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Aliens: Colonial Marines Review

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Aliens: Colonial Marines
Developer: Gearbox Software
Publisher: SEGA
Platforms: PC, PlayStation 3, Xbox 360 (Reviewed)
Released: February 12, 2013
Price: $59.99 – Available Here

Overview:
Aliens as a franchise has been around since 1986 and over the last two and a half decades the Aliens name has created a number of sequels, multiple spin-off movies featuring Predators, multiple action figures and of course plenty of video games. However outside of Aliens Infestation, a title focusing solely on the Aliens brand has not made its way to modern consoles until now with Aliens: Colonial Marines. Now over the last couple of years we’ve seen plenty of footage and presentations for Aliens: Colonial Marines, but how has the final product turned out? Let’s find out.

Story:
Aliens: Colonial marines is set roughly four months after the events that occurred during the first Aliens movie and players take the role of Corporal Winter, one of the many Colonial Marines that has been set to investigate a distress call sent from the USS Sulaco. However soon after the Colonial Marines reach the Sulaco they find that very strange things have been happening on-board the ship and the crew find themselves under attack by Xenomorphs.

However with only a little bit of exploration, Winters and a few surviving marines find that not only have these alien Xenomorphs taken over the Sulaco, but the Weyland-Yutani corporation has also sent a private military company to perform various experiments. As such, Winters and the few surviving marines must try and survive both an army of soldiers and hordes of Xenomorphs if they ever want to make it out alive.

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If you were hoping for some sort of storyline expansion in Aliens: Colonial Marines then it would probably be best to squash those hopes quickly. Outside of a few references to the events of the movies and a noticeable inclusion later in the game which reeks of series retconning, the story of Aliens: Colonial Marines is almost as cookie cutter as they come. While players do explore the infested Sulaco and even end up on LV-426, the entire story plays out like a generic action movie where a group of survivors simply try to survive against something that may kill off a character occasionally.

It would work well if the characters were even relatable, but unfortunately that is not the case. Despite having a few moments where a dramatic sequence should be emotional, each of these dramatic moments falls flat due to the fact that these characters are barely above generic marine stereotypes. Despite having Xenomorphs ready to slaughter them, mutilated corpses everywhere and losing people they knew, the basic dialogue most of the marines have never expands beyond typical soldier bravado.

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To elevate this issue further, the story for Aliens: Colonial Marines wraps up in a little over five hours and that is with playing on a higher difficulty than average. Because of this there is little actual story telling here and even if you track down every single audio log to try and squeeze every last drop of narrative out of Aliens: Colonial Marines, all you will find is enough acid blood to burn away at best six hours of your time only to walk away feeling unsatisfied.

Visuals:
In case you’ve become enamored with how Aliens: Colonial Marines looks from the various preview footage, trailers and commercials that have been shown over the last few years, it is best simply to forget all about those. The truth with Aliens: Colonial Marines is that the game is not only rather terrible looking, it is also full of so many graphical problems it is impossible not to notice one every couple of minutes.

Before I get into that, it is worth noting that the title suffers from terrible levels of screen tearing unlike anything I have seen before in a game from even last generation. But moving on, the overall feel to the visuals of the game is unpolished, many areas in the game are plain and flat looking without any detail and any environments that are actually detailed are barely passable as far as current standards are concerned. Also, while the game certainly is “dark” there is little in the way of atmosphere here as any hope of realistic lighting is shattered when environments only come in, slightly dark and fully-lit variations with the brightness turned down.

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To make things worse, the title suffers from rather bland character models and absolutely terrible looking human enemy models. As for the Xenomorphs, it can be said that there was some decent attention paid to making sure they at least look the part and the different Xenomorph variations do spice up the game a bit, though prepare for plenty of glitching through the environment as the Xenomorphs often end up either stuck on various objects or simply ragdoll randomly against a wall until the player puts them out of their misery. The human AI is just as bad however, with both ally and enemy humans simply running past one another at times, or glitching so bad that they interact with objects that are across the room.

Audio:
As far as sound effects go, Aliens: Colonial Marines is rather hit and miss. The Xenomorphs tend to sound vicious and mimic the sound of the Xenomorphs we’ve grown to love from the movies, however the overall environmental sound effects fall flat. It is also worth noting that the guns in the title sound like they have absolutely zero impact. In fact, one weapon’s audio skips when using continuous fire, trying to mimic a burst gun while being used at full-auto.

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The voice work can be alright but again it is hit and miss. The constantly repeated dialogue of the marines in your group can be grating but whenever normal sequences play out, there is some decent voice work to be had here. Unfortunately over the course of the game’s limited play-time it will be hard not to have grown tired of hearing the same canned phrases over and over.

Gameplay:
Aliens: Colonial Marines is a very standard first person shooter in many regards. Players have partially regenerating health bars and can find various health kits and armor along the way to extend their life. Players are also given a number of weapons to sue to take down the Xenomorphs that they come across, with most of these weapons being your standard shotgun or assault rifle variety there are a few signature weapons from the movie that can appear as usable collectables. These weapons can be customized slightly via attachments that will be discussed more later on.

Now being an Aliens title, players will primarily battle against various Xenomorphs. However unlike the deadly and intelligent Xenomorphs that we’ve grown to know, the Xenomorphs in Aliens: Colonial Marines seem to really enjoy being shot in the face. While the Xenomorphs do tend to crawl on walls every once in a while and you may spot one on the ceiling, they often will simply run in a straight line right at the player where they can be subsequently dropped with a short, controlled burst of gunfire.

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If a basic Xenomorph does manage to reach you, they simply swing at the air trying to scratch you, though there are a couple variations that do cling to you and force you to melee them away or perish. However overall players can usually just melee most close enemies away to give themselves some space and even then you will occasionally trigger an execution style kill that covers Winter’s hands in acid blood, but don’t worry it doesn’t do anything to you because that would match Alien lore.

There are a few different Xenomorph types that appear throughout the game, with chemically altered Xenomorphs that explode on contact and only respond to sound adding a little stealth element and various “boss” type Xenomorphs you would think there would be a little variety to gameplay. However the blind aliens are rather idiotic and any stealth section can be completed by simply walking slowly or turning on a machine to make noise and the boss sections are entirely scripted fights that require specific steps to complete.

It is worth noting that the motion tracker is available for use at any given time, though players would be easier forgetting that it exists. While using the motion tracker, players are unable to use any of their weapons before putting it away which is a hindrance. Also it is almost useless thanks to the fact that players rarely have to worry about the location of the straight-charging Xenomorphs and the fact that even when it isn’t equipped the tracker still beeps whenever an enemy is nearby.

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Outside of the Xenomorphs, players must also fight against the Weyland Yutani soldiers in terrible cover based shooting segments. The gunfights slow the pace of the game to a crawl and the enemy AI is so underwhelming it is almost laughable as they hide in clear view of the player and often simply stand there for no reason. Occaisonally you will find a fight that pits the PMC soldiers and the Xenomorphs against one another with your unit in the middle. These sections are quite enjoyable as you see the overwhelming nature of the Xenomorphs actually show what they can do when fighting a mindless drone.

Earlier I mentioned slight weapon customization and this is centered on the fact that players can level up their “Marine Rank” through various acts in the single-player, co-op and competitive multiplayer modes. These levels are a nice tracking system of your progress but only really matter in multiplayer mode where the player should focus more on leveling their Xenomorph skills more than anything else.

Now the game does feature co-op during the campaign, but it is laughable at best as up to four players can play with each other at any given time in what always seems to be a lag-fest that ruins whatever immersion or challenge the title may have once held. In fact, unless you’re starved for interaction with other human players, the only use for co-op is a revival option just in case the action does manage to kill one of the players.

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Finally the title features competitive multiplayer which is actually decently handled. The multiplayer pits a team of humans against a team of Xenomorphs through various match types that would be expected of competitive multiplayer but with an Aliens twist. The human players can use their customized loudouts of souped-up weaponry to fight against the Xenomorphs while Xenomorphs must make use of the various vents and their ability to climb on any surface to get closer to the humans to try not and die so quickly.

Playing as the Xenomorphs initially feels like a handicap thanks to the fact that even with a leveled up class, they are rather slow moving and thanks to poor multiplayer map design there are only so many places a player can hide at any time. Also, since players can level their Human skills by playing the single-player mode and Xenomorph skills can only be leveled in multiplayer, it often creates quite a power discrepancy.

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To try and even the playing field a little, there are a few Xenomorph types to choose from such as the standard one, a ranged Spitter class and a sneaky Lurker. Also a Xenomorph player may be able to turn into a boss-like Crusher that can deal critical damage by charging at humans and destroying them as they try to slay the beast. These moments usually provide the most fun whereas the rest of the matches are rather standard affairs that can quickly grow tiresome once players learn the layout of a map.

Overall:
Aliens: Colonial Marines could have been something great, and from what we’ve been shown, should have been something great. However what consumers have been given is something that seems rushed and unpolished and something that should barely be considered an alpha build rather than a final retail release. With a campaign that can be completed in one-sitting, terrible enemy AI, visuals and performance so underwhelming it is almost laughable and only a multiplayer option as a saving grace, Aliens: Colonial Marines may try to play on nostalgia or fans of the Aliens franchise, but ultimately fails in almost every possible way.

3-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Hell Yeah! Pocket Inferno Review

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Hell Yeah! Pocket Inferno
Developer:  Polm Studio
Publisher: Sega
Platforms: iPad (Reviewed), iPhone, iPod Touch
Release Date: February 21, 2013
Price: $0.99 Get it Here

Overview

Hell Yeah! Pocket Inferno is a ribbon game mashed up with a shoot ‘em up based on the Hell Yeah! Wrath of the Dead Rabbit IP. The game is played with two buttons and offers 50 levels and countless of visual unlocks for the main character, Ash the Rabbit.

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Story

If you have not played Hell Yeah! Wrath of the Dead Rabbit, then the characters of Hell Yeah! Pocket Inferno will mean little to you. The game is very much a pick up and play type game that happens to share a familiar main character with the original game.

Gameplay

Hell Yeah! Pocket Inferno mashes together two genres into one game. The base premise of the game is the old ribbon type games. The one that features a non-descript ribbon in a cave travelling endlessly forward. Pressing a button will cause the ribbon to rise and letting go will allow the ribbon to fall. Crashing into something results in death. Ash and his hellish rocket bike behaves no differently. The added bonus comes with the gun that is attached to the bike. Pressing the right half of the screen cause Ash’s bike to slowly fire out bullets. Tapping the right side of the screen will cause the gun to fire per tap. This provides the player with a little more flexibility in dealing with obstacles, allowing Ash to shoot certain obstacles to unlock alternate paths or outright killing enemies. The controls are extremely simple and very workable. Rapidly tapping the screen allows the player to circumvent the firing rate cap temporarily. However this can get tiring rather quickly. With the terrible rate of fire in the early parts of the game, it is pretty much required to tap rapidly for a large part of the early game. I found this to become annoying after long stretches of playing.
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There is only one upgrade path in the game that affects Ash and the bike. The rest of the unlockables are purely cosmetic. I would have liked to see more unique upgrade options for the bike as most of the upgrades are extremely forgettable as they are either range or firing speed improvements. Because most of the purchasable items are cosmetic, there is very little pressure in the game to spend additional real life currency through the in-app purchases.

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As the game progresses, new monsters and obstacles are introduced. Some obstacles require an upgraded rocket bike gun to conquer. Each level requires three goals to be accomplished for a full three star ranking. Some levels need to be replayed as it may not be possible to complete all three goals in one run or require a certain level of upgraded vehicle before all the goals can be accomplished. It is also completely possible to complete the first half of the game without collecting any stars. This does help to add a level of replayability to the game. Levels are short and sweet, making Hell Yeah! Pocket Inferno the perfect game to pick up during a coffee break or waiting in line for said coffee.

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Visuals

There are five unique worlds in the game. Each world starts a different boss that the player will fight against several times before the boss meets their hyper gory end. The visual style of Hell Yeah! Pocket Inferno is extremely cartoony in the Saturday Morning funnies. Although the controls are simple enough for a child to master, the cartoon content is more along the lines of The Itchy and Scratchy Show from The Simpsons than Hanna-Barbera which makes the game a bit inappropriate for younger children. The art stays true to Hell Yeah! Wrath of the Dead Rabbit

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Audio

The sound effects are excellent in Hell Yeah! Pocket Inferno. Many sound effects brought fond memories of Super Mario on the Super Nintendo and N64. The music is pleasant to listen to, tending to merge with the background instead of stealing the show. An announcer yells something at the end of the level. I frankly still have zero idea what he is actually yelling. I think it is Ash to the rescue, but it feels more like the nonsensical English catch phrases yelled in poorly translated Japanese games.

Overall

Hell Yeah! Pocket Inferno is great pick up and play fun. For the price of a small coffee, you get a simple to learn game that can be played in quick spurts. The art style is excellent and the in game shop system is pretty inoffensive. Hell Yeah! Pocket Inferno is an excellent game for anyone looking for a simple action packed game.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Who had the most accurate Oscar winner predictions?

Last night many people weighed in on social media across the globe on who they thought would take home one of the prestigious Oscar Awards. The statistics have been revealed, so which country had the predictive abilities of a fortune teller and which country was inept at foresight?

Well first and foremost, Australia predictions were pretty close to spot on overall with a smooth 72% accuracy from Oscar watchers down under predicting Daniel Day Lewis to win the Best Actor award for his performance in Lincoln, 29% accuracy for Jennifer Lawrence as Best Actress for Silver Lining Playbooks, 36% backed Ang Lee for best Film with Life of Pi.

For other country statistics please refer to the comprehensive social media awards graphic below.

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Sound Blaster Headsets Now For Sale At JB Hi-Fi And EBGames

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Creative’s Sound Blaster brand headphones are being released here in Australia at local retailers JB Hi-Fi and EBGames. The headphones range in price and function, with the most functional costing the most, while the device with the least functions is at the cheaper end of the spectrum.

What’s interesting about each pair of headphones is that they are compatible with a range of devices. These include the PC, Xbox 360 and the Playstation 3. However, some devices only support a few of the platformss rather than them all.

Below is a reproduction of the products and their descriptions.

Sound Blaster Recon3D Omega Wireless for PC, PS3 and Xbox 360 $279.95

  • Powered by the revolutionary Sound Core3D™ quad-core audio processor – The revolutionary Sound Core3D™ Audio and Voice chipset allows for the first time ever the advantages of an internal sound card in an external USB device
  • Hardware Accelerated THX® TruStudio Pro technologies – THX® TruStudio Pro sound technologies create unprecedented levels of audio realism and includes stunning surround effects that go far beyond standard 5.1 or 7.1 audio, producing hundreds of virtual speakers around, above and below you
  • Cross Platform Gaming with hardware Dolby Digital decode – Transform any stereo or Dolby Digital 5.1 source into high fidelity THX enhanced surround sound for your Xbox 360, Playstation 3, PC or Mac
  • Tactic Link™ Wireless Gaming with the headsets – Tactic Link™ uncompressed wireless technology delivers lag and static free gaming audio from your Xbox 360, Playstation 3, PC or Mac

Sound Blaster Tactic3D Omega Wireless for PC, PS3 and Xbox 360 $199.95

  • Cross Platform Wireless Gaming Headset – uncompressed wireless technology delivers lag and static free gaming audio from your Xbox 360, PlayStation 3, PC or Mac.
  • 50mm Full Spectrum audio drivers – High powered, no holds barred gaming audio. Massive bass and crispy highs, just how the game designers want you to experience the game.
  • Built like a tank – Built around a steel core, the Tactic3D Omega headset is fabricated to withstand the living room, desktop or backpack. Keep it at home or take it with you without any worries.

Sound Blaster Tactic3D Rage USB for PC $99.95

  • 3D Surround Sound – Unchain yourself from the limits of 7.1 audio. SBX Surround positions audio in a 360 degree true-to-life sound stage
  • 16 Million Colour Illuminated Ear Cups – When 15 million colours just isn’t enough, choose from 16 million colours to match your team, rig, or aura.

Creative Draco Headphones for PC $59.95

  • Finely Tuned 40mm Neodymium drivers by Creative acoustic and gaming designers to deliver the most realistic environmental sounds with explosive bass.
  • Full sized earcups wrapped in soft leatherette
  • Detachable mic booms turns the Draco into pair of street styled headphones that delivers exceptional digital music playback on your portable media device.
  • Sensitive noise cancelling microphone and an east to reach in-line volume control with mute switch

Sound Blaster Tactic360 Ion for Xbox 360 $59.95*

  • In-Line stereo amplifier with independent audio and chat controls – Powered conveniently via USB port from your Xbox 360, the Sound Blaster Tactic360 In-line stereo amplifiers come with built-in volume controls to adjust both the game audio and incoming chat levels separately allowing you to hear what matters the most
  • Lightweight frame with 40mm Neodymium magnet drivers and a flexible, noise-cancelling microphone for accurate and clear Xbox LIVE communication

*Only available from JB Hi-Fi

As we can see, there are a wide range of products to choose from. Users should be choosing the best device to suit their needs as well as their wallets. For instance, personally speaking, I would choose the Sound Blaster Tactic3D Rage headphones for their mixture of best price and best quality. Also, I don’t like wireless technology all that much.

What are your needs? Which headphones would you prefer to use? Let us know in the comment section below.

TMI Trivia Hosts Online Oscars Party for Canada

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EA’s new social trivia game TMI Trivia hosted an online Acadamy Awards Watch Party. Brand new sets of questions has been posted to the game based on the live broadcast of the Oscars, hosted by Seth McFarlane.

“From William Shatner’s cameo appearance, to Jennifer Lawrence’s stumble on the steps to the point where the First Lady announced the Best Picture winner, TMi Trivia showcased its ability to provide fun, up-to-the-moment questions and answers for fans of the Oscars telecast,“ said Jon Dean, Vice President and Executive Producer at EA Salt Lake.  “No other trivia game can be this current or relevant for fans, and Oscar Night is just the start for TMi Trivia as we plan on supporting many such pop culture events throughout the year in exactly the same way.”

TMI Trivia is free to download on the Canadian App Store here. The game will be rolled out to the rest of the world in the spring.

New MUD – FIM Motocross World Championship Video Released

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Namco Bandai’s upcoming motocross game MUD – FIM Motocross World Championship released a new video starring US Supercross Champion and video game cover star Ryan Villopoto sharing his tips and tricks on motocross and the game. Check out the video below.

MUD – FIM Motocross World Championship is a Motocross game featuring officially licensed tracks, riders, and teams from the Monster Energy FIM Motocross of Nation, MX1, MX3, and MXoN. Players will have the chance to customize their bikes to participate in FIM an The  game will be available on Playstation 3, Playstation Vita, Xbox 360 and Windows PC on Steam on February 26th. Check out their official Facebook page here.

SimCity Six-Hour Challenge kicks off February 27th in Sydney

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SimCity is launching soon, but don’t think EA are going to let the franchise return without a celebration. This Wednesday, six teams of two players will be put in a glass box and instructed to take the new game through the ropes, making a perfect city in the process as part of a six hour challenge.

So how do you get to view this in action? Well, just show up at the Customs House in Sydney and you will get to watch this event unfold, where players will be tested by the real-life events of the final version of SimCity. This glass box team building event will take place between 8am to 2pm, at Customs House courtyard, Circular Quay, and will feature Ryan ‘Fitzy’ Fitzgerald and Big Brother’s Stacey Wren looking over the festivities. Quite an interesting way to kick off SimCity’s launch, so if you are in the area, check it out for yourself.

Make a Journey To Hell on March 7th; See the Trailer Now

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Bulkypix have been proving their worth with some awesome iOS fare as of late, and that is looking to continue with Journey to Hell. Today, a bunch of screenshots have been released – along with a new trailer (which you can view below), and lets just say things are looking wonderful for those wanting to hunt demons on the go.

Yes, demon hunting is exactly what this little romp is all about, and the features list goes something like this:

– An epic adventure through 10 levels. Play levels anew
in Survival and Hunt modes!
– Play as Gabriel or Rachel, two Holy Shield members, and discover their
powerful combos.
– Almost 30 different upgradeable weapons, including flamethrowers, machine
guns, and Blessed Revolvers.
– High -quality 3D environments and full third-person view.
– More than 15 enemies, and up to 40 entities on-screen at the same time.
– Two types of gameplay: TPS in Story mode, FPS in Hunt mode and with the gyroscop.
– Immerse yourself in an original, 80’s-style soundtrack composed by
The Slaughters.

Sounds pretty good, and this will certainly be one journey filled with content. Check out those screens and the clip, and get ready as March 7th marks the release of Journey to Hell, which can be purchased for the iOS at $3.99 / 3,59€, and will be heading to the Android “soon”.

Up in Flames To Be Released on February 28th

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Chillingo’s new game Up in Flames will be released to the iTunes App Store this Thursday, February 28th. The game stars Baff the Dragon on his kid friendly adventure to rescue his friends from wolves, sharks, and yetis. Baff has access to a variety of tools like springs, boulders, and explosives to help him on his fiery quest. The game features 75 levels and a variety of environments like tall mountains and warm beaches. Players will have to think strategically to earn a three star rating by completing the level with one shot.

Up in Flames is a universal app. No word on pricing. Find out more at the official site here.

Nutty Fluffies Launches on Android; Now Free for iOS

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Not too long ago, Ubisoft launched the coaster-crazed title Nutty Fluffies to the iOS. You can check out our own review here, but Android users – and iOS owners alike have something to look forward to, as the delightful title is now available on Android devices via Google Play and Amazon, and already available to iOS owners as a freemium game.

Players will get to take a ride on 26 different tracks in Nutty Fluffies, collecting hearts and collecting power-ups to rack up those points with The Mouse, Cat, Dog, Pig or Elephant. Yep, Redlynx offered a lot with this one, and are sure to deliver more as time goes by. Also, the game is free, and with our own 9.5 Capsules out of Ten score, you can feel at ease hopping on board this roller coaster.