not hard to see them bringing Street Fighter x Tekken to mobiles soon. That being said, Capcom still isn’t sure if they even want to release it. I guess all we can do is hope!
Make sure you check out the gameplay video below of the rough demo!
Hey, it was E3 and this is crazy, but Usher was there, buy his single baby. It’s hard to not cry, where was gaming? But there was Usher, plugging that single baby. Then all the other boys, rage-quit E3. Still there was Usher, gaming is dead maybe?
While everyone was awed during the presentation for Call of Duty: Black Ops II at Microsoft’s Pre-E3 conference, there was much more to be seen behind closed doors at Activision’s booth. At first we were simply shown the same level of the game which was demonstrated at the Microsoft press conference, involving Row Menendez’s assault on the city using the United States’ own robotic weaponry and drones. We were told that this level would occur two-thirds of the way through the title, so it is obvious that there will be quite a bit of build-up to these fast paced scenes. Now for the most part this playthrough went nearly the exact same, however a few extra pieces of information were shown.
During the place where the player had to start sniping enemies to provide covering fire for the female president, I caught a glimpse of a rappel option as well, meaning players may be able to make a few small choices during missions, slightly altering the path which they were able to take. Now this sniper rifle was shown firing slowly during the presentation, however for us the demoer was able to use the sniper rifle in a semi-automatic fashion, blasting through walls and dealing out death to any enemies in the vicinity. Now where the demo during the Microsoft presentation skipped ahead, our demo didn’t.
We followed the player as they entered into an armored vehicle and began following the caravan with the president, that is until he was t-boned by a semi-truck driven by the enemy. To make matters worse, the enemies brought along hacked CLAWs, which are small, four-legged drones with armored exteriors who need either explosions or charged sniper fire to damage. After taking out these drones with a combination of rocket launchers and sniper fire, he reached the area where the demo picked back up, with the control of the quadrocopter drones which are guided by the Data Glove to fire on targets taking cover.
The playthrough consisted of the same footage shown during the conference, including the player jumping into the jet and providing covering fire for the president’s caravan. However rather than ending in the middle of aerial combat, we found ourselves seeing some minor dogfighting as the player flew after the enemy drones and shot them down with chain guns and Sky Buster Missiles which were basically homing missiles. The single player demo ended after the player ejected out of his plane to crash it into the final enemy drone in a spectacular explosion.
After this relatively samey presentation, we were shown a brand new feature which would be the first of its kind in the Call of Duty franchise, Strike Force missions. These Strike Force missions occur outside of the main story arc but being successful in these missions can provide various bonuses which may make the game easier in the future. Interestingly enough, rather than allowing players to constantly retry the missions upon death, failure is quite permanent. Though these levels can be replayed to try and gain a better score or faster completion time, the final result will always be saved after the first completion, meaning that a failure can only be rectified by a complete re-playthrough.
Now the Strike Force mission we were shown was called Overwatch and consisted mostly of capturing various locations on the map with the player’s forces. Interestingly enough, rather than simply playing one soldier in a squad, gamers will actually be in charge of commanding the entire battlefield, including various squads of soldiers, ground-drones, aerial drones and more. This means that players can simply jump into a soldier, take the battle to enemy soldiers and try to micromanage that team. Players can even jump into various machinery such as their own CLAW or other drone to try and swing the battle in their favor.
Players in this mode can pull out of the battlefield and see where all of their team and the enemy computer team is located on the field, allowing for complete battlefield command, including the ability to set waypoints down for machinery and soldiers to travel to. This overhead mode also displays the health of various members of your force, allowing players to micromanage units in danger and provide back-up.
Now not much was said about what other types of stages players will be able to experience in Strike Force. However it was said that players will unlock these missions as they make their way through the single-player experience. We tried inquiring about a possible co-operative Strike Force inclusion, but the team would not say anything more at the time of presentation. This mode seemed to provide a breath of fresh air by providing some new gameplay elements we have never seen from the franchise so far. So what do you think about this RTS-like inclusion to Black Ops II?
It appears assembling Marvel’s The Avengers for a film has inspired DC Comics and Warner Bros to do the same!
According to Variety, Warner Bros has already hired Will Beall (Gangster Squad) to pen down a screenplay for a Justice League film. There’s also a strong possibility that the movie could tie into others much like The Avengers. This isn’t hard to imagine considering the DC Comic films we’ve seen recently such as Batman Begins (2005), The Dark Knight (2008) and Green Lantern (2011), as well as The Dark Knight Rises (2012) coming next month and Man of Steel (2013) coming out next year.
But that’s not all! Green Lantern scribe, Michael Goldenberg has just been signed on to write a script for a Wonder Woman movie. Also, s script is being written for The Flash, which will be directed by Greg Berlanti.
Varietyalso reports that DC franchises Aquaman, Green Arrow, Lobo, the Suicide Squad, and Shazam are all in various stages of development as up coming Warner Bros films.
However, it is a possibility these films will not be linked to a Justice League film, and it could just be a stand alone title. I suppose we’ll just have to wait and see.
Madhouse held a press conference yesterday in Japan to announce the new line-up for the next and much anticipated story arc in their Hunter x Hunter anime adaptation, The Phantom Troupe arc. During said press conference they revealed the cast set to play the titular Phantom Troupe in the Phantom Troupe arc. The following VA’s have been cast:
Chrollo – Mamoru Miyano
Machi – Rena Maeda
Shizuku – Miho Arakawa
Shalnark – Noriko Hidaka
Nobunaga – Naoya Uchida
Pakunoda – Romi Park
Franklin – Hidenobu Kiuchi
Phinks – KENN
Uvogin – Akio Otsuka
Feitan – Kappei Yamaguchi
Following this cast announcement, they revealed that the Phantom Troupe arc would begin on the 15th of July. Not only that but the arc will mark a significantly more mature turn in the series’ tone and the level of violence will be increased as per the story of the arc.
You can check out Hunter x Hunter each week on Crunchyroll here. What do you think of the Phantom Troupe cast? Let us know in the comment section below.
While the big highlight of Natsume’s E3 presentation was the latest Harvest Moon game, Harvest Moon: A New Beginning, they had plenty of other titles to show off as well. However before we took a look at these new titles, we spoke shortly with the wonderful woman behind Natsume’s social media. She told me that Natsume is taking a big step towards moving a number of their franchises onto digital markets and have already done so with their biggest franchise, Harvest Moon, with various PSOne title and iOS as well as Gabrielle. She continued to say that two classic Game Boy Color titles would be coming to the 3DS eShop in the next few months and these two titles were Harvest Moon Game Boy Color and the Legend of the River King Game Boy Color.
The first thing we took a look at during our time with Natsume was Harvest Moon: A New Beginning, the preview of which can be found here. Afterwords we took a look at the next installment to the Reel Fishing series, Reel Fishing Challenge which will be coming to the WiiWare marketplace shortly. This title will allow the player to cast out normally or by using the WiiMote to cast their line, as well as reeling in by moving the nunchuck in a reeling motion or simply holding A. The title will allow players to catch up to twenty different fish and participate in forty different missions involving catching certain fish. In the future, DLC will be added to add more fish to the title as well as more lures to catch said fish.
Earlier I mentioned that Natsume was looking to move onto the iOS marketplace and their first step was with the $4.99 Harvest Moon Frantic Farming. This title is an interesting take on the Harvest Moon series and instead focuses solely on farming. However rather than play as the farmer himself, you control one Harvest Sprite who will need to harvest all of the vegetables on one plot of land with only so many moves available. This puzzle styled game will have players sliding plants around in an effort to create strings of plants (currently 4 types available) for the Sprite to harvest as well as water nearby plants so that they grow and can be harvested during the next move. The Natsume representative stated that the game would be constantly updated and upgraded in the future.
Also landing on the iOS marketplace, this time for the price of nothing at all, there is Gabrielle’s Monster Match which is a simple game that allows players to match up various monster tiles, with four monsters in a line being the goal. Every time the player makes a move that doesn’t create a line, a new monster is added to the map, with the final goal being to clear the map of all tiles. The game will be freemium in a way, as players can purchase additional items in-game. Besides the basic gameplay mode, there is a time attack mode, an endless mode and a challenge mode as well. At the moment both of these apps are available on the iOS store with the Harvest Moon Frantic Farming set to be released on the Android in the future.
Ever since Starcraft II: Wings of Liberty was released, there was speculation of what future expansions would bring to the current multiplayer experience. And to put an end to some of the questions, Blizzard has unleashed Heart of the Swarm demo stations at the MLG Spring Championship running from June 8-10. Let’s take a look at some of the new additions available:
Protoss Units
Mothership Core
Abilities: Purify (Base Defense), Mass Recall (Rescue Units)
– Mothership Core can attack both land and air units. Purify will help lend an extra hand to defend base or units while Mass Recall can provide a quick retreat or sneaky entry.
Oracle
Abilities: Entomb (Slow Enemy Economy),
Cloak Field (Cloak Units and Structures)
– Known as the harassment specialist, the Oracle can cripple an enemy’s growing economy by utilizing Entomb. In addition, enemy forces will require some fast detection in order to unveil any cloaked units or structures due to Cloak Field.
Tempest
Abilities: Long Range
– One unit that would be ultimately desired would be similar to the Zerg’s Brood Lord but able to attack both air and ground. Prayers have been answered for the Protoss as the Tempest has long range and can attack both types of units. Must be a hefty price to get one of these.
Terran Units
Battle Hellion
Abilities: Transform (Tough Close Combatant)
– Transforming from a normal Hellion, the Battle Hellion can withstand quite a beating in close quarters. Instead of delivering a straight forward attack, these transformers adjust their flamethrowers radially. I think we just got back our firebats!
Warhound
Abilities: Missiles (Targets Mechanical Units)
– You might remember a similar creation in the original Starcraft. Welcome back the improved Goliath that uses its Missiles ability to target mechanical units in the area. The Warhound is useful for attacking both land and air units.
Widow Mine
Abilities: Large Explosion Radius
– When I heard that Vulture’s did not make a return, I could no longer harass players using Spider Mines. Well, the harassment is back with the new and improved Widow Mines. The best part about these suckers is that they can attach themselves to land and air units. Did I mention big explosions?
Zerg Units
Swarm Host
Abilities: Spawns Free Units (Endless)
– Okay, we all know that Brood Lords are quite nasty; however, you can substitute Swarm Hosts for some mischievous underground fun! Attacking both air and ground units, the spawned Locusts are an endless stream of gremlins popping out of their parent’s backside – disgusting but cool.
Viper
Abilities: Abduct (Captures Targets),
Blinding Cloud (Reduces Weapon Range)
– Your Terran base is all set up with siege tanks at the ready and bunkers blocking your entrance. Everything is fine, right? That’s when the Viper comes in to pull one of your tanks away for a merciless slaughter.
Ultralisk – Evolved
Abilities: Burrow Charge (Fast Assault)
– I realize you might think that Ultralisks take up too much of your army pool, but just imagine what could happen if your beasty animal could burrow. In the expansion, all you have to due is evolve your Ultralisk and burrow charge your way to your enemy’s doorstep. This proves mammoths are fast.
And that was just a quick explanation of some of the new features to be seen in Heart of the Swarm. Take a look at the video below to see all of this in action.
The Harvest Moon franchise is celebrating its 15th anniversary this year and with this milestone comes the company’s first Harvest Moon title developed solely for the Nintendo 3DS, Harvest Moon: A New Beginning. At Natsume’s booth during E3 this year we were given a full run down of this brand new title, including a number of its new features, as well as a small bit of hands-on time with the title.
Now the Harvest Moon series has never offered any type of customization besides in recent years where players are able to select the gender of their character. However A New Beginning contains the first time that the element of customization has been added into the game, and from what Natsume’s representative was saying, it has been added in a big way.
The biggest feature to Harvest Moon: A New Beginning is the fact that players will quite literally be able to customize everything, from the appearance of their characters, the layout of their farm, appearances of their buildings to even moving around the buildings in the main town! While this could potentially cause some confusion, the lower screen displays the layout of the town with each building displaying the occupants’ face. This creates a very interesting system where players can move the buildings in the town to fit their playstyle.
For example, if the player is choosing to go after a certain bachelor or bachelorette then they can simply move their house closer to their farm. Or perhaps you are eager to create a livestock raising farm, then you can move the livestock store close as well. Interestingly enough, two new animals have been added to the livestock list, with a Yak and a Llama entering the barnyard.
Another new feature which is making its first appearance in the Harvest Moon series is customization. Anyone who has played Harvest Moon before has likely spent countless hours foraging for various items. However the only thing players could do with these items was to either use them for cooking or simply sell them in their shipping bin. Now these items will be able to be used for the brand new crafting mechanic which can allow the player to build better houses, upgrade their fields and create a number of unique creations, including a robotic panda!
As standard with the Harvest Moon series, players will have four bachelors or four bachelorettes to choose from. There will also be two hidden romantic options, one for each gender, though who these may be was not revealed yet. Along with all of the other improvements to the game, the relationship system has been overhauled as well. In past games there were plenty of times that romantic interests could instantly fall in love with the main character.
Now however, there will be a gradual increase in the characters’ friendship towards the player, with romance eventually springing from this friendship. Interestingly enough, if the player ends up choosing a boyfriend or a girlfriend and starts flirting with other suitors, then their current partner can even become jealous. For those concerned about a possible break in marriage tradition, don’t worry. Natsume’s representative assured me that the blue feather would still be used for marriage proposal, though considering the new jealousy factor, gamers may wish to make sure who they want to chase after this time around, especially since the new romance options will have some interesting personality types.
Blizzard Entertainment has finally reduced the price for Starcraft II but for only a week. Available 33% off, Starcraft II can finally be yours for $39.99 (US).
Unsure whether or not to take advantage of this great deal? Well, Blizzard has an available demo of the title that encompasses the first 3 missions of the campaign and unlimited skirmishes with Terran vs. AI combatants. To try out the demo for Starcraft II, click (here).
If you wish to purchase Starcraft II at the discount price, simply log-in to your Battle.net account and access the Starcraft II client before June 13th, 2012 at 11:59 PM PST.