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Roccat Announces Kone Pure Colour and Shows Off Ryos MK Pro and Power-Grid at CeBIT

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Roccat announced their line up for CeBIT in Germany today. The Kone mouse is celebrating its fifth anniversary and in celebration, a limited edition Kone Pure Color will be released. The mouse boast the same features at the Kone Pure but will be available in Hellfire Red, Polar Blue, Inferno Orange, and Phantom White.

Roccat will also be demonstrating their new Roccat Power-Grid software at CeBIT. Power-Grid runs on iOS and Android devices and turns them into a customizable macro touchscreen for the computer. The software has just entered the closed beta testing phase.

Finally, the Roccat Ryos MK Pro mechanical keyboard will make its first public hands on debut at CeBIT. The mechanical keyboard features individually illuminated keys available in CHERRY MX Blue, Black, Red, or Brown switches.

MasterAbbott’s iOS Game Suggestions #53

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Welcome back for this week’s iOS Game Suggestions. If you missed last week’s, or are new to the suggestions, click on the link below and check out what cool games you should be picking up for your iOS device along with the introduction on how the suggestions work.

MasterAbbott’s iOS Game Suggestions

A great week on iTunes! As always, it started slow and but ended with a bang! There are many must-buy games this week in all departments, FREE, 99c and over 99c. This week I’ve suggested a total of 22 great quality titles. Make sure you check them all especially… Cognition Episode 1, Up In Flames, Penumbear, Mini Ninjas, Gravity.Duck, Figaro Pro Creatures & Critters, Silent Age, Deepworld, Spellstorm  just to name a few.

Break down below :

8FREE Games

9$0.99c Games

5 – Over $0.99c Games

As always for this week’s suggestions are all new titles that you should take a look at and consider spending your hard earned iTunes cash / time on.  Well the Free games just below certainly should all be given a shot as they won’t cost you anything!

For The Cheapskates – FREE GAMES

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MASTERABBOTT’S FREE GAME PICK OF THE WEEK!

Spellstorm Price : FREE – Publisher – TinyCo (Play the awesome new collectible card game featuring visceral animated battles, amazing card animations, and a monstrous new combat system! Build a winning battle deck and test your strategy against other players. Conquer and rise to the top of the leader boards for prizes!) on iPad & iPhone. GET IT NOW FOR FREE

Blendoku-LogoBlendoku Price : FREE – Publisher –Loney Few (A puzzle game that will challenge your ability to distinguish and arrange colors. The game is based on color principles and exercises taught in art schools around the world. Play through hundreds of levels with a wide gamut of difficulty. The game is perfect for kids and adults, casual users and experienced gamers alike.) runs on iPad & iPhone. GET IT NOW FOR FREE
 DeepWorld-LogoDeepworld Price : FREE – Publisher –Bytebin (Deepworld is a massively-multiplayer 2D crafting adventure game. Mine and craft your way through a persistent online universe where there’s always something new to discover!) runs on iPad & iPhone. GET IT NOW FOR FREE
 Small-City-LogoSmall City Price : FREE – Publisher –Glu Games (Welcome to Small City! As new mayor of the “Next Big Street” you’ve been invited to build the best restaurants, shops and townhomes around! Move in new citizens and give them cute costumes and pets. Finish their life goals to make them even happier! And visit your friends to help them out and check in on their progress! Get started today and get hooked on the cutest, most lively city in town!) runs on iPad & iPhone. GET IT NOW FOR FREE
 Hockey-Showdown-LogoHockey Showdown Price : FREE – Publisher –Naquatic (The App Store’s biggest sports franchise hits the ice! Match up against your friends, your enemies, or anyone worldwide in a head-to-head Hockey Showdown!) runs on iPad & iPhone. GET IT NOW FOR FREE
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Trenches II Price : FREE – Publisher – Thunder Game Works (DIG FOR VICTORY! TRENCHES II wants you to join the fight! Wage a whole new war, as more nations join the struggle. Fight an epic campaign through an expanded world map. Engage the enemy in more realistic, treacherous battlefields with all-new artillery and troops.) on iPad & iPhone. GET IT NOW FOR FREE

 Chasing-Yellow-logoChasing Yellow Price : FREE – Publisher –Dreamfab (Take an Adventurous swim in the raging river as the Chase continues! 7-year-old Mathilda lets her helpless goldfish, Yello, taste freedom in the local wild creek. Help Yello to escape Mathilda and navigate the poor fish through a rough adventure in the dangerous river filled with rocks, burning logs and piranhas! Will Yello escape, fall victim to the hazardous environment, to Mathilda’s fish net??) runs on iPad & iPhone. GET IT NOW FOR FREE
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Silent Age Price : FREE – Publisher – House On Fire (It’s 1972. Love is free. Flipflops, English leather and bandanas are the height of fashion. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Movements are happening. Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. The winds of change are certainly blowing over the country.) on iPhone & iPad. GET IT NOW FOR FREE

For The Bargain Hunters – 99c Games

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Up In Flames Price : $0.99 – Publisher – Chillingo (Set the world alight in this physics-based puzzler. Cute, green, and scaly, Baff the Dragon isn’t your typical superhero but when wolves, sharks, and yetis kidnap his friends it’s time to don his cape and mask! Unleash Baff’s blazing attacks and burn his enemy’s fortresses to the ground and free his imprisoned friends. Use explosives, springs, boulders and Baff’s dragon friends to your advantage for red-hot results.) runs on iPhone & iPad. BUY NOW

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Toy Story: Smash It! Price : $0.99 – Publisher – Disney (The Toys are back! Join Buzz, Woody, and the rest of the Disney Pixar “Toy Story” gang on their latest adventure! “Toy Story: Smash it!” is an all-new, 3D physics-based puzzle game featuring your favorite “Toy Story” characters! Embark on new adventures with the Toys through hilarious encounters in outer space, alien chases in the Wild West, and more! With 60 levels of nonstop puzzle play, this game will provide hours of explosive and thrilling fun!) runs on iPad & iPhone. BUY NOW

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Purple Cape Price : $0.99 – Publisher – Crescent Moon Games (An evil witch kidnapped Purple Cape’s love to make into a deadly beauty potion! Save her from the evil witch. The forest lands are cursed and they are the only way to find the witch’s castle. It’s a long journey, be careful, time is running out! Help Purple Cape save his love!) runs on iPhone & iPad. BUY NOW

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1001 Attempts Price : $0.99 – Publisher – Everplay (Tired of games that claim to be addictive? Well, you shouldn’t be because addictive can be fun! 1001 Attempts introduced exciting yet simple gameplay elements that keep you coming back for more!) runs on iPhone & iPad. BUY NOW

 Mini-Ninjas-LogoMini Ninjas Price : $0.99 – Publisher – Square Enix (JOIN THE MINI NINJAS – THE SMALLEST HEROES TAKING ON THE BIGGEST DANGERS. Mini Ninjas is the ultimate Ninja game. Based on authentic ninja values, this beautiful, fast paced, fun adventure game takes you on an epic and exciting journey, free from gruesome violence and high on Ninja fun.) runs on iPhone & iPad. BUY NOW
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Gravity Duck Price : $0.99 – Publisher – Ravenous Games (Get ready for a fun puzzle platformer created by the award-winning studio Ravenous Games! As the Gravity Duck you will flip gravity to help you reach the goal while avoiding obstacles in this silly puzzle platforming game!) runs on iPhone & iPad. BUY NOW 

 Figaro-Pho-Creatures-Critters-LogoFigaro Pho – Creatures & Critters  Price : $0.99 – Publisher – Chocolate Liberation Front (Help Figaro escape the clutches of a monster spider as he races through his gothic mansion. He’s got the place rigged with gadgets but you better act quick – the clock’s ticking!) runs on iPhone & iPad. BUY NOW
 Ski-Safari-LogoSki Safari  Price : $0.99 – Publisher – Defiant Development (Our deep sleeping hero has to stay ahead of a relentless avalanche that threatens the local mountainsides. Sven, as we like to call him, can use animals to aid his escape from an icey end. Each of the hillside animals have different attributes to make a speedier escape. Penguins glide further, Yetis are tougher, Eagles soar to great heights, each of these can provide useful advantage for Sven. Sometimes on the slopes Sven can find fast Snowmobiles which can ferry multiple animals a maintain a very high top speed.) runs on iPhone & iPad. BUY NOW
 8-Ball-Pool-Logo8 Ball Pool  Price : $0.99 – Publisher – Miniclip.com (8 Ball Pool by Miniclip’s level and ranking system means you’re always facing a challenge. Play matches to increase your level and get access to more exclusive match locations, where you play against only the best Pool players.) runs on iPhone & iPad. BUY NOW

For The Millionaires – All games over $0.99

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MasterAbbott’s over 99c Pick Of The Week!

Cognition Episode 1 Price : $4.49  – Publisher – Phoenix Online Studios (Take on the role of Erica Reed, a Boston FBI agent with the power to see the past, in this intense adventure game as she follows the trail of four different serial killers, and a series of clues left for someone with her specific ability. Who’s leaving the clues? How do they know her secret, and what do they want from her?) runs on iPhone & iPad. BUY NOW

 Penumbear-Logo

Penumbear Price : $3.99  – Publisher – Bulkypix (Penumbear awakens in a dark castle basement, completely alone aside from a small purple firefly to keep him company. Luckily this firefly has a special ability to turn lights off and on, and Penumbear has his own unique ability to walk on the lines where shadow and light meet! PENUMBEAR is a classic platformer with an emphasis on danger, exploration and puzzle solving. Each of the game’s 100 levels combine lights and blocks to create drastically different layouts for Penumbear to explore as he tries to find his way out of the dark castle.) runs on iPhone & iPad. BUY NOW

CHECK OUT OUR REVIEW FOR PENUMBEAR HERE

 Smagnetron-LogoSmagnetron Price : $1.99 – Publisher – Chilibite Entertainment (Drive the Smagnetron spaceship through 100 levels of stellar physics-based puzzles with your ability as a single resource to overcome the obstacles that arise on your way. Embark on a beautiful and absorbing journey through the Universe and explore new constellations, discover Smagnetron!) runs on iPad. BUY NOW
 Slingshot-Puzzle-HD-LogoSlingshot  Puzzle HD Price : $1.99 – Publisher – Alawar Entertainment (In the mood for a good puzzle? How about one that will bend your mind and test your wits? Do you have what it takes to master the game, or will you be left broken and bewildered? Fire the amazing slingshot mechanism and release the ball, with the hopes of it ending up in the difficult ending zone! Let the puzzle solving begin!) runs iPad & iPhone. BUY NOW
 AVP-Evolution-Logo

AVP: Evolution Price : $5.49  – Publisher – Fox Digital Entertainment (The deadliest creatures in the universe face off for the first time on your phone and tablet. Play as both the Alien and Predator in this official game brought to you by Angry Mob Games, the creators of PREDATORS™, Guerrilla Bob and Muffin Knight.) runs on iPhone & iPad. BUY NOW

There you have it folks these games should keep you busy for quite some time well until next week at least. I’ll be back next week for another dose of iOS goodness, in the meantime if you would also like to suggest your own suggestions, please feel free to share them in the comments section below or in the iOS forum section on the site here.

Remember kids, Play Hard Or Don’t Play At All!

 

RAMBO The Video Game Gets Original Movie Tracks and Two New Screenshots

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Once upon a time in the year of 1982, a little movie called Rambo hit cinemas and it’s probably fair to say that action movies have never been the same since.

It’s been many years and many less than spectacular Rambo games later, but finally Reef Entertainment and Teyon Games have teamed up to bring the world the best Rambo game yet. Announced originally in 2011, this brand new title will drop players directly into the boots of the man himself, as he fights, shoot and blasts his way through all the iconic environments and moments from the first three movies. To add even more punch to this already suitably insane first-person shooter, publisher Reef Entertainment have rounded up all the original voice recordings from the trilogy.

Today a spokesperson of Reef Entertainment said, “Our goal is to produce the finest Rambo video game ever made. To do that, we are including dialogue, special effects, and music from the movies.  STUDIOCANAL, the owners of the Rambo films, searched their extensive archives and tracked down audio reels containing the original voice recording tapes for FIRST BLOOD, FIRST BLOOD PART II & RAMBO III. These tapes provided us with the pristine vocal performances of Stallone and Crenna that we have included in the game.”

Re-experience the epic story of the original one-man army in Rambo: The Video Game, loaded to the brim with classic lines, rage screams and exclamations as Teyon aim to let you experience Rambo like never before. Along with this awesome news, we get the pleasure of two brand new screenshots which can be viewed in full form down below. Play from the eyes of a war machine and leave nothing in your wake as you devastate foes left, right and centre. Set for release sometime in 2013 (could be tomorrow! but most likely not tomorrow…) and ripping its brutal path onto the PC, Xbox 360 and Playstation 3, Rambo: The Video Game is definitely a title you’ll want to look out for.

The Conclusion to The Final Hours of Tomb Raider

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Leading up to March 5th – the worldwide release date of Tomb Raider -we’ve been treated to The Final Hours of Tomb Raider. But ‘The Beginning of the End, Part 2’ is here; the final video in the development series.

Here’s the official description of the video:

“This episode marks the bittersweet conclusion to an incredible journey. The team prepares for launch as host Zachary Levi discusses the next steps for Tomb Raider with Brian Horton, Senior Art Director, and other Crystal Dynamics senior staffers.

Working relentlessly under tight deadlines to tackle quality assurance, integrate multiplayer with sister-studio Eidos Montreal, and fine-tune the single player campaign, engrosses the entire team as they polish off the “game of their careers.””

If you haven’t already, check out (at least) Part 1 of ‘The Beginning of the End’ here. Most importantly, read our review of Tomb Raider, which just went up within the last hour.

Tomb Raider Review

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Tomb Raider
Developer: Crystal Dynamics
Publisher: Square Enix
Platforms: Xbox 360 (Reviewed), PS3, PC
Release Date: March 5th, 2013
Price: $59.99 (Available Here)

Overview

Tomb Raider (2013) is the long overdue reboot for a franchise that so many gamers hold near and dear to their hearts. Lara Croft was the first female icon in gaming; a gender redefining lead who broke the mold and defied all stereotypes. But, Lara lost her way over the years. It’s hard to keep a franchise from becoming stale a decade after its introduction, and that’s what happened to Tomb Raider. But Crystal Dynamics, under their new publisher in Square Enix, ventured to make Lara matter again. Did they succeed?…

Story

Lara Croft, 21 and fresh out of her course in Archaeology at the University College of London, is on board the Endurance; a ship en route to the Dragon’s Triangle south of Japan. Sam Nishimura – Lara’s friend since boarding school – told her tales of the legendary Japanese kingdom of Yamatai, which fascinated Lara, influencing her to undertake this voyage in search of the lost land. Sam could not look past the opportunity to accompany Lara to document their adventure and become more acquainted with her roots. The rest of the crew consists of wise Captain Conrad Roth, engineer and radio technician Alex Weiss, cook and first mate Jonah Maiava, chief of security Joslin Reyes, Dr. James Whitman and helmsman Angus “Grim” Grimaldi.

Unfortunately for them, the ship could not endure (see what I did there!?) a freak storm that ends up shipwrecking them on the coast of an island. Upon waking up, Lara finds herself separated from the group ashore and is promptly knocked unconscious. She awakens, dangling, tied upside down from her feet. For anyone who has seen the gameplay footage previously released, you will recognise this scene. Burning through her trappings, Lara frantically crawls out of the crumbling cave to reach an overlook. She sees the remnants of numerous ships, broken and dismantled, strewn across the rocky shores.

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Why have so many ships fallen to the same fate, in the same fashion? This is a question that enters the mind of the player, but Lara is more concerned with finding her crew mates and friends. As the first “act” unfolds, we see Lara achieve many things; she lights her first campfire, hunts and kills her first deer and even eventually kills her first human, although out of complete self-defence. It’s evident that there are hostile forces on this island, both human and of nature. But, much more is going on than meets the eye. Talk of the Sun Queen, Himiko, and her power over the sun and anything its rays touch is repeatedly heard. It’s part of the myth that Sam intrigued Lara with in the first place, who believes every myth to be born from a sliver of truth.

Along her journey to return home, Lara must survive in the harshest of conditions, save the people she cares about, deal with loss and mature as a person in the face of danger and adversity. She wanted the expedition of a lifetime, but what she discovers will change her life in more ways than she ever expected…not just in regards to recognition or fame, but mentally and emotionally. Lara’s story is a harrowing and, at times, tragic one. The pace rarely slows, and there are a few twists and epiphanies that drive the plot forward, although they are slightly predictable and Lara seems completely oblivious to their signs.

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The mystical aspect of the Tomb Raider series has always been present, and with the involvement of the legend of the Sun Queen, it is in full effect here too. We learn more about the characters and their personalities through their interactions, especially as the situations get more volatile. Also, the documents and relics hidden across the island give greater insight into certain backstories, characters’ frames of mind and the history of the island. Ultimately, there is a reason for everything that happens and every decision that Lara makes. Without getting specific though, if it were me and this was my first expedition, I would quit and join a new career path.

Gameplay

Escaping that first den Lara finds herself in entails the completion of your first puzzle. Holding ‘X’ at a fire source lights a carried torch with which you can burn certain materials (smartly marked by draped fabric) using the same mechanic. A close encounter with a perceived hermit trying to grab your leg introduces the first instance of contextual prompts as you must move the left thumb stick from side to side to break his grip. The most persistent ones involve having to press ‘X’ to keep from falling from a ledge after a long leap and timing a ‘Y’ button press to melee in an action sequence.

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As you progress, more and more mechanics are introduced to you that, when used in combination, allow you to traverse the island with great efficiency and enable you to reach new areas. Survival Instinct can also be utilised with ‘LB’ that bathes the screen in black and white, highlighting items/points of interest in a golden glow if you’re lost. Soon enough, Lara acquires the climbing axe which permits her to scale craggy surfaces that are easily identifiable. It’s just one example of the gear-gating in place, as you come across these walls prior, but could not progress up them until you have that axe.

Speaking of jumping, one thing that I noticed way back during my first ever hands-on time with the title at EB Expo 2012 was that Lara can be controlled mid-air to change direction and momentum. It may be unrealistic, but it keeps the navigational controls from feeling rigid, which would probably lead to many a falling death if you are not precise. And that’s just not the intention of the game…to provide challenges in general traversal when you should be focused on discovery. There are instead specific areas dedicated to providing that challenge for you.

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There’s so much at play here that it would take 2000 words just to review. From the weapon parts that you obtain to the salvage parts you collect in order to upgrade your gear and all the relics and documents you’ll find, the game always has something for you to look for to keep you interested and empowered. When it comes to the weaponry, Lara will sequentially gain access to a bow, pistol, rifle and shotgun, which all evolve and feature secondary firing modes or ammo types. A lot has been made about Lara’s innocence and inexperience in the field, but I felt she actually gets used to warfare far too quickly…I would’ve loved to see a scripted scene where her pistol jams or she fumbles with her arrows on their first usage to reiterate how foreign it is to her.

When there is a nearby threat, Lara automatically crouches to stay at waist height and when you aim your weapon with ‘LT’ from behind said cover, she naturally peeks out depending on where she is standing, i.e; aiming past a corner has her peek around it instead of standing in a square base, disregarding the wall’s position. It’s dynamic and extremely helpful as enemies always work to flush you out so you will not have much time to stay in one spot and press a button to stick/unstick from cover. Enemies are truly relentless, throwing molotovs and constantly advancing position. They also make use of zip-lines, available to you as well, although neither can shoot whilst using them.

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The combat is visceral and, while the enemies may not be too varied, as more explosive weaponry is attained, the fun factor increases and yet a challenge is always rendered. The one sore point for me was the small number of tombs to explore and complete. There are only 7 optional tombs, and they each only take 5-10 minutes to get through. The puzzles are so simple that they almost feel like tutorials. Also, I experienced some serious lag in a very concentrated instance in the 3rd act of the game (just categorising it like that for reference’s sake). Thankfully it was not game-breaking and continuous, but it’s definitely disappointing to have happen.

Fire has a large presence in the gameplay and is used for many different reasons. Besides its most basic use as a light source, fire is also used to burn away nets which hold salvage, immolate wooden/fabric obstacles, as part of a puzzle solution and to burn banners/light statues as part of fulfilment of challenges, with unique ones being featured in each hub. These hubs can be fast traveled between from certain camps and returned to post-ending to allow you to collect those final few relics you may have missed. Your area completion is clearly shown and broken up into the individual collectables/challenges for each in your Map interface.

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Unfortunately, I didn’t get too much time with multiplayer. Before release, you can imagine there isn’t many people online right now, especially in my time zone here in Australia. There are four modes: Rescue, Team Deathmatch, Cry For Help and Free For All. You alternate between a Survivor and Scavenger character/load-out that can be changed in-between and/or before matches. The dynamic cover is omitted, the weapon types are different and manual crouching is implemented. There is also sprinting and a charging melee finisher which weren’t featured in the single-player. Salvage is still found placed around the multiplayer maps, and is also earned through kills.

In multiplayer, salvage is the currency used for buying ammo upgrades and special abilities. Each mode requires 4 players at a minimum. There are rope traps that can be set-up in specified spots across all modes. Rescue is the one mode I did not get to play; it is a round based game type where survivors must recover medical supplies while the scavengers are to finish their enemies with melee executions. Cry For Help requires one team to activate three transmitters before round’s end or the opposing team collects 20 batteries by killing you or your team mates. It’s basically a version of King of the Hill, and if an enemy interrupts the transmitter control timer, and stays within its radius, the meter will progressively go down back to zero.

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Free For All is what it sounds like: deathmatch, except with more traps such as lightning rods which attract lightning once someone enters its zonal reach and a tripwire that, when tripped, sends wooden battering rams out from the walls to crush the offender. It is a first to 15 game and if someone gets on a roll, they become the “Executioner”, who has the chance to finish a round early with only a few more kills. Team Deathmatch is first to 25 and lasts for three rounds. The rounds last 10 minutes, which is consistent across all modes. The modes are fun, but when people are glitching on the field and lag sets in, it puts a damper on the experience. Overall, single-player is spotlighted as the main attraction, which is what we expected.

Visuals

Brian Horton and the entire art department have done an amazing job with establishing and developing the overall look and atmosphere of the game. The island itself is extremely ominous, presenting a great sense of unease with debris littering the inland and costal areas and creating caution as you traverse it, leaving you wondering just how dangerous it truly is. The island, while mostly deserted, feels alive. It’s gritty and dark and you quickly come to develop an idea of just how sinister its past is with all the miscellany, such as the hanging dreamcatchers in the woods, cairns and tribal markings being the more subtle visual cues.

The characters are equally well designed. Each and every character in the game wears earthy, neutral tones with a small flourish of colour to break it all up (Jonah’s red shirt being the most overt). Another area of the game where a bit of colour serves its purpose is in player guidance. Grip-able ledges are coated with weathered, white paint while jumping off points are similarly painted, but with red. These guiding highlights in the environment are well appreciated, especially in such a large, open space with multiple paths.

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Another thing I greatly appreciated, other than the graphical quality of the game itself, was the ever-changing complexion of Lara as she falls in the mud and her clothes get dirty, shoots a man at point blank range and gets blood spattered on her face and is drenched after emerging from the other side of a deep riverbank (get your mind out of the gutter… she’s “not that kind of Croft”!). The attention to detail is just stunning and flat-out impressive. Overall, there is a consistency in theme and tone that is excellently crafted here.

Audio

If it wasn’t already made clear that this is an inauspicious, perilous and threatening journey, having Dead Space composer Jason Graves orchestrate the soundscape of Tomb Raider must. The music is fantastic; especially the new main theme that Graves pretty much nailed on his first demo (check out Final Hours #3 for more insight). The original arrangement was scored on piano, but it translates so well to many other forms of instrumentation. After playing the game, it will immediately become ingrained in your mind and you will forever associate it with the Tomb Raider franchise moving forward.

That signature theme is threaded throughout the entire experience, played slower with strings for the emotional scenes and faster and harder with high horns during the action-packed and triumphant moments. Again, it al lends to the consistency of the experience, which carries on in the rest of the score and ambience. The eerie screeches of high-tension strings against steel rods and the tribal patterns played on metal drums are all a result of “the instrument” (see Final Hours #3 above). They present a timbre that represents the island and its inhabitants so perfectly. It has a basic, savage sound, but its implementation is ingenious.

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Finally, I must touch upon the voice acting and give major props to Camilla Luddington; our new Lara Croft. She did a great job here; the screams of pain and agony, the fear and worry in her voice and the delivery and emotion of her lines are all pitch-perfect. It sounds real and believable…it comes across that she committed to this role and played it as realistically as she could. The supporting cast also does a very good job, although she is, rightfully, the star. And for those who were concerned that Lara would become annoying with constant verbal commentary, do not worry. It is toned down a lot after the opening sequences.

Overall

Tomb Raider hits some hiccups: the over-exaggerated action (how many times can Lara flip over while rolling without getting remotely injured?!), Lara getting too comfortable and proficient, too quickly, with using guns for my taste and there’s the lag – both in single-player and multiplayer. In the grand scheme of things, only the lag has a direct effect on your gaming experience. I don’t know how common an issue it is – the same can be said for the minor bug or two I encountered – but it is a slight disappointment (Xbox 360 owners should probably install it to their HDD if they have the space).

But, Tomb Raider does so much right. It is a lot more action-heavy than previous titles, which is not necessarily a bad thing, however, fans of the series may be hesitant or put-off by that fact. Honestly though, they have no reason to be as this is a legitimate, albeit early candidate for ‘Game of the Year’. Lara Croft’s origin story is an exhilarating one filled with ups and downs, both emotionally and physically for our heroine. And it will be for you too…although not physically I’d hope. Lara Croft has indeed been reborn, a survivor, and a stand-out for 2013.

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Gamindustri suffers nine days longer; Hyperdimension Neptunia Victory delayed

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It looks like the citizens of Gamindustri are going to suffer a little bit longer as no one will be able to help them from the threats that take place during Hyperdimension Neptunia: Victory for nine more days. You see, today NIS America revealed that Hyperdimension Neptunia: Victory’s North American release date has shifted from March 12th to March 21st while the UK will be getting the title on March 22nd instead.

Interestingly enough, Europe will still be getting Hyperdimension Neptunia: Victory on March 15th. No real reason for the delay was given, but considering it isn’t too much of a delay no one should be too concerned over this.

New One Piece: Pirate Warriors 2 Screenshots reveal Punk Hazard

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Namco Bandai Games have released a plethora of new screenshots for the upcoming sequel to the epic brawler game One Piece: Pirate Warriors 2. The brand new screenshots focus in on the Punk Hazard story arc, detailing the Punk Hazard island as well as showcasing several of the featured characters of the arc. Also shown in the screenshots is Impel Down and Thriller Bark arcs.

You can check out the screenshots for One Piece: Pirate Warriors 2 below. The game is slated for release in Summer 2013 and will be the first One Piece game to feature the New World arc of Punk Hazard. Much like the original One Piece: Pirate Warriors game it will be exclusive to PlayStation 3. Be sure to let us know what you think of these screenshots in the comments section below.

Skyrim’s Dawnguard DLC now available on PlayStation 3 worldwide

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The final piece of Skyrim DLC has finally made it’s way to the PlayStation Store in every possible region. Today Bethesda’s Dawnguard DLC for Skyrim was released onto the PlayStation Store which means PlayStation 3 owners can finally access all of the downloadable content which has long been available for other versions of the game.

In case you didn’t know, the Dawnguard DLC expands the vampire plot-line in Skyrim and it does so by having the Vampire Lord Harkon come back into power. He plans on destroying the sun itself so vampires can have free reign over the world, but it is up to you to decide whether you will help the vampire lord or join forces with the Dawnguard to put a stop to his nefarious plans.

Persona 4 Golden now available in stores in Australia and New Zealand

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It’s been a long time coming but Vita owners in Australia and New Zealand will finally be able to head out to their local video game retailer and pick up a copy of Persona 4 Golden. While gamers in North America have been able to pick up the game whenever they feel like, those in Europe and other PAL regions haven’t been able to pick up a physical title of the game in any form, short of importing it.

Now NIS America’s release of Persona 4 Golden in Europe, Australia and New Zealand has finally completed. If you’re curious about whether or not Persona 4 Golden is worth picking up, you should just go out and buy it now, but if you have to have some convincing then check out our review here.

Army of Two: Devil’s Cartel ‘Action Blockbuster’ Trailer

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EA Games have released a brand new trailer for the upcoming and hotly anticipated Army of Two: Devil’s Cartel game. The new trailer titled ‘Action Blockbuster’ lives up to its name featuring exciting high octane action that will be featured in Army of Two: Devil’s Cartel.

Army of Two: Devil’s Cartel is set to be an intense action thrill-ride the likes of which arguably have not been seen since the last Army of Two game. Make sure you check out the thrilling new trailer for Army of Two: Devil’s Cartel below.

What do you think of the new trailer? Let us know your thoughts on it in the comments section.