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Spec Ops: The Line Review


SPEC OPS: THE LINE
Publisher: 2k Games
Developer: Yager
Platforms: PC (Reviewed), Xbox 360, PS3
Release Date: June 29, 2012
Price: $49.99US (Buy Now)

Overview

Many people will make the argument that video games are a form of art. Many people will argue against this. Some gamers will argue that gameplay is the most important aspect of a game, I would argue that it is the least important aspect of Spec Ops: The Line. This is definitely a game where the story takes precedence and everything about this game is built to support the story, it is not a game where the story was built to support the gameplay.

How did I come to this conclusion? Read on to find out how.

Story

Spec Ops: The Line follows the story of ‘Delta Squad’, which is a special operations team sent into a sandstorm engulfed Dubai in order to retrieve the missing 33rd Squadron. The story itself is a much deeper and interesting affair and is likely to keep gamers hooked to their screens from start to finish. I know that I was like this.

The story in this game is easily it’s strongest point. At no one point during the game was it boring, dull or un-engaging. This is definitely something a video game story should strive to be as the medium is constantly evolving and it is too easy to make a grandiose story that falls flat on all accounts. Fortunately, I ABSOLUTELY LOVED the story in Spec Ops: The Line and anyone who loves story telling in games should most definitely check this title out.

With games that have a well-written story, I find that it’s hard to talk about them without giving too much away and I really don’t want to give anything away as it may severely dampen your reception to the story. So instead, I’ll just be trying to give you a few points on what I absolutely loved about the story and some things that I thought could be improved upon.

What I really loved about the story was how the game presents you with choices as you go along through it. At the time when you have to make these choices, you don’t really think much about them and you just go through with choosing something based on what you believe is the best course of action at that time. And then as you progress further and further down the line you are suddenly confronted with the consequences of those actions and you’re all like ‘What?!”. Even better is how your allies react to these choices, it gives the story a much more dramatic and fuller feel when your choices impact not only yourself, but the way your friends perceive you.

What I also really loved about the story was the way that the characters evolve throughout the experience. Each plot twist, each choice, each decision has the characters around you evolve in different ways. I quite enjoyed seeing my team mates hate on the lead character for making a decision that nobody agreed with, it made the entire story seem much more realistic.

The one thing I didn’t like about the story was how it separated by chunks of linear gameplay and dodgy mechanics. This game would have made an excellent movie if the gameplay segments were substituted with well directed action sequences. I hope that somebody looks to adapt this game with original writers and directors for what could be a very decent film.

Another thing that I disliked, particularly early on in the game, was how it used a bunch of pre-rendered cutscenes instead of using in-engine footage. This was pretty strange considering what they were doing was using pre-recorded engine footage anyway. Why didn’t they just do everything in engine? The pre-rendered stuff was clearly of an inferior quality when compared to the superior PC graphics of the game.

As an aside, dying in a few points will induce some very brief storyline moments. Although they’re not the biggest reveals and missing them will not impact the story, it is still worth getting the additional insight should you actually be killed and see one of these.

Gameplay

Spec Ops: The Line is one of those games that borrows mechanics from other more popular titles and then does it in a way that hugely impacts the cohesiveness of a battle in a poor manner. The titles that this game borrows mechanics from largely are the likes of Gears of War and Mass Effect. Unfortunately for the game, the mechanics aren’t as tight as the titles they are borrowing these mechanics from and this can often get you killed.

One of the things I absolutely loathed about this game wasn’t the gameplay mechanics, it was the fact that levels were so poorly designed. I have not seen such linear level design since Final Fantasy XIII, which is incredibly bad for a shooter. For the majority of a level you’re running through tight corridors only for the area to open up when there is a gun fight to be had. The only levels I really enjoyed (from a gameplay perspective) were the ones where it was apparent that you were hopping from building to building in a sand-covered Dubai.

As I said earlier, the gameplay mechanics in this game feel a little broken. For instance, when trying to duck into cover, I’d hit the cover button only to find my character running straight instead of crouching into cover. What’s even worse is when you’re slightly on an angle and then your dude sprints out into the open and then is mauled to death by turrets and dudes with shotguns.

However, even if this games gameplay is a little shonky, it definitely makes up for this by having a brilliant story. This is definitely a game for players who love stories.

Visuals

Spec Ops: The Line’s video has nothing altogether special about it, but, conversely, it doesn’t have anything particularly wrong with it either. Although I will say that the PC version is superior to the console version visually, even if it is still sub-par to PC exclusive titles.

Though, there is one thing that both myself and Senior Editor, Travis Bruno, enjoyed about the visuals and that was how the character was gradually inflicted with more and more damage and this was permanent to the characters model.  This was quite interesting as not many games actually do this and it really reinforces what the character has been through in relation to the story.

One other aspect of the visuals that I really enjoyed were all of the games loading screens. Sure, going through loading screens is a pain, but these were all incredibly well done so I would recommend either dying or restarting a chapter just to see all of the loading screens in the game.

Audio

What I really loved about this game was the audio. Unlike most games where it is all pushed into the forefront of the action, I found that the background music was often played through speakers and radios throughout the game which really enhanced the scene. This is in opposition to the music being pushed on you and it instead feels like a part of the games universe, instead of separate to it.

The weapons and the like all sound like weapons and the characters sound like people. Actually, I really liked the amount of detail the voice actors put into playing their characters in this game. The portrayal of each character, even the minor ones, were incredibly well done and really enhanced the reality of the game.

Overall

Spec Ops: The Line is a game that tells a brilliant story and combines it with really decent audio techniques and some interesting visual cues to help tell a deep and emotional story. While I think this game would make an excellent film, I would still recommend playing this game in one of it’s formats to play through and enjoy a very decent story in an industry that’s full of cliche and a slapped on story to placate a gameplay premise. Even if you only rent this game, you will love the story and possibly go back to complete it again in the future.

7-5-capsules-out-of-10

Local Justice DLC Pack Released for Max Payne 3

The first downloadable content pack for Max Payne 3, the Local Justice Pack, is now available for download on Xbox Live, with the PSN network getting it later today, or tomorrow if you’re in Australia or New Zealand.

The Local Justice Pack includes three new maps for Max Payne 4 Multiplayer based on areas from the game’s last few chapters (check out the article on the levels in more detail HERE), the new M4 Assault Rifle and attachments, the Light Fingers Item for faster looting, a new São Paulo police multiplayer faction and new Achievements and Trophies for you to earn.

You should grab the Local Justice Pack as soon as you can because for the first week it’s available for a discounted price of 480 Microsoft Points or $8.75 AUD on PSN. After the first week it then goes back to 640 MSP and $11.45. For those of you who bought the Max Payne 3 Rockstar Pass, you get the pack free of charge. Anyone who wants to buy the pass now can grab it for 2400MSP or $39.95.

On top of the Local Justice Pack you can now also buy all the pre-order and retail DLC, so if you want those extras then go ahead and grab them from your respective stores now!

– Cemetery Map – Multiplayer map with a wintry New York City skyline, sniping positions amongst the monuments, destructible tombstones, and a looming mausoleum: 160 Microsoft Points / $3.45 AUD on PSN
– Silent Killer Loadout Pack – Includes the Light Anti-Tank Weapon, the Slippery Character Burst to quickly escape a firefight, and the Listening Device Item that amplifies player hearing: 160 Microsoft Points / $3.45 AUD on PSN
– Pill Bottle Item – Allows players to carry more painkillers in multiplayer: 80 Microsoft Points / $1.30AUD on PSN
– Deadly Force Burst – Grants extra stopping power with higher damage bullets in multiplayer: 80 Microsoft Points / $1.30AUD on PSN
– Classic Max Payne Character – Multiplayer avatar inspired by the original Max Payne: 80 Microsoft Points / $1.30AUD on PSN

The Local Justice Pack plus all the other DLC will be available for the PC on July 18th.

Stay Dead, New ‘Motion Picture’ Game Released

BRUCEfilm is an Italian video games and film producer who has decided to combine their two different aspects into one, with what they call a Motion Picture Game. Instead of controlling a CGI character on the screen you actually control a person.

Stay Dead is their first motion picture release, with an arcade fighter experience. There are over 150 techniques that you can utilise over five different levels. It’s like a combination of an action movie and an arcade fighter, with the people within the movie controlled by you.

While there are some issues that will probably come up with the game, and it might get annoying over time to see the same sequences, but this is certainly an innovative idea and worth a look at. You can see more about the game and download it at their site for $9.85 HERE.

What do you guys think? Is this an interesting idea that you would want to try out? Or do you think it’s just a fad that won’t translate as well into a game?

Dine on this Delicious Trailer for Kirby’s Dream Collection

Just yesterday, Nintendo announced an official release date for Kirby’s Dream Collection, slating the fluffy compilation for September 16th. This jam-packed Wii disc hits Japan in just two weeks though, and a new trailer has been released to detail more of what’s inside.

This clip shows off our pink hero’s history a bit, but also displays the Kirby’s Return to Dream Land mini-game inside, as well as more of those extras that can be found such as videos and artwork. Check out the peppy video below and hopefully that bit of cake will hold you over until this mega collection hits shelves.

Assassin’s Creed 3 Rise Trailer


Well it’s 4th of July time in America and as part of the celebrations of patriotism and all that jargon, Ubisoft have released a new trailer for Assassin’s Creed 3. Makes sense since Assassin’s Creed 3 is based on the American Revolution.

Well anyways, the trailer is titled ‘Rise’ and focuses on the story and setting of the game and the overall theme of the rise of freedom, which is set to be a major component of Assassin’s Creed 3. The trailer features live-action shots mixed with in game shots of new assassin Conner doing his thing.

Be sure to check out the trailer below and let us know what you think in the comments section.

Natsuyuki Rendezvous Trailer

Later this week a new anime series is set to begin in the popular late night anime slot, noitaminA. That anime series is Natsuyuki Rendezvous and there is now a preview trailer for it.

Natsuyuki Rendezvous is based upon the manga of the same name created by Haruka Kawachi which ran in josei magazine Feel Young. The story follows a love triangle revolving around a flower store, that just so happens to involve a ghost. The series will feature Yuya Matsushita’s song ‘See You’.

You can check out the trailer for Natsuyuki Rendezvous below. Be sure to let us know what you think of it in the comments section.

Kingdom Hearts 3D Due out July 26th in Australia and New Zealand

Kingdom Hearts 3D is nearly here, and Aussies and New Zealanders alike can now rest easy knowing that an official release date has came their way. On July 26th, Dream Drop Distance will hit the platform down under, marking the debut of La Cité des Cloches (The Hunchback of Notre Dame) and The Grid from Tron as visitable worlds within the Kingdom Hearts series.

Of course there is much more than those locations for players to look forward to, as Sora and friends will all be back for a brand new tale which is looking fantastic. Those of you in North America can expect the game to “drop” a few days later when it hits shelves on July 31st.

Ouya: The $99 Console Powered by Android


The spark that may light a fire in indie game development has a funny name but should be taken seriously. The Ouya concept is a $99 console that will run on Android. According to a post on Angel List, any developer will be able to publish their work and it will be accessible on the Ouya platform. This means that Android game developers will no longer be restricted to fitting their games into a smartphone or tablet, now they can create games for hardcore gamers playing at home on a TV using a controller instead of virtual buttons on a touch screen. Not only that, but the games will be inexpensive if not free which is more than enough reason for all of the broke gamers out there to use this console.

If you’re looking for proof that Ouya is a serious endeavor, consider the people behind it; Julie Uhrman, formerly a Digital Distribution VP of IGN Entertainment, now the founder and CEO of Ouya. Yves Béhar is onboard as an advisor and possibly designer. His current role is the Chief Creative Officer of Jawbone, a company that specializes in wearable technology and more recently portable speakers. Ed Fries is also behind the project and is known for his work as VP of Game Publishing for Microsoft during the days of the original Xbox.

I’m sure we will be seeing more on the Ouya very soon. Whether or not to get excited about a cheap game console that will massively support indie gaming and possibly change the way the console market works is up to you.

Tekken Tag Tournament 2’s latest trailer shows off every gameplay mode

Tekken Tag Tournament 2 is going to be bringing the fight to consoles on September 11th, but if you are eager to take a look at what this game has to offer in the way of gameplay modes then you will definitely want to pay attention to the new trailer below which was released today by Namco Bandai’s Japanese branch.

These gameplay modes feature some of the gameplay modes as well as a sampling of the customization options and the fight lab mode. Those who are eager in seeing some rather impressive CG visuals may want to take a look as well.

Alum Armor iPhone 4/4s Bumper Announced

LUXA2 announced their latest addition to their line of mobile accessories today. The Alum Armor iPhone 4S Bumper is an aluminium bumper case with a patented kickstand for hand free viewing. The case is constructed from aircraft grade aluminium for light weight and strength. All the aluminium buttons and case parts are CNC machined for a precision fit. There are special cut outs on the bumper to ensure that the case does not interfere with the WiFi or 3G signals. The case easily installs with a few screws and has cushions on the inside of the bumper to prevent any scratches. The case is available in black/gold, blue/silver, red/gold, and pink. No word on price or an exact availability, but expect to see the cases at a store carrying LUXA2 products soon.