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7 Wonders II Review

7 Wonders II
Developer: Mumbo Jumbo
Platform: DSiWare
Release Date: June 14, 2012
Price: $7.99

Overview
Remember when Tetris was the only relevant puzzle game? Well, that was a long time ago now, and the market is full of clones and new spins on the age old formula, with more developers mimicking the likes of Bejeweled, rather than the old brick-laying favorite. Yes, 7 Wonders II takes the match-3 mechanic for itself, but with an interesting gimmick attached where you can literally construct ancient wonders as you play. Sure, it’s not original, but does it offer enough to stand out from the crowd? Here is my review for 7 Wonders II for the DSiWare Service.

Gameplay
7 Wonders II has been around for a good while now, first hitting the PC back in 2008, and later seeing a cartridge release for the Nintendo DS in early 2010. The eShop is a new market altogether though, and while this version is essentially the same as it’s cart kin, it definitely has a lot to talk about when it comes to the way the game works. Think of Bejeweled, but with stylus controls. Yep, that core match-3 formula is the backbone of 7 Wonders II, but the stylus is very precise and makes the game easy enough to play for just about anybody out there.

To spruce things up a bit, power-ups come into the picture after blocks are smashed – letting players clear rows when they connect four blocks, or clear rows and columns when five are taken out at a time with a special tile. Other special blocks also come into play based on performance as well, such as the dice block that crashes multiple tiles at once, or one the many unique special abilities that can assist in garnering a high score in a short burst. Racking up points is of course the main objective for 7 Wonders II and these combos of sorts are an easy way to do it, but the key ingredient of what makes this experience different are the “Wonders” that the game gets it’s name from.

As you play, little workers will begin toting blocks and other materials across the screen. These little men represent your own success in the game, and as more of the board is decimated, your side meter will fill up in order to construct a wonder. Structures like Stonehenge and the Taj Mahal make for a clever little reward for completing a stage, and as you progress through areas, you get to see each come together – piece by piece. Now the preference for wonders being built is certainly in the eye of the beholder, but I found these charming little builders to be a great incentive to keep on progressing through the many stages. With 7 wonders in all (go figure), it’s not hard to lose chunks of time as you plow through levels as the match-3 gameplay is still quite addicting.

One of the other unique elements of the game are the layouts of the boards, as well. Sometimes a standard rectangle will make up your playing area, but latter stages feature a stronger difficulty as some boards have been broken up into pieces to offer the player a bit of a challenge when it comes to working in tight spaces. As a bonus, there is also a little mini-game that be discovered, which has the player attempt to drop a special item to the bottom in a limited amount of moves. This is a rather small addition that doesn’t really feel too special, but it does break up the tediousness and boredom when featured. Yeah, the whole game is solid as a puzzler and the uniqueness as there, but even with all of the themes in motion, I found most of 7 Wonders II to be a tad too…well..basic. Most puzzle fans out there won’t care to spend hours with a title like this, but with little change to the standard mechanics, others are sure to grow tired of the same stylings of gameplay throughout their constructive careers.

Visuals and Audio
Visually, these gems are bit stale and have little flare to them. The backgrounds however are well designed and keeps your time traveling through stages interesting due to all of the different locales. When a combination is made, the blocks animate very fluently as well, with little to no slowdown during a major chain, which is something other match-3 titles have had a problem with on the DS. The stars of the entire experience are of course the little minions on the top screen though, and there are plenty of humorous happenings that can be spotted as they build their lonesome lives away.

As for music, there isn’t a fully featured soundtrack to boast about, to be honest. The tunes do get their job done decently however, and all play well into whatever locale you may be visiting, but again, don’t expect anything too memorable or soothing (like the music from Bejeweled). Sound effects are pretty standard as well, offering your usual bout of smashes and klinks as you clear the board.

Overall
7 Wonders II is a solid puzzler that is sure to catch the eye of all match-3 fans. The gameplay is fun, the gimmick works, but the game itself never seems to try hard enough to offer more and tastes a bit vanilla as a result. With that said, this title still bares a low price and is a perfect fit for the handheld, which makes it easy to still recommend for anyone who has been looking for a puzzler with a good amount of content and a classic….yet overused core.

7-0-capsules-out-of-10

Something is missing in Cobalt


Let’s start with a little back story.

Cobalt is an action oriented side-scroller/platformer that is being developed by Oxeye Game Studios and published by Mojang. It is now available as an alpha for PC with OS X and Linux versions coming in the beta. The game puts you in control of Metalface MK1, a ‘highly reliable cyborg for long missions with low chance of success’. If you have ever played the flash game Thing Thing Arena by Diseased Productions you will have an idea of what the gameplay feels like. The pace is fast and the explosions are numerous with different weapons and power ups strewn about to mix things up and add to the chaos. Cobalt was made available as an alpha build in December of last year. Similar to the way Minecraft was released, Cobalt can be bought and preordered while in alpha and played with eventual updates to the beta version and full release. Also akin to the Minecraft release is the fact that the game is cheaper to buy in the earlier stages of development, 9.95€ while in Alpha, 14.95€ during Beta and 19.95€ when fully released. That’s approximately $13, $19 and $25 respectively.

Now if you are pulling out your wallet so you can throw more money at Mojang (and why wouldn’t you?) hold on just a second because there is no networked multiplayer in Cobalt and there are no promises that there ever will be. This is a deal breaker for a lot of folks, myself included. There is a multiplayer but it is ‘same computer’ only and requires gamepads for any additional players.

For a game that plays like Cobalt, you would expect online multiplayer to be the main focus but unfortunately that’s not the case here. There is hope though; one man named Jake Jervey who works with Oxeye is developing a proof of concept that will potentially give the game networked multiplayer, however, there are still no promises that this will ever be implemented into the final version.

Anime Say! Episode 13 – What Makes an Anime ‘Great’?

Welcome to Capsule Computers’ weekly anime segment, Anime Say! This week, I discuss what exactly is that makes an anime series ‘great’? Not only that but we have NewsWire with some major title acquisitions and of course Tweet of the Week.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of the latest episode of Anime Say? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Code of Princess’ English trailer shows off the title’s main features

If you are curious about what Code of Princess will have to offer when Atlus releases it to gamers this Fall well then you will definitely need to watch the trailer they released below, as it goes over a number of the features that the game will contain, such as over a hundred quests to play with over fifty playable characters, though only four will be playable in the game’s single player mode.

Also revealed today is the fact that gamers will receive a Sound & Visual Book and the game’s official soundtrack if you happen to pre-order the title before its release later this year.

Viz’s Neon Alley will air English episodes of Blue Exorcist

Viz Media revealed yesterday that they would be launching a new anime streaming service called Neon Alley on a currently unannounced videogame console sometime in the future. Today the company revealed during their Anime Expo panel that one of the shows which will be debuting on the network is the English dub for Aniplex’s Blue Exorcist (Ao no Exorcist).

This is very interesting considering Aniplex of America originally just released Blue Exorcist in North America with English subtitles only. Besides Aniplex, Viz hopes to host a number of shows from multiple studios on Neon Alley in the future, though what those shows may be is currently still a mystery.

Halo 4 multiplayer map Longbow revealed

Many Halo fans will remember the various snow covered stages that they killed many other players in over the years. Well it seems that tradition isn’t going to end because Halo 4 has a snowy level of its very own, called Longbow. The map itself is located in the northern polar region of the planet Concord and it is designed to showcase one of Halo 4’s new game modes, though what that mode is hasn’t been revealed yet.

On Halo Waypoint they described the map a bit stating: “Each side is a very similar plan and path, but distinct enough to get a peripheral sense of being in a distinct ‘zone’ in the map.” Longbow will feature infantry battles but also be large enough for large vehicle battles as well.

The Legend of Heroes: Trails in The Sky anime licensed by Sentai Filmworks

Today Sentai Filmworks revealed that they have acquired the localization license for The Legend of Heroes: Trails in The Sky (also known as Eiyū Densetsu: Sora no Kiseki) anime. Now if The Legend of Heroes: Trails in The Sky sounds familiar, it is due to the fact that XSEED Games originally released the PSP title last year in North America.

The anime itself was well received in Japan though it has been said that knowledge about the game is almost a requirement to understand the events of the show. In a way, this is a boon for XSEED as it will perhaps raise more interest in their release.

Hayate the Combat Butler’s third season scheduled for Fall 2012

If you happen to be a fan of Hayate the Combat Butler! (Hayate no Gotoku) then you may have heard in the past that the long running manga has received a third anime season. Since that announcement there has been no information about the show however, despite a full length movie, Hayate the Combat Butler! Heaven Is a Place on Earth being released.

Now it has been revealed on MangaNewsJapon’s twitter that the third season is set to be aired during the Fall anime season this year. Currently it is unknown in what chronological order the third season will follow, since the movie followed the most recent events of the manga while the event’s of the second season are currently a few years old.

Updated: Ni no Kuni receives a Collector’s Edition in Europe

Gamers around the world were pleasantly surprised when it was revealed that Namco Bandai would be bringing Ni no Kuni: Wrath of the White Witch to North America and Europe in January 2013 and today Namco Bandai in Europe has revealed a special collector’s edition which they are calling the “Wizard’s Edition.”

As you can see above, the Wizard’s Edition will come with the game itself, a Drippy plush doll, a Golden Drongo and Golden Mite DLC familiar voucher as well as a massive 300+ page hardcover book titled “The Wizard’s Companion.” This makes for quite an impressive offering and we have reached out to Namco Bandai in North America to see if they have a statement concerning the release of such an edition for this region as well.

Update: North America will be receiving this same package as well when the game is released on January 22nd.

Wii U will not charge for online play

During a shareholder meeting at Nintendo, company CEO Satoru Iwata was asked about how they would be handling the online pricing for the company’s upcoming Wii U. Thankfully Iwata responded by saying that charging any kind of subscription fee would be inappropriate and that while he believes online fees aren’t bad on their own, he wants fans to be able to access Miiverse for free so that it becomes popular that way.

Besides this bright piece of information a number of other questions were asked and Andriasang has collected and translated most of the pertinent questions and their answers here.