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April Club Nintendo Rewards Treat us With Mario 64 and Super Metroid

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It’s good to be a Club Nintendo member this month, as two of the most revolutionary releases from the 90’s are available in this month’s Club Nintendo Rewards program. Super Mario 64 has been priced at 200 coins, Super Metroid sits at 150, and 3DS owners can enjoy Kirby’s Pinball Land for 150 as well. Oh yeah, Urban Champion is also available for the same price, but that may be one to think hard about before splurging on.

So yes, a decent group of freebies if you have the coins this month. As an extra heads-up, Super Metroid will eventually drop on the Wii U during their eShop opening promotion this year for $.30, so Wii U owners might want to take note before spending their precious coins.

Fei Hu Interactive Releases Prisonhood: Mugshot

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Fei Hu Interactive revealed their newest PRISONHOOD application, PRISONHOOD: Mugshot. Building on the success of PRISONHOOD: On The RunMugshot brings you a fun, topical photo editing application that supports sharing with Facebook, Twitter, and email.

PRISONHOOD: Mugshot was designed from the ground-up to allow users to create their own mugshot. You can select from different mugshot templates. Have an old photograph you want to use? Excellent! Mugshot supports both old photos as well as the ability to take new ones. You can also crop, decorate, and caption your prison photos before sharing them with friends and family!

In the words of Fei Hu Interactive CEO Robert Hayes,

PRISONHOOD: Mugshot is a fun and unique photo sharing application allowing users to create comical mugshots that will undoubtedly make folks laugh and smile”

PRISONHOOD: Mugshot is available on the Apple App Store and Facebook App Center. It has been localized in English, French, Italian, German, Russian, Turkish, Brazilian Portuguese, Simplified Chinese, Japanese, and Korean.

For more information on PRISONHOOD: Mugshot, you can visit their official website here, and be sure to keep an eye out for the upcoming PRISONHOOD game for iOS, Android, and Facebook coming in May 2013.

The Sims 3 Island Paradise Trailer and Screenshots

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The Sims 3 next expansion has gotten a trailer to showcase some of the new objects and features that the Sims will be able to enjoy while having their fun in the sun. From motorboats, to water skiing, to literal houseboats, the Sims will have plenty more to do in The Sims 3 Island Paradise. The expansion isn’t all recreation either as Sims can now try their hand at running a resort, should they get tired of the snorkeling, scuba diving, and exploring new islands.

Currently set for release on June 27th, 2013 for Australia and June 28th, 2013 for New Zealand, players that are interested in pre-ordering The Sims 3 Island Paradise can do so now and receive the Limited Edition with the Island Survival Pack. The Island Survival Pack, which can be seen in the picture above, adds objects to replicate being stranded on a deserted island.

Players can view the full sized screenshots by clicking on them in the gallery below as well as watch the trailer embedded below that.

SimCity Coming to Mac, Free For PC Buyers

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EA have announced today that their latest flagship city builder is on its way to the Mac platform come June 12. Players on PC and Mac will also be able to interact with each other on the same servers. It appears they are being extra nice about it too, with any purchase offering both PC and Mac versions plus existing owners will be able to download the Mac version from Origin for free. So no hard feelings, right?

SimCity was released earlier this year amongst heavily divided opinion largely due to its smaller, specialised cities and always-online functionality. Check out our review to see our take on the game.

Iron Man: Rise of Technovore Out April 16

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Marvel Entertainment and Sony Home Pictures Entertainment have announced that they will be releasing Iron Man: Rise of Technovore on Blu-Ray and DVD on April 16th, 2013.

The Iron Man: Rise of Technovore film is produced by anime studio Madhouse and will feature a plethora of Marvel Superheroes such as War Machine, Black Widow, Hawkeye, The Punisher and of course Iron Man.

The Blu-Ray will exclusively feature a bonus conceptual art gallery for the film, while both DVD and Blu-Ray will come with the bonus featurettes; ‘Tale of Technovore’ and ‘S.H.I.E.L.D. Protecting the Marvel Universe’. The film is said to be available through Ultra Violet, for more information check out the official website of Ultra Violet here.

You can check out a trailer for the Iron Man: Rise of Technovore anime film below.

Hyperdimension Neptunia Victory Review

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Hyperdimension Neptunia Victory
Developers: Compile Heart, Idea Factory
Publisher: NIS America
Platform: PlayStation 3
Release Date: March 21, 2013
Price: $49.99 – Available Here

Overview:
For quite some time now there have been various franchises which have seen annual releases. These include games such as Assassin’s Creed, Call of Duty, a multitude of sports titles and more. However of these games, there is one annual franchise which comes as quite a surprise and that is the Hyperdimension Neptunia. Over the last few years Compile Heart and NIS America have managed to bring a Neptunia game to Western shores on a yearly basis and each time the series has made a unique JRPG splash full of self-aware humor, bright colors and enjoyable gameplay. With the third release in the series, Hyperdimension Neptunia Victory now out in stores, does this title still offer everything fans of the series have come to love?

Story:
While Hyperdimension Neptunia Victory may be the third game in the Neptunia series, newcomers will find that the title is surprisingly easy to follow though they will miss out on some story aspects and references if they haven’t at least played MK II. This is thanks to the fact that while the game does take place after the events of Neptunia MK II, there are no major plot points carried over from past games to develop the storyline of Victory.

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Instead, Victory joins the cast of Neptunia Mk II a few years after the events of the previous game where Neptune has been failing in her duties as a CPU by slacking off and playing games. So much so in fact that she has reverted back to level 1. When Histoire convinces both Neptune and Nepgear to continue their jobs things take an unexpected turn when Neptune and the other CPUs are sent back in time to another dimension where the world is far different from their own. In a way, this is about as cliché as a storyline can be for a JRPG however thanks to the nature of the game and its tongue-in-cheek ways, the plot works quite well.

You see, while far from a reboot, with Victory returning to the past, Idea Factory is now able to bring back a number of classic villains and introduce a number of new characters as well that wouldn’t have worked if they had tried to squeeze them into a game that was meant to be a parody of the current video game industry. As such, with Neptune stuck in the past, she must try to find a way back to her own time while also preventing the current disaster occurring in the past.

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While the plot is far from original and the actual storyline for Victory can be a bit too cliché and basic, the main draw of the Hyperdimension Neptunia series has always been the characters and the humor. You see, every character in the game happens to represent a specific game company. For example, Neptunia is what a Sega console would have represented if the company hadn’t left the console market. As such when she returns to the past, she encounters a new CPU of Planeptune, Plutia, which is representative of the Sega Genesis.

Each of the girls in the game has a charming and infectious personality to them which has longtime players have grown accustomed to and considering the amount of time that Victory spends with each of them, this is a major plus for the game. Plutia especially takes the spotlight this time around, because despite being the newest character added to the ever growing Neptunia roster, her personality shift between her CPU form of Iris Heart and her normal form of Plutia are quite striking and a major highlight of the character. In a way, given the length of some of the conversations the girls have with one another, it wouldn’t be too much of a stretch to consider Hyperdimension Neptunia Victory a visual novel with RPG elements.

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However this shouldn’t concern any longtime fans and newcomers will be pleased to find that the game’s charming characters and comedic, often self-aware, dialogue more than make up for the cliché storyline. While some of the game’s humor can be a bit hit and miss, I often found myself laughing at nearly every joke or reference made within the game and found it a hilarious experience, though a few may fall flat on those unfamiliar with some aspects of Japan’s culture or the “moe” aspects of the game.

Visuals:
If there is one thing that Victory is exploding with is color. Well… color and moe girls but most certainly color. Neptunia Victory features probably one of the most vibrant color palettes you will find in an RPG this generation and because of this, every aspect of the game is vividly portrayed, whether it is in dungeons, exploring areas or in the menus themselves.

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While those who first glance at Neptunia Victory’s graphics may find them a bit dated, those doing so will find themselves missing out on a fluid experience that has a surprisingly large amount of detail both in character design and combat. The characters each feature cute and unique designs and given the fact that every CPU can transform in elaborate fashion and the amount of costumes players can have their party appear in, there is a lot of customization available for those who look for it.

As far as the character portraits are concerned, they remain as animated as they were in Mk II. This means that the characters not only are highly detailed in their portraits, they also react to the in-game conversations accordingly and display various emotions. This helps make the conversations feel more natural and help provide the visual novel feel that Victory exudes.

Audio:
Fans of the series will be happy to hear that NIS America has provided both the original Japanese voice track as well as their own English dubbing of the game. The original English voice actors have been retained from past games and the new voice workers for Plutia and the other characters have done a great job fitting into the game’s tone.

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Outside of the voice track, the game features an enjoyable set of sound effects and background music that remains consistent with what was offered in past titles. Often these background songs can be rather forgetful but the battle themes are enjoyable enough given the amount of combat players will be partaking in.

Gameplay:
There is a saying in the world that often is forgotten in the video game industry and that saying is that if something isn’t broken, don’t try to fix it. That saying fits very well with Neptunia’s stellar battle system and Compile Heart has taken it to heart because Neptunia Victory’s combat mechanics remain the same as past games. Players are able to free-roam through an area and can trigger combat by either running into enemies on the field or attacking them for a pre-emptive strike.

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In combat, players fight in a turn based system where they are free to move around the battle field and target the enemies however they please, including targeting more than one enemy with basic attacks if they target them properly. For the most part, the battle mechanics have gone unchanged with various face buttons delivering different attacks and skills that can be used to deal extra damage or buff the party. However the combat system has seen the inclusion of an EXE drive mode that allows for powerful skills to be used after players have managed to deal enough damage to enemies to charge a gauge. These skills are certainly over the top and some aspects of the game’s combat system are still poorly explained by the in-game tutorials but it isn’t very difficult to figure out most of the game’s combat through simple trial and error.

Unfortunately, Neptunia Victory continues to support a very basic quest system that players must partake in simply to advance the game. While it is a simple enough way to progress the story, it can be very repetitive simply to take on numerous quests which involve slaying X amount of a certain monster or gathering X amount of an item. This is especially problematic near the beginning of the game where the storyline is rather slow and takes a while to get going.

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One aspect added into the game, besides the various jabs at Twitter and various video games and video game companies in the menu systems and towns, are little challenges that provide stat boosts to players for completing certain goals. These goals can be anything from simply jumping a number of times with a certain girl leading the way or winning battles without taking damage. These goals are character specific and can be very helpful when trying to build up your party and offer an extra incentive for doing well in the game and being creative.

Overall:
Hyperdimension Neptunia Victory is a rare breed in today’s video game world. The entire title oozes with charm and self-aware industry comedy but despite the great way that the game presents itself, many may simply avoid it thanks to the otaku nature of the game. However those who do so will be missing out on what is the best Neptunia game in the series. While the game’s story may take a bit to get going, it’s hilarious nature kept me in stitches throughout the game and the combat remains as entertaining as ever, leaving us with a great otaku JRPG that shouldn’t be missed.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Splinter Cell Blacklist coming to Wii U

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Ubisoft have today confirmed that they will be bringing the legendary Splinter Cell franchise to the Wii U with Splinter Cell Blacklist now slated for release on the console come August 22nd, 2013.

The Wii U version of Splinter Cell Blacklist is said to feature gameplay unique to the Wii U console, with the Wii U Gamepad being used to great effect for operating gadgets, switching between weapons more intuitively, move through the environment and perform special slow-motion kills.

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Splinter Cell Blacklist has also been confirmed for the Xbox 360, PlayStation 3 and PC. The game is sure to excite fan of the Splinter Cell franchise upon release later this year. For more information on Splinter Cell Blacklist be sure to check out the official website of the game here.

Defiance Launches In Australia And New Zealand

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Trion Worlds, developers of Rift, have released their newest game, Defiance, today in New Zealand and Australia. The groundbreaking futuristic online open world shooter is being released for the Xbox 360, PlayStation 3, and PC.

The Defiance universe will expand even further when Syfy Network brings the Defiance television series out. It will premiere in Australia on Thursday, April 18 at 9:30pm EST on SF, first on FOXTEL. The show will air in within 55 hours of airing in America and stars Aussie talent Grant Bowler.

Defiance marks the first intellectual property to merge together video games and television.

For more information, be sure to check out our Defiance livestream episode of CC Impact!, some of our other Defiance articles, and our Defiance review here.

Grimlands Making Of Video Released

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Despite positive feedback on the last two Beta tests, a strategy-shift from development to distribution has led Gamigo to cancel Grimlands. Following strong fan-support, the development team aims to finance the remaining work by turning to the community on Kickstarter.

On the third day of its Kickstarter campaign Drago Entertainment is allowing players an in-depth look into the making and technical aspects of the Shooter MMORPG. The Making Of video explains the RPG elements such as the flexible character development, the crafting and equipping of gear as well as the clan system and its territory wars. Based on Fan Feedback the first update further details contents of Premium Accounts as well as the difference between Grimlands Free to Play and Subscription Servers.

In development at Polish studio Drago for over five years, Grimlands is an innovative mix of MMORPG and First- or Third Person Shooter. Thousands of players explore a huge open world that was laid in ruins by earthquakes and face the daily challenges of this deadly environment: Scarce resources fuel the PVE and PVP fights and force players to craft every item by themselves. Without level- or point-restrictions, players create their individual avatar just by playing in their favourite style and learning skills by using them. Clans fight over key locations in the game world using armed vehicles for support. Choosing if they want to be a lone wolf or trade and band together with other players is just one of the many parts of the sandbox-style gameplay.

The Kickstarter page can be found here.

Sony Pictures And Ubisoft Announce The Smurfs 2 Game

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Ubisoft announced today that they will develop and publish a game based on The Smurfs 2. While the movie is a collaboration between Columbia Pictures and Sony Pictures Animation, the game will be developed by Ubisoft and WayForward.

The game will be an action-adventure platformer and it is planned to be released on the Xbox 360, PlayStation 3, Wii U, and Wii, with a mini-game collection to be released for the Nintendo DS. The game is set to release in July 2013.

The game will feature locations from the movie including Smurfs Village, New York, and Paris, as well as some new locations such as the Arctic Tundra and Lava Jungle. It will also feature encounters with nasty enemies like Azrael, the wizard Gargamel, and his naughties.

You can check out the trailer for the upcoming game below this article, and stay tuned here for more news regarding the game set to release in July.