Ubisoft released a new trailer for Assassin’s Creed III today which provides a brief glimpse at some of Connor’s backstory. The video itself can be seen below and we see how he started out as a rather happy Native American child who had his peaceful life ripped away from him and his eventual rise to becoming the assassin we will play once Assassin’s Creed III comes out on October 30th when the game hits the PlayStation 3 and Xbox 360 consoles. Those hoping to play the game on the PC will have to wait longer unfortunately as said version was delayed as one would expect with a Ubisoft PC release.
If you happen to own the PC version of Bethesda’s latest epic adventure in The Elder Scrolls series then you may be interested to learn that Skyrim’s Hearthfire DLC is now available as a $5 download on Steam. As many of you already know, the Hearthfire DLC allows players to buy land, build a home and customize it with various add-ons that aren’t very customizable themselves.
Those interested in seeing whether this DLC is worth your time can check out our review for the Xbox 360 version of the Hearthfire DLC here. As far as a PS3 version of this DLC is concerned, there is still has been no time-line given at this point in time.
We’ve all seen various trailers that show off gameplay segments, focus on developers talking about their game, etc. However Bethesda and Arkane Studios have created a trailer that not only allows the viewer to see an early level of Dishonored in action (prepare for spoilers) but also gives players a chance to choose their approach.
This is handled by selecting an image (with annotations enabled on the video below) and jumping from video to video as the level is played out exactly how you would want it to. This is certainly a creative way to promote a game that allows multiple approaches to the same mission as it not only shows off the game’s various abilities but how varied things can be from game to game.
Nintendo has announced that the all-white and Pikachu-themed 3DS XLs will be headed to Europe. It was revealed in a Nintendo Direct conference today, Europe will receive the Pikachu-themed 3DS XL in “limited quantities” in addition to the all-white edition pre-loaded with a copy of Mario Kart 7.
The Mario Kart 7 bundle will be releasing later this year on November 16 and the Pickachu bundle will ben releasing “later this year” and will also be in “extremely limited quantities.”
These bundles were first announced for release in Japan in late August and this is the first time anyone has heard of it coming to the West. Though this may be the case, no announcement was given on if it will later come to North America also.
Now that everyone’s had a few weeks to take down some of the biggest baddies Pandora has to offer with the four starting classes, it is time to look out towards the 5th class that will be landing on Pandora in the next couple of weeks.
Today Gaige, the Mechromancer, received her first screenshot which gives us a look at how the character will look in the game when she is made available on October 16th. Those who are members of the Borderlands 2 Premiere Club will be able to download her for free while everyone else will have to pay $9.99/800 MSP for her.
It was a bit expected considering the fact that Sentai Filmworks already owns the license to the first two seasons of To Love-Ru’s anime series, but today the company revealed that they will also be licensing the third season of the anime, To Love-Ru Darkness.
It is worth noting that so far Sentai Filmworks has only released the past To Love-Ru series with English subtitles only, though considering the high expectations many fans have for this season, it would be a shame if they continued that trend.
For those who don’t know, To Love-Ru Darkness continues the story of the past seasons, except while Yūki Rito tries to figure out whom he truly loves, Lala’s sister Momo has come up with a “harem plan” which will seemingly make every woman around him happy. However one obstacle is in her way, the assassin called Golden Darkness or Yami. With a mysterious red-head named Mea appearing to cause trouble, can Momo manage to make Rito agree to her plan?
HappyGiant is a developer and publisher composed of former LucasArts and Pileated Pictures employees. Their latest game brings the magical world of dolphin training to the small screen.
Inspired by the wild dolphins of Kaikoura New Zealand, Dolphin Paradise: Wild Friends gives players a chance to raise dolphins and teach them impressive tricks with some of the most realistic graphics available. Players will also be able to choose from a variety of dolphins and orcas to train and customize their repertoire of tricks, props, and decorations.
Dolphin Paradise: Wild Friends is available for iPad, iPhone, and iPod Touch herefor free.
Anuman Interactive released the launch trailer and announced the release date of their latest hidden object adventure game, Jennifer Wolf and the Mayan Relics. The title role character Jennifer Wolf is the daughter of historian Edgar Wolf and must rescue her father. She must reconstruct the Mayan calendar the very calendar that some believe predicts the end of the world in 2012. Her task must task must be completed by December 21st, 2012. Jennifer Wolf will travel across the Americas hunting for clues scattered in the most unlikely places.
Jennifer Wolf and the Mayan Relics is now available on the iPhone and iPad herefor $2.99 USD and will be released on Thursday, October 11th, 2012 for the PC and Mac. The Android version has no exact date but will be released before the end of October. Check out the trailer below.
Australians fear not, for Sony Computer Entertainment of Australia has confirmed that PlayStation Mobile will receive dedicated content via the PlayStation Store for the PS Vita and other mobile PlayStation certified mobile devices. Currently this service is available in nine different countries including Australia with more to follow.
Here is what you can expect with PS Mobile:
Enjoy titles on a variety of PlayStation supported mobile devices.
Play with a Virtual DUALSHOCK controller.
Purchase a game once and play the same game on up to a combination of three PlayStation mobile devices.
Download new games from the PlayStation store within minutes.
Download PlayStation Mobile for PlayStation Certified smartphone devices from playstation.com/psm.
In addition to the launch of the PS Store for PS Mobile, the PlayStation Mobile SDK will become available in November to mainstream content from the development community. Soon developers will be able to make their projects live on PS Mobile with the ease of this new program on the PS Vita and other PlayStation certified mobile devices.
Good move by Sony to get this launched as soon as possible. The last thing we need is an angry mob of Australians! Let us hear your thoughts about PS Mobile in the comments below.
At a preview event at EA Asia’s publishing offices in Sydney, Australia, we at Capsule Computers got the opportunity to preview the single-player code of Medal of Honor: Warfighter. After a brief introduction by our special guest, the Creative Director of Multiplayer Kristoffer Bergqvist, we were treated to the then unreleased Karachi Car Chase trailer before getting stuck into two campaign missions. We played on PCs of course, although we had the option of using Xbox 360 controllers.
The two missions that were made available to us, in their entirety, included an updated version of the Somalia level shown at E3 earlier this June called “Shore Leave”, and an action packed car chase through Karachi, Pakistan called “Hot Pursuit” as Task Force Mako tracks down the PETN trail. Firstly we would be playing as “Stump”, a new character to the series, joining in the fight with Task Forces Mako and Grizzly against Al-Shabaab pirates in Somalia. Upon arriving via RHIB (rigid-hulled inflatable boat), we fought our way through onto the shore, starting off with a standard handgun and theHK416 rifle. The ability to change fire-modes between single-shot, burst and automatic was present in the HK416, while the ability to “ask for ammo” from a fellow team mate has returned the previous MoH title. Readily apparent was the “micro-destruction” as cover gets blown to bits, forcing players to constantly readjust and reposition.
Immediately upon entering the first building, we come across our first “dynamic door-breach” opportunity on the second storey. In attempting the breach, a radial wheel pops up to the left of the door with three options highlighted. From top to bottom, they were “Kick”, “Tomahawk” and “Crowbar”. There were slots for more options, but they were greyed out. The kick was automatically unlocked, however the tomahawk and crowbar choices were to be unlocked by achieving 4 head shots for each. Choosing to kick open the door shows a teammate doing the honors as Stump throws a smoke grenade into the room, although this sequence seems to vary instance to instance. Stump automatically goes through the door, and a hud element showing how many enemies are present shows at the bottom of the screen, leading into a slow-mo event as you attempt to shoot every enemy in the room. The slow-mo is simply an advantage for the player, giving us the easiest opportunity to score some head shots.
After being required to paint a target tower and moving through it’s rubble, something to note (that was particularly noticeable at this juncture and is sometimes related to scripted sequences) is the slow pace at which you walk. The realism of carrying so much gear was obviously a goal for the dev team, however it felt excessively slow, almost to a crawl at some points. Shortly after, we get to a section requiring the deployment of a remote combat drone. This bot controls like a clunky piece of machinery, struggling to traverse some parts of the rubble as it sneaks up on unsuspecting Somali pirates. There is the ability to turn on a flashlight though, and also an option to toggle between a mini-machine gun and a mini-grenade launcher. Of course it’s field of view is restricted by it’s height, but the drone is effectively powerful. There was a moment where we were confused as to where we were supposed to go with the drone as we would be bombarded with bullets from virtually every direction if we ventured too far. We then realised that the drone was scripted to be destroyed as a means to return to regular combat and progress with our soldiers.
Moving forward, we would encounter many enemies, getting the opportunity to man a mounted, shielded machine gun on the back of an enemy utility vehicle, before reaching a sniper section. After positioning ourselves – via cutscene – against a table for our vantage point, we proceeded to take out anti-air fighters. Again, harking back to the goal of being “the most realistic shooter” out, we come across the issue of trajectory. Because of the distance at which our enemies stood, we would have to aim our shots slightly above our target in the scope’s reticule. As the distance between us and our enemies increased, so too did this aiming offset. A nice touch. After clearing the zone, attack choppers fly in to destroy the enemy dwellings and the area at large. This is (understandably!) where the mission ends.
Coming back from a fade-out, we witness a cutscene reintroducing Preacher to us, who was featured as an important, but none-the-less non-playable character in the 2010 Medal of Honor reboot. Once it ends (no spoilers for plot points here!) we initiate a car chase through “the bad parts” of Karachi. The chase proceeds through the Empress Market area, into a slight traffic jam – which we forcibly rammed through – and up to the end point where we could finally catch up to our assailant. This is where the real showcase of Frostbite 2 kicks in as materials, particles…and chickens, go flying. Yes, you will be figuratively wiping chicken off your windshield. Of course, you are not able to catch the pursued until the game tells you to, at which point you can smash into him, leading into a short concluding cutscene. This may have been a heavily controlled and scripted conclusion, however the driving segments will surely be a nice break from the constant shooting in the flow of the campaign come full release. Interesting to note is the fact that the Need for Speed team had worked closely with Danger Close for this level, and the fluidity of the driving really shines through because of it.
Some final observations worth noting are the differences in the difficulty settings and the graphics quality that Frostbite 2 provides. We played through these missions on both normal and hard difficulty settings, and the difference is staggering. What was irritating was the lack of effort that the squad A.I. makes when playing on hard or higher. They almost do absolutely nothing. There are more appropriate ways to balance difficulty levels than rendering your teammates utterly useless. As for the graphics, we had most settings put on normal by default and didn’t want to mess with them just in case. The game looked good, although the textures were not very detailed. Obviously nobody likes to play a PC game on normal settings, and so I am sure the majority will not encounter this issue on their beastly gaming rigs. Overall though, Warfighter’s single-player campaign is looking good and will hopefully bring some variety in it’s mission structure if the included driving section is anything to go by. Medal of Honor: Warfighter will be released in Australia on October 25th.
You will find the just released Karachi Car Chase Trailer below. Enjoy!