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Call of Duty: Black Ops II E3 2012 Strike Force Preview

While everyone was awed during the presentation for Call of Duty: Black Ops II at Microsoft’s Pre-E3 conference, there was much more to be seen behind closed doors at Activision’s booth. At first we were simply shown the same level of the game which was demonstrated at the Microsoft press conference, involving Row Menendez’s assault on the city using the United States’ own robotic weaponry and drones. We were told that this level would occur two-thirds of the way through the title, so it is obvious that there will be quite a bit of build-up to these fast paced scenes. Now for the most part this playthrough went nearly the exact same, however a few extra pieces of information were shown.

During the place where the player had to start sniping enemies to provide covering fire for the female president, I caught a glimpse of a rappel option as well, meaning players may be able to make a few small choices during missions, slightly altering the path which they were able to take. Now this sniper rifle was shown firing slowly during the presentation, however for us the demoer was able to use the sniper rifle in a semi-automatic fashion, blasting through walls and dealing out death to any enemies in the vicinity. Now where the demo during the Microsoft presentation skipped ahead, our demo didn’t.

We followed the player as they entered into an armored vehicle and began following the caravan with the president, that is until he was t-boned by a semi-truck driven by the enemy. To make matters worse, the enemies brought along hacked CLAWs, which are small, four-legged drones with armored exteriors who need either explosions or charged sniper fire to damage. After taking out these drones with a combination of rocket launchers and sniper fire, he reached the area where the demo picked back up, with the control of the quadrocopter drones which are guided by the Data Glove to fire on targets taking cover.

The playthrough consisted of the same footage shown during the conference, including the player jumping into the jet and providing covering fire for the president’s caravan. However rather than ending in the middle of aerial combat, we found ourselves seeing some minor dogfighting as the player flew after the enemy drones and shot them down with chain guns and Sky Buster Missiles which were basically homing missiles. The single player demo ended after the player ejected out of his plane to crash it into the final enemy drone in a spectacular explosion.

After this relatively samey presentation, we were shown a brand new feature which would be the first of its kind in the Call of Duty franchise, Strike Force missions. These Strike Force missions occur outside of the main story arc but being successful in these missions can provide various bonuses which may make the game easier in the future. Interestingly enough, rather than allowing players to constantly retry the missions upon death, failure is quite permanent. Though these levels can be replayed to try and gain a better score or faster completion time, the final result will always be saved after the first completion, meaning that a failure can only be rectified by a complete re-playthrough.

Now the Strike Force mission we were shown was called Overwatch and consisted mostly of capturing various locations on the map with the player’s forces. Interestingly enough, rather than simply playing one soldier in a squad, gamers will actually be in charge of commanding the entire battlefield, including various squads of soldiers, ground-drones, aerial drones and more. This means that players can simply jump into a soldier, take the battle to enemy soldiers and try to micromanage that team. Players can even jump into various machinery such as their own CLAW or other drone to try and swing the battle in their favor.

Players in this mode can pull out of the battlefield and see where all of their team and the enemy computer team is located on the field, allowing for complete battlefield command, including the ability to set waypoints down for machinery and soldiers to travel to. This overhead mode also displays the health of various members of your force, allowing players to micromanage units in danger and provide back-up.

Now not much was said about what other types of stages players will be able to experience in Strike Force. However it was said that players will unlock these missions as they make their way through the single-player experience. We tried inquiring about a possible co-operative Strike Force inclusion, but the team would not say anything more at the time of presentation. This mode seemed to provide a breath of fresh air by providing some new gameplay elements we have never seen from the franchise so far. So what do you think about this RTS-like inclusion to Black Ops II?

Justice League Movie In The Works

It appears assembling Marvel’s The Avengers for a film has inspired DC Comics and Warner Bros to do the same!

According to Variety, Warner Bros has already hired Will Beall (Gangster Squad) to pen down a screenplay for a Justice League film. There’s also a strong possibility that the movie could tie into others much like The Avengers. This isn’t hard to imagine considering the DC Comic films we’ve seen recently such as Batman Begins (2005), The Dark Knight (2008) and Green Lantern (2011), as well as The Dark Knight Rises (2012) coming next month and Man of Steel (2013) coming out next year.

But that’s not all! Green Lantern scribe, Michael Goldenberg has just been signed on to write a script for a Wonder Woman movie. Also, s script is being written for The Flash, which will be directed by Greg Berlanti.

Variety also reports that DC franchises Aquaman, Green Arrow, Lobo, the Suicide Squad, and Shazam are all in various stages of development as up coming Warner Bros films.

However, it is a possibility these films will not be linked to a Justice League film, and it could just be a stand alone title. I suppose we’ll just have to wait and see.

Phantom Troupe cast for Hunter x Hunter Anime


Madhouse held a press conference yesterday in Japan to announce the new line-up for the next and much anticipated story arc in their Hunter x Hunter anime adaptation, The Phantom Troupe arc. During said press conference they revealed the cast set to play the titular Phantom Troupe in the Phantom Troupe arc. The following VA’s have been cast:

  • Chrollo – Mamoru Miyano
  • Machi – Rena Maeda
  • Shizuku – Miho Arakawa
  • Shalnark – Noriko Hidaka
  • Nobunaga – Naoya Uchida
  • Pakunoda – Romi Park
  • Franklin – Hidenobu Kiuchi
  • Phinks – KENN
  • Uvogin – Akio Otsuka
  • Feitan – Kappei Yamaguchi

Following this cast announcement, they revealed that the Phantom Troupe arc would begin on the 15th of July. Not only that but the arc will mark a significantly more mature turn in the series’ tone and the level of violence will be increased as per the story of the arc.

You can check out Hunter x Hunter each week on Crunchyroll here. What do you think of the Phantom Troupe cast? Let us know in the comment section below.

Source: Mantan Web 

Natsume E3 2012 Booth Overview and Digital Future

While the big highlight of Natsume’s E3 presentation was the latest Harvest Moon game, Harvest Moon: A New Beginning, they had plenty of other titles to show off as well. However before we took a look at these new titles, we spoke shortly with the wonderful woman behind Natsume’s social media. She told me that Natsume is taking a big step towards moving a number of their franchises onto digital markets and have already done so with their biggest franchise, Harvest Moon, with various PSOne title and iOS as well as Gabrielle. She continued to say that two classic Game Boy Color titles would be coming to the 3DS eShop in the next few months and these two titles were Harvest Moon Game Boy Color and the Legend of the River King Game Boy Color.

The first thing we took a look at during our time with Natsume was Harvest Moon: A New Beginning, the preview of which can be found here. Afterwords we took a look at the next installment to the Reel Fishing series, Reel Fishing Challenge which will be coming to the WiiWare marketplace shortly. This title will allow the player to cast out normally or by using the WiiMote to cast their line, as well as reeling in by moving the nunchuck in a reeling motion or simply holding A. The title will allow players to catch up to twenty different fish and participate in forty different missions involving catching certain fish. In the future, DLC will be added to add more fish to the title as well as more lures to catch said fish.

Earlier I mentioned that Natsume was looking to move onto the iOS marketplace and their first step was with the $4.99 Harvest Moon Frantic Farming. This title is an interesting take on the Harvest Moon series and instead focuses solely on farming. However rather than play as the farmer himself, you control one Harvest Sprite who will need to harvest all of the vegetables on one plot of land with only so many moves available. This puzzle styled game will have players sliding plants around in an effort to create strings of plants (currently 4 types available) for the Sprite to harvest as well as water nearby plants so that they grow and can be harvested during the next move. The Natsume representative stated that the game would be constantly updated and upgraded in the future.

Also landing on the iOS marketplace, this time for the price of nothing at all, there is Gabrielle’s Monster Match which is a simple game that allows players to match up various monster tiles, with four monsters in a line being the goal. Every time the player makes a move that doesn’t create a line, a new monster is added to the map, with the final goal being to clear the map of all tiles. The game will be freemium in a way, as players can purchase additional items in-game. Besides the basic gameplay mode, there is a time attack mode, an endless mode and a challenge mode as well. At the moment both of these apps are available on the iOS store with the Harvest Moon Frantic Farming set to be released on the Android in the future.

Heart of the Swarm Units – Starcraft II

Ever since Starcraft II: Wings of Liberty was released, there was speculation of what future expansions would bring to the current multiplayer experience. And to put an end to some of the questions, Blizzard has unleashed Heart of the Swarm demo stations at the MLG Spring Championship running from June 8-10. Let’s take a look at some of the new additions available:

Protoss Units

Mothership Core
Abilities: Purify (Base Defense), Mass Recall (Rescue Units)
– Mothership Core can attack both land and air units. Purify will help lend an extra hand to defend base or units while Mass Recall can provide a quick retreat or sneaky entry.

Oracle
Abilities: Entomb (Slow Enemy Economy),
Cloak Field (Cloak Units and Structures)
– Known as the harassment specialist, the Oracle can cripple an enemy’s growing economy by utilizing Entomb. In addition, enemy forces will require some fast detection in order to unveil any cloaked units or structures due to Cloak Field.

Tempest
Abilities: Long Range
– One unit that would be ultimately desired would be similar to the Zerg’s Brood Lord but able to attack both air and ground. Prayers have been answered for the Protoss as the Tempest has long range and can attack both types of units. Must be a hefty price to get one of these.

Terran Units

Battle Hellion
Abilities: Transform (Tough Close Combatant)
– Transforming from a normal Hellion, the Battle Hellion can withstand quite a beating in close quarters. Instead of delivering a straight forward attack, these transformers adjust their flamethrowers radially. I think we just got back our firebats!

Warhound
Abilities: Missiles (Targets Mechanical Units)
– You might remember a similar creation in the original Starcraft. Welcome back the improved Goliath that uses its Missiles ability to target mechanical units in the area. The Warhound is useful for attacking both land and air units.

Widow Mine
Abilities: Large Explosion Radius
– When I heard that Vulture’s did not make a return, I could no longer harass players using Spider Mines. Well, the harassment is back with the new and improved Widow Mines. The best part about these suckers is that they can attach themselves to land and air units. Did I mention big explosions?

Zerg Units

Swarm Host
Abilities: Spawns Free Units (Endless)
– Okay, we all know that Brood Lords are quite nasty; however, you can substitute Swarm Hosts for some mischievous underground fun! Attacking both air and ground units, the spawned Locusts are an endless stream of gremlins popping out of their parent’s backside – disgusting but cool.

Viper
Abilities: Abduct (Captures Targets),
Blinding Cloud (Reduces Weapon Range)
– Your Terran base is all set up with siege tanks at the ready and bunkers blocking your entrance. Everything is fine, right? That’s when the Viper comes in to pull one of your tanks away for a merciless slaughter.

Ultralisk – Evolved
Abilities: Burrow Charge (Fast Assault)
– I realize you might think that Ultralisks take up too much of your army pool, but just imagine what could happen if your beasty animal could burrow. In the expansion, all you have to due is evolve your Ultralisk and burrow charge your way to your enemy’s doorstep. This proves mammoths are fast.

And that was just a quick explanation of some of the new features to be seen in Heart of the Swarm. Take a look at the video below to see all of this in action.

Harvest Moon: A New Beginning E3 2012 Preview


The Harvest Moon franchise is celebrating its 15th anniversary this year and with this milestone comes the company’s first Harvest Moon title developed solely for the Nintendo 3DS, Harvest Moon: A New Beginning. At Natsume’s booth during E3 this year we were given a full run down of this brand new title, including a number of its new features, as well as a small bit of hands-on time with the title.

Now the Harvest Moon series has never offered any type of customization besides in recent years where players are able to select the gender of their character. However A New Beginning contains the first time that the element of customization has been added into the game, and from what Natsume’s representative was saying, it has been added in a big way.

The biggest feature to Harvest Moon: A New Beginning is the fact that players will quite literally be able to customize everything, from the appearance of their characters, the layout of their farm, appearances of their buildings to even moving around the buildings in the main town! While this could potentially cause some confusion, the lower screen displays the layout of the town with each building displaying the occupants’ face. This creates a very interesting system where players can move the buildings in the town to fit their playstyle.

For example, if the player is choosing to go after a certain bachelor or bachelorette then they can simply move their house closer to their farm. Or perhaps you are eager to create a livestock raising farm, then you can move the livestock store close as well. Interestingly enough, two new animals have been added to the livestock list, with a Yak and a Llama entering the barnyard.

Another new feature which is making its first appearance in the Harvest Moon series is customization. Anyone who has played Harvest Moon before has likely spent countless hours foraging for various items. However the only thing players could do with these items was to either use them for cooking or simply sell them in their shipping bin. Now these items will be able to be used for the brand new crafting mechanic which can allow the player to build better houses, upgrade their fields and create a number of unique creations, including a robotic panda!

As standard with the Harvest Moon series, players will have four bachelors or four bachelorettes to choose from. There will also be two hidden romantic options, one for each gender, though who these may be was not revealed yet. Along with all of the other improvements to the game, the relationship system has been overhauled as well. In past games there were plenty of times that romantic interests could instantly fall in love with the main character.

Now however, there will be a gradual increase in the characters’ friendship towards the player, with romance eventually springing from this friendship. Interestingly enough, if the player ends up choosing a boyfriend or a girlfriend and starts flirting with other suitors, then their current partner can even become jealous. For those concerned about a possible break in marriage tradition, don’t worry. Natsume’s representative assured me that the blue feather would still be used for marriage proposal, though considering the new jealousy factor, gamers may wish to make sure who they want to chase after this time around, especially since the new romance options will have some interesting personality types.

33% OFF – Starcraft II

Blizzard Entertainment has finally reduced the price for Starcraft II but for only a week. Available 33% off, Starcraft II can finally be yours for $39.99 (US).

Unsure whether or not to take advantage of this great deal? Well, Blizzard has an available demo of the title that encompasses the first 3 missions of the campaign and unlimited skirmishes with Terran vs. AI combatants. To try out the demo for Starcraft II, click (here).

If you wish to purchase Starcraft II at the discount price, simply log-in to your Battle.net account and access the Starcraft II client before June 13th, 2012 at 11:59 PM PST.

Sorcery Review

Sorcery
Developer: The Workshop, SCE Santa Monica Studio
Publisher: Sony Computer Entertainment America
Platform: Playstation 3 (Move Required)
Release Date: 24/05/2012
Price: $39.96 (Available Here)

Overview

Sorcery brings magic to the Playstation Move. Players will be stepping into the shoes of Finn, a sorcerer’s apprentice equipped with a stolen magic wand. He will have access to an array of spells, cast by motions with the Playstation Move. In addition to magic, Finn will be solving puzzles with spells and magical items, find ingredients and use them to create potions that give permanent effects. Gamers who pick up this game will not be disappointed. The story, while clearly aimed at children, is excellent, with likeable characters that one would care about. The gameplay is fun, exciting and interesting, with accurate Move controls, a variety of spells and potion-making. The visuals are bright and the audio fits within the game world. However, the game is weighed down by a short story, repetition of enemies and repetitive level design.

Story

Players take control of Finn, a sorcerer’s apprentice. His master, Dash, leaves the tower to do a task. With a wand confiscated, Finn steals one in Dash’s office, as well as consume a potion that makes him more powerful. After practicing a bit, he sets off a potion that contains an ingredient that Erline, his feline companion, reveals that it is the last of. The two head to Lochbarrow to find some more of this ingredient, only for Finn’s curiosity to get the better of him. Heading deeper, he stumbles upon an orb. After picking it up, he accidentally activates it, unleashing the Nightmare Queen upon the world. Finn must find a way to defeat the Nightmare Queen and restore the world to its normal state.

The story is quite entertaining. It is easy for children to follow the events, but adults will also enjoy the events as well. The interaction between Finn and Erline is the highlight. It provides some of the comedy of the story with friendly banter between the two. However, they also show a deeper friendship throughout the game. Finn is the typical hero who grows from an apprentice to a proper sorcerer. Considering Finn is a likable character, it gives the player satisfaction at the end of the game. The player is also cheering for Finn to succeed. The only problem with the story is that it is quite short. It can be complete in a five to six hour sitting. While the length of the story really has no bearing on the quality, Sorcery could have used an extra few hours.

Gameplay

Magic is at the core of Sorcery. That means the player’s only weapon is their Playstation Move. Finn’s first spell is the basic but useful Arcane Bolt. The spell is easy to use. It only requires a flick of the wrist forward in any direction the player desires. Throughout the story, players will have access to more powerful spells, usually involving different elements. The designers opted to allow certain spells to be combined to create more devastating magic. For example, players could cast tornado and combine it with the fire spell to create a fire storm. This increases the player’s arsenal of attacks, adding a new level of strategy. Each spell is activated by holding the Move button and using a different gesture. Other spells such as repair and moving obstacles are also used.

The amount of spells in the game will not be enough if the controls are poor. Fortunately, that is not the case. In fact, Sorcery has the best motion controls of any Move game period. A bold claim, but not one made light-heartedly. While Arcane Bolt only needs a flick of the wrist, what direction the player points the Move at it will go that direction. Shoot it up and the bolt will ascend. The trajectory of the spells can also be curved so that they can hit enemies that hide behind cover. Curving will require practice but is rewarding once mastered. Spells are accurate and responsive to the motions carried out by the player. What makes the controls satisfying is that, when the player makes a mistake, it feels like the player makes the mistake, not poor controls.

Michael Bay’s Ninja Turtles To Start Filming This Year

Shell-shocking!

According to The Province, The Michael Bay-produced Ninja Turtles adaptation is set to begin this year, with Paramount Pictures looking at principal photography this summer or early fall in Vancouver. The turtles will most likely be motion capture CGI, just like the Apes in Rise of the Planet of the Apes (2011).

For those not up-to-date, this new adaptation will be quite different to how you may remember the Ninja Turtles, mainly because they’re Ninja Turtles not Teenage Mutant Ninja Turtles. That’s right! They’re aliens now, but apparently they’ll still act like teenagers. The only plot details listed so far are the following:

“Aliens invade Earth and inadvertently spawn a quartet of mutated reptile warriors, the Ninja Turtles, who rise up against them to defend the world.” 
-IMDB

The turtles are expected to come out of their shells and fight crime on December 25, 2013.

New Resident Evil: Retribution Stills Revealed

Get your guns loaded, because the zombies are coming…again!

Sony has unleashed two new stills from the upcoming Resident Evil: Retribution, bringing back everything we love about the film franchise.

The film will continue to tell the story about the Umbrella Corporation’s deadly T-virus ravaging Earth, turning humans into zombies. In Resident Evil: Retribution, humanities last hope, Alice (Mila Jovovich) awakens inside Umbrella’s most dangerous operations facility and learns more about her past while hunting those responsible for the T-virus outbreak. Her journey will take her through Tokyo, New York Washington, D.C. and Moscow which leads to her re-thinking everything she’s thought to be true.

Resident Evil: Retribution is set to invade theaters on September 14, 2012. Until now, enjoy these two (2) brand new stills!