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New Little King’s Story Review


New Little King’s Story
Developer: Marvelous Entertainment
Publisher: Konami
Platform: PlayStation Vita (Digital Only)
Release Date: October 2, 2012
Price: $39.99

Overview:
Whenever a console is launched there is always a large rush of titles released to try and ride the hype train. However ever since the PlayStation Vita was released, the handheld has been lacking a certain genre outside of one remade game released shortly after the console hit North America. However another game with RPG elements has come to the PlayStation Vita and it may sound a bit familiar to some of you as it is one that once appeared on the Wii. Now that Konami has brought New Little King’s Story to the Vita, is it worth your time?

Story:
It appears that a number of years have passed since the original Little King’s Story and King Corobo (name can be changed) has built a rather bustling kingdom for himself and is popular not only with his citizens but the princesses as well who are all attending a party he is holding in the castle. Unfortunately nothing good lasts for long for the poor King as monsters suddenly invade the kingdom and strange forces whisk the princesses away and take over the castle.

The King manages to escape with his most trusted group of advisers, who happen to be characters from the past game, and a small number of villagers, though he does so at the cost of his best royal guard. Now that he has managed to escape to the outskirts of the kingdom, the King must work hard to restore the kingdom to its former glory by not only rescuing the kidnapped princesses but also ridding the land of the evil within his kingdom.

Now New Little King’s Story may contain a few callbacks to the previous game, but these are so minimalistic that anyone who may have missed out on the first title will not be missing a thing. The story itself is delivered nicely and gamers will feel like they are actually making progress with their kingdom as they defeat monsters, gather loot and save the princesses.  That being said, the game does have some rather atrocious translation issues practically inexcusable in today’s age.

It also helps that if the player takes some time and speaks with a few members of their staff and the princesses themselves, they will find that each character has a little personality to them.  All of these things help transform a rather simplistic plot into one that will have the player caring about what happens to their kingdom and eager to restore the King to his throne.

Visuals:
One thing that is immediately noticeable is the fact that New Little King’s Story has received an aesthetic upgrade as far as character portraits are concerned. Every time the player talks to one of the main members of the cast, whether for story-driven dialogue or simple small talk, some beautifully drawn anime-like character portraits are shown and each character has various portraits depending on their emotions. This is a nice touch and adds some more class to the game, plus the player also is treated to some nice full-screen images such as the one below.

As for the gameplay, the world of New Little King’s Story as a charming feel to it and is both colorful and varied with a number of strange enemies to defeat and even stranger bosses to face off against. Unfortunately the game struggles with one of the key gameplay aspects of New Little King’s Story… large numbers.

Once you start having fifteen or more soldiers following you around everywhere you go, the game begins to slow down terribly at times. This becomes even worse when you enter combat with a monster or two with this large force or navigate through a fully built section of your kingdom. Considering the characters are designed with a chibi, though varied, appearance, there shouldn’t be as much slowdown in a game running on the Vita at this point.

Audio:
The background music present in New Little King’s Story is well varied and a joy to listen to as you make your way through the world. Unfortunately the voice acting in the game does leave something to be desired, with most of the actors barely providing serviceable voice work. It is worth noting that the entire game is not voiced however, only certain cutscenes are fully voiced while your soldiers, the princesses and advisors will say a small phrase or two when you talk to them or use them in battle.

Gameplay:
As the King of the kingdom, the player must split his time between two things; exploration and taking care of the kingdom. Through taking care of the kingdom, the player uses “loot” they gathered through exploration to earn money which allows them to upgrade their King’s abilities such as allowing for more followers, as well as build new structures in the Kingdom. These pre-set and pre-placed structures can be anything from housing to provide more residents, to training centers that will allow you to give your citizens proper jobs such as a soldier, carpenter, farmer and more, allowing them to be more useful in the field by removing obstacles in your path or fighting better.

Players will be spending most of their time out in the field exploring however as there is much to do in New Little King’s Story and nearly all of it involves killing enemies and reclaiming your land. Players do not venture out alone however, as the King himself is rather weak and needs to have the protection of his recruited “royal guard.” You are able to walk up to any villager in their kingdom and have them join your small army. This can be done through simply tapping a villager with the touch screen as well, which is useful for saving time and recruiting the right villagers.

Fighting monsters in New Little King’s Story is a rather simplistic affair, but ultimately a satisfying one. Players can order a large number of troops to charge into an enemy and start attacking them however their class would attack such an enemy. This can also be performed using the Vita’s touch screen interface, allowing for easier troop deployment to a large group of foes. Now it is worth noting that although the player can eventually have a rather large army following them around, players often have to balance combat-effective classes with building classes.

This is alleviated somewhat by equipping various members of your royal guard with stat boosting items that raise their attack or health. This is especially useful against enemies that can’t simply be beaten by throwing massive amounts of bodies at them.  While some earlier bosses in the game are simple to defeat, later bosses require some strategy to win and may need to be fought more than once to beat.

Overall:
While New Little King’s Story does have some slowdown problems and translation issues which can be quite appalling at times, it makes up for it with plenty of charm and enjoyable gameplay. The new character aesthetic and touch screen controls make New Little King’s Story superior to its predecessor in almost every way and definitely worth the large amount of time (25+ hours) you will be able to sink into the game without blinking an eye. New Little King’s Story offers an addictive experience that will have you playing your Vita with renewed faith once more.

8-5-capsules-out-of-10

Snail Bob Review

Snail Bob
Developer: Hunter Hamster
Publisher: Chillingo
Platforms: iPhone (reviewed), iPad, iPod Touch
Release Date: 4th October, 2012
Price: $0.99 (HERE)

Overview

In an age of birds breaking things in zero gravity and blades that grant the bearer immortal life, it seems odd to use the humble snail as a protagonist in a game for iOS devices. The slimey bug somehow manages to translate well to the cartoon style we’ve all come to expect from these games, and comes off as cute, rather than something you feel should be going squish. But can Snail Bob provide the thoughtful thrills of a decent puzzle game, or is he just too slow to ever take off?

Gameplay

So Bob’s a snail, and he moves like one through the game’s various levels. His slow, ponderous pace actually matching quite well with what could be called one of the quickest physics-based puzzled games out there.

It’s not that your reaction times will be particularly tested, but the way obstacles are arranged around the game world lends itself to a very active method of problem solving. Bob moves forward in one direction by default, though you can stop him by giving him a quick tap on your iDevice screen. This will make him retreat into his shell, protecting him from foes like voracious, swooping eagles.

As Bob moves through levels, you’ll have to slide bridges open, pull levers, turn turnstiles that let him change direction, pop balloons carrying Bob across a crevice  and the list could go on. The game does a great job of keeping new elements flowing in, which means you’ll never really have a chance to think about getting bored. In a sense, Snail Bob is the opposite of formulaic.

On top of that, death is something you’ll learn from rather than being the aggravating, send you back ten minutes insta-kill that has become the staple of some puzzle games as this generation has wound on. That’s not to say the deaths aren’t entertaining. Bob’s eyes widened dramatically as I failed to stop him being crushed by a log, until they were the only thing left I could even see of him. It’s like he was silently crying out, “Why me?”

Of course this wouldn’t be an iOS game if it didn’t include a three-star system for each level. Yet Snail Bob manages to implement the system creatively, with the stars being hidden in each level – a quick tap is all takes to collect them. That sounds easy, but some are really well camouflaged within the level’s assets and when there are so many moving parts in Snail Bob’s environment, it’s also clever of the developers to hide the stars on or behind those things, giving you just a quick window to see and collect them.

Snail Bob is a game that changes up the pace you expect from a portable puzzle game, and busts the stereotype of the slowness of the humble escargot. It’s not an all out dash, but there will be moments when you are frantically sliding, tapping, and analysing to get Bob safely through a level. Finding stars is, at first, an easy proposition, but when your mind is so focussed on getting Bob the hell out of trouble, you’ll soon find yourself missing one, two, or even all three of the stars as you try and survive a level. It’s pure fun, and it just doesn’t get boring.

Audio & Visual

Yes, it’s a cartoon, and no, it’s not the best looking one out there.

Snail Bob’s visuals do hold up, however. The game looks standard without coming off as cheap or as if the developers did the bare minimum graphically. Rather, the visuals do a good job of presenting the adventures of Bob as you guide him through various levels, and it truly shines at the protagonists portrayal. His truly comical deaths and general lack of slime make him one of the cuter heroes to grace the iOS platform, and his personality is perhaps his lack of personality. He’s just trying to make it through his horrible day of booby traps and hungry birds.

Oddly, there was no silly tune on the main menu or in the background of the game. Which meant no annoying song stuck in my head, but still, I noticed its absence. In fact one could say the sound work is a bit minimalistic. There are pops, cranking noises, and the like when you traverse an environment, but it’s all a bit sterile. For me, the sound design was probably the game’s biggest weakness (which says a lot about the actual gameplay).

Overall

Snail Bob is a game that, ironically, revels in its pace. While none of the platforming ideas are particularly new or unique, the speed and guile you’ll need to accomplish them is a breath of fresh air in a game market that often caters to the lowest common denominator (that is, 5 year olds who need several minutes of non-movement to figure things out). The game also keeps new gimmicks and challenges coming at an impressive rate, meaning you’ll have trouble getting bored, or even putting the game down.

Snail Bob costs 99 cents, and it’s worth every penny.

9-0-capsules-out-of-10

God of War Ascension Special and Collectors Editions Detailed

Sony have released the upcoming packages for the upcoming God of War: Ascension video game. These packages come in two varieties, the Special Edition and the Collectors Edition – with each of them containing their own extra collectibles.

The Collectors Edition contains a plethora of goodies that include an awesome looking Kratos statue. Here is a full list of collectors edition goodies:

Content includes:

  • The ultimate GoW collectible, a 8″ Kratos figurine
  • Premium steel book game case
  • Double XP bonus for multiplayer and a DLC pass to unlock all future DLC for the game at no additional cost (more to follow on these soon)
  • Mythological Heroes Multiplayer Pack
  • Official game soundtrack (digital version)
  • PS3 dynamic theme and an avatar pack

The Special edition contains a few less items, but is still kind of comparable with the collectors edition. Here is the list of goodies in the special edition:

Content includes:

  • Premium steel book game case
  • The multiplayer double XP bonus,
  • Official game soundtrack (digital version)
  • PS3 dynamic theme and an avatar pack

Be sure to check with your local retailers for pre-order details. The game releases on the 14th of March, 2012.

WIN – NAUGHTY BEAR: Panic in Paradise

We have  2 copies of NAUGHTY BEAR: Panic in Paradise to give away courtesy of 505 Games (1 x XBLA, 1 x PSN)

“Naughty Bear – Panic in Paradise is crazier, more brutal, more absurd and even naughtier than its predecessor. It pushes its own boundaries into “insanity zone”. With more places to visit, more missions to complete, a new arsenal of weapons to master and loads of treasures to collect, Panic in Paradise is a vast game to discover.”

 

TO WIN

All you have to do to win is to simply answer the following question  : “How would you take out the other bears in Paradise Island?” leave the comment below and also state what version of the game you want to win (XBLA, or PSN). 

Lucky winners will be drawn at random on the October 20th, 2012. Good luck to you all!

**SPECIAL NOTE**

When you enter please leave a VALID email address so we can notify you if you are one of the 2 lucky winners.

 

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Check out our other Competitions here

Pocket Gods moving into Barnes and Noble

Bolt Creative, developers of the cute and wacky Pocket Gods characters are proud to announce their migration into Barnes and Noble retail and online stores. “Pocket God is here to stay, and partnering with Barnes & Noble is a great way for us to ensure that our beloved Pygmies cross over successfully into the real world the same way they have in the digital space,” said Pocket God co-creator and Bolt Creative CEO Dave Castelnuovo.

The stores will carry 2 differing figurines, one being a 5” Collectors figure available in 4 different styles (Happy, Warrior, Zombie and Moon), as well as a range of 16 mystery 2.5” blind box figures where you wont know which Pocket God you have until you open it. Of course like any collectible series there will be rare characters that will more sought after by fans adding to the excitement and mystery. The ranges of figurines are all produced by the Seattle based company Funko and are made of durable vinyl.

To celebrate the Pocket Gods making their home at Barnes and Noble, Bolt Creative have decided to hold a competition asking fans to send in pics of any prized mystery figurines they collect in either a cool pose or creative island environment. The best poses go in the running to win over $500 in Apple gift cards and Pocket God figurines. For more information please visit [email protected], or tweet your photo to @PocketGod. Good luck and hopefully you find a rare collectible figurine.

To find Pocket God figurines just visit your local Barnes and Noble (US) or visit www.bn.com

For more information on the immensely addictive and popular app. Pocket God please visit www.boltcreative.com

WWE Games gets up close and personal with Paul Heyman

Earlier this week WWE Games posted an interview with the legendary mad genius behind ECW and current Voice of the Voice of the Voiceless, Paul Heyman. Over the course of the interview, Heyman spoke about ECW’s influences on the “Attitude Era,” his role as the “Creative Rabbi” of WWE ’13, his incomparable eye for talent and more.

Check out the WWE Games Community Exclusive video below, then be sure to follow WWE Games on Twitter and Facebook for all the latest on WWE ’13 – on sale October 30, 2012!

 

Paranormal Activity 4 Winners and Wusses

Paranormal Activity 4’s competition to see which cities in the world wanted Paranormal Activity 4 the most closed with Lima, Peru ranked as the number 1 country in the world to want the horror film. The competition ran through the PA facebook and racked up a total of a quarter of a million votes from around the world.

The top 25 locations that were voted for through the Facebook page and that earned the free screening of the fourth installment of the Paranormal Activity franchise are:

Lima, Peru; São Paulo, Brazil; Lake Bluff, IL; Mexico City, Mexico; Brasília, Brazil; Los Angeles, CA; Fresno, CA; Purchase, NY; Houston, TX; Bogotá, Colombia; Moscow, Russia; Buenos Aires, Argentina; Rio de Janeiro, Brazil; New York, NY; London, UK; Paris, France; Minneapolis, MN; Chicago, IL; Santiago, Chile; Munich, Germany; Sheffield, UK; Toronto, Canada; San Antonio, TX; Göteborg, Sweden and Orlando, FL

Congratulations to those cities!

For a chance to be among the first to see Paranormal Activity 4 at the advance screenings head to the film’s official site HERE. And for more information and updates on the movie LIKE their Facebook Page.

Here’s a short clip of some of the international screenings of the film and what people thought.

What do you guys think? Are you going to Paranormal Activity to be scared, or to laugh and make jokes about what a troll the demon spirit is? Because I know I’ll be doing the latter. Keep an eye out on the site for a review closer to the release date.

Paranormal Activity 4 is being released on October 18 in a cinema near you.

Mario Golf Swings onto the eShop

This week’s Nintendo downloads are bringing Mario back in all of his Game Boy golfing glory. The Game Boy Color classic Mario Golf has been added to the eShop at $4.99, which all of you can now purchase with your digital fundage.

Next up comes another offbeat puzzler by the name of Nurikabe by Nikoli for $4.99, a hoppy little platformer – Crazy Kangaroo, which is priced at $3.99, and the strategic Robot Rescue 2 for the DSiWare at just $1.99. Lord of the Rings fans can also get their fix this week, as LEGO Lord of the Rings now has a demo up, so everyone can try out what is sure to be another charming LEGO romp.

For Wii owners, The Last Blade 2 has released as well, which is a port of an arcade fighter that anime and general fans of the genre are sure to love for 900 Nintendo spacebucks.

So what are you picking up this week?

The Wii U Will be at Armageddon

Those of you down under who missed out on the Wii U at EB Expo are in luck, as Nintendo are bringing the new platform to Armageddon in New Zealand. Of course the system itself will be launching in the region on November 30th, but this event will let fans of Ninty try the new console a month in advance.

This event will take place at Armageddon in Auckland, October 19th – 22nd, where New Super Mario Bros. U and Nintendo Land will both be on full display. Not too shabby if you’re in the area, and those are attending are sure to get the full treatment due to all of the other festivities involved.

XCOM: Enemy Unknown In Stores Now

Today marks the release of the majorly anticipated XCOM: Enemy Unknown tactical strategy game from Firaxis and published by 2k Games.  This is a game that nearly everybody in the gaming media has been amticipating, including us here at Capsule Computers. You can expect a review from us in a few weeks.

On the games launch, 2k had this to say –

XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”

For players that purchase the game within the launch window, and for all pre-orderers, there will be access to the limited edition Elite Soldier pack which will grant players a small selection of in-game bonus items. These are quoted below –

  • Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.

XCOM: Enemy Unknown is out now at participating retailers across the country. The game appears on the Windows PC, Xbox 360 and PS3 platforms. A special edition exists for PC gamers at approximately $79.99 and includes a plethora of extras. Check out the launch trailer below for a taste of this extraordinary game.