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LittleBigPlanet PS Vita Review

Little Big Planet PS Vita
Developer: Double Eleven, Tarsier Studios, XDev
Publisher: Sony Computer Entertainment
Platform : PlayStation Vita
Release Date: 20 September 2012
Price: $39.99   (available here)

Overview

Little Big Planet is oft mistreated. It’s a high quality, addictive little platformer often brushed aside in favour of more ‘mature’ titles.  After two excellent entries on the PlayStation 3 and one quick foray onto the PSP, Sackboy and Craft World are finally making their presence felt on the Vita. Indeed Sony’s latest handheld is the perfect place for this franchise to be, with the touch controls and portability adding even more immersion and longevity to an already impressive title.

The game has Wi-Fi only online elements and also comes complete with the level creation tools found in the previous games – there’s very little that is lost in the transition to handheld.

Gameplay

There is a rudimentary story to LBPV, but as always with Sackboy it is light, feathery and often ridiculous. And that suits things just fine. In addition to over 40 story levels there is the Arcade, Creation mode and the entire online community to provide players with a potentially infinite supply of user generated content- and of course multiplayer playthroughs of whatever level you fancy.

The mechanics are classic LBP, increasingly tricky platforming set in dreamy fantasy worlds. The controls remain simple but responsive, and the additional gadgets and weapons from LBP 2 are also here to play once more. The Vita has allowed for some touch controls to be integrated into the mix, whether it’s for firing and guiding projectiles or poking platforms out into the layers of play. Touch just feels right for this IP, as there has always been some fourth wall breaking going on with Sackboy – why not get even more involved?

The level design is delicious, and although the tutorials may linger for a little too long, the game is a huge amount of fun to blast through. The contraptions on display here show off the usual amount of imagination, with items and objects and clothing scattered all over the worlds along with  score bubbles.  Every level thus prevents copious opportunity for replay, once for story progression, once for ‘acing’ (lose no lives) and several more times for collecting all the goodies.

There are few games out there that provoke moments of pure platforming pleasure, but LBPV is one of them. An early sci fi level saw my Sackboy clothed in a Deckard-esque trench, running through a neon dystopia to some atmospheric electro; a piano in the background can be played via touch, the Arcade games and unlockable minis are addictive little spins on classic concepts – this is one incredibly generous and delightful title. It’s a perfect handheld package – especially when you take into account the level editor and online community.

There have been no real changes to the editor, and although there are a vast amount of tutorials to guide players through the process it’s unlikely that those not already into creating their own levels will be sucked into the highly time consuming and complicated process. That said it is a rare thing for a handheld game to boast, and the options are by no means limited by the lack of console guts behind everything. Once again the touch controls prove their worth here, removing some of the more frustrating aspects of creating via dual sticks and buttons.

Online can be a bit tricksy in connecting to other players, but when things run smoothly it’s a ball. The number of user created levels is still building to a peak, but if other LBP titles are anything to go by there will be a huge number of weird and wonderful levels available in the near enough future.  If you sign in to the PSN at the off all your level scores will be automatically ranked, and the level select screen keeps track of how many players are currently in each level. Any completed creations can be uploaded to the community space for full dissection by the rest of the world, and the overall impression is certainly one of community.

The entire game is a showcase for creativity in the name of having fun, and in the age of realistic graphics and convoluted cut scenes it is a rare mainstream exception.  There is a place for games that provide an emotive and involving story, that simulate reality and boast perfect physics. But ultimately gaming is for fun, and this is it in it’s purest form, devoid of any obsession with textures, polygons, and perfect lighting.

Nintendo, the age old kings of handheld platforming, should take a close look at Little Big Planet PS Vita. Would I rather play this than the latest 3DS Mario? Absolutely.

Audio and Visual

LBPV retains the style of its predecessors, all bright colours, weird and wonderful. The levels as always boast a range of themes, from a carnival to an almost fairytale forest. The music always complements the level design, and although some of the tunes are a tad familiar to other LBP themes, they nonetheless do a fantastic job of finishing off the world laid out in the visuals.

Stephen Fry returns as the narrator of all the amiable madness ; characters still speak in gibberish when they aren’t in cut scenes, and you can play to your hearts content with the design of Sackboy, the hub like Pod and of course the levels themselves. Thanks to the Vita’s built in camera it is easier than ever to snap pics of you and yours and stick it right in game – a small but endearing feature.

Little Big Planet’s style is unmistakeable, and it is that strength of identity that sucks you in. Tune in with some headphones and prepare to be immersed in a rather happy place.

Overall

If this had marked the debut of the series, Little Big Planet PS Vita would be the system seller that Sony so craved. As it is the game is the strongest to grace the Vita so far, bursting at the seams with content that fulfils just about every desire you could have of a portable title. It is a must have for any Vita owner – well crafted, beautifully designed and almost infinitely replayable; charming, fun and a throwback to simpler times that is nonetheless equipped with a host of modern goodies.

To top that gush with some cheese – Little Big Planet has found the perfect place to orbit in the Vita.

9-5-capsules-out-of-10

Reiner Knizia’s Card Buster Released

BulkyPix announced the release of their latest title today Card Buster. The game features three of Reiner Knizia’s version of poker. Deck Buster 32 and Deck Buster Wild challenge players to create the strongest poker hands possible with the cards available with either decks of 32 or 52 cards, with all 2’s counting as jokers. In Grid Busters, the poker hands are now played both vertically and horizontally, adding an extra dimension of strategy. There are 50 levels in Card Busters to master and iPhone 5 and new iPad optimized graphics.

Reiner Knizia is the famed mathematician and board game designer behind such hits as the Lord of the Rings board game and Lost Cities.

Card Busters is priced at $0.99 and can be purchased here.

Wii U Headed to EB Games Expo 2012

If you live in Australia and want to get your hands on the Wii U, your chance is about to land. Today, Nintendo of Australia announced that the Wii U will be coming to EB Games Expo 2012 (October 5th- 7th at Sydney Showground, Sydney Olympic Park), with plenty of launch titles that gamers can get their mitts on.

Here are some more details:

“We are incredibly excited to be able to showcase Nintendo’s innovative new Wii U game console to Australian consumers at this year’s EB Games Expo,” said Steve Wilson, Managing Director of EB Games Australia and New Zealand. “EB Games Expo will be the first time gamers in Australia get to go hands on with Wii U.”

Nintendo Australia recently announced Wii U will launch across Australia and New Zealand on 30th November 2012 with the Wii U Basic Pack launching at the SRP AU $349.95, featuring a Wii U console with 8GB internal storage and a Wii U GamePad, both in white. While the Wii U Premium Pack launches at the SRP AU $429.95 and contains a black Wii U console and Wii U GamePad, with 32GB of internal storage providing more space for downloadable digital content. The Premium Pack also contains a stand for the Wii U GamePad and console, a charging cradle for the Wii U GamePad, a sensor bar and the Nintendo Land software. Both packs also feature an HDMI cable and AC adapters for console and Wii U GamePad.

Sounds good, and you can check out the launch titles that Nintendo will be bringing down below.

New Super Mario Bros. U
Nintendo Land
SiNG Party
ZombiU
RAYMAN LEGENDS
Darksiders II
Batman: Arkham City Armoured Edition
Assassin’s Creed III
Scribblenauts Unlimited
Just Dance 4
Game Party Champions
Sonic & All Star Racing Transformed

Code of Princess screens and packaging shown off

With the release of Code of Princess coming in a little under two weeks, Atlus has chosen to release a number of new screenshots showing off the English text in the game as well as some photos of the beautiful looking box art as well as the art book and soundtrack CD that early buyers of the game will receive.

In case you don’t know, the soundtrack has been handled by ACE while the little art book features artwork from Kinu Nishimura. Those looking to pick up the 3DS exclusive Code of Princess at launch will be able to do so on October 9th.

Rocksmith hits stores in Australia and New Zealand

While everyone in North America has been able to enjoy Ubisoft’s Rocksmith for quite some time now, gamers in Australia and New Zealand will be able to now go out to the store and pick up the wonderful music game that promises to deliver a serious experience for those serious about their guitar playing.

The game will feature all the content released in North America as well as some special content such as a brand new bass guitar mode, plus there is even some launch day DLC to immediatly unlock various items in the game, add new effects to the game and purchase more songs. Check out some gameplay in the trailer below.

Final F1 2012 diary released showing Season challenge and Champions mode

With F1 2012 only just having hit the shelves, Codemasters have released what will be the last of their developer diary videos, this time highlighting two brand new game modes included in the latest addition to the F1 franchise, Season Challenge and Champions mode. Additionally it also gives a slightly more in depth look into the 5 year Career and Multiplayer options.

Discussing Champions Mode, Stephen Hood, Creative Director for F1 2012 said “With six FIA FORMULA ONE DRIVERS’ WORLD CHAMPIONS on the grid this year we thought it would be interesting if we made a scenario-based mode about trying to beat each of the champions across increasingly difficult challenges.”

Season Challenge give players the opportunity to experience a full Formula One Career spanned over 10 races, starting from scratch with a low ranking team and each time racing a rival to unlock the next race level as well as the privilege of using that rivals vehicle in future races.

Fore more information please visit www.formulaone-game

F1 2012 is out now for XBox 360, PS3 and PC

The Hand that Feeds is the next Dishonored ‘Tale from Dunwall’ video

Bethesda and Arkane Studios have released the second part in their three part Tales from Dunwall video series which serve as a prequel to Dishonored. This time around we follow the depressing story of a young man who happens to be gifted powers by the Outsider, though it seems that using a power you do not quite understand will have horrible consequences.

These videos continue to be absolutely depressing, the first of which can be seen here, but they portray a rather vivid image of how horrible the city of Dunwall has become before players step foot into the city and start killing and assassinating everyone in sight.

Telltale’s The Walking Dead Episode 4 arrives in October

Those of you anxiously waiting for the next episode of Telltale’s The Walking Dead series won’t have to wait longer than a month at least because the publisher themselves revealed today that Episode 4 will be released sometime in October.

Interestingly enough, AMC’s The Walking Dead television series starts back up on October 14th, so perhaps the company will take advantage of that premiere and release Episode 4 during that same week, which would place it’s release on October 16th and 17th if so. Of course that is simply a guess at this point but it would certainly capitalize on audience hype.

Marvel Vs Capcom Origins coming to home consoles

For all Marvel Vs Capcom fans who want to slightly lessen the risk of being stabbed and/or mugged down at the local arcade, Capcom has answered your calls and made Marvel Vs Capcom Origins available for home console users. The title is a compilation of Marvel Super Heroes and Marvel Vs Capcom: Clash of Super Heroes, 2 of the 90’s most popular arcade games. The games have been kept true to their arcade counterparts with a whole host of extra content that will take gamers back to their glory days of ruling the arcades as well as making use of todays online advancements.

Marvel Vs Capcom Origins has taken the elements for its one on one gameplay from Super Heroes, and its intense and destructive tag team battles including the unique affinity gem system, assists and duo team attacks from Clash of the Super Heroes. Capcom have also opted to go with the GGPO system (a lag free service for their 8 player online lobbies), including spectator mode, HD graphics, replay saves and much more.

Marvel Vs Capcom Origins is available now for the XBox 360 Console via XBox live Arcade for 1200 MPS and will be available shortly on PSN.

 

 

Final “Fable: The Journey” Documentary – Before and After the Magic

While the shelves will be stocked on October 9th with Fable: The Journey, Lionhead Studios has but one final video documentary for your viewing pleasure. This last video shows the reactions of play testers experiencing the hands-on Kinect gameplay at this year’s Comic Con. As you will see in the video below, the main focus is game visuals and player interactions. The common analysis given is if you are a Fable fan you must acquire this game.

So the gamers at Comic Con had their fun with previewing the title, but so can you! Simply download the demo on Xbox Live and begin your own Fable journey. Prepare yourself by acquiring a Xbox Kinect then wield the mysterious forces of magic in the palms of your hands. Be careful champion, a terrorized Albion awaits you…