When I see unique utilisation of game engines I’m always drawn to define whether it’s actually a game or if it is a simulation. There is a huge body of theory already out there that comes up with stringent guides in how to separate the two. What makes ‘Leaving’ interesting is that it sits on that line quite purposefully. Games are usually required to have goals to achieve to acquire scores which can be improved, whereas simulations don’t have such elements. Even if they occur in fanciful environments or are completely abstract, if ‘winning’ consists of triggering a series of predetermined events, like an actor coming to their mark to say their line, then it’s difficult to classify it as a game, technically speaking.
This is probably why Tommy Rousse calls this game a ‘provocation machine.’ Leaving is based on the poetry of Antonio Machado, seeking to emulate that sensation of longing and bereavement when leaving a familiar place and loved ones. Whether the piece includes options to access different narrative strands due to the players choices will be what either makes this a game or a simulation. At any rate the developer, Mimicry games is billing it as such and with it trying to redefine the boundaries of gaming. Following in the path of ‘Dear Esther’ and, at a bit of a stretch, ‘Heavy Rain,’ this game uses music and shot composition to engage with an emotionally complex narrative.
‘Leaving’ was released on the 21st of this month and can be purchased in the App Store for iOS at $2.99 USD. Click here for a direct link.
Aussies waiting for dates of upcoming Nintendo 3DS releases are in luck, as the publisher spilled the beans when it comes to release dates of their biggest contenders on the platform for the first half of the year. First up comes the wonderful Fire Emblem Awakening, which will be out April 20th. Of course most of you know what to expect from the strategy RPG and have just been waiting for the game to hit shelves down under, but if you need a nice little description, check out our review here.
Luigi’s Mansion 2, or as it’s known in the states as Luigi’s Mansion: Dark Moon is set to bring the green-hatted sidekick back in a worthy sequel to the Gamecube gem. Yes, you still have to save Mario, but with a lot of new features such as multiple mansions and a new multiplayer mode involved. Luigi’s Mansion 2 hits on March 28th.
Looking for a Pokemon fix? Well, Pokemon Mystery Dungeon: Gates to Infinity is out on March 18th and allows you get to become a Pikachu, Snivy, Tepig, Oshawott, or Axew and set out on a brand new adventure. The 3DS’ camera is also involved, letting players open Magnagates, which act as portals to new dungeons – appearing after a real life object like a clock or soccer ball is scanned.
Finally, the lovely world of Animal Crossing: New Leaf will be making it’s much anticipated debut on the 3DS on June 15th. This sequel will bring back what we love about the series with no goals, no story, and no ending, but plenty of day to day activity and random interaction to keep players busy for years to come.
So, what are you excited about? Let us know in the comments down below.
I want all of you are reading this to take a deep breath and follow these words. Close your eyes, just for a second, and think of your childhood, with you playing your favorite game. I don’t care what it is. Whether you were battling the Elite Four to finish the main quest in Pokemon – or trying desperately to finish Donkey Kong Country back on the SNES. Think of a happy memory, where games brought you joy. Go ahead, the rest of this read will wait.
Done? Well, how did that make you feel? Nostalgic? Blissful or at ease? That memory you had is probably why you continue to play games for a form of entertainment. You see, we all have had epic adventures with Nintendo, Sega, Sony, Hudson, and all of those famed names of the past, but it is beginning to be harder to appreciate that simple art of joy that one video game can bring in today’s industry. Between season passes, pay to play, and the general politics that have affected gaming culture such as sexism, race, and other tropes – its nearly impossible to walk up to a friend and say you had a good time without hearing some sort of argument.
I hear a lot that gamers are scared of the inevitable second crash of the industry, but looking around – it would be hard to argue that this “crash” isn’t already taking place. Instead of looking forward to an upcoming title or revival of a brand, more and more are just looking for a way to scrutinize, putting their own tastes above anothers’ as that is their form of personal satisfaction. Do we really want the Wii U to fail, or the Playstation 4 to tank upon arrival? No. We simply want games to feel like what we are familiar with, and if a developer challenges that opinion, it is our un-natural instinct to attack with sharpened claws. Who cares about how much fun I had with New Super Mario Bros. U when they can have just as much fun telling me it was a pointless rehash? Who gives a shit if you liked Heavy Rain, because I will show you that your own experience was null and void due to David Cage running his mouth? Did I press a button out there? Are you feeling me? Well, welcome to the generation of blind scrutiny and mistrust, and pull up a seat, because you are the star player. In fact, we all have been for a long time now.
That is what this industry has become, and like it or not, you have to see the bad before you can indulge in the good. Look at EA for a second. During their E3 2012 conference, they spent the entire presentation for decent looking products like Crysis 3 and SimCity to let us know that they thought of us as consumers, and nothing more in-between. To EA, we are a giant walking and talking wallet – ready to throw down money in order to further their own status as the biggest publisher in the industry. EA have went out of their way to look at other successes, and have attempted to craft them into their own – just to make a buck. EA have a odd little marketing plan that works, as they cash in on the now. For every Resident Evil, there was a Dead Space. For Borderlands, there is the up and coming Fuse. Honestly, if it wasn’t for BioWare and the once great but now monetized Sims Franchise, EA would just be a company of clones. Clones are not a bad thing – as every idea can indeed be polished to make a better product, but when you are releasing a half-assed shooter just a small bit in advance of Call of Duty‘s release date in order to make a buck off the impatient crowd (Medal of Honor, I’m looking at you), then it’s not the consumer you are caring about. EA took advantage of those gamers, and now blames the same market for it’s failure.
Now look at GearBox. Yes, we all love Borderlands, but other products the developer pushed out have to lead to extremely negative critism, such as Duke Nukem Forever and the more recent Aliens: Colonial Marines; which was hyped with false footage that tricked gamers into believing these would be amazing revivals, but launched as anything but. I get Randy Pitchford has to get us excited before we loosen the grips on our wallets, but the whole A:CM fiasco this year has made me mistrust advertising even more than before. Moving on, Sony is great, as they have been trying to get us excited about their products, but have left the Vita high and dry while still trying to get us to care about the Playstation 3 – even though there will not be proper implementation of backwards compatibility for their next console aside from Cloud Streaming. To myself, that is like saying “You win a lifetime of ice cream, but we are giving it to you now so you better eat it fast!”. What happens to all of those PSN games that come out before then. What are we supposed to do if we want to play offline? Do we just hook up both consoles and hope the PS3’s online support will stay, or do we wait for more HD collections to release so we can pay more for something we already own?
Oh, and Nintendo. Can’t forget the big N. I love Nintendo, I really do. I am not really a fanboy, but I feel that Nintendo try the hardest to get their base to stay loyal, and I respect that approach greatly. No matter how much it hurts them, they listen to their main group of fans that grew up playing on their consoles, giving us Mario, Zelda, and all the Pokemon we could ever want, while introducing gamers to new techs that they would have shyed away from if it wasn’t for those famous faces attached. With that said, Nintendo is far from perfect. Instead of tackling the competition as they did with the Wii, Nintendo have took a seat in the back this generation – and have played it safe. Mario has become such a common yearly release that even the most hardcore fans are beginning to lose interest, and the lack of Wii U titles during the first quarter after release has lead me to look elseware for a quality gaming experience. I know, there is little third party support for Nintendo’s main consoles, and it’s been that way for years. Instead of fighting to keep the big guys like Activision and EA interested in publishing on the Wii, Nintendo are yet again ignoring the outside market and trying to build their own success with first party fare. That again is respectable, but not very clever considering how cut-throat the industry has become.
As for Microsoft – don’t think I am just going to act like they are pefect little angels either. Go turn on your Xbox 360. If you are not a gold subscriber, you will probably see an ad to get you to go Gold. If you are already a member and are not expiring soon, the menu has become an unwelcoming cesspool of ads and self gluttony. These are not games being advertised, as right now I see Nelly’s new video, pointless Surface promotions, and spots for the movie Ted, which by the way you can purchase for twenty bucks off their service. Sure, to Microsoft – the Xbox 360 is an entertainment device, but that is not why over half the owners of the console have it in the first place. When the Playstation 3 launched at $599 and Nintendo took the casual route this generation, those consumers went to the Xbox 360 due to it’s lower price tag that still was equipped with a unit featuring decent specs. Sure, I agree that charging for the online is a good thing due to the quality of service the 360 has behind it, but Microsoft have taken advantage of their crowd heavily, forgetting that these are the same consumers that jumped ship due to price and visuals alone. Go ahead, don’t give us a clear answer if the Xbox Next will be able to play used games, but remember – if $200 will stand in the way of a good portion of your customers switching to the Xbox 360 in the first place, then not being able to save money and buy used will be an even better reason to load up on a Playstation 4 or Wii U for the next generation.
Phew. That is a lot off my chest. Yes, that may come off as a bit ranty, but I hate to see how gamers are no longer treated like gamers anymore. We grew up, and publishers now know that those kids that are trying to relive happy memories have full time jobs and income of their own. No GameStop, it’s not “Power to the Players”, it’s Power to the Publishers. They decide what we enjoy, and while I respect the indie scene for trying to bring back that freedom to the public, those voices are not loud enough to rid the industry of the greed and lack of understanding we are seeing each and every day. It’s tiring, but we put up with it because there is no choice. If I had to give anyone a pat on the back it would be Nintendo due to their passion they bring to the ballgame of the big boys, but I am even weary of that as Nintendo can not stay in business if they don’t start to compete. “There is my Xbox, Playstation, and Mario console” just isn’t going to cut it this generation, and while Nintendo Directs have promised more software for the Wii U, it’s hard to say just when that spark of creativity will ignite to give that console it’s special flare.
These are the problems all gamers face everyday, as every console has a loyal base who are more than ready to tear down the others down due to the obvious and in your face greed, ignorance, and shortcomings that each major publisher has. My advice? Ignore it. Ignore the stupid accusations and childish attacks that these billion dollar publishers make, Ignore the fifteen year old forum commenter ripping your own memories to bits with the obvious truths, and just play. I know, it’s so hard to enjoy something when it has been scrutinized, but do it anyway. I remember when I would play Socom 2 long ago, I would take a minute and stare into the sky. Back then, seeing moving clouds was something to appreciate, and soaking in the environment was half the fun of being in on the battlefield with the 15 other online players involved. Same can be said about Viva Pinata, which had a relaxing and soothing “recruit them all” styled gameplay, featuring some of the most charming and colorful models we have seen this generation. Who played Just Cause 2 and jumped from the highest points possible – just to feel the rush? Now who also built an extremely robust house with 100 rooms in Minecraft, with a ton of traps and imagination attached?
That is what I am talking about here. It’s not about the bad, it’s the good. As gamers, we are treated terribly each and everyday – yet a good portion take it in stride and continue to make the situation better for themselves by focusing on the aspects of entertainment these games bring to us. No one wants to hear that the console they are playing on is terrible, as we deep down already know that we are just money to the people that bring us joy. While petitions and getting our voices heard do work sometimes to change things, the publicity attached usually never touches these billion dollar companies, and instead hurts the developers that spent thousands of hours in dark rooms trying to live out their dream – as shit rolls downhill. When people don’t understand something, they turn their misunderstanding into fear, and fear is the easiest human emotion to be converted into anger and scrutiny. By attacking Nintendo fans for liking the force-fed Mario titles, Sony fans for giving in to mediocre service, and Xbox “Elite” for turning their console into an unfocused advertisement hub, nothing is achieved. It’s an endless circle where no one is a winner, and those great experiences mean nothing because you have then taught yourself to hate the hobby you once enjoyed by certain press, angry gamers, and snobby analysts alike. Does the industry need fixing? YES! But it’s not always our job as consumers to do that.
Now, yet again…think of the last time you were in a boss battle, had a tiny bit of HP remaining, yet still managed to pull off the win and beat a game entirely due to some quick thinking. Take a moment and think of why you play games, and think about why they play games. By “they”, I’m meaning the crowd that has a different taste, or a different preference for a console. Console wars are pointless and screaming about the unpreventable will achieve nothing. This generation is coming to a close, and we are left in the rubble of hatred and bias that has left us as the most defensive and loud generation in history. Heading into the next era, do we want to be remembered as the generation that scrutinized, or the generation that shook it off and played? Next time you see someone conjuring a heavy Metacritic attack or a ton of hate emails for any of the above, stop, and go see how fast you can get through the first level of Sonic. It’s time we shut up and let the endless chains of arguments end, so we can go back to enjoying the greatest industry on earth yet again.
A brand new commercial for the upcoming JoJo’s Bizarre Adventure: All-Star Battle fighting game has been released by Namco Bandai Games. The CyberConnect2 developed game’s new ad played during episode 20 of the JoJo’s Bizarre Adventure anime series.
The commerical features Jotaro Kujo, the third JoJo, in anime form along with a bunch of new gameplay footage that has enough fan-service to excite fans of the series. You can check out the fabulous new commercial below.
What do you think of the new JoJo’s Bizarre Adventure: All-Star Battle ad? Let us know what you think of this fabulous commerical in the comments section.
In an article on Mantan Web it was confirmed that legendary voice actor Shuuichi Ikeda, known for his performance as Char Aznable in the Gundam series, will portray the role of Kite in the Hunter x Hunter anime series.
Kite is a contract hunter who was trained by none other than Gon Freecss’ father Ging. When Gon was a young child he was attacked in the woods by an animal, Kite slayed the beast saving Gon’s life. He then told Gon about his father Ging and thus inspired Gon’s dream to become a hunter.
Interestingly enough much like their onscreen counterparts Shuuichi Ikeda and Megumi Han (voice of Gon) have a mentor-student relationship. Upon the premiere of the Hunter x Hunter anime series, Ikeda send Han a letter thanking her for bringing back memories of his debut. Since sending the letter Ikeda has become a mentor to Han giving her advice as well as praise for her work on Hunter x Hunter.
Megumi Han herself has since went on to state that Ikeda is like a second father to her and is very grateful for him to play a similar role in the anime series as he does for her in real life. To make it even more interesting, Megumi Han’s mother Keiko Han who plays Aunt Mito in Hunter x Hunter portrayed the character Lalah in Gundam who is the love interest of Ikeda’s character Char.
Kite is undoubtedly one of the most important characters in the Hunter x Hunter series and is set to debut on April 21st along with the beginning of the Chimera Ant arc.
What do you think of Ikeda voicing Kite? Do you think it is a good choice? Let us know in the comments section below.
A new trailer for the latest Army of Two is out and this coupled along with previous examples of the game make the title look, dare I say it… decent?
The previous two games in the series were met with a mixed reaction from both fans and critics alike but with the new direction from developers Visceral Games, who are best known for their work on the critically acclaimed Dead Space series, EA is hoping that will all change in favour of some quality action. Army of Two: The Devil’s Cartel follows the story of Alpha and Bravo, two Trans World Operations (T.W.O.) operatives tasked with bringing down a ring of drug dealers and warlords in the hope of stabilising a divided Mexico. How do they accomplish this you may ask? Well, they go in and blow stuff up.
Although not widely considered a critical or commercial success, Army of Two has never failed to provide some great fun and havoc for two players to team up in, boasting split-screen (which will continue to feature in this title), online and LAN for some true “Bro” moments.
Army of Two: The Devil’s Cartel will explode on to store shelves on March 26th for North America and the 29th for Europe; look out for it on the Xbox 360 and Playstation 3.
The Japanese website for Playstation All-Stars Battle Royale has been updated and showcases several new costumes and minions that will available for download. According to the site the DLC will be available to download from the 14th of March in Japan, no international release date has been set but its safe to say it will not be far away.
The DLC is not free and if the current pricing model in Australia is anything to go by costumes will cost $2.95 and minions will cost $0.65 cents.
Players can currently download two characters for free until the 26th of February, Gravity Rush’s Kat and Emmett Graves from Starhawk. Other costumes and minions are also available for download along with a stage combining aspects from the worlds of Heavenly Sword and WipEout. More characters are expected to be announced for DLC in March.
You can check out the site showcasing all the new costumes and minions here.
This has been a sad time for many of our fellow gaming media types as many of them have recently found that the sites that they work for have just their major source of advertising and most probably funding. These sites are UGO.com, 1UP.com and Gamespy.com. Most curiously, the company behind these sites have withdrawn their funding because they want to focus all of their attention on their two biggest franchises, IGN and AskMen.
This once again proves that the biggest scourge on gaming media and journalism is and always has been, IGN. By cutting down on these other sites they hope to increase their coverage on their two leading sites, IGN and AskMen. One of the things they hope to obtain by cutting back is the coverage of eSport events.
Be sure to check out the sourcefor this news for more info.
Serious Sam Double D XXL Developer: Mommy’s Best Games Publishers: Devolver Digital and Mastertronic Platforms: Xbox Live Arcade Release Date: 20/02/2013 Price: 800 MS Points – Available Here
Overview
Firing up the Xbox rarely draws a crowd in my house. Most of my house mates are rather apathetic toward my video gaming hobby. Yet when I turned on Serious Sam Double D XXL they all looked across and stood perplexed for a few seconds by the events that were unfolding in front of them. And then they laughed. Hearty belly laughs. I couldn’t understand what was happening. Didn’t they realise that this was serious? To be fair, Serious Sam is only serious about one thing – guns. When it comes to the plot, characters & villain types however? Not so much. Serious Sam Double D XXL takes the popular side scrolling chapter from the franchise off of Steam and ports it successfully across to XBLA.
Extra content has been added in order to celebrate the transition. The clincher for this game is the core mechanic: strapping guns on to guns so you can strap a few more guns on top (don’t try to think of a Xhibit joke for that – they already got to it first). In the end you have a game that plays like an arcade classic similar to 1943 on a horizontal plane. Serious Sam Double D is a part of Croteam’s strategy of giving the Serious franchise out to indie developers to extend their universe. They are joined by Vlambeer and Be-Rad Entertainment, who have both done their own spin-offs individually.
Story
Any one who buys this game for the story is going to be in for a rude surprise. In regard to the rest of the series the plot varies only marginally from the others. The game itself lampoons the inanity of its own plot several times. It whole thing boils down to ‘a horde of bad guys are running at you heaps, they look a lot like your arch nemesis Mental’s creatures, so we should kill them.’ That’s about it. After every level the game’s antagonist, General Maxillia, has a one-on-one with an enemy and hilarity ensues. It’s not side splitting but there are a few grins to be had as you play through the campaign. If you want any more exposition, well too bad, this game is about the guns.
Gameplay
In a word – shooting. It’s a side scrolling shooter that has pretty decent execution but no more than that. If you’re familiar with the series then the enemy types will be recognisable and you’ll know how to react. Beheaded Kamikaze’s will rush you so blast them quickly, Biomechanoids are tanks and need large doses of explosives – there’s little to be surprised by here. It’s all pretty much the same if you’re a verteran, except for the addition of the Vuvuzelator which are about as annoying as their name implies. Other instalments the Serious Sam franchise really emphasised knowing which specific guns were needed to successfully take down enemy types – making huge gun battles frantic. The heat of the moment flipping between guns is lost here and with it much of the tension is gone too. I was actually kind of irked by this. One of the key features of the franchise is the difficulty, making it pop against other shooters that want to emulate war scenarios or throw massive cinematic pieces at you. Serious Sam has always been about the wave. With the focus on Sam so tight, there really isn’t enough space on the screen to get that pulsing, varied attack pattern. Half of the issue is that, as a side scroller, you’re missing a whole dimension to attack on. Yet, it does feel like the only way they’ve tried to include this mechanic is by synchronizing the enemy dumps. It works to an extent and that’s all I can really say for it.
Oh. My. God. I can’t believe I got this far into the review without detailing the Gunstacker. Achievements like this are the reason I play video games; to get that perfect blend of the awesome and the absurd. Fitting perfectly with the famously ridiculous tone, the core motivation in playing this game is getting more guns to strap to your guns. Throughout the game you can find hidden Gunstack Connectors, which allow you to join weapons in your arsenal to others. Add the individual upgrades for each weapon and you have a massively customisable roster of guns. Changing weapons around is a joy, if only because of the total ridiculousness of the whole affair. There’s something Macgyver-esque about the look of it. As if Sam had just got duct tape, haphazardly joining whatever weapon he could find together in a fit of desperation. The game gives you a few tips about good combinations but the core rule to remember is that explosives are for big dudes and the rest are for small dudes. Weapons like the chainsaw and the flame thrower have more practical applications than putting them to use purely for killing. Don’t avoid using them to kill though, burning and slicing stuff is one of the more visceral experiences the game offers. They also play well for when the rush is getting a little too close for comfort. Once you’ve got more than one complete gun stack and a few weapon upgrades the game devolves to a point where you’ll rarely struggle to wipe out the next wave.
The puzzles aren’t too complicated either but to their credit they’re at least interesting to pull off. You’ll usually be required to do something like slow down time to string together jumps or avoid long strings of death traps. Platforming in this kind of game can often feel like it was included because it had to be. Double D uses these opportunities really well in breaking up the pace. I think I would have been exhausted if it were just a continuous throng of enemies.
Outside of the main campaign there are some awesome challenges. Fighting for leader board positions among friends may become addictive. These levels seem to be far more spatially aware than the campaign missions, fully exploiting the vertical axis in a way that is not really utilised in game. Wave attacks are the more interesting of the challenges that are offered but there is also time trials and kill x dudes within y time courses that are interesting. There’s also a PvP mode which I didn’t get to test out. I fail to see how killing a friend would ever be boring though.
Visuals
The visuals in this game are freaking ridiculous. The aesthetic is consistent with the rest of the franchise in that it’s insane. From headless bombardiers, cybernetically enhanced flying chimpanzees to cat’s floating in beakers filled with poisonous liquid this game is nuts. This is the only game ever where I turned the parental controls on for blood. With this enabled all the blood is replaced with doughnuts and other delicious pastries. Oddly enough it perfectly matches the tone of the game and I felt it added a nice flavour. There are a few times you’ll lose Sam in the mass of explosions and bodies on the screen but you’ll rarely die as long as you keep holding the trigger. The bright pallet used never lets up, even in the cavernous levels.
Audio
Not too much can be said of the audio. The music suits the frenetic pace the game sets and isn’t all that bad as long as you like video game heavy metal. John J Dick is back voicing Sam but I could help but feel that the dialogue came across a bit flat. That’s not John’s fault, all the characters seem to struggle in pulling off the jokes. Most of the jokes that do work are sight gags and belong to General Maxillia, who has slightly more tonal variance than the rest of the cast.
Overall
If you like explosions and the idea of strapping guns to more guns you should probably give this a go. It certainly isn’t essential for fans of the franchise but it isn’t unwelcome either. If it weren’t for the Gunstacker then this game could have easily faded into the background. I think if they released a sequel to this that was zoomed out a bit more and refocused on the specificity of attacks then you’d have a really tight mechanic here. That being said there’s tonnes of challenges to unlock so this game has re playability by the bucket load. What can I say? I had a ball just looking at the screen fill with chaos, dealing infinite amounts of damage and watching the bodies pile up. For XBLA it’s hard to ask for anything more than an interest in coming back again and again, which it certainly sparked in me.
Capsule Computers review guidelines can be found here.
PopCap Games is pleased to present online gamers with their latest hidden object title – Hidden Agenda. And now for those that choose to sign-up to play the game on Facebook, PopCap Games is giving away 200 additional “Coins” to use during gameplay. Such currency can be used to upgrade buildings as well as to obtain new crime scenes. Having a little extra coin in your wallet should help you get ahead as an up-and-coming detective!
We at Capsule Capsule were fortunate enough to exclusively interview PopCap Games Hidden Object Executive Producer, Kurt Busch, regarding Hidden Agenda (here). Join the adventure now at Hidden Agenda’s Facebook page (here).