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The Walking Dead: Streets of Survival – Full Playthrough

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Starting from the fall of Alexandria all the way to defeating Negan and his Saviors, taking down plenty of zombies along the way, watch as we play through the entirety of AMC’s version of things in Trailmark Games’ The Walking Dead: Streets of Survival as Rick, Michonne, and Daryl.

The Walking Dead: Streets of Survival – Full Playthrough

The Walking Dead: Streets of Survival brings the brutal world of AMC’s hit series to a modern side-scrolling beat ’em up, putting players in control of Rick Grimes, Daryl Dixon, Michonne, and unlockable Negan. Inspired by the All Out War storyline, the campaign reimagines the conflict with the Saviors as you battle through walker-infested tunnels, devastated settlements, and familiar locations including Alexandria, Hilltop, and the Sanctuary.

Each survivor brings their own fighting style, stats, signature abilities, and iconic weapons into battle, from Rick’s magnum and Michonne’s katana to Daryl’s crossbow. Chain together crushing melee combos, unleash ranged attacks and devastating finishers, survive enormous walker swarms, and face multi-stage encounters against Negan, Simon, Winslow, the Well Walker, and other familiar threats. Multiple difficulty levels and replayable challenges encourage players to master each character as they fight their way through the apocalypse.

The Walking Dead: Streets of Survival
Developer: Odaclick Game Studio
Publisher: Trailmark Games
Platform: Xbox Series X/S, PlayStation 5, Nintendo Switch, PC/Steam
Release Date: 19th September, 2026
Price: $19.99 USD

Available here – https://trailmarkgames.com/games/the-walking-dead-streets-of-survival/

Summary:

Not Recommended – “The Walking Dead: Streets of Survival offers enjoyable brawling and a solid retelling of the Saviors War, yet its brevity and familiar beats make it best suited for franchise or genre loyalists fans.”

Check out our review for The Walking Dead: Streets of Survival here!

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The Walking Dead: Streets of Survival Review

The Walking Dead: Streets of Survival

Developer: Odaclick Game Studio
Publisher: Trailmark Games
Platforms: Xbox Series X (Reviewed), PlayStation 5, PC, Switch, Switch 2
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

The popularity of The Walking Dead at one time was astronomical. The television show from AMC had fans eager to watch every week to see who might live or die and even had an aftershow every episode to keep fans engaged. That type of popularity usually translates well into video game form but outside of a certain Telltale Games series, that just wasn’t the case for The Walking Dead as nearly every attempt to bring the story to life ended up as dead as the walkers shuffling around. 

Now, long after the main series has ended but with AMC continuing the franchise with multiple spin-offs, we have The Walking Dead: Streets of Survival, a side-scrolling brawler that takes and focuses on a single, and probably most popular, arc from the TV series. The question is, does this brawler take full advantage of its potential or does it once again fall short of fan hopes?

Story

The Walking Dead: Streets of Survival follows the AMC television show to the letter, picking up immediately during the events as Alexandria falls to Negan and his Saviors. Rick has sent Michonne ahead with Carl to the evacuation point in the sewers and is stuck battling against Negan who is determined to hunt him down. After managing to survive the encounter and escape from the Saviors, Rick reunites with Michonne only to find that Carl had been bitten before and is dying. With the residents of Alexandria on the run, Rick, Michonne, and Daryl must do what they can to guide their people somewhere safe with Daryl clearing the sewers to Hilltop while Rick and Michonne seek out help from the Scavengers, only to find they have suffered the same fate.

From then on it becomes a battle of attrition with Michonne and Daryl doing their best to protect Hilltop while Rick hunts down Negan for revenge, finding that there will only be one way that this will come to an end. With one of these leaders being put down, even if it goes against the letters and wishes left behind by Carl in his final moments.

Now for anyone that has watched the television show, The Walking Dead: Streets of Survival will carry no surprises, other than that one of the triple branched missions that see Rick, Daryl, and Michonne splitting up to weaken various parts of the Saviors’ defenses, feeling entirely like filler as it serves no real narrative purpose. Otherwise every other event will play out exactly the same as it did throughout the show, all the way through to the final battle location right as the credits start to roll. This means that not only is the game incredibly short, clocking in at under four hours and that is with finding nearly every collectable, it also feels like it barely scratches its potential.

While it is clear that Negan and his Saviors were obviously the most popular villains, as evidenced by the fact that Negan is still kicking around in Dead City with Maggie all these years later, it also feels like this is a game that should have embraced way more of The Walking Dead’s narrative than hyper-focusing solely on the Saviors. Rick’s initial wake-up, the farm and subsequent fallout, The Governor, or even smaller factions like Terminus or The Wolves . There’s barely any hints that Maggie even exists, no mention of Glenn’s fate prior to this, nor even mention that Carol exists despite the fact that she could easily have been a fighter as well. 

The slightest hints come in the form of “lore items” that are often barely a paragraph of text and tend to have nothing to do with the plot or characters as a whole which makes this far more disappointing than one would hope, especially since it could have tapped into numerous earlier story arcs before leading up to Negan. Instead players are left with an extremely short and extremely narrow focused title that keeps only three playable characters despite the large cast to work with and a fourth unlockable character we won’t spoil here, but changes nothing narratively even when used in levels.

Gameplay

The Walking Dead: Streets of Survival is a brawler through and through with a small mix of “survival horror” mixed in. This aspect comes in the form that players will need to almost always rely on melee weapons while making limited use of the ammo that they come across for their primary firearm or weapons scavenged from the field. Even the medkits are limited with players only able to initially carry three at a time and taking time to use, healing slowly as the character kneels down to bandage their wounds and slowly refill their lost health. If the character is hit while healing, or shortly after even, they will lose all of their restored health and the medkit as well, making the timing of when to heal vital in surviving some encounters.

As a brawler it is interesting to note that the three primary playable characters mostly play the same way, with a combo of light attacks being able to be chained into a heavy finisher and some characters even having the ability to chain melee attacks into a ranged finisher. Each character can also make use of a kick to gain space or break an enemy’s attack stance or dodge roll out of danger, with each of these on small cooldowns. The real differences come from the equipment they bring into a fight and upgrades that they can have unlocked. Rick for example is a heavyweight fighter with an extremely powerful revolver that can pierce multiple enemies if fired at the critical shot point (smallest reticle), Daryl is the fastest attacker able to combo enemies quickly using his dual knives and can eliminate enemies silently with his crossbow that can also pierce multiple enemies if aimed properly. Finally we have Michonne who is primarily a melee character who focuses almost entirely on her samurai sword to dispatch foes but, unlike the other two, can pick up and carry both a light firearm and heavy firearm at the same time but she will never swap her katana out for a temporary melee weapon.

Among the three primary characters Michonne feels the strongest, especially as players upgrade her melee capabilities and ability to generate adrenaline automatically, making it easy to perform finishing moves for massive damage more often. Every character’s skill tree may share the same pool of resources, such as kill count expanding the amount of skills players can learn, the “knowledge” required to obtain a skill, but not the skills themselves. Every character’s skills must be learned separately from one another, encouraging players to select their favorite even if some stages require players to only control Daryl or Rick, with only a few missions giving players the option to select any of the three. 

In a rather strange way to earn “knowledge” players will kill various enemies or loot objects in the world and gain knowledge points for doing so, though there really is no indication as to why, feeling like something of a shoehorned mechanic, Most levels also feature two or more “lore items” scattered throughout the level as well as a character progression item, since some skills on the upgrade tree require specific items such as Broadhead Arrow Tips for Daryl, Gun Parts for Rick, and Wrappings for Michonne. 

The bosses throughout the game are something of a mixed bag as most bosses simply revolve around a basic mechanic of either dodging out of the way or throwing grenades back at them and little else. There is one boss that is far more complicated but can be defeated through brute force even if players can’t figure out the puzzle involved. That being said, the combat does feel a bit strange and floaty at times, especially when it looks like players should be hitting an enemy Savior or Walker only to find themselves swinging at empty air and eating a gunshot from the Savior or grab from a Walker. Similarly the random hitboxes of some foes feels incredibly strange at times and boss HP bars feel as if they have a lag to them, with bosses still showing nearly half-health suddenly dying.

One thing that is also currently a massive issue with the Xbox Series X version of the game is potentially a massive bug that has not been patched at the time of this writing. If the player has to quit the game for any reason and let the title enter the “Quick Resume” state, not only will the game not track any achievement progression, it will also not save any of the player’s actual progression from that point on. This means that even if players take a break a few missions in and then power through and beat the game, unlocking New Game+ and the fourth playable character, they can find themselves starting the game back up only to find the game treating it as it never happened, putting players back at the missions they were at before the last Quick Resume session, resetting progress which is incredibly annoying despite the short length of the game.

Audio & Visuals

For the most part The Walking Dead: Streets of Survival does a really solid job on replicating the appearances of the primary main characters that appear throughout the story in the retro pixel format. Daryl looks a little rough but both Michonne and Rick, including his bonus costume in the deluxe edition, look impressive. The enemy designs are also nicely varied, at least when it comes to the walkers that players will need to take down as almost all of the Saviors are designed after their role, so players will immediately know what their attacks will be from their appearance. 

As for the Saviors themselves, there is no gore compared to zombie heads being blown up or sliced apart and while Negan of course looks perfect and a few other notable high ranking members of the Saviors are given accurate representation, the rest are incredibly generic. Outside of one character that fans should easily recognize though he is dispatched the same as any other foe but never is duplicated. It is nice to note that the backgrounds of most levels are at least fairly fitting as players fight through parts of Alexandria, Hilltop, and into Sanctuary, though a few stage designs are also rather generic in-between, feeling like filler.

The game features no real voice work of any kind. There are small voice clips from each of the playable characters that play when the player selects them to fight in a stage but other than that there is no talking, only groans and cries of pain during combat. The background music throughout the game is fitting given the nature of the title as well as the retro stylings.

Overall

The Walking Dead: Streets of Survival is a fairly solid adaptation of AMC’s version of events between Rick and Negan even if it retreads ground that has already been walked on a hundred times and doesn’t tap into any of the other potential villains or arcs that the long running franchise could have pulled from. This retro brawler is fun to play albeit without a co-op option and has some decent challenge to boot. But even then, with its shorter runtime this brawler is purely for The Walking Dead fans, or simply fans of the genre eager for something new. 

Capsule Computers review guidelines can be found here.

GATLING GUN-WIELDING SSR HUNTER “DIANA LOPEZ” TAKES AIM IN SOLO LEVELING:ARISE

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LOS ANGELES – SEPTEMBER 18, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced new additions to its action game Solo Leveling:ARISE. Players can experience the newly-added SSR hunter Diana Lopez, the new Beast’s Hunting Ground dungeon for the Workshop of Brilliant Light game mode, and updates to several growth and battle systems.

A Wind-type Buster, Diana Lopez uses a gatling gun as the basis of her combat style. Her skills include Optic Piercer, firing a forward-facing laser to attack her enemies; Kinetic Impactor, letting her quickly reposition and deliver an accurate shot at the enemy; and Ragna Sile, concentrating firepower at maximum output to unleash a massive bombardment. 

In the new dungeon Beast’s Hunting Ground, players can challenge Adan, the Monarch of Fangs. Several growth and battle systems have also been expanded as well. Expert Mode for the Main Story now includes Chapters 26 through 29, and the maximum Battle Tier level has been raised to 150. The update also expands Armory pages, which increases Core level, and adds new stages or floors to Unstable Dungeons, Battlefield of Chaos, Mind Rift, and Battlefield of Trials. Additionally, the new Hunter Hair Customization feature allows players to customize hunters’ hair and facial appearance. 

Solo Leveling:ARISE also released a developer note ahead of the game’s 2.5th anniversary in October. The note outlines upcoming additions planned for the October update, including a new four-hunter team fight mode, endless boss content, and guild system improvements. 

Solo Leveling:ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”

Please visit the official website, X, Facebook, Instagram, Discord, and official YouTube channel to stay up-to-date with the latest information about Solo Leveling:ARISE.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

THE WALKING DEAD: STREETS OF SURVIVAL LAUNCHES TODAY ON PC, PLAYSTATION 5, XBOX SERIES X|S AND NINTENDO SWITCH CONSOLES

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Experience AMC’s The Walking Dead like never before in this retro-inspired beat ’em up

MINNEAPOLIS – Sept. 18, 2026 – Grab a baseball bat and get ready to bash some Walkers! TRAILMARK Games and AMC Global Media are thrilled to digitally release The Walking Dead: Streets of Survival today on PC via Steam, as well as consoles for PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. Punch, slash, and shoot your way through 12 levels based on the iconic television series!

Inspired by the All-Out War storyline from AMC’s The Walking Dead, The Walking Dead: Streets of Survival delivers an action-packed, no-holds-barred, single-player campaign pitting Rick and his allies against the merciless Saviors and relentless hordes of the undead. Play as iconic survivors Rick Grimes, Daryl Dixon, Michonne, or the vicious Negan as you battle foes living and dead across classic environments like the Sanctuary, Hilltop, Alexandria, and more. This all-new title features devastating combos and finishers, dynamic set pieces, retro pixel-art visuals, and intense, story-driven moments.

 KEY FEATURES

  • Hard-Hitting Beat-’em-up Combat: Survive the apocalypse with responsive and satisfying fighting gameplay. Use brutal melee combos, crowd-clearing ranged attacks, or a mix of the two in fast-paced brawls.
  • Face Overwhelming Walker Swarms & Ruthless Enemies: Battle through creeping armies of the undead and dangerous gangs of Saviors that force you to fight for every inch of ground and adapt as new threats emerge.
  • Fight Iconic Bosses: Take on powerful, fan-favorite walkers like Winslow, the Well Walker, and more while throwing down against Negan, Simon, and the Saviors in intense, multi-phase boss battles that test your skill, strategy, and killer instincts.
  • Replayable Arcade Challenge: Master each character’s moveset and tackle multiple difficulty levels in an experience built for repeat runs and escalating challenges. Or jump in with an optional Easy Mode for casual play.

Players everywhere can purchase the digital versions of The Walking Dead: Streets of Survival’s Standard Edition for $19.99 or the Deluxe Edition for $29.99 now. The Deluxe Edition includes the Arcade Apocalypse Pack (available separately for $14.99), which features additional weapon and character skins, the digital game soundtrack, The Walker Pit endless survival mode, and the exclusive Hell On Earth Difficulty mode with no checkpoints. The physical version of the Deluxe Edition will be available at major retailers on October 2 in EU regions and October 16 in North America.

For more information and the latest game updates, visit trailmarkgames.com.

ABOUT AMC GLOBAL MEDIA

AMC Global Media (Nasdaq: AMCX) is home to many of the greatest stories and characters in TV and film and the premier destination for passionate and engaged fan communities around the world. The Company creates and curates celebrated series and films across distinct brands and makes them available to audiences everywhere. Its portfolio includes targeted streaming services AMC+, Acorn TV, Shudder, Sundance Now, ALLBLK, HIDIVE and All Reality; cable networks AMC, BBC AMERICA (which includes U.S. distribution and sales responsibilities for BBC News), IFC, SundanceTV and We TV; and film distribution label Independent Film Company. The Company also operates AMC Studios, its in-house studio, production and distribution operation behind acclaimed and fan-favorite original franchises including The Walking Dead Universe and the Anne Rice Immortal Universe. AMC Global Media is headquartered in the United States, with international operations in Iberia, Latin America, Central Europe, the U.K., Australia and New Zealand.

ABOUT TRAILMARK GAMES

TRAILMARK Games is a small, focused team of industry veterans concentrated on building premium titles around globally recognized IP. We partner with passionate independent developers to create games that feel like authentic extensions of the worlds fans already love. We make games that stand alongside the worlds that inspired them; worthy of the fans, worthy of the franchises.

Go Slimey Go!, rated 99% positive on Steam, is coming to PlayStation, Xbox and Nintendo Switch

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ESDigital Games becomes the game’s official publisher as the Argentine development team unveils a new trailer.

Limassol, Cyprus, 18 September 2026 — Go Slimey Go!, the colorful 2D precision platformer from developers Tembac and Chabbie, is coming to Nintendo Switch, PlayStation 4 and PlayStation 5, Xbox One, and Xbox Series X|S. ESDigital Games has joined as the game’s official publisher and, together with the development team, released a new trailer to accompany the announcement. Console release dates will be announced later.

Go Slimey Go! follows Slimey, a soft, squishy little hero determined to reunite with friends for teatime. Players bounce and slide through five handcrafted worlds filled with secrets, building momentum and mastering precise movements while trying to stay out of the ultimate showdown between good and evil.

The game combines colorful pixel art and an energetic soundtrack with responsive, accessible controls. Its challenges range from relaxed exploration to demanding platforming sequences that reward timing, precision, and mastery of movement.

From a surprise Steam launch to consoles

Go Slimey Go! made its surprise debut on Steam during the Latin American Games Showcase in December 2025. It currently holds a “Very Positive” rating, with 99% positive user reviews.

As official publisher, ESDigital Games will support the title across PC and consoles, handling worldwide publishing, the upcoming console releases, additional localization, international marketing, and distribution.

Selected for Tokyo Game Show 2026

Go Slimey Go! was selected for Selected Indie 80 at Tokyo Game Show 2026, chosen from more than 1,500 submissions worldwide. Visitors can play the game at booth E-08 in the Selected Indie Area, Hall 9 (2F).

The game’s accolades include Best Game at Indie Dev Argentina 2025, the Press Award at EVA 2025, and a place among the Best Game finalists at gamescom latam 2026.

What the teams say

“Go Slimey Go! is exactly the kind of game we love to champion: instantly charming, a fantastic visual identity, a brilliant soundtrack, and, most importantly, movement that simply feels good. The team has already achieved impressive results independently, and we see enormous potential to take what they have built to a much wider global audience,” said Ilia Svanidze, Head of Marketing at ESDigital Games.

“We’re thrilled to see the game reach console players and new regions while we focus on what we do best — making Slimey bounce,” said Agustín Pérez Fernández, one of the creators of Go Slimey Go!

Key features

  • Momentum-based platforming: Run, bounce, and slide through challenges built around speed, timing, and fluid movement.
  • Five handcrafted worlds: Explore varied environments packed with secrets.
  • Colorful pixel art and an energetic soundtrack: A playful visual and musical identity accompanies Slimey’s journey.
  • Accessible controls, demanding challenges: Learn the basics quickly, then refine your skills through increasingly precise platforming.

Go Slimey Go! is available now on PC via Steam. Versions for Epic Games Store, GOG, Nintendo Switch, PlayStation 4 and PlayStation 5, Xbox One, and Xbox Series X|S are in development. Release dates and further updates will be shared in the coming months.

About ESDigital Games

ESDigital Games is an international video game publisher and distributor bringing distinctive PC and console titles to players worldwide. Working with independent developers and established studios, the company provides funding, console porting and certification, marketing and PR, influencer campaigns, localization, QA, community management, platform relations, and digital and physical distribution. Its portfolio includes AWAKEN – Astral Blade, Steel Seed, REMEDIUM, Unusual Findings, Cats on Duty, 9 Monkeys of Shaolin, Go Slimey Go!, and more.

About the developers

Go Slimey Go! is developed by an Argentine team led by game director and designer Agustín Pérez Fernández (Ryder: The Deserter, Mantra), alongside designer and animator Julián Chab (Dungeons and Drinks), level designer Joaquín Calvo (Desvelado, Gravity Girl), and composer Toni Leys (Denshattack!, Rugrats: Adventures in Gameland).

Remothered: Red Nun’s Legacy – Deluxe Edition Launches Digitally on All Platforms October 27 and Physically Across EMEA on PlayStation 5 October 27, Nintendo Switch 2 December 3

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The Physical Deluxe Edition will include a reversible coversheet, digital artbook and a digital soundtrack composed by Akira Yamaoka

Stockholm, Sweden — September 18, 2026 | Maximum Entertainment today announced that Remothered: Red Nun’s Legacy, the modern survival horror developed by Stormind Games, will launch physically across EMEA on PlayStation 5 on October 27, 2026, followed by Nintendo Switch 2 on December 3, 2026. The game is also coming soon to North American retailers.

Alongside the physical release dates, Stormind Games also confirmed that both the Standard Edition and Digital Deluxe Edition will launch on consoles and PC platforms on October 27, 2026.

The Digital Deluxe Edition includes:

  • The full game
  • Digital artbook
  • Full digital soundtrack, composed by Akira Yamaoka and Aram Shahbazians

The Physical Deluxe Edition includes the same digital artbook and soundtrack, alongside the full game and an exclusive reversible coversheet. It will launch across EMEA on PlayStation 5 on October 27, 2026, followed by Nintendo Switch 2 on December 3, 2026.

Remothered: Red Nun’s Legacy closes the trilogy and reveals the truth behind the Red Nun, uncovering the origins of the myth at the heart of the series. A mysterious recording rekindles the hope that Susan’s kidnapped daughter may still be alive, and the search leads her to a decaying noble residence isolated on the slopes of Mount Etna in Sicily.

Legendary Silent Hill composer Akira Yamaoka scores the trilogy’s finale, alongside performances from BAFTA Games Awards winner Cissy Jones as Susan and The Game Awards winner Maggie Robertson as the Red Nun. The Deluxe Editions expand on that experience with a digital artbook and the full soundtrack by Yamaoka and Shahbazians, while the Physical Deluxe Edition also features an exclusive reversible coversheet. Maximum Entertainment is handling the physical release across EMEA, with copies heading to North American retailers soon after.

Remothered: Red Nun’s Legacy releases across EMEA retailers on PlayStation 5 on October 27, 2026 and on Nintendo Switch 2 on December 3, 2026, and is coming soon to North American retailers. For more information, visit maximument.com or follow @MaximumEntmt on X.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: www.stormindgames.com.

Acclaimed roadtrip RPG ‘Keep Driving’ steers onto consoles soon!

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Get ready to go cruisin’ once more! Keep Driving – a nostalgic RPG about life on the open road developed by Y/CJ/Y (Post Void) that’s now sold 300k copies – is taking a fresh detour to consoles! Launching this month on Nintendo Switch, PS5 and Xbox Series X/S, that’s joined by official mod support on PC via Steam Workshop!

Originally launched last year, Keep Driving now heads to consoles alongside the PC version’s modding support update on September 28th. These upcoming ports include all previously released Steam updates, which included expanded localization support and new content. Celebrating the announcement with a release date trailer, you can watch that here to learn more.

Keep Driving is an atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customise and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.

  • Switch (coming soon) / Xbox (comsing soon) / PS5 / Steam pages

About The Game

It’s the early 2000’s, and you’ve just bought your first car. A long, slow summer lies ahead. Hearing about a festival on the other side of the country, you fire up your engine, plot a course on your map, and hit the road. How, if you get there at all, is up to you.

Keep Driving is a management RPG about slowly making your way through a procedurally generated pixel art open world. Pick up hitchhikers with their own personalities and stories; upgrade, customise and repair your car. Solve challenges on the road using a unique turn-based ‘combat’ system, using your own skills and whatever’s lying around in the glovebox to make it through. 

At the end of your road trip, return back to the beginning and see what happens if you had followed a different path. There are multiple endings, with each taking about 1-4 hours to complete. Immerse yourself in the land through its highways, dirt tracks, and calm country roads. And remember to enjoy the ride. You’re young and don’t have much to lose.

Features:

  • A procedurally generated pixel art world to explore one road at a time.
  • A nostalgic early 2000s setting with an emphasis on the analogue            .
  • Use turn-based ‘combat’ to solve situations (like getting stuck behind a tractor).
  • Pick up misfits, oddballs and lost souls as you go.
  • Featuring a killer soundtrack by local indie bands.
  • Multiple endings to unlock when you return to the road.
  • Inspired by Oregon Trail II, FTL, Two Lane Blacktop, Paris Texas, Jalopy, Gloom Haven, The 7th Continent, and the developer’s lives.

Since last year’s PC launch, Keep Driving has received major updates. This includes expanded localization support with nine additional languages, a new ending, gamepad support for Steam Deck, new road events, additional locations to explore, new content and more. All these updates are included at launch on Switch, PS5 and Xbox Series. 

About The Developer

Y/CJ/Y is an indie game studio based in Gothenburg, Sweden, consisting of Josef Martinovsky and Christopher Andreasson. Previous projects include The Aquatic Adventure of the Last Human, Sea Salt and POST VOID. Following last year’s PC launch for Keep Driving, the acclaimed management RPG is now heading to Nintendo Switch, Xbox Series and PS5.

STOCK YOUR SHELVES: Supermarket Simulator Fully Stocked Edition Officially Launches On 4th December

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The Store Management Sensation Adds a PS5 Physical Release

Macclesfield, 18 September 2026: Silver Lining Interactive and Nokta Games are excited to announce that the global simulation phenomenon, Supermarket Simulator, will officially launch a physical PlayStation 5 version alongside Nintendo Switch 2. Set to release physically on 4th December, pre-orders are now available! Following a massive run on PC with over 4 million players, gamers can finally take to store management on their favourite console of choice.

Supermarket Simulator: Fully Stocked Edition is a massive physical release bundling the base game with 7 expansion packs – perfect for die-hard players and collectors! Physical pre-orders are open now via Silver Lining Direct and select local retailers, priced at £29.99/ $34.99/€34.99 for Nintendo Switch 2 and £24.99/$29.99/€29.99 for PlayStation 5 edition. The digital launch date remains to be confirmed.

What’s In Stock?

The Fully Stocked Edition is the complete Supermarket Simulator experience. Available physically, this edition grants instant access to:

  • Base Game
  • Bakery DLC
  • Ice Cream DLC
  • Vending Machine DLC
  • Clothing DLC
  • Electronics DLC
  • Everyday Essentials DLC
  • Hardware DLC

About Supermarket Simulator
Run your own supermarket! Stock shelves, set your prices, take payments, hire staff, expand your store, handle shoplifters, and design your layout. Purchase goods from online or local markets around town, and personally deliver online orders to your customers. 

About Nokta Games

Nokta Games is an independent game development studio based in Türkiye, dedicated to creating immersive simulation experiences for players around the world. Best known for the hit title Supermarket Simulator, the studio focuses on delivering polished, community-driven games with long-term support through regular updates and new content. With millions of players worldwide, Nokta Games continues to expand its portfolio while remaining committed to quality.

About Silver Lining Interactive 

Silver Lining Interactive is a collaborative video games publishing house based in the North of England. Founded by seasoned industry professionals with one goal: make games publishing feel like a partnership. With a passion for fostering creative talent and great games, the team is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

Crypto Invades Nintendo Switch 2! Destroy All Humans! 2 – Reprobed Is Out Now

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Sydney, Australia, September 18, 2026: Prepare for probing on the go! Destroy All Humans! 2 – Reprobed is out now on Nintendo Switch 2, bringing Crypto’s groovy alien invasion to Nintendo’s console.

Crypto is back with a license to probe! The alien invader returns, groovier than ever, ready to wreak havoc across the swinging ‘60s in all their chemically induced glory. After the KGB makes the unfortunate decision to blow up his mothership, Crypto sets out for revenge and may even have to form alliances with members of the very species he came to enslave.

Get the game now: https://destroyallhumans2.thqnordic.com/

The Nintendo Switch 2 version of Destroy All Humans! 2 – Reprobed also includes 2 DLCs:

Reprobed: Skin Pack

Tuxedo, Mankini or sparkly Unicorn – 10 special skins for Crypto, the king of evil aliens himself. Fly high, with 4 special skins for his trusty saucer. Dress for the occasion, dress for the invasion!

Reprobed: Challenge Accepted DLC

Test your skills in this DLC that adds all 4 Challenge Modes from the first instalment to Destroy All Humans! 2 – Reprobed.

Destroy All Humans! 2 – Reprobed is in stores now.

About Destroy All Humans! 2 – Reprobed

Crypto is back with a license to probe. The alien invader returns, groovier than ever. Experience the swinging ‘60s in all its chemical-induced glory and take revenge on the KGB for blowing up your mothership. You’ll have to form alliances with members of the very species you came to enslave

Features

  • Show those hippies who’s boss using classic weapons and new technology like the Meteor Shower
  • Explore 1960’s Mother Earth and unload your trusty saucer all over her fictional cities
  • Defend a much larger, much more open world from those who seek to undermine your mission
  • Hoover up humans from different countries and grind them up into DNA cocktails to upgrade your skills

About THQ Nordic

Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

TOPRAK RAZGATLIOGLU TO BRING FAN CREATIVITY TO THE TRACK WITH A UNIQUE HELMET DESIGN IN AUSTRIA

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Sydney, Australia, September 18, 2026 – Milestone and MotoGP Sports Entertainment Group are delighted to unveil the special helmet that Prima Pramac Yamaha MotoGP rider Toprak Razgatlioğlu will wear during the upcoming Grand Prix of Austria. The unique design, created by the players of the MotoGP™26 videogame, was personally selected by the Turkish rider and will make its debut on track during the next race weekend.

For the third consecutive year, players of the MotoGP™ videogame had the opportunity to showcase their creativity through the game’s helmet editor, a powerful graphic customisation tool that allows fans to bring their ideas to life and create unique designs to use in their virtual races. From May 14 to June 14, 2026, thousands of creations were submitted from more than 50 countries worldwide, highlighting once again the passion and global reach of the game’s community. The winning design, created by a Swiss player, celebrates the rider’s homeland by showcasing the Istanbul Park circuit wrapped in a Turkish flag, enriched by a stunning sunset-inspired graphic on the rear section of the helmet.

“It has been great working with Milestone and the MotoGP™ videogame team on this initiative. It is always special to see the passion of MotoGP™ fans, and this helmet is a great example of how creative our fanbase can be,” said Toprak Razgatlioğlu. “I can’t wait to pay homage to my Turkish roots by wearing this beautiful design at the Austrian Grand Prix. It’s a great feeling to bring something created by a fan from the virtual world onto the real track.”

“We are extremely excited to continue this special initiative for another year,” said Matteo Pezzotti, MotoGP™26 Game Director. “Our game brings moments of joy and entertainment to players around the world, and it is fantastic to see this passion extend beyond the console and to the real world of MotoGP™. We would like to thank Toprak for his support and availability, as well as our fans for continuing to embrace this project with such enthusiasm.”

The helmet will not only be seen by millions of fans worldwide during the race weekend in Austria, but it will also be available as an in-game item in MotoGP™26, allowing players to race with the same special design as Razgatlioğlu.

MotoGP™26 is available on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Nintendo Switch™, ROG Xbox Ally, ROG Xbox Ally X, and PC via Steam, Microsoft Store, and Epic Games Store.

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About Milestone    Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, the acclaimed Hot Wheels Unleashed™, as well as its own IPs, RIDE and Screamer. For more information, please visit https://milestone.it/