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Worms Revolution Hands-on Preview

At first glance, you could be forgiven for assuming Worms Revolution is little more than a merging of the two paths the franchise has taken over the years. The game plays out on a 2D plane, like the original few games, presented in the snazzier 3D graphics of the mid-naughties Worms. But digging around in the dirt playing with the Worms this week, I found a few nuggets that might make you think otherwise.

We’d heard about features like worm classes, dynamic water and “physics objects”, but their importance was hard to determine without hands-on experience.

If you’re a Worms veteran, you no doubt have a few go-to strategies in your playbook. Revolution accommodates a lot of classic techniques, actively encourages some (an entire tutorial mission is dedicated to the “Darksider” playstyle) and throws more than a few spanners in the works.

Perhaps the most game-changing spanner (at least in theory, but we’ll get to that) is the inclusion of worm classes. Your standard worm is the Soldier: with average power, resistance, movement speed, etc, this is the kind of worm you’re used to.

The Heavy is a chunkier fellow, less mobile but stronger. His weight means jetpacks and ninja ropes aren’t much use to him, jumping up a slight rise is a challenge, and your turn will be over before he crawls very far. It’s best to bunker him down in the middle of the action, and deal his increased damage to any enemies he can get his pudgy, disembodied hands on.

Invert those strengths and weaknesses, and you have the Scout. He can zip around the landscape with ease, jumping higher and further, but his light weight makes him far more susceptible to being thrown into the sea by enemy attacks. It’s best to have him dart around and shop for crates.

The Scientist is a support class, with slower movement and weaker attacks. He’s more proficient with technical weapons – an air strike or a sentry gun used by a Scientist will deal more damage, apparently. He also heals the entire team each turn that he’s alive, so tunneling him away from the fray is probably best.

Players can build their teams out of any combination of these classes. All the same, one of each, two and two, whatever you like, and you can switch between Formations prior to each match. If you’re scared of change, you could use only Soldiers, but to do so kinda misses the point.

They sound good on paper, but the class differences seem to be fairly minor in practice, unfortunately. More time with the game may reveal greater nuance, but for now it seems players could compile any combination and have the match play out much the same.

Dynamic water may seem less important to those who don’t take pleasure in pretty graphics, but the wide variety of advantages and hazards it creates on the battlefield make it the primary influence on the strategies you’ll need to adopt and adapt.

You might find water pooled around the landscape, dispensed from a variety of weapons, or contained in physics objects dotted around, waiting to be broken open. It will, as expected, dynamically obey the laws of physics, and rush towards the bottom of screen as directly as it can – taking any helpless, unlucky worms along with it. It’s best used as a kind of long-range Prod: squirting enemies with a Water Pistol, or blasting open a natural dam above them, are effective ways to wash them into the sea for an instant kill. Or, if the sea isn’t reachable, water may pool in a valley, with any submerged worms gradually losing health.

Knowing when, where and how to take advantage of water requires a new level of strategy we haven’t yet seen in Worms. How this can be implemented alongside classic strategies is an exciting prospect: maybe pouring water down a Darksider worm’s tunnel would be an effective way to flush them out?

Visually, the game is charming as ever. The characters’ idle and attack animations are more detailed and varied, and give off a great sense of personality.

A perfect addition to the Worms franchise’s long-constructed character is the fantastic casting decision of Matt Berry as narrator/nature documenter, Don Keystone. You may recognize the voice as that of The IT Crowd’s sleazy boss Douglas Reynholm, or the co-creator/star of the bizarre series, Berry & Fulcher’s Snuff Box.

Berry’s confident quips will guide players through the tutorial and campaign, lending a perfect air of unearned authority to his lines. While the quality of the writing may be a bit patchy, Berry’s delivery often saves it. Perhaps it would be best to lose the subtitles though – they can diminish the comedic timing.

Revolution retains the much-loved Worms hallmarks – deep strategic play, comprehensive single player, endlessly replayable multiplayer, excessive customization, quirky humour – wraps it all up in a nice package, and has it delivered by Matt Berry.

With additions and tweaks in all the right places, Worms Revolution feels familiar, but fresh. Keep an eye out for our review of the game when it launches on October 10.

 

Senran Kagura: Shinovi Versus announced for the PS Vita

In what may have been one of Marvelous AQL’s biggest surprises during Sony’s Tokyo Game Show conference, the company has revealed that they will be bringing the Senran Kagura title over to the PlayStation Vita in the form of Senran Kagura: Shinovi Versus.

This marks the first time that the Senran Kagura series has appeared on another platform as the first two games in the series have previously been Nintendo 3DS exclusives. Currently the title is set to be released on February 28th in Japan. As for a Western release for this one, it is currently looking a bit grim as the 3DS games have not been localized nor has their been any announcement concerning them.

Though considering the PS Vita is region free, the ease of importing a physical version of this release will be much higher than the previous 3DS releases.

New PS3 Model Confirmed For Australian, European Release

With the news of a new PS3 model still fresh, the Australian arm of Sony Computer Entertainment have confirmed that the new PS3 model will hit the shores of Australia and New Zealand with a slight difference. Both colours will be available on September 27, which happens to be next Thursday. Europe will have to wait until September 28 for the super slim model.  A 500GB model for both colours will be available at the price of AU$399.95.

The slight difference is the fact that a 250GB model will not be released. Instead, a 12GB flash memory model will be released in both colours for AU$299.95. This will be throughout the Europe and PAL regions. For those who do want the 250GB space, Sony will release a separate HDD alongside the release of the new model. Pricing has yet to be determined for the standalone 250GB HDD. No bundled in games have been announced for Australia or New Zealand, but Europe will receive FIFA 13 with the 500GB model.

 

Muramasa: The Demon Blade announced for the PS Vita

This next announcement from Sony’s Tokyo Game Show press conference may be a little bit of a surprise considering the game’s original release was on the Wii, but it has been announced that Vanillaware’s Muramasa: The Demon Blade is going to be released on the PlayStation Vita.

Currently only announced for a release in Japan, Muramasa: The Demon Blade will be released on March 28th next year and the Sony went on to say that the game will be getting some “planned” DLC sometime after that. It is worth noting that Muramasa: The Demon Blade was released overseas on the Wii, so a chances of a Western release for this title is very high.

Toukiden revealed by Tecmo Koei for the PlayStation Vita and PSP

Today during Sony’s Tokyo Game Show press conference Tecmo Koei revealed a new game that will be released on the PlayStation Vita as well as the PlayStation Portable. The game itself is called Toukiden and it is set to be released sometime in 2013 and is being developed by Omega Force, the team behind the Warriors games. It is worth noting that cross-play between the PSP and the PS Vita was also revealed for the title.

During the press conference a small trailer was shown for Toukiden which featured a buxom female protagonist taking out giant spiders and ogres with a bladed weapon. As for the setting, it appears to be set some time during feudal Japan.

Soul Sacrifice delayed until Spring 2013 in Japan

If you were looking forward to playing Soul Sacrifice sometime soon next year, well you may be a bit disappointed that this viscous looking fantasy title will not be making it overseas for at least awhile longer. The reason for this comes from an announcement by Soul Sacrifice’s designer, Keiji Inafune, who announced the new release window for the game.

While Soul Sacrifice’s old release window was sometime during the Winter season the game has now been pushed back until Spring of 2013. He did re-iterate that a demo for the game is still coming in Winter however. Inafune did not go into detail as to why Soul Sacrifice was delayed, though this does make a simultaneous worldwide release a possibility.

PS Plus Hits Vita In November

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During Sony’s pre-TGS conference today, it was announced that Playstation’s premium service, Playstation Plus, will reach the Vita in November 2012. There will be a couple of billing options for those who don’t use PS Plus just yet. For a 90 day subscription to the service, it will cost US$18, while a one year subscription will cost US$50. Asian subscribers will also have the option to have a 30-day subscription. For those with PS3 subscriptions to PS Plus, access on the Vita will be included in your current subscription.

The services included in the Vita version of PS Plus are:

  • Access to full versions of selected games as long as the membership is active. The selection will be updated regularly.
  • Discounts on games and DLC for your PS Vita.
  • 1GB of online storage for Vita DLC and game saves
  • Automatic updates of firmware for the Vita system and selected games
  • Trophies on the Vita will automatically sync to the PSN.

No exact release date was revealed. However, expect it to be with a major firmware update in November.

Sapphire Blue and Cosmic Red colors announced for the PS Vita

Today during Sony’s Tokyo Game Show conference the company chose to reveal two new colors that will be released for the PlayStation Vita in the future. To be a bit more specific, the colors “Cosmic Red” and “Sapphire Blue” will be released in Japan on November 15th.

Currently these colors have not been announced for North America and it is worth noting that Sony has been reluctant in the past to release special edition versions of their handhelds in North America in the past. Gamers shouldn’t lose all hope however, as a White PlayStation Vita is being bundled with Assassin’s Creed: Liberation, so there is still a small chance for these to hit store shelves in the West.

Sony Reveals New PS3 Model

After all the rumours of a new Playstation 3 model, Sony Computer Entertainment have revealed the long awaited third iteration of the Playstation 3 in a pre-TGS conference moments ago. The new model will come in two colours, black and white, with two sizes for the HDD, 250 GB and 500 GB. The black model will be released on October 4 in Japan for ¥24,980 (250GB) and ¥29,980 (500GB). The white model will be available on November 22 for ¥24,980 (250GB). No 500GB white model will be released.

In addition of the new model announcement, Sony have announced a pack which will include the PS3 re-release of Hot Shots Golf 6, which was released for the Vita at the Vita’s launch. The pack will only be available at the 250GB size, but both colours will be available. It will see a release on November 22 at the price of ¥25,980. There was no word when the new model will see a release in the West. Presumably, only the black model will come on over in both sizes.

Razer Blade Event Impressions

Last night at a bar/club in Sydney Australia us here at Capsule Computers were able to go hands-on with the new Razer Blade gaming laptop. The device is brought to you by Razer, for gamers, by gamers and is an incredibly awesome looking device that can handle the best of games thrown at it. The vent itself was incredibly fun with hands-on sessions with the Razer Blade, as well as some photo shoots with the legendary Razer babes. We were also addressed by the CEO and Chief Gamer of Razer, Min-Liang Tan, and was told a bunch of interesting facts about the device.

Essentially what it is that Razer have done is that they have taken the baseline specs for the average gaming laptop and have created a laptop this is comparable but at a fraction of the weight and size. This makes the device that houses a GTX660 video card, an i7 processor and more seem like it’s made of some kind of voodoo. However, what this is, is the result of Razer putting money and engineers into the project in order to get the form, the weight and the rest of the device to fit into their own specifications.

For instance, we were quoted many different specs about the device, like that it comes in at 0.88″ in size or as Min stated “about the size of an Aussie $2 coin”. What was even more impressive was about how honest Min was about the performance of the Blade in comparison to the more popular competitors.  In a few slides of a presentation, we were shown that the Blade offered superior performance in some games, whilst only coming in second for others. Overall though, it was only really a 1 or two frame difference between units and these were probably averages, so your own experience will probably vary.

As you’ve probably already heard, the Razer Blade is launching in Australia on the 1st of November at a price point of $2999. Now, from a gaming specification stand-point, this is a device that is similar to products already on the market. But what really separates this from it’s competitors and is also a justification for the high price-point is that not only is it thinner and lighter, it also features a tonne of features not available on those devices. For example the device has a touch screen that doubles as a touchpad for use whilst gaming and navigating the PC. What’s cool about this is that it is essentially it’s own mini-computer. This means that you are able to program the pad to do various things. In our demonstration we were able to see the device go from a Gangnam Style parody to a really cool and useful count-down clock for spawns and the like.

Initially with this timer we saw a bunch of pre-programmed timers for games that I barely play. So a spawn timer for League of Legends, and a few others. When given the opportunity to ask questions, I took the initiative and asked if we could program our own counters for games like Quakelive and the like. It turns out that you can indeed program your own timers for games. This’ll make duels so much more easier in the future.

Above this pad/monitor are a bunch of smaller buttons. They look like they’re made the same way that the touchpad was, but are the size of keyboard keys and serve a different purpose. What was cool with these buttons is that they are essentially icons that open up various functions for different games. For example, if you’re a World of Warcraft player, you’ll be bale to select the WoW icon and then use the buttons to activate your skills. What makes this even cooler is that you can have more than one page of icons. By using a three finger swipe on the touchpad, you are able to switch between pages until you come across the right shortcut.

After the presentation it was time for some hands-on with the Razer Blade. Now this device is one that is incredibly capable of running the most high-end games incredibly well. Each laptop had a bunch of titles loaded onto it, however, the most popular of these was Battlefield 3. I mean, really, what better game to stress a laptop out with other than that? From my own experiences with the laptop, I can tell you that you won’t be disappointed with its performance whilst gaming.

Overall the Razer Blade is a fantastic gaming laptop designed with the portable gamer in mind. It is incredibly lightweight, thin enough to pack and carry and not be bothered by the bulk and is packed to the brim with a bunch of amazing features. gamers will definitely want to be picking this gaming laptop up on its release in November.

Be sure to check out the gallery below for some of the photos taken at the event. Please right-click and open in a new tab/window on each picture for easier navigation.