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Eagerly Awaited Mind Bending – Type-NOISE: Shonen Shojo – PC Steam Summer 2025

Type-NOISE: Shonen ShojoA Puzzle Drama That Heals as It ChallengesEmbark on a psychological escape room journey where solving mysteries is the key to survival—and self-discovery.

April 15, 2025 – WhisperGames and developer Dank Hearts are proud to unveil new details and the first official trailer for their upcoming narrative puzzle story, Type-NOISE: Shonen Shojo, featured during Indie Live Expo. Launching on PC via Steam in Summer 2025, the game blends classic escape-room tension with a deeply emotional, character-driven story.

Game Overview

Two strangers—a boy and a girl—wake up in a sealed underground tunnel with no memory of how they arrived. As the water rises, their only hope for escape lies in deciphering cryptic puzzles and uncovering fragmented memories.Type-NOISE: Shonen Shojo challenges players to navigate surreal, dreamlike environments filled with layered logic puzzles, unexpected twists, and emotional depth. As six teenagers fight for their lives in a decaying metropolis, they must also confront their pasts… and each other.

Features

  • 15–20 Hours of Gameplay with an emotionally strong narrative and layered puzzle progression
  • Varied Puzzle Design: from color-matching and music theory to courtroom-style logic battles
  • Six Intertwined Stories about trauma, memory, and identity
  • Surreal Visual Design that reflects each character’s inner world
  • Multiple Language Support at launch: English, Japanese, Simplified Chinese, Traditional Chinese

More details soon…

About WhisperGames

Founded in 2015, WhisperGames is a global video game publisher based in Xiamen, China. We provide multi-language text and audio localization services (including in-house voice-over recording), PR, marketing, community support, maintenance, legal services, and more.

WhisperGames has developed strong partnerships in over 20 countries, and provided customized publishing and localization solutions for over 150 video games.

About MYU

MYU is a multi-talented illustrator, game director, and character designer known for blending hand-drawn artistry with emotionally resonant storytelling. With a background in 2D cel animation and visual direction, MYU has worked across a variety of creative disciplines, from storyboarding and layout to full-scale game development.

MYU is best known for winning the Jump App Contest Grand Prize with the project Rakugaki Jump, and for serving as the character designer and art director of Hero’s Park. Currently, MYU is directing Type-NOISE: Shonen Shojo, a 2D puzzle adventure exploring themes of trauma and healing.

Indiana Jones and the Great Circle – Now Available in Early Access on PlayStation 5 Consoles

**Special Note** Indiana Jones and the Great Circle Collector’s Bundle will not be available for purchase in Australia and New Zealand. 

It’s time to swing into action—Indiana Jones and the Great Circle™ is now available in early access worldwide on PlayStation 5 and PlayStation 5 Pro. Awarded D.I.C.E Adventure Game of the Year and featured in over 50 “Best of” and “Game of the Year” lists in 2024, Indiana Jones and the Great Circle delivers a cinematic and interactive experience that allows players to step into the boots of the renowned archaeologist.

From MachineGames, in collaboration with Lucasfilm Games, Indiana Jones and the Great Circle combines thrilling set pieces, intricate puzzle-solving, and intense hand-to-hand combat to deliver an authentic Indiana Jones™ experience. Set between the events of Indiana Jones and the Raiders of the Lost Ark™ and Indiana Jones and the Last Crusade™, players will unravel a narrative-driven single-player story steeped in archeological mystery, danger, and intrigue.

Visually enhanced on the PlayStation 5 Pro, players can now jump into early access on PlayStation 5 consoles by purchasing the Premium Edition or Collector’s Bundle. In addition, both provide access to the Last Crusade™ Pack, the Temple of Doom™ Outfit, and a digital-art book, along with the upcoming story DLC, Indiana Jones and the Great Circle: The Order of Giants™, which will be available later this year. 

PlayStation 5 players will enjoy the core features available on the console, running at a fluid 60 fps at high resolutions, with SSD optimisation for fast streaming and loading. Additionally, the DualSense controller’s haptic feedback and adaptive triggers add a visceral experience to combat and exploration, while lightbar connectivity provides instant feedback on Indy’s status delivering a seamless gameplay experience. Indiana Jones and the Great Circle makes full use of Community Game Help, with hooks to all missions and puzzles in the game, allowing players to seek help from other explorers on the specific challenges they will encounter on the adventure.

Coinciding with the game’s launch on PlayStation 5 consoles are two new whip-enhancing actions, “Open Season” and “Sleight of Hand.” With “Open Season,” whip-cracking an enemy will temporarily cause them to take more damage from subsequent attacks, while when using “Sleight of Hand,” players can disarm an enemy and cause their weapon to fly Indy’s way. These new abilities can be put into action today across all available platforms.

Indiana Jones and the Great Circle officially launches globally on PlayStation 5 on April 17 and is currently available on Xbox Series X|S consoles, PC and Game Pass. To learn more, check out the official website at https://indianajones.bethesda.net/en-US.

Indiana Jones © & ™ 2025 Lucasfilm Ltd.

For more information head over to the Bethesda News site.

“BEYOND THE GRID” NEW MILESTONE TRAILER OFFERS A DEEP DIVE INTO MOTOGP25

Sydney, Australia, April 15th, 2025. Milestone and MotoGP™ have released Beyond the Grid, a deep dive into the upcoming MotoGP™25. Developed for the first time in Unreal Engine 5, the new MotoGP™ video game will featureall the official content of the 2025 season, including great comebacks like the legendary Brno track in Czechia as well as the newest entry in the calendar, the Balaton Park Circuit in Hungary. It will also include innovative features that will allow both newcomers and pros alike to live the MotoGP™ experience to the fullest.

The brand-new Race Off game mode will enrich and diversify the experience more than ever, allowing players to test themselves on different bike types, a first in the franchise’s history. Just like real riders, fans will get to train across three unique disciplines with different physics and handling, available both in the career and as a single event. Each type of bike will sharpen players’ skills and will also unlock special rewards. It will be possible to choose between the:

  • Motard, fast bikes useful to learn how to master speed and handling,
  • the Flat Track, an off-road motorcycle that will challenge players to keep the control even in the lowest-grip conditions,
  • or the Minibikes, small but precise two-wheelers that require a high level of accuracy to be mastered.

MotoGP™25 also marks the introduction of two different riding physics, which will allow everyone to race according to their preferences. The Arcade Experience is perfect for those who want to get right into the action without forgetting authenticity. The bike handling is more straightforward and there is no need to overthink setups and fine-tuning. It will give players a quick and accessible gameplay that still captures the essence of MotoGP™. The Pro Experience instead promises to be the pinnacle of simulation. Players will be able to tweak numerous elements such as bike settings, tyre management, riding aids, electronics, and fuel consumption. This is a more refined experience for those who want to feel the most realistic racing sensations.

They will particularly appreciate another novelty of this new instalment, namely a refined Bike Development System that will put performance improvements in the hands of players like never before. In this regard, communication with the team will be fundamental as players will be able to suggest changes to the team engineers in dedicated debriefs and post-race meetings. Once the bike has been modified based on the player’s input, it will be possible to evaluate the updates in designated test sessions, in a continuous pursuit of perfection. This feature once again takes the franchise to a new level of realism, allowing everyone to live a true MotoGP™ journey.

Elevating the experience even more, MotoGP™25 offers a significant audio enhancement. Bikes will roar louder than ever, thanks to an outstanding on-site, custom-made sound design that will grant the most immersive sound of the franchise.

Off the track, rivalries with other riders will be even clearer thanks to the revamped Social Relationships Management. A new HUD will help players better understand the status of each competitor, and anticipate their moves based on the evolution of their rivalry. Of course, everything will be checked by the FIM MotoGP™ Stewards, the race control system introduced in the last chapter which has now been updated to the latest regulations, while players’ behavior and results will greatly impact the opportunities available in the Riders Market during the off-season.

Regarding multiplayer, in MotoGP™25 players will be able to challenge each other both online and offline with the full Cross-play* available from day one, the new ranked races, the Live GP Championship* and the two players local split-screen mode.

Finally, the new chapter of the MotoGP™ franchise unleashes the creativity of its community through in-game editors, from the helmet to the sticker, the race number, and the butt patch, up to the new podium emotes, with the possibility of sharing creations with the rest of the world*.

MotoGP™25 will be available on April 30th, 2025, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, and PC via Steam and Epic Game Store.

*Cross-play, LiveGP, UGCs sharing not available on Nintendo Switch version

Nintendo Switch is a trademark of Nintendo.

“, “PlayStation” and “” are registered trademarks of Sony Computer Entertainment Inc. All rights reserved

About Milestone

About Milestone Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IP, RIDE. For more information, please visit https://milestone.it/

About MotoGP

Welcome to the most exciting sport on earth. The fastest bikes. The most forward-thinking manufacturers. The world’s most fearless riders. This is the hunt, and there can only be one winner. Come with us to the edge of possibility and the edge of your seat.

Sway Warring Empires by Livestreaming in “The Great Villainess” on PC July 24

One hour of updated gameplay footage showcased in new gameplay video

TOKYO — 14 April, 2025 — The Great Villainess: Strategy of Lily, the crowd-controlling turn-based strategy game produced by One or Eight (LOST EPIC) and Alliance Arts, disseminates disinformation on PC via Steam Thursday, 24 July, 2025, as announced during INDIE Live Expo. 

Duchess Scarlet’s irrelevant innocence can’t beat the false murder accusations, and now she faces the Imperial Kingdom’s guillotine. With microseconds to spare, a time-traveling livestreamer from the future named Lily rescues Scarlet from a bloody fate, and the pair sets out together to clear Scarlet’s name. 

Enjoy nearly an hour of new gameplay footage showcasing Act I, and take a sneak peek at Act II in the latest trailer on the Alliance Arts YouTube channel introducing 19 new characters, each with their own distinct abilities and Unison Skills.

Fight falsehoods through media manipulation in a pre-Internet era as Lily’s modern-day broadcasting blimp purveys persuasive propaganda from above. Convince enemy generals to move troops to different parts of the battlefield, then flank their weak spots to increase the odds of victory. Sow seeds of doubt to lower their morale and incur defection.

Defeat enemy battalions and free captured prisoners to boost Scarlet’s skills. Convince conflicted opponents to join Scarlet’s cause and increase her ranks. Deepen bonds with allies through conversation to both improve army strength and unlock new Unison skills, and amass an army large enough (and trustworthy enough) to topple the Imperial Kingdom’s reign.

“Whether winning through winsomeness or brute force, The Great Villainess offers many ways to play,” says the development team. “Thanks to the feedback we received from our community, we implemented many community-requested updates, and can’t wait for the community to go hands-on with the final version very soon!”

The Great Villainess: Strategy of Lily is coming to PC on Thursday, 24 July, 2025 with language options in English, Japanese, Chinese (Simplified and Traditional), and Korean. For more information, visit the Alliance Arts official website, and follow Alliance Arts on Twitter and YouTube.

About One or Eight

One or Eight is a Japan-based game development studio with a focus on creating obsession-worthy titles, with various Touhou Titles under its belt, including Marisa of Liartop Mountain and Touhou Danmaku Kagura: Phantasia Lost, as well as other iconic releases like LOST EPIC, EARTH WARS, VTuber Baseball, and many more.

About Alliance Arts

Creating interesting games and delivering them to a large audience is a difficult task for a single company. Alliance Arts is a confluence of independent people joining forces to create a system that delivers interesting games to a large audience. 

Raise the Perfect Daughter in Parenthood Sim “Magical Princess” in Development for PC

TOKYO — April 14th, 2025 — Magical Princess, the child-rearing simulator based on the beloved Magical board game series created by MAGI Inc., and developed by Neotro Inc., combines parenthood and fantasy on PC via Steam, as announced at INDIE Live Expo.

Based on the beloved Magical series of board games about magic-wielding apprentice bakers, including “Magical Bakery,” “Magical Patisserie,” and “Magical Kingdom,” Magical Princess marks the first digital entry in the franchise.

The Panetteria kingdom offers a new start at life for Alice, her cat Ebon, and her dad, but work hours are demanding. Step up as a doting father doing his best to raise his daughter between shifts, and seek work-life balance while nurturing Alice with love and care from early childhood until she graduates from the Royal Magic Academy. As mysterious events unfold, uncover a secret tie between Alice’s hidden fate and the kingdom’s future. 

Alice’s path forward depends on how her father fosters her. Cultivate good study habits to mold Alice into a model student, or allow repeated bad behavior to see her grow into a juvenile delinquent. Schedule Alice’s daily activities to build up her Stamina, Intelligence, Charm, and Sense, and watch her future shift day by day. Dress Alice up in prim and proper attire befitting a young lady, or something that better suits a mischievous child.

Nighttime presents “extracurricular” temptations, including a part-time job kneading mysterious bread, a “dangerous” clothing store, and other unsavory experiences. Without proper guidance, Alice may come to prefer nights out partying to studying for the Academy.

Who will Alice befriend? What skills will she learn? Build relationships with more than 30 characters, including Alice’s friends and teachers at the academy, each with distinct personalities. One may even be her soulmate! Weave together an enthralling narrative across hundreds of thousands of words of storytelling, 700 pages of comic-style scenes, 100 illustrations, over 170 date events, and more than 50 possible endings. 

Magical Princess is now in development for PC via Steam with support in English, Japanese, and Simplified Chinese. To stay up to date, wishlist Magical Princess on Steam and follow the Magical Series on X / Twitter, and follow the MAGI Inc. YouTube channel.

About the Magical Series Board Games

Magical Bakery” was the first game in the Magical Series of board games, first released in 2018, followed by “Magical Patisserie,” “Magical Kingdom,” and more, for a total of 11 games (including expansion packs). The games tell the story of an apprentice at a magical bakery that reaches the top of the kingdom. Magical Princess is the series’ first digital game and aims to spread the enjoyment of the Magical Series to players around the world.

About MAGI Inc.

MAGI Inc. is a board game creator that was established in 2015 and has created over 10 board games, including Magical Series board games “Magical Bakery,” “Magical Patisserie,” and “Magical Kingdom.”

Official Website: https://magiinc.jp/

About Neotro Inc.

Neotro Inc. is a development company established in 2016, known for NeverAwake and arcade SHMUP game VRITRA HEXA, as well as their experience with various other genres such as shooting, action, and puzzle games.

Official Website: https://neotro.jp/

Gamebook-Inspired Touhou RPG “Marisa of Liartop Mountain” Rolls Dice on PC, Switch Sept 18

TOKYO — 14 April, 2025 — Marisa of Liartop Mountain, the Touhou digital tabletop adventure RPG inspired by classic gamebooks developed by Unknown X, writes a new story on PC via Steam and Nintendo Switch Thursday, September 18th, 2025.

Across a page-turning journey reminiscent of classic gamebooks, navigate Shrine Maiden Reimu’s search for Marisa’s whereabouts across the Japan-inspired land of Gensokyo. Decide destiny with every dice roll in Marisa of Liartop Mountain’s branching narrative.

Take heed of input provided from four additional Touhou heroines from the Scarlet Devil Mansion series — Remilia, Flandre, Sakuya, and Patchouli — who voice their opinions on Reimu’s every action through five adventurous chapters. Will Reimu follow their advice, or trust her gut on which path to take?

Explore wondrous locales including eccentric libraries, barren deserts, peculiar circuses, and much more. Which direction will Reimu go? Many forks await on the surreal road ahead. Encounter enemies along the way, and decide between fight or flight as each decision leads down different paths, growing the story arc in a new direction and leading to multiple endings.

Marisa of Liartop Mountain is a game based on the Touhou Project, arriving on PC via Steam and Nintendo Switch with language options in English, Japanese, Simplified Chinese and Traditional Chinese. For more information, visit the Alliance Arts official website, follow Alliance Arts on X / Twitter and YouTube, and visit the Unknown X official website, X / Twitter account, and YouTube channel

About Unknown X

Unknown X is the creator solely devoted to the iconic “Touhou Project” and the creation of enchanting stories that capture the vibrant essence of the Touhou universe in a variety of video game genres.

About Alliance Arts Inc.

Alliance Arts is an indie game publisher dedicated to creating a platform where independent creators can collaborate and bring exciting games to the world.

Space Engineers 2 Receives Various Gameplay and Interface Improvements with Vertical Slice 1.2

Space Engineers 2 Receives Various Gameplay and Interface Improvements with Vertical Slice 1.2

Prague, April 14th, 2025  Keen Software House has released Vertical Slice 1.2 for Space Engineers 2 on Steam Early Access. The update adds target-based ship controls, undo/redo for the paint gun, better visuals for copy/paste, and an improved jetpack boost. Besides, it features a new off-center third-person camera for clearer views in both character and ship modes, along with other fixes and improvements.

Vertical Slice 1.2 introduces major improvements to piloting, building, and movement in Space Engineers 2, making gameplay more responsive, intuitive, and immersive. A new off-center third-person camera gives players clearer visibility while on foot or piloting ships. The camera can be cycled between right, center, and left using ALT + V, and a reduced minimum distance improves control in tight spaces.

Target-based grid control replaces the old torque-based system, letting ships rotate smoothly toward a target point using mouse input. On-screen indicators show orientation and heading, making precision flight easier, regardless of ship size or mass. The paint gun now supports undo and redo, allowing players to quickly revert or reapply recent color changes — a very handy feature for builders and designers.

Partial copy/paste visuals have been improved, making it easier to see which blocks are selected and how they’ll be placed, especially in complex builds and tighter edits. Jetpack 2.0 adds a short boost charge-up, a new charging indicator, and immersive effects like camera shake and updated sounds. Movement now feels more powerful and responsive.


Additionally, Vertical Slice 1.2 includes a variety of fixes and refinements across the game. The full list of changes can be found in the official changelog.  

About the game:

Space Engineers 2 is an open-world sandbox game where engineering meets exploration, and survival in the vast expanse of space. Become a pioneer in the distant Almagest system, an uncharted world full of endless possibilities for creativity and discovery. Build everything from starships to space stations as you carve your own path in this highly anticipated next chapter of the Space Engineers series!

Roadmap:

Space Engineers 2 is rapidly expanding with newly introduced weekly updates. Each update brings fresh blocks, expanding engineers’ possibilities. Down the line, players can look forward to advanced modding tools via the VRAGE HUB, along with explorable planets, survival mode, volumetric water, multiplayer, NPCs, and a story campaign.

Space Engineers 2 is available on Steam Early Access, alongside the Pioneer Edition, which includes the game’s soundtrack, exclusive wallpapers and behind-the-scenes materials.

About Keen Software House: 

Started by Marek Rosa in 2010, Keen Software House is an independent game development studio based in Prague, known for its best-selling Space Engineers, which has sold over 5 million copies. With the fourth-largest Workshop on Steam, it offers over 500K mods, ships, stations, worlds, and more. The studio recently launched Space Engineers 2 in Early Access, aiming to build on its legacy with even greater creative possibilities. Keen Software House strives to deliver immersive worlds that celebrate science and encourage creativity, all powered by the proprietary VRAGE3 engine. Featuring advanced voxel and volumetric technologies, VRAGE3 enables unparalleled physics-based interactions, expansive sandbox environments, and dynamic gameplay. For more information, visit www.keenswh.com.

NETMARBLE CROWNS GRAND CHAMPION AT THE SOLO LEVELING:ARISE CHAMPIONSHIP 2025, THE FIRST GLOBAL COMPETITION FOR SOLO LEVELING: ARISE

LOS ANGELES APRIL 14, 2025 – Netmarble, a leading developer and publisher of high-quality mobile games, today announced that it has successfully concluded the 2025 Solo Leveling:ARISE CHAMPIONSHIP (SLC 2025), the first official global competition for Solo Leveling: ARISE

SLC 2025 was held on April 12th at IVEX Studio in Korea, where the finalists battled it out in the popular mode “Battlefield of Time” for the coveted title of “First Global Champion.” Fans were bursting with excitement over the tournament as tickets for the offline event sold out in under a minute and the live broadcast drew thousands of viewers worldwide.

A total of 16 finalists – eight from the International League and eight from the Asia League – flew in from around the world, including players from Asia, Europe, North America, and South America, to compete in the final rounds held in Korea. After several intense bouts, the four top contenders advanced to the final match and OhReung emerged as the ultimate champion, clearing four battlefields in just 2 minutes and 57 seconds.

“I’m deeply honored to share this shining moment of becoming a world champion with everyone. As a gesture of support, I will be donating half of my prize money to aid those affected by the recent wildfires in Korea,” said OhReung, expressing excitement at claiming the global title. 

As the grand champion of the SLC 2025, OhReung received a KRW 10 million cash prize and an LG gram Pro 360 Laptop. The runner-up and third-place finalists were awarded KRW 7 million and KRW 3 million respectively, along with an LG UltraGearTM Gaming Monitor.

Beyond the fierce competition itself, the event featured a variety of fan-focused activities including live giveaways and exclusive game redemption codes shared during the livestream. For a full recap of the grand finals, please visit the official Solo Leveling: ARISE forum.

Solo Leveling: ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”

Please visit the official website, X, Facebook, Instagram, Discord, and official YouTube channel to stay up-to-date with the latest information about Solo Leveling: ARISE.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Campus Life introduces new more realistic character design ahead of Digital Dragons and Steam playtests!

Developers from Frozen Way and GameFormatic are proud to announce a significant visual update for Campus Life. The update features a refreshed character design with a more realistic art style than previously showcased. 

April 14th, Krakow, Poland.

This updated look — accompanied by a wave of new content and gameplay improvements — will be available to the public for the first time during Digital Dragons 2025, held May 18–20 in Krakow. Following the event, Campus Life will launch its first public playtests on Steam in late May or early June, allowing a broader audience to experience the vibrant world of college life firsthand.

Wishlist the game on Steam (https://store.steampowered.com/app/2103090/Campus_Life), and join developers on Discord (https://discord.gg/frozenwayofficial).

To build anticipation, the team has released a short teaser that you can watch above, highlighting the new direction of the game. The video offers a glimpse into the more realistic visuals, the atmosphere of campus life, and what players can expect from the upcoming playtests. All announcements and further details will be shared on the official Frozen Way Discord server.

About Campus Life

Campus Life 
is a newlife simulator game with an isometric perspective, set in a world inspired by American college life in the early 2000s. In this game, players create their own college freshman whose future will depend solely on them. Whether it is becoming a popular idol, a rising star in academics, or an unmatched athlete, the possibilities depend solely on the player’s imagination. Over the course of four years of education, players will have a lot of time to choose the right path for their in-game character, as well as explore a variety of possible activities, stories, and relationships.

Gameplay in Campus Life focuses primarily on managing the character’s time effectively. As a student, the character has various responsibilities such as attending lectures, raising funds for tuition fees, studying for exams, and earning scholarships. However, there are also numerous tempting options available for spending your free time on campus. Hanging out and partying with friends, team sports, earning some pocket money with part-time jobs, or perhaps calming walks and peaceful evenings spent reading books or at an easel? It is up to the player to find a balance between responsibilities and enjoyment.

Character creator and the most important indicators

Players will start the playthrough by creating their own student character. The developers have created an extensive character creator that provides a wide range of personalization options. Players can adjust not only the appearance and style of their character but also their starting abilities and background.

Players get to choose the Goals that will guide their character through four years of education. These are related to various aspects of student life – from achieving outstanding accomplishments in academics, sports, or arts, to making new acquaintances and attending parties, and even leaving a unique mark in the university’s history in other ways. Essentially, Goals can be divided into two categories: those related to the character’s personality and those related to the activities they undertake.

As the player strives to achieve their Goals, their character gains new Traits. These are associated with passive positive effects that can influence various aspects of student life such as exam results, item prices in stores, or the acquisition of resources like Reputation or Energy. The different activities available on campus can also alter the level of permanent Statistics including Mind, Body, and Creativity. On the other hand, the character created by the player is human and has human limitations, so each activity they engage in directly affects their Energy and Joy levels.

The activities the character devotes their time to on-campus influence their relevant Skill levels, which come in handy when participating in campus life – from giving the performance of your life on stage to winning a sports tournament. During the game, the player will have many opportunities to test their character’s Skills in various events such as chess tournaments, baseball matches, or theater performances.

High replay value

The game developers wanted to ensure that Campus Life had a high replay value. As a result, they designed the game to offer a different experience with each playthrough. They achieved this by creating various combinations of Goals, Traits, Statistics, Skills, and Items for the characters, multiple optional side quests, and a complex relationship system with specific students.

Campus Life comes with an exciting set of features:

  • Complete control over the student path – it’s entirely up to you how to spend four years on campus. Attend classes, participate in Fraternity and Clubs activities, complete main and side tasks, and more. The options are numerous!
  • Create your own story – see how your decisions and undertaken activities impact the plot and the shape of the entire gameplay.
  • Advanced character creator – use the numerous possibilities available in the character creator to design a unique student character. Set their appearance, Traits, Statistics, initial Goals, and much more!
  • A rich system of interpersonal relationships – establish and deepen relationships with unique non-playable characters.
  • High replay value – the game offers a different experience with each playthrough.
  • Experience the vibrant campus life – engage in activities related to student life. Discover the holy grail of work-life balance, dividing time between learning and pleasure.

About Frozen Way

Frozen Way is a game development studio and publisher based in Cracow, Poland. You may know them from co-creating House Flipper along with its Pets DLC, Farm DLC, Dine Out DLC, and House Flipper Party Furniture Pack, as well as developing and releasing House Flipper VR. They have also co-released Builder Simulator and Chornobyl Liquidators. Currently, the team is working on Honeycomb: The World Beyond.

Frozen Way is a group of passionate and friendly developers who see game development as both a lifestyle and philosophy. There’s nothing more rewarding for them than seeing their creations bring joy to the community. After all, we’re all nerds at heart, aren’t we? https://frozenwaygames.com/

About GameFormatic

They are a Polish game developer and publisher. With passion, they create innovative and engaging experiences for their gaming community. As a company, they thrive on the dynamic intersection of commitment, expertise, and the relentless pursuit of excellence, making them a driving force in the ever-evolving landscape of interactive entertainment. https://gameformatic.com/

Let the Carnage Begin – Viscerafest Celebrates Its 1.0 Launch out of Early Access Today!

The full launch of Acid Man Games and Fire Plant Games’ sci-fi FPS is available to purchase today

Prague, Czech Republic – April 14, 2025 – The bloodbath is finally complete! Fulqrum Publishing and developers Acid Man Games and Fire Plant Games are thrilled to bring you the news that their sci-fi first-person shooter Viscerafest is leaving Early Access, and its 1.0 launch is available to purchase today via SteamThe Epic Games Store and GOG.

Viscerafest’s 1.0 launch brings a whole host of new content and improvements to the game. For starters, the existing first two chapters have been upgraded – with improvements ranging from better texture work to new secrets and scripted sequences, revised dialogue and extra one-liners, and much, much more. And that’s not to mention all-new features, such as a new shop in the game’s hub, allowing players to turn in the collectable Skullies in exchange for cheats and gameplay modifiers that can be used when replaying maps for a different gameplay experience.

Viscerafest is a sci-fi fantasy single-player arena FPS where you take the role of Caroline, a bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend, Athens Fetter. The problem is money’s tight, and rings aren’t exactly cheap. But thankfully, there may yet be hope for her, as a warlock named Cromune has acquired a rather hefty bounty on his head.

Bringing his corpse in to the respective authorities won’t be an easy task however, as Cromune has a small army defending him. Forces from the U.S.C. (United Scientific Conglomerate) led by Dr Mortice stand shoulder to shoulder with the religious zealot. But what’s a few hundred soldiers to death incarnate? Nothing but a slaughter… Nay… A Viscerafest!

About Viscerafest

  • Navigate hand-crafted levels stuffed to the brim with secrets, using key cards, completing puzzles, and accomplishing a variety of objectives to progress. All this is set in a vast array of locations, from a space station looming high above the Earth to realms shifting beyond our reality.
  • Wield 9 unique and powerful weapons, from staples of the genre like the “Bunker Buster,” a double-barreled shotgun that fires explosive rounds, to the more unique and offbeat guns, such as the Plague Rifle.
  • Slaughter over 27 different Enemy Types and up to 7 Bosses, from the minor grunts who make up the U.S.C’s forces to monsters beyond your ability to comprehend, such as the horrifying Maledict. New enemy types are introduced in almost every level, each compounding the challenges you’ll face with a wide variety of attacks and behaviors.
  • Juggle your resources as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
  • Move at the speed of light, chaining Bunny Hopping and Dashing together to move at speeds no man would dream of, and with your overbearing Air Control, dance around projectiles like no other.
  • Collect tons of goodies to unlock Gameplay Modifiers and Cheats to spice up your playthroughs, with such staples as “Viscerahot,” where time slows as you Bunny Hop, or “Oops All Cultists,” where your dreams of being torn apart by the hitscanning occult can be made a reality.

Viscerafest is available to purchase today via SteamThe Epic Games Store and GOG for $19.99/€19.99/£16.99, and is on sale at a 20% discount in celebration of its launch week

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, including in-house and independent productions. Fulqrum Publishing released over a hundred games, including the critically acclaimed titles like Men of War, King’s Bounty, Space Rangers, Fell Seal, Forgive me Father and many others.

About Acid Man Games

Acid Man Games is an American Independent game developer based in Mount Pleasant, Wisconsin, acting as the lead dev on the singleplayer arena shooter Viscerafest.

About Fire Plant Games

Based in Canada, Fire Plant Games established itself in 2017. While most known for its work on Viscerafest as the programming lead, Fire Plant Games previously existed primarily as a freelance studio helping other game developers achieve various tasks for their own projects.