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Clair Obscur: Expedition 33 Review

Clair Obscur: Expedition 33

Developer: Sandfall Interactive
Publisher: Kepler Interactive
Platforms: PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

A couple of decades ago, JRPGs split into two paths. Most mainstream franchises such as Final Fantasy incorporated action, replacing turn-based combat with freedom of movement, a direction that is still incorporated today. The other path was to simply be like Dragon Quest, and stick to tradition. Ambition is rare on this road, but Clair Obscur: Expedition 33 looks to change that. Featuring a unique, turn-based combat mechanic, layered in depth – can this newcomer break down a wall to move this side of the genre forward, or do these moments of brilliance miss their mark? Let’s find out.

Clair Obscur: Expedition 33 Gameplay

Story

The narrative here is outstanding. Players take control of a group of heroes as they work against the clock the fight eradication in a world that is basically a dystopian version of France with a magic twist. Starting out, you take the role of Gustav, a man who is marked. You see, the tale here is that an ultimate evil dubbed “The Paintress” marks a number once a year, and once those hit that specific number in age, they evaporate to smoke. That is where the game gets its name. Expedition 33 is the name of the party who are trying to overthrow this event, and where the heart of the story can be found. Players get to know other team members such as Maelle, Lune, and others who all share the same goal of taking on fate, acting as the potential saviors of the world.

The plot is gripping, holding a lot of emotional moments that carry forth a journey full of twists and turns. That said, the pacing can be a little off at times as the gameplay and exploration can deter a little far from important plot points, making logs something that are greatly needed to keep up with all of the happenings to really get a full understanding of the impressive universe that is built here. That really isn’t a stain on the game by any means however, as it really shows how immersive and ambitious this expedition really is. I wanted to keep progressing to more as this journey feels like a much needed breath of fresh air in the genre, and one I think will be truly appreciated for years to come.

Gameplay

The gameplay is exactly what is advertised in many ways. This is a hybrid of traditional turn-based JRPG mechanics, where players take turns in combat in order to overcome foes. Enemies are found on the map rather commonly, where roaming into a match under-leveled comes with consequences of quick death, so you must step with caution and prepare in order to ensure survival of your squad. Sure, it takes some time to get used to the concept, but it really isn’t any different than what we have seen in titles like Dragon Quest and so on prior. 

The combat itself feels fresh, while still maintaining a welcome breath of familiarity that pushes it to the next level. You see, most of the combat is driven by time-based attacks, counters, and dodges. This is nothing new, but the way Clair Obscur handles this is what makes it stand out. Take that input-based timing and turn it up to 10, then layer it with an overarching system that compliments it with reward. We always hear the term “support characters” in this genre, but now they actually take to that title while still complimenting the forefront with their own techniques and specialties. Each specialty attack utilizes AP, which is limited and acts as your gauge for what attacks you can hit next. Most characters have attacks that prep for a larger attack later, and that can be utilized to deal significant damage if performed with the right buff in place. 

We have seen this before in other RPGs, but when you add in the timing-based inputs, what you have makes each battle – big or small, turn into a rather artistic action sequence that is difficult to master but extremely satisfying in execution. It’s kind of like conducting a symphony, and that really is just a piece of what these mechanics have to offer. Combat is where the magic happens, but exploration is what makes this game tick. The world biomes are vast and deep, with scattered items that can enhance our crew to give them an advantage. Guarding those items are both enemies and the lack of a sense of direction in dungeons, which can lead to a trial and error that demands you explore to be successful. 

I think that this will be a game that will be loved by those who are looking for something vast and unique, but I could see it being polarizing to newcomers who are just wanting to grind and level. The timing-based combat demands focus and attentive players to master, and those who just want to select attacks and simply see their choices play out may not really want to supply the effort. Those who become skilled will quickly learn how to breeze through even the toughest of bosses with relative ease thanks to the parry and dodge system, but those who just want to hit submit and move on will find a great challenge ahead as the demanding focus may be too much to adjust to. It’s not for every RPG seeker out there, but those who are willing to adapt to Expedition 33‘s mechanics will find a highly enjoyable and very different take on the genre.

Audio

The voice acting here is superb. The performances led by the likes of Charlie Cox and Jennifer English (among others) give each protagonist a sense of depth and identity, adding to the already explosive story. While the star-studded cast do wonders here, the soundtrack steals the show. The music within Clair Obscur: Expedition 33 is varied and exceptional. Each area has its own theme of sorts, and the music adds to that. Add in the battle music, featuring a blend of jazz and orchestral beats – it’s hard not to get fully immersed in this stellar production.

Visuals

As I mentioned, combat relies on heavy focus. The enemy animations, set-up, and so on can result in you achieving a successful counter or attack.  Cues are very important. The main issue I had with this is that there is an intentional blur that can complicate these mechanics, as if it’s an unnecessary form of extra challenge. I don’t think everyone will find this as intrusive, but I had several moments of missing pivotal strikes due to this random blurring that felt almost like it was trying to cloud the water further on an already noisy battlefield. Some of the visuals later in the game can also change the hue of the color and further this frustration. The world within Expedition 33 however is a stunner and simply gorgeous. It is a lot of fun to peek around each corner and prod the environment, and the almost manditory push towards exploration feels organic and gratifying.

Overall

Clair Obscur: Expedition 33 is really its own thing. I think at first, I expected it to be more like a Lost Odyssey, or a Chrono Cross, or something similar to one of those random one-off RPGs that hit on the Xbox 360 years ago. Instead, it takes the traditional, turn-based system and incorporates those mechanics in a whole new way, creating something that feels fresh and invigorating. Sure, not everything is perfect as mild visual nuances can hinder learning how to master the offerings within and you really need to be focused an “in” the experience in front of you to thrive, but those who are able to overcome that will find plenty of rewards to all of this ambition before them. I think there is really something special here, and handling this title like a AAA blockbuster pays off fully for Clair Obscur, as this expedition will surely leave its mark on this generation and beyond. 

Capsule Computers review guidelines can be found here.

Construction Set to Complete Early as DIG VR Launches April 29 

Unearth your passion for digging on SteamVR and PS VR2 next week! 

Watford, United Kingdom – April 22nd, 2025 – Publisher Wired Productions and award-winning developer Just Add Water have announced that construction has finished earlier than expected for the light-simulation excavation game DIG VR, now releasing on April 29, 2025 for SteamVR and PS VR2. Originally set to release on May 1, the team is thrilled to bring the immersive excavation simulation game to players slightly earlier than anticipated. 

Capturing the joy, adrenaline and frustrations of life on a digger, DIG VR is an exciting experience for both construction novices and pros. lightStarting with nothing more than a mini-digger and a dream, players will earn the keys to colossal excavating machines with a diverse set of attachments to overcome the most challenging of jobs. Dig, delve, dredge, and discover the love of all things excavational in DIG VR.  

DIG VR players can expect:  

  • Choice of authentic & simplified controller schemes    
  • Full Career Mode Campaign with options for both serious & casual players    
  • Control powerful machinery, with up to 4 machines in a range of sizes   
  • Unlock up to 7 unique tool heads to attach to the digger, including a bucket, breaker, circular saw, auger, trimmer, compactor and grabber.    
  • Over 70 customisation options to unlock for your digger, including decal, paint & skins  
  • Play quirky mini-games, or enjoy the zen sandbox mode   
  • Featuring the first ever dynamic dig-able terrain in VR that can be dug, moved and dumped.    

DIG VR is out now on Meta Quest and will be coming to Steam VR and PS VR2 on April 29th. Wishlist the game on Steam and PlayStation VR2.   

Sign up for more information via DigVRgame.com, tune in to DIG FM, the brand-new digital radio station designed for construction workers globally.

About Wired Productions 

Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: DIG VR, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, Arcade Paradise VR, Tin Hearts, Martha Is Dead, The Falconeer, The Last Worker, Deliver Us the Moon, and KARMA: The Dark World. Upcoming titles include: Hotel Architect and Beneath.  

About Just Add Water

Just Add Water was founded in 2006 by Stewart Gilray and after his death has continued to grow as an experienced games development studio. The company has partnered with a variety of the industry’s most high-profile publishers and developers, on well-loved and award-winning franchises. Their 25+ staff have worked on Sniper Elite VR, Sniper Elite VR Winter Warrior for Rebellion Developments, as well as BPM: Bullets Per Minute (for PS4, Xbox One and Nintendo Switch) for Playtonic and AWE Interactive. Other clients have included Bethesda, Oddworld Inhabitants (Oddworld: Stranger’s Wrath & Oddworld: New & Tasty), Bossa Studios (I Am Bread), FuturLab (Powerwash Simulator), Bithell Games (Volume & Volume: Coda), and Liquid Swords.  

Roots of Pacha Sprouts Free, Massive Multi-Platform 2nd Anniversary Update Today

Version 1.3 brings new regions, characters, caves, ideas, flora, fauna, and new endgame content

SAN DIEGO — Apr. 22, 2025 — Roots of Pacha, the charming Stone Age farming & life simulation developed by Soda Den, celebrates its second anniversary with the massive 1.3 update, introducing two new regions, characters, animals, and much more, available today starting at 10:00 AM PDT on Steam, Nintendo Switch, PlayStation 5|4, and Xbox One and Series X|S.

Guide the Pachan clan through a period of Stone Age development with Ideas and inventions that persist through time. With the arrival of the Sun and Moon 1.3 Update, players will receive a massive content update for the mid and end game. 

“The journey of making Roots of Pacha has been an incredible experience,” said Timothy Dadone Nasello, Co-Founder of Soda Den. “We’re grateful to everyone who’s been a part of it, and especially to the community that formed around it and that, just like the game, wonders about our human origins and the limitless possibilities of our curiosity.”

What awaits players in the Sun and Moon Update?

Explore the Mograni Mountains and Yakuan Islands, two new regions with three subregions each, learn new practices and rituals, and see the majestic sights of the neighboring Mograni and Yakuan cultures that built them. 

The stars will align to form new Ideas like ironworking as well as new mechanics like bug catching. Dig deep into an intertwining cave system opened by hidden sigils that unlock new Pachan possibilities and unveil ancestral secrets. Learn about the other clan’s ways of living by joining their sun and moon festivals, playing “Dice” with the Mograni, and performing music with the Yakuans.

Travel to the lands of the sun to find flora like Rye, Lentil Seeds, and Soaproot to create life-altering inventions like the soap processor. Tame new fauna in the lands of the moon, like dodos and pandas. Expand your own Pachan world with these clan’s ways. Foster harmonious coexistence by helping each clan develop their own Ideas for growth. Meet new characters, including new romance options like the Mograni silver fox, Azkel, and Sayra, a Yakuan resident recovering from past heartbreak.

Trade with new friends for fresh outfits, discover the art of setting sail on a raft to fish, and decorate your home with new goods from the Mograni and Yakuans to live the Pachan life like never before.

Roots of Pacha’s version 1.3 update is available today at 10:00 AM PDT for free on Steam, Nintendo Switch, PlayStation 5|4, and Xbox Series X|S and One with full feature parity and crossplay co-cop support between all versions. Roots of Pacha features support for English, French, German, Japanese, Portuguese – Brazil, Russian, Simplified Traditional Chinese, Spanish, Korean, and Traditional Chinese languages! 

Alongside the free update, the base game Roots of Pacha is on a 50% discount for one week.

For more information, follow Roots of Pacha on Twitter and YouTube, join the Discord, and visit the official Roots of Pacha website.

About Soda Den

Soda Den is an independent game studio based out of the US and Argentina. Helmed by two brothers staying connected across continents via video game development, Soda Den’s small team prioritizes co-operative, meaningful play above all, leading to the production of their first game, Roots of Pacha, with over 300k units sold since its 1.0 release, with more updates to come.

Strange Scaffold’s Creepy Redneck Dinosaur Mansion 3 Launches Today

The survival-horror comedy RPG Metroidvania is also part of the official selection of LudoNarraCon 2025

El Paso, TX – April 22, 2025 – Developer Strange Scaffold (I Am Your Beast, CLICKOLDING, El Paso, Elsewhere), in partnership with publisher Frosty Pop, are thrilled to launch the genre-bending game Creepy Redneck Dinosaur Mansion 3 (CRDM3)today on Steam for PC. To celebrate its release, CRDM3 is part of the official selection in this year’s LudoNarraCon alongside CLICKOLDING.

As a sequel to a game series that doesn’t exist, complete with lore and a fictional development team, Creepy Redneck Dinosaur Mansion 3 “commits to the bit” so hard it hurts. This match-3 survival horror comedy RPG Metroidvania (or “matchroidvania”) transports you to a mansion overrun with dinosaurs, and, even more surprisingly, code-breaking bugs. This isn’t your typical creepy mansion; this is one stuck in a video game, and fully aware of it.

Combining razor-sharp game development satire, role-playing, and satisfying match-3 gameplay, Creepy Redneck Dinosaur Mansion 3 is a wild, side-splitting adventure about the way creations can take on a life of their own — and the bright futures the games industry fails to even try to explore.

Key Features

  • A match-3 metroidvania–or matchroidvania–exploring the development of a sequel to a game series that doesn’t exist.
  • Another wild genre fusion from the developers behind CLICKOLDING, I Am Your Beast, and Space Warlord Organ Trading Simulator.
  • A story about sequels, game development, and the horrible, beautiful things that happen when the foundation of your reality falls apart.
  • Part match-3 metroidvania, part choice-based narrative, part survival horror parody, part joyful wheel-spinning nightmare.
  • A game that could only work with a polka soundtrack, provided by award-winning composer David Mason (Dredge, Life Eater).

Creepy Redneck Dinosaur Mansion 3, priced $19.99,is available now on Steam with a 30% discount.

About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., known for his work as a leading developer on I Am Your Beast, CLICKOLDING, El Paso, Elsewhere, Space Warlord Organ Trading Simulator, and dozens of other critically acclaimed projects. 

KEEP WATCH! UPCOMING SCI-FI HORROR CO-OP ‘ASTRUMIS – SURVIVE TOGETHER’ COMING TO STEAM MAY 26TH. 

Make it out alive in the exclusively co-op space adventure—sign up for the playtest today!

Kraków, Poland, April 22, 2025 | Solo indie developer Tyci is excited to announce that his debut title, Astrumis – Survive Together, will launch on Steam on May 26th. A playtest is now open for sign-ups, and a demo is also available. Inspired by games like Split Fiction and Alien: Isolation, Astrumis presents a new Sci-fi twist to the co-op genre. Players must solve puzzles, complete co-op minigames, and communicate under pressure to escape from a mysterious, invisible predator. 

Uncover Project A.S.T.R.U.M.I.S.

In space, one thing is certain: you are never truly alone. The site of a secret alien mutation experiment, Project A.S.T.R.U.M.I.S., has failed. An invisible creature, undetectable to the human eye, now lurks the very spaceship that once brought it to life. Only you and one other survivor remain. Trust your partner, solve the ship’s secrets, and fight to return home safely.

Two Roles, One Goal

Two heads are better than one. Get ready to experience a two-player campaign where you and a friend’s survival depends on your ability to work together as a team. One player takes on the role of John Kowalski, the Survivor, who explores the ship’s corridors, reroutes power, and hacks into control systems in real-time. Meanwhile, the other player takes the role of Yang Sungbin, the Mission Control Operator, who can view the ship’s layout and use surveillance footage to monitor the alien’s movements to guide their partner to safety. Never leave a friend behind! Players must rely on one another to overcome time-sensitive challenges, environmental obstacles, and utilize hiding spots to remain undetected. 

Work Together, Escape Together

Astrumis offers a story-driven journey filled with tension, cinematic cutscenes, and fully voice-acted dialogue across nine levels. From the airlock to your escape pod, each level introduces new survival mechanics and challenges that test your coordination. Encounter various scenarios, including levels with limited visibility, gravity-defying sequences, and many more challenging mechanics. Always expect the unexpected—plans may fall apart, systems may malfunction, and the creature is always one step behind you. As you progress, former survival and mini-game mechanics will reoccur, challenging your team’s skill retention along every step of the way.

Calling All Playtesters—Don’t forget to bring a friend!

Those interested in helping with the launch of Astrumis – Survive Together are encouraged to join the Discord community for more details on how to participate in the upcoming playtest. Tyci welcomes players with the special opportunity to provide valuable feedback during this stage of development. 

Full Game Features:

  • Exclusively co-op campaign, this experience offers replayability through two different gameplay experiences.
  • Survivor – Play as John Kowalski, a fearless engineer, if you enjoy being thrown directly into the action. You’ll explore the ship’s corridors, reroute power, and hack into control systems.
  • Missions Control – Play as Yang Sungbin, a systems expert, if you prefer puzzles that challenge your critical thinking. You’ll guide your partner using maps, cameras, and remote controls.
  • Cooperative challenges allow you to learn recurring survival mechanics, including timing critical moments, solving puzzles, and playing mini-games that test your team’s ability to work as one.
  • 9 mission levels featuring fully voiced dialogue and cinematic cutscenes to make your safe descent back home to Earth. 

Astrumis – Survive Together is launching on Steam on May 26th. Those interested in participating in the playtest should join the Discord for more information.

About Tyci: 

Tyci is a solo indie developer currently working on Astrumis – Survive Together, an asymmetrical co-op horror game built in Unreal Engine 5. Co-op games have always been their favorite to play and create, leading to the development of several smaller multiplayer prototypes over the years, some of which found a following online. Now, with Astrumis, they’re taking things to a much larger scale, focusing on delivering a deeper, more immersive cooperative experience that pushes the boundaries of their previous work.

Blue Ocean Games Launches with $30M Fund to Empower the Next Generation of Indie Game Developers

New Venture Fund, Backed by KRAFTON, Inc., Introduces Innovative Investment Model to Support the Next 100 Indie Developers Over Three Years

TORONTO, Canada – April 22, 2025 – Blue Ocean Games today announced the launch of its $30 million USD fund with a mission to transform early-stage indie game development.
 
Founded by Damian Lee, former Head of Investments at KRAFTON, Inc. (parent company of PUBG Studios, Unknown Worlds, and others), Blue Ocean Games aims to discover and empower promising indie developers who fall outside traditional investment criteria. Through its unique funding model, Blue Ocean Games creates pathways for groundbreaking game concepts that might otherwise never reach players. The company’s first fund is backed by KRAFTON, Inc.
 
“There is a structural problem in the indie game industry where the gap between what investors are willing to fund, what developers dream of creating, and what players crave has grown too wide,” said Damian Lee, Founder and Managing Partner of Blue Ocean Games. “Beyond simply filling a funding gap, we are trying to reimagine the ecosystem itself. By aligning player demand with developer passion through community validation and reliable funding, our goal is to create an environment where mutual benefits naturally drive success and growth. This isn’t just about picking winners; it’s about expanding the playing field so that more visions can become reality.”
 
The fund employs a distinctive investment instrument called SAIL (Structured Agreement for Indie Launch), which provides developers with:

  • Investment at the concept stage, before the first playable build
  • Funding of $100,000 per developer (up to $300,000 per team), disbursed over two years
  • Objective, market-validation milestones rather than subjective checkpoints
  • Hybrid equity and revenue share agreement that balances developer control with investor returns
  • Developer retention of IP ownership

The fund will also provide practical support beyond financing, including incorporation assistance, bookkeeping services, and mentorship from industry veterans. Developers will be grouped in cohorts, creating a collaborative community that can share knowledge and resources. While the inaugural fund is currently optimized for solo developers and smaller teams who are first-time founders, the company plans to expand support to include larger, more experienced teams in the future through subsequent funds.

“At KRAFTON, we believe that innovation in the games industry often comes from the indie community, yet early-stage funding is one of the biggest challenges for new developers,” said Maria Park, Head of Corporate Development at KRAFTON Inc. “Blue Ocean Games offers indie developers a forward-thinking model that provides critical financial support that fosters a sustainable path to success. We’re looking forward to working closely with them and seeing the incredible games that emerge from the program.”

Central to Blue Ocean Games’ talent discovery approach is “Rising Tide,” a new, ongoing series of online competitions and challenges designed to help developers validate ideas, gain recognition, and advance their projects—whether or not they seek funding. The first Rising Tide challenge will launch on May 1, 2025, in partnership with Global Game Jam, with applications for direct funding opening simultaneously.

“Rising Tide is an idea proving ground for game developers at every stage and from every background,” explained Lee. “It’s a great opportunity to validate ideas and gain the confidence needed to dedicate more time and resources to a project. Participants can pursue funding if they choose, but there’s no obligation. By supporting developers at the concept stage with validation and potential funding, we are not just investing in games—we’re investing in the future of the industry and the next generation of creative talent.”

Indie developers worldwide interested in participating in Rising Tide or seeking funding through Blue Ocean Games are encouraged to visit http://www.blueoceangames.com/.

About Blue Ocean Games
Blue Ocean Games is an early-stage venture fund dedicated to supporting the next generation of indie game developers. With a focus on funding “blue ocean” concepts with market validation, we empower ambitious creators to turn their ideas into commercially viable games. Blue Ocean Games was established in Toronto with the assistance of the Toronto Global and The Embassy of Canada to South Korea. Founded by former KRAFTON investment head Damian Lee, Blue Ocean Games is committed to breaking down barriers to entry in game development and fostering a more inclusive, innovation-driven industry.

About KRAFTON, Inc.

Headquartered in South Korea, KRAFTON, Inc. is dedicated to discovering and publishing captivating games that offer fun and unique experiences. Established in 2007, KRAFTON is home to globally renowned developers that include PUBG STUDIOS, Striking Distance Studios, Unknown Worlds, VECTOR NORTH, Neon Giant, KRAFTON Montréal Studio, Bluehole Studio, RisingWings, 5minlab, Dreamotion, ReLU Games, Flyway Games, Tango Gameworks and inZOI Studio. Each studio strives to continuously take on new challenges and leverage innovative technologies. Their goal is to win over more fans by broadening KRAFTON’s platforms and services.

KRAFTON is responsible for premier entertainment properties, including PUBG: BATTLEGROUNDS, PUBG MOBILE, The Callisto Protocol, NEW STATE MOBILE, Moonbreaker, Defense Derby and TERA. With a passionate and driven team across the globe, KRAFTON is a tech-forward company that possesses world-class capabilities and is set on expanding its business horizons to encompass multimedia entertainment and deep learning.

PowerWash Simulator 2 Takes Part in First Galaxies Event on Twitch

Plus, PowerWash Simulator’s penultimate DLC – Muckingham Files 5 – is available now

April 17, 2025 – Brighton, UK – FuturLab, the award-winning UK game studio, has announced two new exciting updates to its titles, PowerWash Simulator and PowerWash Simulator 2

PowerWash Simulator 2 and Galaxies
Following its announcement earlier this month, FuturLab provided the next look at PowerWash Simulator 2 as part of the Galaxies showcase, which took place live on Twitch today. In 60 seconds, the development team provided a sneak peek at Split Screen Co-op, Soap, Home Base and more levels! The footage shown in the video is ‘in-development’, and further improvements will be made to the game before launch later this year.

The Muckingham Files 5
While you wait, treat yourself to a sweet clean-up! Muckingham’s Dessert Parlour is in a sticky situation after an unexpected visit from a rogue raccoon has left a lasting impression. Not just on the other patrons, but the counters, walls and ceilings too.

Melt away goop by the scoopful and savour soft-serve satisfaction in the fifth instalment of The Muckingham Files. Restore the Dessert Parlour to its former knickerbocker-glory and indulge in a dirt-busting delicacy so good that you’ll want a second helping.

PowerWash Simulator 2 is currently in development for PlayStation®5, Xbox Series X|S and PC, and releases late-2025. FuturLab is excited to share more information in April.

Wishlist now on Steam and visit the website for more information about PowerWash Simulator 2.

The Muckingham Files 5 for PowerWash Simulator is available now on PC, Xbox Series X|S, Xbox One, Nintendo Switch™, PlayStation®5 (PS5®) and PlayStation®4 (PS4®).

About FuturLab

An award-winning game studio based in Brighton, UK, we have developed and published remarkable games on PC and console since 2003. Our best known titles include: Velocity 2X, Tiny Trax, Mini-Mech Mayhem, Peaky Blinders: Mastermind and, most recently, PowerWash Simulator. We believe that healthy and happy teams create the best games, which is why we promote a positive working environment with many benefits and zero crunch. 

DESERT RACE ADVENTURES Hits the Road Summer 2025 – The Oregon Trail Meets Dakar Rally

Start your engines and get ready to rally! Desert Race Adventures is revving up for launch this summer.

April 22, 2025 – Black Smoke Studios are excited to announce the launch and release a brand new trailer for a strategic rally adventure game, Desert Race AdventuresDesert Race Adventures is coming out this summer, on PC (Steam) and Nintendo Switch!

Developed by a Portuguese indie team, Firedrake Games, and published by a Finnish studio and publisher, Black Smoke Studios, Desert Race Adventures is a retro-inspired strategic adventure game with a roguelike twist. 

It’s Oregon Trail meets the Dakar Rally!

Set out on a race across Europe and Africa. Manage your team, vehicle and supplies strategically as you navigate the treacherous terrain. Each challenge on the road forces difficult decisions that impact your journey. Lead your pilot team to victory, and finish with a high score! Or try, fail, and try again…

ABOUT THE GAME

Desert Race Adventures is a rally adventure game with a roguelike twist. 

Race across Europe and Africa, manage your vehicle’s resources and crew. Each decision you make on the road will affect your run, so choose strategically.

Core Elements

  • Manage your crew and resources: From selecting your team members to managing your vehicle’s resources, every decision impacts your journey. Carefully allocate your food, fuel, and spare parts to sustain your team and maintain your vehicle.
  • Sh*t happens on the road: Event encounters can either propel you forward or set you back. Choose your course of action wisely!
  • Retro-inspired visuals: Drive into the beautifully crafted, retro-inspired world. It’s a pixel-perfect combo of retro visuals and modern gameplay.
  • Race and race again: With multiple strategies and pilot combos to explore, and the unpredictable nature of the event system… every run will be a unique adventure!

About Black Smoke Studios

Black Smoke Studios is a team of over 30 highly experienced professionals from Finland who share the passion and drive for creating video games. The team has been working together for 15 years in previous companies and roles, and eventually decided to form as one at Black Smoke Studios. bsstudios.co

Copyright © 2025 Black Smoke Studios, All rights reserved.

STEEL SEED LAUNCHES TODAY ON PC, PLAYSTATION 5 & XBOX SERIES X|S

Brave the dark world of the future in this new sci-fi stealth-action adventure from the creators of Close to the Sun

LIMASSOL, Cyprus April 22, 2025 — Today ESDigital Games and developer Storm in a Teacup are excited to release Steel Seed, the new stealth-action game set in a dark sci-fi world where humanity stands on the brink of extinction. Available today on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S for $39.99|€39,99 (with an additional 15% launch discount available on PC, Xbox, and PlayStation for PlayStation Plus subscribers), Steel Seed is a gripping action-adventure experience from the visionary team behind the critically acclaimed Close to the Sun.

Steam and Epic Games Store players can also grab the Deluxe Edition of Steel Seed today for $44.99 (with an additional 15% launch discount available), which includes the game’s 15-track digital OST composed by Andrea Remini, a digital artbook, two unique in-game costumes, and 23 HD wallpapers. The Deluxe Edition will be available digitally on PlayStation 5 and Xbox Series X|S, alongside a physical edition of Steel Seed on PlayStation 5, starting May 23.

After a catastrophic event rendered Earth uninhabitable, machines took control of the remnants of humanity. Join Zoe and her flying drone companion Koby as they investigate the depths of a hostile underground facility in search of answers and the key to mankind’s survival. Master a thrilling combination of dynamic combat, stealth, and parkour in a richly detailed world full of dangerous enemies and immersive storytelling. Steel Seed isn’t just about survival — it’s about exploring the fine line between human and machine. Trust and control. Resilience and despair.

Key Features

  • Explore A Post-Cataclysmic World: From towering industrial landscapes to eerie biodomes, the world of Steel Seed is haunting, immersive and deadly. Discover a hand-crafted world and narrative that challenge the very nature of humanity.
  • Master Stealth, Parkour & Dynamic Combat: Adapt your playstyle with a unique blend of stealth-action gameplay:
  • Stealth & Strategy – Use shadows, distractions, and the environment to evade or take down enemies.
  • Dynamic Combat – Face off against various enemy types and challenging bosses, each with unique abilities.
  • Upgradeable Abilities – Customize Zoe’s playstyle with three distinct skill trees featuring 40 different upgrades.
  • A Companion Like No Other: Zoe’s only ally is Koby, a prototype drone that’s more than just a tool, but a crucial partner, offering guidance and helping solve puzzles together. Koby is Zoe’s emotional anchor in a desolate world, creating a formidable duo in the face of any challenge.
  • A Thought-Provoking Sci-Fi Adventure: Experience a deep and compelling narrative journey with a story revised and edited by BAFTA-winning writer Martin Korda.

Steel Seed is available today on PC via Steam and the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S. For more information, visit https://esdigital.games.

About ESDigital Games

ESDigital Games is a global video game publishing company specializing in premium indie and mid-core games for both PC and consoles. ESDigital Games has published and distributed original titles, including 9 Monkeys of Shaolin, Redeemer, AWAKEN – Astral Blade, Unusual Findings, Cats on Duty, Deck of Ashes, and many more. The publisher’s catalog will get even richer in the coming months and years with eagerly awaited games such as Sky of Tides, Island of Winds, and Memory Lost, as well as future updates of REMEDIUM, Battlejuice Alchemist, and Scholar of the Arcane Arts.

About Storm in a Teacup

Storm in a Teacup was founded in 2013 by industry veteran Carlo Ivo Alimo Bianchi with the goal of crafting high-quality, immersive gaming experiences. Known for its distinctive art style and skilled international team, STC has released multiple titles across Xbox, PlayStation, Nintendo Switch, PC, and PC VR. Now, with Steel Seed, the studio is making its entry into the AA premium market, pushing the boundaries of stealth-action gameplay and narrative-driven storytelling.

Diablo IV – Liar, Liar, Sanctuary’s on Fire; Belial Returns in Season 8

Today, Blizzard Entertainment unveiled the truth from the Lord of Lies. Diablo IV: Belial’s Return begins 30 April AEDT / UTC+8. The Lord of Lies takes center stage in Season 8 as players join new allies, wield sinister Boss Powers, and banish Apparition Monsters while on the quest for truth… whatever that may be.

  • Questline: Belial, Lord of Lies, has returned to warp reality to his will. Pursue the truth with the Lord of Lies quest. Daring wanderers can clash with the Exalted Lair Boss, Belial, and others in the new Lair Boss rework.
  • New Events: Apparition Incursion events plague Sanctuary thanks to Belial’s Return in an open-world, multiplayer boss rush style. Defeat these targeted waves of enemies for better rewards.
  • New Boss Powers: Become your own boss with 24 powers available and 48 main and modifier combinations! Earn Spectral Ash from Apparition Legion Events to upgrade your owned powers.
  • New Reliquary System: The Battle Pass is getting a major overhaul: the new Reliquary System provides multiple routes and rewards to increase player choice and create a more customisable and chaseable rewards experience.
  • Diablo IV’s first collaboration – BERSERK: In Diablo IV’s first external collab, running from 7 May AEDT / UTC+8 until the end of Season 8, players can don the most iconic looks from the classic manga to slay demons in the most badass Diablo fashion yet.

For more information about Belial’s Return, see the blog here.