Home Blog Page 5016

Dragon Ball Z for Kinect Review


Dragon Ball Z for Kinect
Developer: Spike Chunsoft
Publisher: Namco Bandai
Platform: Xbox 360 (Kinect Required)
Release Date: October 9, 2012
Price: $39.99 – Available Here

Overview:
Dragon Ball Z is probably one of the most famous anime series in the West and you would be hard pressed in finding a person who hasn’t seen at least a part of this legendary series. Over the years Namco Bandai has brought us a number of Dragon Ball Z fighting games and now the company has chosen to take advantage of the Kinect’s unique capabilities. I mean, who hasn’t pretend they could shoot a kamehameha? The question is, does the Kinect work well with this game or has it become something that should be erased with the Dragon Balls?

Story:
Now while fans of the Dragon Ball Z series probably could recite the entire story of the series by heart at this point, there are a number of disappointing issues with the way Dragon Ball Z for Kinect handles its story arcs. Now players will be happy to hear that the game does cover everything from when Raditz lands on planet Earth, to the Freiza saga, the Android and Cell battles and the finale with Majiin Buu.

Unfortunately while the game does include all of these major story arcs, the term “arc” should be used very loosely with what is presented in the game. While players will be able to experience every key battle in the each story arc there is practically nothing done to flesh out these storylines and even with the focus solely on major battles, gamers are given only  a small glimpse of the each battle, with only one or two brief cut scenes displayed before a battle.

As such this game’s storyline is at its best only when those playing it simply want to fight the major battles in the series and simply want a no nonsense fight with almost no storytelling whatsoever or even a set up for some battles. The fact that the series’ memorable storyline has been reduced to such a simple stub of what it used to be will be a major disappointment to fans of the series and anyone who may be introduced to the series through this game.

Visuals:
It is interesting to note that Dragon Ball Z for Kinect is an absolutely gorgeous game as far as graphics are concerned.  The cel-shading in the game is absolutely great as the characters have never looked better. The same can be said for the environments you will be duking it out in.

While players do miss out on how great their fighter looks during combat it is interesting to see how these fights occur from a first person angle. Various punches and kicks will be thrown from this view and impact your opponent, while you will have to defend standard attacks with block or swaying motions. This new perspective is certainly a nice take on the fighting found in DBZ, though players will often be thrown out of first person mode for any combo attacks or special moves which will then be relegated to simple quick time event motions, which is sad as the various attacks would look very interesting from this new perspective.

Audio:
Considering the wide reach that Dragon Ball Z has had and how the English dub for the anime series has become something that almost every anime fan in North America has seen at this point, many fans of the series will be disappointed to hear that a large number of the original voice actors do not return to reprise their roles in Dragon Ball Z for Kinect.

The various characters that have had their voice actors replaced are still voiced well and are mostly close to the originals, meaning newcomers may not notice anything different. That being said, the game does feature some decent sound effects to go along with all of the fighting and explosions that occur within each battle.

Gameplay:
Dragon Ball Z for Kinect allows the player to step into the shoes of some of their favorite fighters through only two gameplay modes; a story mode and a simple score attack mode where you try to top your score from the story mode in each fight. As such, anyone hoping to fight side-by-side with another member of the household will be disheartened to hear that there is no such option in the game.

Now battles are fought in a first person perspective and the way to win is simply to drop your opponents health number down to zero. This can be done through a variety of different attacks that all must be performed using the Kinect. When the player is within strike range they can throw punches and uppercuts as well as kicks to the enemy and whenever they are out of your range you can perform ki blasts that fly towards the enemy simply by punching.

You won’t always be on the offensive however as you will also have to use your arms to block incoming attacks and sway forwards, backwards, left or right to dodge certain attacks as well. You can even jump in separate from an up-close battle and move into ki-blast range. It is worth noting that as you perform standard punches and kicks, you will raise a small combo meter that, when filled, will enter a quick time event sequence where the player must rapidly punch forwards to perform a string of combo hits.

Now while basic attacks may work fine, there are some issues with your super attacks. Anything done with the Kinect boils down to how well it can read the player’s motions and while basic attacks and dodging work well enough, performing a super attack can be hit and miss with the way the Kinect tracks the player. Some super moves such as Goku’s signature kamehameha or Krillin’s Destructo Disc work well enough, while other special moves are nearly impossible to perform thanks to the fact that the Kinect has issues recognizing some of the poses. It is also worth noting that actions that require rapid punching, such as combo attacks or pulling away/defending from incoming opponents, often fail simply due to the Kinect not picking up the rapid motions.

Though you shouldn’t be too concerned about how the Kinect picks up your motions as simply performing the most basic of punches and kicks is pretty much what Dragon Ball Z for Kinect boils down to. The fights are very repetitive and often extremely easy to win as your opponents are not only hesitant to defend themselves but any of their attacks are easy to block or dodge. Meaning that for nearly all of the fights you will play will simply involve constant punching, a few kicks, a few blocks and maybe a special attack if you want to spice things up. This quickly becomes repetitive and bland with barely any challenge.

As mentioned earlier, the game’s story mode is very short thanks to the fact that it lacks substance; players will find themselves a rather short game here. While there is some replay value to be found in the Time Attack mode as you try to best your scores, these are rather anemic inclusions. It is worth noting that there is an anime OVA included on-disc with this release in the form of the never before released in America Episode of Bardock. The episode is twenty minutes long and deals with a what-if scenario involving Bardock. This is a nice inclusion but one that barely pads out the games limited play time.

Overall:
On paper Dragon Ball Z for Kinect sounds like it may be one of the best Kinect experiences you may find outside of a dance game. However it simply boils down to being a bare-bones offering that provides simplistic and repetitive fights against some of the biggest opponents in Dragon Ball Z with absolutely zero build-up. To top that off, anything that spices up the action usually is met with the Kinect failing to recognize your motions. Dragon Ball Z for Kinect could have been something great, but ultimately is something that should be passed up unless you are dying to see how Episode of Bardock turns out.

4-0-capsules-out-of-10

RollerCoaster Tycoon 3D Launches for the 3DS

RollerCoaster Tycoon has been a fan favorite franchise for over a decade, and finally, we can play it on the 3DS thanks to Atari and Namco’s new re-imagining for the platform. RollerCoaster Tycoon 3D features the same gameplay we all remember, but with some new features added in to compliment the 3DS’ built in tech, making the experience brand new for all involved.

Features include:

  • An entirely new gameplay mode called “Coaster Story”, which blends together tutorials and park challenges into a cohesive and entertaining narrative and offers players tons of special unlockable content
  • The first-person view for coaster rides fully immerses players with the innovative 3D display exclusive to Nintendo 3DS
  • The ability to freely customize the design of roller coasters and theme parks with the use of a stylus and the touch-screen interface
  • Just like at a real theme park, take a snapshot of yourself on a ride and share it with your friends
  • Gyro sensor allows players to look around their theme park by simply tilting their Nintendo 3DS
  • Create the ultimate coaster and easily share it with friends through StreetPass
  • ·Invite your StreetPass Mii Plaza friends to your theme park

Yes, it sounds great, and the final product isn’t too shabby. We will have our own review going live soon enough, but for those who are hardcore fans of the coaster park builder, you can pick up your copy as of now.

 

Crysis 2 Will Be Game Of The Month On Playstation Plus

Soon gamers will be able to download the kind of okay Crysis 2 to their Playstation 3 from the Playstation store. This package comes to gamers from November 7th onwards for Playstation Plus members.

Gamers will remember Crysis 2 as the sequel to the incredibly un-optimised Crysis for the PC. The games feature a futuristic exoskeleton that gives it wearer insane abilities, like extra strength, x-ray vision, invisibility and that kind of thing.

So be sure to check out the Playstation Store on the seventh of November and onwards if you’re a member of the Playstation Plus service for your chance to grab this kind of okay game.

Grand Theft Auto: Vice City Coming To Mobile

The best Grand Theft Auto game, Vice City, will be coming to mobile platforms such as Android and iOS to celebrate it’s 10 year anniversary today. This means that further down along the line, players will be able to check out the App store and the Google Play store to download and purchase the greatest Grand Theft Auto game of all time.

What’s even cooler is that Rockstar have released a limited time store for where players can purchase exclusive good related to the franchise. So make sure to keep an eye on the Rockstar Warehouse for these items. At the time of writing, nothing about the anniversary is yet up, but we can expect that status to change shortly.

On the game, Rockstar had this to say –

“Grand Theft Auto: Vice City gave players the freedom of a massive open-world in one of the most iconic and vibrant settings ever realized in a game,” said Sam Houser, Founder of Rockstar Games. “It was a defining moment in the series and we’re delighted to be celebrating its 10th anniversary this year with a stunning, updated version for phones and tablets.”

Be sure to keep an eye out for the game on both the Google Play and App Store where it will be released later on throughout the fall.

Mass Effect 4 Needs No Shepard

It is 100% confirmed: Shepard is no more. Although there was hope at the end of Mass Effect 3 – after a certain ending we all speculated over for ages – that Shepard would somehow go on to feature in future core Mass Effect titles, BioWare has shot this dream down.

BioWare Montreal producer Fabrice Condominas stated as much when speaking to VG247 at a recent EA Showcase: “There is one thing we are absolutely sure of – there will be no more Shepard, and the trilogy is over.” Mass Effect 4, as we’ll tentatively call it, may not follow directly from 3 either: “This is really our starting point. Now the Mass Effect universe is vast, and very, very rich. So at this point in time, we don’t even know what kind of time frame we’re going to be in.” It is, after all, very early to be speaking about the future of the franchise in any depth outside of further DLC support, which is on-going, for Mass Effect 3.

Yeah, that means you too FemShep!

On their inspiration and intentions for a new title, Fabrice stated: “So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’. So this will be a very, very different context for sure, and nothing has been decided on the rest.” With the Omega DLC around the corner, fans of the series will be kept occupied. However, it is definitely bitter saying goodbye to Shepard for good. Hopefully, we will see Shepard outside of subsequent core titles, maybe even in a different medium. Either way, let’s savour what time we have left with the icon, with Omega coming November 27th.

Far Cry 3 Minecraft Map Released

Dying for a sneak peek of Far Cry 3’s island before release? Ubisoft teamed up with legendary Minecraft mapper Michael Lambert of Newcraft City fame to recreate the Far Cry 3 experience on Minecraft. Players will get the opportunity to meet up with characters from the game and explore major locations all from the comfort of Minecraft. There are 50 Easter Eggs spread across the map to discover. The map pack is available for free here. Check out the trailer below.

Far Cry 3 is an open world FPS slated for release on November 29th, 2012 in Europe and Australia, November 30th in the UK, and December 4th, 2012 in North America.

 

Need for Speed Most Wanted Launch Trailer Out Now

To celebrate the launch of Need for Speed Most Wanted, EA Games and Criterion released an adrenaline packed trailer full of car chases, high speed drifts, metal crushing collisions, and high end vehicles. Check out the trailer below.

Need for Speed Most Wanted is a reboot of the 2005 game of the same title. The 2012 reboot features a connected open world allowing players to compare their performance against friends, police car chases, Kinect support through voice commands, extensive car modification options, and seamless multiplayer action. Need for Speed Most Wanted is available for Andriod, iOS, PC, Playstation 3, Xbox 360, Playstation Vita, and the Wii U.

BioShock Infinite Board Game Detailed

0


The BioShock Infinite board game that was alluded to with the reveal of a game piece, The Handyman, as part of the Premium and Ultimate Songbird editions of the game, has now been detailed. BioShock Infinite: The Siege of Columbia is being made by Plaid Hat Games, and although no official release date has been revealed, we can assume that it will release in conjuncture with the video game in late February.

Along with the game board, which is a given (duh!), The Siege of Columbia will include the common playing cards and dice, as well as 52 miniatures! Irrational Games were actually the ones who initiated talks of creating a board game with Plaid Hat Games. “Players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives,” says Ken Levine, Infinite’s Creative Director. “The whole while they’ll be using their influence to sway various events that arise. They’ll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.” So, it will essentially be based around dealing with that same core conflict that underpins Infinite’s video game storyline.

The HandyMan game piece!

The board game promises to provide opportunities for many twists and turns in the plot that the player may initiate. “In one game maybe the Founders captured Elizabeth but Booker took advantage of an assault by a Vox Populi airship on the Founder stronghold to get her back,” says Dauch. “In another game maybe there is a heated battle for critical control of a district and Songbird shows up just in time to give the Founders the edge they needed to drive out the Vox Populi. In another game when the threat of a skyline collapse looms the Vox Populi may recklessly throw all of their resources into influencing it’s collapse, cutting off the Founders from an assault that could have won them the game, and holding on for a victory.” Personally, not having played a board game for many years, the idea of one with branching story paths is an enticing one.

If you are also excited to take part in The Siege of Columbia, you can get your first game piece, as previously mentioned, by pre-ordering the BioShock Infinite: Premium or Ultimate Songbird editions right now!

Source: Polygon 

Doom 3 BFG Edition Review


Doom 3: BFG Edition

Publisher: Bethesda
Developer: id Software
Platform: PC (Reviewed), Playstation 3, Xbox 360
Release Date: Out Now
Price: $39.99 (Buy Here)

Overview

Doom is the most recognisable franchise in all of gaming. It is easily the game that is most responsible for bringing gaming into the public eye by having a theme that was openly criticised by the religious organisations and media at the time for being way too violent. Doom is the number one cause of violence in youth if what they were saying was to be believed.

Does Doom 3: Edition make you want to kill babies like the media would suggest? Read on to find out. (Actually we don’t cover that anywhere in this review).

Story

Doom 3: BFG Edition feature the three Doom games available on the PC platform. This of course means that the game features a total of three similar, yet vastly different stories. This is good for players, as it kind of sets the Doom universe up for different interpretations of the overall story.

Actually, converse to that, it also makes the series lore really confusing. Are these three games a retelling of the same story? Are they direct sequels? Maybe they’re alternate universes? I don’t know and whilst you’re playing it really doesn’t matter all that much.

The basic premise of Doom, if you didn’t know, was that a corporation known as the Union Aerospace Complex (or something, the C might be different) owns a colony on the planet Mars dedicated to research and scientific advancement away from the morals of Earth. However, something goes wrong when creatures resembling Demons come from a dimension similar to, or of, Hell and wreak havoc on the colony. As a soldier of the UAC, it is your job to put a stop to the demonic mess and escape the planet.

In the first two Doom games, this means that you’re playing through episodic content with each one finishing off and the next taking place nearly immediately afterwards. In Doom 3, you have a more traditional advancement system, going through levels until you reach the end of the game. Whilst Doom 1 and 2 have levels, they are much shorter and can be completed in less than an hour. Interestingly, Doom 3 also has expansion packs, which are not a part of the Doom 1 and 2 releases (to my knowledge).

Gameplay

The games themselves are incredibly linear, I mean I often give games a lot of crap for being really linear, but you really don’t realise how linear they are until you go back and play them again later in life. I mean all games are linear, but is how well you mask that linearity that makes a game good. In another time, Doom 3’s linearity would have been masked incredibly well; heck it’s masked more well than most modern shooters like Call of Duty and Medal of Honor. However, making a player backtrack for a key and then going forwards again to go through a door does not make it open. This makes the game feel a lot like a corridor shooter and well, it always has been.

However, it does become a bit more maze-like the further you go in the game. There are more and more elements that you have to travel through, more key mixing, a bit more puzzling and some great platforming sequences. Whilst this applies to all the games, in Doom 1 and 2, it is a bit more basic as you aren’t able to jump.

OH! One gripe I have with Doom 3 is that strafe-jumping is incredibly weird. As a quake player, strafe-jumping is my preferred movement type. In Doom 3 I’m not entirely sure how the jumping mechanics work, do you jump three times in succession for the speed boost? Is the strafe-jumping working but just nulled in Doom? I’m not entirely sure. I know that there is extended jumping in the game and it definitely increases speed, but is it Strafe-jumping? I’m not sure.

Doom 3: BFG Edition has a multiplayer component to it also. However, it is surprisingly barebones. I’m not entirely sure if it’s connecting me to any game with the desired gametype, if there are dedicated servers somewhere that I’m missing or if it’s using Steam to determine which games would be a best fit. All that I know is that I was never matched into a game with a desireable ping, and neither was anyone else playing. This is odd, because id have a free-to-play shooter that does this so much better. Why should paying customers be getting a sloppier multiplayer experience?

Visuals

Back in the mid-2000’s Doom 3 was THE GAME graphically. If you wanted to compare PC’s, you’d use Doom 3 as the benchmarking agent. When id announced that they’d be releasing Doom 3: BFG Edition with graphical upgrades, I was thinking to myself: “Here we go, it’s going to be graphical king again”. However, whilst this is not the case, it would have been nice if there were actual noticeable improvements to the game.

To be honest, if you put the versions of the game next to each other, you could probably tell the difference between the two. However, running from my memory, this game looks exactly the same as it did in the past. It is incredibly similar that I don’t feel this version of the games enhancements should have been as heavily talked up as they were.

I will, however, state that us here at Capsule Computers do not own a Face-Mounted Display and as such have no comment as to how this game plays with it on. It’s cool that the game supports it, but we have no idea how it would run. Apologies.

Audio

The sound in this game is really odd. There are a tonne of problems that really need to be fixed, especially in regards to volume mixing. Sometimes the characters talking will be muffled due to some of the ambient noises in the game. And the game having a lack of subtitles makes this incredibly painful to listen to. This is especially bad when you have to pay attention to details in recordings and videos and you have some gloomy noise playing over the top.

Somehow, the weapon sounds in this game sound excrutiatingly weak. The Shotgun, which is one of the better weapons to use for normal enemies, sounds incredibly weak. I mean, I can get why weapons might need to sound weaker from an atmospheric standpoint (you can’t have the game making you feel over-powered where you could be killed at any moment by demons) but there’s no need to have them sounding incredibly weak either.

Overall

Doom 3: BFG Edition is a great package for anyone who has yet to purchase Doom 3 and its corresponding expansion packs. The two predecessors to the Doom 3, Doom and Doom 2 are a great addition to the package that makes this even more worth your wallet. However, if you already have copies of these it isn’t a must buy. This is, though, the best way to get into the Doom franchise if you’re not already there.

7-5-capsules-out-of-10

Need For Speed Most Wanted Taxi Hits the Streets

Need a lift? In the Sydney areas? Need a ride that will leave the impression of a lifetime? The Need For Speed Most Wanted Taxi is roaming the streets of Sydney to mark the launch of the game. Members of the press and select consumers will be getting a taxi ride in a converted Lamborghini Gallardo that is roaming the streets from October 29th, 2012 to Saturday November 3rd, 2012.

There will be no fare for this once in a lifetime opportunity. Keep an eye on the twitter hashtag #mostwantedtaxito see where the taxi has been spotted last or if you want to post your pics of your Need For Speed Most Wanted Taxi sighting.