Home Blog Page 5101

Hunter x Hunter Episode 47 Impressions


Welcome to my weekly Hunter x Hunter episode impressions.  This week, I go through episode 47 of the 2011 version of Hunter x Hunter. What did I think of the episode? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this episode impression? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Like us on Facebook: Anime Say!

Halo 7, 8, 9 in Our Future?

Even before the release of Halo 4 by 343 Industries, and the two subsequent sequels that will make up the Reclaimer trilogy, there are signs that point to a possible plan to develop a third Halo trilogy.

Earlier this week, Microsoft had bought five domain names in total: halo7.net, halo7.org, halo8.org, halo9.net andhalo9.org. These domain names were previously registered to DNStination Inc., a domain privacy service operated by company MarkMonitor. A quick trip to the MarkMonitor website reveals that Microsoft is indeed a “strategic partner” of theirs.

It is obvious that Halo is one of the biggest brand names in video game history, and it makes Microsoft a ton of money being its main exclusive. A third trilogy is therefore definitely not out of the question, and in some ways is to be expected. Microsoft could also just be protecting their brand.

Do you guys think Halo can sustain interest through to a 9th (main) entry?

Source: Fusible

London Cinema Deploying Ninjas?!

In what could turn out to be either a genius move, or a disaster, one London cinema is deploying a “Ninja Task Force” for the purpose of ceasing obnoxious behaviour by inconsiderate movie-goers. It is the result of an official collaboration between the Prince Charles Cinema, located in Leicester Square, and the company Morphsuits.

These “ninjas” are clad in plain black morphsuits and stand in the darkest corners of each theatre room waiting to pounce on loud, distracting members of the cinema audience. Morphsuits co-founder Gregor Lawson explains the inspiration for implementing this new scheme: “I’m a big fan of going to the cinema, but there’s an unspoken code of conduct when you’re watching a movie that some people just don’t understand.” And what better way of teaching those code-breakers a lesson than by having a strange fetish monster come up and silence them!?


Effective? 

This may sound ridiculous to many, but according to one movie-goer who was shut down by these ninjas, the experience was “terrifying”. Although I am not so sure that when, or if, this scheme expands nationwide in England everyone will take as kindly to the confrontation. And considering that these ninjas are volunteers and get to view the movie that’s playing in their theatre for free, I can see many taking the job just for that free ticket and not caring about their actual responsibilities.

What do you guys think? Will this prove a success in the long run?

Source: Digital Spy

Monkey Slam Review


Monkey Slam

Developer:
 Mad Atom
Publisher: Chillingo
Platforms: iPhone (Reviewed), iPod Touch, iPad 
Release Date: September 6, 2012
Price: $0.99 AUD – Available Here

Overview

Chillingo release Monkey Slam is another entrant in the often revisited Breakout inspired brick-breaking genre. However, with Monkey Slam, developer Mad Atom has attempted to create a brick-breaking game unlike any other; unique in style and substance.

Gameplay

To play into the overall theme of the game, the usual ball found in brick-breaking games is replaced by a monkey. This monkey sits on the head of a giant ape, which acts as your paddle. Tapping where you want the monkey to hit sends it off in that direction, bouncing off of bricks, walls, obstacles and, among other things, bouncy rubber ducks. Once the monkey is in flight, there are two options to controlling the ape, which can be switched back and forth in the options menu. These are: by dragging your finger across the bottom of the screen or by tilting your iOS device in the desired direction. By default, the game uses the drag method, which is a much more accurate style of play.

There is a patch of green leaves on the ape’s head that indicate the acceptable point of contact between the ape and monkey. If the monkey lands anywhere at the bottom of the screen but there, it will fall and count as a life lost, of which you will have three at the start of every level. Sometimes when the monkey is falling right at the edge of the screen it can be difficult to position the ape appropriately as you must drag your finger to the very corners of your screen whilst also dealing with a slight lag in responsiveness at times – a small frustration. Besides using the monkey as your main instrument of destruction, you also accumulate bananas over time which can be flung in the same manner. Think of them as extra ammo. These bananas are not entirely necessary though, and feel like a cheap way to include in-app purchases as they are available to buy in the main menu. I stockpiled about 100 myself and rarely ever used one, unless it was by accident.

With the clear and simple of objective of smashing every breakable item on screen, you also have the secondary objective of getting 3 stars out of 3 for each of the 64 levels – 16 in each world, and surely more to come with updates. This star rating is reflective of your overall score at the end of a level. Your score will depend on bonuses, fruits, stars and drops collected and your multiplier. The bonuses are achieved both mid-game and at level’s end. If, for instance, the monkey stays in play for an extended period of time without having touched the ape, you will get a bonus called “Put Ya Feet Up” adding an additional 10,000 points to your score. And, at the end of each level, you will be rewarded a “Monkey Bonus” which grants you 10,000 points per life remaining and a “Time Bonus” dependant on how quickly you finished the level.

Your multiplier increases as you consecutively collect dropped fruit, whilst rotating stars are also found throughout certain levels that will add an extra 1,000 points each to your score. In order to make things easier for the player and provide a handicap in hairy situations, there are many power-ups that can be caught as well. Some of these power-ups are “Locomotive” and “Magnetize” which enable the monkey to blast through bricks without bouncing off them and automatically leads the monkey back to the ape’s position, respectively. There are many other power-ups, but beware for there are also power-downs. These include, amongst a few more, “Dizzy Ape”, which will cause the ape to uncontrollably wobble side to side, and “Slow-Mo” which, you guessed it, slows the ape’s reaction speed down considerably. Continuing this balance is the fact that there are gems among the bricks that provide 25,000 points, but also obstacles such as rocks and anvils that, if they land on the ape, cause you to lose a life. In later levels, these obstacles do create a greater challenge for the player, but a welcome one at that.

And finally, the actual patterns and layout of the bricks level to level are all unique and, when taking all other gameplay elements into consideration, require different strategies and attack plans. Add to this certain levels that have bricks or barriers moving in and out from foreground to background, and you’ve got the additional element of timing to consider. These are the highlights of the game as this is something that I personally have not experienced in other brick-breaking games and feels like a very fresh concept for the genre that should be adapted for future entries.

Visuals

All titles under the Chillingo banner have a distinctly colourful, cute and cartoonish style of visuals and Monkey Slam is no different. In what will certainly appeal much more to a younger audience, Monkey Slam takes full advantage of the colour wheel. The four different “worlds”, each with their own theme, allow for some varying backdrops and colour palettes. ‘Monkey Reef’, with its Caribbean theme, goes heavy on the blues with its clear skies and sparkling waters. The ‘Far East’ takes from its namesake with traditional Chinese architecture painted in Earthy tones. And ‘Jungle Island’ depicts lush greenery whilst ‘Space World’ uses deeper blues with the greys of asteroids meandering about in the background.

Even the powerups, visual effects, constructs and the fruits that fall out of them run the gamut of every colour in the rainbow. Even so there’s still always a sense of harmony in the visuals, with every other world providing an opposing colour scheme to keep a contrast between them that in turn keeps players’ eyes stimulated. Another aspect of the visuals that should be praised is the sense of 3D space, depth and movement in the backdrops themselves. They are never static; clouds pass from one edge of the screen to the other, asteroids float about, trees sway in the breeze and Chinese lanterns rise up and out of sight. These moving elements breathe life and energy into each surrounding and also provide that extra visual flair and continuity to each world.

Audio

The music found in both the menus and in-game is always up-beat and light. Although the same track is used for every level, each world is represented through specific audio cues, such as radio transmission samples in Space World and waves crashing with seagull’s squawking in Monkey Reef. The monkey appropriately makes…monkey noises as it hits anything on screen and chomps can be heard as the ape catches fruit in his mouth and eats it. All in all, the audio fits in very well with the visuals and overall sensibility of the game.

Overall

Monkey Slam is the most unique brick-breaking game out, introducing new gameplay twists and providing a great balance of mechanics and features. It suffers from very minor issues of responsiveness lag and unintentional banana usage (that sounds so weird), but they are really insubstantial enough to not affect the value of the title. And considering the game is only $0.99, I can’t see any reason to complain about an addictive game that could last many, many hours for those 3-Star hunters out there.

9-0-capsules-out-of-10

SKET Dance Episode 75 Impressions


Welcome to my weekly SKET Dance episode impressions.  This week, I go through episode 75 of the crazy comedy anime that is SKET Dance. What did I think of the episode? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this episode impression? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Like us on Facebook: Anime Say!

Sony Gives UK A Special PS All-Stars Sleeve Cover

In conjunction with Game UK, Sony Computer Entertainment Europe is allowing the UK public to choose one of these “special, high-gloss sleeves” that will feature one of the characters on the roster. Ten are up for voting and they are Heihachi Mishima, Sackboy, Radec, Ratchet and Clank, Parappa the Rappa, Kratos, Jak and Daxter, Nathan Drake, Big Daddy and Cole McGrath. The covers are shown above. As one can see, this is only concerning the Playstation 3 cover.

So, how does one vote for their favourite sleeve cover? The voting process is over on Facebook. All one has to do is ‘Like’ the image of their choice. The image with the most likes will be the chosen sleeve cover. You can find the images on the Facebook page Playstation Access. No closing date was specified, but it is presumed it would be close it its late November release date.

EB Games Releases Its Wii U Pricing

Early Friday morning, like -really early- we revealed the launch prices for the Wii U devices as specified by Nintendo. These prices were $349.95 for the Basic package and $429.95 for the Premium package. Gamers will be pleased to know that EB Games will not be continuing their practice of price-gouging in regards to this latest console as evidenced by the above picture.

We can assume then that EB Games will likely not be selling games at an over-priced sum like they have in the past with the previous consoles at launch. Does anyone remember when Playstation 3 and Xbox 360 games were over $100 AUD? Let us hope that this does not continue with the Wii U.

New Screens Released for 3DS Sherlock

Four new screenshots have been released for the upcoming 3DS title Sherlock Holmes and the Mystery of the Frozen City.

The new tale will be exclusive to Nintendo’s handheld, and will see a release at the end of October this year. The game is being handled by long time Sherlock developers Frogwares, and will follow closely on the back of a console and PC counterpart – The Testament of Sherlock Holmes.

The plot of Frozen City sees Sherlock and Dr Watson trapped in an ice blasted London, determined to figure out just who has paralyzed England’s capital with the mysterious and dangerous weather.

Click on the thumbnails below for a closer look at the screens.

 

 

 

 

Minecraft Xbox 360 update 1.8.2 mobs trailered

As many fans of Minecraft on the Xbox 360 know, the next update for the game, 1.8.2, is one of the most anticipated yet. Not only will this update add in the “adventure” mode that many people are dying to play, but it will also add in a set of new mobs and items for players to encounter.

Today 4J Studios and Mojang have released a little trailer which shows off some of the enemies you will encounter once 1.8.2 rolls out, such as the Endermen, a silverfish and even a cave spider. Currently there is no date set for this update, though fans should expect it relatively soon.

Hands On: FIFA 13

On Thursday afternoon, I was invited to a preview event for EA Sports’ next FIFA title, FIFA 13. FIFA 13 is boasting changes to their mechanics as well as Career Mode, which brings international duty for both player and manager for the first time. As anticipation and expectations were high (as well as the view into the Sydney Football Stadium), is FIFA 13 going to impress the faithful? Well, I believe it will.

Garreth Reeder was the man who represented the development team behind FIFA 13. The online producer gave the members of the event a 20 minute presentation, giving all of us a quick look on what FIFA 13 will offer players when it launches on September 27. The main points to take away from the presentation were the new additions of gameplay, including Attacking Intelligence, Complete Dribbling, the Player Impact Engine and Tactical Free Kicks. Career Mode was discussed, with international duty the main highlight. FIFA Seasons makes a return with now division titles rather than just promotion. Ultimate Team is back with new features, including Icebreaker Flow to ease players into Ultimate Team.

But, you guys don’t want to read about a presentation. No, you guys want my opinion on FIFA 13. Well, I can tell you that FIFA 13 is going to be a serious contender in the sporting game arena. First Touch Control helps recreates the realism of a real football match by adding a sense of unpredictability into a player’s first touch with the ball. Instead of the football acting like a magnet as it touches the feet of a player, the player will try their best to bring the ball under their control. Whether it is successful or not is determined by various factors, such as pressure from opposition and the pass itself. Complete Dribblng is one of my favourite additions. It truly brings 360O dribbling. I loved it when my player would move to the side, looking for an opening to burst past the defender.

The Player Impact engine brings in an added physical element. The animations with the struggle for the ball were well executed. The updated engine includes situations off the ball. As in real football, defenders would only need to put attackers under pressure to force a poor touch. The same thing happens in FIFA 13 and it is great to see that. Attacking Intelligence provides the player various options in attack, allowing more creative attacking plays to fool your opposing defence. I can’t really comment on Tactical Free Kicks as free kicks were rarely awarded. Penalties, however, were a different story. This build is not the complete version, but there were times where a penalty was awarded and it was not clear what it was awarded for. Other than that bug, there are no major bugs to report.

Then there are the Skill Games. These are available from the menu (which do look awesome, by the way) or while a match is loading. Skill Games are basically FIFA 13’s competitive tutorial. Players will perform tasks and will be rewarded with points. There are four levels for each Skill Game. I didn’t check out the menu but I did play them while the match was loading. They are surprisingly fun. It also helps that it brings a new level of accessibility for new players compared to other FIFA titles.

The club list is bigger than ever with a new league making an appearance: the Saudi Pro League. Also, if you are a Rangers FC fan, you can all relax and breathe easier. Browsing through the Rest of the World category of clubs, Rangers FC did make an appearance, confirming the Scottish Third Division club had reached a deal with EA to license their club for FIFA 13. Now they can play in the SPL as if nothing happened. New international teams have also been added, including the shock addition of India. Still, it’s nice to see a wide selection of clubs and national teams.

While most of my time was dedicated to actual gameplay, I did have a peek at this year’s Career Mode. As I said earlier, international duty is the one of the new features for Career Mode. Players can choose to either play for their country (as a player) or manage any country (as a manager) when they reach a certain level of prestige. No matter what path you take, international duty will include friendly matches, qualifiers and major international tournaments. Transfer values have been revamped with the value of the player now determined by several factors, including morale, form and performance. Minor additions, such as manager jobs available during the season, board interaction and the ability to play European competition in the first season, have made it through, bringing this year’s Career Mode to new heights. I am looking forward to taking the reigns of a manager in Career Mode.

I was able to ask Garreth a few questions about the various features of FIFA 13 after trying them out. Our first topic was international duty in Career Mode. It is a welcomed edition that did take some time getting implemented, but the power of the FIFA community does reach out to the developers, Garreth revealed. Garreth also revealed that each FIFA game focuses on different aspects. The team want to implement thousands of features and improvements into the series but must do so in increments. Accessibility was also a main theme with our chat. Garreth wanted to make sure new players will not enter the wilderness of FIFA feeling nervous, so that is why Skill Games were introduced. The same feeling was felt for Ultimate Team, as players would leave in confusion. The Icebreaker Flow will try to ease players into Ultimate Team. Also, I did check out the Sydney FC lineup and this version had no Alessandro Del Piero. I did ask whether the Italian superstar will feature in the Sky Blue. All I was told was to “watch this space.”

FIFA 13 is certainly a football game trying to recreate real football and, so far, it is succeeding. Added gameplay elements are certainly a joy when compared to previous football games in the series and the always improving Career Mode is showing promise. While it does have a few bugs that need to be tend to, expect the complete version to remove the penalty bug I encountered. Outside of that, FIFA 13 is shaping up to be a must buy. Expect the goalfest that is FIFA 13 on September 27 in Australia and September 28 in New Zealand.