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Silent Hill: Book of Memories New Release Date and Screenshots

Silent Hill: Book of Memories has been a roller coaster of delays and set backs.  What was meant to release in the same month as Silent Hill Downpour and Silent Hill HD Collection has now been officially announced as releasing October 2012.  The news comes straight from Konami at E3 2012 along with some new screenshots of the game.

Coming exclusively to the PS Vita, Silent Hill: Book of Memories is a different kind of Silent Hill game featuring brand new to any Silent Hill game RPG elements and multiplayer.  The general premise being that you receive a book containing all of your memories, which can actually be altered to change the past.  But, as with anything featuring changing the past it’s not all rainbows and family bonding, as players will have to work together through multiplayer to solve puzzles, defeat monsters, and advance through the nightmares of the book.

Be sure to the check out the new screenshots in the gallery below featuring shots of gameplay, menus, and some of the bosses.

 

Castlevania: Lords of Shadow – Mirror of Fate Announced at E3

Castlevania has had some big success lately with Lords of Shadow and the upcoming Lords of Shadow 2, but to better intervene the two titles Konami announced at E3 2012 that the Nintendo 3DS would be getting the exclusive title Castlevania: Lords of Shadow – Mirror of Fate this fall.  The conference has a live hands-on demo, but at least those at home can check out the trailer for it down below.

Mirror of Fate takes place 25 years after the first Lords of Shadow and features Trevor Belmont seeking to avenge his mother’s death, who was killed by her husband, his father.  But even more than just Trevor, the game will feature other characters with different abilities and skills across multiple time periods as the story unfolds.  Multiple characters is an interesting direction to take the series with this title, so we’ll see if it helps or hinders Castlevania’s storytelling and exploration.

Pro Evolution Soccer 2013 Detailed at E3

E3 2012 saw Konami make some big announcements into the new additions they are making for Pro Evolution Soccer 2013.  The game itself is now built around three main cores PES FullControl, Player ID, and Pro-Active AI, which all add something new and interesting to the PES mix.  With these additions Konami is allowing players to fully utilize the ball with multiple, different styles, including recreating how 50 of the world’s soccer stars move themselves and the ball.

Additionally, other modes of the game have received more features such as hiring special coaches to work on team weaknesses or online mode dividing the world into 240 cities for community play.  Overall, Konami seems to be working pretty hard to bring a lot more depth to this next PES, definitely going the extra mile getting in-game athletes to act like themselves, so we’ll see how this goes for them.

Pro Evolution Soccer 2013 is set for release fall 2012, on PC, PlayStation 3, Xbox 360, PlayStation 2, PSP, Nintendo 3DS, and Wii.  Check out the E3 Trailer below.

E3 Capsule Commentary Microsoft Conference 2012

Much like last year, us here at Capsule Computers have been doing commentary casts on the various conferences shown at E3. The conference that we have made available is the Commentary for the Microsoft Conference that was shown yesterday.

In this cast, you will be able to hear our impressions of each item being shown, as well as some entertaining back and forth about this and that. The layout is very similar to that of a Podcast, only it’s now with video and we assure you that it will be completely worth your time to watch, if only for a laugh.

Cast: Luke Halliday, Benjamin Webb, Dustin Spencer, Michael Irving, Michael Marr, Simon Wolfe.

Ayopa Game’s Latest Puzzle Game For iOS: Light Byte

Inspired by games like Space Invaders, Tetris and Bubble Bobble, recent Masters of Digital Media graduate from the Center for Digital Media in Vancouver, Steve Pastro set out to make a game similar to those from his youth. This time he sought to add flair and mental challenge. Developed entirely by Steve and published by Ayopa games, Light Byte is a game that will test your mind and reflexes.

Light Byte is a classic arcade-puzzle game with memory recall and colour matching all brought together. Coloured blocks descend from the top of the screen and you will need to clear them by matching colours.

The game features:

  • ▪ Simple tap-to-shoot controls: Shoot the blocks as they descend; chain together blocks of the same color to clear them.
  • ▪ Memory gameplay: Blocks fade quickly so you’ll need to remember their colors!
  • ▪ Frenzy mode: Chain together 8 blocks of the same color to enter Frenzy mode and score even more points.
  • ▪ Five colors: Three starting colors – red, blue, yellow – with green and purple blocks to unlock as you play.
  • ▪ Upgradeable power ups: Use powerups (one for each color) to help you stay alive. Each can be upgraded to a super version if you advance far enough in the game.
  • ▪ Multiple game modes, including Endless Mode, Full Byte Mode, and three versions of Time Attack. Earn them for free as you play the game, or unlock them immediately as in-app purchases.
  • ▪ Endless game mode: In this mode, you start with 3 colors but advance through the levels to unlock new colors (up to 5) as the descending blocks get progressively faster.
  • ▪ Full Byte game mode: Endless mode with all 5 colors available from the beginning.
  • ▪ Time Attack Normal, Challenge, and Extreme: Score as many points as you can in 60-seconds.
  • ▪ Game Center leaderboards and achievements: Compete against friends and yourself

Light Byte is a universal App for iOS devices, and once released on June 14 will cost you a mere $0.99.

PowerA Announces Star Wars iPhone 4/4s Cases

PowerA and its Australian distributor Bluemouth Interactive is releasing a line of fully licensed Star Wars iPhone 4/4s cases. These cases feature the iconic movie posters and 3d representations of popular Star Wars characters. The cases features art from Star Wars: A New Hope, the first sports art from the movie poster and the other is called the Droids of Tatooine . The 3D cases feature R2-D2 and Chewbacca and sports iconic 3d details. The art cases will cost $29.99 a piece and the 3D cases will cost $39.99. The cases are slim hard type cases with holes cut out for access for all buttons and ports. These cases are slated to arrive in retail locations in late June 2012.

GameLoft E3 Announcements

Gameloft has released their E3 line up consisting of The Amazing Spider-Man, Asphalt 7: Heat, Kingdoms & Lords, and Cosmic Colony. The Amazing Spider-Man builds on the success of Spider-Man: Total Mayhem, bringing hours of web-slinging game play in an open-environment. Asphalt 7: Heat is a racing game that will take players from Paris to Rio and features 60 real life cars from brands such as Ferrari and Lamborghini. Kingdoms & Lords is a simulation/strategy hybrid that will allow players to build and defend their kingdoms from the barbarian hordes. Cosmic Colony is another strategy/sim games that will allow players to build their own colony on a far away planet as they complete missions and events. No word on release dates for any of the four games.

Razer Taipan Detailed At E3

One of the world most leading video game peripheral makers, Razer, have announced some details for their upcoming Taipan mouse at this year Electronics Entertainment Expo (E3). The Taipan mouse is a peripheral designed for ambidextrous gamers, which means that it can be used accurately in both the left or right hands.

This is a kind of mouse that many left-handed gamers will find useful, as well as those that would prefer to be doing other things with their right hand while surfing the web or playing some kinds of games. One of the best features of this mouse though, is that it utilises both Laser and Optical tracking, making it much more precise and accurate. It also has liftoff detection for those times where you’re frantically throwing your mouse around.

Here is an interesting quote from Razer –

“We have designed the Razer Taipan with the goal of offering pro gamers the best weapon to achieve victory in the competitive world of e-Sports,” said Robert ‘RazerGuy’ Krakoff, president of Razer USA.  “The Razer Taipan is engineered to deliver an astounding 8200 dpi 4G Dual Sensor System to provide gamers with the fastest mouse tracking, enhanced ambidextrous ergonomics and Razer Synapse 2.0 support. Anything is possible with the Razer Taipan.”

Gamers will be interested in knowing that the mouse is going to be available as early as July and will retail for $79.99US. Be sure to check out the Razer Product site for more info.

DiRT Showdown Review


DiRT Showdown

Developer: Codemasters Racing
Publisher: Codemasters Racing
Platform: Xbox 360 (Reviewed), PS3, PC
Release Date: Out Now (12th June in US)
Price: £39.99/ $39.99 (Available Here)

Overview:
If players thought the transition from Colin McRae Rally to DiRT was a big one, the change of scene of DiRT to DiRT Showdown will likely shunt them for six into a conveniently placed pile of tyres. Gone are the rally-driving races against the clock; in their place, no holds barred street races and collision-packed destruction derbies. This game puts the DiRT in dirty play, with no rules other than to cross the finish line first if it’s a race, or cause the most destruction if it’s anything else. Ready for the showdown?

Gameplay:
Although it’s clear from how established it is in such a short development time that the game has borrowed heavily from DiRT 3, there’s something about it which feels different that I can’t quite put my finger on. Whether it’s just the un-DiRT-3-like-ness of the situations you find yourself put in during DiRT Showdown or whether there’s been some subtle changes to handling under the hood, I’m not sure. Certainly handling leans towards the Gymkhana side of things, with that wild, unpredictable streak coming through when cornering, although a number of the muscle cars you use in destruction derby events and full contact races are relatively reliable.

The major new change to driving is the addition of boost. Before, a DiRT game could be described as a simulation; not so with this one. Blue flames erupt from the exhaust and the car accelerates rapidly – regardless of whether you’re boosting to get ahead or to smash into an opponent. You’re given a boost gauge which gradually recharges through periods of non-use, along with an accompanying health bar for the car – something else new and decidedly arcade for the game.

With DiRT Showdown the series is veering to the arcade side of the road, albeit intentionally. It’s hard to believe some of these events take place in real life, although I imagine the carnage had been exaggerated for the purpose of the game. The game definitely relies on players’ love for mangling their car and those of their opponents and I’m not denying the carnage comes with a sense of satisfaction through catering to the destructive tendencies of us all. Although ramming cars is the kind of menial task that doesn’t require a whole lot of brain power, both races and shunt-fests are more fun when played against another intelligent human being as opposed to AI.

Multiplayer supports up to eight players online and two locally, and further developments have been made to the online network. New this year comes Codemasters Racenet, an online service to track data and pick up bonus vehicles, as well as the option to seamlessly send a challenge directly after an event to someone on your friends list. YouTube integration also makes a return from DiRT 3 should any skilful or unusual occurrence compel you to share a video with the world.

A multi-tiered tour mode provides the option of some structure to your play, guiding you through the different kinds of events in various locations. That said, it is over and done with fairly quickly unless you’re the kind of person who gets hung up on coming in first place in every single event. There’s also ‘Joyride’ mode, which is essentially a couple of skate parks for the car, replacing the wooden board on wheels with a metal structure with an engine – on wheels. It plays a lot like one of the trailers for the game, with you going over jumps to a thumping dubstep bassline. Ultimately, though, it’s hard to differentiate between hoonigan and gymkhana and the stunt-based trials no longer feel special as they no longer feel new. Plus they were always an acquired taste anyway.

Visuals & Audio:
Fortunately the entire soundtrack isn’t dominated by dubstep, with some of the rock and country music you see in destruction derby promo reels thrown in for good measure, either to play in the menus of to go underneath the roar of your engine. Players of Burnout may recall the radio DJ who came over the car radio when driving and how he gradually got more irritating as you played the game long enough for him to be repeating himself. There isn’t the same feeling of the open road in DiRT Showdown, more so a feeling of closed-off organised events, so although there’s no annoying radio host there is the next best thing: an annoying commentator. His exclamations of ‘T-Bone!’ soon begin to grate.
Visuals, on the other hand, are looking similar to DiRT 3 with one main difference: authentic battle damage. If you’re a fan of rear-ending people (cheeky!) you can see near enough the entire front of the car bent in on itself. Or after a collision from the side what once were clean lines become misshapen and wonky. As previously mentioned, there’s some sadistic pleasure to be had from mangled metal, shattered glass and scratched-off paint jobs.

Speaking of paint jobs, there is a good selection of liveries and designs for the cars. They range from classic looking muscle car get-ups, to colourful artwork or sponsorship emblazoned, sticker covered more traditional-looking designs. In the end the cars bear little resemblance to the cool decals they started out with when they roll into the holding pen, bruised and battered, but nonetheless Codemasters have provided choice and design when it comes to making these mean machines look the part.

Overall:
People weren’t sure what to expect when DiRT Showdown was unveiled, boost and all, but now the game is here I can reveal it’s entertaining while still having plenty of room for improvement. It’s similar in nature to Burnout, while not quite being at that level yet, though I guess the fact that the development team didn’t get it perfect first go proves they are in fact human. Even though it eventually grows tiresome, the carnage lets us fulfil our destructive urges virtually before we do something silly that we’ll regret in real life.

7-5-capsules-out-of-10

Turtle Beach Announces Slew of New Headsets

Turtle Beach is upping their game this year, snagging the rights to work with MLG, Nintendo, and Call of Duty: Black Ops 2.

Turtle Beach themselves are releasing the M7 headset that features 50mm drivers, with an in-line microphone, call controls, and a braided cable, making the M7 a perfect mobile gaming companion. The ZLa, PLa, and the XLa are headsets sporting 40mm drivers. The PLa and the XLa are designed for use with the Playstation 3 and Xbox 360 and come with USB powered amplification, but will work seamlessly with the PC.

With MLG, Turtle Beach is releasing the XP7 and the Z7 headsets along side the TM1 audio mixer. Both headsets feature Turtle Beach’s Programmable DSP Technology. Thank to the collaboration between Turtle Beach and MLG, the headsets will come with pre-sets for specific games and maps. All pre-sets will be available on Turtle Beach’s Pre-set Community Portal. The SEVEN series headsets have different connector kits, removable boom microphone, and an optional in-line microphone to allow for players to quickly switch from the PC or console to their mobile device of choice. The TM1 Tournament Mixer provides communication for up to six players at a time and can 12 units can be chained together at a time. The TM1 also is capable of a broadcast feed, three versus three team play and many other competition features.

Under the Black Ops 2 line, Turtle Beach is releasing five new headsets. The Ear Force EARBUDS are black and orange ear buds with a multi function in line control powered by 10mm dynamic drivers. These earbuds come with three different ear gels to ensure a great fit no matter the size of your ears. The Earforce Kilo provides stero game sound that is compatible with the Playstation 3, Xbox 360, and PC/Mac driven by 50mm speaker drivers that has independent volume controls for game and chat volume. The X-Ray is a Dolby Digital 5.1 surround sound wireless headset supporting Wi-Fi and Bluetooth connections to chat over PSN, XBL, or your mobile phone. The Sierra is a wired headset supporting Dolby Digital 5.1, interchangeable speaker plates, and Black Ops 2 optimized audio pre-sets. The included Digital Signal Processor allows up to nine configurable presets for game and chat volume. The top of the line Tango is a wireless headset featuring the X-Ray’s wireless capabilities and the Sierra’s DSP.

With Nintendo, Turtle Beach is will be releasing an officially licensed line of Wii U and 3DS headsets. No details have been released at this time. You can check out the whole Turtle Beach E3 line up here.