Welcome to my weekly Magi episode impressions. This week, I go through episode 2 of Magi. What did I think of the episode? Watch below to find out. Got any questions for Anime Say?
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Fable: The Journey Developer: Lionhead Studios Publisher: Microsoft Studios Platforms: Xbox 360 Release Date: October 9th, 2012 Price: $49.99 Available here
OVERVIEW
The gameplay premise behind the original Fable game was ambitious: to create a game that unlocked limitless, unrelenting possibilities, where no two play-throughs would ever be the same. Sufficed to say, the original claim was vastly exaggerated, but it did not deviate from the fact that Fable 1, and the subsequent expansion Fable: The Lost Chapters were genuinely epic games that provided very unique role play experiences. Fable has since prided itself on its system of choice and consequence, and made the series one of the best selling exclusives on the Xbox and Xbox 360. However, the subsequent sequels to the original epic have been greeted with greater and greater levels of disappointment from fans for each successive game released.
Fable has started to become one of those franchises where the players aren’t sure whether they love it, hate it or just shrug at it with a colossal degree of indifference. It was during Microsoft’s 2011 press event when the latest instalment in the franchise: Fable The Journey was announced, with the news that it would be a Kinect devoted title. This revelation was met with no shortage of groans of disdain from viewers around the world, as the Kinect was being increasingly shunned by the gaming masses. Now, in 2012, Fable The Journey has hit the shelves of game stores around the world. There’s no doubt that the odds of receiving a favourable reception from the masses is stacked against it. So how exactly does Fable The Journey hold up in an increasingly sceptical market?
GAMEPLAY
Fable The Journey does quite a number of things differently from the previous titles. First and foremost is the omission of the controller in favour of the Kinect system. This both drastically changes the way the game is played and experienced, but also isolates the playership to only those who already own the camera attachment. Interaction with the game is performed primarily through hand gestures. It comes as a small mercy of sorts (when compared to other Kinect titles like Star Wars), that the whole game can be played from the comfort of your seat, eliminating the need for the Kinect’s standard repertoire of “gimmicky jump” quicktime events and “step-left-step-right” mechanics.
Unlike its predecessors, Fable the Journey is the first of the Fable franchise to utilise a first person perspective. A majority of the gameplay time is divided between horse riding and magic-based first person shooting. The former section is about as interesting as it sounds, though many players will find themselves getting surprisingly immersed when it comes to the movement of the horse and carriage. However, for most players, the REAL game is to be found in the first person magic sections.
Using both right hand, left hand and voice controls allows players to cast and scroll through a small library of available spells to do battle with many of the iconic Fable enemies such as Hobbes, Hollow Men and Balverines. Players generally control Jedi-like push, pull and shield abilities with the left arm, while the right controls offensive spells, like bolt and fireball. Voice commands are efficiently reactive when it comes to spell switching by a simple mention of the spell’s name. It’s not quite as tactical as saying “Garrus, overload!” or as epic as shouting a “FUS-RO-DAH!”, but it works.
These gameplay sections are broken up by mini-games accessible in a rest stop. It is in these intermission areas where the player can help tend to their horse’s wounds, feed it, find treasure, and even do a little smithing. Again, the Kinect directs actions such as pulling down an apple and holding it out to your horse. And I guarantee that no player will be able to open a chest without holding their hands above their head Zelda style and saying “Da-na-na-naaaah!”
Now for the million dollar question of any Kinect game. Do the controls work? Surprisingly: Yes. Unsurprisingly: Just barely. While the defensive and voice commands of the game work very well, there are aim issues to be had with the right hand spell casting, and reaction issues with the horse controls. Early on in the game, the player is made to calibrate their aim by flinging bolts at all corners of the screen. However, there will be many instances in combat where a spell flies exactly where you don’t need it. While a provision has been made in the form of the aftershock ability (which lets you redirect a wayward bolt), the simple inclusion of a targeting reticule would have eliminated this problem. Without a targeting system, many shots are liable to be directed by chance, or auto-aim. On that note, it should also be said that the game isn’t particularly challenging. While difficulty can be scaled appropriately, it just feels like the much of the game is just designed to be passed, with the player having to rely on the accuracy of auto aim when enemies get up nice and close. When they’re directly in your face, you can’t miss, and even this is a problem if you’re trying to use the grab spell on an object in the background. It’s nothing that makes the game unplayable, but it relinquishes a large sense of control. And for an RPG series, that’s a significant drawback.
STORY
Another significant change is the absence of a personalised and mouldable hero. Remember all those nameless traders that wandered around Albion who your old hero occasionally led around and sacrificed painfully at the Chapel of Scorn? Well, that’s you this time. Players take on the role of Gabriel, a young man that lives and travels with a large convoy of travelling merchants. Gabriel is something of a loner and scoundrel within the convoy community (probably a result of you sacrificing his parents in a previous game.) It isn’t long until he ends up accidently separated from the convoy, and he comes across a Theresa, the same blind seer responsible for every Fable plot device for the last 3 games. Recall that dark force you killed in Fable 3? Not dead. It’s back and it’s angry. Gabriel soon finds himself embroiled in the conflict, having to undertake a dangerous journey to find a means to defeat the darkness and preserve the land of Albion.
For all the plot’s predictable turns and overused idioms, it’s nice to see a Kinect game that is as heavily story driven as this. It’s difficult to say whether this game’s story is only strong because of the lore established in the previous games, or if the game is doing a genuinely good job at preserving those stories. Nonetheless, if you’re a Fable fan, it’s certainly interesting to hear how Albion has changed in the space of another 50 year absence.
AUDIO AND VISUALS
True to Fable form, the writing and voice acting work of Fable The Journey carries over that same British style of Monty-Python-esque humour that was so prevalent in the previous titles. Obviously the appeal of this is individual, but I will admit that many of the jokes seemed stale, and rarely got more than a “Heh” out of me. Regardless, the voice roles are well spoken and delivered. The musical score features a similar manner of folkish tracks that are so iconic in the Fable universe.
The visuals of Fable the Journey are the best looking yet. Character models have lost a lot of the gritty realism that was thrust in our faces in Fable 3 in favour of a graphic style that seems more reminiscent of Fable 1. Brighter and livelier colours are featured in much greater detail that any game before it, providing a real sense of fantasy and allure in some situations, and a feeling of dread or adrenaline in others.
OVERALL
Remember when Peter Molyneux said that Fable the Journey isn’t a rail shooter? Well that was an exaggeration because the game is almost entirely on rails. Choosing to go left or go right in a horse riding section doesn’t mean a heck of a lot if you end up in the same destination regardless. Although the story is quite linear and predictable, the fashion in which it is told is done with surprising depth and detail. Make no mistake, this isn’t a Fable 4. The storyline is shorter, and the replay value is nothing like the RPG equivalents, but it certainly does provide a unique and well thought out experience. While the Kinect’s controls are surprisingly well adapted, ultimately this is going to be a game for the fans that already love the franchise and want to delve deeper into the land of Albion.
Dream Eater Merry
Studio: TBS Animation Publisher:Hanabee Format: DVD Release Date: Out Now Price: $47.99 (Buy Here)
Overview
What if your dreams were actually a gateway to another reality? What if, sometimes, the things from your dreams wanted to come out into the real world? Well, this is the concept of Dream Eater Merry.
Yumeji is just a normal guy with the unique ability to see the kinds of dreams other people are going to have, but his world is changed when he meets Merry Nightmare, a dream spirit from another world. This other world is the Dream World and she is looking for a way to return there.
Is this concept a well done one? Or is it a little stale? Find out in our review below.
Story
Dream Eater Merry follows the battles of a Spirit from the dream world named Merry. She has somehow ended up on Earth and is searching for a way back to her home in the dream world. Of course, as the story progresses, you do actually learn how it is that she got into the real world. It makes for a pretty interesting story.
What I really liked about the story was how right at the start of the series, you think that it’s pretty much going to be a one way kind of deal. What I mean is that it is initially presented as though its some kind of action show, but it very quickly becomes a little more complicated than just defeating the bad guys each week.
The character progression in Dream Eater Merry is pretty good. The characters at first appear to be quite one-dimensional, but as you advance through the series, you get to know them a little better as they progress through the story. This is always a good thing for a series to have as relatable characters make as remember a series more fondly.
Another thing that I liked was that the combat had an impact on the story. What I mean here is that you see early on that Merry believes that she’s doing a good thing by defeating all of these dream figures. However, this is proven not to be true and that all she is actually doing is murdering them.
Overall the story in Dream Eater Merry is quite interesting and it does a few things that really push it that way. I’d really recommend for anyone to give it a go based on story alone.
Visuals
When I first took a look at the cover of Dream Eater Merry, I really thought that this would be a really generic looking show. I’m glad that I was wrong.
You see there are a lot of elements to the show that are present within the visuals. For instance, each dream demon has their own dreamscape with their own distinctive looks and feels. This adds a real visual flavour to the series, as opposed to just having standard environments which would have only added a standard flavour.
I actually really liked the individuality of each dream represented within this series. I think that each dream realm spoke a lot about the character having them. This isn’t really a direct thing though, you’d have to kind of know what the character is about to be able to see why they have a particular dream. For example, there is one girl who seems pretty normal, but you can see that she’s actually really lonely because her dream has given her a romantic companion. The show shows this visually and it makes the whole situation more personable as a result.
Audio
Dream Eater Merry has an amazing audio component, if you’re watching it in Japanese. I mean, like, the background score and sound effects are all the same between both dubs, but the English really seemed lacking somehow.I’m not going to say the English dub was flat or that there was anything wrong with it, but it just felt like the Japanese dub was much more rich and vibrant, creating a better feeling show. If you’re someone that can’t stand Japanese audio or read subtitles all too quick, you’re not losing anything by sticking with the English dub, I just really preferred the Japanese dub over it.
The background score captures the scene really well in this series. In battles it is quite dramatic and something you’d associate with a fight, whereas in other softer scenes, the audio carries across that feel as well. It’s not perfect, but it’s not something you’d really complain about.
Like most series, Dream Eater Merry hosts a plethora of sound effects. Each sound effect fitted a scene quite well. Not really too much to say here, the sound effects worked.
Extras
Dream Eater Merry lists two extras available within the packaging. These extras are pretty standard in Anime packages, so you might be a little disappointed.
Included with the discs are the Clean Opening and Clean Closing sequences. Fortunately, both songs are quite enjoyable and the animations are really cool to watch. You should definitely watch them.
As for unlisted extras, there are some there. The most notable of which is the reversible cover. The standard packaging of Dream Eater Merry is this pink colour and might look out of place on some Otaku’s desks (not that I care, pink is one of my favourite colours). However, you can flip this onto the otherside to reveal a greener cover, comprised mainly of green. A reversible cover with two of my favourite colours? Heck yeah.
Overall
Overall Dream Eater Merry is an entertaining show that may change your perceptions of your dreams. The storyline is fairly entertaining and far more involved than I actually spoke about (I really don’t want to spoil this too much, which is why I was so tight lipped up there) and it’s strong visuals make this a series that you’ll definitely want to check out.
Today during a stage event in Japan, Nippon Ichi Software has revealed that they have a new Disgaea game set for release sometime next year. The game will be called Disgaea Dimension 2 and Japanese gamers won’t have to wait too long to play it as it has been slated for a PS3 release on March 20, 2013.
Those of you with keen memories will remember that a “Project D” was announced earlier this year as NIS’ 20th anniversary title. Well, it just so happens that this Disgaea Dimension 2 is Project D. Currently details about the game are very scarce, minus a few teaser images of the iconic characters Etna, Laharl and Flonne. The game will be given a teaser website in 12 days, so we will likely know more in under two weeks.
If you turned on your PlayStation 3 today hoping to see how the new PlayStation Store will look then you may have been disappointed to find that the PlayStation Store looked the same as always. Well that is because Sony has chosen to postpone the launch of the new store in numerous regions, including the US, Mexico, Brazil and Canada, though it is available in a few PAL regions currently.
Sony Network Entertainment VP Eric Lempel said that the reason for this was the company attempting to provide “an exceptional experience with the new store” and that was not met with this version of the store. As such they are attempting to adjust a few things on the store.
It is always great to hear when a company is doing well, especially one that develops unique games such as Marvelous AQL. Today the company reported that they have made a 620 million yen ($7.8 million) net profit during the second quarter of the fiscal year. This is 106% more than the company previously estimated.
According to their report, the strong sales of Rune Factory 4, the best selling game in the franchise, and Senran Kagura: Burst were responsible for the unexpectedly high profits. Marvelous AQL has a number of games still in the works, such as Senran Kagura: Shinovi Versus, Muramasa the Demon Blade, and Fate/Extra CC on the Vita as well as Valhalla Nights 3 on the PS3.
Perhaps the impressive sales of the Senran Kagura series will sway Western publishers towards a localization and perhaps we will hear something similar from Natsume about Rune Factory 4 in the coming months.
Remember a few rumblings about Sleeping Dogs’ first piece of storyline DLC? Well today Square Enix fully revealed the Nightmare in Northpoint DLC which sees Wei Shen fighting against the undead on the streets of Hong Kong. Of course no Chinese zombie battle wouldn’t be complete without magic, so Wei will be able to use special power ups to take down enemies.
The company released a number of screenshots which can be seen below as well as a trailer for the DLC which can be found below those. As for the story of this content, Big Scar Wu, a brutal member of the Triad, was killed and grinded into cat food to send a message to the rest of the Triad. Unfortunately for Hong Kong, Big Scar Wu has risen from the dead with an army of zombies hell bent on destroying the Sun On Yee.
Today Namco Bandai released a number of screenshots for Dragon Ball Z Budokai HD Collection in an effort to provide a direct comparison between the PlayStation 2 versions of Dragon Ball Z: Budokai and Dragon Ball Z Budokai 3 and the new HD versions of these two games included in the collection.
In the gallery below you will see that the first image is from the PlayStation 2 version of the game while the following image is of the HD upgrade. It seems that only the combat sequences have been given a full wide-screen improvement while menus and loading screens are given small designs on the side or left blank.
Welcome back for this week’s iOS Game Suggestions. If you missed or are new to the suggestions, click on the link below and check what cool games you should be picking up for your iOS along with the introduction and disclaimer on how the suggestions work. (suggestions 1 has the disclaimer and how it all works)
A great week on iTunes, as always it started slow and but ended with a bang! As always there certainly is a few must buy games this week in the FREE, and over 99c. This week i’ve suggested a total of 18 great quality titles. Make sure you check them all especially SYMPHONICA, Sonic Jump, Wonder Zoo – Animal Rescue, Monster Quest, Hidden Runaway just to name a few.
Break down below :
7 – FREE Games
4 – $0.99c Games
7 – Over $0.99c Games
As always for this week’s suggestions are all new titles that you should take a look at and consider spending your hard earned iTunes cash / time on. Well the Free games just below certainly should all be given a shot as they won’t cost you anything!
For The Cheapskates – FREE GAMES
MASTERABBOTT’S FREE GAME PICK OF THE WEEK!
Monster Quest – Price : FREE – Publisher –GREE (CAPTURE THE BADDEST TEAM OF MONSTERS AND TAKE THEM TO BATTLE! Grow your settlement, capture, train and create hundreds of monsters to assemble the strongest army in the land! The land needs a legendary Monster Trainer to battle evil! Explore different worlds to collect and create an empire of monsters. For the first time ever, go head to head and battle other players to see who reigns as the ultimate Monster Trainer!) runs on iPad & iPhone. GET IT NOW FOR FREE
Wonder Zoo – Animal Rescue ! – Price : FREE – Publisher – Gameloft (An infamous poacher is threatening the animals of the wilderness! Head out on safari to rescue them from danger and welcome them into your wonderful zoo.) on iPad & iPhone. GET IT NOW FOR FREE
PyramidValley Adventure – Price : FREE – Publisher –BulkyPix (PyramidVille Adventure is now called PyramidValley Adventure, and a new version is currently available! The Valley of the Pharaohs is now open to you! Start your adventure and build the most pharaonic of Egyptian cities! With PyramidValley Adventure, you take on the role of the last Pharaoh of ancient Egypt!
Expand your ancient city and trade with other cities around the world.) runs on iPad & iPhone. GET IT NOW FOR FREE
Monster Burner – Price : FREE – Publisher –UBISOFT (Test your skills and spells on new different challenges every 24 hours; compare your scores with your friends and the rest of the world! Try to master every level, to collect “Perfects” 3 Orbs rating every day. Can you keep up with the challenge and keep on the top every day?) runs on iPad & iPhone. GET IT NOW FOR FREE
Hotel Transylvania Dash – Price : FREE – Publisher –Playfirst (PlayFirst and Sony Pictures Animation team up to bring you Hotel Transylvania Dash, a frightfully fun game based on the upcoming movie, Hotel Transylvania! Help Dracula run a lavish 5-stake resort for lovable, quirky monsters, including Murray the Mummy, Frankenstein and his wife, a family of werewolves, and more! As Dracula, you’ll book rooms, deliver room service and luggage, and attend to your guests’ needs. Use your hard-earned blood bills to buy new decorations and deck out your VIP suites with help from Dracula’s daughter, Mavis. Mayhem ensues when human Jonathan stumbles into the hotel – the first human ever to discover the monsters-only retreat!) runs on iPad & iPhone. GET IT NOW FOR FREE
Monster Mansion – Price : FREE – Publisher – Meridian 4(Even monsters need a place to call home! Build up your haunted mansion into a world-class monster hotel with special rooms which will unlock monsters inspired by classic books, movies and television. Your monsters will find a place to call home in your hotel while they scare the unsuspecting human visitors!) on iPad & iPhone. GET IT NOW FOR FREE
Square Planet – Price : FREE – Publisher –Majaka (Roll & jump across the Square Planet to rescue your friends from the Evil Squares ! Play the fearless Round Ball on his action-packed journey in a Square World. Edge your way around challenging hazards to complete the colorful levels. Collect shiny Rings, use amazing power-ups and discover the marvelous hidden areas.) runs on iPad & iPhone. GET IT NOW FOR FREE
For The Bargain Hunters – 99c Games
Save Them All – Price : $0.99 – Publisher – Chillingo (Only 24 hours remain between now and the apocalypse! You have one mission: save as many innocents as possible before the clock ticks down to the zero hour. Battle missiles, mutants, aliens and a world that is literally falling apart around you. This, apocalyptic, endless runner takes that countdown beyond the in-game narrative and, every 24 hours, leaderboards reset in the real world!) runs on iPad & iPhone. BUY NOW
Twist Pilot – Price : $0.99 – Publisher – Zynga (Twist Pilot is a fiendishly addictive puzzle action game. You guide the constantly rotating Phil through 72 action-packed levels, making sure not to touch the sides while avoiding the mischievous Spiders and their troublesome tricks and traps. The control system is intuitive and precise. By dragging the screen and timing the rotation correctly, Phil can be squeezed through the narrowest of gaps.) runs on iPhone & iPad. BUY NOW
A Wonderland Story – Price : $0.99 – Publisher – Josh Presseisen (The white rabbit has come back to Wonderland! Now he needs to be on time for his date with the Queen! To make the matters worse, Alice is fond of the rabbit and she has jumped into the rabbit hole to chase him! Help him to escape from Alice’s hugs to allow him to arrive on time to his date! Take control of Wonderland and make a way for the rabbit escape Alice. Help him to avoid various dangers that he will encounter on his trip. Use great power-ups to make your life easier in these hard times! Endless mode will be different on each play, so you may find difficult situations that will require all your skill to survive.) runs on iPhone & iPad. BUY NOW
Zombie Rollers – Price : $0.99 – Publisher – Chillingo (The world has been infested by Killer Zombies and you have to think fast and survive! One Zombie touch, and you are dead meat, but jump into a Zombieball and you can mow Zombies down and are invincible! But Zombieballs don’t last forever so act fast and don’t die young!) runs on iPhone & iPad. BUY NOW
For The Millionaires – All games over $0.99
MasterAbbott’s over 99c Pick Of The Week!
Sonic Jump – Price : $1.99 – Publisher – SEGA (Play as Sonic or his friends leaping through familiar and new Sonic worlds to battle Dr. Eggman, as you tilt and tap your way through fixed Story levels and Arcade infinite modes. Available for iPhone®, iPod® touch and iPad® – take to the sky!) runs on iPhone & iPad. BUY NOW
SYMPHONICA – Price : $3.99 – Publisher – Square Enix (Einsatz, the city of music, founded by the legendary conductor Carlos and his companions and brought to where it is today by its citizens, the Audience. Talented musicians from around the world flock here with dreams of performing in King Hall at the top of Concerto Tower, which stands tall over the city.) runs on iPhone & iPad. BUY NOW
True Skate– Price : $1.99 – Publisher – TrueAxis (50 50 grind, 5 0 grind, boardslide, rail slide, tail slide, nose slide, darkslide, dark 50 50, suski grind, smith grind, feeble grind, salad grind, nose grind, crooked grind, lazy grind, overcrook, losi grind, bluntslide, noseblunt, kickflip, heelflip, pop shove-it, 360 pop shove-it, backside 180, frontside 180, ollie, nollie, impossible, hard flip, 360 hard flip, inward heelflip,360 inward heelflip, varial kickflip, nightmare flip, 360 flip, varial heelflip, laser flip, late tricks and more, or what ever else you can make the board do.) runs on iPad. BUY NOW
Reiner Knizia’s Qin– Price : $5.49 – Publisher – Elately (Conquer territories and villages by laying colored tiles on the board. Place your pagodas on top of the layered tiles. The player who builds his last pagoda first wins. Play against your Game Center friends on the Internet,
face-to-face with a friend, gathered around an iPad, or
solo with the game’s built-in AI.) runs iPad & iPhone. BUY NOW
Hidden Runaway – Price : $2.99 – Publisher – BulkyPix (Our two heroes no longer live together — in fact, they hate each other… but they have to tell the story of their first adventure, from the very first time they met, to a producer who wants to make a Hollywood blockbuster out of it. Will Gina and Brian realize they still have feelings for each other while reliving their first encounter? Find out in this original hidden object game that mixes hidden object searches, casual puzzles adapted and simplified from their point n’ click predecessor with special mini-games and narrative cut-scenes! Fans of the PC series and newcomers alike will love discovering this adventure, full of endearing characters, funny movie references and delectable dialogue.) runs on iPhone & iPad. BUY NOW
Blueprint 3D – Price : $2.99 – Publisher – FDG Entertainment. (Each level begins with a mysterious clutter of seemingly chaotic dots and lines. Underneath all the chaos, however, lies a beautiful blueprint image waiting to be uncovered. It’s right there in front of you: Just drag your finger across the screen to rotate the figure, and all of a sudden you’ll notice that the lines start to make sense! Solve the puzzle by rotating the figure in all directions and on all planes until you hit the sweet spot. Once you’re there, the secret picture will reveal itself. Wait till you see this in action!) runs on iPhone & iPad. BUY NOW
Take It Easy – Price : $1.99 – Publisher – RavensBurger Digital. (It’s a puzzle, it’s a brain teaser and it’s a game! It’s all three and much more! It is bingo with strategy! Place your pieces one at a time on the board. To score points, try to form continuous rows of the same color from edge to edge. But one wrong tile and the whole row is worthless. It gets harder as the number of empty spaces on your board, and your possible choices, diminish. Because once a tile is placed, it can’t be moved!) runs on iPhone & iPad. BUY NOW
There you have it folks, these games should keep you busy for quite some time, well till next week at least. I’ll be back next week for another dose of iOS goodness, in the meantime if anyone would also like to suggest their own suggestions, please feel free to share them in the comments section below or in the iOS forum section on the site here.