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Age of Enigma: The Secret of the Sixth Ghost Review

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Age of Enigma: The Secret of the Sixth Ghost
Developer: Casual Box Studio
Publisher: Big Fish Games
Platforms: iPad (Reviewed), Windows PC
Release Date: August 01, 2012
Price: $4.99 Get It Here 

The Age of Enigma: The Secret of the Sixth Ghost is an adventure game for adults featuring a young girl named Ashley. She has been brought to a haunted house by a shadowy figure named Nathan to help free the six trapped ghosts in the house. Players will need to solve a variety of puzzles to help Ashley escape from the haunted house and the horrors trapped inside.

Story

The story follows Ashley who has been haunted with nightmares of an old house. One day, an invitation is slid into her door, bringing her to the exact house of her nightmares. The shadowy figure Nathan informs her that she is a medium and that she must use her powers to free the six ghosts trapped in the house. Each of the six ghosts come from different time periods, who have something that is keeping them in this world, unable to meet their Creator. The plot fits the casual genre that Age of Enigma: The Secret of the Sixth Ghost inhabits. The story is not particularly long or fleshed out, but there is enough to keep players interested and to hold the game together nicely. The plot is a little dark with talks about the death and hell, so I would not recommend handing this game to your local ten year old to play.

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Gameplay

Age of Enigma: The Secret of the Sixth Ghost plays like the classic point and click adventure game. The gameplay generally breaks down to wandering around the dream world or the haunted house to hunt down items that are needed to help solve or access puzzles. Then, the player will complete a short puzzle to proceed with the game. There are two difficulty levels in the game. Casual mode has simplified dialog with the adventuring component of the game simplified with highlighted hot zones. Adventure mode provides detailed conversations and the players are left to themselves to find the hot zones. For the exception to the fifth ghost, the puzzles are varied and at a good level of difficulty. If the player is stuck, the player can choose to try a simpler version of the puzzle. There are three possible difficulties for each puzzle, but I personally found all but one of the puzzles could be completed with a reasonable amount of challenge.

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The iPad version of the game is ported from the original PC game. The point and click genre has always been friendly to touch screens. Age of Enigma is no different. Players can choose to either click on objects then click on the target like a mouse or use the more familiar dragging motions of the iPad. The only problem I noticed is that with small hot zones, the correct positioning was to drag the item on top of the hot zone. Most touch screen users are more used to dragging their finger onto the hot zone and releasing. This was a mild annoyance.

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Visuals

The visuals in Age of Enigma are excellent. Most of the game works well on the Retina display. The one portion that was clearly not designed for Retina screens were the cut scenes. They were extremely fuzzy, a sure sign of a very low resolution video being enlarged too much to show as a full screen video on the Retina display’s monstrously large resolution. The rest of the game does not seem to suffer from the same problems, as the graphics are sharp with no noticeable fuzziness. The animations are a little on the simple side at times, but this rarely takes away from the game.

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Audio

Age of Enigma is partially voice acted. The conversations between Ashley and Nathan are voice acted, but the rest of the conversations in the game are not. The voice acting is not the worst I have heard, for the most part the actors deliver their lines rather well. However, there seems to be no chemistry between Nathan and Ashley. It is as if the actors reading the lines never heard the other’s performance and simply just did their interpretation. In the beginning, it was not an issue, but by the end of the game, the disjointed nature of the voice acting became pretty noticeable. The sound effects and music in Age of Enigma were excellent. Never getting repetitive or taking away from the mood. Although not completely necessary, Age of Enigma recommend using headphones over the iPad’s speaker and I happen to agree.
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Overall

Age of Enigma is priced at the higher end of iPad games at $4.99. Currently the game is free to download, but requires the $4.99 in app purchase to unlock the whole game. Although a bit on the short side, Age of Enigma is a high quality casual adventure game that is sure to please any player looking for a casual game to play on the public transit commute to work. I highly recommend people to at least download the free portion of the game and to give it a try. Like Ashley, you may soon find yourself sucked into the game.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Digimon Masters Adds Two Additional Digimon

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Fans of the Digimon series and players of the Joymax MMORPG, Digimon Masters, will be happy to know that the developers have added an additional two Digimon to the roster of collectable monsters in the game. The first of these additions is the Digimon Arkadimon. The Digimon is described to being a threat to Mega level Digimon despite being at the Fresh stage. As it Digivolves, it gains additional claws, making it quite formidable. The second of these Digimon is Black Saint Galgomon. This can be obtained by using a special digivolution item called ‘Black Saing Wing’ which will be made available on the 5th of February.

Overall it looks like an amazing update from the team. For more news, be sure to check out the Facebook page.

Razer Sabertooth Review

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Razer Sabertooth Controller
Manufacturer: Razer
Platforms: Xbox 360 & Windows PC
Price: $79.99 Get it Here 

The Razer Sabertooth is the follow up to Razer’s first foray into the controller market, the Razer Onza. The Sabertooth maintains the Onza’s shell, but changes the position of the two macro buttons on the shoulders of the controller and adds two rocker switches that provide a total of four extra macro buttons on the bottom of the controller. Additionally the tension thumb sticks have been removed in favour of Xbox style thumb sticks. The Start and Select buttons have been moved to be near the Xbox Home button, the shape of the triggers, and the height of the four face buttons have been raised to better replicate the original Xbox 360 controller. The D-Pad has been changed to a Playstation 3 style D-Pad.  A removable cable has been added for easier transportation. The Sabertooth also sports an OLED screen with two buttons surrounding it that manages all the programmable features on the controller.

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The Razer Onza Tournament Edition has been pushed down to a mid-tier level with the introduction of the Sabertooth. Early in the Onza’s lifespan, it was plagued with long term durability issues. Razer gone to great lengths to highlight the improved durability. The removable cable is one of the more noticeable changes to the controller. My previous Onzas had a tendency to bend severely at the end of the rubber stress relief. With the new cabling, the Sabertooth’s cable curves out gently, putting less stress on the cabling. Razer points out that they have improved the materials used in the Sabertooth over the Onza. Hopefully, this should result in better long term survival for the Razer Sabertooth.

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The Razer Onza is packed into its box with a travel case. Inside the travel case is the controller, the removable cable, two Razer green thumbstick cap, two rubber pieces, and a small screwdriver. The green thumbstick caps are made out a silicone type material that greatly improves on the grip of the thumb sticks. As a person who suffers from sweaty hands, I really appreciated this small touch. The small screwdriver and the two rubber pieces allow the rocker macro buttons to be completely removed from the controller and covered up to keep debris out. This is an excellent option for those who find the macro triggers intrusive.

The wiring is a thick braided cable that does not tangle easily. Razer has provided a generous amount of cabling with the Sabertooth, so it will reach the couch easily. The cabling has an easily detached plug on the end found in wired Xbox controllers that will cut the cable instead of yanking the Xbox 360 out of the media centre or where ever it is stored. The short piece of cable that includes the USB plug and the safety plug is the same as the Onza.

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The first experience using the Sabertooth will be a little alien no matter if you have previously used the Onza or the stock Xbox 360 controller. The Sabertooth’s design lies somewhere in between. The triggers are similar to the stock Xbox 360 controller, as a result I found the travel distance to trigger a response was a bit longer than the Onza. The wedge design of the Sabertooth’s triggers makes it difficult to choke up on the triggers to provide a shorter travel distance that the Onza was capable of. Unfortunately, this required a bit of learning curve to perfect the triggers. It seems that Razer has chosen to shorten the transition between a stock Xbox 360 controller to the Sabertooth. The Razer Sabertooth uses the Onza’s body which is a slightly less flared out angle than the stock Xbox 360 controller. I personally found the angle to be extremely comfortable to hold for extended periods of time.

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The face buttons are about the same height as the stock Xbox 360 buttons, however, they retain the same mouse button like feel as the Onza’s. As a result, the travel distance required to actuate the button is barely anything. This will shave a split second off the button’s response time. For the average person, this really won’t change much, but for a twitchy game like Call of Duty, a split second could be the matter of life and death. The Start and Select buttons use the same mouse button click. However they are about half the size of the stock buttons and sit much more aggressive height on the controller. I found locating the Start and Select buttons by touch was a little harder and less natural feeling than the stock controller.

The D-Pad is an absolute work of beauty. Razer redesigned the D-Pad to look more like a Playstation styled D-Pad. I was never a huge fan of the Onza’s D-Pad. I always found it clunky when handling diagonal directions. The Sabertooth’s D-Pad to be responsible and incredibly comfortable to use.  Some things on a controller are best not messed with, and the D-Pad is one of them.

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The Sabertooth’s thumb sticks mimic the Xbox 360’s stock thumb sticks perfectly. In my very unscientific comparison, the amount of force required to move the thumb sticks on the Sabertooth and the Xbox 360 felt exctly the same. For the Sabertooth, Razer chose a software solution to handle the sensitivity of the thumb sticks instead of a physical solution in the Onza. The thumb stick’s sensitivity can be set independently of each other, allowing players to perfectly tune the performance of the thumb sticks to their tastes.

There are a total of six macro buttons spread between two places on the Sabertooth. M1 and M2 are located in between and towards the centre of the triggers and shoulder buttons. Razer said this allows for more accurate presses of the button compared to the Onza. I found this to be absolutely true. Unfortunately, I have extremely small hands. For reference, I wear extra small or really large children’s gloves normally. So with a normal grip, I could hit the M1 and M2 buttons with the very tip of my fingers. With a slightly modified grip, I could press the buttons a little easier. For 99% of the male population, there should be no issues, but people with smaller hands may want to think about getting some hands on time with the controller if the shoulder macro buttons are extremely important to them.

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The two rocker macro triggers on the bottom of the controller has quickly earned its way as my favourite part of the Sabertooth controller. The motion to pull the rocker towards the user is an extremely natural motion, excellent for buttons that will be used a lot in a game. Flicking the middle finger outwards is a very quick motion, but I found it was best left macroed to buttons that were used occasionally. Using the six macro keys, I found it completely possible to almost never have to leave the thumb sticks in FPS games. This provided a definite split second advantage and probably will assist a lot of players in such tactics like drop shots. In practice, the triggers require a reasonable amount of force to actuate and have a nice click to them. I had a few occasions where I accidently pressed one of the macro triggers when I was surprised and naturally tensed up. In my hours of testing the controller, I can literally count the times it happened on one hand.

The Razer Sabertooth has an green OLED screen that allows the user to turn off and on lighting andvibration functions. Additionally, the controller’s macro buttons and thumb stick sensitivity can be programmed through this screen. The Sabertooth saves two separate profiles, allowing for programming one profile for say FPS games and the other for games requiring a more traditional button and stick configuration. There are two buttons flanking the OLED screen. The one of the left swaps between profiles while the right handles the programming functions. Learning how to program this did require the help of the instruction manual. Once I learned the basics, I was able to handle the programming with ease. One problem to note is that as an Onza owner, the program and profile buttons are located where the Start and Select buttons were on the Onza. During my initial familiarization period with the Sabertooth, I found myself hitting these buttons then wondering why my macro buttons were completely changed or why my controller suddenly became unresponsive.

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The controller is compatible with both the Xbox 360 and Windows PC. There are no drivers to install for the Windows PC. I plugged it into my computer running Windows 7 and the computer immediately recognized the controller, installed the drivers automatically, and I was playing games on Steam Big Picture in no time.

The Razer Sabertooth is a fantastic controller. Razer seems to have taken user response about the Onza and created a top of the line controller. It is definitely oriented towards the FPS crowd, but any heavy Xbox 360 user will appreciate the extra features of the Sabertooth. There is a bit of a learning curve with this controller, but those who tough it out will be rewarded. At $79.99, is definitely an extremely expensive controller for the occasional Xbox 360 gamer. A generous amount of pack-ins like the travel case and thumb stick covers provide some extra value for the price. I highly recommend the Razer Sabertooth to any hard core gamer who is willing to deal with the wires. For current Onza owners, the decision to upgrade is a little murkier. If you are completely in love with the tensioned sticks and the Onza’s triggers, you may want to hold out on an upgrade. However, if you found the Onza to be too much of a departure from the classic Xbox 360 controller, the Razer Sabertooth will bring you the best of both worlds.

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

WIN – Un-Go

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Episode 13 of CC: Anime is now live. Each month, thanks to our good friends and sponsor Siren Visual, we will be giving away a prize in a monthly competition held through CC: Anime.

To win, listen to the podcast for the question and once you have an answer email it in along with your name and address to [email protected]. At the end of the month, a winner will be randomly selected from the pool of entries. The winner will then be announced on the next podcast.

This month, we will be giving away a copy of Un-Go, on DVD as well as the official soundtrack thanks to our good friends at Siren Visual. If you have yet to listen to CC: Anime you can do so here.

Listen to the podcast and then send your answer in along with your name and address to [email protected] Good Luck!

 

Follow us on :

Twitter | FACEBOOK | YouTube | Google Plus | RSS

Check out our other Competitions here

CC Anime Episode 13 – Psycho-Cast

Welcome to another episode of CC: Anime, Capsule Computers Monthly Anime Podcast! In our first episode of 2013, the CC: Anime crew discuss the latest anime and manga news, the Winter 2013 anime season, JoJo’s Bizarre Gucci collaboration, update on the Kuroko’s Basketball situation and more.

We also have a huge giveaway this month. Do you want a chance to win a copy of Un-Go on DVD as well as the official soundtrack from Siren Visual? Follow this link to find out how.

Cast: Luke Halliday, Travis Bruno, Simon Wolfe and Jahanzeb Khan

We hope you enjoy CC: Anime Episode 13, be sure to let us know what you think.

 

 

Subscribe to our iTunes Podcast Channel

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Download the Episode from iTunes

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Send all your anime, manga or podcast questions, hints, suggestions and feedback to [email protected]

Stories covered in this podcast:

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

GamesGRABR Open Beta Now Live

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GamesGRABR, the social network for gamers and finalist in the “Retail Concept” category of the 2013 MCV awards, has launched for open beta testing.

The site, designed by the guys at TeePee Games, offers consumers a fun new way to discover, play, download and buy games from a wide range of platforms. It utilises a contemporary ‘pinboard-style’ UI with deep social integration and instant play and buy capabilities. The site is aimed at all types of gamers, from casual to hardcore.

For those wondering what kind of support the site has, and how deep their potential catalogue can be, CEO and co-founder of gamesGRABR Tony Pearce has stated; “We’ve launched with affiliate deals in place with Amazon and Apple, giving us a catalogue of thousands of physical and digital games and products.  Right now we’re also speaking with a number of smaller indie stores so that our users will also be able to discover great hard to find gaming gems.”

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He goes on to say, ”Its universal appeal and the ability to play and buy instantly, all wrapped up in a striking user experience, is what makes gamesGRABR one of the most exciting new e-commerce and digital platforms around.” Over the course of the coming months, many new features will be officially announced and launched, including inter-user engagement and connectivity with all third party gaming achievements and game centres, as well as personalised RSS news feeds that users can GRAB into game collections in order to keep up to date with all the latest gaming news in one place.

A mobile app will also be accompanying the website, and will be available globally in the near future. You can sign up for the open beta and start GRABing right now by visiting the gamesGRABR website. Connect with gamesGRABR by visiting their official Facebook, Twitter and Tumblr pages.

Super Bowl: ‘Star Trek Into Darkness – TV Spot’

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J.J. Abrams is one talented, busy and rich man.

He’s also become a geek icon with the success of Star Trek, and with recent news that he will be directing Star Wars Episode VII, he may also be the one to bring peace to fans of the warring franchises.

First up on his plate, however, is Star Trek Into Darkness, the Super Bowl spot for which can be seen below.

Also check out the World War Z, Oz The Great and Powerful, Iron Man 3 and The Lone Ranger spots while you’re at it.

And, if you’re a fan of the franchise and are excited for this film, visit and ‘like’ the official AU Star Trek Facebook page. Star Trek Into Darkness hits Australian cinemas May 16th.

Now, enjoy!

Star Trek Into Darkness – Big Game Spot

Bodacious Space Pirates Part 1 Review

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Bodacious Space Pirates Part 1

Studio: Satelight
Publisher: Hanabee
Release Date: Out Now!
Price: $59.99 – Available Here

Overview

There aren’t really all that many Anime series out there that touch on the life of someone in space. Off the top of my head, I can only think of a very small few, and even less if you don’t count Super Robot Anime. So we’ve got shows like Cowboy Bebop, Cobra, Outlaw Star, I really want to put Reach for the Top: Gunbuster here as well, Planetes, and, uh… While I know there are others, it’s a very small list to be sure.

So I think it’s great that a new Anime series has come into a genre with very little in it. And not only that, it’s a great and fun addition that should be added to any collectors shelf. Why is this the case? Hopefully I will have answered that in my review below.

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Story

So you’re a highschool girl and you’re also a member of the schools club dedicated to space exploration (like, while in space) and then suddenly as you arrive home from your part-time job you are greeted by some weirdo’s claiming to be space pirates. What makes this worse is that they’re old friends of your mothers and ferocious (not really) space pirates to boot. And they want you to be the captain of their fearsome space vessel. What do you do?

This is a very similar situation that happens to our lead protagonist, Marika Kato. The space pirate ship: The Bentenmaru, can only be captained by a direct descendant of the previous captain of the ship. This happened to be Marika’s father who had passed away just recently. As such, she is now the next in-line to become the ships captain.

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What I actually enjoyed about the story was all of the weird stuff that is thrown into the worlds lore. For instance, who’d have ever thought that piracy could not only be legal, but something that is looked up upon and enjoyed by the people being robbed? Not me. But in this series, this is a scene that occurs a few times throughout.

I also quite like the way the story progressed. While I feel that Marika should have made her decision to become a the captain of the Bentenmaru sooner, I do enjoy the fact that she took a few episodes to make her decision and for us viewers to learn what kind of character she is and the kind of captain that she’d be. This is shown most predominantly in the few episodes that see her aboard the club’s space yacht, doing regular activities and also taking charge when the situation arises.

Each of the characters within the show add a variety of flavour to the main story, giving it a much more unique and often humourous feel. The crew of the Bentenmaru are a mixed few, and each adds a new dynamic to the situation which makes watching quite amusing.

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I really thoroughly enjoyed my time with the story of Bodacious Space Pirates, it was humourous, clever, different and funny. It also progressed at an enjoyable rate and had very few flaws from a storytelling perspective. I can’t wait to see what happens in part 2.

Visuals

The visuals in Bodacious Space Pirates are quite remarkable. The first thing I want to talk about are the character designs. While each of the characters look quite plain facially, the costumes and clothing designs are quite great. This is especially true for the times the crew of the Bentenmaru are doing their usual piracy runs.

I also really enjoyed the designs of the spaceships used in the series. I don’t quite recall any single man fighter craft being used, but instead each ship is quite large and commanded by multiple units. What makes this cooler is that the ships themselves are quite extravagant in design while also being amazingly functional. If I was an engineer, I’d probably find a lot of things wrong, maybe, but as a regular viewer, it all looked right and made sense to what I think I should would look like and function with.

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I also really enjoyed how with some scenes, when there is a lot going on, a lot was going on. For instance, when the Bentenmaru first rob a luxury liners passengers of their goods there is a flashy display of combat, while also showcasing how overjoyed the passengers were to see such a show being put on.

The visuals in this series are great as a whole. Aside from the one complaint, this is pretty well animated series. Also, the opening credits are awesome.

Audio

Bodacious Space Pirates has to have one of the most catchiest opening and ending themes that I have heard in an Anime series this year. Did you know that one of the guys from Megadeth did the guitar arrangements for the theme? Neither did I, but Wikipedia says it’s true. I’ll include an embed to the song underneath this review.

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My one major gripe with this series from the audio is that the English dub is mostly horrible. I mean, yeah, you *can* watch it; just as much as you *can* stick your hand in a blender. You can do it, but I would not advise it. The Japanese dub, however, is amazing. The only problem there is that you have to read subtitles if you’re not a native speaker. And really, this is the one issue that stopping me from making this a must-watch recommendation. The English dub clearly detracts from an otherwise brilliant series.

Extras

Unfortunately there aren’t too many extras included in this release. We have the textless opening and closing credits, as well as Hanabee trailers. While a bit barebones, when you consider that this is a two part series and it’s price overall, it isn’t too bad of a set. A bit basic, but better than nothing.

Overall

Bodacious Space Pirates is an amazingly good Anime series with some pretty hilarious moments. However, due to one major fault, I find it hard to recommend this to just anyone. Even so, I still believe that everyone should get around to listening to and enjoying the amazingly awesome opening theme. Pick up this release if you can stand the average English dub, or if you don’t mind listening to the Japanese and reading subtitles.

8-0-capsules-out-of-10

Sonic All-Stars Racing Transformed 3DS launches into stores

sonic-all-stars-racing-transformed-3dsSEGA has confirmed that Sonic & All-Stars Racing Transformed will finally be hitting the Nintendo 3DS on February 7th, 2013. The game finally hits the 3DS after the console version releasing last year.

The 3DS version allows players to use their Mii to race against Sonic and all his SEGA pals in high octane racing intensity that is capable of transforming as you play. The game also include’s streetpass features which provide challenges as well as share player information and race against them.

Will you be picking up Sonic & All-Stars Racing Transformed on 3DS? Let us know in the comments section below.

CC Powerslam #16 – Royal Rumble, Rock is Champion, Twice in a Lifetime


Welcome to the 16th episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our sixteenth episode we continue with our new format for the podcast, we hope you enjoy it. Please let us know what you think in the comments section. This month we discuss the Royal Rumble pay per view, Rock winning the WWE Championship via. Satellite, Cena vs. The Rock again, and the Road to Wrestlemania.

Cast: Luke Halliday, Dustin Spencer, Travis Bruno and Jahanzeb Khan

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

 

Episode #16: Royal Rumble, Rock is Champion, Twice in a Lifetime

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Topics discussed:

– Royal Rumble 2013 PPV
– Rock wins the title
– Twice in a Lifetime
– The Shield and Paul Heyman
– Punk’s reign derailed
– Brad Maddox Experience
– Brock Lesnar Returns
– Road to Wrestlemania
– Ryback drops on the food chain
– Iron Sheik make you humble

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.