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DiRT Showdown Review


DiRT Showdown

Developer: Codemasters Racing
Publisher: Codemasters Racing
Platform: Xbox 360 (Reviewed), PS3, PC
Release Date: Out Now (12th June in US)
Price: £39.99/ $39.99 (Available Here)

Overview:
If players thought the transition from Colin McRae Rally to DiRT was a big one, the change of scene of DiRT to DiRT Showdown will likely shunt them for six into a conveniently placed pile of tyres. Gone are the rally-driving races against the clock; in their place, no holds barred street races and collision-packed destruction derbies. This game puts the DiRT in dirty play, with no rules other than to cross the finish line first if it’s a race, or cause the most destruction if it’s anything else. Ready for the showdown?

Gameplay:
Although it’s clear from how established it is in such a short development time that the game has borrowed heavily from DiRT 3, there’s something about it which feels different that I can’t quite put my finger on. Whether it’s just the un-DiRT-3-like-ness of the situations you find yourself put in during DiRT Showdown or whether there’s been some subtle changes to handling under the hood, I’m not sure. Certainly handling leans towards the Gymkhana side of things, with that wild, unpredictable streak coming through when cornering, although a number of the muscle cars you use in destruction derby events and full contact races are relatively reliable.

The major new change to driving is the addition of boost. Before, a DiRT game could be described as a simulation; not so with this one. Blue flames erupt from the exhaust and the car accelerates rapidly – regardless of whether you’re boosting to get ahead or to smash into an opponent. You’re given a boost gauge which gradually recharges through periods of non-use, along with an accompanying health bar for the car – something else new and decidedly arcade for the game.

With DiRT Showdown the series is veering to the arcade side of the road, albeit intentionally. It’s hard to believe some of these events take place in real life, although I imagine the carnage had been exaggerated for the purpose of the game. The game definitely relies on players’ love for mangling their car and those of their opponents and I’m not denying the carnage comes with a sense of satisfaction through catering to the destructive tendencies of us all. Although ramming cars is the kind of menial task that doesn’t require a whole lot of brain power, both races and shunt-fests are more fun when played against another intelligent human being as opposed to AI.

Multiplayer supports up to eight players online and two locally, and further developments have been made to the online network. New this year comes Codemasters Racenet, an online service to track data and pick up bonus vehicles, as well as the option to seamlessly send a challenge directly after an event to someone on your friends list. YouTube integration also makes a return from DiRT 3 should any skilful or unusual occurrence compel you to share a video with the world.

A multi-tiered tour mode provides the option of some structure to your play, guiding you through the different kinds of events in various locations. That said, it is over and done with fairly quickly unless you’re the kind of person who gets hung up on coming in first place in every single event. There’s also ‘Joyride’ mode, which is essentially a couple of skate parks for the car, replacing the wooden board on wheels with a metal structure with an engine – on wheels. It plays a lot like one of the trailers for the game, with you going over jumps to a thumping dubstep bassline. Ultimately, though, it’s hard to differentiate between hoonigan and gymkhana and the stunt-based trials no longer feel special as they no longer feel new. Plus they were always an acquired taste anyway.

Visuals & Audio:
Fortunately the entire soundtrack isn’t dominated by dubstep, with some of the rock and country music you see in destruction derby promo reels thrown in for good measure, either to play in the menus of to go underneath the roar of your engine. Players of Burnout may recall the radio DJ who came over the car radio when driving and how he gradually got more irritating as you played the game long enough for him to be repeating himself. There isn’t the same feeling of the open road in DiRT Showdown, more so a feeling of closed-off organised events, so although there’s no annoying radio host there is the next best thing: an annoying commentator. His exclamations of ‘T-Bone!’ soon begin to grate.
Visuals, on the other hand, are looking similar to DiRT 3 with one main difference: authentic battle damage. If you’re a fan of rear-ending people (cheeky!) you can see near enough the entire front of the car bent in on itself. Or after a collision from the side what once were clean lines become misshapen and wonky. As previously mentioned, there’s some sadistic pleasure to be had from mangled metal, shattered glass and scratched-off paint jobs.

Speaking of paint jobs, there is a good selection of liveries and designs for the cars. They range from classic looking muscle car get-ups, to colourful artwork or sponsorship emblazoned, sticker covered more traditional-looking designs. In the end the cars bear little resemblance to the cool decals they started out with when they roll into the holding pen, bruised and battered, but nonetheless Codemasters have provided choice and design when it comes to making these mean machines look the part.

Overall:
People weren’t sure what to expect when DiRT Showdown was unveiled, boost and all, but now the game is here I can reveal it’s entertaining while still having plenty of room for improvement. It’s similar in nature to Burnout, while not quite being at that level yet, though I guess the fact that the development team didn’t get it perfect first go proves they are in fact human. Even though it eventually grows tiresome, the carnage lets us fulfil our destructive urges virtually before we do something silly that we’ll regret in real life.

7-5-capsules-out-of-10

Turtle Beach Announces Slew of New Headsets

Turtle Beach is upping their game this year, snagging the rights to work with MLG, Nintendo, and Call of Duty: Black Ops 2.

Turtle Beach themselves are releasing the M7 headset that features 50mm drivers, with an in-line microphone, call controls, and a braided cable, making the M7 a perfect mobile gaming companion. The ZLa, PLa, and the XLa are headsets sporting 40mm drivers. The PLa and the XLa are designed for use with the Playstation 3 and Xbox 360 and come with USB powered amplification, but will work seamlessly with the PC.

With MLG, Turtle Beach is releasing the XP7 and the Z7 headsets along side the TM1 audio mixer. Both headsets feature Turtle Beach’s Programmable DSP Technology. Thank to the collaboration between Turtle Beach and MLG, the headsets will come with pre-sets for specific games and maps. All pre-sets will be available on Turtle Beach’s Pre-set Community Portal. The SEVEN series headsets have different connector kits, removable boom microphone, and an optional in-line microphone to allow for players to quickly switch from the PC or console to their mobile device of choice. The TM1 Tournament Mixer provides communication for up to six players at a time and can 12 units can be chained together at a time. The TM1 also is capable of a broadcast feed, three versus three team play and many other competition features.

Under the Black Ops 2 line, Turtle Beach is releasing five new headsets. The Ear Force EARBUDS are black and orange ear buds with a multi function in line control powered by 10mm dynamic drivers. These earbuds come with three different ear gels to ensure a great fit no matter the size of your ears. The Earforce Kilo provides stero game sound that is compatible with the Playstation 3, Xbox 360, and PC/Mac driven by 50mm speaker drivers that has independent volume controls for game and chat volume. The X-Ray is a Dolby Digital 5.1 surround sound wireless headset supporting Wi-Fi and Bluetooth connections to chat over PSN, XBL, or your mobile phone. The Sierra is a wired headset supporting Dolby Digital 5.1, interchangeable speaker plates, and Black Ops 2 optimized audio pre-sets. The included Digital Signal Processor allows up to nine configurable presets for game and chat volume. The top of the line Tango is a wireless headset featuring the X-Ray’s wireless capabilities and the Sierra’s DSP.

With Nintendo, Turtle Beach is will be releasing an officially licensed line of Wii U and 3DS headsets. No details have been released at this time. You can check out the whole Turtle Beach E3 line up here.

New Dead Island Game Announced

Deep Silver have just announced to the zombie craving world that there is another Dead Island game in the works. Approximately nothing is known about the title but the name: Dead Island Riptide. That ‘approximate’ is thanks to a few snippets of information that have emerged via the @deadislandgame Twitter feed. Conversations with other tweeters have revealed that Riptide is not DLC, and will be retailing as a physical disc, not a download. To quote one of the tweets from the official feed: full game! Wooooooooo!!!!

It’s being developed by Techland, who produced the first Dead Island game and are also behind the Call of Juarez series. Deep Silver have promised a big announcement in the summer, but for now that’s all the juicy detail we’re getting. The game will be releasing on “consoles and PC” and is currently in full development. Riptide as a title suggests that things are going to be spreading uncontrollably away from the island setting of before, a force of nature whipping the virus to new, bigger, better locations. But who knows, we’ll have to wait and see…it might just be something that surfers want to avoid.

Metal Gear Rising: Revengeance E3 2012 Hands-on Preview

Ever since it was first revealed three years ago, inquisitive minds have wondered what a more action packed Metal Gear title would be like. After a few years of silence it was revealed that Platinum Games had begun working on the title under Konami, which piqued fan interest even more. Now that E3 has come upon us, and us at it, Konami has given us a chance to get our hands-on impressions of the title. Now the demo stations that Konami provided for the title could easily be misconstrued as a tutorial, but it did give us a chance to try out nearly everything in Revengeance’s arsenal.

The first technique we were taught to use was the Blade Mode. In this mode time slowed down to a crawl for everyone around us due to Raiden’s acceleration. In this mode we were given full control of Raiden’s sword and were able to guide his slashes in any direction we wanted to. At first it was fine to simply slash away at the targets presented to us, slicing them up into, quite literally, hundreds of pieces. However we were soon shown that sometimes precise slices are necessary to deal with specific targets who may have only tiny openings in their armor.

Through the use of Blade Mode we could easily slice through nearly every object around us, including watermelons, people, large stone pillars, helicopters and even tanks. The visual presentation of slicing through a human enemy and chopping them into tiny little pieces is something many will likely not forget. Sadly however, the Blade Mode did have a few drawbacks as it was not shown whether or not the distance between Raiden and the object being targeted was too far away or not, making entire slashes miss without any actual notification.

There is much more to Raiden’s arsenal than just his sword however, as he is a more than capable fighter with his bare hands and legs as well. Raiden can take on enemies with a standard set of moves with punches and kicks, though nothing is truly standard when it comes to Raiden anymore. His basic punches are quite powerful and easily chained into long combo attacks, allowing me to easily pound our way through a slew of enemies that were thrown at us. Even more impressive is when the player uses Raiden’s powerful (and bladed) legs to deal out damage. Using jumping dive kicks, a standing onslaught of kicks that would put Chun-Li to shame or even just a simple set of kicks could easily decimate foes. However true decimation comes when I approached a near dead enemy and was able to press a button combination to launch him into the air, enter Blade Mode and slice through him as both of us flew through the air, leaving the enemy a pulp upon landing.

Besides the fast paced and bloody melee combat, Raiden can also pick up some secondary weapons around the area as well, including a heat seeking rocket launcher capable of dealing out devastating damage, which was certainly helpful against the first large Gecko enemy I battled against. Now this Gecko only has certain moments of weakness… when the player parries one of its attacks. Oddly enough, the parry button is the exact same as the kicking button, which led to some minor confusion at first. However this confusion may have turned out for the better, as Raiden was grabbed by a large wire tendril coming out of the Gecko. However through the use of a short and simple quick time event, Raiden was able to dislodge the tendril and use it to spin the Gecko around in a circle before slamming it heavily into the ground, making it easy prey for a slicing and dicing Blade Mode.

This impressive demo continued with a helicopter hell bent on slaying Raiden with missiles. However through a slow motion run, quite literally, up the missiles being fired at Raiden, this helicopter was soundly dealt with after doing a large amount of damage before. Now with all this fast paced action and blood flying around, Raiden’s movements always felt relatively fluid and his combination attacks flowed together perfectly, though it feels odd that he is unable to jump just a tad higher. As it stands the visuals of the game are a bit impressive, as the slice-and-dice mechanic is sure to amaze many and give fans of Metal Gear the most action packed game in the franchises history when it releases in 2013.

Dishonored E3 2012 Preview

For those who attended a special viewing of Dishonored, Bethesda had a special treat for everyone. Rather than show off some pre-recorded footage, we were shown live footage from the game despite it not being set for release until October of this year. In this footage we were shown the exact same story mission segment where the player must assassinate two corrupt politicians who are staying at a bathhouse called the Golden Cat. Now the reason we were shown this mission twice is thanks to the fact that Bethesda chose to show off both a stealthy run of the mission, killing only the targets and one or two others, and a brutal run, killing everyone in sight.

Now the first playthrough we were shown was of a stealthy run of the mission. Players will make use of the main character’s special abilities to sneak into the Golden Cat undetected. They can do this by sneaking up behind enemies and choking them, hiding bodies of unconscious enemies and sneaking around. The sneaking is made easy thanks to the fact that players will be able to peak around corners as well as peer through the locks in doors to see what lies on the other side. Also helpful is the fact that noises in the game will act as they would in real life, with voices muffled at a distance and noises sounding as they would in the real world.

Now they will also make use of the main character’s supernatural powers as well, which can be upgraded through the acquisition of Runes in the main game. For this presentation however the developers chose to unlock every power at its highest level, presenting quite a few amazing results. There are multiple ways to get into the Golden Cat, eight of them in fact. However with the use of the player’s special possession ability, he was able to take possession of a fish, swim through a drainage pipe under the Golden Cat and end his possession under the building, effectively teleporting him inside without the knowledge of any of the occupants.

All of these powers take energy to use and will need to be replenished through the use of an item, or regenerate over time, though the demo showed an infinite stock of power for the sake of impressing those of us in attendance. Among the powers presented we were shown a “Dark Vision” ability which allows the player to see through walls, locate other humans and also see their fields of vision, “Blink” an ability to teleport short distances and “Windblast” a blast of air capable of sending enemies flying through the air.

In an effort to remain undetected, the player snuck into the room with the Golden Cat’s owner, allowing him to pick pocket the key to open up every door in the building. Interestingly enough, if he chose to the player could also have assassinated the owner or simply choked her into unconsciousness from behind. There are plenty of ways to navigate the interior of buildings as well, as we witnessed the player jump and climb onto a light on the ceiling to sneak over the heads of unaware guards. As we watched the player make his way to the target, it was revealed that the target’s locations would always be randomized, so no two playthoughs would be exactly alike. The assassination itself was not even close to bloody either, as the player used the recently stolen key to kill their target with the steam room’s environment, effectively baking him alive.

Now at the highest levels, skills will provide impressive benefits. In fact, the possession ability can allow the player to possess humans as well, which turns out to be quite helpful considering he was able to possess his other target, make him walk out onto the balcony and then shove him over the side with a Windblast. While that was all nice and sneaky, what would happen if the player chose to simply slaughter everyone they came across? Well it would certainly make the game much harder that is what.

Although quite bloody, as he was able to decapitate an enemy with a crossbow bolt, brutally stab to death multiple guards, throw sticky grenades around a room, use a time slowing ability to fire multiple cross bows into frozen enemies, he fell in battle and failed his mission. Not only is brutal gameplay discouraged through the higher level of difficulty, it also may push the player down a darker ending.

That was in fact not the ending to the presentation however, as the development team had one more area to show off… the flooded district. Now the flooded district has become infested with a plague, and the reason that the police are on top of stilts and called Tall Boys, is that their job is to keep the infected within the flooded district without becoming victims as well. Combat against the tall boys is a bit difficult but not impossible as we witnessed multiple tall boys defeated and even one possessed so that the player could enter a previously restricted area.

Dishonored already looks like it may be one of the most impressive titles of 2012 and with what we were shown today it can only get better from here on out. Those looking to pick up the title will be happy to learn that it is set to be released on October 9th of this year.

Skylanders Giants E3 Trailer

At E3 this year, Activision have given us more information on their latest Spyro series, Skylanders. The next game in the Skylanders series will be called Skylanders Giants and is looking like a promising entry in the series.

At the event, a new trailer has been released from the game for gamers everywhere to enjoy. The Skylanders series of games is a series where gamers collect real-life figures from the games universe and then are able to integrate them into the gameworld. This is an interesting concept and it will be cool to see where this game takes that concept in the future.

 

Trine 2 looks just as Beautiful on the Wii U

Words cannot describe the beauty that is Trine 2. Today, Trine 2: Director’s Cut was revealed as a launch title for the platform, and this game indeed looks to show off the power of the Wii U with the stunning visuals on full display. For those unfamiliar, Trine 2 released a while back for the PSN, PC, and Xbox Live Arcade and featured an interesting gimmick where players could instantly switch between three characters to navigate the world within and solve environmental puzzles.

Being a full retail title, the Director’s Cut is simply going to expand upon the digital releases with more, but not a lot has been told on what the disc version will withhold. Feast those eyes on the trailer below though, and get a look at art in motion.

Darksiders II: Death Lives Developer Interview Shows off some Wii U Features

We all knew Darksiders II was coming for the Wii U, but THQ have now begun to show off the game in action for the platform, and does it ever look savory. This new developer interview with David Adams of Vigil Games is a bit brief and gives us a better look at the concept of Death, as well as how the Wii U Gamepad will come into play for that particular version of the game.

The Gamepad looks to be used for controlling an inventory, as well as for viewing your map and other trinkets within the game. Yes, it’s looking sharp, and yes, we are dying to get our hands on it. As of now though, you can get a better look on the Wii U version of Darksiders 2 by checking out the interview below, and stay tuned as our hands-on impressions won’t be too far off.

Aliens Colonial Marines Motion Tracker adds in Atmosphere

Yes, Aliens Colonial Marines is headed to the Wii U as well and looks very impressive. Most of you knew this, but today Randy Pitchford gave the world a nice sneak peak of what the Wii U will bring to the game itself. The Gamepad for the platform can be used as a motion tracker, and utilized to scan areas for other forms of life. Pitchford claims that this will assist in adding immersion to the experience, and he does seem correct with that statement as holding the Wii U’s Gamepad and seeing the red dots appear is something that is sure to add tension to an already intense atmosphere.

Check out the video below, and let us know what you think of the Wii U’s Gamepad gimmirckry for the game in the comments below.

Danica Patrick announces partnership with SEGA at E3 2012

Today, with much spectacle and press coverage,  Danica Patrick announced that she would be a playable character in a Sonic All Stars: Racing Transformed.  In addition, she also took the wraps off a new NASCAR, which is being sponsored by SEGA and GoDaddy.  This holiday, Danica will be driving around the track in the #7 car, and Sonic will be there right along with her. Check out the gallery and video below.

What do you think of this announcement? Will it really help sell Sonic games? Will you be more likely to buy Sonic All Stars: Racing Transformed? Be sure to leave a comment below.

The official SEGA blogpost can be read here.