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Reversion – The Meeting Review

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Reversion – The Meeting

Developers:3f Interactive
Publisher: Desura
Platform: PC
Release Date: Out Now
Price: $5.99 (Buy Here)

Overview

Reversion – The Meeting is the second game in the Reversion series of Adventure games. The title comes from developer 3f Interactive and looks like it was developed in Argentina. As a point and click adventure game, gamers can be expected to do a lot of pointing and clicking in the games environment.

However, is all that pointing and clicking worth your time? Read on to find out.

Story

Reversion – The Meeting takes place immediately after the events of the first Reversion game, I’m assuming. I came to this conclusion after playing the game and taking time to backtrack just a little bit. There is also hints in the dialogue of the game that points out that this is the case.

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The story in this game is spaced out nearly almost too much, with players only meeting important characters that advance the plot every so often. Players can sort of tell the background story of the game through paying attention to the world around them, but for the most part the dialogue between characters is all about pointing the player in the direction of the next character that points directions.

While many can consider it a good thing that player learns about the story through the environment, it is still bad form to have the player not learning much as they progress. This is a terrible game in terms of storytelling and I have no idea how this even came to be in existence.

Gameplay

The gameplay in Reversion – The Meeting is much like the gameplay in the first Reversion game, I’m assuming. That gameplay? Horrible. Else, the game would have been noticeable and we would probably be able to buy the first in the series at a store. But, no, we can’t. I don’t even know why the developer would have wanted to continue making this travesty, especially if this is just a continuation of the horribleness of what seems to be the first game. I mean, the quality of a sequel is meant to be better than the first, and if this is the case then the first game must have been much more horrible in comparison.

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So what makes Reversion – The Meeting’s gameplay so horrible? Well, it’s not so much that it uses traditional adventure game formula’s, that’s fine, it’s more that the game is incredibly poorly executed. You are literally just thrown into a world with very little information to go on and then you are expected to go on and find things out. What makes this worse is that when you apply common sense to situations presented in the gameplay, things just fall apart completely.

Take a situation very early on in the game. The player has to traverse an underground subway route on foot. Now this would have been fine if common sense applied to the game. But no, it does not. For some unknown reason, other than adding difficulty to the player, the player has to flick these switches in the correct order so that the tracks align so that the player can magically appear at the right station. This is incredibly poor logic because the player character could simply (in a realistic sense) just head in the right direction from the outset and not bother with the levers. Especially when that player character HAS A MAP of the subway.

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Much like other, better, adventure games, players are tasked with collecting items that have very little relevance to anything at the time, but could prove to be of use later on in the game. What’s odd about this game is that players start off with a bunch of useless items that have no explanation of what their use is until the correct time plops up in the storyline much later.

Visuals and Audio

Imagine a game where everything is strangely detailed yet also strangely empty in feeling. This is what it feels like to look at Reversion – The Meeting. There really isn’t much to say about the visuals in this game, they’re just there. Bland, unimaginative and they don’t really give you the sense of a destroyed Mexico like they should. The visuals just didn’t make me care and this is something that a visual based adventure game should be doing.

Once again, this game is just imaginative enough, but this time it’s in the Audio department. The game is fully voiced, but it honestly sounds like all of the voice actors would rather be out getting drunk or picking up chicks or whatever it is that they do when they’re not doing horrible dub tracks. Even more bland than the dub track is the games music. It is just incredibly uninspiring when it is actually playing. As a gamer that falls in love with games through their soundtrack, this game made me want to treat it like I would a dirty, cheating harlot.

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Overall

Reversion – The Meeting is a horrible game that should never have happened. If the quality of this game is anything to go by the first game would have been a much worse experience that should have just ended there. But no, the story managed to continue, forcing this travesty on gamers everywhere. Please guys, just stop the series here. Please.

3-0-capsules-out-of-10

Inuyasha: The Movie the Complete Collection Review

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Inuyasha: The Movie the Complete Collection
Studio: Sunrise
Publisher: Viz Media
Format: Blu-ray
Release Date: March 26, 2013
Price: $29.99 – Available Here

Overview:
The InuYasha anime franchise is one of the most recognizable series overseas thanks to its long track record of being shown on television for many years in North America. However besides the original series which ended back in 2004, a number of movies were spawned and while a few of these were also shown on television for audiences, they were also released many years ago on separate DVDs long before the series itself finally ended in 2010. However now that Viz has brought all four InuYasha movies together in one bundle and is offering each movie in Blu-ray for the first time ever, do these spin-offs warrant a blast from the past?

Story:
Long running anime series often see a number of movies created during their run, however one of the most difficult aspects of these movies is trying to appear relevant to the actual storyline of the series while also making it so viewers aren’t forced into seeing every movie to understand the flow of the story. With these InuYasha movies, it seems that a unique balance was found that actually manages to fit each of these movies into a legitimate section of the series without forcing a disconnection of events between the anime and the movie.

INUYASHA-01

This can likely be attributed to the fact that before the plot began to advance rapidly in InuYasha: The Final Act, the original InuYasha series primarily took advantage of the “monster of the week” formula where InuYasha, Kagome and the rest would face off against a different demon who either was trying to obtain the Shikon Jewel shards, slaying humans indiscriminately or had a vendetta against a member of the group. As such, each of the four movies bundled here manage to not only fit into the series well, but they also help provide some extra character expansion for the cast.

The first movie bundled in this release is “Affection Touching Across Time” and in it the son of a demon that InuYasha’s father tangled with has returned to Japan and he is seeking not only to obtain the same power that his father had, he is also seeking revenge against InuYasha. Menomaru, as he is called, appears with a number of minions and the cast is paired off against these new enemies who wield a few troublesome abilities in what feels like an extended arc from the television series. Being the first movie, the pacing is a bit off thanks to character introductions, but thankfully it still contains a decent level of action with Miroku and Sango each getting some time to shine alongside InuYasha.

INUYASHA-06

For the second movie we have “The Castle Beyond The Looking Glass” which takes an interesting twist right off the bat with InuYasha and the rest actually managing to kill Naraku. However as the group celebrates, they separate now that their main goal has been completed, but Naraku’s incarnations Kagura and Kanna continue to move in the background. When their machinations revive the demon Kaguya, the group is pulled into another set of battles that sees not only the return of their old foe, but further development between InuYasha and Kagome.

In the third movie we have “Swords of an Honorable Ruler” which actually revolves around InuYasha’s parents a bit and ends up revealing more information about his origins. In the modern day, the seal on a sword kept by Kagome’s family is broken and it turns out that the sword actually is something of InuYasha’s father which was meant to be sealed away for seven hundred years. When InuYasha is possessed by the blade, he travels back to the past in an effort to not only rid himself of the cursed blade but save the innocents of the modern world from its destructive power. By focusing heavily on InuYasha’s family we also see a major confrontation involving Sesshomaru and InuYasha having to deal with his father’s problems once again. Interestingly enough, this movie contains some of the best action to be found in the entire collection as it features a large scale battle as well as the conflict between a possessed InuYasha and Sesshomaru.

 

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Finally closing out the series we have “Fire on the Mystic Island” which feels like the weakest movie of the collection. While it does delve into the aspect of half-demons and their place in the world, it feels out of place, especially when a large number of characters are introduced and then never seen again despite the fact that they are shown with the group for a small period of time after the events on the island.

Visuals:
It is certainly interesting witnessing the progression of animation quality provided in these four movies. While still decent enough on its own, there are a number of clear animation improvements both in detail and in quality as the movies go on. With the first movie, “Affections Touching Across Time” viewers may find that it appears similar to the TV series while the quality reaches its peak in the third movie “Swords of an Honorable Ruler” on the collection before falling a bit due to some artistic changes in “Fire on Mystic Island.”

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It is worth noting that the screenshots in the review here were provided by Viz Media themselves and actually do not present a clear representation of the visual quality presented in this Blu-ray release. In fact, despite their age the movies have made the transfer to Blu-ray extremely well and are absolutely gorgeous at times with vibrant colors and highly detailed action sequences, all of which are presented quite crisply and are portrayed similar to the image shown above, though the first movie does suffer slightly here due to age.

Audio:
With this release of The Complete InuYasha Movie Collection viewers are presented with both the original Japanese voice track as well as the original English dub which was recorded back when the movies first were released by Viz Media back in the early 2000s. As such the entire cast has retained their English voice actors and the quality of the voice work is still rather impressive. As for the new enemies and characters introduced, the voice work is on par with the rest of the series, even if some of the enemies begin to sound very similar to one another.

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These movies feature the series’ signature background tracks that fans of the series have come to love. As for the ending theme, each movie features a unique ending track which makes it all the more unfortunate that clean endings were not provided in the bonus features.

Extras:
As far as bonus features go, The Complete InuYasha Movie Collection offers very little. There are various bits of production art from each movie, however these are not only minimal, they can only be found via the pop-up menu while a movie is playing. This is due to the fact that while each disc contains two movies, the menu system only allows viewers to select one of the movies on said disc and will automatically begin playing it, which while aesthetically pleasing, is a hassle for those who want to access the features or customize the audio settings.

Overall:
In the end, this complete Blu-ray collection featuring all of the InuYasha movie offers the best way to obtain these movies now at their highest possible quality. Each movie in this collection has its strengths, with “Swords of an Honorable Ruler” being the strongest and “Fire on the Mystic Island” feeling the weakest, and while none of them play a major role on the InuYasha series as a whole, they offer a great expansion to the series and a chance to spend more time with a cast of characters fans have spent over a decade with already.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

New One Piece: Pirate Warriors 2 Trailer and Screenshots

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Namco Bandai have just gone into Gear Third and released an epic 4 minute long trailer as well as 10 brand new screenshots for the hotly anticipated upcoming action fighting title One Piece: Pirate Warriors 2.

The brand new trailer highlights the game’s plot which revolves around the Straw Hat Pirates being robbed of their friendship through some kind of dark and nefarious World Government experiment. Not only that but it features a number of playable characters in the game  such as Smoker, Trafalgar Law and even Admiral Akainu.

You can check out the new screenshots and trailer for One Piece: Pirate Warriors 2 below. The game is scheduled to hit North America, Europe and Australia at some point in the third quarter of 2013 exclusive to the PlayStation 3.

FFXIV: A Realm Reborn to include Magitek Armor

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Those familiar with the opening moments of Final Fantasy VI and the bipedal Magitek Armor will feel right at home with the latest video of the upgraded MMO Final Fantasy XIV: A Realm Reborn.

In Final Fantasy VI the walker acts as a weapon with an energy beam cannon, but its use in Final Fantasy XIV other than transport is as yet unknown. Check out the video of players roaming across the snow below.

Following scathing criticism of Final Fantasy XIV after its September 2010 release, Square Enix vowed to revamp the entire game giving birth to A Realm Reborn. This version features a new engine, improved server stability, better gameplay and UI along with a new story to boot.

Final Fantasy XIV: A Realm Reborn is currently in its first round of beta testing, with a release date set for Q2 2013.

Official GTA Radio Playlists Now On iTunes, Spotify

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A whole set of tracks have been compiled into playlists on Spotify and iTunes from the radio stations of Grand Theft Auto IV, Episodes from Liberty City, San Andreas, Vice City and more.

So far these are all the songs and music currently available on each service, and to relive fond memories those brilliant radio commercials can be heard on The Advertising Council.

Be sure to also check out the latest screens from the upcoming Grand Theft Auto V if you haven’t already done so!

Grand Theft Auto IV & Episodes from Liberty City

A reflection of the diverse sounds of Liberty City, the epic in-game soundtrack of Grand Theft Auto IV and Episodes from Liberty City features 19 unique music stations with everything from modern East Coast hip-hop to Eastern European pop. These playlists also include the adrenaline-pumping additions in The Lost and Damned as well as the club anthems and rare disco classics featured in The Ballad of Gay Tony.

The Beat 102.7SpotifyiTunes
The Classics 104.1SpotifyiTunes
Electro-ChocSpotifyiTunes
Fusion FMSpotifyiTunes
IF 99SpotifyiTunes
The JourneySpotifyiTunes
JNR Jazz Nation RadioSpotifyiTunes
K109 The StudioSpotifyiTunes
L.C.H.C – Liberty City HardcoreSpotifyiTunes
Liberty Rock Radio 97.8SpotifyiTunes
Massive B Soundsystem 96.9SpotifyiTunes
Radio BrokerSpotifyiTunes
RamJam FMSpotifyiTunes
San Juan SoundsSpotifyiTunes
Self-Actualization FMSpotifyiTunes
Tuff Gong RadioSpotifyiTunes
The Vibe 98.8SpotifyiTunes
Vice City FMSpotifyiTunes
Vladivostok FMSpotifyiTunes

Grand Theft Auto: San Andreas

The music of the Grand Theft Auto: San Andreas soundtrack spans the entire FM radio dial of the West Coast during a particularly influential period in American music and culture. From Willie Nelson to Public Enemy, Rick James to Humble Pie, Soundgarden to James Brown, En Vogue to Black Uhuru…

Bounce FMSpotifyiTunes
CSR-103.9SpotifyiTunes
K-DSTSpotifyiTunes
K-Jah WestSpotifyiTunes
K-RoseSpotifyiTunes
Master Sounds 98.3SpotifyiTunes
Playback FMSpotifyiTunes
Radio Los SantosSpotifyiTunes
Radio XSpotifyiTunes
SF-URSpotifyiTunes

Grand Theft Auto: Vice City

Take it all the way back to the 80s and take the Vice City radio dial with you wherever you go – from the soul stylings of Fever 105 to the chart-toppers of Flash FM to V-Rock’s headbangers and more.

Emotion 98.3

Spotify

iTunes

Fever 105

Spotify

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Flash FM

Spotify

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Radio Espantoso

Spotify

iTunes

V-Rock

Spotify

iTunes

Wave 103

Spotify

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Wildstyle Pirate Radio

Spotify

iTunes

Grand Theft Auto III

The first entry in the Grand Theft Auto series to mix licensed music tracks with original ones created specifically for the game, Grand Theft Auto III’s soundtrack is the perfect complement to the dark and seedy underworld of Liberty City – rock out to Salvatore Leone’s favorite arias from Double Cleff FM, Toni’s glory daze tunes from Flashback 95.6 and more.

Double Cleff FM

Spotify

iTunes

Flashback 95.6

Spotify

iTunes

Game Radio FM

Spotify

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Head Radio

Spotify

iTunes

K-Jah

Spotify

Lips 106

Spotify

iTunes

MSX FM

iTunes

Grand Theft Auto: Liberty City Stories 

In addition to including popular mainstays like Double Cleff FM, Head Radio and Lips 106, this 1998 incarnation of the Liberty City radio dial also features the world music stylings of Radio Del Mundo as well as DJ Clue’s The Liberty Jam.

Double Cleff FM

Spotify

iTunes

Flashback FM

Spotify

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Head Radio

Spotify

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K-Jah

Spotify

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The Liberty Jam

Spotify

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Lips 106

Spotify

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MSX 98

Spotify

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Rise FM

Spotify

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Radio Del Mundo

Spotify

iTunes

Grand Theft Auto: Vice City Stories

The saga of the Vance family’s rise to power in Vice City features over 100 songs from the iconic early 80s, including Flash FM’s pop smashes, V-Rock’s metal anthems and Wave 103’s new wave hits.

Emotion 98.3

Spotify

iTunes

Espantoso

Spotify

iTunes

Flash FM

Spotify

iTunes

Fresh 105 FM

Spotify

iTunes

Paradise FM

Spotify

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VCFL

Spotify

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V-Rock

Spotify

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The Wave 103

Spotify

iTunes

Grand Theft Auto: Chinatown Wars

While not stations in the traditional sense with hosts and commercials like the above entries in the series, we’d be remiss if we didn’t include the available selections from the instrumentally infused soundtrack for Grand Theft Auto: Chinatown Wars.

Anvil

Spotify

iTunes

Deadmau5

Spotify

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DFA

Spotify

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Prarie Cartel

Spotify

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SinoWav FM

Spotify

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Ticklah

Spotify

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Tortoise

Spotify

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Truth & Soul

Spotify

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Turntables on the Hudson

Spotify

iTunes

Let us know what you think of the Playlist for GTA in the comments section below.

Train Simulator 2013 Receives Marias Pass Route

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Featuring 152 miles of stunning Montana landscape reaching from Whitefish to Shelby and a 13 mile branch line to Kalispell,  the Marias Pass expansion pack will be sure to please any train enthusiast.

The new expansion made available by RailSimulator.com features eight scenarios test players against the unique challenges of moving heavy freight through the varied terrain and treacherous weather.

Key features of the Marias Pass Route Expansion include:

  • Full 152 mile Marias Pass route from Shelby to Whitefish
  • 13 mile branch line to Kalispell
  • Spectacularly recreated mountainous scenery, bridges, pine forests, snow sheds and famous landmarks including silo ‘Dalek*’ and Cut Bank Penguin
  • Multi-aspect and junction color light signalling
  • GE ES44DC in BNSF livery and EMD SW1500 Switcher in BN livery
  • New 50ft box car and lumbar car in BNSF livery
  • Several reworked freight cars in BNSF and BN liveries
  • Scenarios for the route
  • Full Quick Drive compatibility
  • Download size: 1,500mb

The latest add on made available by RailSimulator.com can be downloaded from Steam and for more information you can check out www.railsimulator.com. A trailer showcasing the DLC can be viewed below.

GRID 2 Multiplayer Features Revealed

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GRID 2 races out May 31st to consoles, and to make you get that foot on the gas, Codemasters have released a good amount of details about the multiplayer mode (as well as a recent trailer) – powered by Racenet. This mode will feature distinct progression system, and will come separate from career mode, offering “depth and flexibility as the best of modern online gaming comes to the racing genre”. That is a big statement, but Codemasters have a lot of reason to boast.

Take a gander at the list of features for yourself within this beast:

GRID 2 Multiplayer Modes
Whether players want to dive into a quick race online or in two-player split-screen, specialise in their favourite event or become one of the best cross-discipline racers in the world, GRID 2 offers a multiplayer experience that revolves around the gamer’s play style and choices.

GRID 2’s wide-range of game modes can be played online with up to 12 players, including custom races based on player preferences and choosing from pre-defined playlists to jump straight into the action. Players can modify their cars with upgrades and make their mark on the grid by customising their car with a simple yet powerful livery editor which offers up to 6 billion different combinations.

New anti-griefing technology includes player grouping, so gamers who like to trade paint will be brought together online whilst clean racers are more likely to find similar drivers in their online sessions.

Game modes: Race (Including LiveRoutes™), Endurance, Drift, Touge, Checkpoint, Face Off, Time Attack. Global Challenge events also includes Overtake and Power Lap.

RaceNet

RaceNet, Codemasters’ free online browser-based extension which tracks players’ races, rivals and rewards, launches fully with GRID 2 and is the beating heart of the game’s multiplayer mode. RaceNet will go far beyond visualising progress in-game and will provide players with new objectives, rivals and rewards for progress. Players can also track community stats, leaderboards and participate in weekly Global Challenge events. RaceNet can be accessed on player’s desktop, tablet or mobile device and will have dedicated apps set to release around launch. Players can sign up today and get ready for GRID 2’s launch by visiting www.racenet.com.

GRID 2 Rivals
Gamers will always have someone to play and always have a new challenge with GRID 2’s Rivals system, powered by RaceNet. GRID 2 features three types of Rivals:

• Weekly Rival: RaceNet automatically selects a weekly Rival to compete against based on ability and activity in game to ensure a well-matched challenger.

• Social Rival: Players can choose Social Rivals from friends or players previously raced.

• Custom Rival: Players can select a Custom Rival based on parameters including event type or geographical location.

Global Challenge
Global Challenge is where player’s rivalries come to life in this brand new asynchronous game mode. Players can compete against Rivals even when those Rivals are offline and earn XP, in-game Cash and RaceNet Followers(see below) as they compete in up to nine weekly Global Challenges selected from across GRID 2’s wide range of game modes and locations. Players can track progress in Global Challenge in-game and online through RaceNet.

RaceNet Followers
As players perform on track they can gain online fame and bragging rights by increasing their RaceNet Follower base. The better they perform, and the more objectives completed, the larger the increase in Followers players will get. Followers can be stolen from Rivals by beating them in weekly Global Challenges and gained on RaceNet by taking part in online events, participating in Community Challenges and completing RaceNet objectives. Gamers can also unlock RaceNet Rivals cards on the site to show off Follower Achievements and RaceNet will showcase players with the most amount of Followers.

Get Social
Players can show off great overtaking moves or spectacular crashes online as GRID 2 allows gamers to quickly upload highlights to YouTube and RaceNet from in-game and easily share their favourite videos through Facebook and Twitter.

Sounds pretty great, and I would even go to say that this title may be the first to break into the next generation of racing games. To keep an eye on the multiplayer mode, stay tuned to http://www.youtube.com/gridgame for fresh footage.

Power Rangers MegaForce Coming to the Nintendo 3DS

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I have such fond memories of Power Rangers. Growing up, I collected the cards, watched the show, and played every game I could get my hands on. I’ll admit it, I still try a new Power Rangers game from time to time, but aside from Super Legends, I have yet to find a proper fix.

Power Rangers Megaforce is a new series of the brand, celebrating the 20th year of the television show. Along with the new show with all new rangers comes a video-game tie in, and Power Rangers Megaforce seems pretty interesting to say the least due to it’s features alone. Here are some details:

In this new chapter of the popular Power Rangers video game series, fans play as their favorite Megaforce Ranger while the supporting Power Rangers provide their boundless advice and encouragement to players as they battle their way through challenge after challenge. The Rangers’ vocal and physical support will prove valuable as challenging situations and conditions arise in an attempt to foil players’ advancement. Power Rangers MEGAFORCE will plunge players into intense battles against repulsive enemies, but by forming gigantic Megazords, the Rangers will be able to implement powerful combos to help get them on the path to victory.

To enhance the player’s experience, Power Rangers MEGAFORCE will allow fans to scan official Power Rangers MEGAFORCE Morpher Cards to power up within the game. Players will also be able to utilize the Nintendo 3DS camera to take a picture and watch themselves actively morph into their favorite Megaforce Ranger to fend off enemy encounters with their own hands.

Oh yeah, it’s a side-scrolling action title as well. Sounds bad-ass to me, and if I could go back and morph in my old games, I would have been on cloud nine. Namco will be bringing out Megaforce this fall, so stay tuned as more information emerges.

Ridge Racer Goes Free-to-Play with Driftopia

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Ridge Racer is having another crack at the market with the announcement of Driftopia by Namco Bandai. Rather than a traditional retail release, it will be offered as a free downloadable game for PlayStation 3 and PC with in-game transactions. The game promises to inject its trademark drifting into the F2P format sometime in 2013.

The last entry to the franchise, Ridge Racer: Unbounded, saw a departure from the standard formula but received generally favourable criticism though sales were below expectations. It seems to have become a trend to turn a franchise towards the free-to-play model once it begins to struggle under disappointing sales and it will be interesting to see how this turns out for Namco Bandai.

You can check out the announcement trailer below.

New Soul Hackers Screenshots and Gameplay Trailer Released

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ATLUS have today released a plethora of brand new screenshots for Devil Summoner: Soul Hackers ahead of its release on April 16th, 2013. Not only have they released a truck-load of screenshots for the game they have also released a brand new trailer that highlights the gameplay of Devil Summoner: Soul Hackers.

Devil Summoner: Soul Hackers is a very unique RPG game that features first-person dungeon crawling gameplay set within a techono-gothic future world revolving around a group of hackers that plan to take on a mystic society in a battle of humanity’s fate.

You can check out the Soul Hackers screenshots and gameplay trailer below. Devil Summoner: Soul Hackers is exclusive to the Nintendo 3DS and will be released on April 16th, 2013.