Home Blog Page 5076

HappyGiant Interview with Mike Levine

We caught up with ex-LucasArts employee Mike Levine now founder of HappyGiant game studio.  Mike and his team are working on a new title for the iOS called “Dolphin Paradise: Wild Friends” which is due out for release very soon,  we ask him a few questions about the game, what he thinks of the iOS market currently at the moment and a number of other things.  Check out the interview below:

1) Us here at Capsule Computers are aware that some of your founding members are ex-LucasArts developers. What was it that you were hoping to achieve by opening your own studio as opposed to continuing with LucasArts?

Hello Capsule Computers.

So to clarify, I (Mike Levine) left LucasArts way back in 1997. So I have been on my own for sometime. I ran my own service-based company doing work for hire online games under Pileated Pictures for Hasbro, Mattel, LucasArts, FashionPlaytes and others and we did our own title under Crackpot Entertainment (Insecticide) during the 2000’s. We were lucky enough to recently raise funds to create our own games and are about to come out with our first major app “Dolphin Paradise: Wild Friends”. We believe iOS and Smartphones represent the future of gaming and is where we are now focused.  I was lucky enough to work at LucasArts during a classic time. For me I enjoyed working on the Star Wars games, but I really liked the original stuff we were making the most. Eventually, I knew I had other things I wanted to do and it was time to move on.

2) At the moment it looks like you guys have been developing for the iOS, does developing on this platform present any kind of challenges that you were not expecting to have to tackle? For instance, wouldn’t the device be more restricted to develop for as opposed to the superior PC platform?

Well, like everything it has, its pluses and its minuses. On the positive side, it’s fantastic to have a more fixed range of devices to develop for. PC is much easier than it used to be in terms of device support, etc., and we actually do plan to bring some of our games to it as well. With iOS it’s also great to have a worldwide marketplace where so many people can find your game – of course that is the challenge – getting them to find your game. So it’s a double-edged sword, no doubt about it. It’s also a lot harder to make and distribute builds, but that’s game development.

3) For those of us that haven’t yet heard of your studio, can you let us know what games you guys have worked on in the past, both personally and as a studio?

As mentioned above, we created Insecticide for DS and for PC. I personally worked on most of the games at Lucas during the times I was there (91-97), specifically “Monkey Island 2”, “Sam & Max: Freelance Police”, “The Dig”, “Star Wars: Rebel Assault”, “Dark Forces 2: Jedi Knight”, “Star Wars: Dark Forces”, and many others I am forgetting! Pileated created many online games based on properties for Hasbro from Transformers, Tonka, Littlest Pet Shop and others, as well as several real-time multiplayer flash-based worlds. We have become experts in supporting globally run persistent products needing regular content updates. This past summer we also created a fun little app to go with Sasha Baron Cohen’s film “The Dictator”.

Bob Welch, our VP of Product, has a long history in the gaming industry as well, having been involved with titles like “Risk”, “Civilization”, “Sid Meier’s Pirates”, “RollerCoaster Tycoon3”, “Act of War: Direct Action”, and many other traditional and online products.

As you know, we’re about to launch “Dolphin Paradise: Wild Friends”, beautiful 3D pet-sim game for iOS. The game turns your iPhone device into a virtual lagoon. You’ll pick and take care of your very own dolphin or orca, and you’ll be required to feed it regularly to keep its health & its energy up. You’ll teach your dolphin tricks while advancing though the ranks and eventually unlock various performances, where you can show off your pet’s high jumping tricks. It’s a great app for sea creatures lovers both young and old. The game will be released as a free-to-play, with a series of in-app purchases available.

Additionally, we’re working on a very cool app that will launch by the end of the year and we announced at San Diego Comic Con with Dark Horse Comics. It’s based on the classic comic series “Usagi Yojimbo” and it’s the first game made from it in 25 years! Check out a teaser at www.usagiyojimbogame.com. We will be at the Dark Horse booth in New York next week as well showing off the game!

4) Have you had a chance to pick up a Wii U developer kit just yet?

Have not. At this point we’re concentrating on the iOS titles.

5) Why did you decide to go with the FREE TO PLAY Model?  Do you think this is the way of the future with gaming?

Yes, we have really been living in this world for over 5 years. And we see it undeniably trending in this direction. Specifically, when you look at the reality of self-publishing and acquiring users, putting out a paid app gets very expensive, very fast. We believe in free to play, and doing it right, where you don’t frustrate the user, but make them want to build and personalize their experience in a way that makes them want to show it off to others.

There has to be a good game beneath it all no matter what, and if done right, free to play can obviously work and be very compelling. Our goal was to achieve this with “Dolphin Paradise: Wild Friends.” The game engages you right from the start as you play with and taking care of your dolphin. The missions will get you the experience and coins (pearls and shells) to move you up in the game or you can expand on your game by purchasing pearls that will open up even more missions.

 

6) Do you think that developing a title that has a set price with no in-app purchasing would let the consumers think they are getting a full quality title over having a game, that is free but then having to purchase in game items with micro transactions to advance or move forward in the game.

There is no question this model has some instinctual appeal. I think everyone who has been in this industry for a while can’t help but throw up their hands and say “yes, this makes so much sense!” But the reality is, it’s just not moving in this direction. The tidal wave that is “free” will be very hard to overcome. That being said I do think there will always be some paid outlier titles, but it will not be the norm, in the foreseeable future at least.

7) With so many other developers out there creating iPhone apps/games, what will / can you do to be a step ahead and have your games noticed by the consumers?

This is the most important and difficult question facing this market, in our opinion. Not only does your game need to be great, and work on multiple levels to induce people to continue to play and/or become paying users, you have to know how to acquire users. Acquiring users is 50% if not more of the battle. The independent developer is left with only a few choices it would seem:

1) sign up with a “big” publisher, and give up control of your users, and give them a chunk of your revenue;

2) self-publish and spend money to buy ads or use other cross-promotion/user acquisition tools. There is a flood of these services and it’s difficult to maneuver your way through them without experience, even if you are lucky enough to have money to spend on them;

3) put your app out there and pray.

I only list this last one because I see too many young developers doing this, and they may as well be buying lottery tickets. Working your game on a viral/social media level is now a given. You have to be proactive. In the end, despite this new open world we live in, there is one gatekeeper, Apple, and they have enormous power. If you are featured, and your app is ready for it, there would seem no greater path to success. HappyGiant is interested in exploring self-publishing and will be with our “Dolphin Paradise: Wild Friends” app, but we are also very open to partnering with publishers if it makes sense for both parties.

 

8) What games or inspirations do you look for when creating titles, especially this title that you are currently developing at the moment?

We have been working on pet-sims, and I have been a fan of them for a long time. We made a dragon pet-sim before “Nintendogs” came out that every publisher passed on (I still want to make it!). I watched my kids play “Kinectimals”, and friend’s kids playing “My Horse”. We wanted to make something that was high quality and really created an “experience” for the user, as much as it was a game. Dolphins and orcas have a magical quality to them, and we wanted to capture that in this app. 15 years ago on vacation I went swimming with wild dolphins in New Zealand off Kaikoura. This experience always stuck with me and was a huge inspiration for “Dolphin Paradise: Wild Friends”.

9) With the Android Market snapping at the heels of the iOS Store will there be any future title released for Android consumers?

We absolutely have plans to bring this to the Android Market.

 

10) Do you believe that iOS/Android gaming will surpass the 3DS/PSVITA gaming or will the consumers stick to gaming on portable gaming devices over smart phones?

We kind of think it has already, hasn’t it? The sales of the two devices you mention have been pretty low, especially when you look at smartphone and tablet growth, and compare them to the old days of handheld sales.

Thanks again for these questions!

We would like to thank Mike for his time and we wish him and his team over at HappyGiant all the best moving forward with Dolphin Paradise: Wild Friend and future titles.  We also have a great video from Dolphin Paradise: Wild Friends to check out below.

Kingdom Royale Releasing to iOS Oct. 4th

GAMEVIL is getting ready to release their newest game on October 4th with Kingdom Royale.  The turn based RPG allows players to build up a kingdom through resource and troop management.  Once players have a solid grip of their own lands they can send out troops and try to drive out the opposing forces and defend their own territories.

Total domination of the lands will obviously require a variety of units to ensure the greatest tactical advantage.  With human, orc, and elven units players will be sure to find the ideal combinations to lead themselves to victory in the turn based battles.  But, if that even proves to be difficult players can always enlist the aid of their friends to team up and defend each others lands.

If you’re a fan of turn based RPGS be sure to check out Kingdom Royale when it releases October 4th for the amazingly reasonable price of FREE.

Zero Escape: Virtue’s Last Reward demo playable now on the PS Vita

We have some good news for Vita owners in North America. If you happen to venture onto the PlayStation Store sometime today you will find that the demo for Chunsoft and Aksys’ upcoming puzzle-adventure game, Zero Escape: Virtue’s Last Reward, is now available for download.

Unfortunately those hoping for the 3DS version of a demo will have to wait until the game itself comes out, or even after, in a few weeks on October 23rd when it hits stores for both the 3DS and PS Vita. Until then, Vita owners such as myself can spend time relishing in the fact that this excellent looking game is gracing our shores.

New Little King’s Story available for download on the PS Vita today

As you may know if you happened to check your PlayStation Vita today and download the umpteenth system update, Konami’s New Little King’s Story is now available for download from the PlayStation Store. After making the move to the handheld Vita, New Little King’s Story actually features improved visuals from what was previously offered in the series.

Now in New Little King’s Story players will take control of King Corobo as he attempts to restore his kingdom and take down the Devil King “Nightmare.” Players will need to visit seven different kingdoms and take out the lords of each kingdom to rescue the princesses that have been kidnapped from his kingdom. With intuitive touch controls on both the front and rear touch pad, players have quite a journey in store for them once New Little King’s Story finishes downloading.

Earn double Halo 4 XP by drinking Mountain Dew and eating Doritos

Some of you may remember that some of that weight on your body came from eating a bunch of Doritos and drinking plenty of Mountain Dew last year when Modern Warfare 3 was released in an effort to gain codes that allowed you to earn double XP for a few hours at a time.

Well it looks like Pepsi is joining up with Microsoft this time around as they have revealed a promotion that will allow Halo 4 fans to earn double XP time by purchasing Mountain Dew and Doritos and redeeming the codes in Halo 4. The promotion will begin on October 15th and other goodies are set to be given away as weekly drawings for those who enter in codes.

6 New Incipio iPhone 5 Cases

Incipio is continuing the steady flow of new cases for the recently released iPhone 5. First up is the Incipio classic, the Feather. It is still one of the thinnest and lightest polycarbonate cases on the market.

Next is the interchangeable CODE case that features a three material construction, TPU and Silicone for impact absorption and Plextonium for rigidity. The parts can be interchanged to make the case that fits your fashion style.

The NGP  is a smooth matte case for every day use. The new SHINE cases come in either the Dual Pro aluminium finish with a silicone shock absorbing core or the feather finish with just an aluminium finish. No matter which SHINE case you choose, the aluminium finish will not interfere with cell reception on your phone.

Finally the FAXION case is a glossy case with a impact resistant NGP core and rigid Plextonium core to protect your vulnerable iPhone 5 from scratches. All the cases are available from the Incipio website. Check out Incipio’s full line of iPhone 5 cases here.

Marvel: War of Heroes Launching Soon

Marvel has been busy with the mobile platforms. Today they announced the release of Marvel: War of Heroes in October. Players will be allowed to suit up for S.H.I.E.L.D. and do battle with some of Marvel’s most famous villains, shoulder to shoulder with iconic heroes.

The game will be a collectible card game available for iOS and Android devices. Players are able to pre-register for the game here and earn special bonuses including an exclusive wallpaper and a special rare card featuring the heroine Black Widow. In addition, those attending New York Comic Con will get a chance to play the game at the Marvel booth located at #1838.

Free Dead or Alive 5 costume DLC provides some nostalgia

What? Free DLC for a game that has been out for only a week? Tecmo Koei is committing blasphemy as far as Capcom is concerned. But don’t worry, all this blasphemy is a good thing for Dead or Alive 5 fans as gamers can now download a free “First Time” costume pack.

The DLC contains plenty of nostalgic costumes that most of the character’s used to wear in the past and Mila, a new character, is wearing one of Tina’s older costumes as well. It is worth noting that the costume-lacking guest characters; Pai Chan, Sarah and Akira have received outfits as well. Each of the outfits can be seen below and downloaded easily through the Xbox 360 and the PlayStation 3 marketplaces.

Space Disorder dated for October 11th

Bulkypix partnered up with indie developer Mi-Clos Studio for a new physics based platformer called Space Disorder. The game features physics based puzzles, colourful cartoon graphics, Retina support, and randomly generated levels.

Players will need to help Noah free his lover Zanita along with 30+ unique armless alien prisoners who have been captured. Noah will need grenades, lasers, control over gravity, rare power ups, and his trusty jetpack to free Zanita and the alien prisoners.

Space Disorder is a freemium game and will be released onto the iTunes App Store on October 11th, 2012. The game will be free to download and regular updates with new planets and playable characters are scheduled.

Paul Bearer and Ricardo Rodriguez join WWE ’13!

If you’re a big a fan of WWE, you know that being a manager is about far more than signing contracts and accompanying your Superstars to ringside. Fittingly, THQ and WWE Games have announced today that their new game, WWE ’13, will feature Alberto Del Rio’s personal ring announcer, Ricardo Rodriguez, as well as the legendary manager, Paul Bearer.

WWE Games caught up with the urn-holder himself for an extended talk about his time as an actual mortician, the evolving role of a manager in WWE, his favourite managers in history, favourite “Attitude Era” moments and even his take on some of today’s most popular WWE Superstars.

Check out the full story at WWE.THQ.com to find out which Superstar Paul Bearer ranks above John Cena and see some exclusive new screenshots of Bearer and Rodriguez in action.

Make sure to follow WWE Games on Twitter and Facebook for all the latest on WWE ’13, on sale October 30th, or check out all the latest WWE ’13 videos on the official WWE Games YouTube channel.