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Kirby’s Dream Collection: Special Edition Review

Mark of the Ninja
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Nintendo Wii
Release Date: September 16, 2012
Price: $39.99 – BUY NOW

Overview
As a long-time Nintendo fan, no series holds a more special place for me than Kirby. The franchise as a whole is simple, light, and has always been about innovation and quality with every release that HAL have delivered during the past two decades. This year marks the 20th Anniversary of the series, and Nintendo want to celebrate their mascot who has mainly played third fiddle to the likes of Mario and Link over the years with one jam-packed compilation by the name of Kirby’s Dream Collection: Special Edition. Yes folks, this one is for the fans and encased in love, but is it enough? Do these 6 ports and bonus features warrant a purchase on a console that is on it’s last leg? Consider this the only answer you will need.

Gameplay
Ah, the games. As I mentioned, Kirby’s Dream Collection features six complete titles – which were chosen to represent the best traditional platforming experiences our pink fluffball has seen over the years. Each are raw ports of their original forms, with not one change made except for method of control. To make things convenient, Nintendo have included support for nearly every type of controller for the Wii, with support for the Classic, Gamecube, and WiiMote controllers for each title. The Game Boy titles in the package work well enough considering the jump to a television screen, and the more button-happy titles that hit classic Nintendo consoles are just as accessible, playing exactly the same as the Virtual Console versions.

Kirby’s Dream Land is where it all started, and is the shortest romp on the disc with around an hour of playtime to be had for a first run-through. Now, the lack of ability stealing can be seen as a flaw, but everything still feels bubbly and still very Kirby throughout, so most should be able to forgive that minor shortcoming due to how solid this twenty year old game still feels. Kirby’s Adventure was actually the next title released and seen life back on the NES. Ability stealing made it’s debut within Adventure, and the soft colors keep the game looking timeless. Dream Land 2 brings us back to the Game Boy yet again, but this time with a bit of a gimmick at work in the form of animal buddies. Kirby can now hop onto (or into) Kine the Ocean Sunfish, Rick the Hamster, and Coo the Owl. It’s definitely the most superior of Kirby’s Game Boy outings, and one of the most underwritten titles in the franchise that in my opinion should be played first for those who missed out years ago.

Based on it’s more recent popularity on the DS and the mass amount of content within, the most fulfilling experience on this collection is without a doubt Kirby’s Super Star. A lot of people rank Super Star as one of the greatest games of all time, and for good reason. The hefty amount of Kirby hats, new partner system, and more refined visuals pull together one of the finest outings of the franchise, while introducing elements that can still be seen in the more recent entries. Is the DS version better? Yes, but that doesn’t mean that a good amount of entertainment can’t still be had.

Dream Land 3 was another Super Nintendo release that acted as a curtain call for the console, and it is certainly a very unique Kirby platformer. You see, this title brings back the animal buddies, adds in some oddball partners, and introduces a pastel art style for one unique and memorable experience, through and through. The level progression system plays a bit like (the also similar) Yoshi’s Island, letting players go through a tile based map, instead of the usual star door stage entrances. A lot of these elements were carried over to Kirby 64: The Crystal Shards, which is just as charming, and in my opinion paved the way for what we now call the “2.5D platformer. Combining abilities is a lot of fun and brought a fresh burst of air to the line-up, and while it is a bit sluggish in comparison to the 2D platformers, it still remains strong in terms of charm and quality.

As you can tell, there are a lot of classics on display, and each are sure to be played over and over by new and old fans alike, as this franchise doesn’t show a lot of age when it comes to it’s gameplay. Yes, HAL Laboratory have made some more creative titles since Kirby 64, and the lack of the spin-offs does raise a few questions, but value wins when it comes to the six titles on display here due to how much one would typically spend trying to obtain all six original, or even digital versions of these games. I said there wasn’t a lot of wrinkles or grey hairs, but one must realize that each one of these titles, especially the Game Boy duo, have all had their formula perfected with remakes and ports since seeing a release, so jumping from one title to the next is something a lot of fans are sure to participate in until they find their favorite among the lot. If you do hit that home button to reset a game, the game automatically saves from where you left off though, letting you jump right back in at a later time.

Bonus Features
Last year when Kirby’s Return to Dreamland launched on the Wii, I fell in love with everything about it. The pure happiness gleaming out of every stage, solid gameplay, and return to traditional antics of the pink wonder made it one of the highest points of Kirby’s history, and Dream Collection includes a bonus mode with all of the above packed into new challenge stages to act as sweet icing on this layered birthday cake. At the start of each stage, the player is given one specific copy ability and must try to gather points by killing enemies in the most effective way possible. Magalor can also be raced in true Gormet Race fashion, which furthers the Challenge levels’ replay value even further.

The next bonus honestly would be worth the full asking price alone, and that is the history timeline that tells the story of each Kirby release to date. Kirby can run along his own timeline where every release is shown off and fully selectable for a quick history lesson of sorts. Each game has random facts, such as the events of the release year, as well as a full video of the said title in action and viewable boxart. It may sound plain, but there was obviously a lot of work that went into creating this lesson of sorts, and fans are sure to eat up every second of it. During the timeline, three full episodes of the animated series “Kirby: Right Back at Ya!” can also be viewed, which isn’t all that bad, to be honest. For the “Special Edition” of the Dream Collection, a short but sweet paperback book was thrown in that has full color pictures of a lot of the art from most of the series, along with a wondrous soundtrack featuring 45 fantastic tunes that are candy for the ears.

Visuals and Audio
When it comes to the presentation for the menus within Dream Collection, expect a fully animated, red-carpeted delight for this party. Much like the whole series, this collection has Kirby’s charms stitched into the backdrops for games, which assist in recreating the experiences for today’s current displays. One of the biggest losses of the collection comes in the lack of HD however, as time has made our mascot’s hit titles appear dated by age through the brightness of the visuals. It’s not too damning by any means, but as I stated, memories of the more recent Kirby remakes are the main drawbacks of playing the raw releases. This franchise still has a timeless art design though, so most fans can easily overlook the lack of HD as even with the lower grade SNES, NES, Nintendo 64, and Game Boy graphics, there is still a lot of color and beauty for the eye to see within any game you so choose to play.

As far as the music goes, well..this category is a no brainer. I mean, there is a fully featured soundtrack bundled in the Special Edition for a reason, after all. Even after all this time, fans are sure to get giddy when roaming through Dream Land all over again, and Kirby’s little squeals of joy and poppy melodies are sure to bring a smile to any sad Waddle Dee’s face.

Overall
Nintendo are not really known for putting together compilations for their classic titles, which is probably due to the Virtual Console’s existence. That being said, this is one collection that any owner of a Wii must not pass up, as there is enough in Kirby’s Dream Collection to satisfy the appetite of the hardcore fanbase, or introduce a new player to the round chap that swallowed up our hearts 20 years ago. Sure, there could have been more, but for the price-tag, you can’t beat what is on our plates here, and much like every other Nintendo console, it seems Kirby has left another platform with an unforgettable entry. Happy Birthday, old friend, and here’s to many more.

8-5-capsules-out-of-10

Saint Row The Third delivers the full package

For all you Saints Row The Third fans, get ready to blast your way through even more missions as the ultimate package hits the streets November 8th in the land down under and the 9th for our Kiwi friends. Coming pre-loaded with every mission, every weapon, outfit and vehicle found within the game it will sure to delight even the most hardened maniacal of gamers. This new souped up edition to the already widely acclaimed title will feature the 3 downloadable mission packs, Genkibowl VII, Gangstas In Space and The Trouble With Clones as well as over 30 DLC items to keep the outrageous mayhem going.

“The fans have asked for it, and with the Full Package, we are happy to deliver,” said Kevin Kraff, Vice President, Global Brand Management for THQ. “With all the amazing and over-the-top DLC Volition created, the Full Package now stands as the definitive edition of Saints Row: The Third. For anyone that has yet to play this one-of-a-kind game, it’s time to strap it on.” Anyone who already has the game but has not got any of the DLC get ready to trade that sucker in and experience the game with all the extra goodies.

Football Manager 2013 talks transfers and contracts

Wearing another super cool t-shirt (and no im not being sarcastic), Mile Jacobson from Sports Interactive is back with another Football Manager 2013 video blog, this time giving us the lowdown on changes to the players transfers and contracts within the new addition to the franchise. Im not a huge fan of Sports simulations but even I have to say that the level of detail and realism built into this title is gearing up to be phenomenal. Managers can be matched with a clubs playing styles both at a board and player level and Inter club transfers have also been given a tweak to ease the negotiation of deals and aid player evaluation. The Scouting system has also had a few additions again all in aid of making player comparisons a lot easier for the manager.

Where’s My Water One Year Anniversary

Disney celebrated the one year anniversary of their hit game Where’s My Water? this past September 22nd. To kick off the celebrations, Disney has pushed out a major update to the game adding new levels and a very special Make a Wish level that lets Swampy blow out the candle on his birthday cake. To continue the celebrations, Disney compiled an impressive infographic on the Where’s My Water? series full of interesting facts and character art.

In the past year, Disney has grown the Where’s My Water? franchise to two mobile games with separate free editions. The franchise is expanding to include to a 12 episode animated web series and a merchandise land including plushies. The original Where’s My Water? can be purchased for iOS here and Android here. The follow up featuring Perry from Phineas and Ferb can be purchased for iOS here. Both titles are priced at $0.99.

Playstation Playground 2012 Impressions

The Museum of Contemporary Arts isn’t a venue where one would expect video games to be the centre of attention. Alas, yesterday saw that as Sony Computer Entertainment presented the 2012 Playstation Playground. The Playstation Playground showcases the most anticipated titles from Sony and third party partners. This year, Sony showcased the upcoming summer collection, as well as titles that will head to Australia in the first quarter of 2013. Included in the lineup of games was the impressive Playstation All Stars Battle Royale, the intriguing concept of Wonderbook and a healthy dose of God of War Ascension. The Vita also had its fair share of games, including Sly 4: Thieves In Time, Playstation All Stars Battle Royale and even a few third party offerings.

Before the games were sampled, the business side of things had to run its course. A presentation, headed by Playstation Managing Director Michael Ephrain, was conducted; highlighting both the first half of 2012 as well as what is to come in the next half and beyond. A few already announced details were taken care of, like the Playstation Plus coming to Vita in November and Playstation Mobile coming in October. The Playstation team were proud to say they were number one in console sales in the first half and revealed that the hardware/software attachment rate for the Vita equalled that to the Playstation 3, which was seen as a positive. The presentation did not reveal anything new, unless the reveal of the Super Slim PS3 is considered new.

First up, after the presentation, it was time to try out a game that has had heads turning for quite some time. I talk of Playstation All Stars Battle Royale, a game that gets ridiculed for having a similar design to the competition. Knowing the excitement that has been building upon playing this, the first thing I notice is in fact there were two Playstation Vitas next to two Playstation 3 controllers. Yes, Playstation All Stars Battle Royale is not only a celebration of the Playstation brand; it is Sony’s golden child when it comes to the Cross-Play initiative. Anyone who owns both the Playstation 3 and Playstation Vita will be happy to know that Cross Play is seamless, lag free fun. The Vita version is exactly like its PS3 counterpart. The smaller screen does not affect the battle at all, with the camera perfectly. Both versions also feature tight controls. The only complaint would be pulling off super attacks on the Vita version. There are two methods: rear pad and L+R at the same time. At times, during a tense situation, this would not work as well as it should, as I would either hit L or R first before the other. Outside of that, the Playstation world is about to enter a battle royale. Expect it in November.

At the back of the room, the Vita was proudly displayed, with games that will impress any Vita owner. One such game that caught my attention was Sly 4: Thieves In Time. As soon as my eyes met the game, I noticed how well the visuals suit the Playstation Vita. Despite the level I had tried out (it was a dark underground level), the visuals were still eye popping. They also look like as if they were taken straight from the Playstation 3. The gameplay brings back the classic 3D platforming of Sly Cooper. In this particular level, one of Sly’s ancestors took centre stage. This ancestor, Sir Galleth Cooper, fought with his own variation of Sly’s hooked weapon. He is also capable of latching on handles and propelling upwards to reach higher places. A secondary character takes over after Galleth is eaten by a mechanical dragon. This particular character uses a pistol to shoot the flamethowers from within the dragon’s mouth. The Vita version has the potential to be a great title for the Playstation Vita.

The next Vita title I tried out was FIFA 13. Now, I did try out the Playstation 3 version only last week and I was quite happy with it. The same can be said with FIFA 13 on the Vita. For those who have FIFA Football, the first FIFA game that came to the Vita (FIFA 13 will be the second football game in the series), then the game will play a little similar to that, except for some of the new features that are being implemented in the console versions. The visuals do look good and the menus are a mix of FIFA 12 and FIFA 13. Again, I was limited in the amount of time I played, as I was checking out some other games, but definitely check FIFA 13 Vita out if you love taking football/soccer on the go.

The last title I was able to try out was Assassin’s Creed III: Liberation. Liberation (or Lady Liberty in Japan) features the first playable female assassin in the series. She is Aveline, the young protagonist of African-French descent. In this playthrough, Aveline is starting out her training. This is in the woods of Louisiana. This particular section showcased the parkour influences in the movement of Aveline. She can traverse through the woods using the trees and branches surrounding it, bringing in a staple for the series. The movement is quite fluid in terms of animation. The visuals are excellent. Any video of the game one sees will not do justice. The environments were clean and the character models were highly detailed. While my time on the game was quite limited, I do have to say that the team behind it are on the right track with it.

Overall, it was a Playstation Playground that was quite unmissable. The games that were showcased all have the potential to be big sellers, whether it is for the fighting fan or someone who loves their sports. While it was disappointing not to see a playable code for both the Last of Us and Beyond Two Souls (there was rumour that there was a chance for a playable demo of The Last of Us, but it wasn’t made in time), the playable demos that were offered were excellent in their own right. The Vita does have an excellent lineup of games for various gamers, such as FIFA 13, Sly 4 and Playstation All Stars coming within the next six months.

 

Indianapolis 500 Evolution Heading to Greenlight

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Here is some decent news for racing fans with a Steam account. Indianapolis 500 Evolution, developed by Brain in a Jar, will now be heading to Steam Greenlight. Yeah, I know, a PC racing game might sound a bit niche, but fans of the genre need to take notice as this title is filled with historic realism like no other.

Check out some more information on Evolution:

Tracing an era of rapid technological development, Indianapolis 500 Evolution takes players from the end of the front-engine ‘roadster’ era of Indy cars to the British manufacturer invasion and the rise of mid-engine monsters, culminating with the dawn of the down-force revolution. Featuring more than 190 race cars and six historic tracks, the game also includes multiple variants of the legendary Indianapolis Motor Speedway, covering its development from brick-paved oval to modern speedway as it evolved throughout the 1960s. Other courses include Hanford, Langhorne, Milwaukee, Riverside and Trenton and car manufacturers such as Lotus, Lola, Hawk and McLaren. Rounding off the content features is the roster of legendary drivers for players to race against, which includes superstars such as A.J. Foyt, Graham Hill, Jim Clark, Mario Andretti, Al Unser and Jack Brabham.

Of course, support will the title through Greenlight will see the game launch as the only historic racing simulation of the Indianapolis 500 on the Steam Store, which is pretty big news to enthusiasts everywhere of the genre. Now even if this may not be your thing, show your own support by giving the game a vote at the link below, and if the game gets the “Greenlight”, make sure you pick up a copy for an authentic racing experience.

http://steamcommunity.com/sharedfiles/filedetails/?id=93347150

Are you ready…for DX in WWE ’13

ARRRREEE YOU READDYYY!!!!!

We’ve already told you about how WWE ’13 allows you to Live the Revolution, but we’re not done yet. With the all-new “Attitude Era” Mode, you can participate in the rise of one of the most controversial groups in WWE history: D-Generation X. Relive Shawn Michaels and Triple H’s classic battles with The Rock, Stone Cold Steve Austin and more while checking out brand-new cinematic cutscenes and more than 20 historic videos.

Check out the trailer below with screenshots and be sure to follow WWE Games on Twitter and Facebook for all the latest on WWE ’13.

The Simpsons: Tapped Out Update Released

EA Mobile pushed out a major update for their hit freemium game The Simpsons: Tapped Out. Included in the new update are new three new characters, three new buildings, a variety of new decorations and several new quests. Players will now be able to follow the antics of popular Simpsons characters like Nelson, Martin, and Kearney.

The Simpsons: Tapped out is written by the show’s award winning writers and within a week of launch has hit the #1 free app spot on the iTunes ranking in every territory the game is available in. Players are able to create their own version of Springfield in the game and engage in quests with the Simpsons’ memorable characters. The Simpsons: Tapped Out is available for free download here.

Kick-Ass 2 First Look

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We have finally gotten some insight to how some of the new stars for the upcoming sequel to Kick-Ass actually look. As you can see down below, we have a lot of new characters joining the team along with the original super heros. Most notably, you can see Jim Carrey taking on the role as Colonel Stars. You also get the chance to see Lindy Booth as Night Bitch and Robert Emm as Insect Man. Also, if you look at the image above, you are able to see Donald Fasion as Doctor Gravity.

http://youtu.be/El-_0fJZOZs

Kick-Ass 2: Balls to the Wall will hit theaters on June 28, 2013.

Sugar Kid to be Released October 4th

Bulky Pix announced their next iOS release today. Developed by A Crowd of Monsters, Sugar Kid will have players protecting our hero an adorable sugar cube from the evil Mr. Lemonade. Sugar Kid has usurped Mr. Lemonade from his throne and Mr. Lemonade has struck back! Protect Sugar Kid as he is trapped in a special water machine, left to melt in the cruelest way possible.

The game features over 90 levels, three game modes, cartoon graphics, epic costumes, and a dark sense of humour. Want to let your kids play Sugar Kid?  Or maybe you have a weak stomach. A low violence option is available for Sugar Kid.

Sugar Kid will cost $0.99 on the iTunes App Store and is slated for an October 4th, 2012 release. Check out the teaser trailer and screenshots below.