Announced at Gamescom, Puppeteer was one of two games in development from Japan Studio, with the other being Rain. While Rain did not make an appearance at the conference, Puppeteer has received a new trailer. It shows off some scissor action as the player uses magical scissors to defeat various enemies and navigate through various levels, all taking place on one theatre stage. The magic scissors belong to a puppet boy named Kutaro, whose wooden head is devoured by the Moon Bear King. Kutaro must defeat the Moon Bear King to retrieve his head. Puppeteer won’t see a release until 2013. The trailer can be seen below.
Today during Sony’s Tokyo Game Show press conference the company revealed a new app that will be released in Japan that will allow PlayStation Vita owners to buy and read both comics and manga on their portable gaming device. The SCEJ president, Hiroshi Kawano, stood up on stag and revealed how the reader will work.
To show off how great the visuals of each manga will appear on the Vita, Kawano used One Piece and Fate/stay Night as examples. Users will be able to turn pages with a simple swipe of their fingers or with the shoulder buttons. Users of the app can also turn the Vita vertically to read each manga page by page instead of scrolling. Currently the Reader app will be released in October in Japan with over 3,000 manga to read at launch.
With Viz Media offering an app for most smart phones that allows users to read digital manga on their phones, could we possibly see something like this in North America in the future?
While there have been a few rumors circulating about a possible sequel to 2011’s God Eater, it never was officially confirmed by Namco Bandai. Well today during Sony’s Tokyo Game Show conference the company announced that they are planning on releasing God Eater 2 on the PlayStation Vita as well as the PSP in 2013.
The company talked a little bit about God Eater 2, stating that the game will be faster, feature more strategic battles and larger monsters to take on than the first game in the series. The title will feature the same content no matter which version is purchased, though the Vita version will have superior graphics. It is worth noting that God Eater Burst 1 was released in North America and Europe in 2011 so there is a good chance we will see God Eater 2 in the West as well.
Update: An “Introduction” trailer has been released by Namco Bandai and can be seen below.
At first glance, you could be forgiven for assuming Worms Revolution is little more than a merging of the two paths the franchise has taken over the years. The game plays out on a 2D plane, like the original few games, presented in the snazzier 3D graphics of the mid-naughties Worms. But digging around in the dirt playing with the Worms this week, I found a few nuggets that might make you think otherwise.
We’d heard about features like worm classes, dynamic water and “physics objects”, but their importance was hard to determine without hands-on experience.
If you’re a Worms veteran, you no doubt have a few go-to strategies in your playbook. Revolution accommodates a lot of classic techniques, actively encourages some (an entire tutorial mission is dedicated to the “Darksider” playstyle) and throws more than a few spanners in the works.
Perhaps the most game-changing spanner (at least in theory, but we’ll get to that) is the inclusion of worm classes. Your standard worm is the Soldier: with average power, resistance, movement speed, etc, this is the kind of worm you’re used to.
The Heavy is a chunkier fellow, less mobile but stronger. His weight means jetpacks and ninja ropes aren’t much use to him, jumping up a slight rise is a challenge, and your turn will be over before he crawls very far. It’s best to bunker him down in the middle of the action, and deal his increased damage to any enemies he can get his pudgy, disembodied hands on.
Invert those strengths and weaknesses, and you have the Scout. He can zip around the landscape with ease, jumping higher and further, but his light weight makes him far more susceptible to being thrown into the sea by enemy attacks. It’s best to have him dart around and shop for crates.
The Scientist is a support class, with slower movement and weaker attacks. He’s more proficient with technical weapons – an air strike or a sentry gun used by a Scientist will deal more damage, apparently. He also heals the entire team each turn that he’s alive, so tunneling him away from the fray is probably best.
Players can build their teams out of any combination of these classes. All the same, one of each, two and two, whatever you like, and you can switch between Formations prior to each match. If you’re scared of change, you could use only Soldiers, but to do so kinda misses the point.
They sound good on paper, but the class differences seem to be fairly minor in practice, unfortunately. More time with the game may reveal greater nuance, but for now it seems players could compile any combination and have the match play out much the same.
Dynamic water may seem less important to those who don’t take pleasure in pretty graphics, but the wide variety of advantages and hazards it creates on the battlefield make it the primary influence on the strategies you’ll need to adopt and adapt.
You might find water pooled around the landscape, dispensed from a variety of weapons, or contained in physics objects dotted around, waiting to be broken open. It will, as expected, dynamically obey the laws of physics, and rush towards the bottom of screen as directly as it can – taking any helpless, unlucky worms along with it. It’s best used as a kind of long-range Prod: squirting enemies with a Water Pistol, or blasting open a natural dam above them, are effective ways to wash them into the sea for an instant kill. Or, if the sea isn’t reachable, water may pool in a valley, with any submerged worms gradually losing health.
Knowing when, where and how to take advantage of water requires a new level of strategy we haven’t yet seen in Worms. How this can be implemented alongside classic strategies is an exciting prospect: maybe pouring water down a Darksider worm’s tunnel would be an effective way to flush them out?
Visually, the game is charming as ever. The characters’ idle and attack animations are more detailed and varied, and give off a great sense of personality.
A perfect addition to the Worms franchise’s long-constructed character is the fantastic casting decision of Matt Berry as narrator/nature documenter, Don Keystone. You may recognize the voice as that of The IT Crowd’s sleazy boss Douglas Reynholm, or the co-creator/star of the bizarre series, Berry & Fulcher’s Snuff Box.
Berry’s confident quips will guide players through the tutorial and campaign, lending a perfect air of unearned authority to his lines. While the quality of the writing may be a bit patchy, Berry’s delivery often saves it. Perhaps it would be best to lose the subtitles though – they can diminish the comedic timing.
Revolution retains the much-loved Worms hallmarks – deep strategic play, comprehensive single player, endlessly replayable multiplayer, excessive customization, quirky humour – wraps it all up in a nice package, and has it delivered by Matt Berry.
With additions and tweaks in all the right places, Worms Revolution feels familiar, but fresh. Keep an eye out for our review of the game when it launches on October 10.
In what may have been one of Marvelous AQL’s biggest surprises during Sony’s Tokyo Game Show conference, the company has revealed that they will be bringing the Senran Kagura title over to the PlayStation Vita in the form of Senran Kagura: Shinovi Versus.
This marks the first time that the Senran Kagura series has appeared on another platform as the first two games in the series have previously been Nintendo 3DS exclusives. Currently the title is set to be released on February 28th in Japan. As for a Western release for this one, it is currently looking a bit grim as the 3DS games have not been localized nor has their been any announcement concerning them.
Though considering the PS Vita is region free, the ease of importing a physical version of this release will be much higher than the previous 3DS releases.
With the news of a new PS3 model still fresh, the Australian arm of Sony Computer Entertainment have confirmed that the new PS3 model will hit the shores of Australia and New Zealand with a slight difference. Both colours will be available on September 27, which happens to be next Thursday. Europe will have to wait until September 28 for the super slim model. A 500GB model for both colours will be available at the price of AU$399.95.
The slight difference is the fact that a 250GB model will not be released. Instead, a 12GB flash memory model will be released in both colours for AU$299.95. This will be throughout the Europe and PAL regions. For those who do want the 250GB space, Sony will release a separate HDD alongside the release of the new model. Pricing has yet to be determined for the standalone 250GB HDD. No bundled in games have been announced for Australia or New Zealand, but Europe will receive FIFA 13 with the 500GB model.
This next announcement from Sony’s Tokyo Game Show press conference may be a little bit of a surprise considering the game’s original release was on the Wii, but it has been announced that Vanillaware’s Muramasa: The Demon Blade is going to be released on the PlayStation Vita.
Currently only announced for a release in Japan, Muramasa: The Demon Blade will be released on March 28th next year and the Sony went on to say that the game will be getting some “planned” DLC sometime after that. It is worth noting that Muramasa: The Demon Blade was released overseas on the Wii, so a chances of a Western release for this title is very high.
Today during Sony’s Tokyo Game Show press conference Tecmo Koei revealed a new game that will be released on the PlayStation Vita as well as the PlayStation Portable. The game itself is called Toukiden and it is set to be released sometime in 2013 and is being developed by Omega Force, the team behind the Warriors games. It is worth noting that cross-play between the PSP and the PS Vita was also revealed for the title.
During the press conference a small trailer was shown for Toukiden which featured a buxom female protagonist taking out giant spiders and ogres with a bladed weapon. As for the setting, it appears to be set some time during feudal Japan.
If you were looking forward to playing Soul Sacrifice sometime soon next year, well you may be a bit disappointed that this viscous looking fantasy title will not be making it overseas for at least awhile longer. The reason for this comes from an announcement by Soul Sacrifice’s designer, Keiji Inafune, who announced the new release window for the game.
While Soul Sacrifice’s old release window was sometime during the Winter season the game has now been pushed back until Spring of 2013. He did re-iterate that a demo for the game is still coming in Winter however. Inafune did not go into detail as to why Soul Sacrifice was delayed, though this does make a simultaneous worldwide release a possibility.
During Sony’s pre-TGS conference today, it was announced that Playstation’s premium service, Playstation Plus, will reach the Vita in November 2012. There will be a couple of billing options for those who don’t use PS Plus just yet. For a 90 day subscription to the service, it will cost US$18, while a one year subscription will cost US$50. Asian subscribers will also have the option to have a 30-day subscription. For those with PS3 subscriptions to PS Plus, access on the Vita will be included in your current subscription.
The services included in the Vita version of PS Plus are:
Access to full versions of selected games as long as the membership is active. The selection will be updated regularly.
Discounts on games and DLC for your PS Vita.
1GB of online storage for Vita DLC and game saves
Automatic updates of firmware for the Vita system and selected games
Trophies on the Vita will automatically sync to the PSN.
No exact release date was revealed. However, expect it to be with a major firmware update in November.