Focus Home Interactive and Frogwares have released more than just the usual slew of screenshots for The Testament of Sherlock Holmes by announcing the release date for the game. Coming out September 20th in Europe and September 25th in North America for Xbox 360, PlayStation 3, and PC, players will be able to step into the role of Sherlock Holmes in what is to be the darkest case of his detective career.
There are still the usual screenshots of course, which players can check out in the gallery below showing off a variety of scenes, from action, to solving puzzles, to investigating a body. With only 1 month to go until the release of The Testament of Sherlock Holmes, there should be enough from all the screenshots for true rivals of Sherlock Holmes’ intelligence to piece together what’s coming, for everyone else you’ll have to wait the month. Then we’ll see what makes this his darkest case ever.
If you haven’t gotten around playing one of the best games of last year Batman: Arkham City, well now’s the best time as Batman: Arkham City Game of the Year Edition is now available in Australia.
The Game of the Year Edition included all previously released downloadable content packs – Catwoman Pack, Nightwing Bundle Pack, Robin Bundle Pack, Challenge Map Pack and Arkham City Skins Pack.
Along with the new the final chapter Harley Quinn’s Revenge, which adds in more than two hours of brand new gameplay and introduces Robin as a playable character.
Rumors have already begun circulating of a Batman Arkham City sequal (or perhaps a prequel) to be in the works due for a 2014 release date.
However, rumours being rumours, even if they are making another Batman game – your guess is as good as mine.
Batman: Arkham City Game of the Year Edition is now available for Xbox 360 and Playstation 3.
Sleeping Dogs Developer: United Front Games Publisher:Square Enix Platforms:PC, PlayStation 3, Xbox 360 (Reviewed) Release Date:August 14, 2012 Price:$59.99 –Available Here
Overview: In the entertainment industry, whenever a license is abandoned or dropped by the license holder, it usually means that the public will never hear about that product ever again. However occasionally a license rescue does occur and save not only the product being created and the creators’ jobs, but also provides the public with something they’ve been anticipating.
Originally an Activision product under the name True Crime: Hong Kong, the company decided to stop working on the title and canceled production. However in an effort to save the title, Square Enix acquired the license to the mostly developed title and re-branded it as Sleeping Dogs. With a new name and publisher, Sleeping Dogs’ has now arrived on store shelves. Was it worth the effort Square Enix went through to rescue?
Story: Players step into the shoes of a gangster called Wei Shen who looks like he is about to enter into a deal with some very nefarious folks. Unfortunately for everyone involved, the police show up and break up the entire affair. The twist here is the fact that Wei Shen is actually an undercover cop who has been tasked with infiltrating one of the worst Triad gangs in all of Hong Kong, the Sun On Yee.
With his initial crime already providing him with an old friend to introduce him to one of the Sun On Yee’s Red Poles (lieutenants), Wei must try to do his best to keep his cover secured while earning the trust of everyone around them. Unfortunately, emotions begin to run high thanks to Wei’s history with the Sun on Yee and he soon becomes embroiled in a gang war unlike anything the Triads have seen before. With only three people knowing his true identity, can Wei keep cool under the building pressure all around him?
Venturing too much further into the story would quickly enter story-ruining spoilers and that is actually quite a plus with Sleeping Dogs’ storyline. As players follow Wei through his various missions for the Sun On Yee there are quite literally plot twists and betrayals happening quite often, making it difficult to predict most major plot points. Add in the fact that Wei slowly begins to lose sight of the line he must not cross as a cop, in an effort to make it all the way to the top.
It is worth noting that there are still a number of predictable events that will occur within Sleeping Dogs’ story, especially for those who have watched any number of gangster movies. Despite this however, players will quickly become enamored with the double-life that Wei must live as he works to solve cases for the police while also becoming one of the most vicious members of the Sun On Yee and eager to see where the, slightly short, story will end up.
Visuals: While Western cities may all have their same standard set-ups outside of a few geographical landmarks, the work that has went into creating a splendidly designed Hong Kong is simply stunning. Practically every inch of the world has been designed with Chinese flavor and architecture, providing a gameplay arena most games have never even attempted before.
The character models within the title are also very impressive looking, with a large amount of detail and variation between each of them. Perhaps one of the biggest visual treats within Sleeping Dogs is when rain begins to fall, as the wet sheen that spreads over the world is certainly a sight to behold.
Audio: With the massive amount of voice work in Sleeping Dogs it is great to see that Square Enix has enlisted some high quality voice actors to handle the voice work for many of the characters found within Sleeping Dogs. This can also be contributed to the fact that, considering the game’s setting of Hong Kong, nearly all of the voice actors have done an amazing job with their Chinese accents and various Chinese phrases mixed in with the English.
As for the game’s soundtrack it is adequate at best, with some decent music available on the radio while players drive through the streets of Hong Kong. Most of the game’s sound effects work well and provide a decent atmosphere for the game, though there is a small issue worth mentioning. At least twice throughout the game, the sound of machine gun fire became stuck and repeated incessantly for nearly a half hour of gameplay, even during cutscenes and was only fixed by restarting from checkpoint.
Gameplay: Sleeping Dogs provides an open world sandbox for the player to explore while also offering plenty to do at the same time, most of which feature brutal hand to hand combat and “hard-boiled” shooting mechanics. Players will be spending a lot of time fighting within the game, either taking on various street thugs they find while roaming around the map or during the game’s many story missions.
The combat system is well thought out and handles quite well with a number of easy to understand mechanics. In fact the hand to hand combat seems to take a similar path as another title by providing obvious counter attack indicators, allowing the player to deal out heavy amounts of damage. To make things even more exciting, most of the game’s story missions involve various set-pieces where the player will be fighting, such as the back of a fish butchery or in a construction site. These areas provide some brutal opportunities for the player to interact with the environment by dragging an enemy over to an object and impaling them, slicing them up, burning them or simply shoving their face into a spinning fan blade.
When roundhouse kicks and kicking people into a phone booth aren’t enough, guns have to come into play. Touting a “hard-boiled” shooting system, players will be able to temporarily slow time as they leap over cover, jump over balconies or slide over obstacles. The shooting works well enough, though it is worth noting that only a pistol can be kept for any length, while other firearms must be dropped in short order and even then the pistol is usually taken away during story missions.
Outside of the game’s impressive fighting and shooting, there is still plenty to do in the sandbox that is Sleeping Dogs. There are numerous collectibles hidden throughout Hong Kong in the form of jade statues, lockboxes, health shrines and more. To provide even more entertainment there are nightclubs to sing a limited number of songs, gambling on cockfights, illegal street races, stealing cars and more. There are even side-missions in the form of Favors which provide short missions with a simple goal to accomplish such as driving a car into the ocean or escaping from police.
As the player finishes various missions they will notice that they are actually being given both Triad experience as well as Cop experience points which help level up some of Wei’s abilities by giving him new attacks and other bonuses. It is worth noting that the cop experience points are actually full at the start of the mission and are taken away from doing things bad such as killing civilians and damaging property, often causing unwanted experience loss under simple circumstances. Triad experience points are given depending on how vicious the player is during said mission, with things such as headshots, counters and environmental kills giving large bonuses.
While Sleeping Dogs does not offer any online mode to speak of, there still are a few things players can do to compete against their friends. There are a number of stat tracking systems in place that keep track of various in-game things, such as how long you drove cleanly, kill-streaks, hit and run, hijacking vehicles and more. These can then be compared on leaderboards amongst your friends to see who is the sand box master of Sleeping Dogs. This provides a small little competitive edge to the title, though one that often seems to be down or displaying incorrect information.
It is worth noting that Sleeping Dogs does have a number of bugs and issues which can cause the player to have to restart from checkpoint. Over the course of the game’s main story mode I had to reload checkpoint no less than ten different times thanks to the game glitching in some way and causing Wei to either become immobilized or unable to climb over obstacles. This even happened during free roam as well, which required a reload of a previous save.
Overall: Sleeping Dogs is a title that may have had a rough time getting out to the public, but the finished product sure looks like something that should never have even been given a doubt. It not only provides an enjoyable and stunning looking open-world environment for players to explore but also one that most gamers have never even seen before. With only a few glitches here and there, Sleeping Dogs’ mildly long storyline, plenty of side-jobs to keep the player interested afterwards and just flat out enjoyable combat mechanics make it an enjoyable title worth a look.
Are you keen to play Assassin’s Creed III? I’m pretty sure I just heard a universal YES!
Ubisoft Montreal, the creators behind Assassin’s Creed III, have released part 1 of a four-part documentary series Inside Assassin’s Creed III that takes players behind the scenes of one of the most highly anticipated games to come out this year.
Part one of Inside Assassin’s Creed III give players an idea of just what goes on into making a historical adventure game of this scale, with interviews with developers and outside experts.
Assassin’s Creed III will be released on Xbox 360 and Playstation 3 on October 31in Australia, and PC on November 23.
With a price and date locked in by SEGA, Jet Set Radio HD remake is all set to hit gamer’s screens in September. And as icing on the already amazing cake, SEGA will be releasing re-releasing Jet Set Radio’s original soundtrack.
Praised for its superb music, Jet Set Radio’s soundtrack received a limited physical CD release and finding a copy these day is very hard to come by, much like an original Dreamcast copy of Jet Set Radio.
Which is why this is news is music to fans ears, literally.
The soundtrack includes all Hideki Naganuma originals, Richard Jacques’ Everybody Jump Around and Toronto’s Electric Tooth Brush but unfortunately does not include any other licensed tracks – those songs will however appear in the HD remake.
Jet Set Radio Original Soundtrack is available for download the same day as the game on September 18, and can be pre-order now over at iTunes and Amazon.
EA Sports have unveiled three more songs to join FIFA 13’s growing soundtrack list.
Australian electro duo The Preset’s new single Ghosts from their upcoming album Pacifica will feature in the game, alongside up and coming UK indie band The Chevin’s song Champion.
And Brazilian band Zémaria,who previously appeared on the FIFA 11 soundtrack with The Space Ahead are returning,launching their brand new song Past 2 on FIFA 13’s soundtrack.
Alongside FIFA’s reputation as one of the best sport games on the market today, its soundtrack has also become as renown as the game itself.
This year’s soundtrack has been slowly drip feed to us with 11 songs revealed so far:
Matisyahu – Searchin
Young Empires – Rain of Gold
Passion Pit – I’ll Be Alright
Big Mouth – Santigold
On Top of the World – Imagine Dragons
Flo Rida (feat. Lil Wayne) – Let It Roll, Part 2
Clement Marfo & The Frontline Champion – Us Against the World
Astro – Panda
The Presets – Ghosts
The Chevin – Champion
Zémaria – Past 2
FIFA 13 is set to be release in Australia on September 27 and on September 28 in New Zealand.
Lima Ky released the The Doodle Jump Ninja update to the App Store today. The update adds four new characters, powers ups, and in app purchases for upgrades in the in game store. The four new characters are the classic Ninja, the Sumo with the ability to stomp monsters off ledges, the Shadow that is invisible to monsters, and the Double Jumper. The two new power ups are the Resurrect Barrel that provides an extra life and the Head Start Cannon that provides a head start in the next new game. Doodle Jump is available hereon the App Store for $0.99. The game is compatible with the iPhone, iPod Touch, and the iPad.
Tim Cahill of the New York Red Bulls of Major League Soccer and soccer superstar Lionel Messi of FC Barcelona of La Liga and Argentina national team fame will be sharing the cover for the upcoming FIFA 13 game. “I’m thrilled to be teaming up the FIFA franchise again this year. Seeing myself in the New York Red Bull’s kit on the pack of FIFA 13 is fantastic and the perfect excuse to set up a few games with the rest of the team in NYC,” said Cahill.
FIFA 13 will be released in Australia on September 27th, 2012 and on September 28th, 2012 in New Zealand.
BulkyPix have teamed up with Steel Steed Studio to release a new Tower Defense game called Bug Invasion where you have to try and take on a whole legion of bugs as they try to storm your fort (or house, whatever). General Cockroach is leading a crack team as he tries to invade your house and take the treasured Sugar-bowl.
Your towers will be made of rubber ducks, robot toys and pepper machine guns, but don’t let appearances deceive you, because these will be more than enough to take on the hordes of bugs trying to take over your house and steal your food. You’ll have to utilize some prime strategies though in placing your defences and upgrading them, especially as the levels get higher and the bugs get craftier and more numerous.
Check out the trailer for Bug Invasion below! What do you guys think of this new Tower Defense game? Are you ready to take on the bugs?
Bug Invasion is available NOW for iTouch, iPhone and iPad for $0.99 – Buy it HERE
Earlier today (August 23, 2012) marked the launch of the brand new Samsung store in Sydney. The store is located opposite to the Queen Victoria Building over on George Street at 450 Gearge Street, Sydney, 2000. To celebrate the recent opening the store is running prize giveaways for the next few days. Prizes include phones, TV’s, tablets PC’s and more.
Having heard from a phone dealer about the opening myself, I had decided to go and and take a look at the store. The store that I had come across was very technological in it’s feel, definitely somewhere that technology enthusiasts will feel at home. Whilst there, I thought I heard someone compare it to the Apple Store just down the road; however, I would have to disagree. The store is a bit smaller, and is set up more like a decent phone retailer.
Littered throughout the store are demo units of Samsung products, such as phones and tablets. However, even better than this, were the pleasant staff members rostered on for the opening. I found that even under the stress of dealing with hundreds of visitors on this day, they were still incredibly polite and seemed to know what they were doing and what it was that they were selling.
Overall this opening is probably one of the best I’ve attended and having the great organisation and a well planned event meant that things were going quite smoothly. I didn’t win a TV, but I did get this cool drink-bottle. Check out the Gallery Below for more pictures of the opening.