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Company of Heroes 2 Reveal Interview

Capsule Computers recently got the chance to interview Simon Watts, Creative Manager on Company of Heroes 2, at a THQ pre-E3 event. The event also featured the first hands-off demo of the game ever to be shown to the press.

Company of Heroes 2 is a real time strategy game that takes place on the Eastern Front of World War II, with the player controlling the new-to-the-series, Russian faction. Queue “in Soviet Russia” jokes.

Though talk of a sequel has been rife through Relic, the developers of the series, for a long time, Watts says that the studio had been waiting for “technology to evolve for the sequel. We really wanted to do the first game justice.”

That being said, he went on to affirm that Relic were not out to change the formula, but rather to “give it new life”. The first step in doing this was the setting.

“The Eastern Front of the war is one that’s been rarely reported,” he says, “but it’s also the theatre in which Germany lost 80% of its troops.”

I then raised the question that, since the Eastern Front involved gargantuan amounts of troops, if the number of units we’d be controlling will have been increased in comparison with the first Company of Heroes.

“The focus of Company of Heroes, the thing people loved about it, was the close-up, tactical combat,” he replied, “The player still has front-line control over a small number of squads, though we have increased the number of units in each squad… There’ll be plenty of heroic moments.”

When the demo kicked off, it became apparent that terrain would play a tremendously important role in the game. Units travelling in snow move far slower than those who travel on the roads; of course this does also mean that they are less exposed. Artillery can flatten snow to reduce the movement penalties, soldiers can now vault over fences instead of having to annoyingly run around them, and the cover available in the environments is dynamic and destructible. Observant players can even notice enemy tracks in the snow, giving them the key advantage of knowing their movements. In short, Relic have upped the ante on realism and tactics over the past few years.

In a similar vein, the game features a line-of-sight system unlike anything in past real time strategy games, called True Sight. Watts talked at length about this feature: ” We wanted to do something that had never been done before and create realistic line of sight.”

Buildings and cover will block line of sight, so that rather than having a 360 degree view surrounding your units, the map will only unveil what they can actually see on the battlefield, as if the little three-dimensional soldiers each had his own pair of eyes. Squads of infantry will, of course, be far more useful at seeing things around their position, while vehicles will have a mainly linear field of view, which balances their heavy weapons and armour.

“This will be great for setting up ambushes, and it will always keep players in suspense about what’s in the dark parts of the map,” continued Watts, “It also makes skills like the smoke grenade much more useful, as they now block line of sight.”

Last, but certainly not least, any fan of the original Company of Heroes will know that the focus on graphical fidelity that was such a staple of the first game has returned in the sequel. The game looks fantastic and Relic have been aiming for “higher levels of detail and authenticity”. Though the featured demo was running on DirectX 9, Watts assured me that there would be DirectX 11 support when the game released. The beautiful will be beautiful-er.

Company of Heroes 2 is aiming for a 2013 release, and for more on what THQ is cooking up in the near future, be sure to check right back at Capsule Computers over the next few days.

 

 

XCOM: Enemy Unknown hits stores on October 9

Today 2K Games has revealed the release date for XCOM: Enemy Unknown, not to be confused with the basic XCOM meant to be released in 2013. Those who are eager to see a more strategy oriented version of XCOM will be happy to know that XCOM: Enemy Unknown will be released on October 9 and the 13 in North America and around the world respectively. The PC version will be released the same time as the Xbox 360 and PlayStation 3 version.

Those who pre-order the game will receive the Elite Soldier Pack DLC which features a recruit based on the original XCOM and soldier decoration packs for players to customize their characters with.

Dead Island: Game of the Year Edition set for release on June 26

It seems that even an electric machete can’t keep this zombie down for long, because Techland and Deep Silver’s Dead Island is coming to stores once again but this time around, it is coming with a few special features.

Dead Island: Game of the Year Edition will be released on the PS3, 360 and PC for only $30 and it will contain the basic game as well as “Ryder White,” “Bloodbath Arena” and “The Ripper” DLC when it is released on June 26. Strangely enough, those who pre-ordered Dead Island back when it came out would have received The Ripper and Bloodbath Arena for free so this GOTY version is probably best for those who never have played the game before.

RuneScape Get Biggest Update Ever

RuneScape is the world’s most popular online free-to-play MMO. Now in it’s 10th year, RuneScape is about to launch an unlimited-access beta to it’s largest ever update on the 26th of June: The Evolution of Combat.

The Evolution of Combat Project is the biggest update in the ten year history of RuneScape, revolutionising the way players battle and interact with the game. This will offer an even more immersive and involving gameplay experience that will fundamentally change the way gamers play RuneScape.

RuneScape members will have the chance to be among the first to trial the new system with a limited access closed beta. Registration for the beta will open to all RuneScape members on 1st June in preparation for the first beta entry on 26th June. This beta will run from the 26th until September to give testers an exclusive preview of the expansion before anybody else.

Want to take part in the exclusive access beta? Just make sure you have a RuneScape membership by June 1st, and continue to be a member through the beta period.

Nob Studio’s Dragon Evolution Available Soon For iOS


Singaporean flash developers, Nob Studio, are jumping on the mobile wagon with their latest iOS release. Dragon Evolution is the 7th title to be released by the studio, and fuses their popular flash game Monster Evolution with elements of the popular mobile/facebook game Jetpack Joyride (Halfbrick Studios).

The goal of the game is to stop the evil tribal men from stealing dragon eggs. Within 9 years, you can evolve your dragon and defeat the greedy tribes. There are 8 evolution elements to choose from, 36 special skills to unlock, 9 different worlds to travel through and over 80 missions to complete. The ability to create your own unique dragon sounds promising, with elements affecting skills, stats and even the appearance of your dragon.

Dragon Evolution will be available as a universal App for the price of $1.99. Check out the official blog of Nob Studio for more information, or check out the official trailer below.

Linkedin Resume Lists Playstation All Stars Vita

The resume of Robert Krekel, an employee of Sony Computer Entertainmen America, has possibly outed a Vita version of Playstation All-Stars Battle Royale, picked up by The Gaming Liberty. It was posted on his Linkedin profile underneath the heading “Current Project.” He will be the sound designer of the game, which covers sound effects, soundtracks and more. When he listed the game, he mentions two platforms. While it is known that the Playstation 3 will be receiving the game, eyebrows were raised when he listed the Playstation Vita as the second platform.

In an interview earlier in May, Playstation All-Stars Battle Royale game director Omar Kendall hinted that a Vita version of the mascot brawler is not out of the question, saying “Maybe… stay tuned.” We have stayed tuned, although we expected to find out about the Vita version at E3, not through a resume leak. Still, Sony is known for not keeping secrets.

New character and release date confirmation for DmC

Fans of the Devil May Cry series awaiting (or not looking forward to) the fifth official entry in the series, titled DmC, will not be able to play the game this year as Capcom has officially confirmed the release date for English speaking territories.

As reported by Capcom Unity today, Capcom will be releasing DmC in Europe and North America on 15 January 2013 for the PlayStation 3 and Xbox 360. There will also be a PC version that will be released sometime later in 2013.

Also with this release date announcement comes a character unveiling, this female character is named Kat. Here’s what Capcom had to say about her:

“Kat is a former runaway that joined The Order very early in her life. She is a medium and a gifted psychic who can see into Limbo, the demon realm, but not directly interact with it in the way that Dante does. She is the right hand girl to the Leader of The Order and devotes her life to him, often putting herself in grave danger to gather intelligence from Limbo.

“There is a sweet innocence about Kat’s world view and logic, but when it comes to her specialist subject, the demon realm, she is an undoubted expert. Kat is The Order’s ‘eyes and ears’ and is tasked with guiding Dante on his mission through Limbo.”

 

WIN: Call of Duty: Modern Warfare 3 Prize Pack

Call of Duty: Modern Warfare 3 Content Collection 2 will be available on the 22nd of May on Xbox360

COLLECTION 2: TEAM UP. FACE OFF.

The second Call of Duty®: Modern Warfare® 3 DLC Collection launches with all-new Multiplayer/Survival Mode Maps, Special Ops Missions and the debut of Face Off maps. Totally new to the franchise, Face Off distills all the fun and intensity of multiplayer into a new breed of 1 vs. 1 and 2 vs. 2 close combat. In addition to 2 Face Off maps, Collection 2 deploys with 3 additional multiplayer maps and 2 Special Ops Missions, offering fans new venues to test their Multiplayer and Special Ops skills.

WIN:  WIN: Call of Duty: Modern Warfare 3 Prize Pack

We have a MASSIVE  Call of Duty: Modern Warfare 3 Prize Pack jam packed full of COD goodness, courtesy of our friends at Activision to give away and YOU can win it.  The pack consists of the following!

1 x Black Ops Prestige Edition for Xbox360
1 x Limited Edition COD MW3 Beanie
1 x Limited Edition COD MW3 USB
1 x COD MW3 American Special Forces Xbox Live Avatar Code

 

So how do you win? It’s easy! Just follow these simple steps:

  1. ‘Like’ the Capsule Computers Facebook page.
  2. ‘Like’ Modern Warfare 3 Facebook Page
  3. Answer the following question and post it on Capsule Computers Facebook page. :  Question : Which new multi-player / survival map from the COD “Content Collection 2” are you looking forward to playing online and why?
  4. The competition ends on the 31st Of May We’ll be picking 1 lucky winner to receive this massive prize! Keep an eye on the Capsule Computers Facebook Page as we’ll be announcing the lucky winner just after the 31st!

Do not forget that you MUST Like both pages FIRST then post your answer on the Capsule Computers Facebook wall, in order for your entry to be considered. The question once again is:

Which new multi-player / survival map from the COD “Content Collection 2” are you looking forward to playing online and why?

Make sure to tell your friends as well: like the Capsule Computers Facebook page, like the MW3 Facebook Page, then post your answer on the Capsule Computers Facebook wall. It’s easy! Good luck to all entrants!

Check out the COD Content Collection Trailer below to see all the latest maps released.

[pro-player width=’600′ height=’300′ type=’video’]http://www.youtube.com/watch?v=LMcdqstE5gg&feature=youtu.be[/pro-player]

**SPECIAL NOTE**

Must be over the age of 16 to win.


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Tekken Tag Tournament 2 Release Date Announced

Get your Iron Fists ready fighting fans, because Namco Bandai have announced a release date for the highly anticipated Tekken Tag Tournament 2: September 14 for Europe, September 13 for Australia & New Zealand.

Tekken Tag Tournament 2 will boast the largest character roster to date and if you purchase the game through select retailers, you can look forward to playing as one or more of the following additional DLC characters on the release date: Michelle Chang, Angel, Kunimitsu or Ancient Ogre.

Pre-order through Shopto.net? Congrats! You get to kick ass as exclusive DLC fighters Michelle Chang and Angel! Pre-order from Zavvi.com? Your just as lucky! You get exclusive DLC fighters Kunimitsu and Ancient Ogre straight off the bat!

Live in the United Kingdom? Your extra lucky! UK fighting fans will also have access to the “We are TEKKEN” edition of Tekken Tag Tournament 2 exclusively from GAME. This collector’s edition has a sweet metal case and a ton of extra content including the original soundtrack of the game and an additional music CD with remixes, an art book with 200+ pages, a behind the scene video with Harada San and a bunch of other special guests giving you their best Tokyo tips. How awesome is that?!

Tekken Tag Tournament 2 will be available for the PlayStation 3 and Xbox 360 as of September 10, 2012 and punches it’s way into stores across Europe on September 14, 2012, and September 13 for Australia & New Zealand fans.

The Legacy of the Wii

This year, Nintendo will reveal the Wii U in it’s final form at E3. There is no telling what we will see for the successor system, and this reveal is sure to raise the most eyebrows at the event as a whole. Sadly, I keep hearing the same thing at almost every place I visit about the Wii, whether it be an online forum, or a local game store. Yeah, you know what it is. “The Wii was a failure”, “It was just a casual console”, and of course “those high sales mean nothing as Nintendo and the other two are in two separate markets”.

There is so much wrong with all three of those statements, and it’s about time us gamers give a little respect for the motion-controlled console that broke more ground than any other platform this generation. It’s a bold statement, but damn is it true. So let’s go over why the Wii was relevant, what good it did for the industry, and while we’re at it, we can kill that myth that there were no good games to play.

A History Lesson – A Whole New World
Can you believe it’s been almost six years since the Wii was released? Well, back in 2006, the little white box blew up in a big way, launching in the U.S. a month shy of the holiday season with a few nice launch titles in tow. Games such as The Legend of Zelda: Twilight Princess, Red Steel, Excite Truck, and Wii Sports fronted the arrival, but as you all know, the games were not the reason anyone wanted the console early on. It was all about the unique method of control.

Instead of a standard controller, each unit came with a remote control and a sensor bar for tracking, known of course as the WiiMote. We had seen snippets of motion-based gaming in the past, but this gimmickry was the selling point for the Wii. For years, gamers had picked their controllers up and flicked them as they tossed a Pokeball in Pokemon Stadium or would mimic tossing a football in Madden as a pass was made across the field. The idea behind the Wii was to simply cross that next line and actually have the player’s own gestures matter. The WiiMote was to act as a sword, a bow, a tennis racket, or any tool of choice at the user’s disposal, which created a much more interactive and immersive experience between the player and the world they were put in.

When the Wii hit shelves, a ton of peripherals started to pop up everywhere. Gamers could pop their WiiMote into a piece of plastic shaped as a steering wheel, golf club, fishing rod, or racket to create a more realistic feel for whatever game they were playing. To this day, there are far too many accessories to count for the system and while many of us frown at the clutter now, it was still an awesome extra feature for the controller back then. Remember “Wii would like to Play”? That catchphrase may have sounded laughable, but Nintendo were honest in their campaign as all gimmicks aside, that was what this new technology was all about. A new form of play, delivered by a company who had already bred four generations of gamers.

All of these toys caught the attention of these masses, and those who were never interested in the likes of Mario or Donkey Kong were snagging up the console as a form of cheap family entertainment. This was partly due to the huge advertising campaign that Nintendo launched the platform with, featuring happy families playing with their kids in living rooms as they had a blast boxing or bowling with the lovable Mii characters. Due to the interest of a brand new audience as well as Nintendo’s own loyal fanbase, it was nearly impossible to find a Wii in stores for nearly 2 years after launch, and parents everywhere waited in devastatingly long lines just to get a system for a loved one. WiiMania was in full swing and attacked the world head on, with kids waggling their WiiMotes and nunchucks like crazy and even senior citezens getting in on the act, participating in Wii Bowling Nights to stay active without leaving the safety of their homes.

Let the Backlash Begin
With the Wii catching full steam, Nintendo’s core fanbase stood divided. Twilight Princess was a fine way to kick off the system and capture the hardcore following’s attention, but after a short time, Nintendo’s other casual offerings were just not enough to satisfy the hunger. To make matters worse, third party developers started to publish titles to the masses that were very poor in quality in order to make a quick buck off the unsuspecting soccer moms. You see, back in the Gamecube era, the term “shovelware” wasn’t really a topic. Yeah, we had some flops of licensed titles, but that has always been the norm among all platforms and most gamers grew to accept the shelf fodder as a part of life. These lesser offerings however dominated store shelves in waves on the Wii, with cheap, glitchy party romps, animal sim games ending in “Z”, and a ton of other barely playable games drowning out the gems and causing the console’s library to become a cluttered mess. It didn’t really help the problem that Nintendo were still promoting casual games like Wii Music and Wii Play over their bigger named titles, as that seemed just to complicate the definition of shovelware even more.

Forget about the preference for control, forget about the targeting of the casual market…this was the reason that the Wii’s legitimacy as a “gaming” platform has been questioned to this day.

When companies like Zoo Games, THQ, and Ubisoft are pouring out games that look like this…:

There really wasn’t much use in trying to defend how great the Wii’s selection of titles were, as most critics of the console would just point to the bad and put games that were actually good into the same category. It also didn’t help matters that the Wii couldn’t compare graphically with the Xbox 360 or Playstation 3. Why should anyone pay for a lesser version of Call of Duty when they can get the full experience on another platform? Third party publishers rarely threw their big titles to the Wii due to the lack of power as it was, and when you see that kind of cold shoulder delivered to the company that helped launch so many studios, it’s just sad and disheartening. Eventually, many of those fans who bought the Wii that grew up playing every Mario available and spent their teen years exploring with Link until daylight hit just let their console collect dust, as it was almost an embarrassment to show support to a system that made them feel like the black sheep in the crowd.

A Different Perspective
What you just read was the dark cloud that has loomed over the Nintendo Wii for years now. The Wii’s lifespan is almost up, and it’s time the console was shown some respect for what it did bring to the table.

First off, let’s take a moment to talk about those gems I spoke of earlier. Yes, the Wii has good games. Not just a handful, but a load of charming and simply wonderful titles are on the platform, and deserve their moment in the sun. Games like Little King’s Story, The “Trauma” series, and Hudson’s beautiful swan song Lost in Shadow are all fulfilling and endearing titles that could be played by a gamer of any age, but speak in volumes when it comes to delivering emotion and entertainment to the older crowd who crave something unique. On the flipside, we have seen some great shooters delivered by third parties as well, such as the Conduit and it’s sequel (which both still maintain a nice little online community), the Resident Evil Chronicles titles as well as the WiiMote enabled ports of the Zero, 1, and 4, and of course Goldeneye 007. I could go on and on throughout every genre and handpick a good number of worthy games that were not published by Nintendo themselves, but I think you get the general idea.

Nintendo themselves deserve almost all of the credit though, as even though we didn’t get to see Assassin’s Creed, Battlefield, or Mass Effect due to the near major third party abandonment, they kept on trying to please not only their new fans, but the core audience that felt out of place playing the system. Look at what Mario has done this generation on the Wii, for starters. Super Mario Galaxy 1 & 2 and New Super Mario Bros. Wii (as well as all of the spin-offs) yet again revived the aging mascot and kept him relevant throughout the onslaught of new IPs offered by other publishers on other consoles. Link also fared well with Skyward Sword, Donkey Kong Country got a revival, and even Samus seen a good amount of love (love it or hate it) with Metroid Prime 3 and Other M. Kirby’s duo of releases remain as two of my personal favorites this generation as a whole as well.

Speaking of HAL, you can’t talk about the Wii without mentioning one of the best marketed and most hyped titles of all time, Super Smash Bros. Brawl. I know I sound like I may be rambling here and the Nintendo fanboys who are reading this are probably naming off all of those other first-party releases I didn’t mention, but naming them all is not the point I’m trying to make. My point is that the Wii has now sold nearly 100 million (yes, million) units worldwide, and it’s all due to Nintendo. There was no system selling version of Call of Duty on the Wii or a God of War/Halo caliber release. Let’s face it, the online play definitely was not a factor, either.

Nintendo brought about some fantastic ideas that can been seen across all platforms and perfected it to their liking early on, while maintaining a library that is still worth investing in. The Playstation Move and Kinect are admirable by their own merits, but unlike Nintendo, Sony and Microsoft are still trying to hit gold with their motion based hardware for their consoles, and it’s debatable that either party has truly incorporated it as well as the Wii did. The Wii deserves respect not because it had some enjoyable software, but because it managed to take everything we love about the company and deliver it to an entire new market. There is a lot of talk about Nintendo turning their backs on the fans for a good portion of the past 6 years or so, but looking back, that argument is honestly hard to make. Shovelware and cramped arms aside, Nintendo built yet another system that is sure to have a true legacy behind it and enjoyed for many more years to come. Now go, Play.