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Bait 3D Review


Bait 3D
Studio: Darclight
Publisher: Anchor Bay
Format: Cinema
Release Date: 20 September, 2012

Overview

The tale of a shark gone rogue who has started to munch down on civilians is not an original story, but then I don’t suspect that originality was high on the requirements list when Bait 3D was clunked together. Instead, there was a much larger demand for melodrama, forced character depth, and shock tactics. It’s the sort of movie that comes across as a funny parody, except that it is entirely unaware of it, and so becomes an even bigger tragedy.

Story

Bait 3D is set on the Gold Coast and was funded with tourist dollars from the Queensland government. Between this and funding Big Brother the Queensland government doesn’t seem to be too interested in portraying itself in a positive light, or attracting quality tourists. But, putting the state government’s poor funding decisions aside, let’s move on to the film itself.

I have never seen this many dramatic yells of ‘no’ in my life of watching films. It just got to the point where the whole theater was full of laughter and the utter ridiculousness. Accompanied with the fact that hands were thrown in the air, people fell to their knees, and their faces were screwed up in over-the-top pain, it was firmly stuck in the realm of ridiculousness. Day one of acting school surely taught these actors that it’s the quiet pain that shows in the face that says the most, not screaming at the top of your lungs while tipping your face to the sky and clenching your fists. So was it the writers, directors, or actors fault? Who knows, perhaps all three.

The writing was certainly not something that could have been saved. The amount of groan-inducing lines far outnumbered the natural sounding ones (this is ignoring the premise entirely, which I will get to shortly). The attempts to give the characters back story and depth was clunky and out of place – one character’s reveal that her mother had died while she was off gallivanting was entirely out of place and felt like a copy-paste job with no need for it. And (excepting one entertaining relationship), the conversations that took place between people felt odd and unnatural. The result? You just didn’t care about the characters. The whole movie I was rooting for the sharks and when – SPOILER ALERT – people ended up surviving I just felt cheated and bored. There was no leaping into the air and fist-pumping as this movie might have felt was the appropriate response, no weeping and clutching at those around me in relief, nope. Guess what, I don’t go to a shark (or any other big, bad animal) movie to see people survive, I go to see how inventive the sharks can be in gobbling them up. Particularly if the people in question are annoying and unrelatable.

There was one exception to the rule. Lincoln Lewis’ character Kyle, who wasn’t angsty, wasn’t over-emotional, was just a funny flawed guy who didn’t really care all that much. This type of character I can get on board with, because we see it all the time, it’s real, and he actually gave a pretty entertaining performance. As odd as it is, his shallowness was the best part of his character. Shallowness is what you want from characters in a movie like this, shallowness, funny quips, and some good chemistry with those he’s acting with. He’s the only one who didn’t come across as wooden, boring and unrelatable. By being shallow he somehow gave his character more depth than the rest of them did.

In contrast, Julian McMahon, who I was expecting some halfway decent attempt from, was just terrible. It isn’t entirely his fault though, his character’s dialogue was horrible, and it didn’t matter how much glowering or ‘bad boy’ charm he tried to bring to the role, it was just a pain to watch.

And there are just some really, really, really ridiculous plot points that seem to have been researched by an intern on Wikipedia. Or not researched at all. Because who lets reality get in the way of filmmaking?

Visuals

This movie seemed to rely a lot on special effects and dead bodies, although after you’ve seen the second mangled body drift across the frame it sort of loses its effect. So after the fifteenth you’re feeling bored with the whole thing. The most impressive, and actually enjoyable part to watch, was when the tsunami swept through the Gold Coast. This seems to be where all the funding went to, and it looked great. Personally I could have just watched that, seen a shark eat someone, and would have walked out of the cinema a lot happier. Unfortunately there’s way too much build up to it, and way too much happening after it, so the adrenaline you get from seeing a wall of water tear through a city, ebbs fairly quickly.

And don’t even mention the fact that it’s in 3D. The most it adds to the movie is a few cheap shots at making animals or blood ‘fly towards you’. 3D is something that I think is overused these days, and this movie is a prime example. If the filmmakers had taken a moment to ask ‘why’ about a lot of the things they were doing, I suspect the end result would have been vastly different.

Audio

The soundtrack is just as over the top as the writing is. It doesn’t sit nicely in the background complementing the action or mood of the scene, it doesn’t add to the scene or draw you in, it shouts in your face that you are meant to be feeling a certain feeling at that time. Like people sinking to their knees and yelling ‘no’, it yells ‘feel sad’, ‘feel scared’, ‘feel happy’. It made me feel like slapping the soundtrack in the face and saying ‘no, I do not wish to feel this things and you can’t make me’. The fact that it is so blatantly obvious in its purpose makes you feel (if you weren’t already repulsed by the acting and writing) the opposite of what you are meant to be feeling.

Don’t even get me started on the accents. One particular character sounded like a mangled version of Blinky Bill. Others hovered between American and Australian, and barely any had natural sounding accents. But sure, let’s perpetuate incorrect stereotypes about Australians in the international sector some more.

Overall

Bait 3D will have you laughing in your seats and, if nothing else, it’s something you can laugh at with your friends. Unfortunately that is not what it intended at all, so the whole purpose of the film is a huge hit and miss. But if you feel like going to laugh at a terrible movie, then I certainly recommend Bait 3D.

2-5-capsules-out-of-10

Darksiders 2 DLC dives into the hell that is Argul’s Tomb


THQ have announced that the first instalment of what is sure to be a series of many downloadable content packs for Darksiders 2 is on the way to XBLA, PSN and PC on the 27th of September, 2012.

The new DLC pack for the critically acclaimed Darksiders 2 is titled Argul’s Tomb and will supposedly feature a tomb of some kind that belongs to a person by the name of Argul. The tomb probably is dangerous.

Argul’s Tomb will be included for free on disc in the Wii U version of the game when it is eventually released. Interesting little tid bit on Darksiders 2 though is that the game was the number 1 selling game in Australia. So that goes to show that this game is indeed popular and what not.

The Argul’s Tomb DLC will retail for 560 Microsoft Points and $9.29 dollars on PSN and PC. Let us know what you think in the comments section below.

Final Fantasy XIV: A Realm Reborn gets a New Trailer

While the launch of Final Fantasy XIV might have been sloppy, Square Enix have greener pastures promised for their loyal fans. Final Fantasy XIV: A Realm Reborn looks to bring a ton of new features to the game, and iron out nearly all of the kinks that knotted many players original experience.

A new trailer for Final Fantasy XIV: A Realm Reborn was released at TGS, and I must say, things are looking phenomenal. It’s one thing to release a faulty product and do nothing, but if you are willing to stick with it and get it fixed for those who made the investment, then respect is the only thing we can give Square Enix, as XIV could have easily been abandoned. Enjoy the trailer below.

Yakuza 5 gets a solid Japanese release date

Today Sega revealed when gamers in Japan can enter the world of Yakuza once again in Yakuza 5. Along with this announcement they also released a couple of new gameplay trailers, but we will get to those momentarily. As for the aforementioned release date, the game will be gracing Japanese shelves on December 6th.

Now there is a relatively good chance that Yakuza 5 will make its way to North America in some form, as nearly all Yakuza games have done so in the past, even the zombie spin-off Yakuza: Dead Souls. Now those two gameplay trailers mentioned before can be seen below, so check them out and get your hopes up for a localization announcement!

http://www.youtube.com/v/bRcr5Ya9J0E?

New trailer for Toki to Towa released

Today a new trailer for Imageepoch’s Toki to Towa was released online and can be seen below. Unfortunately the trailer itself is completely voiced over in Japanese so unless you have a decent grasp of the language most of the information will fly right over your head.

Along those means however, the trailer does highlight a number of characters that players will encounter as they make their way through Toki to Towa (Time and Eternity). currently the game is only set for a release in Japan on October 11th, though the developers behind the game have already stated they are interested in bringing the game over to the West.

A new champion approaches… Kha’Zix

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Riot Games has just released new information about the Voidreaver – Kha’Zix. The League of Legends is home to many combatants, yet none can literally evolve like this new challenger. Kha’Zix is an exploiter of max proportions dealing massive amounts of damage in a quite surprising manner. This little assassin went to the market, and no one was able to run home…

Abilities

  • Unseen Threat (Passive): When Kha’Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
  • Taste Their Fear: Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha’Zix passively marks enemies that are isolated from nearby allies.
      – EVOLUTION – Evolving claws increases damage to isolated targets even further. Kha’Zix also gains increased range on both Taste Their Fear and his basic attack.
  • Void Spike: Kha’Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha’Zix is healed if he is within the explosion radius.
      – EVOLUTION – Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
  • Leap: Kha’Zix leaps to an area, dealing physical damage to enemies in the area he lands.
      – EVOLUTION – Evolving wings increases Leap’s range dramatically and causes a kill or assists to refresh the cooldown of Leap.
  • Void Assault: Each rank of Void Assault allows Kha’Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha’Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha’zix can cast Void Assault again for a short time after activation.
      – EVOLUTION – Evolving active camouflage allows Kha’Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.

Monster Hunter 4 Trailer Emeges out of TGS

When Monster Hunter 4 was announced last year for the 3DS, fans of the famous franchise went nuts due to the exclusivity, as well as the fact that this is indeed the 4th entry into one of the most loved series of the east.

Today, a new trailer was shown off at Tokyo Game Show for Monster Hunter 4, and just about all of the bases are covered. Combat is shown off, as well as the in-game world which is of course rich in that classic character and and chipper atmosphere. Check out the trailer below, and stay tuned as there is sure to be even more Monster Hunter news as TGS rolls on.

Kingdom Hearts 1.5 HD Remix Announced for the PS3

Here is a bit of interesting news out of TGS. Square Enix have announced Kingdom Hearts 1.5 HD Remix, which will launch exclusively on the Playstation 3 in the coming future. This compilation of sorts will feature Kingdom Hearts Final Mix, Kingdom Hearts – Re:Chain of Memories, and Kingdom Hearts 358/2 Days in one new revamped package, with the new control schemes recreated for the console.

The most interesting part of this release will of course to see how 358/2 days works, as Famitsu is reporting that only the cutscenes and plot would carry over, leaving the gameplay to be rebuilt for the PS3. Not a bad compilation, honestly, but let us hope that this is one of the bricks on the road to Kingdom Hearts 3.

Need For Speed Most Wanted Preview

As many fans will remember – EA had released this pretty okay Need For Speed game back in 2005-6 called Need For Speed: Most Wanted.  This new Most Wanted game from Criterion is absolutely amazing. It is incredibly fun to play, has many elements that make you feel like you’re the most wanted person out there.

Interestingly though is this games approach to gameplay. I mean, it is still a racing game, so that hasn’t changed, but, it’s the way that they’ve integrated the racing with other features that make this game feel pretty unique. For instance, there is no longer a predefined storyline in the game other than tracking down and defeating the top 10 most wanted racers in the city. Instead, what you have are things called Speed points, which can be accrued through normal races, initiating police chases, causing malicious damage and more. These activities are also tied in with a kind of social network which records how well your friends did when completing certain tasks.

Aiming to defeat other players scores then would be a pretty goal to have whilst playing this game. If you’re going to be the most wanted, why not be the most wanted out of everybody else? I’m also reasonably certain that these scores are cross-platform as well, meaning that you wont just be competing against a segregated community, but everyone on every system.

In a hands-on demo with EA Australia we were pitted against other gaming journalists and media in a group of multiplayer races known as Speed Lists. A Speed List is essentially a group of 5 different kinds of events that have players going head to head to accrue the most Speed Points to become the most wanted player. Obviously speaking, winning an event would yield the most speed points, however, players can also acquire them in other ways. This can be doing things like causing other players to total their cars, driving maniacally and more. This means that even though a player might do well in races, someone who knows how to game the speed system still might end up beating them. Of course, someone that can do both would be unstoppable.

So far in the multiplayer side of the game my favourite event would have to be drifting. From what I played of it, it seems to be based solely around skill, rather than around whoever seems to know the map the best. Also, it could be because I came first in one of our matchups. I didn’t beat the days drift record, but I was -pretty- close to it.

Graphically speaking, I think we’ve kind of hit an apex point in regards to graphics on consoles. They are not going to get any better I don’t think. This was exemplified when we were shown footage earlier in the day that looked better than the visuals in the version of the game that we were shown. Now, this could be because we were sitting with our noses against the TV’s; or that the footage was recorded from a superior PC version of the game. Either way, the visuals aren’t bad – they’re actually really well done.

What’s also really interesting is the way cutscenes are shown in the game. In a small preview before our hands on, we were shown that each car has its own unique intro video that is shown before a race. This is definitely something that gives each vehicle its own identity and flavour within the game.

My only reservations with this latest title is with the direction towards making it more like Burnout that the developers have taken it. I mean, yes the game is amazingly fun to play and yes it looks and sounds great, but I’m still unsure as to whether or not it has that Need For Speed feel to it. Granted I haven’t played any of the single player just yet and the multiplayer has been incredibly fun, I’m just curious to see how much of the classic has been poured into this game. We already know that visual customisation has been lost somewhere, let’s hope nothing else has.

Overall Need For Speed Most Wanted is an incredibly fun game to play and I would easily recommend it on that alone. However, it also looks great and seems like it has a great social networking feature built into it so competitive gamers will definitely be wanting to check this out when it launches.

Be sure to check out our interview with the games Producer here for more info.

Okami HD dated for North American release

With Tokyo Game Show kicking off, pretty much right now at the time of this writing, it seems that Capcom has chosen to give us Western games a bit of a treat by letting us know when they are going to be releasing Okami HD on the PlayStation Network.

Gamers who want to play with everyone’s favorite wolf Amaterasu will be happy to know that the game is slated for release on October 30th in North America. With a relatively cheap price tag of only $19.99 it will be hard to turn down this absolutely beautiful game which can be played with both the PlayStation Move as well as the basic controller.