Razer are building a concept controller for Piranha games upcoming Mechwarrior Online. This control pad/keyboard looking thing looks amazing and is being labelled the Razer Artemis Concept Controller. Mechwarrior Online is the latest in the Mechwarrior series of games appearing on the PC.
“The original MechWarrior PC game franchise was a formative milestone for my gaming growing up,” said Robert “RazerGuy” Krakoff, President of Razer USA. “When it was announced that a new MechWarriorOnline was in the works, Razer was more than excited for the opportunity to collaborate with Piranha Games and Infinite Game Publishing. We’re going to bring our own take to a concept controller that will pave the way for a new generation of robot destruction.”
The controller puts players in the cockpit of a Mecha from the Mechwarrior games while also providing an adequate control scheme for players everywhere. Be sure to check out the peripherals website for more info.
ZombiU’s appearance at Nintendo’s conference may not have had the impact it did when revealed at Ubisoft’s, but thankfully, they saved some of the details for Nintendo to present.
We’ve already had the mechanics explained, including how the Wii U GamePad was to be utilized in-game, but with a gameplay trailer, we finally saw how it worked.
The GamePad plays the role of your zombie apocalypse Survival Kit, and from the trailer, we can see how versatile that makes it.
Its your Inventory. It’s a Scanner. It’s a Sonar emitter. It’s a sniper rifle scope. It’s a hacking device. It’s everything you need to survive, and it performs different tasks each time.
As a launch title, ZombiU looks set to fill the role of new, hardcore IP, intended to bring in the new fans looking for a unique hardcore experience, as well as entice the old scorned fans to come back.
Anyway, you need to see it for yourself to appreciate it. Check out the trailer below.
It was pretty clear this year that Nintendo had stolen the show for E3 2012. The Nintendo E3 Press Conference focused primarily on Wii U games that will be available at launch. These games are:
New Super Mario Bros. U
Nintendo Land
Scribblenauts Unlimited
Just Dance 4
LEGO City: Undercover
Batman: Arkham City Armored Edition
ZombiU
Mass Effect 3
Assassin’s Creed III
Ninja Gaiden 3: Razor’s Edge
Aliens Colonial Marines
Darksiders II
Tekken Tag Tournament 2
TANK! TANK! TANK!
Project P-100
Trine 2: Director’s Cut
Games & Wario
Wii Fit U
Just Dance 4
Rayman Legends
Pikmin 3
On top of all this, some other Wii U games were announced by Ubisoft. You can check them out here!
With a huge variety of different styles of gaming, this is one hell of an impressive launch! But don’t take our word for it, watch the trailer below for yourself! What games will you be picking up?
The Nintendo Press Conference for E3 2012 featured Reggie Fils-Aime using the Gamepad for Just Dance 4 with four dancers using the Wiimotes. The game uses asymmetric gaming for its new “Puppet Master Mode”, where the Gamepad holder can choose the moves to be done by the four Wiimote users, allowing for a more unique experience every time.
Utilizing the Gamepad, Just Dance 4 seems to be really changing the formula, so who knows how many other modes the game will also feature or how many will cater to those of us not as inclined towards the actual making a fool of ourselves. If you missed the stage demo, or even if you saw it, there is an E3 Trailer for Just Dance 4 below that shows off a bit of what’s new.
During the Nintendo E3 conference the game Batman Arkham City: Armored Edition was showcased for the Wii U. The Wii U edition of the game will be featuring a few enhancements to cater for the Wii U control scheme as well as console specific hidden levels and activities.
The game looks amazing on the Wii U and I’m sure the crowd at the conference were thrilled to hear Harley Quinns voice echoing across the hall just before the game was revealed. This is a game that we are definitely looking forward to seeing how it plays on the Wii U device.
During the Nintendo Press Conference for E3 2012, the next game for the Scribblenauts series was announced as Scribblenauts Unlimited. This time around the game is focusing on a heap of new features, such as making your own creations to put into play, having multiplayer, as well as having an actual story about Maxwell.
This looks like a lot of good additions to the series as a whole, which it should be as the first venture onto a console. The creation system seems like a good idea, but will probably have some major problems with trolling and immaturity, so we’ll see how Nintendo does keeping it clean on there. The multiplayer will be interesting to see how it will work without stepping on each other’s toes, but will probably allow for the sharing of the custom items. Overall, a much bigger looking game than the other ones almost combined.
With a title that sounds like it should be about dressing someone, the game is actually a sequel to the top-selling Wii Fit series of games. The new title will be appearing on the Wii U device during it’s lifetime.
Wiifit U has taken the concept of fitness and taken it further by putting the same old tired exercises into various mini games for the families enjoyment. Of course, that doesn’t mean that it doesn’t also have the more classic kind of exercises from the previous games. What I really enjoyed about this is that it stores a calorie loss count as a kind of record or score-keeping system and players will be able to carry around a pedometer with them so their walking outside of the games setting will still be recorded.
Coming to the Nintendo Wii U is a Lego game with a lot of personality. This Lego game? Lego City: Undercover.
Following the Lego game traditions, players will be able to adventure in what seems to be a very Grand Theft Auto-esque city with additional gameplay elements that are very reminiscent of other leading titles, such as Prince of Persia and more. What I also found to be quite amusing with what was being demonstrated was that it felt very reminiscent of every child’s imagination whilst their playing with their own Lego sets.
As a first (or at least in my experience) for the Lego games, Lego City: Undercover will feature voice acting featuring fully spoken sentences and dialogue. I quite enjoyed this fact as it added a level of depth and wackiness to the title previously unseen in the franchise.
Virtua Fighter 5 Final Showdown Publisher: Sega Developer: Sega AM2 Platforms:Xbox 360 (Reviewed), PlayStation 3 Release Date: 06/06/2012 Price:1200 Microsoft Points
Overview:
The fighting game market seems to be dominated by Capcom and Namco Bandai at moment, with games likle Street Fighter, Tekken, Street Fighter x Tekken, and pretty soon Tekken x Stre…well…you get the idea. We still have companies like Arc System Works, Tecmo Koei, NetherRealm Studios, SNK Playmore, and other smaller Japanese studios putting out new fighting game releases to add a little spice to the market. That said, from a commercial standpoint, Capcom and NamcoBandai seem to be the most aggressive forerunners of the lot.
Let’s take a little step back and talk about just 3D fighting games, there doesn’t seem to be much choice as at the moment only NamcoBandai seem to have the monopoly with their Tekken and Soul Calibur franchises, both of which have new iterations for 2012. TecmoKoei are hoping to bring back the Dead or Alive franchise in a big way when Dead or Alive 5 comes out later this year. However, there is one fighting franchise that has been missing in action for a long time, none other than the very origin of 3D fighting games…Virtua Fighter.
I am going to go ahead and say that Virtua Fighter is underrated and underappreciated by the gaming populace, as even with the unanimous critical acclaim from video game publications, the series never quite enjoyed the same commercial success as games like Tekken and Street Fighter. Virtua Fighter 5 was released back in 2007 for the PlayStation 3 and then later Xbox 360, updated versions would be released in arcades but a console port for those said updates never happened, until now.
Virtua Fighter 5 Final Showdown is the third and final update of Virtua Fighter 5, and it features a host of changes and improvements in the gameplay system, character balance, moves, animations, camera angles, and also introduces new stages, costumes, costume items, and the two new characters that were introduced in the second update of Virtua Fighter 5, the arcade only Virtua Fighter 5 R.
What’s great about Virtua Fighter 5 Final Showdown is that this isn’t an overpriced retail release like the updated versions of fighting games that you constantly see from Capcom and even Arc System Works, as this is instead a digital release on Xbox Live Arcade and PlayStation Network, at a price that is quite the bargain compared to what you normally would pay for such a release.
Visuals and Audio:
Virtua Fighter 5 Final Showdown resembles the original Virtua Fighter 5 that was released back in 2007, with some noticeable improvement in visual quality, such as the animations, hit effects, lighting, and camera angles. Virtua Fighter 5 Final Showdown is a lovely looking game, with smooth and near lifelike character animation that seem to have perfectly motion captured movements. The stages look really good with some nice looking backdrops, cool particle effects, and great use of dynamic lighting. The character models look impressive, with some nice attention to detail. The game still very much looks like original Virtua Fighter 5, which really isn’t a bad thing at all. It’s still a fine looking game that holds up well today, even with graphical monsters like the recent Soul Calibur V and the upcoming Dead or Alive 5.
Musically Virtua Fighter 5 Final Showdown sounds pretty energetic and the soundtrack is mostly similar to that in the original Virtua Fighter 5, but there are several new tracks added to the mix. It’s a nice and varied soundtrack with some strong cultural influences, and it leaves a lasting impression. If you’ve enjoyed the soundtrack of previous Virtua Fighter games then you’ll have fun listening to the music in Virtua Fighter 5 Final Showdown.
Gameplay:
The original Virtua Fighter game undoubtedly laid the very foundation for modern 3D fighting games, and even till this day the core mechanics feel relevant. Virtua Fighter 5 Final Showdown still retains that solid core foundation, but offers a much richer and deeper experience. Virtua Fighter 5 Final Showdown offers the most technical, refined, and methodological fighting experience of this console generation.
The fighting mechanics in Virtua Fighter 5 Final Showdown are just sublime. It feels very fluid as the moves flows effortlessly, but at the same time it’s not the kind of fighting game that will allow you to pull off the majority of a character’s move-set by randomly mashing buttons. This is a game where you really need to know what you’re doing, not just in terms of character movesets but also the core mechanics. Virtua Fighter 5 features some very intricate core mechanics, featuring evasions, counters, parries, and clever use of the effortless 3D movement mechanic.
The game features 20 playable characters, each character using a near perfect replication of a real world fighting style. Fighting styles covered include karate, wrestling, sumo wrestling, and kick boxing, among other well-known fighting styles. Each character offers a very distinct and refreshing combat experience, and they require fair bit of practice and dedication. The roster includes all the characters from the original Virtua Fighter 5, and adds two more characters: Taka-Arashi the sumo wrestler (originally from Virtua Fighter 3), and Jean Kujo who uses karate.
In terms of modes of play, there are actually a fair amount of single player modes here, but they’re all essentially designed to help new comers to really come to grips with the core mechanics of the game, training players in things like evasions, throw escapes, defensive and offensive dodging, and even simple things like block timing. The Dojo mode has a comprehensive tutorial of the game’s mechanics, as well as a detailed command list guide for each character. The License Challenge mode features numerous challenges designed to help you apply the game’s mechanics, with challenges asking you to do things like escaping a certain number of throws or doing a certain number of evasions, among other things. It’s nice how the single player portion effectively trains players.
Other things included here is the standard arcade mode and score attack mode, which can give you a bit of bragging rights on the leaderboards. Also in this game is character customisation, where players can customise the appearance of a character with a variety of items that will be available as DLC (not that you really have to). The real meat of the package is of course the online multiplayer, and the netcode on offer here is rock solid as even when the connection between you and another player is poor, the performance is still reasonably smooth with some minor hitches and lag. The highly comprehensive ranking system that was introduced in Virtua Fighter 4 is still present here, and it will keep you hooked as you battle on for the highest honour.
Virtua Fighter 5 Final Showdown is a nice package that offers a substantial amount of content considering that it’s a digital release. Obviously it has less content than the disc-based release of the original Virtua Fighter 5, but it still covers all the things you need. The online play is rock solid, the game itself is awesome, and the network mode functions smoothly. All presented in a very slick and effective manner.
Overall:
Virtua Fighter 5 Final Showdown my not have the glitz and glamour of other games in the genre, but you’d be hard pressed to find a more disciplined and refined fighting experience, be it 2D or 3D. Virtua Fighter 5 Final Showdown is a game that demands proper dedication, and rewards you amply for doing so. Being able to fully comprehend the mechanics and discovering the intricacies and quirks of each character’s fighting style is a satisfying feat. With 20 amazing combatants to master, useful training modes for beginners, and a well-functioning online mode, all at a budget price, you’re doing yourself and the fighting community a great disservice by not grabbing this generous ‘no strings attached’ fighting release. Don’t worry, Sega won’t surprise you with a Super Virtua Fighter 5 Ultimate Showdown Edition.
During the open of Nintendo’s E3 2012 conference, Shigeru Miyamoto took to the stage to reveal the long anticipated and speculated Pikmin 3 for the Wii U.
The game sports gorgeous aesthetics as well as some new additions to the Pikmin series such as the new Pikmin type known as ‘Rock Pikmin’ which are capable of dealing a greater amount of damage to enemies and obstacles.
Not only that but the game will feature multiplayer and co-op as well as multiple different play styles with the various different controllers available for the Wii U console.
You can check out the trailer for Pikmin 3 below. What do you think of Pikmin 3’s long awaited reveal? Let us know in the comments section below.