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NintendoLand Shows Off Wii U’s Capabilities

With the release of the groundbreaking Wii six years ago, Nintendo understood the need for an easy-to-use game to act as a tutorial for the whole system’s capabilities – thus Wii Sports was packaged free with every Wii console. The task ahead of the Wii U is less daunting, with people now used to motion controls in games, but it’s still going to be a leap for a lot of people. Most punters assumed a Wii U Sports title would fill this role once again, but Nintendo have offered something different.

NintendoLand is a virtual theme park, in which players can jump into mini-games that show off the capabilities of the Wii U, and teach players the required skills.

Most of these mini-games are based on established Nintendo franchises: Donkey Kong’s Crash Course, Animal Crossing: Sweet Day, Legend of Zelda: Battle Quest and Luigi’s Ghost Mansion have all been announced in various detail.

A new one, titled Takamaru’s Ninja Castle, evolved out of the ninja star tech demo we saw at last year’s E3. Players hold the GamePad out flat, and swipe across the touch screen to flick throwing stars at targets on-screen.

These mini-games are used to demonstrate the concept repeatedly referred to as “Asymmetrical Gameplay”. Essentially this means that not all players are competing for the same goal, or even necessarily playing the same type of game. Often, one player with a GamePad will be pitted against four players with Wii remotes.

In Luigi’s Ghost Mansion, for example, four players using Wii remotes move around a maze haunted by ghosts they can’t see. As they make their way around, their controller will vibrate when a ghost is near, and they must stun them with a torch beam and capture them. If a ghost sneaks up on a player, it can incapacitate them, rendering them helpless until teammates arrive. The players win if they capture all the ghosts, the ghosts win if they incap all players.

The twist is, the fifth player has a view of the whole level on the GamePad, and they can not only see the ghosts floating around, but direct them, with the intention of trapping the other players. That player may be outnumbered, but it’s balanced by giving them an advantage.

The concept of asymmetrical gameplay is fascinating, although it may be hard to understand in text. But that only highlights how useful Nintendoland will prove to be: a few minutes watching the game play out and it makes sense. The ideas for potential strategies begin to flow almost immediately.

Nintendo have said there will be software included with the Wii U console to show off the new hardware, as Wii Sports did for the Wii. NintendoLand could fill this role perfectly: it shows off the capabilities of the hardware perfectly, and acting as a player’s first experience with the Wii U it can start their mind reeling with possibilities for future titles.

It hasn’t been confirmed, but I can’t see many people forking out for a mini-game compilation that probably won’t hold attention for too long. If it isn’t shipped with the console, the only other reasonable option would have to include other hardware, like a GamePad – similar to how WiiPlay was packaged with a Wii remote. Either way, NintendoLand looks to be a microcosm of the Wii U’s exciting potential.

E3 2012: New Super Mario Bros U Gameplay Trailer

The Nintendo conference may not have been too surprising, but that didn’t make it any less delightful. Last year, we were teased with a prototype they were calling New Super Mario Bros. Mii, because of the feature of having players’ Mii characters running through levels alongside Mario. This year, we got to see how it has progressed over the year from a tech demo to a fully-fledged launch title.

Now titled New Super Mario Bros. U, the game follows the trends of the recently-established spinoff franchise. So, it’s a 2D side-scrolling Mario adventure, with 4-player co-op and plenty of trolling opportunities. Items, environments, enemies and music will all be highly familiar to anyone who’s played a Mario game before – which is everyone – but it feels improved.

While players will still have to argue over who is forced to play as Blue and Yellow Toads, the game introduces a few new features to make up for it. There’s a new acorn mushroom, which grants players the ability to glide with a stylish flying squirrel suit. Rideable Yoshis are still present, although it looks like they start off small, as they did in Super Mario World: players will have to carry them to find food, if they want to grow them to riding size. But while small, Yoshis can spit bubbles at enemies, and can be inflated as balloons, to help players glide. So maybe there’s a trade-off system there: grow your Yoshi for ease of transport, or keep it small and glide to areas you can’t otherwise reach.

While it isn’t apparent in the trailer, Reggie mentioned in the press conference that a fifth player,  using the Gamepad, can place blocks in the levels to help (or hinder) the players controlling Mario, Luigi and the Toads. Hopefully, the Gamepad integration is deeper than just that, but we’ll see.

Strangely, the prototype’s Mii functionality was not mentioned or shown at all in this version. Whether it’s been removed entirely or they simply see it as less important remains to be seen.

New Super Mario Bros. U is a launch title, filling the Mario gap that Nintendo have apparently finally learned to fill at launch – a bitter lesson from the original Wii and 3DS launches. Watch the gameplay trailer below and get excited!

Ubisoft’s E3 Wii U Line Up

Ubisoft are one of the world’s biggest video game companies out and they are in full support of Nintendo’s Wii U.  Ubisoft appears to be nothing but enthusiastic with high hopes for the console. Their titles for release cover a wide variety of genres and tend to think outside the box when it comes to bringing players new gaming experiences unlike anything ever before. At This year’s E3 Press Conference 2012 Ubisoft announced the following titles for Wii U:

  • Assassin’s Creed 3
  • Just Dance 4
  • Rayman Legends
  • ZombiU
  • YourShape Fitness Evolved 2013
  • Rabbids Land
  • Marvel Avengers: Battle for Earth
  • Sports Connection

Also to make sure to check out all the other fantastic titles coming to Wii U as well!

Which ones are you planning to pick up? Make sure you check out the trailer below and see them for yourself!

E3: 2012 SiNG (Working Title) Impressions

The music and singing game trend continues with Nintendo’s Press Conference at E3 2012 as Nintendo announced their 1st Party music game SiNG.  While it is just a working title right now, SiNG is set to make the players more a part of the action then just reading what is on the screen by having the lyrics come up on the Gamepad.  The trailer, which players can view below, shows it off a little bit cheesier with the friends apparently really getting into it and singing the back-up sections, but none-the-less present a much different style of karaoke game for home use.

While the trailer hypes it up a bit higher than probably necessary, the idea is solid.  Since SiNG is still a working title hopefully they can add a lot more to the game or maybe they will just keep it the separate screen karaoke setup, which would be useful for anyone interested in that sort of thing, as it is much closer to that kind of experience.  We’ll probably hear more from this title later, though maybe as Wii SiNG or U SiNG, etc.

Razer Artemis Detailed at E3

Razer are building a concept controller for Piranha games upcoming Mechwarrior Online. This control pad/keyboard looking thing looks amazing and is being labelled the Razer Artemis Concept Controller. Mechwarrior Online is the latest in the Mechwarrior series of games appearing on the PC.

“The original MechWarrior PC game franchise was a formative milestone for my gaming growing up,” said Robert “RazerGuy” Krakoff, President of Razer USA.  “When it was announced that a new MechWarrior Online was in the works, Razer was more than excited for the opportunity to collaborate with Piranha Games and Infinite Game Publishing.  We’re going to bring our own take to a concept controller that will pave the way for a new generation of robot destruction.”

The controller puts players in the cockpit of a Mecha from the Mechwarrior games while also providing an adequate control scheme for players everywhere. Be sure to check out the peripherals website for more info.

E3 2012: ZombiU Gameplay Trailer

ZombiU’s appearance at Nintendo’s conference may not have had the impact it did when revealed at Ubisoft’s, but thankfully, they saved some of the details for Nintendo to present.

We’ve already had the mechanics explained, including how the Wii U GamePad was to be utilized in-game, but with a gameplay trailer, we finally saw how it worked.

The GamePad plays the role of your zombie apocalypse Survival Kit, and from the trailer, we can see how versatile that makes it.

Its your Inventory. It’s a Scanner. It’s a Sonar emitter. It’s a sniper rifle scope. It’s a hacking device. It’s everything you need to survive, and it performs different tasks each time.

As a launch title, ZombiU looks set to fill the role of new, hardcore IP, intended to bring in the new fans looking for a unique hardcore experience, as well as entice the old scorned fans to come back.

Anyway, you need to see it for yourself to appreciate it. Check out the trailer below.

 

Wii U Lineup E3 Trailer

It was pretty clear this year that Nintendo had stolen the show for E3 2012.  The Nintendo E3 Press Conference focused primarily on Wii U games that will be available at launch. These games are:

  • New Super Mario Bros. U
  • Nintendo Land
  • Scribblenauts Unlimited
  • Just Dance 4
  • LEGO City: Undercover
  • Batman: Arkham City Armored Edition
  • ZombiU
  • Mass Effect 3
  • Assassin’s Creed III
  • Ninja Gaiden 3: Razor’s Edge
  • Aliens Colonial Marines
  • Darksiders II
  • Tekken Tag Tournament 2
  • TANK! TANK! TANK!
  • Project P-100
  • Trine 2: Director’s Cut
  • Games & Wario
  • Wii Fit U
  • Just Dance 4
  • Rayman Legends
  • Pikmin 3

On top of all this, some other Wii U games were announced by Ubisoft. You can check them out here!

With a huge variety of different styles of gaming, this is one hell of an impressive launch! But don’t take our word for it, watch the trailer below for yourself! What games will you be picking up?

E3: 2012 Just Dance 4 Impressions

The Nintendo Press Conference for E3 2012 featured Reggie Fils-Aime using the Gamepad for Just Dance 4 with four dancers using the Wiimotes.  The game uses asymmetric gaming for its new “Puppet Master Mode”, where the Gamepad holder can choose the moves to be done by the four Wiimote users, allowing for a more unique experience every time.

Utilizing the Gamepad, Just Dance 4 seems to be really changing the formula, so who knows how many other modes the game will also feature or how many will cater to those of us not as inclined towards the actual making a fool of ourselves.  If you missed the stage demo, or even if you saw it, there is an E3 Trailer for Just Dance 4 below that shows off a bit of what’s new.

Batman Arkham City Armored Edition E3 Trailer And Details

 

During the Nintendo E3 conference the game Batman Arkham City: Armored Edition was showcased for the Wii U. The Wii U edition of the game will be featuring a few enhancements to cater for the Wii U control scheme as well as console specific hidden levels and activities.

The game looks amazing on the Wii U and I’m sure the crowd at the conference were thrilled to hear Harley Quinns voice echoing across the hall just before the game was revealed. This is a game that we are definitely looking forward to seeing how it plays on the Wii U device.

 

E3: 2012 Scribblenauts Unlimited (Wii U) Impressions

During the Nintendo Press Conference for E3 2012, the next game for the Scribblenauts series was announced as Scribblenauts Unlimited.  This time around the game is focusing on a heap of new features, such as making your own creations to put into play, having multiplayer, as well as having an actual story about Maxwell.

This looks like a lot of good additions to the series as a whole, which it should be as the first venture onto a console.  The creation system seems like a good idea, but will probably have some major problems with trolling and immaturity, so we’ll see how Nintendo does keeping it clean on there.  The multiplayer will be interesting to see how it will work without stepping on each other’s toes, but will probably allow for the sharing of the custom items.  Overall, a much bigger looking game than the other ones almost combined.